Overcomplicated looping mechanic

This commit is contained in:
Renan LE CARO 2025-03-29 09:25:17 +01:00
parent 5012076039
commit 39b326a15b
18 changed files with 296 additions and 125 deletions

View file

@ -466,6 +466,8 @@ async function openScorePanel() {
pickedUpgradesHTMl(gameState),
levelsListHTMl(gameState),
debuffsHTMl(gameState),
gameState.rerolls?
t('score_panel.rerolls_count', {rerolls:gameState.rerolls}):''
],
allowClose: true,
});
@ -1008,8 +1010,8 @@ restart(
(window.location.search.includes("stressTest") && {
level: "Bird",
perks: {
// sapper: 5,
// bigger_explosions: 20,
sapper: 5,
bigger_explosions: 20,
// // unbounded: 1,
// // pierce_color: 1,
// pierce: 1,
@ -1022,12 +1024,15 @@ restart(
// metamorphosis: 1,
// implosions: 1,
// sturdy_bricks:5
coin_magnet:2,
coin_magnet: 2,
extra_life: 3,
},
levelsPerLoop:2,
debuffs: {
// fragility:3
negative_coins: 100,
// deadly_coins: 20,
// frozen_coins: 20,
// interference:20,
},
}) ||