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starting perk, settings icons
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Readme.md
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Readme.md
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@ -16,10 +16,19 @@ Break colourful bricks, catch bouncing coins and select powerful upgrades !
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# changelog
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## next goals
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- choose starting perks
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- wind : move coins based on puck movement not position
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## next release
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- wind : move coins based on puck movement not position
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## next release.
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- choose starting perks
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- fixed issue with reloading with [R] key
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- gameover screen restarts in the same game mode
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- Trampoline render sides in red.
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- tooltips stuck on mobile
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- Check in fullscreen worked, otherwise resume playing
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## 29058981
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- [jaceys] A visual indication of whether a ball has hit a brick this serve (as an option)
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- Top down /reach: now only the lowest level of N bricks resets combo, and all other bricks do +N combo
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@ -106,13 +115,13 @@ Break colourful bricks, catch bouncing coins and select powerful upgrades !
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- on mobile, relative movement of the touch would be amplified and added to the puck
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- option : don't pause on mobile when lifting finger
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- [obigre] Offer to level ups perks separately
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- https://weblate.org/fr/
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- [obigre] Offer to level ups perks separately from picking new ones
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- strict sample size red borders ?
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- on mobile, add an element that feels like it can be "grabbed" and make it shine while writing "Push here to play"
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- add a clickable button to allow sound to play in chrome android
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- see how to do fullscreen on ios, or at least explain to do aA/hide toolbars
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- when game resumes near bottom, be unvulnerable for .5s ? , once per level
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- https://weblate.org/fr/ quite annoying actually
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## Game engine features ideas
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@ -159,9 +168,10 @@ Break colourful bricks, catch bouncing coins and select powerful upgrades !
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- [colin] varied diet - your combo grows by 2 when your ball changes color, but decreses by one when a brick is broken ?
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- [colin] trickle up - inverse of reach more or less
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- Dividends — +1 combo per 10 coins lost (band-aid for players who struggle, useful addition when choosing Ascetism)
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- +1 combo per bricks / resets after 5/lvl seconds without explosion
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- +1 combo per bricks / resets after 5/lvl seconds without coin catch
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- +1 combo per bricks / resets after 5/lvl seconds without coin puck bounce
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- +lvl combo per bricks / resets after 5/lvl seconds without explosion ?
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- +lvl combo per bricks / resets after 5/lvl seconds without coin catch ?
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- +lvl combo per bricks / resets after 5/lvl seconds without ball color change ?
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- +lvl combo per bricks / resets after 5/lvl seconds without sides hit ?
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## Medium difficulty perks ideas
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- balls collision split them into 4 smaller balls, lvl times (requires rework)
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