mirror of
https://gitlab.com/lecarore/breakout71.git
synced 2025-04-22 04:56:15 -04:00
Pause when tab is hidden, using visibility change api
This commit is contained in:
parent
1a56b5f1d1
commit
33d74e8c84
68 changed files with 7290 additions and 6933 deletions
107
src/combo.ts
107
src/combo.ts
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@ -1,58 +1,69 @@
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import {GameState} from "./types";
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import {sounds} from "./sounds";
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import { GameState } from "./types";
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import { sounds } from "./sounds";
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export function baseCombo(gameState: GameState) {
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return 1 + gameState.perks.base_combo * 3 + gameState.perks.smaller_puck * 5;
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return 1 + gameState.perks.base_combo * 3 + gameState.perks.smaller_puck * 5;
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}
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export function resetCombo(gameState: GameState, x: number | undefined, y: number | undefined) {
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const prev = gameState.combo;
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gameState.combo = baseCombo(gameState);
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if (!gameState.levelTime) {
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gameState.combo += gameState.perks.hot_start * 15;
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export function resetCombo(
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gameState: GameState,
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x: number | undefined,
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y: number | undefined,
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) {
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const prev = gameState.combo;
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gameState.combo = baseCombo(gameState);
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if (!gameState.levelTime) {
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gameState.combo += gameState.perks.hot_start * 15;
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}
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if (prev > gameState.combo && gameState.perks.soft_reset) {
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gameState.combo += Math.floor(
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(prev - gameState.combo) / (1 + gameState.perks.soft_reset),
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);
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}
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const lost = Math.max(0, prev - gameState.combo);
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if (lost) {
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for (let i = 0; i < lost && i < 8; i++) {
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setTimeout(() => sounds.comboDecrease(), i * 100);
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}
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if (prev > gameState.combo && gameState.perks.soft_reset) {
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gameState.combo += Math.floor((prev - gameState.combo) / (1 + gameState.perks.soft_reset));
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if (typeof x !== "undefined" && typeof y !== "undefined") {
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gameState.flashes.push({
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type: "text",
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text: "-" + lost,
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time: gameState.levelTime,
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color: "red",
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x: x,
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y: y,
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duration: 150,
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size: gameState.puckHeight,
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});
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}
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const lost = Math.max(0, prev - gameState.combo);
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if (lost) {
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for (let i = 0; i < lost && i < 8; i++) {
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setTimeout(() => sounds.comboDecrease(), i * 100);
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}
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if (typeof x !== "undefined" && typeof y !== "undefined") {
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gameState.flashes.push({
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type: "text",
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text: "-" + lost,
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time: gameState.levelTime,
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color: "red",
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x: x,
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y: y,
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duration: 150,
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size: gameState.puckHeight,
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});
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}
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}
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return lost;
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}
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return lost;
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}
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export function decreaseCombo(gameState: GameState, by: number, x: number, y: number) {
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const prev = gameState.combo;
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gameState.combo = Math.max(baseCombo(gameState), gameState.combo - by);
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const lost = Math.max(0, prev - gameState.combo);
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export function decreaseCombo(
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gameState: GameState,
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by: number,
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x: number,
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y: number,
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) {
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const prev = gameState.combo;
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gameState.combo = Math.max(baseCombo(gameState), gameState.combo - by);
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const lost = Math.max(0, prev - gameState.combo);
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if (lost) {
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sounds.comboDecrease();
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if (typeof x !== "undefined" && typeof y !== "undefined") {
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gameState.flashes.push({
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type: "text",
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text: "-" + lost,
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time: gameState.levelTime,
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color: "red",
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x: x,
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y: y,
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duration: 300,
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size: gameState.puckHeight,
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});
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}
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if (lost) {
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sounds.comboDecrease();
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if (typeof x !== "undefined" && typeof y !== "undefined") {
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gameState.flashes.push({
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type: "text",
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text: "-" + lost,
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time: gameState.levelTime,
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color: "red",
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x: x,
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y: y,
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duration: 300,
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size: gameState.puckHeight,
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});
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}
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}
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}
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}
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@ -1,9 +1,10 @@
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* {
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font-family: Courier New,
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Courier,
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Lucida Sans Typewriter,
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Lucida Typewriter,
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monospace;
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font-family:
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Courier New,
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Courier,
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Lucida Sans Typewriter,
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Lucida Typewriter,
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monospace;
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box-sizing: border-box;
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}
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@ -50,7 +51,6 @@ body {
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background: rgba(0, 0, 0, 0.3);
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cursor: pointer;
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}
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}
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#score {
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@ -66,7 +66,6 @@ body {
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}
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}
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.popup {
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position: fixed;
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inset: 0;
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@ -199,7 +198,6 @@ body {
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}
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}
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/*Unlocks progress bar*/
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.progress {
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display: block;
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@ -239,7 +237,6 @@ body {
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}
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}
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#level-recording-container {
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max-width: 400px;
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text-align: center;
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@ -270,7 +267,6 @@ body {
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}
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}
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.histogram {
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display: flex;
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gap: 10px;
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@ -311,10 +307,9 @@ body {
