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7 changed files with 357 additions and 469 deletions
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@ -241,10 +241,10 @@
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"unlocks.title_upgrades": "You unlocked {{unlocked}} upgrades out of {{out_of}}",
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"unlocks.upgrades": "Unlocked upgrades",
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"upgrades.addiction.name": "Addiction",
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"upgrades.addiction.tooltip": "+{{lvl}} combo / brick, combo resets {{delay}}s after breaking a brick. ",
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"upgrades.addiction.tooltip": "+{{lvl}} combo / brick broken, combo resets {{delay}}s after breaking a brick. ",
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"upgrades.addiction.verbose_description": "The countdown only starts after breaking the first brick of each level. It stops as soon as all bricks are destroyed.",
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"upgrades.asceticism.name": "Asceticism",
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"upgrades.asceticism.tooltip": "+{{combo}} combo / brick, - {{combo}} on coin catch",
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"upgrades.asceticism.tooltip": "+{{combo}} combo / brick broken, - {{combo}} on coin catch",
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"upgrades.asceticism.verbose_description": "You'll need to store the coins somewhere while your combo climbs. ",
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"upgrades.ball_attract_ball.help_plural": "Stronger attraction force",
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"upgrades.ball_attract_ball.name": "Gravity",
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@ -314,7 +314,7 @@
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"upgrades.ghost_coins.tooltip": "Coins slowly pass through bricks",
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"upgrades.ghost_coins.verbose_description": "It's not a bug, it's a feature ! Coins fly through bricks slowly. Higher levels let them move faster. ",
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"upgrades.happy_family.name": "Happy family",
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"upgrades.happy_family.tooltip": "+1 combo per extra ball for each paddle bounce. Combo resets when a ball is lost. ",
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"upgrades.happy_family.tooltip": "+1 combo per extra ball per paddle bounce. Combo resets when a ball is lost. ",
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"upgrades.happy_family.verbose_description": "Only the ball above 1 give combo.",
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"upgrades.helium.name": "Helium",
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"upgrades.helium.tooltip": "Gravity limited left and right of paddle",
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@ -339,7 +339,7 @@
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"upgrades.metamorphosis.verbose_description": "With this perk, coins will be of the color of the brick they come from, and will color the first brick they touch in the same color. Coins spawn with the speed of the ball that broke them, which means you can aim a bit in the direction of the bricks you want to \"paint\". At level 1, each coin can color 1 bricks before it is \"spent\" and appears hollow. ",
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"upgrades.minefield.name": "Minefield",
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"upgrades.minefield.tooltip": "+{{lvl}} combo per bomb brick on screen",
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"upgrades.minefield.verbose_description": "Adds +lvl to the combo when a brick is place, -lvl when it is destroyed, and raises the base combo by the number of bricks times lvl",
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"upgrades.minefield.verbose_description": "Adds +1 to the combo when a bomb brick is place, -1 when it is destroyed, and raises the base combo by the number of bomb bricks",
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"upgrades.multiball.name": "Multi ball",
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"upgrades.multiball.tooltip": "Start every levels with {{count}} balls.",
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"upgrades.multiball.verbose_description": "As soon as you drop the ball in Breakout 71, you lose. \n\nWith this perk, you get two balls, and so you can afford to lose one. \n\nThe lost balls come back on the next level. \n\nHaving more than one balls makes some further perks available, and of course clears the level faster.",
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@ -353,7 +353,7 @@
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"upgrades.ottawa_treaty.tooltip": "Breaking a brick near a bomb disarms it",
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"upgrades.ottawa_treaty.verbose_description": "The nearby bomb will be replaced by a colored block. If you have sapper, the ball will loose its sapper effect until next bounce. Only one bomb can be replaced at a time.",
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"upgrades.passive_income.name": "Passive income",
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"upgrades.passive_income.tooltip": "+{{lvl}} combo / brick, paddle is immaterial {{time}}s after moving",
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"upgrades.passive_income.tooltip": "+{{lvl}} combo / brick broken, paddle is immaterial {{time}}s after moving",
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"upgrades.passive_income.verbose_description": "Some perks can help the balls do what you want without needing to do anything.",
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"upgrades.picky_eater.name": "Picky eater",
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"upgrades.picky_eater.tooltip": "+{{lvl}} combo per brick broken, resets on ball color change",
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