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https://gitlab.com/lecarore/breakout71.git
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Build 29041704
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parent
775ca54b49
commit
322e927589
10 changed files with 28 additions and 28 deletions
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@ -1,5 +1,5 @@
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// The version of the cache.
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const VERSION = "29041687";
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const VERSION = "29041704";
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// The name of the cache
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const CACHE_NAME = `breakout-71-${VERSION}`;
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@ -1 +1 @@
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"29041687"
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"29041704"
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@ -520,7 +520,7 @@ export async function setLevel(gameState: GameState, l: number) {
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gameState.combo += Math.round(
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Math.max(
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0,
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((finalCombo - gameState.combo) * 25 * gameState.perks.shunt) / 100,
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((finalCombo - gameState.combo) * 20 * gameState.perks.shunt) / 100,
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),
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);
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}
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@ -1364,16 +1364,16 @@ export function ballTick(gameState: GameState, ball: Ball, delta: number) {
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ball.hitItem = [];
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if (!ball.hitSinceBounce) {
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gameState.runStatistics.misses++;
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gameState.levelMisses++;
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if (gameState.perks.forgiving) {
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const indexes = gameState.bricks
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.map((b, i) => (b ? i : -1))
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.filter((i) => i > -1);
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const pick = sample(indexes);
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explodeBrick(gameState, pick, ball, false);
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const loss = Math.floor(
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(gameState.levelMisses / 10) *
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(gameState.combo - baseCombo(gameState)),
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);
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decreaseCombo(gameState, loss, ball.x, ball.y - gameState.ballSize);
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} else {
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resetCombo(gameState, ball.x, ball.y);
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}
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gameState.levelMisses++;
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makeText(
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gameState,
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gameState.puckPosition,
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@ -138,8 +138,8 @@
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"upgrades.extra_life.help": "The ball will bounce once on the bottom line before being lost.",
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"upgrades.extra_life.help_plural": "The ball will bounce on the bottom {{lvl}} times before being lost.",
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"upgrades.extra_life.name": "+1 life",
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"upgrades.forgiving.fullHelp": "The brick destruction is to avoid infinite combo farming combined with \"Trampoline\"",
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"upgrades.forgiving.help": "Missing breaks a random brick but does not reset combo",
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"upgrades.forgiving.fullHelp": "The first miss per level is free, then 10% of the combo, then 20% .. ",
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"upgrades.forgiving.help": "Missing breaks reduces combo progressively instead of all at once.",
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"upgrades.forgiving.name": "Forgiving",
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"upgrades.ghost_coins.fullHelp": "It's not a bug, it's a feature ! ",
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"upgrades.ghost_coins.help": "Coins pass through bricks",
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@ -138,8 +138,8 @@
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"upgrades.extra_life.help": "La balle rebondit une fois avant d'être perdue.",
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"upgrades.extra_life.help_plural": "La balle rebondit {{lvl}} fois avant d'être perdue.",
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"upgrades.extra_life.name": "+1 vie",
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"upgrades.forgiving.fullHelp": "La destruction de la brique évite le combo infini si on combine ça avec trampoline",
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"upgrades.forgiving.help": "Rater les briques en supprime une au hasard mais ne RAZ par le combo",
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"upgrades.forgiving.fullHelp": " La première brique ratée par niveau ne coûte rien, la suivante 10%, 20%, etc.",
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"upgrades.forgiving.help": "Rater les briques fait perdre un portion progressivement plu importante du combo",
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"upgrades.forgiving.name": "L'erreur est humaine",
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"upgrades.ghost_coins.fullHelp": "Ce n'est pas une bug, c'est une fonctionnalité",
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"upgrades.ghost_coins.help": "Les pièces traversent les briques",
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@ -443,7 +443,7 @@ export const rawUpgrades = [
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id: "shunt",
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max: 3,
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name: t("upgrades.shunt.name"),
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help: (lvl: number) => t("upgrades.shunt.help", { percent: lvl * 25 }),
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help: (lvl: number) => t("upgrades.shunt.help", { percent: lvl * 20 }),
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fullHelp: t("upgrades.shunt.fullHelp"),
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},
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{
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@ -516,7 +516,7 @@ export const rawUpgrades = [
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threshold: 115000,
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giftable: false,
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id: "trampoline",
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max: 3,
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max: 1,
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name: t("upgrades.trampoline.name"),
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help: (lvl: number) => t("upgrades.trampoline.help", { lvl }),
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fullHelp: t("upgrades.trampoline.fullHelp"),
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