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left: 50%;
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transform: translate(-50%, 0);
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}
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}
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}
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&> span:not(:hover):not(.active) > span > span {
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& > span:not(:hover):not(.active) > span > span {
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opacity: 0;
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}
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}
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5172
src/game.ts
5172
src/game.ts
File diff suppressed because it is too large
Load diff
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import {getMajorityValue, makeEmptyPerksMap, sample, sumOfKeys} from "./game_utils";
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import {Upgrade} from "./types";
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import {
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getMajorityValue,
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makeEmptyPerksMap,
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sample,
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sumOfKeys,
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} from "./game_utils";
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import { Upgrade } from "./types";
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describe('getMajorityValue', ()=>{
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it('returns the most common string',()=>{
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expect(getMajorityValue(['1','1','2','2','3','2','3','2','2','1'])).toStrictEqual('2')
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})
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it('returns the only string',()=>{
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expect(getMajorityValue(['1'])).toStrictEqual('1')
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})
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it('returns nothing for empty array',()=>{
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expect(getMajorityValue([])).toStrictEqual(undefined)
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})
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})
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describe('sample', ()=>{
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it('returns a random pick from the array',()=>{
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expect(['1','2','3'].includes(sample(['1','2','3']))).toBeTruthy()
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})
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it('returns the only item if there is just one',()=>{
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expect(sample(['1'])).toStrictEqual('1')
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})
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it('returns nothing for empty array',()=>{
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expect(sample([])).toStrictEqual(undefined)
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})
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})
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describe('sumOfKeys', ()=>{
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it('returns the sum of the keys of an array',()=>{
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expect(sumOfKeys({a:1,b:2})).toEqual(3)
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})
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it('returns 0 for an empty object',()=>{
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expect(sumOfKeys({})).toEqual(0)
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})
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it('returns 0 for undefined',()=>{
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expect(sumOfKeys(undefined)).toEqual(0)
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})
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it('returns 0 for null',()=>{
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expect(sumOfKeys(null)).toEqual(0)
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})
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})
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describe('makeEmptyPerksMap', ()=>{
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it('returns an object',()=>{
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expect(makeEmptyPerksMap([{id:"ball_attract_ball"}])).toEqual({ball_attract_ball:0})
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expect(makeEmptyPerksMap([])).toEqual({})
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})
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})
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describe("getMajorityValue", () => {
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it("returns the most common string", () => {
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expect(
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getMajorityValue(["1", "1", "2", "2", "3", "2", "3", "2", "2", "1"]),
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).toStrictEqual("2");
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});
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it("returns the only string", () => {
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expect(getMajorityValue(["1"])).toStrictEqual("1");
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});
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it("returns nothing for empty array", () => {
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expect(getMajorityValue([])).toStrictEqual(undefined);
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});
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});
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describe("sample", () => {
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it("returns a random pick from the array", () => {
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expect(["1", "2", "3"].includes(sample(["1", "2", "3"]))).toBeTruthy();
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});
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it("returns the only item if there is just one", () => {
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expect(sample(["1"])).toStrictEqual("1");
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});
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it("returns nothing for empty array", () => {
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expect(sample([])).toStrictEqual(undefined);
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});
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});
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describe("sumOfKeys", () => {
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it("returns the sum of the keys of an array", () => {
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expect(sumOfKeys({ a: 1, b: 2 })).toEqual(3);
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});
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it("returns 0 for an empty object", () => {
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expect(sumOfKeys({})).toEqual(0);
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});
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it("returns 0 for undefined", () => {
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expect(sumOfKeys(undefined)).toEqual(0);
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});
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it("returns 0 for null", () => {
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expect(sumOfKeys(null)).toEqual(0);
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});
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});
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describe("makeEmptyPerksMap", () => {
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it("returns an object", () => {
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expect(makeEmptyPerksMap([{ id: "ball_attract_ball" }])).toEqual({
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ball_attract_ball: 0,
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});
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expect(makeEmptyPerksMap([])).toEqual({});
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});
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});
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@ -1,26 +1,24 @@
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import {PerkId, PerksMap, Upgrade} from "./types";
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import { PerkId, PerksMap, Upgrade } from "./types";
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export function getMajorityValue(arr: string[]): string {
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const count: { [k: string]: number } = {};
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arr.forEach((v) => (count[v] = (count[v] || 0) + 1));
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// Object.values inline polyfill
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const max = Math.max(...Object.keys(count).map((k) => count[k]));
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return sample(Object.keys(count).filter((k) => count[k] == max));
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const count: { [k: string]: number } = {};
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arr.forEach((v) => (count[v] = (count[v] || 0) + 1));
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// Object.values inline polyfill
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const max = Math.max(...Object.keys(count).map((k) => count[k]));
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return sample(Object.keys(count).filter((k) => count[k] == max));
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}
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export function sample<T>(arr: T[]): T {
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return arr[Math.floor(arr.length * Math.random())];
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return arr[Math.floor(arr.length * Math.random())];
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}
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export function sumOfKeys(obj:{[key:string]:number} | undefined | null){
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if(!obj) return 0
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return Object.values(obj)?.reduce((a,b)=>a+b,0) ||0
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export function sumOfKeys(obj: { [key: string]: number } | undefined | null) {
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if (!obj) return 0;
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return Object.values(obj)?.reduce((a, b) => a + b, 0) || 0;
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}
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export const makeEmptyPerksMap = (upgrades: { id:PerkId }[]) => {
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const p = {} as any;
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upgrades.forEach((u) => (p[u.id] = 0));
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return p as PerksMap;
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};
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export const makeEmptyPerksMap = (upgrades: { id: PerkId }[]) => {
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const p = {} as any;
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upgrades.forEach((u) => (p[u.id] = 0));
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return p as PerksMap;
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};
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@ -1,19 +1,17 @@
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import {RawLevel} from "./types";
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import { RawLevel } from "./types";
