Pause when tab is hidden, using visibility change api

This commit is contained in:
Renan LE CARO 2025-03-15 10:34:01 +01:00
parent 1a56b5f1d1
commit 33d74e8c84
68 changed files with 7290 additions and 6933 deletions

View file

@ -1,48 +1,55 @@
import {RawLevel} from "./types";
import { RawLevel } from "./types";
export function resizeLevel(level: RawLevel, sizeDelta: number) {
const {size, bricks} = level
const newSize = Math.max(1, size + sizeDelta)
const newBricks = []
for (let x = 0; x < newSize; x++) {
for (let y = 0; y < newSize; y++) {
newBricks[y * newSize + x] = brickAt(level, x, y )
}
}
return {
size: newSize,
bricks: newBricks.join('')
const { size, bricks } = level;
const newSize = Math.max(1, size + sizeDelta);
const newBricks = [];
for (let x = 0; x < newSize; x++) {
for (let y = 0; y < newSize; y++) {
newBricks[y * newSize + x] = brickAt(level, x, y);
}
}
return {
size: newSize,
bricks: newBricks.join(""),
};
}
export function brickAt(level:RawLevel, x:number,y:number){
return x>=0 && x < level.size && y>= 0 && y< level.size && level.bricks.split('')[y * level.size + x] || '_'
export function brickAt(level: RawLevel, x: number, y: number) {
return (
(x >= 0 &&
x < level.size &&
y >= 0 &&
y < level.size &&
level.bricks.split("")[y * level.size + x]) ||
"_"
);
}
export function moveLevel(level: RawLevel, dx: number, dy: number) {
const {size} = level
const newBricks = new Array(size * size).fill('_')
for (let x = 0; x < size; x++) {
for (let y = 0; y < size; y++) {
newBricks[y * size + x] = brickAt(level, x - dx, y - dy)
}
}
return {
bricks: newBricks.join('')
const { size } = level;
const newBricks = new Array(size * size).fill("_");
for (let x = 0; x < size; x++) {
for (let y = 0; y < size; y++) {
newBricks[y * size + x] = brickAt(level, x - dx, y - dy);
}
}
return {
bricks: newBricks.join(""),
};
}
export function setBrick(level: RawLevel, index: number, colorCode: string) {
console.log('setBrick', level.name, index, colorCode)
const {size} = level
const newBricks=[]
for (let x = 0; x < size; x++) {
for (let y = 0; y < size; y++) {
const brickIndex=y * size + x
newBricks[brickIndex] = (brickIndex === index && colorCode ) || brickAt(level, x , y)
}
const { size } = level;
const newBricks = [];
for (let x = 0; x < size; x++) {
for (let y = 0; y < size; y++) {
const brickIndex = y * size + x;
newBricks[brickIndex] =
(brickIndex === index && colorCode) || brickAt(level, x, y);
}
return {
bricks: newBricks.join('')
}
}
}
return {
bricks: newBricks.join(""),
};
}