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https://gitlab.com/lecarore/breakout71.git
synced 2025-04-24 22:16:14 -04:00
Automatic deploy 29002295
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parent
deb574a441
commit
2c35062762
6 changed files with 239 additions and 44 deletions
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@ -259,14 +259,16 @@ function resetBalls() {
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sx: 0,
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sy: 0,
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color: currentLevelInfo()?.black_puck ? '#000' : "#FFF",
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hitSinceBounce: 0,
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piercedSinceBounce: 0,
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sparks: 0,
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piercedSinceBounce: 0,
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hitSinceBounce: 0,
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hitItem:[],
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});
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}
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}
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function putBallsAtPuck() {
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// This reset could be abused to cheat quite easily
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const count = balls.length;
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const perBall = puckWidth / (count + 1);
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balls.forEach((ball, i) => {
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@ -280,6 +282,10 @@ function putBallsAtPuck() {
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vy: -baseSpeed,
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sx: 0,
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sy: 0,
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hitItem:[],
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hitSinceBounce: 0,
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piercedSinceBounce: 0,
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// piercedSinceBounce: 0,
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});
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});
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}
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@ -352,6 +358,7 @@ async function openUpgradesPicker() {
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let {text, repeats, choices} = getLevelStats();
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scoreStory.push(`Finished level ${currentLevel + 1} (${currentLevelInfo().name}): ${text}`,);
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while (repeats--) {
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const actions = pickRandomUpgrades(choices);
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if (!actions.length) break
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@ -659,6 +666,20 @@ const upgrades = [
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"max": 3,
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"help": "Puck position creates wind.",
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},
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{
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"threshold": 40000,
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"id": "sturdy_bricks",
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"name": "Sturdy bricks",
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"max": 4,
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"help": "Bricks sometimes resist hits but drop more coins.",
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},
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{
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"threshold": 45000,
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"id": "respawn",
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"name": "Respawn",
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"max": 4,
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"help": "The first brick hit will respawn.",
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},
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]
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@ -1104,10 +1125,8 @@ function ballTick(ball, delta) {
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ball.vy *= (1 + .02 / speedLimitDampener);
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} else {
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ball.vx *= (1 - .02 / speedLimitDampener);
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;
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if (Math.abs(ball.vy) > 0.5 * baseSpeed) {
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ball.vy *= (1 - .02 / speedLimitDampener);
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;
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}
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}
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@ -1158,21 +1177,16 @@ function ballTick(ball, delta) {
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if (perks.streak_shots) {
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resetCombo(ball.x, ball.y);
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}
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if(perks.respawn){
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ball.hitItem.slice(0,-1).slice(0,perks.respawn)
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.forEach(({index,color})=>bricks[index]=bricks[index]||color)
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}
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ball.hitItem=[]
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if (!ball.hitSinceBounce) {
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incrementRunStatistics('miss')
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levelMisses++;
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const loss = resetCombo(ball.x, ball.y)
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//
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// flashes.push({
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// type: "text",
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// text: 'miss',
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// time: levelTime,
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// color: ball.color,
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// x: ball.x,
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// y: ball.y - ballSize,
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// duration: 450,
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// size: puckHeight,
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// })
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if (ball.bouncesList?.length) {
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ball.bouncesList.push({
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x: ball.previousx,
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@ -1237,12 +1251,16 @@ function ballTick(ball, delta) {
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}
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const hitBrick = brickHitCheck(ball, ballSize / 2, true);
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if (typeof hitBrick !== "undefined") {
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const wasABomb = bricks[hitBrick] === "black";
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const initialBrickColor = bricks[hitBrick]
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explodeBrick(hitBrick, ball, false);
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if (perks.sapper && !wasABomb) {
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if (perks.sapper && initialBrickColor !== "black" &&
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// don't replace a brick that bounced with sturdy_bricks
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!bricks[hitBrick]) {
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bricks[hitBrick] = "black";
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}
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}
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if (!isSettingOn("basic")) {
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@ -1419,6 +1437,15 @@ function explodeBrick(index, ball, isExplosion) {
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spawnExplosion(7 * (1 + perks.bigger_explosions), x, y, 'white', 150, coinSize,);
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ball.hitSinceBounce++;
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} else if (color) {
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// Even if it bounces we don't want to count that as a miss
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ball.hitSinceBounce++;
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if(perks.sturdy_bricks && perks.sturdy_bricks*2>Math.random()*10){
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// Resist
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sounds.coinBounce(ball.x, 1)
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return
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}
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// Flashing is take care of by the tick loop
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const x = brickCenterX(index), y = brickCenterY(index);
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@ -1429,7 +1456,13 @@ function explodeBrick(index, ball, isExplosion) {
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incrementRunStatistics('spawned_coins', combo)
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coins = coins.filter((c) => !c.destroyed);
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for (let i = 0; i < combo; i++) {
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let coinsToSpawn=combo
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if(perks.sturdy_bricks){
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// +10% per level
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coinsToSpawn+=Math.ceil((10+perks.sturdy_bricks) / 10 * coinsToSpawn)
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}
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while (coinsToSpawn-- ) {
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// Avoids saturating the canvas with coins
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if (coins.length > MAX_COINS * (isSettingOn("basic") ? 0.5 : 1)) {
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// Just pick a random one
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@ -1471,13 +1504,19 @@ function explodeBrick(index, ball, isExplosion) {
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sounds.comboIncreaseMaybe(ball.x, 1);
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}
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}
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ball.hitSinceBounce++;
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flashes.push({
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type: "ball", duration: 40, time: levelTime, size: brickWidth, color: color, x, y,
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});
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spawnExplosion(5 + combo, x, y, color, 100, coinSize / 2);
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}
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if(!bricks[index] ){
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ball.hitItem?.push({
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index,
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color
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})
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}
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}
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function max_levels() {
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@ -1654,15 +1693,6 @@ function render() {
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if (!type || type === "black" || okColors.has(type)) return;
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const x = brickCenterX(index), y = brickCenterY(index);
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drawFuzzyBall(ctx, "red", brickWidth, x, y);