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import _backgrounds from "./backgrounds.json";
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const backgrounds = _backgrounds as string[];
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export function getLevelBackground(level:RawLevel){
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export function getLevelBackground(level: RawLevel) {
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let svg = level.svg !== null && backgrounds[level.svg % backgrounds.length];
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let svg = level.svg !== null && backgrounds[level.svg % backgrounds.length];
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if (!level.color && !svg) {
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svg = backgrounds[hashCode(level.name) % backgrounds.length];
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}
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return svg
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if (!level.color && !svg) {
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svg = backgrounds[hashCode(level.name) % backgrounds.length];
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}
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return svg;
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}
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export function hashCode(string: string) {
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let hash = 0;
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for (let i = 0; i < string.length; i++) {
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|
|
BIN
src/icon-128.png
BIN
src/icon-128.png
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Before Width: | Height: | Size: 749 B After Width: | Height: | Size: 715 B |
BIN
src/icon-64.png
BIN
src/icon-64.png
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Before Width: | Height: | Size: 479 B After Width: | Height: | Size: 445 B |
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import {moveLevel, resizeLevel, setBrick} from "./levels_editor_util";
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import { moveLevel, resizeLevel, setBrick } from "./levels_editor_util";
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const baseLevel = {
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name: '',
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bricks: 'AAAA',
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size: 2,
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svg: null,
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color: ''
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}
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describe('resizeLevel', () => {
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it('should expand levels', () => {
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expect(resizeLevel(baseLevel, 1)).toStrictEqual({bricks: 'AA_AA____', size: 3});
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})
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it('should shrink levels', () => {
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expect(resizeLevel(baseLevel, -1)).toStrictEqual({bricks: 'A', size: 1});
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})
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})
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name: "",
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bricks: "AAAA",
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size: 2,
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svg: null,
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color: "",
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};
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describe("resizeLevel", () => {
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it("should expand levels", () => {
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expect(resizeLevel(baseLevel, 1)).toStrictEqual({
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bricks: "AA_AA____",
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size: 3,
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});
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});
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it("should shrink levels", () => {
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expect(resizeLevel(baseLevel, -1)).toStrictEqual({ bricks: "A", size: 1 });
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});
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});
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describe('moveLevel', () => {
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describe("moveLevel", () => {
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it("should do nothing when coords are 0/0", () => {
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expect(moveLevel(baseLevel, 0, 0)).toStrictEqual({ bricks: "AAAA" });
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});
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it("should move right", () => {
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expect(moveLevel(baseLevel, 1, 0)).toStrictEqual({ bricks: "_A_A" });
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});
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it("should move left", () => {
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expect(moveLevel(baseLevel, -1, 0)).toStrictEqual({ bricks: "A_A_" });
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});
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it("should move up", () => {
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expect(moveLevel(baseLevel, 0, -1)).toStrictEqual({ bricks: "AA__" });
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});
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it("should move down", () => {
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expect(moveLevel(baseLevel, 0, 1)).toStrictEqual({ bricks: "__AA" });
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});
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});
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it('should do nothing when coords are 0/0', () => {
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expect(moveLevel(baseLevel, 0, 0)).toStrictEqual({bricks: 'AAAA'});
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})
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it('should move right', () => {
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expect(moveLevel(baseLevel, 1, 0)).toStrictEqual({bricks: '_A_A'});
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})
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it('should move left', () => {
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expect(moveLevel(baseLevel, -1, 0)).toStrictEqual({bricks: 'A_A_'});
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})
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it('should move up', () => {
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expect(moveLevel(baseLevel, 0, -1)).toStrictEqual({bricks: 'AA__'});
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})
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it('should move down', () => {
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expect(moveLevel(baseLevel, 0, 1)).toStrictEqual({bricks: '__AA'});
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})
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})
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describe('setBrick', () => {
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it('should set the first brick', () => {
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expect(setBrick(baseLevel, 0, 'C')).toStrictEqual({bricks: 'CAAA'});
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})
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it('should any brick', () => {
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expect(setBrick(baseLevel, 2, 'C')).toStrictEqual({bricks: 'AACA'});
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})
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})
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describe("setBrick", () => {
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it("should set the first brick", () => {
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expect(setBrick(baseLevel, 0, "C")).toStrictEqual({ bricks: "CAAA" });
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});
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it("should any brick", () => {
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expect(setBrick(baseLevel, 2, "C")).toStrictEqual({ bricks: "AACA" });
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});
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});
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|
|
|
@ -835,4 +835,4 @@
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"bricks": "_W__W_WW__WW____________WW__WW_W__W_",
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"svg": null
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}
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]
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]
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|
|
|
@ -1,18 +1,17 @@
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<!DOCTYPE html>
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<!doctype html>
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<html lang="en">
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<head>
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||||
<meta charset="UTF-8">
|
||||
<head>
|
||||
<meta charset="UTF-8" />
|
||||
<title>Level editor</title>
|
||||
<link rel="icon"
|
||||
href="data:image/svg+xml,<svg xmlns=%22http://www.w3.org/2000/svg%22 viewBox=%220 0 100 100%22><text y=%22.9em%22 font-size=%2290%22>🎨</text></svg>"
|
||||
<link
|
||||
rel="icon"
|
||||
href="data:image/svg+xml,<svg xmlns=%22http://www.w3.org/2000/svg%22 viewBox=%220 0 100 100%22><text y=%22.9em%22 font-size=%2290%22>🎨</text></svg>"
|
||||
/>
|
||||
<link rel="stylesheet" href="./levels_editor.less"/>
|
||||
<link rel="stylesheet" href="./levels_editor.less" />
|
||||
</head>
|
||||
<body>
|
||||
<div id="app"></div>
|
||||
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<div id="app"></div>
|
||||
|
||||
|
||||
<script type="module" src="levels_editor.tsx"></script>
|
||||
</body>
|
||||
<script type="module" src="levels_editor.tsx"></script>
|
||||
</body>
|
||||
</html>
|
||||
|
|
|
@ -1,4 +1,3 @@
|
|||
|
||||
body {
|
||||
background: black;
|
||||
color: white;
|
||||
|
@ -15,7 +14,6 @@ body {
|
|||
button.active {
|
||||
transform: scale(1.2);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#levels {
|
||||
|
@ -28,7 +26,7 @@ body {
|
|||
.level-bricks-preview {
|
||||
position: relative;
|
||||
}
|
||||
input[type="number"]{
|
||||
input[type="number"] {
|
||||
width: 50px;
|
||||
}
|
||||
|
||||
|
@ -51,8 +49,5 @@ body {
|
|||
& > div:nth-child(3) {
|
||||
grid-area: bricks;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -1,11 +1,11 @@
|
|||
import {Palette, RawLevel} from "./types";
|
||||
import _backgrounds from './backgrounds.json'
|
||||
import _palette from './palette.json'
|
||||
import _allLevels from './levels.json'
|
||||
import {getLevelBackground, hashCode} from "./getLevelBackground";
|
||||
import {createRoot} from 'react-dom/client';
|
||||
import {useCallback, useEffect, useState} from "react";
|
||||
import {moveLevel, resizeLevel, setBrick} from "./levels_editor_util";
|
||||
import { Palette, RawLevel } from "./types";
|
||||
import _backgrounds from "./backgrounds.json";
|
||||
import _palette from "./palette.json";
|
||||
import _allLevels from "./levels.json";
|
||||
import { getLevelBackground, hashCode } from "./getLevelBackground";
|
||||
import { createRoot } from "react-dom/client";
|
||||
import { useCallback, useEffect, useState } from "react";
|
||||
import { moveLevel, resizeLevel, setBrick } from "./levels_editor_util";
|
||||
|
||||
const backgrounds = _backgrounds as string[];
|
||||
|
||||
|
@ -13,148 +13,191 @@ const palette = _palette as Palette;
|
|||
|
||||
