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Made the "combo lost" text last 500ms instead of the pointless 150ms
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parent
da89cdb647
commit
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9 changed files with 262 additions and 265 deletions
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@ -178,7 +178,8 @@ export function resetCombo(
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);
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}
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if (typeof x !== "undefined" && typeof y !== "undefined") {
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makeText(gameState, x, y, "red", "-" + lost, 20, 150);
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makeText(gameState, x, y, "red", "-" + lost, 20, 500+clamp(lost, 0,500));
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}
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}
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return lost;
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@ -197,7 +198,7 @@ export function decreaseCombo(
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if (lost) {
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schedulGameSound(gameState, "comboDecrease", x, 1);
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if (typeof x !== "undefined" && typeof y !== "undefined") {
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makeText(gameState, x, y, "red", "-" + lost, 20, 300);
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makeText(gameState, x, y, "red", "-" + lost, 20, 400+lost);
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}
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}
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}
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@ -1709,7 +1710,7 @@ function makeText(
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color: colorString,
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text: string,
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size = 20,
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duration = 150,
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duration = 500,
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) {
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append(gameState.texts, (p: Partial<TextFlash>) => {
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p.time = gameState.levelTime;
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@ -1717,7 +1718,7 @@ function makeText(
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p.y = y;
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p.color = color;
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p.size = size;
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p.duration = duration;
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p.duration = clamp(duration,400,2000);
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p.text = text;
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});
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}
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