From 2d2d4fd96381c445633e1871ec3abd1440796e7c Mon Sep 17 00:00:00 2001 From: Renan LE CARO Date: Fri, 7 Mar 2025 12:17:56 +0100 Subject: [PATCH] Farming points with respawn should be fixed, the sapper-generated bombs no longer count as a broken brick --- Readme.md | 9 --------- src/game.ts | 2 ++ 2 files changed, 2 insertions(+), 9 deletions(-) diff --git a/Readme.md b/Readme.md index cba2c97..028f516 100644 --- a/Readme.md +++ b/Readme.md @@ -33,15 +33,6 @@ the coins have been caught or fallen off screen. As you can see, I had Lv 1 on both the perks: the ball hit the second to last brick, the last one is automatically destroyed, but then another one gets respawned and quickly destroyed again. -- Boring cheat – I found out a way to farm points: if you have Respawn -Lv 3 or 4 you can endlessly hit the same cluster of bricks, and if you -manage to put the pluck in a comfortable position (i.e. straight line) -it's very easy to farm plenty of coins with the aid of appropriate combo -perks. No video though, this happened on the app while I was playing -casually (it's quite easy to reproduce, though). I wouldn't do that -because it's mind-numbingly dull, but still I'm not sure this kind of -play is intended or if it should even be allowed. - # Game engine features diff --git a/src/game.ts b/src/game.ts index 5a9ae74..5cacd3a 100644 --- a/src/game.ts +++ b/src/game.ts @@ -538,6 +538,8 @@ function pickRandomUpgrades(count: number) { type RunOverrides = { level?: PerkId; perk?: string }; let nextRunOverrides = {} as RunOverrides; + + let pauseUsesDuringRun = 0; function restart() {