let allLevels = _allLevels as RawLevel[];
|
||||
|
||||
|
||||
function App() {
|
||||
const [selected, setSelected] = useState("W");
|
||||
const [applying, setApplying] = useState("");
|
||||
const [levels, setLevels] = useState(allLevels);
|
||||
const updateLevel = useCallback(
|
||||
(index: number, change: Partial<RawLevel>) => {
|
||||
setLevels((list) =>
|
||||
list.map((l, li) => (li === index ? { ...l, ...change } : l)),
|
||||
);
|
||||
},
|
||||
[],
|
||||
);
|
||||
|
||||
const [selected, setSelected] = useState('W')
|
||||
const [applying, setApplying] = useState('')
|
||||
const [levels, setLevels] = useState(allLevels)
|
||||
const updateLevel = useCallback((index: number, change: Partial<RawLevel>) => {
|
||||
setLevels(list => list.map((l, li) => li === index ? {...l, ...change} : l))
|
||||
}, []);
|
||||
const deleteLevel = useCallback((li: number) => {
|
||||
if (confirm("Delete level")) {
|
||||
setLevels(allLevels.filter((l, i) => i !== li));
|
||||
}
|
||||
}, []);
|
||||
|
||||
const deleteLevel = useCallback((li: number) => {
|
||||
if (confirm('Delete level')) {
|
||||
setLevels(allLevels.filter((l, i) => i !== li))
|
||||
}
|
||||
}, [])
|
||||
|
||||
useEffect(()=>{
|
||||
const timoutId= setTimeout(()=>{
|
||||
return fetch('http://localhost:4400/src/levels.json', {
|
||||
method: 'POST',
|
||||
headers: {
|
||||
'Content-Type': 'text/plain'
|
||||
},
|
||||
body: JSON.stringify(levels, null, 2)
|
||||
});
|
||||
|
||||
},500)
|
||||
return ()=>clearTimeout(timoutId)
|
||||
},[levels])
|
||||
|
||||
|
||||
|
||||
return <div onMouseUp={() => {
|
||||
console.log('mouse up')
|
||||
setApplying('')
|
||||
}} >
|
||||
<div id={"levels"}>
|
||||
{
|
||||
levels.map((level, li) => {
|
||||
const {name, bricks, size, svg, color} = level
|
||||
|
||||
const brickButtons = []
|
||||
for (let x = 0; x < size; x++) {
|
||||
for (let y = 0; y < size; y++) {
|
||||
const index = y * size + x
|
||||
brickButtons.push(<button
|
||||
key={index}
|
||||
onMouseDown={() => {
|
||||
if(!applying){
|
||||
console.log(selected, bricks[index],applying)
|
||||
const color = selected === bricks[index] ? '_' : selected
|
||||
setApplying(color)
|
||||
updateLevel(li, setBrick(level, index, color))
|
||||
}
|
||||
}}
|
||||
onMouseEnter={() => {
|
||||
if (applying) {
|
||||
updateLevel(li, setBrick(level, index, applying))
|
||||
}
|
||||
}}
|
||||
style={{
|
||||
background: palette[bricks[index]] || 'transparent',
|
||||
left: x * 40, top: y * 40, width: 40, height: 40, position: 'absolute'
|
||||
}}></button>)
|
||||
}
|
||||
}
|
||||
|
||||
const background = color ? {backgroundImage: 'none', backgroundColor: color} : {
|
||||
backgroundImage: `url("data:image/svg+xml;UTF8,${encodeURIComponent(getLevelBackground(level) as string)}")`,
|
||||
backgroundColor: 'transparent'
|
||||
}
|
||||
|
||||
|
||||
return <div key={li}>
|
||||
<input type="text" value={name} onChange={e => updateLevel(li, {name: e.target.value})}/>
|
||||
<div>
|
||||
<button onClick={() => deleteLevel(li)}>Delete</button>
|
||||
<button onClick={() => updateLevel(li, resizeLevel(level, -1))}>-</button>
|
||||
<button onClick={() => updateLevel(li, resizeLevel(level, +1))}>+</button>
|
||||
<button onClick={() => updateLevel(li, moveLevel(level, -1, 0))}>L</button>
|
||||
<button onClick={() => updateLevel(li, moveLevel(level, 1, 0))}>R</button>
|
||||
<button onClick={() => updateLevel(li, moveLevel(level, 0, -1))}>U</button>
|
||||
<button onClick={() => updateLevel(li, moveLevel(level, 0, 1))}>D</button>
|
||||
<input type="color" value={level.color || ''}
|
||||
onChange={e => e.target.value && updateLevel(li, {color: e.target.value})}/>
|
||||
<input type="number" value={level.svg || (hashCode(level.name) % backgrounds.length)}
|
||||
onChange={e => !isNaN(parseFloat(e.target.value)) && updateLevel(li, {
|
||||
color: '',
|
||||
svg: parseFloat(e.target.value)
|
||||
})}
|
||||
/>
|
||||
|
||||
</div>
|
||||
<div className="level-bricks-preview" style={{
|
||||
width: size * 40,
|
||||
height: size * 40,
|
||||
...background
|
||||
|
||||
}}>
|
||||
{brickButtons}
|
||||
</div>
|
||||
</div>
|
||||
useEffect(() => {
|
||||
const timoutId = setTimeout(() => {
|
||||
return fetch("http://localhost:4400/src/levels.json", {
|
||||
method: "POST",
|
||||
headers: {
|
||||
"Content-Type": "text/plain",
|
||||
},
|
||||
body: JSON.stringify(levels, null, 2),
|
||||
});
|
||||
}, 500);
|
||||
return () => clearTimeout(timoutId);
|
||||
}, [levels]);
|
||||
|
||||
return (
|
||||
<div
|
||||
onMouseUp={() => {
|
||||
setApplying("");
|
||||
}}
|
||||
>
|
||||
<div id={"levels"}>
|
||||
{levels.map((level, li) => {
|
||||
const { name, bricks, size, svg, color } = level;
|
||||
|
||||
const brickButtons = [];
|
||||
for (let x = 0; x < size; x++) {
|
||||
for (let y = 0; y < size; y++) {
|
||||
const index = y * size + x;
|
||||
brickButtons.push(
|
||||
<button
|
||||
key={index}
|
||||
onMouseDown={() => {
|
||||
if (!applying) {
|
||||
const color = selected === bricks[index] ? "_" : selected;
|
||||
setApplying(color);
|
||||
updateLevel(li, setBrick(level, index, color));
|
||||
}
|
||||
)
|
||||
}}
|
||||
onMouseEnter={() => {
|
||||
if (applying) {
|
||||
updateLevel(li, setBrick(level, index, applying));
|
||||
}
|
||||
}}
|
||||
style={{
|
||||
background: palette[bricks[index]] || "transparent",
|
||||
left: x * 40,
|
||||
top: y * 40,
|
||||
width: 40,
|
||||
height: 40,
|
||||
position: "absolute",
|
||||
}}
|
||||
></button>,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
</div>
|
||||
<div id={"palette"}>
|
||||
const background = color
|
||||
? { backgroundImage: "none", backgroundColor: color }
|
||||
: {
|
||||
backgroundImage: `url("data:image/svg+xml;UTF8,${encodeURIComponent(getLevelBackground(level) as string)}")`,
|
||||
backgroundColor: "transparent",
|
||||
};
|
||||
|
||||
return (
|
||||
<div key={li}>
|
||||
<input
|
||||
type="text"
|
||||
value={name}
|
||||
onChange={(e) => updateLevel(li, { name: e.target.value })}
|
||||
/>
|
||||
<div>
|
||||
<button onClick={() => deleteLevel(li)}>Delete</button>
|
||||
<button onClick={() => updateLevel(li, resizeLevel(level, -1))}>
|
||||
-
|
||||
</button>
|
||||
<button onClick={() => updateLevel(li, resizeLevel(level, +1))}>
|
||||
+
|
||||
</button>
|
||||
<button
|
||||
onClick={() => updateLevel(li, moveLevel(level, -1, 0))}
|
||||
>
|
||||
L
|
||||
</button>
|
||||
<button onClick={() => updateLevel(li, moveLevel(level, 1, 0))}>
|
||||
R
|
||||
</button>
|
||||
<button
|
||||
onClick={() => updateLevel(li, moveLevel(level, 0, -1))}
|
||||
>
|
||||
U
|
||||
</button>
|
||||
<button onClick={() => updateLevel(li, moveLevel(level, 0, 1))}>
|
||||
D
|
||||
</button>
|
||||
<input
|
||||
type="color"
|
||||
value={level.color || ""}
|
||||
onChange={(e) =>
|
||||
e.target.value && updateLevel(li, { color: e.target.value })
|
||||
}
|
||||
/>
|
||||
<input
|
||||
type="number"
|
||||
value={level.svg || hashCode(level.name) % backgrounds.length}
|
||||
onChange={(e) =>
|
||||
!isNaN(parseFloat(e.target.value)) &&
|
||||
updateLevel(li, {
|
||||
color: "",
|
||||
svg: parseFloat(e.target.value),
|
||||
})
|
||||
}
|
||||
/>
|
||||
</div>
|
||||
<div
|
||||
className="level-bricks-preview"
|
||||
style={{
|
||||
width: size * 40,
|
||||
height: size * 40,
|
||||
...background,
|
||||
}}
|
||||
>
|
||||
{brickButtons}
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
<div id={"palette"}>
|
||||
{Object.entries(palette).map(([code, color]) => (
|
||||
<button
|
||||
key={code}
|
||||
className={code === selected ? "active" : ""}
|
||||
style={{
|
||||
background: color || "linear-gradient(45deg,black,white)",
|
||||
display: "inline-block",
|
||||
width: "40px",
|
||||
height: "40px",
|
||||
border: "1px solid black",
|
||||
}}
|
||||
onClick={() => setSelected(code)}
|
||||
></button>
|
||||
))}
|
||||
</div>
|
||||
<button
|
||||
id="new-level"
|
||||
onClick={() => {
|
||||
const name = prompt("Name ? ");
|
||||
if (!name) return;
|
||||
|
||||
setLevels((l) => [
|
||||
...l,
|
||||
{
|
||||
Object.entries(palette).map(([code, color]) => <button
|
||||
key={code}
|
||||
className={code === selected ? 'active' : ''}
|
||||
style={{
|
||||
background: color || 'linear-gradient(45deg,black,white)',
|
||||
display: 'inline-block',
|
||||
width: '40px',
|
||||
height: '40px',
|
||||
border: '1px solid black'
|
||||
}}
|
||||
onClick={() => setSelected(code)}></button>
|
||||
)
|
||||
}
|
||||
</div>
|
||||
<button id="new-level" onClick={() => {
|
||||
|
||||
const name = prompt("Name ? ")
|
||||
if (!name) return;
|
||||
|
||||
setLevels(l => [...l, {
|
||||
name,
|
||||
size: 8,
|
||||
bricks: '________________________________________________________________',
|
||||
svg: null,
|
||||
color: ''
|
||||
}])
|
||||
|
||||
}}>new
|
||||
</button>
|
||||
</div>;
|
||||
name,
|
||||
size: 8,
|
||||
bricks:
|
||||
"________________________________________________________________",
|
||||
svg: null,
|
||||
color: "",
|
||||
},
|
||||
]);
|
||||
}}
|
||||
>
|
||||
new
|
||||
</button>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
const root = createRoot(document.getElementById('app') as HTMLDivElement);
|
||||
root.render(<App/>);
|
||||
const root = createRoot(document.getElementById("app") as HTMLDivElement);
|
||||
root.render(<App />);
|
||||
|
|
|
@ -1,48 +1,55 @@
|
|||
import {RawLevel} from "./types";
|
||||
import { RawLevel } from "./types";
|
||||
|
||||
export function resizeLevel(level: RawLevel, sizeDelta: number) {
|
||||
const {size, bricks} = level
|
||||
const newSize = Math.max(1, size + sizeDelta)
|
||||
const newBricks = []
|
||||
for (let x = 0; x < newSize; x++) {
|
||||
for (let y = 0; y < newSize; y++) {
|
||||
newBricks[y * newSize + x] = brickAt(level, x, y )
|
||||
}
|
||||
}
|
||||
return {
|
||||
size: newSize,
|
||||
bricks: newBricks.join('')
|
||||
const { size, bricks } = level;
|
||||
const newSize = Math.max(1, size + sizeDelta);
|
||||
const newBricks = [];
|
||||
for (let x = 0; x < newSize; x++) {
|
||||
for (let y = 0; y < newSize; y++) {
|
||||
newBricks[y * newSize + x] = brickAt(level, x, y);
|
||||
}
|
||||
}
|
||||
return {
|
||||
size: newSize,
|
||||
bricks: newBricks.join(""),
|
||||
};
|
||||
}
|
||||
|
||||
export function brickAt(level:RawLevel, x:number,y:number){
|
||||
return x>=0 && x < level.size && y>= 0 && y< level.size && level.bricks.split('')[y * level.size + x] || '_'
|
||||
export function brickAt(level: RawLevel, x: number, y: number) {
|
||||
return (
|
||||
(x >= 0 &&
|
||||
x < level.size &&
|
||||
y >= 0 &&
|
||||
y < level.size &&
|
||||
level.bricks.split("")[y * level.size + x]) ||
|
||||
"_"
|
||||
);
|
||||
}
|
||||
|
||||
export function moveLevel(level: RawLevel, dx: number, dy: number) {
|
||||
const {size} = level
|
||||
const newBricks = new Array(size * size).fill('_')
|
||||
for (let x = 0; x < size; x++) {
|
||||
for (let y = 0; y < size; y++) {
|
||||
newBricks[y * size + x] = brickAt(level, x - dx, y - dy)
|
||||
}
|
||||
}
|
||||
return {
|
||||
bricks: newBricks.join('')
|
||||
const { size } = level;
|
||||
const newBricks = new Array(size * size).fill("_");
|
||||
for (let x = 0; x < size; x++) {
|
||||
for (let y = 0; y < size; y++) {
|
||||
newBricks[y * size + x] = brickAt(level, x - dx, y - dy);
|
||||
}
|
||||
}
|
||||
return {
|
||||
bricks: newBricks.join(""),
|
||||
};
|
||||
}
|
||||
|
||||
export function setBrick(level: RawLevel, index: number, colorCode: string) {
|
||||
console.log('setBrick', level.name, index, colorCode)
|
||||
const {size} = level
|
||||
const newBricks=[]
|
||||
for (let x = 0; x < size; x++) {
|
||||
for (let y = 0; y < size; y++) {
|
||||
const brickIndex=y * size + x
|
||||
newBricks[brickIndex] = (brickIndex === index && colorCode ) || brickAt(level, x , y)
|
||||
}
|
||||
const { size } = level;
|
||||
const newBricks = [];
|
||||
for (let x = 0; x < size; x++) {
|
||||
for (let y = 0; y < size; y++) {
|
||||
const brickIndex = y * size + x;
|
||||
newBricks[brickIndex] =
|
||||
(brickIndex === index && colorCode) || brickAt(level, x, y);
|
||||
}
|
||||
return {
|
||||
bricks: newBricks.join('')
|
||||
}
|
||||
}
|
||||
}
|
||||
return {
|
||||
bricks: newBricks.join(""),
|
||||
};
|
||||
}
|
||||
|
|
|
@ -1,28 +1,35 @@
|
|||
|
||||
import _palette from "./palette.json";
|
||||