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//
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// baseParticle && flashes.push({
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// ...baseParticle,
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// duration: 100,
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// x,
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// y,
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// vx: (0.5 - Math.random()) * 10,
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// vy: (0.5 - Math.random()) * 10,
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// })
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});
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}
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ctx.globalAlpha = 1;
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@ -1728,7 +1758,6 @@ function render() {
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}
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});
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// The puck
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ctx.globalAlpha = 1
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ctx.globalCompositeOperation = "source-over";
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drawPuck(ctx, puckColor, puckWidth, puckHeight)
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@ -2037,7 +2066,8 @@ const sounds = {
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comboDecrease() {
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if (!isSettingOn("sound")) return;
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playShepard(-1, 0.5, 0.5);
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}, coinBounce: (pan, volume) => {
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},
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coinBounce: (pan, volume) => {
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if (!isSettingOn("sound")) return;
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createSingleBounceSound(1200, pixelsToPan(pan), volume);
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}, explode: (pan) => {
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@ -2497,12 +2527,14 @@ Click an item above to start a test run with it.
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}
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],
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textAfterButtons: `
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<p>Made in France by <a href="https://lecaro.me">Renan LE CARO</a><br/>
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<a href="./privacy.html" target="_blank">privacy policy</a> -
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<a href="https://play.google.com/store/apps/details?id=me.lecaro.breakout" target="_blank">Google Play</a> -
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<a href="https://renanlecaro.itch.io/breakout71" target="_blank">itch.io</a><br/>
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v.${window.appVersion}
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<p>
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<span>Made in France by <a href="https://lecaro.me">Renan LE CARO</a>.</span>
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<a href="./privacy.html" target="_blank">Privacy Policy</a>
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<a href="https://play.google.com/store/apps/details?id=me.lecaro.breakout" target="_blank">Google Play</a>
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<a href="https://renanlecaro.itch.io/breakout71" target="_blank">itch.io</a>
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<a href="https://gitlab.com/lecarore/breakout71" target="_blank">Gitlab</a>
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<a href="https://breakout.lecaro.me/" target="_blank">Web version</a>
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<span>v.${window.appVersion}</span>
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</p>
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`
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})
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@ -8,16 +8,16 @@
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/>
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<meta http-equiv="X-UA-Compatible" content="ie=edge" />
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<title>Breakout 71</title>
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<link rel="stylesheet" href="style.css?v=29000827" />
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<link rel="stylesheet" href="style.css?v=29002295" />
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<link rel="icon" href="./icon.svg" />
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</head>
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<body>
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<button id="menu">☰<span> menu</span></button>
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<button id="score"></button>
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<canvas id="game"></canvas>
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<script>window.appVersion="?v=29000827".slice(3)</script>
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<script>window.appVersion="?v=29002295".slice(3)</script>
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<script src="gif.js"></script>
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<script src="levels.js?v=29000827"></script>
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<script src="game.js?v=29000827"></script>
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<script src="levels.js?v=29002295"></script>
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<script src="game.js?v=29002295"></script>
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</body>
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</html>
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@ -9204,5 +9204,145 @@ let allLevels=[
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"#E67070"
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],
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"svg": ""
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},
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{
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"name": "perk:sturdy_bricks",
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"size": 7,
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"bricks": [
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"#5DA3EA",
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"#5DA3EA",
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"#6262EA",
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"#5DA3EA",
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"#5DA3EA",
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"#5DA3EA",
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"#5DA3EA",
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"#6262EA",
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"#5DA3EA",
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"#5DA3EA",
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"#5DA3EA",
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"#6262EA",
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"#5DA3EA",
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"#5DA3EA",
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"",
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"",
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"",
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"",
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"white",
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"",
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"",
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"",
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"",
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"",
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"white",
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"",
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"white",
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"",
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"",
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"",
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"white",
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"",
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"",
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"",
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"white",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"white",
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"white",
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"white",
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"",
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"",
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"",
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""
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],
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"svg": ""
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},
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{
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"name": "perk:respawn",
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"size": 9,
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"bricks": [
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"#5DA3EA",
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"#5DA3EA",
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"#5DA3EA",
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"#5DA3EA",
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"",
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"",
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"",
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"#5DA3EA",
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"#5DA3EA",
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"#5DA3EA",
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"#5DA3EA",
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"#5DA3EA",
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"",
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"",
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"#5DA3EA",
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"",
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"",
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"#5DA3EA",
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"#5DA3EA",
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"#5DA3EA",
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"#5BECEC",
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"",
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"#5DA3EA",
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"#5DA3EA",
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"#5DA3EA",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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null,
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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null,
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"",
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"",
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"white",
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"",
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"",
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"",
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"",
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"",
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null,
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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null,
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null,
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null,
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"white",
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"white",
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"white"
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],
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"svg": ""
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}
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]
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