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Overcomplicated looping mechanic
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parent
5012076039
commit
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18 changed files with 296 additions and 125 deletions
13
src/game.ts
13
src/game.ts
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@ -466,6 +466,8 @@ async function openScorePanel() {
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pickedUpgradesHTMl(gameState),
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levelsListHTMl(gameState),
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debuffsHTMl(gameState),
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gameState.rerolls?
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t('score_panel.rerolls_count', {rerolls:gameState.rerolls}):''
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],
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allowClose: true,
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});
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@ -1008,8 +1010,8 @@ restart(
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(window.location.search.includes("stressTest") && {
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level: "Bird",
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perks: {
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// sapper: 5,
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// bigger_explosions: 20,
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sapper: 5,
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bigger_explosions: 20,
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// // unbounded: 1,
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// // pierce_color: 1,
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// pierce: 1,
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@ -1022,12 +1024,15 @@ restart(
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// metamorphosis: 1,
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// implosions: 1,
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// sturdy_bricks:5
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coin_magnet:2,
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coin_magnet: 2,
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extra_life: 3,
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},
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levelsPerLoop:2,
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debuffs: {
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// fragility:3
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negative_coins: 100,
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// deadly_coins: 20,
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// frozen_coins: 20,
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// interference:20,
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},
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}) ||
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