import _rawLevelsList from "./levels.json";
|
||||
import _appVersion from "./version.json";
|
||||
|
||||
describe('json data checks', ()=>{
|
||||
it('_rawLevelsList has icon levels', ()=>{
|
||||
expect(_rawLevelsList.filter(l=>l.name.startsWith('icon:')).length).toBeGreaterThan(10)
|
||||
})
|
||||
it('_rawLevelsList has non-icon few levels', ()=>{
|
||||
expect(_rawLevelsList.filter(l=>!l.name.startsWith('icon:')).length).toBeGreaterThan(10)
|
||||
})
|
||||
describe("json data checks", () => {
|
||||
it("_rawLevelsList has icon levels", () => {
|
||||
expect(
|
||||
_rawLevelsList.filter((l) => l.name.startsWith("icon:")).length,
|
||||
).toBeGreaterThan(10);
|
||||
});
|
||||
it("_rawLevelsList has non-icon few levels", () => {
|
||||
expect(
|
||||
_rawLevelsList.filter((l) => !l.name.startsWith("icon:")).length,
|
||||
).toBeGreaterThan(10);
|
||||
});
|
||||
|
||||
it('_rawLevelsList has max 5 colors per level', ()=>{
|
||||
const levelsWithManyBrickColors=_rawLevelsList.filter(l=>{
|
||||
|
||||
const uniqueBricks = l.bricks.split('').filter(b=>b!=='_' && b!=='black').filter((a,b,c)=>c.indexOf(a)===b)
|
||||
return uniqueBricks.length>5
|
||||
}).map(l=>l.name)
|
||||
expect(levelsWithManyBrickColors).toEqual([])
|
||||
})
|
||||
it('Has a few colors', ()=>{
|
||||
expect(Object.keys(_palette).length).toBeGreaterThan(10)
|
||||
})
|
||||
it('Has an _appVersion', ()=>{
|
||||
expect(parseInt(_appVersion)).toBeGreaterThan(2000)
|
||||
})
|
||||
})
|
||||
it("_rawLevelsList has max 5 colors per level", () => {
|
||||
const levelsWithManyBrickColors = _rawLevelsList
|
||||
.filter((l) => {
|
||||
const uniqueBricks = l.bricks
|
||||
.split("")
|
||||
.filter((b) => b !== "_" && b !== "black")
|
||||
.filter((a, b, c) => c.indexOf(a) === b);
|
||||
return uniqueBricks.length > 5;
|
||||
})
|
||||
.map((l) => l.name);
|
||||
expect(levelsWithManyBrickColors).toEqual([]);
|
||||
});
|
||||
it("Has a few colors", () => {
|
||||
expect(Object.keys(_palette).length).toBeGreaterThan(10);
|
||||
});
|
||||
it("Has an _appVersion", () => {
|
||||
expect(parseInt(_appVersion)).toBeGreaterThan(2000);
|
||||
});
|
||||
});
|
||||
|
|
|
@ -3,7 +3,7 @@ import _palette from "./palette.json";
|
|||
import _rawLevelsList from "./levels.json";
|
||||
import _appVersion from "./version.json";
|
||||
import { rawUpgrades } from "./rawUpgrades";
|
||||
import {getLevelBackground} from "./getLevelBackground";
|
||||
import { getLevelBackground } from "./getLevelBackground";
|
||||
const palette = _palette as Palette;
|
||||
|
||||
const rawLevelsList = _rawLevelsList as RawLevel[];
|
||||
|
@ -16,11 +16,7 @@ const levelIconHTMLCanvasCtx = levelIconHTMLCanvas.getContext("2d", {
|
|||
alpha: true,
|
||||
}) as CanvasRenderingContext2D;
|
||||
|
||||
function levelIconHTML(
|
||||
bricks: string[],
|
||||
levelSize: number,
|
||||
color: string,
|
||||
) {
|
||||
function levelIconHTML(bricks: string[], levelSize: number, color: string) {
|
||||
const size = 40;
|
||||
const c = levelIconHTMLCanvas;
|
||||
const ctx = levelIconHTMLCanvasCtx;
|
||||
|
@ -60,13 +56,13 @@ export const allLevels = rawLevelsList
|
|||
.split("")
|
||||
.map((c) => palette[c])
|
||||
.slice(0, level.size * level.size);
|
||||
const icon = levelIconHTML(bricks, level.size, level.color);
|
||||
const icon = levelIconHTML(bricks, level.size, level.color);
|
||||
icons[level.name] = icon;
|
||||
return {
|
||||
...level,
|
||||
bricks,
|
||||
icon,
|
||||
svg:getLevelBackground(level),
|
||||
svg: getLevelBackground(level),
|
||||
};
|
||||
})
|
||||
.filter((l) => !l.name.startsWith("icon:"))
|
||||
|
|
|
@ -3,17 +3,17 @@
|
|||
"name": "Breakout 71",
|
||||
"icons": [
|
||||
{
|
||||
"src": "/icon-512.png",
|
||||
"src": "icon-512.png",
|
||||
"sizes": "512x512",
|
||||
"type": "image/png"
|
||||
},
|
||||
{
|
||||
"src": "/icon-128.png",
|
||||
"src": "icon-128.png",
|
||||
"sizes": "128x128",
|
||||
"type": "image/png"
|
||||
},
|
||||
{
|
||||
"src": "/icon-64.png",
|
||||
"src": "icon-64.png",
|
||||
"sizes": "64x64",
|
||||
"type": "image/png"
|
||||
}
|
||||
|
|
|
@ -46,7 +46,7 @@ export const options = {
|
|||
disabled() {
|
||||
return window.location.search.includes("isInWebView=true");
|
||||
},
|
||||
}
|
||||
},
|
||||
} as const satisfies { [k: string]: OptionDef };
|
||||
|
||||
export type OptionDef = {
|
||||
|
|
|
@ -1,58 +1,61 @@
|
|||
import {GameState} from "./types";
|
||||
import {getMajorityValue} from "./game_utils";
|
||||
import { GameState } from "./types";
|
||||
import { getMajorityValue } from "./game_utils";
|
||||
|
||||
export function resetBalls(gameState: GameState) {
|
||||
const count = 1 + (gameState.perks?.multiball || 0);
|
||||
const perBall = gameState.puckWidth / (count + 1);
|
||||
gameState.balls = [];
|
||||
gameState.ballsColor = "#FFF";
|
||||
if (gameState.perks.picky_eater || gameState.perks.pierce_color) {
|
||||
gameState.ballsColor = getMajorityValue(gameState.bricks.filter((i) => i)) || "#FFF";
|
||||
}
|
||||
for (let i = 0; i < count; i++) {
|
||||
const x = gameState.puckPosition - gameState.puckWidth / 2 + perBall * (i + 1);
|
||||
const vx = Math.random() > 0.5 ? gameState.baseSpeed : -gameState.baseSpeed;
|
||||
const count = 1 + (gameState.perks?.multiball || 0);
|
||||
const perBall = gameState.puckWidth / (count + 1);
|
||||
gameState.balls = [];
|
||||
gameState.ballsColor = "#FFF";
|
||||
if (gameState.perks.picky_eater || gameState.perks.pierce_color) {
|
||||
gameState.ballsColor =
|
||||
getMajorityValue(gameState.bricks.filter((i) => i)) || "#FFF";
|
||||
}
|
||||
for (let i = 0; i < count; i++) {
|
||||
const x =
|
||||
gameState.puckPosition - gameState.puckWidth / 2 + perBall * (i + 1);
|
||||
const vx = Math.random() > 0.5 ? gameState.baseSpeed : -gameState.baseSpeed;
|
||||
|
||||
gameState.balls.push({
|
||||
x,
|
||||
previousX: x,
|
||||
y: gameState.gameZoneHeight - 1.5 * gameState.ballSize,
|
||||
previousY: gameState.gameZoneHeight - 1.5 * gameState.ballSize,
|
||||
vx,
|
||||
previousVX: vx,
|
||||
vy: -gameState.baseSpeed,
|
||||
previousVY: -gameState.baseSpeed,
|
||||
gameState.balls.push({
|
||||
x,
|
||||
previousX: x,
|
||||
y: gameState.gameZoneHeight - 1.5 * gameState.ballSize,
|
||||
previousY: gameState.gameZoneHeight - 1.5 * gameState.ballSize,
|
||||
vx,
|
||||
previousVX: vx,
|
||||
vy: -gameState.baseSpeed,
|
||||
previousVY: -gameState.baseSpeed,
|
||||
|
||||
sx: 0,
|
||||
sy: 0,
|
||||
sparks: 0,
|
||||
piercedSinceBounce: 0,
|
||||
hitSinceBounce: 0,
|
||||
hitItem: [],
|
||||
bouncesList: [],
|
||||
sapperUses: 0,
|
||||
});
|
||||
}
|
||||
sx: 0,
|
||||
sy: 0,
|
||||
sparks: 0,
|
||||
piercedSinceBounce: 0,
|
||||
hitSinceBounce: 0,
|
||||
hitItem: [],
|
||||
bouncesList: [],
|
||||
sapperUses: 0,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
export function putBallsAtPuck(gameState: GameState) {
|
||||
// This reset could be abused to cheat quite easily
|
||||
const count = gameState.balls.length;
|
||||
const perBall = gameState.puckWidth / (count + 1);
|
||||
gameState.balls.forEach((ball, i) => {
|
||||
const x = gameState.puckPosition - gameState.puckWidth / 2 + perBall * (i + 1);
|
||||
ball.x = x;
|
||||
ball.previousX = x;
|
||||
ball.y = gameState.gameZoneHeight - 1.5 * gameState.ballSize;
|
||||
ball.previousY = ball.y;
|
||||
ball.vx = Math.random() > 0.5 ? gameState.baseSpeed : -gameState.baseSpeed;
|
||||
ball.previousVX = ball.vx;
|
||||
ball.vy = -gameState.baseSpeed;
|
||||
ball.previousVY = ball.vy;
|
||||
ball.sx = 0;
|
||||
ball.sy = 0;
|
||||
ball.hitItem = [];
|
||||
ball.hitSinceBounce = 0;
|
||||
ball.piercedSinceBounce = 0;
|
||||
});
|
||||
}
|
||||
// This reset could be abused to cheat quite easily
|
||||
const count = gameState.balls.length;
|
||||
const perBall = gameState.puckWidth / (count + 1);
|
||||
gameState.balls.forEach((ball, i) => {
|
||||
const x =
|
||||
gameState.puckPosition - gameState.puckWidth / 2 + perBall * (i + 1);
|
||||
ball.x = x;
|
||||
ball.previousX = x;
|
||||
ball.y = gameState.gameZoneHeight - 1.5 * gameState.ballSize;
|
||||
ball.previousY = ball.y;
|
||||
ball.vx = Math.random() > 0.5 ? gameState.baseSpeed : -gameState.baseSpeed;
|
||||
ball.previousVX = ball.vx;
|
||||
ball.vy = -gameState.baseSpeed;
|
||||
ball.previousVY = ball.vy;
|
||||
ball.sx = 0;
|
||||
ball.sy = 0;
|
||||
ball.hitItem = [];
|
||||
ball.hitSinceBounce = 0;
|
||||
ball.piercedSinceBounce = 0;
|
||||
});
|
||||
}
|
||||
|
|
348
src/sounds.ts
348
src/sounds.ts
|
@ -1,237 +1,237 @@
|
|||
import {
|
||||
gameState,
|
||||
isSettingOn,
|
||||
} from "./game";
|
||||
import { gameState, isSettingOn } from "./game";
|
||||
|
||||
export const sounds = {
|
||||
wallBeep: (pan: number) => {
|
||||
if (!isSettingOn("sound")) return;
|
||||
createSingleBounceSound(800, pixelsToPan(pan));
|
||||
},
|
||||
wallBeep: (pan: number) => {
|
||||
if (!isSettingOn("sound")) return;
|
||||
createSingleBounceSound(800, pixelsToPan(pan));
|
||||
},
|
||||
|
||||
comboIncreaseMaybe: (combo: number, x: number, volume: number) => {
|
||||
if (!isSettingOn("sound")) return;
|
||||
let delta = 0;
|
||||
if (!isNaN(lastComboPlayed)) {
|
||||
if (lastComboPlayed < combo) delta = 1;
|
||||
if (lastComboPlayed > combo) delta = -1;
|
||||
}
|
||||
playShepard(delta, pixelsToPan(x), volume);
|
||||
lastComboPlayed = combo;
|
||||
},
|
||||
|
||||
comboDecrease() {
|
||||
if (!isSettingOn("sound")) return;
|
||||
playShepard(-1, 0.5, 0.5);
|
||||
},
|
||||
coinBounce: (pan: number, volume: number) => {
|
||||
if (!isSettingOn("sound")) return;
|
||||
createSingleBounceSound(1200, pixelsToPan(pan), volume, 0.1, "triangle");
|
||||
},
|
||||
explode: (pan: number) => {
|
||||
if (!isSettingOn("sound")) return;
|
||||
createExplosionSound(pixelsToPan(pan));
|
||||
},
|
||||
lifeLost(pan: number) {
|
||||
if (!isSettingOn("sound")) return;
|
||||
createShatteredGlassSound(pixelsToPan(pan));
|
||||
},
|
||||
|
||||
coinCatch(pan: number) {
|
||||
if (!isSettingOn("sound")) return;
|
||||
createSingleBounceSound(900, pixelsToPan(pan), 0.8, 0.1, "triangle");
|
||||
},
|
||||
colorChange(pan: number, volume: number) {
|
||||
createSingleBounceSound(400, pixelsToPan(pan), volume , 0.5, "sine")
|
||||
createSingleBounceSound(800, pixelsToPan(pan), volume * 0.5, 0.2, "square")
|
||||
comboIncreaseMaybe: (combo: number, x: number, volume: number) => {
|
||||
if (!isSettingOn("sound")) return;
|
||||
let delta = 0;
|
||||
if (!isNaN(lastComboPlayed)) {
|
||||
if (lastComboPlayed < combo) delta = 1;
|
||||
if (lastComboPlayed > combo) delta = -1;
|
||||
}
|
||||
playShepard(delta, pixelsToPan(x), volume);
|
||||
lastComboPlayed = combo;
|
||||
},
|
||||
|
||||
comboDecrease() {
|
||||
if (!isSettingOn("sound")) return;
|
||||
playShepard(-1, 0.5, 0.5);
|
||||
},
|
||||
coinBounce: (pan: number, volume: number) => {
|
||||
if (!isSettingOn("sound")) return;
|
||||
createSingleBounceSound(1200, pixelsToPan(pan), volume, 0.1, "triangle");
|
||||
},
|
||||
explode: (pan: number) => {
|
||||
if (!isSettingOn("sound")) return;
|
||||
createExplosionSound(pixelsToPan(pan));
|
||||
},
|
||||
lifeLost(pan: number) {
|
||||
if (!isSettingOn("sound")) return;
|
||||
createShatteredGlassSound(pixelsToPan(pan));
|
||||
},
|
||||
|
||||
coinCatch(pan: number) {
|
||||
if (!isSettingOn("sound")) return;
|
||||
createSingleBounceSound(900, pixelsToPan(pan), 0.8, 0.1, "triangle");
|
||||
},
|
||||
colorChange(pan: number, volume: number) {
|
||||
createSingleBounceSound(400, pixelsToPan(pan), volume, 0.5, "sine");
|
||||
createSingleBounceSound(800, pixelsToPan(pan), volume * 0.5, 0.2, "square");
|
||||
},
|
||||
};
|
||||
|
||||
// How to play the code on the leftconst context = new window.AudioContext();
|
||||
let audioContext: AudioContext,
|
||||
audioRecordingTrack: MediaStreamAudioDestinationNode;
|
||||
audioRecordingTrack: MediaStreamAudioDestinationNode;
|
||||
|
||||
export function getAudioContext() {
|
||||
if (!audioContext) {
|
||||
if (!isSettingOn("sound")) return null;
|
||||
audioContext = new (window.AudioContext || window.webkitAudioContext)();
|
||||
audioRecordingTrack = audioContext.createMediaStreamDestination();
|
||||
}
|
||||
return audioContext;
|
||||
if (!audioContext) {
|
||||
if (!isSettingOn("sound")) return null;
|
||||
audioContext = new (window.AudioContext || window.webkitAudioContext)();
|
||||
audioRecordingTrack = audioContext.createMediaStreamDestination();
|
||||
}
|
||||
return audioContext;
|
||||
}
|
||||
|
||||
export function getAudioRecordingTrack() {
|
||||
getAudioContext();
|
||||
return audioRecordingTrack;
|
||||
getAudioContext();
|
||||
return audioRecordingTrack;
|
||||
}
|
||||
|
||||
function createSingleBounceSound(
|
||||
baseFreq = 800,
|
||||
pan = 0.5,
|
||||
volume = 1,
|
||||
duration = 0.1,
|
||||
type: OscillatorType = "sine",
|
||||
baseFreq = 800,
|
||||
pan = 0.5,
|
||||
volume = 1,
|
||||
duration = 0.1,
|
||||
type: OscillatorType = "sine",
|
||||
) {
|
||||
const context = getAudioContext();
|
||||
if (!context) return;
|
||||
const oscillator = createOscillator(context, baseFreq, type);
|
||||
const context = getAudioContext();
|
||||
if (!context) return;
|
||||
const oscillator = createOscillator(context, baseFreq, type);
|
||||
|
||||
// Create a gain node to control the volume
|
||||
const gainNode = context.createGain();
|
||||
oscillator.connect(gainNode);
|
||||
// Create a gain node to control the volume
|
||||
const gainNode = context.createGain();
|
||||
oscillator.connect(gainNode);
|
||||
|
||||
// Create a stereo panner node for left-right panning
|
||||
const panner = context.createStereoPanner();
|
||||
panner.pan.setValueAtTime(pan * 2 - 1, context.currentTime);
|
||||
gainNode.connect(panner);
|
||||
panner.connect(context.destination);
|
||||
panner.connect(audioRecordingTrack);
|
||||
// Create a stereo panner node for left-right panning
|
||||
const panner = context.createStereoPanner();
|
||||
panner.pan.setValueAtTime(pan * 2 - 1, context.currentTime);
|
||||
gainNode.connect(panner);
|
||||
panner.connect(context.destination);
|
||||
panner.connect(audioRecordingTrack);
|
||||
|
||||
// Set up the gain envelope to simulate the impact and quick decay
|
||||
gainNode.gain.setValueAtTime(0.8 * volume, context.currentTime); // Initial impact
|
||||
gainNode.gain.exponentialRampToValueAtTime(
|
||||
0.001,
|
||||
context.currentTime + duration,
|
||||
); // Quick decay
|
||||
// Set up the gain envelope to simulate the impact and quick decay
|
||||
gainNode.gain.setValueAtTime(0.8 * volume, context.currentTime); // Initial impact
|
||||
gainNode.gain.exponentialRampToValueAtTime(
|
||||
0.001,
|
||||
context.currentTime + duration,
|
||||
); // Quick decay
|
||||
|
||||
// Start the oscillator
|
||||
oscillator.start(context.currentTime);
|
||||
// Start the oscillator
|
||||
oscillator.start(context.currentTime);
|
||||
|
||||
// Stop the oscillator after the decay
|
||||
oscillator.stop(context.currentTime + duration);
|
||||
// Stop the oscillator after the decay
|
||||
oscillator.stop(context.currentTime + duration);
|
||||
}
|
||||
|
||||
let noiseBuffer: AudioBuffer;
|
||||
|
||||
function getNoiseBuffer(context: AudioContext) {
|
||||
if (!noiseBuffer) {
|
||||
const bufferSize = context.sampleRate * 2; // 2 seconds
|
||||
noiseBuffer = context.createBuffer(1, bufferSize, context.sampleRate);
|
||||
const output = noiseBuffer.getChannelData(0);
|
||||
if (!noiseBuffer) {
|
||||
const bufferSize = context.sampleRate * 2; // 2 seconds
|
||||
noiseBuffer = context.createBuffer(1, bufferSize, context.sampleRate);
|
||||
const output = noiseBuffer.getChannelData(0);
|
||||
|
||||
// Fill the buffer with random noise
|
||||
for (let i = 0; i < bufferSize; i++) {
|
||||
output[i] = Math.random() * 2 - 1;
|
||||
}
|
||||
// Fill the buffer with random noise
|
||||
for (let i = 0; i < bufferSize; i++) {
|
||||
output[i] = Math.random() * 2 - 1;
|
||||
}
|
||||
return noiseBuffer;
|
||||
}
|
||||
return noiseBuffer;
|
||||
}
|
||||
|
||||
function createExplosionSound(pan = 0.5) {
|
||||
const context = getAudioContext();
|
||||
if (!context) return;
|
||||
// Create an audio buffer
|
||||
const context = getAudioContext();
|
||||
if (!context) return;
|
||||
// Create an audio buffer
|
||||
|
||||
// Create a noise source
|
||||
const noiseSource = context.createBufferSource();
|
||||
noiseSource.buffer = getNoiseBuffer(context);
|
||||
// Create a noise source
|
||||
const noiseSource = context.createBufferSource();
|
||||
noiseSource.buffer = getNoiseBuffer(context);
|
||||
|
||||
// Create a gain node to control the volume
|
||||
const gainNode = context.createGain();
|
||||
noiseSource.connect(gainNode);
|
||||
// Create a gain node to control the volume
|
||||
const gainNode = context.createGain();
|
||||
noiseSource.connect(gainNode);
|
||||
|
||||
// Create a filter to shape the explosion sound
|
||||
const filter = context.createBiquadFilter();
|
||||
filter.type = "lowpass";
|
||||
filter.frequency.setValueAtTime(1000, context.currentTime); // Set the initial frequency
|
||||
gainNode.connect(filter);
|
||||
// Create a filter to shape the explosion sound
|
||||
const filter = context.createBiquadFilter();
|
||||
filter.type = "lowpass";
|
||||
filter.frequency.setValueAtTime(1000, context.currentTime); // Set the initial frequency
|
||||
gainNode.connect(filter);
|
||||
|
||||
// Create a stereo panner node for left-right panning
|
||||
const panner = context.createStereoPanner();
|
||||
panner.pan.setValueAtTime(pan * 2 - 1, context.currentTime); // pan 0 to 1 maps to -1 to 1
|
||||
// Create a stereo panner node for left-right panning
|
||||
const panner = context.createStereoPanner();
|
||||
panner.pan.setValueAtTime(pan * 2 - 1, context.currentTime); // pan 0 to 1 maps to -1 to 1
|
||||
|
||||
// Connect filter to panner and then to the destination (speakers)
|
||||
filter.connect(panner);
|
||||
panner.connect(context.destination);
|
||||
panner.connect(audioRecordingTrack);
|
||||
// Connect filter to panner and then to the destination (speakers)
|
||||
filter.connect(panner);
|
||||
panner.connect(context.destination);
|
||||
panner.connect(audioRecordingTrack);
|
||||
|
||||
// Ramp down the gain to simulate the explosion's fade-out
|
||||
gainNode.gain.setValueAtTime(1, context.currentTime);
|
||||
gainNode.gain.exponentialRampToValueAtTime(0.01, context.currentTime + 1);
|
||||
// Ramp down the gain to simulate the explosion's fade-out
|
||||
gainNode.gain.setValueAtTime(1, context.currentTime);
|
||||
gainNode.gain.exponentialRampToValueAtTime(0.01, context.currentTime + 1);
|
||||
|
||||
// Lower the filter frequency over time to create the "explosive" effect
|
||||
filter.frequency.exponentialRampToValueAtTime(60, context.currentTime + 1);
|
||||
// Lower the filter frequency over time to create the "explosive" effect
|
||||
filter.frequency.exponentialRampToValueAtTime(60, context.currentTime + 1);
|
||||
|
||||
// Start the noise source
|
||||
noiseSource.start(context.currentTime);
|
||||
// Start the noise source
|
||||
noiseSource.start(context.currentTime);
|
||||
|
||||
// Stop the noise source after the sound has played
|
||||
noiseSource.stop(context.currentTime + 1);
|
||||
// Stop the noise source after the sound has played
|
||||
noiseSource.stop(context.currentTime + 1);
|
||||
}
|
||||
|
||||
function pixelsToPan(pan: number) {
|
||||
return Math.max(
|
||||
0,
|
||||
Math.min(1, (pan - gameState.offsetXRoundedDown) / gameState.gameZoneWidthRoundedUp),
|
||||
);
|
||||
return Math.max(
|
||||
0,
|
||||
Math.min(
|
||||
1,
|
||||
(pan - gameState.offsetXRoundedDown) / gameState.gameZoneWidthRoundedUp,
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
let lastComboPlayed = NaN,
|
||||
shepard = 6;
|
||||
shepard = 6;
|
||||
|
||||
function playShepard(delta: number, pan: number, volume: number) {
|
||||
const shepardMax = 11,
|
||||
factor = 1.05945594920268,
|
||||
baseNote = 392;
|
||||
shepard += delta;
|
||||
if (shepard > shepardMax) shepard = 0;
|
||||
if (shepard < 0) shepard = shepardMax;
|
||||
const shepardMax = 11,
|
||||
factor = 1.05945594920268,
|
||||
baseNote = 392;
|
||||
shepard += delta;
|
||||
if (shepard > shepardMax) shepard = 0;
|
||||
if (shepard < 0) shepard = shepardMax;
|
||||
|
||||
const play = (note: number) => {
|
||||
const freq = baseNote * Math.pow(factor, note);
|
||||
const diff = Math.abs(note - shepardMax * 0.5);
|
||||
const maxDistanceToIdeal = 1.5 * shepardMax;
|
||||
const vol = Math.max(0, volume * (1 - diff / maxDistanceToIdeal));
|
||||
createSingleBounceSound(freq, pan, vol);
|
||||
return freq.toFixed(2) + " at " + Math.floor(vol * 100) + "% diff " + diff;
|
||||
};
|
||||
const play = (note: number) => {
|
||||
const freq = baseNote * Math.pow(factor, note);
|
||||
const diff = Math.abs(note - shepardMax * 0.5);
|
||||
const maxDistanceToIdeal = 1.5 * shepardMax;
|
||||
const vol = Math.max(0, volume * (1 - diff / maxDistanceToIdeal));
|
||||
createSingleBounceSound(freq, pan, vol);
|
||||
return freq.toFixed(2) + " at " + Math.floor(vol * 100) + "% diff " + diff;
|
||||
};
|
||||
|
||||
play(1 + shepardMax + shepard);
|
||||
play(shepard);
|
||||
play(-1 - shepardMax + shepard);
|
||||
play(1 + shepardMax + shepard);
|
||||
play(shepard);
|
||||
play(-1 - shepardMax + shepard);
|
||||
}
|
||||
|
||||
function createShatteredGlassSound(pan: number) {
|
||||
const context = getAudioContext();
|
||||
if (!context) return;
|
||||
const oscillators = [
|
||||
createOscillator(context, 3000, "square"),
|
||||
createOscillator(context, 4500, "square"),
|
||||
createOscillator(context, 6000, "square"),
|
||||
];
|
||||
const gainNode = context.createGain();
|
||||
const noiseSource = context.createBufferSource();
|
||||
noiseSource.buffer = getNoiseBuffer(context);
|
||||
const context = getAudioContext();
|
||||
if (!context) return;
|
||||
const oscillators = [
|
||||
createOscillator(context, 3000, "square"),
|
||||
createOscillator(context, 4500, "square"),
|
||||
createOscillator(context, 6000, "square"),
|
||||
];
|
||||
const gainNode = context.createGain();
|
||||
const noiseSource = context.createBufferSource();
|
||||
noiseSource.buffer = getNoiseBuffer(context);
|
||||
|
||||
oscillators.forEach((oscillator) => oscillator.connect(gainNode));
|
||||
noiseSource.connect(gainNode);
|
||||
gainNode.gain.setValueAtTime(0.2, context.currentTime);
|
||||
oscillators.forEach((oscillator) => oscillator.start());
|
||||
noiseSource.start();
|
||||
oscillators.forEach((oscillator) =>
|
||||
oscillator.stop(context.currentTime + 0.2),
|
||||
);
|
||||
noiseSource.stop(context.currentTime + 0.2);
|
||||
gainNode.gain.exponentialRampToValueAtTime(0.001, context.currentTime + 0.2);
|
||||
oscillators.forEach((oscillator) => oscillator.connect(gainNode));
|
||||
noiseSource.connect(gainNode);
|
||||
gainNode.gain.setValueAtTime(0.2, context.currentTime);
|
||||
oscillators.forEach((oscillator) => oscillator.start());
|
||||
noiseSource.start();
|
||||
oscillators.forEach((oscillator) =>
|
||||
oscillator.stop(context.currentTime + 0.2),
|
||||
);
|
||||
noiseSource.stop(context.currentTime + 0.2);
|
||||
gainNode.gain.exponentialRampToValueAtTime(0.001, context.currentTime + 0.2);
|
||||
|
||||
// Create a stereo panner node for left-right panning
|
||||
const panner = context.createStereoPanner();
|
||||
panner.pan.setValueAtTime(pan * 2 - 1, context.currentTime);
|
||||
gainNode.connect(panner);
|
||||
panner.connect(context.destination);
|
||||
panner.connect(audioRecordingTrack);
|
||||
// Create a stereo panner node for left-right panning
|
||||
const panner = context.createStereoPanner();
|
||||
panner.pan.setValueAtTime(pan * 2 - 1, context.currentTime);
|
||||
gainNode.connect(panner);
|
||||
panner.connect(context.destination);
|
||||
panner.connect(audioRecordingTrack);
|
||||
|
||||
gainNode.connect(panner);
|
||||
gainNode.connect(panner);
|
||||
}
|
||||
|
||||
// Helper function to create an oscillator with a specific frequency
|
||||
function createOscillator(
|
||||
context: AudioContext,
|
||||
frequency: number,
|
||||
type: OscillatorType,
|
||||
context: AudioContext,
|
||||
frequency: number,
|
||||
type: OscillatorType,
|
||||
) {
|
||||
const oscillator = context.createOscillator();
|
||||
oscillator.type = type;
|
||||
oscillator.frequency.setValueAtTime(frequency, context.currentTime);
|
||||
return oscillator;
|
||||
const oscillator = context.createOscillator();
|
||||
oscillator.type = type;
|
||||
oscillator.frequency.setValueAtTime(frequency, context.currentTime);
|
||||
return oscillator;
|
||||
}
|
||||
|
|
|
@ -1,13 +1,11 @@
|
|||
// The version of the cache.
|
||||
const VERSION = '29032991'
|
||||
const VERSION = "29033834";
|
||||
|
||||
// The name of the cache
|
||||
const CACHE_NAME = `breakout-71-${VERSION}`;
|
||||
|
||||
// The static resources that the app needs to function.
|
||||
const APP_STATIC_RESOURCES = [
|
||||
"/"
|
||||
];
|
||||
const APP_STATIC_RESOURCES = ["/"];
|
||||
|
||||
// On install, cache the static resources
|
||||
self.addEventListener("install", (event) => {
|
||||
|
@ -37,7 +35,10 @@ self.addEventListener("activate", (event) => {
|
|||
});
|
||||
|
||||
self.addEventListener("fetch", (event) => {
|
||||
if (event.request.mode === "navigate" && event.request.url.endsWith('/index.html?isPWA=true')) {
|
||||
if (
|
||||
event.request.mode === "navigate" &&
|
||||
event.request.url.endsWith("/index.html?isPWA=true")
|
||||
) {
|
||||
event.respondWith(caches.match("/"));
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
if ("serviceWorker" in navigator &&
|
||||
window.location.search.includes("isPWA=true")) {
|
||||
// @ts-ignore
|
||||
navigator.serviceWorker.register(new URL('sw-b71.js', import.meta.url));
|
||||
}
|
||||
if (
|
||||
"serviceWorker" in navigator &&
|
||||
window.location.search.includes("isPWA=true")
|
||||
) {
|
||||
// @ts-ignore
|
||||
navigator.serviceWorker.register(new URL("sw-b71.js", import.meta.url));
|
||||
}
|
||||
|
|
374
src/types.d.ts
vendored
374
src/types.d.ts
vendored
|
@ -1,243 +1,243 @@
|
|||
import {rawUpgrades} from "./rawUpgrades";
|
||||
import { rawUpgrades } from "./rawUpgrades";
|
||||
|
||||
export type colorString = string;
|
||||
|
||||
export type RawLevel = {
|
||||
name: string;
|
||||
size: number;
|
||||
bricks: string;
|
||||
svg: number | null;
|
||||
color: string;
|
||||
name: string;
|
||||
size: number;
|
||||
bricks: string;
|
||||
svg: number | null;
|
||||
color: string;
|
||||
};
|
||||
export type Level = {
|
||||
name: string;
|
||||
size: number;
|
||||
bricks: colorString[];
|
||||
svg: string;
|
||||
color: string;
|
||||
threshold: number;
|
||||
sortKey: number;
|
||||
name: string;
|
||||
size: number;
|
||||
bricks: colorString[];
|
||||
svg: string;
|
||||
color: string;
|
||||
threshold: number;
|
||||
sortKey: number;
|
||||
};
|
||||
|
||||
export type Palette = { [k: string]: string };
|
||||
|
||||
export type Upgrade = {
|
||||
threshold: number;
|
||||
giftable: boolean;
|
||||
id: PerkId;
|
||||
name: string;
|
||||
icon: string;
|
||||
max: number;
|
||||
help: (lvl: number) => string;
|
||||
fullHelp: string;
|
||||
requires: PerkId | "";
|
||||
threshold: number;
|
||||
giftable: boolean;
|
||||
id: PerkId;
|
||||
name: string;
|
||||
icon: string;
|
||||
max: number;
|
||||
help: (lvl: number) => string;
|
||||
fullHelp: string;
|
||||
requires: PerkId | "";
|
||||
};
|
||||
|
||||
export type PerkId = (typeof rawUpgrades)[number]["id"];
|
||||
|
||||
declare global {
|
||||
interface Window {
|
||||
webkitAudioContext?: typeof AudioContext;
|
||||
}
|
||||
interface Window {
|
||||
webkitAudioContext?: typeof AudioContext;
|
||||
}
|
||||
|
||||
interface Document {
|
||||
webkitFullscreenEnabled?: boolean;
|
||||
webkitCancelFullScreen?: () => void;
|
||||
}
|
||||
interface Document {
|
||||
webkitFullscreenEnabled?: boolean;
|
||||
webkitCancelFullScreen?: () => void;
|
||||
}
|
||||
|
||||
interface Element {
|
||||
webkitRequestFullscreen: typeof Element.requestFullscreen;
|
||||
}
|
||||
interface Element {
|
||||
webkitRequestFullscreen: typeof Element.requestFullscreen;
|
||||
}
|
||||
|
||||
interface MediaStream {
|
||||
// https://devdoc.net/web/developer.mozilla.org/en-US/docs/Web/API/CanvasCaptureMediaStream.html
|
||||
// On firefox, the capture stream has the requestFrame option
|
||||
// instead of the track, go figure
|
||||
requestFrame?: () => void;
|
||||
}
|
||||
interface MediaStream {
|
||||
// https://devdoc.net/web/developer.mozilla.org/en-US/docs/Web/API/CanvasCaptureMediaStream.html
|
||||
// On firefox, the capture stream has the requestFrame option
|
||||
// instead of the track, go figure
|
||||
requestFrame?: () => void;
|
||||
}
|
||||
}
|
||||
|
||||
export type BallLike = {
|
||||
x: number;
|
||||
y: number;
|
||||
vx?: number;
|
||||
vy?: number;
|
||||
x: number;
|
||||
y: number;
|
||||
vx?: number;
|
||||
vy?: number;
|
||||
};
|
||||
|
||||
export type Coin = {
|
||||
points: number;
|
||||
color: colorString;
|
||||
x: number;
|
||||
y: number;
|
||||
size: number;
|
||||
previousX: number;
|
||||
previousY: number;
|
||||
vx: number;
|
||||
vy: number;
|
||||
sx: number;
|
||||
sy: number;
|
||||
a: number;
|
||||
sa: number;
|
||||
weight: number;
|
||||
destroyed?: boolean;
|
||||
coloredABrick?: boolean;
|
||||
points: number;
|
||||
color: colorString;
|
||||
x: number;
|
||||
y: number;
|
||||
size: number;
|
||||
previousX: number;
|
||||
previousY: number;
|
||||
vx: number;
|
||||
vy: number;
|
||||
sx: number;
|
||||
sy: number;
|
||||
a: number;
|
||||
sa: number;
|
||||
weight: number;
|
||||
destroyed?: boolean;
|
||||
coloredABrick?: boolean;
|
||||
};
|
||||
export type Ball = {
|
||||
x: number;
|
||||
previousX: number;
|
||||
y: number;
|
||||
previousY: number;
|
||||
vx: number;
|
||||
vy: number;
|
||||
previousVX: number;
|
||||
previousVY: number;
|
||||
sx: number;
|
||||
sy: number;
|
||||
sparks: number;
|
||||
piercedSinceBounce: number;
|
||||
hitSinceBounce: number;
|
||||
hitItem: { index: number; color: string }[];
|
||||
bouncesList: { x: number; y: number }[];
|
||||
sapperUses: number;
|
||||
destroyed?: boolean;
|
||||
x: number;
|
||||
previousX: number;
|
||||
y: number;
|
||||
previousY: number;
|
||||
vx: number;
|
||||
vy: number;
|
||||
previousVX: number;
|
||||
previousVY: number;
|
||||
sx: number;
|
||||
sy: number;
|
||||
sparks: number;
|
||||
piercedSinceBounce: number;
|
||||
hitSinceBounce: number;
|
||||
hitItem: { index: number; color: string }[];
|
||||
bouncesList: { x: number; y: number }[];
|
||||
sapperUses: number;
|
||||
destroyed?: boolean;
|
||||
};
|
||||
|
||||
interface BaseFlash {
|
||||
time: number;
|
||||
color: colorString;
|
||||
duration: number;
|
||||
size: number;
|
||||
destroyed?: boolean;
|
||||
x: number;
|
||||
y: number;
|
||||
time: number;
|
||||
color: colorString;
|
||||
duration: number;
|
||||
size: number;
|
||||
destroyed?: boolean;
|
||||
x: number;
|
||||
y: number;
|
||||
}
|
||||
|
||||
interface ParticleFlash extends BaseFlash {
|
||||
type: "particle";
|
||||
vx: number;
|
||||
vy: number;
|
||||
ethereal: boolean;
|
||||
type: "particle";
|
||||
vx: number;
|
||||
vy: number;
|
||||
ethereal: boolean;
|
||||
}
|
||||
|
||||
interface TextFlash extends BaseFlash {
|
||||
type: "text";
|
||||
text: string;
|
||||
type: "text";
|
||||
text: string;
|
||||
}
|
||||
|
||||
interface BallFlash extends BaseFlash {
|
||||
type: "ball";
|
||||
type: "ball";
|
||||
}
|
||||
|
||||
export type Flash = ParticleFlash | TextFlash | BallFlash;
|
||||
|
||||
export type RunStats = {
|
||||
started: number;
|
||||
levelsPlayed: number;
|
||||
runTime: number;
|
||||
coins_spawned: number;
|
||||
score: number;
|
||||
bricks_broken: number;
|
||||
misses: number;
|
||||
balls_lost: number;
|
||||
puck_bounces: number;
|
||||
upgrades_picked: number;
|
||||
max_combo: number;
|
||||
max_level: number;
|
||||
started: number;
|
||||
levelsPlayed: number;
|
||||
runTime: number;
|
||||
coins_spawned: number;
|
||||
score: number;
|
||||
bricks_broken: number;
|
||||
misses: number;
|
||||
balls_lost: number;
|
||||
puck_bounces: number;
|
||||
upgrades_picked: number;
|
||||
max_combo: number;
|
||||
max_level: number;
|
||||
};
|
||||
|
||||
export type PerksMap = {
|
||||
[k in PerkId]: number;
|
||||
[k in PerkId]: number;
|
||||
};
|
||||
|
||||
export type RunHistoryItem = RunStats & {
|
||||
perks?: PerksMap;
|
||||
appVersion?: string;
|
||||
perks?: PerksMap;
|
||||
appVersion?: string;
|
||||
};
|
||||
export type GameState = {
|
||||
// Width of the canvas element in pixels
|
||||
canvasWidth: number;
|
||||
// Height of the canvas element in pixels
|
||||
canvasHeight: number;
|
||||
// Distance between the left of the canvas and the left of the leftmost brick, in pixels
|
||||
offsetX: number;
|
||||
// Distance between the left of the canvas and the left border of the game area, in pixels.
|
||||
// Can be 0 when no border is shown
|
||||
offsetXRoundedDown: number;
|
||||
// Width of the bricks area, in pixels
|
||||
gameZoneWidth: number;
|
||||
// Width of the game area between the left and right borders, in pixels
|
||||
gameZoneWidthRoundedUp: number;
|
||||
// Height of the play area, between the top of the canvas and the bottom of the puck.
|
||||
// Does not include the finger zone on mobile.
|
||||
gameZoneHeight: number;
|
||||
// Size of one brick in pixels
|
||||
brickWidth: number;
|
||||
// Size of the current level's grid
|
||||
gridSize: number;
|
||||
// 0 based index of the current level in the run (level X / 7)
|
||||
currentLevel: number;
|
||||
export type GameState = {
|
||||
// Width of the canvas element in pixels
|
||||
canvasWidth: number;
|
||||
// Height of the canvas element in pixels
|
||||
canvasHeight: number;
|
||||
// Distance between the left of the canvas and the left of the leftmost brick, in pixels
|
||||
offsetX: number;
|
||||
// Distance between the left of the canvas and the left border of the game area, in pixels.
|
||||
// Can be 0 when no border is shown
|
||||
offsetXRoundedDown: number;
|
||||
// Width of the bricks area, in pixels
|
||||
gameZoneWidth: number;
|
||||
// Width of the game area between the left and right borders, in pixels
|
||||
gameZoneWidthRoundedUp: number;
|
||||
// Height of the play area, between the top of the canvas and the bottom of the puck.
|
||||
// Does not include the finger zone on mobile.
|
||||
gameZoneHeight: number;
|
||||
// Size of one brick in pixels
|
||||
brickWidth: number;
|
||||
// Size of the current level's grid
|
||||
gridSize: number;
|
||||
// 0 based index of the current level in the run (level X / 7)
|
||||
currentLevel: number;
|
||||
|
||||
// 10 levels selected randomly at start for the run
|
||||
runLevels: Level[];
|
||||
// Width of the puck in pixels, changed by some perks and resizes
|
||||
puckWidth: number;
|
||||
// perks the user currently has
|
||||
perks: PerksMap;
|
||||
// Base speed of the ball in pixels/tick
|
||||
baseSpeed: number;
|
||||
// Score multiplier
|
||||
combo: number;
|
||||
// Whether the game is running or paused
|
||||
running: boolean;
|
||||
// Position of the center of the puck on the canvas in pixels, from the left of the canvas.
|
||||
puckPosition: number;
|
||||
// Will be set if the game is about to be paused. Game pause is delayed by a few milliseconds if you pause a few times in a run,
|
||||
// to avoid abuse of the "release to pause" feature on mobile.
|
||||
pauseTimeout: NodeJS.Timeout | null;
|
||||
// Whether the game should be rendered at the next tick, even if the game is paused
|
||||
needsRender: boolean;
|
||||
// Current run score
|
||||
score: number;
|
||||
// levelTime of the last time the score increase, to render the score differently
|
||||
lastScoreIncrease: number;
|
||||
// levelTime of the last explosion, for screen shake
|
||||
lastExplosion: number;
|
||||
// High score at the beginning of the run
|
||||
highScore: number;
|
||||
// Balls currently in game, game over if it's empty
|
||||
balls: Ball[];
|
||||
// Color of the balls, can be changed by some perks
|
||||
ballsColor: colorString;
|
||||
// Array of bricks to display. 'black' means bomb. '' means no brick.
|
||||
bricks: colorString[];
|
||||
// 10 levels selected randomly at start for the run
|
||||
runLevels: Level[];
|
||||
// Width of the puck in pixels, changed by some perks and resizes
|
||||
puckWidth: number;
|
||||
// perks the user currently has
|
||||
perks: PerksMap;
|
||||
// Base speed of the ball in pixels/tick
|
||||
baseSpeed: number;
|
||||
// Score multiplier
|
||||
combo: number;
|
||||
// Whether the game is running or paused
|
||||
running: boolean;
|
||||
// Position of the center of the puck on the canvas in pixels, from the left of the canvas.
|
||||
puckPosition: number;
|
||||
// Will be set if the game is about to be paused. Game pause is delayed by a few milliseconds if you pause a few times in a run,
|
||||
// to avoid abuse of the "release to pause" feature on mobile.
|
||||
pauseTimeout: NodeJS.Timeout | null;
|
||||
// Whether the game should be rendered at the next tick, even if the game is paused
|
||||
needsRender: boolean;
|
||||
// Current run score
|
||||
score: number;
|
||||
// levelTime of the last time the score increase, to render the score differently
|
||||
lastScoreIncrease: number;
|
||||
// levelTime of the last explosion, for screen shake
|
||||
lastExplosion: number;
|
||||
// High score at the beginning of the run
|
||||
highScore: number;
|
||||
// Balls currently in game, game over if it's empty
|
||||
balls: Ball[];
|
||||
// Color of the balls, can be changed by some perks
|
||||
ballsColor: colorString;
|
||||
// Array of bricks to display. 'black' means bomb. '' means no brick.
|
||||
bricks: colorString[];
|
||||
|
||||
flashes: Flash[];
|
||||
coins: Coin[];
|
||||
levelStartScore: number;
|
||||
levelMisses: number;
|
||||
levelSpawnedCoins: number;
|
||||
lastPlayedCoinGrab: number;
|
||||
flashes: Flash[];
|
||||
coins: Coin[];
|
||||
levelStartScore: number;
|
||||
levelMisses: number;
|
||||
levelSpawnedCoins: number;
|
||||
lastPlayedCoinGrab: number;
|
||||
|
||||
MAX_COINS: number;
|
||||
MAX_PARTICLES: number;
|
||||
puckColor: colorString;
|
||||
ballSize: number;
|
||||
coinSize: number;
|
||||
puckHeight: number;
|
||||
totalScoreAtRunStart: number;
|
||||
isCreativeModeRun: boolean;
|
||||
pauseUsesDuringRun: number;
|
||||
keyboardPuckSpeed: number;
|
||||
lastTick: number;
|
||||
lastTickDown: number;
|
||||
runStatistics: RunStats;
|
||||
lastOffered: Partial<{ [k in PerkId]: number }>;
|
||||
levelTime: number;
|
||||
autoCleanUses: number;
|
||||
}
|
||||
MAX_COINS: number;
|
||||
MAX_PARTICLES: number;
|
||||
puckColor: colorString;
|
||||
ballSize: number;
|
||||
coinSize: number;
|
||||
puckHeight: number;
|
||||
totalScoreAtRunStart: number;
|
||||
isCreativeModeRun: boolean;
|
||||
pauseUsesDuringRun: number;
|
||||
keyboardPuckSpeed: number;
|
||||
lastTick: number;
|
||||
lastTickDown: number;
|
||||
runStatistics: RunStats;
|
||||
lastOffered: Partial<{ [k in PerkId]: number }>;
|
||||
levelTime: number;
|
||||
autoCleanUses: number;
|
||||
};
|
||||
|
||||
export type RunParams = {
|
||||
level?: string;
|
||||
levelToAvoid?: string;
|
||||
perks?: Partial<PerksMap>
|
||||
}
|
||||
level?: string;
|
||||
levelToAvoid?: string;
|
||||
perks?: Partial<PerksMap>;
|
||||
};
|
||||
|
|
|
@ -1 +1 @@
|
|||
"29030875"
|
||||
"29033834"
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue