diff --git a/Readme.md b/Readme.md index e88827a..1a32bc1 100644 --- a/Readme.md +++ b/Readme.md @@ -23,14 +23,25 @@ Some upgrades currently are not really useful - remove them - add more upgrades to complement them - update them to be more useful +- # Changelog ## To do +- rework unbounded to just add padding around bricks +- bricks attract balls + ## Done +- new perk : hypnosis +- new perk : rainbow +- new perk : bricks attract coins +- super hot level rework +- zen level added bombs + +## 29071527 + - super hot : time moves only when paddle moves. Later levels slow down even more the time when you're not moving. -- fixed memory leak in language detection code - transparency : ball becomes transparent towards top of screen, +50% coins. - space coins : coins bounce without loosing momentum - trickledown : coins spawn at the top of the screen @@ -38,6 +49,7 @@ Some upgrades currently are not really useful - allow removing all starting perks, to get full random - rename "puck" into paddle - use french as base language to keep consistent formal/informal tone +- fixed memory leak in language detection code ## 29069860 diff --git a/app/build.gradle.kts b/app/build.gradle.kts index b78e227..90cba52 100644 --- a/app/build.gradle.kts +++ b/app/build.gradle.kts @@ -29,8 +29,8 @@ android { applicationId = "me.lecaro.breakout" minSdk = 21 targetSdk = 34 - versionCode = 29071541 - versionName = "29071541" + versionCode = 29071900 + versionName = "29071900" testInstrumentationRunner = "androidx.test.runner.AndroidJUnitRunner" vectorDrawables { useSupportLibrary = true diff --git a/app/src/main/assets/index.html b/app/src/main/assets/index.html index 422534e..a2b7117 100644 --- a/app/src/main/assets/index.html +++ b/app/src/main/assets/index.html @@ -1 +1 @@ -
Voici tous les niveaux du jeu, cliquez sur l\'un d\'eux pour l\'essayer.
","unlocks.level_description":"Un niveau {{size}}x{{size}} avec {{bricks}} briques, {{colors}} couleurs et {{bombs}} bombes.","unlocks.minScore":"Atteignez un score de ${{minScore}} dans une partie pour d\xe9bloquer.","unlocks.minScoreWithPerks":"Atteignez ${{minScore}} dans une partie avec {{required}} mais sans {{forbidden}}.","unlocks.minTotalScore":"Accumuler un total de ${{score}}","unlocks.reached":"Votre meilleur score pour l\'instant est {{reached}}.","unlocks.title_upgrades":"Vous avez d\xe9bloqu\xe9 {{unlocked}} am\xe9liorations sur {{out_of}}","upgrades.addiction.name":"Addiction","upgrades.addiction.tooltip":"+{{lvl}} combo / brique, combo perdu apr\xe8s {{delay}}s sans casser de briques","upgrades.addiction.verbose_description":"Le d\xe9compte ne commence qu\'\xe0 parti de la destruction de la premi\xe8re brique du niveau, et s\'arr\xeate d\xe8s qu\'il n\'y a plus de briques. ","upgrades.asceticism.name":"Asc\xe9tisme","upgrades.asceticism.tooltip":"+{{combo}} combo par brique cass\xe9e, - {{combo}} quand une pi\xe8ce est attrap\xe9e","upgrades.asceticism.verbose_description":"Il faudra trouver un moyen de stocker les pi\xe8ces pendant que le combo grandis. ","upgrades.ball_attract_ball.help_plural":"Force d\'attraction plus forte","upgrades.ball_attract_ball.name":"Gravit\xe9","upgrades.ball_attract_ball.tooltip":"Les balles attirent les balles","upgrades.ball_attract_ball.verbose_description":"Les balles qui sont \xe9loign\xe9es de plus de 3/4 de la largeur d\'\xe9cran commencent \xe0 s\'attirer. La force d\'attraction est plus forte lorsque les balles sont plus \xe9loign\xe9es l\'une de l\'autre. Des particules arc-en-ciel voleront pour symboliser la force d\'attraction. Cet avantage n\'est offert que si vous avez d\xe9j\xe0 plus d\'une balle en jeu.","upgrades.ball_attracts_coins.name":"Balles fortun\xe9es","upgrades.ball_attracts_coins.tooltip":"Les pi\xe8ces accompagnent la balle la plus proche ","upgrades.ball_attracts_coins.verbose_description":"Vous pourriez l\'utiliser pour que les pi\xe8ces orbitent autours de la balle et colorent les briques \xe0 proximit\xe9, ou comme une sorte de coin magnet. ","upgrades.ball_repulse_ball.help_plural":"Force de r\xe9pulsion plus forte","upgrades.ball_repulse_ball.name":"Vol en formation","upgrades.ball_repulse_ball.tooltip":"Les balles repoussent les balles","upgrades.ball_repulse_ball.verbose_description":"Les balles qui se trouvent \xe0 moins d\'un quart de largeur d\'\xe9cran commencent \xe0 se repousser les unes les autres. La force de r\xe9pulsion est plus forte si elles sont proches l\'une de l\'autre. Des particules seront affich\xe9es pour symboliser l\'application de cette force. Cet avantage n\'est offert que si vous avez d\xe9j\xe0 plus d\'une balle.","upgrades.base_combo.name":"Meilleur base","upgrades.base_combo.tooltip":"Le combo commence \xe0 {{coins}} au lieu de 1.","upgrades.base_combo.verbose_description":"Votre combo commence normalement \xe0 1 au d\xe9but du niveau et revient \xe0 1 lorsque vous rebondissez sans rien toucher. Avec cette caract\xe9ristique, le combo commence 3 points plus haut, ce qui fait que vous obtiendrez toujours au moins 4 pi\xe8ces par brique. Lorsque votre combo est r\xe9initialis\xe9, il revient \xe0 4 et non \xe0 1. Votre balle scintillera un peu pour indiquer que son combo est sup\xe9rieur \xe0 1.","upgrades.bigger_explosions.name":"Kaboom","upgrades.bigger_explosions.tooltip":"Explosions plus violentes","upgrades.bigger_explosions.verbose_description":"L\'explosion par d\xe9faut efface un carr\xe9 de 3x3 briques, avec cette am\xe9lioration un carr\xe9 de 5x5. Le vent soufflant les pi\xe8ces est \xe9galement beaucoup plus fort. L\'\xe9cran clignotera un peu apr\xe8s chaque explosion (sauf en mode graphismes basiques).","upgrades.bigger_puck.name":"Raquette plus grande","upgrades.bigger_puck.tooltip":"Attrapez facilement plus de pi\xe8ces.","upgrades.bigger_puck.verbose_description":"Une grande raquette permet de ne jamais rater la balle et d\'attraper plus de pi\xe8ces, ainsi que d\'orienter pr\xe9cis\xe9ment les rebonds. Cependant, une grande raquette est plus difficile \xe0 utiliser sur les c\xf4t\xe9s du niveau.","upgrades.clairvoyant.name":"Clairvoyant","upgrades.clairvoyant.tooltip":"R\xe9v\xe8le les niveaux, PV des briques et direction des balles","upgrades.clairvoyant.verbose_description":"Vous aide \xe0 choisir les bonnes am\xe9liorations et \xe0 comprendre ce qu\'il se passe avec \\"briques solides\\". Les niveaux 2 et 3 (en mode loop) am\xe8nent des informations compl\xe9mentaires d\'une utilit\xe9 douteuse. ","upgrades.coin_magnet.help_plural":"Effet plus marqu\xe9 sur les pi\xe8ces","upgrades.coin_magnet.name":"Aimant pour pi\xe8ces","upgrades.coin_magnet.tooltip":"La raquette attire les pi\xe8ces","upgrades.coin_magnet.verbose_description":"Dirige les pi\xe8ces vers la raquette. L\'effet est plus fort sur les pi\xe8ces d\xe9j\xe0 proche de la raquette. ","upgrades.compound_interest.name":"Int\xe9r\xeats compos\xe9s","upgrades.compound_interest.tooltip":"+{{lvl}} combo par brique cass\xe9e, remise \xe0 z\xe9ro quand une pi\xe8ce est perdu","upgrades.compound_interest.verbose_description":"Votre combo augmentera d\'une unit\xe9 \xe0 chaque fois que vous casserez une brique. Toute pi\xe8ce perdue remettra votre combo \xe0 z\xe9ro. \\n\\nSi votre combo est sup\xe9rieure au minimum, une ligne rouge s\'affichera au bas de la zone de jeu pour vous le rappeler que les pi\xe8ces ne doivent pas aller \xe0 cet endroit.","upgrades.concave_puck.name":"Raquette concave","upgrades.concave_puck.tooltip":"Aide \xe0 \xe9viter les bords.","upgrades.concave_puck.verbose_description":"Les balles d\xe9marrent verticalement en d\xe9but de niveau, et rebondi sur la raquette de mani\xe8re plus verticale et invers\xe9e.","upgrades.corner_shot.name":"Tir en coin","upgrades.corner_shot.tooltip":"Laisse votre raquette sortir de la zone encadr\xe9e","upgrades.corner_shot.verbose_description":"Aide \xe0 viser dans les coins","upgrades.etherealcoins.name":"Monnaie spatiale ","upgrades.etherealcoins.tooltip":"Les pi\xe8ces ne subissent plus la gravit\xe9 ou la friction","upgrades.etherealcoins.verbose_description":"Les pi\xe8ces garderont leur vitesse m\xeame apr\xe8s plusieurs rebonds, et ne subirons plus la gravit\xe9. ","upgrades.extra_levels.name":"Encore 5 minutes","upgrades.extra_levels.tooltip":"Jouer {{count}} niveaux au lieu de 7","upgrades.extra_levels.verbose_description":"La partie dure normalement 7 niveaux, apr\xe8s quoi le jeu est termin\xe9 et le score que vous avez atteint est votre score de partie.\\n\\nChoisir cette am\xe9lioration vous permet de prolonger la partie d\'un niveau. Les derniers niveaux sont souvent ceux o\xf9 vous faites le plus de points, la diff\xe9rence peut donc \xeatre spectaculaire.","upgrades.extra_life.help_plural":"La (derni\xe8re) balle rebondit en bas de l\'\xe9cran au lieu d\'\xeatre perdue ( {{lvl}} fois).","upgrades.extra_life.name":"Seconde chance","upgrades.extra_life.tooltip":"La balle rebondit une fois avant d\'\xeatre perdue.","upgrades.extra_life.verbose_description":"Normalement, vous n\'avez qu\'une seule balle par manche, et la manche est termin\xe9e d\xe8s que vous la laissez tomber.\\n\\nCette comp\xe9tence ajoute une barre blanche en bas de l\'\xe9cran qui sauvera une balle une fois, et se brisera au cours du processus.\\n\\nVous pouvez prendre plusieurs vies d\'avances, elle seront utilis\xe9es \xe0 chaque fois qu\'une balle est sur le point d\'\xeatre perdue. ","upgrades.forgiving.name":"L\'erreur est humaine","upgrades.forgiving.tooltip":"Rater les briques fait perdre un portion progressivement plu importante du combo","upgrades.forgiving.verbose_description":" La premi\xe8re brique rat\xe9e par niveau ne co\xfbte rien, la suivante 10%, 20%, etc.","upgrades.fountain_toss.name":"Pi\xe8ce dans la fontaine","upgrades.fountain_toss.tooltip":"Gagnez parfois un peu de combo quand vous perdez des pi\xe8ces.","upgrades.fountain_toss.verbose_description":"Quand une pi\xe8ce est perdue alors que votre combo \xe9tait en dessous de {{max}}, votre combo \xe0 une probabilit\xe9 de {{lvl}}/combo d\'\xeatre incr\xe9ment\xe9","upgrades.ghost_coins.name":"Pi\xe8ces fant\xf4me","upgrades.ghost_coins.tooltip":"Les pi\xe8ces traversent les briques doucement","upgrades.ghost_coins.verbose_description":"Ce n\'est pas une bug, c\'est une fonctionnalit\xe9 ! Les pi\xe8ces passent \xe0 travers les briques doucement. Les niveaux plus \xe9lev\xe9s permettent aux pi\xe8ce de traverser les briques plus vite.","upgrades.helium.name":"H\xe9lium","upgrades.helium.tooltip":"Les pi\xe8ce flottent au lieu de tomber autours de la raquette.","upgrades.helium.verbose_description":"Les pi\xe8ces attendront d\'\xeatre sous la raquette pour tomber. ","upgrades.hot_start.name":"D\xe9marrage \xe0 chaud","upgrades.hot_start.tooltip":"Combo \xe0 {{start}}, -{{loss}} combo par seconde","upgrades.hot_start.verbose_description":"Au d\xe9but de chaque niveau, votre combo commencera \xe0 +30 points, mais \xe0 chaque seconde, il sera diminu\xe9 d\'un point. ","upgrades.implosions.name":"Implosions","upgrades.implosions.tooltip":"Les explosions aspirent les pi\xe8ces au lieu de les faire exploser.","upgrades.implosions.verbose_description":"La force d\u2019explosion est appliqu\xe9e dans l\u2019autre sens. Les niveaux 2+ augmentent la puissance de l\'implosion. ","upgrades.instant_upgrade.name":"Un tiens vaut deux tu l\'auras","upgrades.instant_upgrade.tooltip":"-1 am\xe9lioration maintenant, mais un choix de mois jusqu\'\xe0 la fin de la partie.","upgrades.instant_upgrade.verbose_description":"Choisissez imm\xe9diatement deux am\xe9liorations, afin d\'en obtenir une gratuite et une autre pour rembourser celle utilis\xe9e pour obtenir cet avantage. Chaque fois que vous choisirez des am\xe9liorations dans le menu suivant, vous aurez moins de choix.","upgrades.left_is_lava.name":"\xc9viter le c\xf4t\xe9 gauche","upgrades.left_is_lava.tooltip":"+{{lvl}} combo par brique, perdu en touchant le bord gauche","upgrades.left_is_lava.verbose_description":"Chaque fois que vous cassez une brique, votre combo augmente d\'une unit\xe9, ce qui vous permet d\'obtenir une pi\xe8ce de plus \xe0 chaque fois que vous cassez une brique.\\n\\nCependant, votre combinaison se r\xe9initialise d\xe8s que votre balle touche le c\xf4t\xe9 gauche.\\n\\nD\xe8s que votre combo augmente, le c\xf4t\xe9 gauche devient rouge pour vous rappeler que vous devez \xe9viter de le frapper.","upgrades.limitless.name":"Sans limites","upgrades.limitless.tooltip":"Augmenter le niveau maximum de toutes les mises \xe0 niveau de {{lvl}} ","upgrades.limitless.verbose_description":"Choisir cet avantage augmente \xe9galement sa propre limite d\'un point, vous permettant de le choisir \xe0 nouveau.","upgrades.metamorphosis.name":"M\xe9tamorphose","upgrades.metamorphosis.tooltip":"Chaque pi\xe8ce peut tacher {{lvl}} brique(s) avec sa couleur","upgrades.metamorphosis.verbose_description":"Avec cette am\xe9lioration, les pi\xe8ces seront de la couleur de la brique d\'o\xf9 elles proviennent et coloreront la premi\xe8re brique qu\'elles toucheront. \\n\\nLes pi\xe8ces apparaissent \xe0 la vitesse de la balle qui les a cass\xe9es, ce qui signifie que vous pouvez viser un peu dans la direction des briques que vous voulez \\"peindre\\".","upgrades.minefield.name":"Terrain min\xe9","upgrades.minefield.tooltip":"+{{lvl}} combo par brique explosive \xe0 l\'\xe9cran","upgrades.minefield.verbose_description":"Ajoute +lvl au combo lorsqu\'une brique est plac\xe9e, -lvl lorsqu\'elle est d\xe9truite et augmente le combo de base du nombre de briques multipli\xe9 par le niveau","upgrades.multiball.name":"Multi balle","upgrades.multiball.tooltip":"Chaque niveau commence avec {{count}} balles.","upgrades.multiball.verbose_description":"D\xe8s que vous laissez tomber la balle dans Breakout 71, vous perdez. \\n\\nAvec cet avantage, vous obtenez deux balles, et vous pouvez donc vous permettre d\'en perdre une.\\n\\nLes balles perdues reviennent au niveau suivant. \\n\\nLe fait d\'avoir plus d\'une balle permet d\'obtenir d\'autres avantages et, bien s\xfbr, de franchir le niveau plus rapidement.","upgrades.nbricks.name":"Pr\xe9l\xe8vement","upgrades.nbricks.tooltip":"Frappez exactement {{lvl}} briques par rebond pour +{{lvl}} combo, sinon combo perdu","upgrades.nbricks.verbose_description":"Si votre balle rebondis sans casser une brique, \xe7a compte quand m\xeame comme une frappe. Les briques d\xe9truites par des explosions ne comptent pas.","upgrades.one_more_choice.name":"La r\xe9ponse D","upgrades.one_more_choice.tooltip":"1 choix suppl\xe9mentaire d\'am\xe9lioration propos\xe9 jusqu\'\xe0 la fin de la partie","upgrades.one_more_choice.verbose_description":"Chaque menu d\'am\xe9lioration comportera une option suppl\xe9mentaire. Cela n\'augmente pas le nombre d\'am\xe9liorations que vous pouvez choisir, mais vous aide \xe0 cr\xe9er le profile id\xe9al. \\"La r\xe9ponse D\\" est une r\xe9f\xe9rence \xe0 un sketch classique. ","upgrades.passive_income.name":"Revenu passif","upgrades.passive_income.tooltip":"+{{lvl}} combo / brique, sauf si la raquette \xe0 boug\xe9 dans les {{time}} derni\xe8res secondes, combo perdu dans ce cas","upgrades.passive_income.verbose_description":"Certaines am\xe9lioration font bouger les balles sans avoir besoin de mettre la raquette en mouvement.","upgrades.picky_eater.name":"Mangeur par couleur","upgrades.picky_eater.tooltip":"+{{lvl}} combo par brique cass\xe9e la couleur de la balle, combo perdu sinon","upgrades.picky_eater.verbose_description":"Chaque fois que vous cassez une brique de la m\xeame couleur que votre balle, votre combo augmente d\'une unit\xe9.\\nS\'il s\'agit d\'une couleur diff\xe9rente, la balle adopte cette nouvelle couleur, mais la combinaison est r\xe9initialis\xe9e, sauf s\'il n\'y avais plus aucune brique de la couleur de la balle. Les briques de la mauvaise couleur sont entour\xe9es en rouge. Si vous avez plus d\'une balle, elles changent toutes de couleur en m\xeame temps lorsque l\'une d\'entre elles touche une brique.","upgrades.pierce.name":"Balle per\xe7ante","upgrades.pierce.tooltip":"La balle perce {{count}} briques apr\xe8s chaque rebond sur la raquette.","upgrades.pierce.verbose_description":"Normalement , la balle rebondit d\xe8s qu\'elle touche une brique. Avec cette am\xe9lioration, elle continuera sa trajectoire jusqu\'\xe0 avoir cass\xe9es 3 briques.\\n\\nApr\xe8s cela, elle rebondira sur la quatri\xe8me brique et devra toucher la raquette pour remettre le compteur \xe0 z\xe9ro.","upgrades.pierce_color.name":"Perceur de couleur","upgrades.pierce_color.tooltip":"+{{lvl}} dommage sur les briques de la couleur de la balle","upgrades.pierce_color.verbose_description":"Chaque fois qu\'une balle touche une brique de la m\xeame couleur, elle la traverse sans encombre.\\n\\nLorsqu\'elle atteint une brique de couleur diff\xe9rente, elle la casse, prend sa couleur et rebondit. \\n\\nSi vous avez des briques solides, le fonctionnement est un peu diff\xe9rent. ","upgrades.puck_repulse_ball.help_plural":"La force de r\xe9pulsion est plus grande","upgrades.puck_repulse_ball.name":"Atterrissage en douceur","upgrades.puck_repulse_ball.tooltip":"La raquette repousse les balles","upgrades.puck_repulse_ball.verbose_description":"Lorsqu\'une balle s\'approche de la raquette, elle commence \xe0 ralentir, voire \xe0 rebondir sans toucher le palet.","upgrades.reach.name":"Attaque a\xe9rienne","upgrades.reach.tooltip":"Casser une des N briques de la ligne la plus basse d\xe9truit le combo. Sinon, +N combo.","upgrades.reach.verbose_description":"S\'il n\'y a qu\'une seule rang\xe9e de briques, ou si la rang\xe9e la plus basse couvre toute la largeur du jeu, cet avantage est sans effet. Sinon, briser cette rang\xe9e la plus basse r\xe9initialise le combo\xa0; briser toute autre rang\xe9e augmente le combo du nombre de briques pr\xe9sentes sur cette rang\xe9e.\\n\\nLa rang\xe9e de briques du bas sera entour\xe9e en rouge pour vous rappeler de ne pas la toucher. ","upgrades.respawn.name":"R\xe9apparition ","upgrades.respawn.tooltip":"{{percent}}% des briques r\xe9apparaissent apr\xe8s {{delay}}s.","upgrades.respawn.verbose_description":"Des effets de particules vous indiqueront o\xf9 les briques appara\xeetront. ","upgrades.right_is_lava.name":"\xc9viter le c\xf4t\xe9 droit","upgrades.right_is_lava.tooltip":"+{{lvl}} combo par brique, perdu en cas de choc avec le cot\xe9 droit","upgrades.right_is_lava.verbose_description":"Chaque fois que vous cassez une brique, votre combo augmente d\'une unit\xe9, ce qui vous permet d\'obtenir une pi\xe8ce de plus \xe0 chaque fois que vous cassez les briques suivantes.\\n\\nCependant, votre combinaison se r\xe9initialise d\xe8s que votre balle touche le c\xf4t\xe9 droit de la zone de jeu.\\n\\nD\xe8s que votre combo augmente, le c\xf4t\xe9 droit devient rouge pour vous rappeler que vous devez \xe9viter de le frapper.","upgrades.sacrifice.help_l1":"Perdre une vie d\xe9truit toutes les briques","upgrades.sacrifice.help_over":"Perdre une vie multiplie le combo par {{lvl}} puis d\xe9truit toutes les briques \xe0 l\'\xe9cran","upgrades.sacrifice.name":"Sacrifice","upgrades.sacrifice.verbose_description":"Le combo pourrait monter assez haut.","upgrades.sapper.help_plural":"Les premi\xe8res briques {{lvl}} cass\xe9es deviennent des bombes.","upgrades.sapper.name":"Sapeur","upgrades.sapper.tooltip":"La premi\xe8re brique cass\xe9e devient une bombe.","upgrades.sapper.verbose_description":"Au lieu de dispara\xeetre, la premi\xe8re brique cass\xe9e est remplac\xe9e par une bombe. Faire rebondir la balle sur la raquette r\xe9arme l\'effet. En montant en niveau, vous pourrez placer plus de bombes.","upgrades.shocks.name":"Choc","upgrades.shocks.tooltip":"Collision explosive entre les balles","upgrades.shocks.verbose_description":"Quand deux balles entrent en collision, elles \xe9changent leurs vitesse, cr\xe9ent une explosion et gagnent un peu de vitesse qui les s\xe9pare. ","upgrades.shunt.name":"Shunt","upgrades.shunt.tooltip":"Garer {{percent}}% du combo au changement de niveau ","upgrades.shunt.verbose_description":"D\xe9marrage \xe0 chaud sera simplement ajout\xe9 au combo actuel","upgrades.side_flip.name":"Droitier","upgrades.side_flip.tooltip":"+{{lvl}} combo par brique cass\xe9 de la droite, -{{loss}} sinon","upgrades.side_flip.verbose_description":"Impactez la brique sur son c\xf4t\xe9 droit pour obtenir un combo, mais \xe9vitez de la frapper sur son c\xf4t\xe9 gauche, car cela annulerait deux combos. Frapper du haut et du bas n\'a aucun effet.","upgrades.side_kick.name":"Gaucher","upgrades.side_kick.tooltip":"+{{lvl}} combo par brique cass\xe9 de la gauche, -{{loss}} sinon","upgrades.side_kick.verbose_description":"Impactez la brique sur son c\xf4t\xe9 gauche pour obtenir un combo, mais \xe9vitez de la frapper sur son c\xf4t\xe9 droit, car cela annulerait deux combos. Frapper du haut et du bas n\'a aucun effet.","upgrades.skip_last.help_plural":"Les {{lvl}} derni\xe8res briques restantes s\'autod\xe9truiront","upgrades.skip_last.name":"Nettoyage facile","upgrades.skip_last.tooltip":"La derni\xe8re brique s\'autod\xe9truit.","upgrades.skip_last.verbose_description":"Vous devez casser toutes les briques pour passer au niveau suivant. \\n\\nCependant, il peut \xeatre difficile d\'obtenir les derni\xe8res briques.\\n\\nTerminer un niveau plus t\xf4t permet d\'obtenir des choix suppl\xe9mentaires lors de la mise \xe0 niveau. \\n\\nNe jamais manquer de briques est \xe9galement tr\xe8s avantageux.\\n\\nDonc, si vous avez du mal \xe0 casser les derni\xe8res briques, obtenir cet avantage plusieurs fois peut vous aider.","upgrades.slow_down.name":"Balle lente","upgrades.slow_down.tooltip":"La balle se d\xe9place plus lentement","upgrades.slow_down.verbose_description":"La balle d\xe9marre relativement lentement, mais \xe0 chaque niveau de votre partie, elle d\xe9marre un peu plus vite, et elle acc\xe9l\xe8re \xe9galement si vous passez beaucoup de temps dans un niveau.\\n\\nCet avantage rend la balle plus facile \xe0 g\xe9rer. \\n\\nVous pouvez l\'obtenir au d\xe9but de chaque partie en activant le mode enfant dans le menu.","upgrades.smaller_puck.help_plural":"La raquette r\xe9tr\xe9cie encore et le combo augmente encore.","upgrades.smaller_puck.name":"Raquette plus petite","upgrades.smaller_puck.tooltip":"Donne aussi +5 combo","upgrades.smaller_puck.verbose_description":"Vous b\xe9n\xe9ficiez d\'un bonus permanent de +5 combo pour avoir choisi cette am\xe9lioration.","upgrades.soft_reset.name":"R\xe9initialisation progressive","upgrades.soft_reset.tooltip":"La remise \xe0 z\xe9ro du combo conserve {{percent}}% des points","upgrades.soft_reset.verbose_description":"Limite l\'impact d\'une r\xe9initialisation du combo.","upgrades.streak_shots.name":"S\xe9quence de destruction","upgrades.streak_shots.tooltip":"Plus de pi\xe8ces si vous cassez plusieurs briques \xe0 la fois.","upgrades.streak_shots.verbose_description":"Chaque fois que vous cassez une brique, votre combo augmente. Le combo est remis \xe0 z\xe9ro quand la balle touche la raquette. Une fois que votre combo d\xe9passe la valeur de base, votre raquette devient rouge pour vous rappeler que le fait de la toucher avec la balle d\xe9truira votre combo.","upgrades.sturdy_bricks.name":"Briques solides","upgrades.sturdy_bricks.tooltip":"+{{lvl}} points de vie des briques, +{{percent}}% pi\xe8ces quand elles sont d\xe9truites","upgrades.sturdy_bricks.verbose_description":"Chaque niveau de cet am\xe9lioration ajoute un PV \xe0 toutes les briques. Vous pouvez consulter le nombre de PV avec l\'avantage \\"clairvoyant\\". Vous pouvez augmenter les d\xe9g\xe2ts des balles en obtenant l\'am\xe9lioration \\"Balle per\xe7ante\\". Chaque niveau de cet am\xe9lioration ajoute 50% de pi\xe8ces en plus.","upgrades.superhot.name":"SUPER HOT","upgrades.superhot.tooltip":"Le temps avance quand la raquette bouge. ","upgrades.superhot.verbose_description":"SUPER HOT SUPER HOT SUPER HOT SUPER HOT","upgrades.telekinesis.help_plural":"Effet plus fort sur la balle","upgrades.telekinesis.name":"T\xe9l\xe9kin\xe9sie","upgrades.telekinesis.tooltip":"Contr\xf4ler la trajectoire de la balle","upgrades.telekinesis.verbose_description":"Vous contr\xf4lez la balle pendant qu\'elle monte.","upgrades.top_is_lava.name":"Icare ","upgrades.top_is_lava.tooltip":"+{{lvl}} combo par brique, perdu en cas de rebond au plafond","upgrades.top_is_lava.verbose_description":"Chaque fois que vous cassez une brique, votre combo augmente d\'une unit\xe9. Cependant, votre combo sera r\xe9initialis\xe9 d\xe8s que votre balle atteindra le haut de l\'\xe9cran.\\n\\nLorsque votre combo est sup\xe9rieur au minimum, une barre rouge appara\xeet en haut de l\'\xe9cran pour vous rappeler que vous devez \xe9viter de la frapper.","upgrades.trampoline.name":"Trampoline","upgrades.trampoline.tooltip":"+{{lvl}} combo \xe0 chaque rebond d\'une balle sur la raquette,-{{lvl}} combo \xe0 chaque rebond sur un des bords","upgrades.trampoline.verbose_description":"Une des rares am\xe9liorations \xe0 ne pas avoir de condition de remise \xe0 z\xe9ro","upgrades.transparency.name":"Camouflage","upgrades.transparency.tooltip":"Plus la balle est haut \xe0 l\'\xe9cran, plus elle devient transparente. Plus elle est transparente, plus elle produit de pi\xe8ces.","upgrades.transparency.verbose_description":"Les niveaux plus \xe9lev\xe9s rendent la balle transparente plus t\xf4t et augmentent le bonus de points.","upgrades.trickledown.name":"Ruissellement","upgrades.trickledown.tooltip":"Les pi\xe8ces apparaissent en haut de l\'\xe9cran.","upgrades.trickledown.verbose_description":"\xc7a pourrait vous aider \xe0 mettre des pi\xe8ces de cot\xe9. ","upgrades.unbounded.help_no_ceiling":"+{{lvl}} combo par brique, plus de cot\xe9s ou de plafond","upgrades.unbounded.name":"Lib\xe9r\xe9e, d\xe9livr\xe9e","upgrades.unbounded.tooltip":"+{{lvl}} combo par brique, plus de cot\xe9s pour garder la balle en jeu, danger","upgrades.unbounded.verbose_description":"J\'esp\xe8re que vous avez trouv\xe9 un moyen de garder votre balle \xe0 l\'\xe9cran. Au niveau 2+, le plafond dispara\xeetra \xe9galement. Il s\'agit d\'un avantage avanc\xe9.","upgrades.viscosity.name":"Fluide visqueux ","upgrades.viscosity.tooltip":"Chute plus lente des pi\xe8ces","upgrades.viscosity.verbose_description":"Les pi\xe8ces acc\xe9l\xe8rent normalement avec la gravit\xe9 et les explosions pour atteindre des vitesses assez \xe9lev\xe9es. \\n\\nCette comp\xe9tence les ralentit constamment, comme si elles se trouvaient dans une sorte de liquide visqueux.\\n\\nCela permet de les attraper plus facilement et se combine bien avec les am\xe9liorations qui influencent le mouvement de la pi\xe8ce.","upgrades.wind.help_plural":"Force du vent plus importante","upgrades.wind.name":"Vive le vent","upgrades.wind.tooltip":"La position de la raquette cr\xe9e du vent","upgrades.wind.verbose_description":"Le vent d\xe9pend de la position de la raquette \xe0 l\'\xe9cran, vers la gauche s\'il est \xe0 gauche, vers la droite s\'il est \xe0 droite. \\nAffecte les balles et les pi\xe8ces.","upgrades.yoyo.name":"Yo-yo","upgrades.yoyo.tooltip":"La balle se dirige vers la raquette en descendant.","upgrades.yoyo.verbose_description":"C\'est l\'inverse de T\xe9l\xe9kin\xe9sie, contr\xf4lez la balle alors qu\'elle redescend vers la raquette.","upgrades.zen.name":"Zen","upgrades.zen.tooltip":"+{{lvl}} combo par brique, jusqu\'\xe0 ce qu\'il y ait une explosion","upgrades.zen.verbose_description":"C\'est quand m\xeame un jeu non violent \xe0 la base."}'); +module.exports = JSON.parse('{"confirmRestart.no":"Annuler","confirmRestart.text":"Vous \xeates sur le point de commencer une nouvelle partie, est-ce vraiment ce que vous vouliez ?","confirmRestart.title":"D\xe9marrer une nouvelle partie\u202F?","confirmRestart.yes":"Commencer une nouvelle partie","gameOver.creative":"Cette partie de test ne sera pas enregistr\xe9e.","gameOver.cumulative_total":"Votre score total cumul\xe9 est pass\xe9 de {{startTs}} \xe0 {{endTs}}.","gameOver.lost.summary":"Vous avez fait tomber la balle apr\xe8s avoir attrap\xe9 {{score}} pi\xe8ces.","gameOver.lost.title":"Balle perdue","gameOver.stats.balls_lost":"Balles perdues","gameOver.stats.bricks_broken":"Briques cass\xe9es","gameOver.stats.bricks_per_minute":"Briques cass\xe9es par minute","gameOver.stats.catch_rate":"Pi\xe8ces attrap\xe9es","gameOver.stats.combo_avg":"Combo moyen","gameOver.stats.combo_max":"Combo maximum","gameOver.stats.duration_per_level":"Dur\xe9e par niveau","gameOver.stats.hit_rate":"Pr\xe9cision","gameOver.stats.intro":"Vous trouverez ci-dessous les statistiques de cette partie compar\xe9es \xe0 vos {{count}} meilleures parties.","gameOver.stats.level_reached":"Niveau atteint","gameOver.stats.total_score":"Score total","gameOver.stats.upgrades_applied":"Am\xe9liorations appliqu\xe9es","gameOver.unlocked_perk":"Am\xe9lioration d\xe9bloqu\xe9e","gameOver.unlocked_perk_plural":"Vous avez d\xe9bloqu\xe9 {{count}} am\xe9liorations","gameOver.win.summary":"Cette partie est termin\xe9e. Vous avez accumul\xe9 {{score}} pi\xe8ces. ","gameOver.win.title":"Vous avez termin\xe9 cette partie","history.columns.score":"Score","history.columns.started":"Date","history.help":"Liste vos {{count}} meilleurs parties.","history.locked":"Jouez d\'abord au moins dix parties","history.title":"Historique","lab.help":"Essayez n\'importe quel combinaison d\'am\xe9liorations et de niveaux.","lab.instructions":"S\xe9lectionnez les am\xe9liorations ci-dessous, puis choisissez le niveau \xe0 jouer. .","lab.menu_entry":"Mode cr\xe9atif","lab.reset":"Retirer toutes les am\xe9liorations","lab.select_level":"S\xe9lectionnez un niveau sur lequel jouer","lab.unlocks_at":"D\xe9verrouill\xe9 \xe0 partir d\'un score total de {{score}}","level_up.after_buttons":"Vous venez de terminer le niveau {{level}}/{{max}}.","level_up.before_buttons":"Vous avez attrap\xe9 {{score}} pi\xe8ces {{catchGain}} sur {{levelSpawnedCoins}} en {{time}} secondes {{timeGain}}.\\n\\nVous avez rat\xe9 les briques {{levelMisses}} fois {{missesGain}} et touch\xe9 les bords de la zone de jeu {{levelWallBounces}} fois {{wallHitsGain}}.\\n\\n{{compliment}}","level_up.compliment_advice":"Essayez d\'attraper toutes les pi\xe8ces, de ne jamais rater les briques, de ne pas toucher les murs ou de terminer le niveau en moins de 30 secondes pour obtenir des choix suppl\xe9mentaires et des am\xe9liorations.","level_up.compliment_good":"Bravo !","level_up.compliment_perfect":"Impressionnant, continuez comme \xe7a !","level_up.pick_upgrade_title":"Choisir une am\xe9lioration","level_up.plus_one_upgrade":"(+1 upgrade)","level_up.plus_one_upgrade_and_reroll":"(+1 am\xe9lioration et +1 relance)","level_up.reroll":"Relancer ({{count}})","level_up.reroll_help":"Nouveaux choix","level_up.upgrade_perk_to_level":" niveau {{level}}","main_menu.basic":"Graphismes simplifi\xe9s","main_menu.basic_help":"Meilleures performances.","main_menu.colorful_coins":"Pi\xe8ces color\xe9es","main_menu.colorful_coins_help":"Les pi\xe8ces apparaissent toujours de la couleur de la brique","main_menu.comboIncreaseTexts":"Afficher un +X dor\xe9","main_menu.comboIncreaseTexts_help":"Quand le combo augmente","main_menu.contrast":"Contraste \xe9lev\xe9","main_menu.contrast_help":"Affichage plus contrast\xe9 et color\xe9","main_menu.credit_levels":"Niveaux","main_menu.donate":"Vous avez jou\xe9 {{hours}} heures","main_menu.donate_help":"Pourriez-vous donner quelques euros ? Vous pouvez masquer ce rappel dans les param\xe8tres.","main_menu.donation_reminder":"Me rappeler de donner","main_menu.donation_reminder_help":"Afficher le temps de jeu et un lien pour donner dans le menu principal","main_menu.download_save_file":"Sauvegarder mes progr\xe8s","main_menu.download_save_file_help":"Obtenir un fichier de sauvegarde","main_menu.extra_bright":"Plus de lumi\xe8re","main_menu.extra_bright_help":"Plus grand halo lumineux autours des briques et pi\xe8ces.","main_menu.fullscreen":"Plein \xe9cran","main_menu.fullscreen_help":"Le jeu essaiera de passer en plein \xe9cran quand vous le d\xe9marrez","main_menu.help_content":"## Objectif\\n\\nAttrapez un maximum de pi\xe8ces au cours des 7 niveaux.\\nLes pi\xe8ces apparaissent lorsque vous cassez des briques.\\nAttrapez-les avec votre palet pour augmenter votre score.\\nVotre score est affich\xe9 en haut \xe0 droite de l\'\xe9cran.\\nNe laissez pas tomber la balle, sinon la partie est termin\xe9e.\\n\\nApr\xe8s avoir d\xe9truit toutes les briques, vous pourrez choisir une am\xe9lioration.\\n\\n## Am\xe9liorations\\n\\nLes am\xe9liorations que vous choisissez seront valables jusqu\'\xe0 la fin de la partie.\\nCertaines peuvent \xeatre s\xe9lectionn\xe9es plusieurs fois pour un effet plus puissant.\\nD\'autres aident \xe0 viser ou simplifient le jeu.\\nCertaines ne sont utiles que lorsqu\'elles sont combin\xe9es.\\n\\nVous obtenez toujours une am\xe9lioration au d\xe9but de chaque partie.\\nSon ic\xf4ne forme les briques du premier niveau.\\nVous pouvez s\xe9lectionner les am\xe9liorations de d\xe9part dans les param\xe8tres.\\n\\nDe nombreuses am\xe9liorations influencent votre combo.\\n\\n## Combo\\n\\nVotre \xab combo \xbb correspond au nombre de pi\xe8ces g\xe9n\xe9r\xe9es lorsqu\'une brique se casse.\\nIl est affich\xe9 sur votre palet. Par exemple, x4 signifie que chaque brique rapporte 4 pi\xe8ces.\\n\\nLa plupart des am\xe9liorations qui augmentent le combo ajoutent \xe9galement une condition pour le r\xe9initialiser.\\nLe combo se r\xe9initialise \xe9galement si la balle revient sur la raquette sans toucher de brique.\\nUn message \xab\xa0Manqu\xe9\xa0\xbb s\'affiche alors.\\n\\nEssayez de viser vers un brique \xe0 chaque rebond.\\n\\n## Vis\xe9e\\n\\nSeule la position de la balle sur la raquette d\xe9termine son angle de rebond.\\nSi la balle touche la raquette en plein centre, elle rebondira verticalement.\\nSi vous frappez sur le c\xf4t\xe9 de la raquette, l\'angle sera plus grand.\\nLa vitesse de la raquette et l\'angle d\'incidence de la balle n\'ont pas d\'effet.\\n\\nDe nombreuses am\xe9liorations facilitant la vis\xe9e peuvent \xeatre d\xe9bloqu\xe9es.\\n\\n## D\xe9blocages\\n\\nLorsque vous jouez \xe0 Breakout 71 pour la premi\xe8re fois, la plupart des am\xe9liorations et des niveaux sont verrouill\xe9s.\\nLes am\xe9liorations se d\xe9bloquent simplement en jouant et en attrapant beaucoup de pi\xe8ces.\\nLes premiers niveaux se d\xe9bloquent en atteignant un score \xe9lev\xe9.\\nLes niveaux suivants ajoutent une condition concernant les avantages s\xe9lectionn\xe9s.\\n\\nAtteindre des scores \xe9lev\xe9s est beaucoup plus facile lorsque vous obtenez plusieurs am\xe9liorations apr\xe8s chaque niveau.\\n\\n## Relances et am\xe9liorations gratuites\\n\\nVous obtiendrez une am\xe9lioration suppl\xe9mentaire si vous jouez bien\xa0:\\n\\n- Terminez le niveau en moins de {{levelTimeGood}} secondes\\n- Touchez les bords ou le haut moins de {{wallBouncedGood}} fois\\n- Attrapez {{catchRateGood}}\xa0% de pi\xe8ces\\n- Manquez les briques moins de {{missesGood}} fois\\n\\nVous b\xe9n\xe9ficierez \xe9galement d\'une relance qui vous permettra d\'ignorer les am\xe9liorations si vous faites encore mieux\xa0:\\n\\n- Terminez un niveau en moins de {{levelTimeBest}} secondes\\n- Touchez les bords ou le haut moins de {{wallBouncedBest}} fois\\n- Attrapez {{catchRateBest}}\xa0% de pi\xe8ces\\n- Manquez les briques moins de {{missesBest}} fois\\n\\nUne option dans les param\xe8tres vous permet d\'afficher ces statistiques ","main_menu.help_help":"D\xe9couvrez le jeu en d\xe9tail","main_menu.help_title":"Aide","main_menu.help_upgrades":"## Am\xe9liorations","main_menu.high_score":"High score : {{score}}","main_menu.kid":"Mode enfants","main_menu.kid_help":"Balle plus lente","main_menu.language":"Langue","main_menu.language_help":"Changer la langue d\'affichage","main_menu.load_save_file":"Charger une sauvegarde","main_menu.load_save_file_help":"Depuis un fichier ","main_menu.max_coins":"{{max}} pi\xe8ces affich\xe9es maximum","main_menu.max_coins_help":"Visuel uniquement, pas d\'impact sur le score","main_menu.max_particles":" {{max}} particules maximum","main_menu.max_particles_help":"Limite le nombre de particules affich\xe9es \xe0 l\'\xe9cran pour les effets visuels","main_menu.mobile":"Mode mobile","main_menu.mobile_help":"Laisse un espace sous la raquette.","main_menu.normal":"Nouvelle Partie","main_menu.normal_help":"Avec un avantage de d\xe9part al\xe9atoire","main_menu.pointer_lock":"Verrouillage du pointeur","main_menu.pointer_lock_help":"Cache aussi le curseur de la souris.","main_menu.record":"Enregistrer des vid\xe9os de jeu","main_menu.record_download":"T\xe9l\xe9charger la vid\xe9o ({{size}} MB)","main_menu.record_help":"Obtenez une vid\xe9o de chaque niveau.","main_menu.red_miss":"Balles rat\xe9es","main_menu.red_miss_help":"Afficher des particules rouges autours des balles qui redescendent sans avoir touch\xe9 une brique.","main_menu.reset":"R\xe9initialiser le jeu","main_menu.reset_cancel":"Non","main_menu.reset_confirm":"Oui","main_menu.reset_help":"Effacer les scores, statistiques et temps de jeu","main_menu.reset_instruction":"Vous perdrez tous les progr\xe8s que vous avez faits dans le jeu, \xeates-vous s\xfbr ?","main_menu.save_file_error":"Erreur lors du chargement du fichier de sauvegarde","main_menu.save_file_loaded":"Sauvegarde charg\xe9e","main_menu.save_file_loaded_help":"L\'appli va red\xe9marrer","main_menu.save_file_loaded_ok":"Ok","main_menu.settings_help":"Adaptez le jeu \xe0 vos besoins","main_menu.settings_title":"Param\xe8tre","main_menu.show_fps":"Compteur de FPS","main_menu.show_fps_help":"Surveiller la performance du jeu","main_menu.show_stats":"Statistiques en temps r\xe9el","main_menu.show_stats_help":"Pi\xe8ces, temps, rebonds, rat\xe9s","main_menu.sounds":"Sons du jeu","main_menu.sounds_help":"Ralentis certains t\xe9l\xe9phones.","main_menu.starting_perks":"Avantages de d\xe9part","main_menu.starting_perks_checked":"Lorsque vous d\xe9marrez une nouvelle partie, l\'un de ces avantages vous sera attribu\xe9. Cliquez sur un avantage pour l\'exclure.","main_menu.starting_perks_full_random":"Tous les avantages ont \xe9t\xe9 retir\xe9s, le choix sera al\xe9atoire.","main_menu.starting_perks_help":"Choisissez les avantages de d\xe9part","main_menu.starting_perks_unchecked":"Les avantages ci-dessous ne sont pas propos\xe9s comme avantages de d\xe9part, mais vous pouvez cliquer pour les ajouter aux avantages de d\xe9part possibles.","main_menu.title":"Breakout 71","main_menu.unlocks":"Contenu d\xe9bloqu\xe9","main_menu.unlocks_help":"Essayez les \xe9l\xe9ments d\xe9bloqu\xe9s","play.close_modale_window_tooltip":"Fermer","play.current_lvl":"Niveau {{level}}/{{max}}","play.menu_label":"Menu","play.menu_tooltip":"Ouvrir le menu principal","play.missed_ball":"rat\xe9","play.mobile_press_to_play":"Gardez le doigt ici pour jouer","play.score_tooltip":"Consultez votre score, am\xe9liorations et plus encore","play.stats.coins_catch_rate":"Taux de capture des pi\xe8ces ","play.stats.levelMisses":"Tirs rat\xe9s, ou vous n\'avez touch\xe9 aucune brique","play.stats.levelTime":"Dur\xe9e du niveau","play.stats.levelWallBounces":"Rebonds sur les murs","score_panel.close_to_unlock":"Prochain niveau d\xe9bloqu\xe9 : ","score_panel.get_upgrades_to_unlock":"Obtenez {{missingUpgrades}} et attrapez {{points}} pi\xe8ces suppl\xe9mentaires pour d\xe9bloquer le niveau \xab\xa0{{level}}\xa0\xbb","score_panel.rerolls_count":"Vous avez accumul\xe9 {{rerolls}} rerolls","score_panel.score_to_unlock":"Attrapez {{points}} pi\xe8ces suppl\xe9mentaires pour d\xe9bloquer le niveau \xab\xa0{{level}}\xa0\xbb","score_panel.title":"{{score}} points au niveau {{level}}/{{max}} ","score_panel.upcoming_levels":"Niveaux de la parties : ","score_panel.upgrades_picked":"Am\xe9liorations choisies pendant la partie :","unlocks.greyed_out_help":"Les \xe9l\xe9ments gris\xe9es peuvent \xeatre d\xe9bloqu\xe9es en augmentant votre score total. Le score total augmente \xe0 chaque fois que vous marquez des points dans le jeu.","unlocks.intro":"Votre score total est de {{ts}}. Vous trouverez ci-dessous toutes les am\xe9liorations et tous les niveaux que le jeu peut offrir. Cliquez sur l\'un d\'entre eux pour les essayer dans une partie de test. ","unlocks.just_unlocked":"Niveau d\xe9bloqu\xe9","unlocks.just_unlocked_plural":"Vous venez de d\xe9bloquer {{count}} niveaux","unlocks.level":"Voici tous les niveaux du jeu, cliquez sur l\'un d\'eux pour l\'essayer.
","unlocks.level_description":"Un niveau {{size}}x{{size}} avec {{bricks}} briques, {{colors}} couleurs et {{bombs}} bombes.","unlocks.minScore":"Atteignez un score de ${{minScore}} dans une partie pour d\xe9bloquer.","unlocks.minScoreWithPerks":"Atteignez ${{minScore}} dans une partie avec {{required}} mais sans {{forbidden}}.","unlocks.minTotalScore":"Accumuler un total de ${{score}}","unlocks.reached":"Votre meilleur score pour l\'instant est {{reached}}.","unlocks.title_upgrades":"Vous avez d\xe9bloqu\xe9 {{unlocked}} am\xe9liorations sur {{out_of}}","upgrades.addiction.name":"Addiction","upgrades.addiction.tooltip":"+{{lvl}} combo / brique, combo perdu apr\xe8s {{delay}}s sans casser de briques","upgrades.addiction.verbose_description":"Le d\xe9compte ne commence qu\'\xe0 parti de la destruction de la premi\xe8re brique du niveau, et s\'arr\xeate d\xe8s qu\'il n\'y a plus de briques. ","upgrades.asceticism.name":"Asc\xe9tisme","upgrades.asceticism.tooltip":"+{{combo}} combo par brique cass\xe9e, - {{combo}} quand une pi\xe8ce est attrap\xe9e","upgrades.asceticism.verbose_description":"Il faudra trouver un moyen de stocker les pi\xe8ces pendant que le combo grandis. ","upgrades.ball_attract_ball.help_plural":"Force d\'attraction plus forte","upgrades.ball_attract_ball.name":"Gravit\xe9","upgrades.ball_attract_ball.tooltip":"Les balles attirent les balles","upgrades.ball_attract_ball.verbose_description":"Les balles qui sont \xe9loign\xe9es de plus de 3/4 de la largeur d\'\xe9cran commencent \xe0 s\'attirer. La force d\'attraction est plus forte lorsque les balles sont plus \xe9loign\xe9es l\'une de l\'autre. Des particules arc-en-ciel voleront pour symboliser la force d\'attraction. Cet avantage n\'est offert que si vous avez d\xe9j\xe0 plus d\'une balle en jeu.","upgrades.ball_attracts_coins.name":"Balles fortun\xe9es","upgrades.ball_attracts_coins.tooltip":"Les pi\xe8ces accompagnent la balle la plus proche ","upgrades.ball_attracts_coins.verbose_description":"Vous pourriez l\'utiliser pour que les pi\xe8ces orbitent autours de la balle et colorent les briques \xe0 proximit\xe9, ou comme une sorte de coin magnet. ","upgrades.ball_repulse_ball.help_plural":"Force de r\xe9pulsion plus forte","upgrades.ball_repulse_ball.name":"Vol en formation","upgrades.ball_repulse_ball.tooltip":"Les balles repoussent les balles","upgrades.ball_repulse_ball.verbose_description":"Les balles qui se trouvent \xe0 moins d\'un quart de largeur d\'\xe9cran commencent \xe0 se repousser les unes les autres. La force de r\xe9pulsion est plus forte si elles sont proches l\'une de l\'autre. Des particules seront affich\xe9es pour symboliser l\'application de cette force. Cet avantage n\'est offert que si vous avez d\xe9j\xe0 plus d\'une balle.","upgrades.base_combo.name":"Meilleur base","upgrades.base_combo.tooltip":"Le combo commence \xe0 {{coins}} au lieu de 1.","upgrades.base_combo.verbose_description":"Votre combo commence normalement \xe0 1 au d\xe9but du niveau et revient \xe0 1 lorsque vous rebondissez sans rien toucher. Avec cette caract\xe9ristique, le combo commence 3 points plus haut, ce qui fait que vous obtiendrez toujours au moins 4 pi\xe8ces par brique. Lorsque votre combo est r\xe9initialis\xe9, il revient \xe0 4 et non \xe0 1. Votre balle scintillera un peu pour indiquer que son combo est sup\xe9rieur \xe0 1.","upgrades.bigger_explosions.name":"Kaboom","upgrades.bigger_explosions.tooltip":"Explosions plus violentes","upgrades.bigger_explosions.verbose_description":"L\'explosion par d\xe9faut efface un carr\xe9 de 3x3 briques, avec cette am\xe9lioration un carr\xe9 de 5x5. Le vent soufflant les pi\xe8ces est \xe9galement beaucoup plus fort. L\'\xe9cran clignotera un peu apr\xe8s chaque explosion (sauf en mode graphismes basiques).","upgrades.bigger_puck.name":"Raquette plus grande","upgrades.bigger_puck.tooltip":"Attrapez facilement plus de pi\xe8ces.","upgrades.bigger_puck.verbose_description":"Une grande raquette permet de ne jamais rater la balle et d\'attraper plus de pi\xe8ces, ainsi que d\'orienter pr\xe9cis\xe9ment les rebonds. Cependant, une grande raquette est plus difficile \xe0 utiliser sur les c\xf4t\xe9s du niveau.","upgrades.bricks_attract_coins.name":"Briques attirent les pi\xe8ces","upgrades.bricks_attract_coins.tooltip":"Aide \xe0 garder les pi\xe8ces en suspension","upgrades.bricks_attract_coins.verbose_description":"","upgrades.clairvoyant.name":"Clairvoyant","upgrades.clairvoyant.tooltip":"R\xe9v\xe8le les niveaux, PV des briques et direction des balles","upgrades.clairvoyant.verbose_description":"Vous aide \xe0 choisir les bonnes am\xe9liorations et \xe0 comprendre ce qu\'il se passe avec \\"briques solides\\". Les niveaux 2 et 3 (en mode loop) am\xe8nent des informations compl\xe9mentaires d\'une utilit\xe9 douteuse. ","upgrades.coin_magnet.help_plural":"Effet plus marqu\xe9 sur les pi\xe8ces","upgrades.coin_magnet.name":"Aimant pour pi\xe8ces","upgrades.coin_magnet.tooltip":"La raquette attire les pi\xe8ces","upgrades.coin_magnet.verbose_description":"Dirige les pi\xe8ces vers la raquette. L\'effet est plus fort sur les pi\xe8ces d\xe9j\xe0 proche de la raquette. ","upgrades.compound_interest.name":"Int\xe9r\xeats compos\xe9s","upgrades.compound_interest.tooltip":"+{{lvl}} combo par brique cass\xe9e, remise \xe0 z\xe9ro quand une pi\xe8ce est perdu","upgrades.compound_interest.verbose_description":"Votre combo augmentera d\'une unit\xe9 \xe0 chaque fois que vous casserez une brique. Toute pi\xe8ce perdue remettra votre combo \xe0 z\xe9ro. \\n\\nSi votre combo est sup\xe9rieure au minimum, une ligne rouge s\'affichera au bas de la zone de jeu pour vous le rappeler que les pi\xe8ces ne doivent pas aller \xe0 cet endroit.","upgrades.concave_puck.name":"Raquette concave","upgrades.concave_puck.tooltip":"Aide \xe0 \xe9viter les bords.","upgrades.concave_puck.verbose_description":"Les balles d\xe9marrent verticalement en d\xe9but de niveau, et rebondi sur la raquette de mani\xe8re plus verticale et invers\xe9e.","upgrades.corner_shot.name":"Tir en coin","upgrades.corner_shot.tooltip":"Laisse votre raquette sortir de la zone encadr\xe9e","upgrades.corner_shot.verbose_description":"Aide \xe0 viser dans les coins","upgrades.etherealcoins.name":"Monnaie spatiale ","upgrades.etherealcoins.tooltip":"Les pi\xe8ces ne subissent plus la gravit\xe9 ou la friction","upgrades.etherealcoins.verbose_description":"Les pi\xe8ces garderont leur vitesse m\xeame apr\xe8s plusieurs rebonds, et ne subirons plus la gravit\xe9. ","upgrades.extra_levels.name":"Encore 5 minutes","upgrades.extra_levels.tooltip":"Jouer {{count}} niveaux au lieu de 7","upgrades.extra_levels.verbose_description":"La partie dure normalement 7 niveaux, apr\xe8s quoi le jeu est termin\xe9 et le score que vous avez atteint est votre score de partie.\\n\\nChoisir cette am\xe9lioration vous permet de prolonger la partie d\'un niveau. Les derniers niveaux sont souvent ceux o\xf9 vous faites le plus de points, la diff\xe9rence peut donc \xeatre spectaculaire.","upgrades.extra_life.help_plural":"La (derni\xe8re) balle rebondit en bas de l\'\xe9cran au lieu d\'\xeatre perdue ( {{lvl}} fois).","upgrades.extra_life.name":"Seconde chance","upgrades.extra_life.tooltip":"La balle rebondit une fois avant d\'\xeatre perdue.","upgrades.extra_life.verbose_description":"Normalement, vous n\'avez qu\'une seule balle par manche, et la manche est termin\xe9e d\xe8s que vous la laissez tomber.\\n\\nCette comp\xe9tence ajoute une barre blanche en bas de l\'\xe9cran qui sauvera une balle une fois, et se brisera au cours du processus.\\n\\nVous pouvez prendre plusieurs vies d\'avances, elle seront utilis\xe9es \xe0 chaque fois qu\'une balle est sur le point d\'\xeatre perdue. ","upgrades.forgiving.name":"L\'erreur est humaine","upgrades.forgiving.tooltip":"Rater les briques fait perdre un portion progressivement plu importante du combo","upgrades.forgiving.verbose_description":" La premi\xe8re brique rat\xe9e par niveau ne co\xfbte rien, la suivante 10%, 20%, etc.","upgrades.fountain_toss.name":"Pi\xe8ce dans la fontaine","upgrades.fountain_toss.tooltip":"Gagnez parfois un peu de combo quand vous perdez des pi\xe8ces.","upgrades.fountain_toss.verbose_description":"Quand une pi\xe8ce est perdue alors que votre combo \xe9tait en dessous de {{max}}, votre combo \xe0 une probabilit\xe9 de {{lvl}}/combo d\'\xeatre incr\xe9ment\xe9","upgrades.ghost_coins.name":"Pi\xe8ces fant\xf4me","upgrades.ghost_coins.tooltip":"Les pi\xe8ces traversent les briques doucement","upgrades.ghost_coins.verbose_description":"Ce n\'est pas une bug, c\'est une fonctionnalit\xe9 ! Les pi\xe8ces passent \xe0 travers les briques doucement. Les niveaux plus \xe9lev\xe9s permettent aux pi\xe8ce de traverser les briques plus vite.","upgrades.helium.name":"H\xe9lium","upgrades.helium.tooltip":"Les pi\xe8ce flottent au lieu de tomber autours de la raquette.","upgrades.helium.verbose_description":"Les pi\xe8ces attendront d\'\xeatre sous la raquette pour tomber. ","upgrades.hot_start.name":"D\xe9marrage \xe0 chaud","upgrades.hot_start.tooltip":"Combo \xe0 {{start}}, -{{loss}} combo par seconde","upgrades.hot_start.verbose_description":"Au d\xe9but de chaque niveau, votre combo commencera \xe0 +30 points, mais \xe0 chaque seconde, il sera diminu\xe9 d\'un point. ","upgrades.hypnosis.name":"Hypnose","upgrades.hypnosis.tooltip":"Chaque fois qu\'une brique change de couleur, t\xe9l\xe9portez cette pi\xe8ce vers la boule la plus proche et rechargez sa capacit\xe9 \xe0 tacher une brique.","upgrades.hypnosis.verbose_description":"","upgrades.implosions.name":"Implosions","upgrades.implosions.tooltip":"Les explosions aspirent les pi\xe8ces au lieu de les faire exploser.","upgrades.implosions.verbose_description":"La force d\u2019explosion est appliqu\xe9e dans l\u2019autre sens. Les niveaux 2+ augmentent la puissance de l\'implosion. ","upgrades.instant_upgrade.name":"Un tiens vaut deux tu l\'auras","upgrades.instant_upgrade.tooltip":"-1 am\xe9lioration maintenant, mais un choix de mois jusqu\'\xe0 la fin de la partie.","upgrades.instant_upgrade.verbose_description":"Choisissez imm\xe9diatement deux am\xe9liorations, afin d\'en obtenir une gratuite et une autre pour rembourser celle utilis\xe9e pour obtenir cet avantage. Chaque fois que vous choisirez des am\xe9liorations dans le menu suivant, vous aurez moins de choix.","upgrades.left_is_lava.name":"\xc9viter le c\xf4t\xe9 gauche","upgrades.left_is_lava.tooltip":"+{{lvl}} combo par brique, perdu en touchant le bord gauche","upgrades.left_is_lava.verbose_description":"Chaque fois que vous cassez une brique, votre combo augmente d\'une unit\xe9, ce qui vous permet d\'obtenir une pi\xe8ce de plus \xe0 chaque fois que vous cassez une brique.\\n\\nCependant, votre combinaison se r\xe9initialise d\xe8s que votre balle touche le c\xf4t\xe9 gauche.\\n\\nD\xe8s que votre combo augmente, le c\xf4t\xe9 gauche devient rouge pour vous rappeler que vous devez \xe9viter de le frapper.","upgrades.limitless.name":"Sans limites","upgrades.limitless.tooltip":"Augmenter le niveau maximum de toutes les mises \xe0 niveau de {{lvl}} ","upgrades.limitless.verbose_description":"Choisir cet avantage augmente \xe9galement sa propre limite d\'un point, vous permettant de le choisir \xe0 nouveau.","upgrades.metamorphosis.name":"M\xe9tamorphose","upgrades.metamorphosis.tooltip":"Chaque pi\xe8ce peut tacher {{lvl}} brique(s) avec sa couleur","upgrades.metamorphosis.verbose_description":"Avec cette am\xe9lioration, les pi\xe8ces seront de la couleur de la brique d\'o\xf9 elles proviennent et coloreront la premi\xe8re brique qu\'elles toucheront. Les pi\xe8ces apparaissent \xe0 la vitesse de la balle qui les a cass\xe9es, ce qui signifie que vous pouvez viser un peu dans la direction des briques que vous voulez \\"peindre\\". Au \xe0 chaque niveau, chaque pi\xe8ce peut colorier une brique de plus avant d\'\xeatre \\"\xe9puis\xe9e\\" et d\'appara\xeetre vide.","upgrades.minefield.name":"Terrain min\xe9","upgrades.minefield.tooltip":"+{{lvl}} combo par brique explosive \xe0 l\'\xe9cran","upgrades.minefield.verbose_description":"Ajoute +lvl au combo lorsqu\'une brique est plac\xe9e, -lvl lorsqu\'elle est d\xe9truite et augmente le combo de base du nombre de briques multipli\xe9 par le niveau","upgrades.multiball.name":"Multi balle","upgrades.multiball.tooltip":"Chaque niveau commence avec {{count}} balles.","upgrades.multiball.verbose_description":"D\xe8s que vous laissez tomber la balle dans Breakout 71, vous perdez. \\n\\nAvec cet avantage, vous obtenez deux balles, et vous pouvez donc vous permettre d\'en perdre une.\\n\\nLes balles perdues reviennent au niveau suivant. \\n\\nLe fait d\'avoir plus d\'une balle permet d\'obtenir d\'autres avantages et, bien s\xfbr, de franchir le niveau plus rapidement.","upgrades.nbricks.name":"Pr\xe9l\xe8vement","upgrades.nbricks.tooltip":"Frappez exactement {{lvl}} briques par rebond pour +{{lvl}} combo, sinon combo perdu","upgrades.nbricks.verbose_description":"Si votre balle rebondis sans casser une brique, \xe7a compte quand m\xeame comme une frappe. Les briques d\xe9truites par des explosions ne comptent pas.","upgrades.one_more_choice.name":"La r\xe9ponse D","upgrades.one_more_choice.tooltip":"1 choix suppl\xe9mentaire d\'am\xe9lioration propos\xe9 jusqu\'\xe0 la fin de la partie","upgrades.one_more_choice.verbose_description":"Chaque menu d\'am\xe9lioration comportera une option suppl\xe9mentaire. Cela n\'augmente pas le nombre d\'am\xe9liorations que vous pouvez choisir, mais vous aide \xe0 cr\xe9er le profile id\xe9al. \\"La r\xe9ponse D\\" est une r\xe9f\xe9rence \xe0 un sketch classique. ","upgrades.passive_income.name":"Revenu passif","upgrades.passive_income.tooltip":"+{{lvl}} combo / brique, sauf si la raquette \xe0 boug\xe9 dans les {{time}} derni\xe8res secondes, combo perdu dans ce cas","upgrades.passive_income.verbose_description":"Certaines am\xe9lioration font bouger les balles sans avoir besoin de mettre la raquette en mouvement.","upgrades.picky_eater.name":"Mangeur par couleur","upgrades.picky_eater.tooltip":"+{{lvl}} combo par brique cass\xe9e la couleur de la balle, combo perdu sinon","upgrades.picky_eater.verbose_description":"Chaque fois que vous cassez une brique de la m\xeame couleur que votre balle, votre combo augmente d\'une unit\xe9.\\nS\'il s\'agit d\'une couleur diff\xe9rente, la balle adopte cette nouvelle couleur, mais la combinaison est r\xe9initialis\xe9e, sauf s\'il n\'y avais plus aucune brique de la couleur de la balle. Les briques de la mauvaise couleur sont entour\xe9es en rouge. Si vous avez plus d\'une balle, elles changent toutes de couleur en m\xeame temps lorsque l\'une d\'entre elles touche une brique.","upgrades.pierce.name":"Balle per\xe7ante","upgrades.pierce.tooltip":"La balle perce {{count}} briques apr\xe8s chaque rebond sur la raquette.","upgrades.pierce.verbose_description":"Normalement , la balle rebondit d\xe8s qu\'elle touche une brique. Avec cette am\xe9lioration, elle continuera sa trajectoire jusqu\'\xe0 avoir cass\xe9es 3 briques.\\n\\nApr\xe8s cela, elle rebondira sur la quatri\xe8me brique et devra toucher la raquette pour remettre le compteur \xe0 z\xe9ro.","upgrades.pierce_color.name":"Perceur de couleur","upgrades.pierce_color.tooltip":"+{{lvl}} dommage sur les briques de la couleur de la balle","upgrades.pierce_color.verbose_description":"Chaque fois qu\'une balle touche une brique de la m\xeame couleur, elle la traverse sans encombre.\\n\\nLorsqu\'elle atteint une brique de couleur diff\xe9rente, elle la casse, prend sa couleur et rebondit. \\n\\nSi vous avez des briques solides, le fonctionnement est un peu diff\xe9rent. ","upgrades.puck_repulse_ball.help_plural":"La force de r\xe9pulsion est plus grande","upgrades.puck_repulse_ball.name":"Atterrissage en douceur","upgrades.puck_repulse_ball.tooltip":"La raquette repousse les balles","upgrades.puck_repulse_ball.verbose_description":"Lorsqu\'une balle s\'approche de la raquette, elle commence \xe0 ralentir, voire \xe0 rebondir sans toucher le palet.","upgrades.rainbow.name":"Arc en ciel","upgrades.rainbow.tooltip":"Les pi\xe8ces apparaissent avec la couleur de l\'arc en ciel.","upgrades.rainbow.verbose_description":"Chaque niveau augment la proportion de pi\xe8ces color\xe9e. La couleur d\xe9pends du temps de jeu. ","upgrades.reach.name":"Attaque a\xe9rienne","upgrades.reach.tooltip":"Casser une des N briques de la ligne la plus basse d\xe9truit le combo. Sinon, +N combo.","upgrades.reach.verbose_description":"S\'il n\'y a qu\'une seule rang\xe9e de briques, ou si la rang\xe9e la plus basse couvre toute la largeur du jeu, cet avantage est sans effet. Sinon, briser cette rang\xe9e la plus basse r\xe9initialise le combo\xa0; briser toute autre rang\xe9e augmente le combo du nombre de briques pr\xe9sentes sur cette rang\xe9e.\\n\\nLa rang\xe9e de briques du bas sera entour\xe9e en rouge pour vous rappeler de ne pas la toucher. ","upgrades.respawn.name":"R\xe9apparition ","upgrades.respawn.tooltip":"{{percent}}% des briques r\xe9apparaissent apr\xe8s {{delay}}s.","upgrades.respawn.verbose_description":"Des effets de particules vous indiqueront o\xf9 les briques appara\xeetront. ","upgrades.right_is_lava.name":"\xc9viter le c\xf4t\xe9 droit","upgrades.right_is_lava.tooltip":"+{{lvl}} combo par brique, perdu en cas de choc avec le cot\xe9 droit","upgrades.right_is_lava.verbose_description":"Chaque fois que vous cassez une brique, votre combo augmente d\'une unit\xe9, ce qui vous permet d\'obtenir une pi\xe8ce de plus \xe0 chaque fois que vous cassez les briques suivantes.\\n\\nCependant, votre combinaison se r\xe9initialise d\xe8s que votre balle touche le c\xf4t\xe9 droit de la zone de jeu.\\n\\nD\xe8s que votre combo augmente, le c\xf4t\xe9 droit devient rouge pour vous rappeler que vous devez \xe9viter de le frapper.","upgrades.sacrifice.help_l1":"Perdre une vie d\xe9truit toutes les briques","upgrades.sacrifice.help_over":"Perdre une vie multiplie le combo par {{lvl}} puis d\xe9truit toutes les briques \xe0 l\'\xe9cran","upgrades.sacrifice.name":"Sacrifice","upgrades.sacrifice.verbose_description":"Le combo pourrait monter assez haut.","upgrades.sapper.help_plural":"Les premi\xe8res briques {{lvl}} cass\xe9es deviennent des bombes.","upgrades.sapper.name":"Sapeur","upgrades.sapper.tooltip":"La premi\xe8re brique cass\xe9e devient une bombe.","upgrades.sapper.verbose_description":"Au lieu de dispara\xeetre, la premi\xe8re brique cass\xe9e est remplac\xe9e par une bombe. Faire rebondir la balle sur la raquette r\xe9arme l\'effet. En montant en niveau, vous pourrez placer plus de bombes.","upgrades.shocks.name":"Choc","upgrades.shocks.tooltip":"Collision explosive entre les balles","upgrades.shocks.verbose_description":"Quand deux balles entrent en collision, elles \xe9changent leurs vitesse, cr\xe9ent une explosion et gagnent un peu de vitesse qui les s\xe9pare. ","upgrades.shunt.name":"Shunt","upgrades.shunt.tooltip":"Garer {{percent}}% du combo au changement de niveau ","upgrades.shunt.verbose_description":"D\xe9marrage \xe0 chaud sera simplement ajout\xe9 au combo actuel","upgrades.side_flip.name":"Droitier","upgrades.side_flip.tooltip":"+{{lvl}} combo par brique cass\xe9 de la droite, -{{loss}} sinon","upgrades.side_flip.verbose_description":"Impactez la brique sur son c\xf4t\xe9 droit pour obtenir un combo, mais \xe9vitez de la frapper sur son c\xf4t\xe9 gauche, car cela annulerait deux combos. Frapper du haut et du bas n\'a aucun effet.","upgrades.side_kick.name":"Gaucher","upgrades.side_kick.tooltip":"+{{lvl}} combo par brique cass\xe9 de la gauche, -{{loss}} sinon","upgrades.side_kick.verbose_description":"Impactez la brique sur son c\xf4t\xe9 gauche pour obtenir un combo, mais \xe9vitez de la frapper sur son c\xf4t\xe9 droit, car cela annulerait deux combos. Frapper du haut et du bas n\'a aucun effet.","upgrades.skip_last.help_plural":"Les {{lvl}} derni\xe8res briques restantes s\'autod\xe9truiront","upgrades.skip_last.name":"Nettoyage facile","upgrades.skip_last.tooltip":"La derni\xe8re brique s\'autod\xe9truit.","upgrades.skip_last.verbose_description":"Vous devez casser toutes les briques pour passer au niveau suivant. \\n\\nCependant, il peut \xeatre difficile d\'obtenir les derni\xe8res briques.\\n\\nTerminer un niveau plus t\xf4t permet d\'obtenir des choix suppl\xe9mentaires lors de la mise \xe0 niveau. \\n\\nNe jamais manquer de briques est \xe9galement tr\xe8s avantageux.\\n\\nDonc, si vous avez du mal \xe0 casser les derni\xe8res briques, obtenir cet avantage plusieurs fois peut vous aider.","upgrades.slow_down.name":"Balle lente","upgrades.slow_down.tooltip":"La balle se d\xe9place plus lentement","upgrades.slow_down.verbose_description":"La balle d\xe9marre relativement lentement, mais \xe0 chaque niveau de votre partie, elle d\xe9marre un peu plus vite, et elle acc\xe9l\xe8re \xe9galement si vous passez beaucoup de temps dans un niveau.\\n\\nCet avantage rend la balle plus facile \xe0 g\xe9rer. \\n\\nVous pouvez l\'obtenir au d\xe9but de chaque partie en activant le mode enfant dans le menu.","upgrades.smaller_puck.help_plural":"La raquette r\xe9tr\xe9cie encore et le combo augmente encore.","upgrades.smaller_puck.name":"Raquette plus petite","upgrades.smaller_puck.tooltip":"Donne aussi +5 combo","upgrades.smaller_puck.verbose_description":"Vous b\xe9n\xe9ficiez d\'un bonus permanent de +5 combo pour avoir choisi cette am\xe9lioration.","upgrades.soft_reset.name":"R\xe9initialisation progressive","upgrades.soft_reset.tooltip":"La remise \xe0 z\xe9ro du combo conserve {{percent}}% des points","upgrades.soft_reset.verbose_description":"Limite l\'impact d\'une r\xe9initialisation du combo.","upgrades.streak_shots.name":"S\xe9quence de destruction","upgrades.streak_shots.tooltip":"Plus de pi\xe8ces si vous cassez plusieurs briques \xe0 la fois.","upgrades.streak_shots.verbose_description":"Chaque fois que vous cassez une brique, votre combo augmente. Le combo est remis \xe0 z\xe9ro quand la balle touche la raquette. Une fois que votre combo d\xe9passe la valeur de base, votre raquette devient rouge pour vous rappeler que le fait de la toucher avec la balle d\xe9truira votre combo.","upgrades.sturdy_bricks.name":"Briques solides","upgrades.sturdy_bricks.tooltip":"+{{lvl}} points de vie des briques, +{{percent}}% pi\xe8ces quand elles sont d\xe9truites","upgrades.sturdy_bricks.verbose_description":"Chaque niveau de cet am\xe9lioration ajoute un PV \xe0 toutes les briques. Vous pouvez consulter le nombre de PV avec l\'avantage \\"clairvoyant\\". Vous pouvez augmenter les d\xe9g\xe2ts des balles en obtenant l\'am\xe9lioration \\"Balle per\xe7ante\\". Chaque niveau de cet am\xe9lioration ajoute 50% de pi\xe8ces en plus.","upgrades.superhot.name":"SUPER HOT","upgrades.superhot.tooltip":"Le temps avance quand la raquette bouge. ","upgrades.superhot.verbose_description":"SUPER HOT SUPER HOT SUPER HOT SUPER HOT","upgrades.telekinesis.help_plural":"Effet plus fort sur la balle","upgrades.telekinesis.name":"T\xe9l\xe9kin\xe9sie","upgrades.telekinesis.tooltip":"Contr\xf4ler la trajectoire de la balle","upgrades.telekinesis.verbose_description":"Vous contr\xf4lez la balle pendant qu\'elle monte.","upgrades.top_is_lava.name":"Icare ","upgrades.top_is_lava.tooltip":"+{{lvl}} combo par brique, perdu en cas de rebond au plafond","upgrades.top_is_lava.verbose_description":"Chaque fois que vous cassez une brique, votre combo augmente d\'une unit\xe9. Cependant, votre combo sera r\xe9initialis\xe9 d\xe8s que votre balle atteindra le haut de l\'\xe9cran.\\n\\nLorsque votre combo est sup\xe9rieur au minimum, une barre rouge appara\xeet en haut de l\'\xe9cran pour vous rappeler que vous devez \xe9viter de la frapper.","upgrades.trampoline.name":"Trampoline","upgrades.trampoline.tooltip":"+{{lvl}} combo \xe0 chaque rebond d\'une balle sur la raquette,-{{lvl}} combo \xe0 chaque rebond sur un des bords","upgrades.trampoline.verbose_description":"Une des rares am\xe9liorations \xe0 ne pas avoir de condition de remise \xe0 z\xe9ro","upgrades.transparency.name":"Camouflage","upgrades.transparency.tooltip":"Plus la balle est haut \xe0 l\'\xe9cran, plus elle devient transparente. Plus elle est transparente, plus elle produit de pi\xe8ces.","upgrades.transparency.verbose_description":"Les niveaux plus \xe9lev\xe9s rendent la balle transparente plus t\xf4t et augmentent le bonus de points.","upgrades.trickledown.name":"Ruissellement","upgrades.trickledown.tooltip":"Les pi\xe8ces apparaissent en haut de l\'\xe9cran.","upgrades.trickledown.verbose_description":"\xc7a pourrait vous aider \xe0 mettre des pi\xe8ces de cot\xe9. ","upgrades.unbounded.help_no_ceiling":"+{{lvl}} combo par brique, plus de cot\xe9s ou de plafond","upgrades.unbounded.name":"Lib\xe9r\xe9e, d\xe9livr\xe9e","upgrades.unbounded.tooltip":"+{{lvl}} combo par brique, plus de cot\xe9s pour garder la balle en jeu, danger","upgrades.unbounded.verbose_description":"J\'esp\xe8re que vous avez trouv\xe9 un moyen de garder votre balle \xe0 l\'\xe9cran. Au niveau 2+, le plafond dispara\xeetra \xe9galement. Il s\'agit d\'un avantage avanc\xe9.","upgrades.viscosity.name":"Fluide visqueux ","upgrades.viscosity.tooltip":"Chute plus lente des pi\xe8ces","upgrades.viscosity.verbose_description":"Les pi\xe8ces acc\xe9l\xe8rent normalement avec la gravit\xe9 et les explosions pour atteindre des vitesses assez \xe9lev\xe9es. \\n\\nCette comp\xe9tence les ralentit constamment, comme si elles se trouvaient dans une sorte de liquide visqueux.\\n\\nCela permet de les attraper plus facilement et se combine bien avec les am\xe9liorations qui influencent le mouvement de la pi\xe8ce.","upgrades.wind.help_plural":"Force du vent plus importante","upgrades.wind.name":"Vive le vent","upgrades.wind.tooltip":"La position de la raquette cr\xe9e du vent","upgrades.wind.verbose_description":"Le vent d\xe9pend de la position de la raquette \xe0 l\'\xe9cran, vers la gauche s\'il est \xe0 gauche, vers la droite s\'il est \xe0 droite. \\nAffecte les balles et les pi\xe8ces.","upgrades.yoyo.name":"Yo-yo","upgrades.yoyo.tooltip":"La balle se dirige vers la raquette en descendant.","upgrades.yoyo.verbose_description":"C\'est l\'inverse de T\xe9l\xe9kin\xe9sie, contr\xf4lez la balle alors qu\'elle redescend vers la raquette.","upgrades.zen.name":"Zen","upgrades.zen.tooltip":"+{{lvl}} combo par brique, jusqu\'\xe0 ce qu\'il y ait une explosion","upgrades.zen.verbose_description":"C\'est quand m\xeame un jeu non violent \xe0 la base."}'); },{}],"uYc9N":[function(require,module,exports,__globalThis) { -module.exports = JSON.parse("{\"confirmRestart.no\":\"Cancel\",\"confirmRestart.text\":\"You're about to start a new game. Are you sure you want to continue?\",\"confirmRestart.title\":\"Start a new game?\",\"confirmRestart.yes\":\"Restart game\",\"gameOver.creative\":\"This run will not be recorded. \",\"gameOver.cumulative_total\":\"Your total cumulative score went from {{startTs}} to {{endTs}}.\",\"gameOver.lost.summary\":\"You dropped the ball after catching {{score}} coins.\",\"gameOver.lost.title\":\"Game Over\",\"gameOver.stats.balls_lost\":\"Balls lost\",\"gameOver.stats.bricks_broken\":\"Bricks broken\",\"gameOver.stats.bricks_per_minute\":\"Bricks broken per minute\",\"gameOver.stats.catch_rate\":\"Catch rate\",\"gameOver.stats.combo_avg\":\"Average combo\",\"gameOver.stats.combo_max\":\"Max combo\",\"gameOver.stats.duration_per_level\":\"Duration per level\",\"gameOver.stats.hit_rate\":\"Hit rate\",\"gameOver.stats.intro\":\"Find below your game statistics compared to your {{count}} best games.\",\"gameOver.stats.level_reached\":\"Level reached\",\"gameOver.stats.total_score\":\"Total score\",\"gameOver.stats.upgrades_applied\":\"Upgrades applied\",\"gameOver.unlocked_perk\":\"Upgrade unlocked\",\"gameOver.unlocked_perk_plural\":\"You just unlocked {{count}} perks\",\"gameOver.win.summary\":\"This game is over. You stashed {{score}} coins. \",\"gameOver.win.title\":\"You completed this game\",\"history.columns.score\":\"Score\",\"history.columns.started\":\"Date\",\"history.help\":\"See your {{count}} best games.\",\"history.locked\":\"Play at least ten games to unlock\",\"history.title\":\"Runs history\",\"lab.help\":\"Try any build you want\",\"lab.instructions\":\"Select upgrades below, then pick a level to play. \",\"lab.menu_entry\":\"Creative mode\",\"lab.reset\":\"Reset all to 0\",\"lab.select_level\":\"Select a level to play on\",\"lab.unlocks_at\":\"Unlocks at total score {{score}}\",\"level_up.after_buttons\":\"You just finished level {{level}}/{{max}}.\",\"level_up.before_buttons\":\"You caught {{score}} coins {{catchGain}} out of {{levelSpawnedCoins}} in {{time}} seconds {{timeGain}}.\\n\\nYou missed {{levelMisses}} times {{missesGain}} and hit the walls or ceiling {{levelWallBounces}} times{{wallHitsGain}}.\\n\\n{{compliment}}\",\"level_up.compliment_advice\":\"Try to catch all coins, never miss the bricks, never hit the walls/ceiling or clear the level under 30s to gain additional upgrades.\",\"level_up.compliment_good\":\"Well done !\",\"level_up.compliment_perfect\":\"Impressive, keep it up !\",\"level_up.pick_upgrade_title\":\"Pick an upgrade\",\"level_up.plus_one_upgrade\":\"(+1 upgrade)\",\"level_up.plus_one_upgrade_and_reroll\":\"(+1 upgrade and +1 re-roll)\",\"level_up.reroll\":\"Re-roll ({{count}})\",\"level_up.reroll_help\":\"Offer new choices\",\"level_up.upgrade_perk_to_level\":\" lvl {{level}}\",\"main_menu.basic\":\"Basic graphics\",\"main_menu.basic_help\":\"Better performance.\",\"main_menu.colorful_coins\":\"Colorful coins\",\"main_menu.colorful_coins_help\":\"Coins always spawn of the color of the brick\",\"main_menu.comboIncreaseTexts\":\"Show +X in gold\",\"main_menu.comboIncreaseTexts_help\":\"When the combo increase\",\"main_menu.contrast\":\"High Contrast\",\"main_menu.contrast_help\":\"More colorful and dark rendering\",\"main_menu.credit_levels\":\"Levels\",\"main_menu.donate\":\"You've played for {{hours}} hours\",\"main_menu.donate_help\":\"How about donating? You can hide this reminder in the settings. \",\"main_menu.donation_reminder\":\"Remind me to donate\",\"main_menu.donation_reminder_help\":\"See time played and donation link in main menu\",\"main_menu.download_save_file\":\"Download score and stats\",\"main_menu.download_save_file_help\":\"Get a save file\",\"main_menu.extra_bright\":\"Extra bright\",\"main_menu.extra_bright_help\":\"Increases the size of the halo around coins and bricks.\",\"main_menu.fullscreen\":\"Fullscreen\",\"main_menu.fullscreen_help\":\"Game will try to go full screen before starting\",\"main_menu.help_content\":\"## Goal\\n\\nCatch as many coins as possible during 7 levels. \\nCoins appear when you break bricks.\\nCatch them with your paddle to increase your score.\\nYour score is displayed in the top right corner of the screen.\\nDon't drop the ball or it's game over.\\n\\nAfter destroying all bricks, you'll get to pick an upgrade.\\n\\n## Upgrades \\n\\nThe upgrades you pick will apply until the end of the run. \\nSome can be picked multiple times for stronger effect.\\nSome help with aiming, or make the game easier in some other ways. \\nSome are only useful when combined.\\n\\nYou always get one upgrade at the beginning of each game. \\nIts icon will serve as the bricks of the first level. \\nYou can select starting upgrades in the settings.\\n\\nMany upgrades impact your combo. \\n\\n## Combo\\n\\nYour \\\"combo\\\" is the number of coins spawned when a brick breaks. \\nIt is displayed on your paddle, for example x4 means each brick will spawn 4 coins. \\nMost upgrades that increase the combo also add a condition to reset it. \\nThe combo will also reset if the ball returns to the \\n\\n without hitting any brick.\\nA \\\"miss\\\" message will be shown when that happens. \\n\\nTry to aim towards a brick every time. \\n\\n## Aiming\\n\\nOnly the ball position on the paddle decides how it will bounce.\\nIf the ball hits the paddle dead center, it will bounce back up vertically. \\nIf you hit more on one side, it will have more angle. \\nThe paddle speed and incoming angle have no impact on the ball direction after bouncing.\\n\\nMany upgrades that help with aiming can be unlocked.\\n\\n## Unlocks\\n\\nWhen playing Breakout 71 for the first time, most upgrades and levels are locked. \\nUpgrades are unlocked by simply playing and catching many coins. \\nThe first levels are unlocked by reaching a high score.\\nLater levels add a condition about which perks you can select. \\n\\nReach high scores is much easier when you get multiple upgrades after each level. \\n\\n## Re-rolls and free upgrades\\n\\nYou'll get an extra upgrade to pick when you play well : \\n\\n- Clear the level under {{levelTimeGood}} seconds\\n- Hit the sides or top less than {{wallBouncedGood}} times\\n- Catch {{catchRateGood}}% of coins\\n- Miss the bricks less than {{missesGood}} times \\n\\nYou will also get a re-roll that lets you skip upgrades if you do even better : \\n\\n- Clear a level under {{levelTimeBest}} seconds\\n- Hit the sides or top less than {{wallBouncedBest}} times\\n- Catch {{catchRateBest}}% of coins\\n- Miss the bricks less than {{missesBest}} times \\n\\nAn option in the settings lets you display those statistics\",\"main_menu.help_help\":\"Learn more about the game\",\"main_menu.help_title\":\"Help\",\"main_menu.help_upgrades\":\"## Upgrades\",\"main_menu.high_score\":\"High score : {{score}}\",\"main_menu.kid\":\"Kids mode\",\"main_menu.kid_help\":\"Start future games with \\\"slower ball\\\".\",\"main_menu.language\":\"Language\",\"main_menu.language_help\":\"Choose the game's language\",\"main_menu.load_save_file\":\"Load save file\",\"main_menu.load_save_file_help\":\"Select a save file on your device\",\"main_menu.max_coins\":\" {{max}} coins on screen maximum\",\"main_menu.max_coins_help\":\"Cosmetic only, no effect on score\",\"main_menu.max_particles\":\" {{max}} particles maximum\",\"main_menu.max_particles_help\":\"Limits the number of particles show on screen for visual effect. \",\"main_menu.mobile\":\"Mobile mode\",\"main_menu.mobile_help\":\"Leaves space under the paddle.\",\"main_menu.normal\":\"New Game\",\"main_menu.normal_help\":\"Play 7 levels with a random starting perk\",\"main_menu.pointer_lock\":\"Mouse pointer lock\",\"main_menu.pointer_lock_help\":\"Locks and hides the mouse cursor.\",\"main_menu.record\":\"Record gameplay videos\",\"main_menu.record_download\":\"Download video ({{size}} MB)\",\"main_menu.record_help\":\"Get a video of each level.\",\"main_menu.red_miss\":\"Miss warning\",\"main_menu.red_miss_help\":\"Show red particles around balls going down without a hit.\",\"main_menu.reset\":\"Reset Game\",\"main_menu.reset_cancel\":\"No\",\"main_menu.reset_confirm\":\"Yes\",\"main_menu.reset_help\":\"Erase high score, play time and statistics\",\"main_menu.reset_instruction\":\"You will lose all progress you made in the game, are you sure?\",\"main_menu.save_file_error\":\"Error loading save file\",\"main_menu.save_file_loaded\":\"Save file loaded\",\"main_menu.save_file_loaded_help\":\"The app will now reload to apply your save\",\"main_menu.save_file_loaded_ok\":\"Ok\",\"main_menu.settings_help\":\"Tailor the game play to your needs and taste\",\"main_menu.settings_title\":\"Settings\",\"main_menu.show_fps\":\"FPS counter\",\"main_menu.show_fps_help\":\"Monitor the app's performance\",\"main_menu.show_stats\":\"Show real time stats\",\"main_menu.show_stats_help\":\"Coins, time, bounces, misses\",\"main_menu.sounds\":\"Game sounds\",\"main_menu.sounds_help\":\"Can slow down some phones.\",\"main_menu.starting_perks\":\"Starting perks\",\"main_menu.starting_perks_checked\":\"When you start a new game, one of those perks will be given to you. Click a perk to exclude it. \",\"main_menu.starting_perks_full_random\":\"All benefits have been removed, the choice will be random.\",\"main_menu.starting_perks_help\":\"Choose possible starting upgrades\",\"main_menu.starting_perks_unchecked\":\"The perks below are not offered as starting perks, but you can click to add them to the pool. \",\"main_menu.title\":\"Breakout 71\",\"main_menu.unlocks\":\"Unlocked content\",\"main_menu.unlocks_help\":\"Try perks and levels you unlocked\",\"play.close_modale_window_tooltip\":\"close \",\"play.current_lvl\":\"Level {{level}}/{{max}}\",\"play.menu_label\":\"menu\",\"play.menu_tooltip\":\"Open main menu\",\"play.missed_ball\":\"miss\",\"play.mobile_press_to_play\":\"Press and hold here to play\",\"play.score_tooltip\":\"See your score, upgrades and more\",\"play.stats.coins_catch_rate\":\"Coins catch rate\",\"play.stats.levelMisses\":\"Missed shots, where you hit nothing\",\"play.stats.levelTime\":\"Level time\",\"play.stats.levelWallBounces\":\"Wall bounces\",\"score_panel.close_to_unlock\":\"Next level unlock :\",\"score_panel.get_upgrades_to_unlock\":\"Get {{missingUpgrades}} and score {{points}} more points to unlock level \\\"{{level}}\\\"\",\"score_panel.rerolls_count\":\"You have accumulated {{rerolls}} rerolls\",\"score_panel.score_to_unlock\":\"Score {{points}} more points to unlock level \\\"{{level}}\\\"\",\"score_panel.title\":\"{{score}} points at level {{level}}/{{max}} \",\"score_panel.upcoming_levels\":\"Upcoming levels :\",\"score_panel.upgrades_picked\":\"Upgrades picked in this game run : \",\"unlocks.greyed_out_help\":\"The grayed out upgrades can be unlocked by increasing your total score. The total score increases every time you score in game.\",\"unlocks.intro\":\"Your total score is {{ts}}. Below are all the upgrades and levels the games has to offer. Click an upgrade or level below to start a test game with it.\",\"unlocks.just_unlocked\":\"Level unlocked\",\"unlocks.just_unlocked_plural\":\"You just unlocked {{count}} levels\",\"unlocks.level\":\"Here are all the game levels, click one to try it out.
\",\"unlocks.level_description\":\"A {{size}}x{{size}} level with {{bricks}} bricks, {{colors}} colors and {{bombs}} bombs.\",\"unlocks.minScore\":\"Reach ${{minScore}} in a run to unlock.\",\"unlocks.minScoreWithPerks\":\"Reach ${{minScore}} in a run with {{required}} but without {{forbidden}} to unlock.\",\"unlocks.minTotalScore\":\"Accumulate a total of ${{score}}\",\"unlocks.reached\":\"Your best score was {{reached}}.\",\"unlocks.title_upgrades\":\"You unlocked {{unlocked}} upgrades out of {{out_of}}\",\"upgrades.addiction.name\":\"Addiction\",\"upgrades.addiction.tooltip\":\"+{{lvl}} combo / brick, combo resets {{delay}}s after breaking a brick. \",\"upgrades.addiction.verbose_description\":\"The countdown only starts after breaking the first brick of each level. It stops as soon as all bricks are destroyed.\",\"upgrades.asceticism.name\":\"Asceticism\",\"upgrades.asceticism.tooltip\":\"+{{combo}} combo / brick, - {{combo}} on coin catch\",\"upgrades.asceticism.verbose_description\":\"You'll need to store the coins somewhere while your combo climbs. \",\"upgrades.ball_attract_ball.help_plural\":\"Stronger attraction force\",\"upgrades.ball_attract_ball.name\":\"Gravity\",\"upgrades.ball_attract_ball.tooltip\":\"Balls attract balls\",\"upgrades.ball_attract_ball.verbose_description\":\"Balls that are more than \\\"3/4 of the game area width\\\" away will start attracting each other. \\n\\nThe attraction force is stronger when they are furthest away from each other.\\n\\nRainbow particles will fly to symbolize the attraction force. This perk is only offered if you have more than one ball already.\",\"upgrades.ball_attracts_coins.name\":\"Balls attract coins\",\"upgrades.ball_attracts_coins.tooltip\":\"Coins follow the nearest ball and fall down slower\",\"upgrades.ball_attracts_coins.verbose_description\":\"This could be used to \\\"paint around\\\" the balls with coins if you combined it with \\\"stain\\\" and \\\"ghost coins\\\". It also works as a substitute for coin magnet. \",\"upgrades.ball_repulse_ball.help_plural\":\"Stronger repulsion force\",\"upgrades.ball_repulse_ball.name\":\"Personal space\",\"upgrades.ball_repulse_ball.tooltip\":\"Balls repulse balls\",\"upgrades.ball_repulse_ball.verbose_description\":\"Balls that are less than a quarter screen width away will start repulsing each other. The repulsion force is stronger if they are close to each other. Particles will jet out to symbolize this force being applied. This perk is only offered if you have more than one ball already.\",\"upgrades.base_combo.name\":\"Strong foundations\",\"upgrades.base_combo.tooltip\":\"Combo starts at {{coins}} instead of 1.\",\"upgrades.base_combo.verbose_description\":\"Your combo normally starts at 1 at the beginning of the level, and resets to 1 when you bounce around without hitting anything. With this perk, the combo starts 3 points higher, so you'll always get at least 4 coins per brick. Whenever your combo reset, it will go back to 4 and not 1. Your ball will glitter a bit to indicate that its combo is higher than one.\",\"upgrades.bigger_explosions.name\":\"Kaboom\",\"upgrades.bigger_explosions.tooltip\":\"Bigger explosions\",\"upgrades.bigger_explosions.verbose_description\":\"The default explosion clears a 3x3 square, with this it becomes a 5x5 square, and the blow on the coins is also significantly stronger. The screen will flash after each explosion (except in basic mode)\",\"upgrades.bigger_puck.name\":\"Bigger paddle\",\"upgrades.bigger_puck.tooltip\":\"Easily catch more coins.\",\"upgrades.bigger_puck.verbose_description\":\"A bigger paddle makes it easier to never miss the ball and to catch more coins, and also to precisely angle the bounces (the ball's angle only depends on where it hits the paddle). \",\"upgrades.clairvoyant.name\":\"Clairvoyant\",\"upgrades.clairvoyant.tooltip\":\"See upcoming levels, bricks HP and ball direction\",\"upgrades.clairvoyant.verbose_description\":\"Helps you pick the right upgrades and understand what's going on with sturdy bricks. Level 2 and 3 bring additional knowledge of dubious utility (reachable in loop mode)\",\"upgrades.coin_magnet.help_plural\":\"Stronger effect on the coins\",\"upgrades.coin_magnet.name\":\"Coins magnet\",\"upgrades.coin_magnet.tooltip\":\"Paddle attracts coins\",\"upgrades.coin_magnet.verbose_description\":\"Directs the coins to the paddle. The effect is stronger if the coin is close to it already.\",\"upgrades.compound_interest.name\":\"Compound interest\",\"upgrades.compound_interest.tooltip\":\"+{{lvl}} combo per brick broken, resets on coin lost\",\"upgrades.compound_interest.verbose_description\":\"Your combo will grow by one every time you break a brick, spawning more and more coin with every brick you break. \\nBe sure however to catch every one of those coins with your paddle, as any lost coin will reset your combo.\\nOnce your combo is above the minimum, the bottom of the play area will have a red line to remind you that coins should not go there.\",\"upgrades.concave_puck.name\":\"Concave paddle\",\"upgrades.concave_puck.tooltip\":\"Improves vertical aiming precision\",\"upgrades.concave_puck.verbose_description\":\"Balls starts the level going straight up, and bounces with less angle.\",\"upgrades.corner_shot.name\":\"Corner shot\",\"upgrades.corner_shot.tooltip\":\"Lets your paddle overlap with the borders of the screen\",\"upgrades.corner_shot.verbose_description\":\"Helps with aiming in the corners. Further levels let you go further out. \",\"upgrades.etherealcoins.name\":\"Coins, in Space\",\"upgrades.etherealcoins.tooltip\":\"Coins are no longer affected by gravity\",\"upgrades.etherealcoins.verbose_description\":\"The coins will maintain their speed even after several bounces, and will no longer be affected by gravity.\",\"upgrades.extra_levels.name\":\"5 min more\",\"upgrades.extra_levels.tooltip\":\"Play {{count}} levels instead of 7\",\"upgrades.extra_levels.verbose_description\":\"The default game can last a max of 7 levels, after which the game is over. \\n\\nEach level of this perk lets you go one level higher. The last levels are often the ones where you make the most score, so the difference can be dramatic.\",\"upgrades.extra_life.help_plural\":\"Your (last) ball will bounce on the bottom instead of being lost ({{lvl}} times).\",\"upgrades.extra_life.name\":\"Extra Life\",\"upgrades.extra_life.tooltip\":\"The ball will bounce once on the bottom line before being lost.\",\"upgrades.extra_life.verbose_description\":\"Normally, you have one ball, and the game is over as soon as you drop it.\\n\\nThis perk adds a white bar at the bottom of the screen that will save a ball once, and break in the process. \\n\\nYou'll lose one level of that perk every time a ball bounces at the bottom of the screen.\",\"upgrades.forgiving.name\":\"Forgiving\",\"upgrades.forgiving.tooltip\":\"Missing breaks reduces combo progressively instead of all at once.\",\"upgrades.forgiving.verbose_description\":\"The first miss per level is free, then 10% of the combo, then 20% .. \",\"upgrades.fountain_toss.name\":\"Fountain toss\",\"upgrades.fountain_toss.tooltip\":\"Gain some combo when you miss some coins. \",\"upgrades.fountain_toss.verbose_description\":\"When you miss a coin and your combo was under {{max}}, your combo has a probability of {{lvl}}/combo to grow by one.\",\"upgrades.ghost_coins.name\":\"Ghost coins\",\"upgrades.ghost_coins.tooltip\":\"Coins slowly pass through bricks\",\"upgrades.ghost_coins.verbose_description\":\"It's not a bug, it's a feature ! Coins fly through bricks slowly. Higher levels let them move faster. \",\"upgrades.helium.name\":\"Helium\",\"upgrades.helium.tooltip\":\"Gravity reversed left and right of paddle\",\"upgrades.helium.verbose_description\":\"This affects the coins and will let the float up until you are ready to pick them up.\",\"upgrades.hot_start.name\":\"Hot start\",\"upgrades.hot_start.tooltip\":\"Start at combo {{start}}, -{{loss}} combo per second\",\"upgrades.hot_start.verbose_description\":\"At the start of every level, your combo will start at +30 points, but then every second it will be decreased by one. The effect stacks with other perks. \",\"upgrades.implosions.name\":\"Implosions\",\"upgrades.implosions.tooltip\":\"Explosions suck coins in instead of blowing them out\",\"upgrades.implosions.verbose_description\":\"The explosion force is applied the other way. Further levels act as \\\"bigger explosion\\\"\",\"upgrades.instant_upgrade.name\":\"Instant upgrade\",\"upgrades.instant_upgrade.tooltip\":\"+1 upgrade now, -1 choice until game end.\",\"upgrades.instant_upgrade.verbose_description\":\"Immediately pick two upgrades, so that you get one free one and one to repay the one used to get this perk. Every further menu to pick upgrades will have fewer options to choose from.\",\"upgrades.left_is_lava.name\":\"Avoid left side\",\"upgrades.left_is_lava.tooltip\":\"+{{lvl}} combo per brick broken. Combo resets if ball hits the left side of the screen\",\"upgrades.left_is_lava.verbose_description\":\"Whenever you break a brick, your combo will increase by one, so you'll get one more coin from all the next bricks you break.\\n\\nHowever, your combo will reset as soon as your ball hits the left side . \\n\\nAs soon as your combo rises, the left side becomes red to remind you that you should avoid hitting them. \\n\",\"upgrades.limitless.name\":\"Limitless\",\"upgrades.limitless.tooltip\":\"Raise all upgrade's maximum level by {{lvl}} \",\"upgrades.limitless.verbose_description\":\"Choosing this perk also raises his own limit by one, letting you pick it again.\",\"upgrades.metamorphosis.name\":\"Metamorphosis\",\"upgrades.metamorphosis.tooltip\":\"Each coin can stain {{lvl}} brick(s) with its color\",\"upgrades.metamorphosis.verbose_description\":\"With this perk, coins will be of the color of the brick they come from, and will color the first brick they touch in the same color. \\n\\nCoins spawn with the speed of the ball that broke them, which means you can aim a bit in the direction of the bricks you want to \\\"paint\\\".\",\"upgrades.minefield.name\":\"Minefield\",\"upgrades.minefield.tooltip\":\"+{{lvl}} combo per bomb brick on screen\",\"upgrades.minefield.verbose_description\":\"Adds +lvl to the combo when a brick is place, -lvl when it is destroyed, and raises the base combo by the number of bricks times lvl\",\"upgrades.multiball.name\":\"Multi ball\",\"upgrades.multiball.tooltip\":\"Start every levels with {{count}} balls.\",\"upgrades.multiball.verbose_description\":\"As soon as you drop the ball in Breakout 71, you lose. \\n\\nWith this perk, you get two balls, and so you can afford to lose one. \\n\\nThe lost balls come back on the next level. \\n\\nHaving more than one balls makes some further perks available, and of course clears the level faster.\",\"upgrades.nbricks.name\":\"Strict sample size\",\"upgrades.nbricks.tooltip\":\"Hit exactly {{lvl}} bricks per paddle bounce for +{{lvl}} combo, otherwise it resets\",\"upgrades.nbricks.verbose_description\":\"You don't necessarily need to destroy those bricks, but you need to hit them. Bricks destroyed by explosions don't count\",\"upgrades.one_more_choice.name\":\"Extra choice\",\"upgrades.one_more_choice.tooltip\":\"Further level ups will offer {{lvl}} more option(s) in the list\",\"upgrades.one_more_choice.verbose_description\":\"Every upgrade menu will have one more option. Doesn't increase the number of upgrades you can pick.\",\"upgrades.passive_income.name\":\"Passive income\",\"upgrades.passive_income.tooltip\":\"+{{lvl}} combo / brick, unless the paddle moved in the last {{time}}s, then it resets instead\",\"upgrades.passive_income.verbose_description\":\"Some perks can help the balls do what you want without needing to do anything.\",\"upgrades.picky_eater.name\":\"Picky eater\",\"upgrades.picky_eater.tooltip\":\"+{{lvl}} combo per brick broken, resets on ball color change\",\"upgrades.picky_eater.verbose_description\":\"Whenever you break a brick the same color as your ball, your combo increases by one. \\nIf it's a different color, the ball takes that new color, but the combo resets, unless there were no bricks left of the ball's color. \\nOnce you get a combo higher than your minimum, the bricks of the wrong color will get a red border. \\nIf you have more than one ball, they all switch color whenever one of them hits a brick.\",\"upgrades.pierce.name\":\"Piercing\",\"upgrades.pierce.tooltip\":\"Ball pierces {{count}} bricks after a paddle bounce\",\"upgrades.pierce.verbose_description\":\"The ball normally bounces as soon as it touches something. With this perk, it will continue its trajectory for up to 3 bricks broken. \\n\\nAfter that, it will bounce on the 4th brick, and you'll need to touch the paddle to reset the counter.\",\"upgrades.pierce_color.name\":\"Color pierce\",\"upgrades.pierce_color.tooltip\":\"+{{lvl}} damage to bricks of the ball's color\",\"upgrades.pierce_color.verbose_description\":\"Whenever a ball hits a brick of the same color, it will just go through unimpeded. \\n\\nOnce it reaches a brick of a different color, it will break it, take its color and bounce.\\n\\nIf you have sturdy bricks, the ball might still bounce off a brick of the same color.\",\"upgrades.puck_repulse_ball.help_plural\":\"Stronger repulsion force\",\"upgrades.puck_repulse_ball.name\":\"Soft landing\",\"upgrades.puck_repulse_ball.tooltip\":\"Paddle repulses balls\",\"upgrades.puck_repulse_ball.verbose_description\":\"When a ball gets close to the paddle, it will start slowing down, and even potentially bouncing without touching the paddle.\",\"upgrades.reach.name\":\"Top down\",\"upgrades.reach.tooltip\":\" Touching the N bricks of the lowest row resets the combo. Otherwise, +N combo\",\"upgrades.reach.verbose_description\":\"If there is only one row of bricks, or if the lowest row of bricks cover the whole width of the game, then this perk does nothing. Otherwise, breaking this lowest row resets the combo, while breaking anything else increases the combo by the number of bricks present on that lowest row. \\n\\nThe lowest row will be highlighted in red. \",\"upgrades.respawn.name\":\"Re-spawn\",\"upgrades.respawn.tooltip\":\"{{percent}}% of bricks re-spawn after {{delay}}s.\",\"upgrades.respawn.verbose_description\":\"Some particle effect will let you know where bricks will appear. \",\"upgrades.right_is_lava.name\":\"Avoid right side\",\"upgrades.right_is_lava.tooltip\":\"+{{lvl}} combo per brick. Combo resets if ball hits the left side of the screen\",\"upgrades.right_is_lava.verbose_description\":\"Whenever you break a brick, your combo will increase by one, so you'll get one more coin from all the next bricks you break.\\n\\nHowever, your combo will reset as soon as your ball hits the right side. \\n\\nAs soon as your combo rises, the right side becomes red to remind you that you should avoid hitting them.\\n\",\"upgrades.sacrifice.help_l1\":\"Loosing a life clears all bricks\",\"upgrades.sacrifice.help_over\":\"Loosing a life {{lvl}}x the combo then clears all bricks\",\"upgrades.sacrifice.name\":\"Sacrifice\",\"upgrades.sacrifice.verbose_description\":\"This might get the combo pretty high.\",\"upgrades.sapper.help_plural\":\"The first {{lvl}} bricks broken become bombs.\",\"upgrades.sapper.name\":\"Sapper\",\"upgrades.sapper.tooltip\":\"The first brick broken becomes a bomb.\",\"upgrades.sapper.verbose_description\":\"Instead of just disappearing, the first brick you break will be replaced by a bomb brick. Bouncing the ball on the paddle re-arms the effect. Leveling-up this perk will allow you to place more bombs.\",\"upgrades.shocks.name\":\"Shocks\",\"upgrades.shocks.tooltip\":\"Explosive balls collisions\",\"upgrades.shocks.verbose_description\":\"Whenever two balls collide, they exchange their speed, spawn an explosion, and gain added speed to separate them. \",\"upgrades.shunt.name\":\"Shunt\",\"upgrades.shunt.tooltip\":\"Keep {{percent}}% of your combo between levels\",\"upgrades.shunt.verbose_description\":\"If you also have hot start, the hot start is just added to the current combo\",\"upgrades.side_flip.name\":\"Right handed\",\"upgrades.side_flip.tooltip\":\"+{{lvl}} combo per brick broken from the right, -{{loss}} otherwise\",\"upgrades.side_flip.verbose_description\":\"Impact the brick on its right side to gain one combo, but avoid hitting it on the left side as the would remove 2 combo. Hitting from the top and bottom has no effect. \",\"upgrades.side_kick.name\":\"Left handed\",\"upgrades.side_kick.tooltip\":\"+{{lvl}} combo per brick broken from the left, -{{loss}} otherwise\",\"upgrades.side_kick.verbose_description\":\"Impact the brick on its left side to gain one combo, but avoid hitting it on the right side as the would remove 2 combo. Hitting from the top and bottom has no effect. \",\"upgrades.skip_last.help_plural\":\"The last {{lvl}} bricks will explode.\",\"upgrades.skip_last.name\":\"Easy Cleanup\",\"upgrades.skip_last.tooltip\":\"The last brick will explode.\",\"upgrades.skip_last.verbose_description\":\"You need to break all bricks to go to the next level. However, it can be hard to get the last ones. \\n\\nClearing a level early brings extra choices when upgrading. Never missing the bricks is also very beneficial. \\n\\nSo if you find it difficult to break the last bricks, getting this perk a few time can help.\",\"upgrades.slow_down.name\":\"Slower ball\",\"upgrades.slow_down.tooltip\":\"Ball moves more slowly\",\"upgrades.slow_down.verbose_description\":\"The ball starts relatively slow, but every level of your game it will start a bit faster. \\n\\nIt will also accelerate if you spend a lot of time in one level. \\n\\nThis perk makes it more manageable. \\n\\nYou can get it at the start every time by enabling kid mode in the menu.\",\"upgrades.smaller_puck.help_plural\":\"Even smaller paddle and higher base combo\",\"upgrades.smaller_puck.name\":\"Smaller paddle\",\"upgrades.smaller_puck.tooltip\":\"Also gives +5 base combo\",\"upgrades.smaller_puck.verbose_description\":\"This makes the paddle smaller, which in theory makes some corner shots easier, but really just raises the difficulty.\\n\\nThat's why you also get a nice bonus of +5 coins per brick for all bricks you'll break after picking this. \",\"upgrades.soft_reset.name\":\"Soft reset\",\"upgrades.soft_reset.tooltip\":\"Combo resets keeps {{percent}}%\",\"upgrades.soft_reset.verbose_description\":\"Limit the impact of a combo reset.\",\"upgrades.streak_shots.name\":\"Hit streak\",\"upgrades.streak_shots.tooltip\":\"More coins if you break many bricks before bouncing on the paddle.\",\"upgrades.streak_shots.verbose_description\":\"Every time you break a brick, your combo increases by one. \\n\\nHowever, as soon as the ball touches your paddle, the combo is reset to its default value.\\n\\nOnce your combo rises above the base value, your paddle will have a red border to remind you that it will destroy your combo to touch it with the ball.\",\"upgrades.sturdy_bricks.name\":\"Sturdy bricks\",\"upgrades.sturdy_bricks.tooltip\":\"+{{lvl}} bricks HP, +{{percent}}% coins spawned when broken\",\"upgrades.sturdy_bricks.verbose_description\":\"Each level of this perk adds one HP to all bricks. You can see the HP number with the \\\"clairvoyant\\\" perk. You can increase ball damage by getting the \\\"piercing\\\" perk. Each level of the perk adds +50% coins spawn. \",\"upgrades.superhot.name\":\"SUPER HOT\",\"upgrades.superhot.tooltip\":\"Time moves when the paddle moves.\",\"upgrades.superhot.verbose_description\":\"SUPER HOT SUPER HOT SUPER HOT SUPER HOT\",\"upgrades.telekinesis.help_plural\":\"Stronger effect on the ball\",\"upgrades.telekinesis.name\":\"Telekinesis\",\"upgrades.telekinesis.tooltip\":\"Paddle controls the ball's trajectory\",\"upgrades.telekinesis.verbose_description\":\"You control the ball while it's going up. \",\"upgrades.top_is_lava.name\":\"Sky is the limit\",\"upgrades.top_is_lava.tooltip\":\"+{{lvl}} combo per brick, reset when the top is hit\",\"upgrades.top_is_lava.verbose_description\":\"Whenever you break a brick, your combo will increase by one. However, your combo will reset as soon as your ball hit the top of the screen. \\n\\nWhen your combo is above the minimum, a red bar will appear at the top to remind you that you should avoid hitting it. \",\"upgrades.trampoline.name\":\"Trampoline\",\"upgrades.trampoline.tooltip\":\"+{{lvl}} combo per paddle bounce,-{{lvl}} combo per bounce on any border\",\"upgrades.trampoline.verbose_description\":\"One of the rare combo upgrades that don't add a reset condition\",\"upgrades.transparency.name\":\"Transparency\",\"upgrades.transparency.tooltip\":\"The higher the ball is on the screen, the more transparent it becomes. The more transparent it is, the more coins it produces.\",\"upgrades.transparency.verbose_description\":\"Higher levels make the ball transparent sooner and increase the point bonus.\",\"upgrades.trickledown.name\":\"Trickle down economics\",\"upgrades.trickledown.tooltip\":\"The coins appear at the top of the screen.\",\"upgrades.trickledown.verbose_description\":\"It might help you put some coins aside.\",\"upgrades.unbounded.help_no_ceiling\":\"+{{lvl}} combo per brick, no more sides or ceiling\",\"upgrades.unbounded.name\":\"Unbounded\",\"upgrades.unbounded.tooltip\":\"+{{lvl}} combo per brick, no more sides to keep the ball in game, danger\",\"upgrades.unbounded.verbose_description\":\"I hope you've found a way to keep your ball on screen. Penalties for hitting the sides no longer apply. At level 2+, the ceiling will also disappear. This is an advanced perk. \",\"upgrades.viscosity.name\":\"Viscosity\",\"upgrades.viscosity.tooltip\":\"Slower coin fall\",\"upgrades.viscosity.verbose_description\":\"Coins normally accelerate with gravity and explosions to pretty high speeds. \\n\\nThis perk constantly makes them slow down, as if they were in some sort of viscous liquid. \\n\\nThis makes catching them easier, and combines nicely with perks that influence the coin's movement.\",\"upgrades.wind.help_plural\":\"Stronger wind force\",\"upgrades.wind.name\":\"Wind\",\"upgrades.wind.tooltip\":\"Paddle position creates wind\",\"upgrades.wind.verbose_description\":\"Wind depends on paddle position: left blows left, right blows right. Affects both balls and coins.\",\"upgrades.yoyo.name\":\"Yo-yo\",\"upgrades.yoyo.tooltip\":\"Ball falls toward paddle\",\"upgrades.yoyo.verbose_description\":\"It's the opposite of telekinesis, control the ball while it's falling back down.\",\"upgrades.zen.name\":\"Zen\",\"upgrades.zen.tooltip\":\"+{{lvl}} combo per bricks, reset when there's an explosion\",\"upgrades.zen.verbose_description\":\"After all, this is a non-violent game. \"}"); +module.exports = JSON.parse("{\"confirmRestart.no\":\"Cancel\",\"confirmRestart.text\":\"You're about to start a new game. Are you sure you want to continue?\",\"confirmRestart.title\":\"Start a new game?\",\"confirmRestart.yes\":\"Restart game\",\"gameOver.creative\":\"This run will not be recorded. \",\"gameOver.cumulative_total\":\"Your total cumulative score went from {{startTs}} to {{endTs}}.\",\"gameOver.lost.summary\":\"You dropped the ball after catching {{score}} coins.\",\"gameOver.lost.title\":\"Game Over\",\"gameOver.stats.balls_lost\":\"Balls lost\",\"gameOver.stats.bricks_broken\":\"Bricks broken\",\"gameOver.stats.bricks_per_minute\":\"Bricks broken per minute\",\"gameOver.stats.catch_rate\":\"Catch rate\",\"gameOver.stats.combo_avg\":\"Average combo\",\"gameOver.stats.combo_max\":\"Max combo\",\"gameOver.stats.duration_per_level\":\"Duration per level\",\"gameOver.stats.hit_rate\":\"Hit rate\",\"gameOver.stats.intro\":\"Find below your game statistics compared to your {{count}} best games.\",\"gameOver.stats.level_reached\":\"Level reached\",\"gameOver.stats.total_score\":\"Total score\",\"gameOver.stats.upgrades_applied\":\"Upgrades applied\",\"gameOver.unlocked_perk\":\"Upgrade unlocked\",\"gameOver.unlocked_perk_plural\":\"You just unlocked {{count}} perks\",\"gameOver.win.summary\":\"This game is over. You stashed {{score}} coins. \",\"gameOver.win.title\":\"You completed this game\",\"history.columns.score\":\"Score\",\"history.columns.started\":\"Date\",\"history.help\":\"See your {{count}} best games.\",\"history.locked\":\"Play at least ten games to unlock\",\"history.title\":\"Runs history\",\"lab.help\":\"Try any build you want\",\"lab.instructions\":\"Select upgrades below, then pick a level to play. \",\"lab.menu_entry\":\"Creative mode\",\"lab.reset\":\"Reset all to 0\",\"lab.select_level\":\"Select a level to play on\",\"lab.unlocks_at\":\"Unlocks at total score {{score}}\",\"level_up.after_buttons\":\"You just finished level {{level}}/{{max}}.\",\"level_up.before_buttons\":\"You caught {{score}} coins {{catchGain}} out of {{levelSpawnedCoins}} in {{time}} seconds {{timeGain}}.\\n\\nYou missed {{levelMisses}} times {{missesGain}} and hit the walls or ceiling {{levelWallBounces}} times{{wallHitsGain}}.\\n\\n{{compliment}}\",\"level_up.compliment_advice\":\"Try to catch all coins, never miss the bricks, never hit the walls/ceiling or clear the level under 30s to gain additional upgrades.\",\"level_up.compliment_good\":\"Well done !\",\"level_up.compliment_perfect\":\"Impressive, keep it up !\",\"level_up.pick_upgrade_title\":\"Pick an upgrade\",\"level_up.plus_one_upgrade\":\"(+1 upgrade)\",\"level_up.plus_one_upgrade_and_reroll\":\"(+1 upgrade and +1 re-roll)\",\"level_up.reroll\":\"Re-roll ({{count}})\",\"level_up.reroll_help\":\"Offer new choices\",\"level_up.upgrade_perk_to_level\":\" lvl {{level}}\",\"main_menu.basic\":\"Basic graphics\",\"main_menu.basic_help\":\"Better performance.\",\"main_menu.colorful_coins\":\"Colorful coins\",\"main_menu.colorful_coins_help\":\"Coins always spawn of the color of the brick\",\"main_menu.comboIncreaseTexts\":\"Show +X in gold\",\"main_menu.comboIncreaseTexts_help\":\"When the combo increase\",\"main_menu.contrast\":\"High Contrast\",\"main_menu.contrast_help\":\"More colorful and dark rendering\",\"main_menu.credit_levels\":\"Levels\",\"main_menu.donate\":\"You've played for {{hours}} hours\",\"main_menu.donate_help\":\"How about donating? You can hide this reminder in the settings. \",\"main_menu.donation_reminder\":\"Remind me to donate\",\"main_menu.donation_reminder_help\":\"See time played and donation link in main menu\",\"main_menu.download_save_file\":\"Download score and stats\",\"main_menu.download_save_file_help\":\"Get a save file\",\"main_menu.extra_bright\":\"Extra bright\",\"main_menu.extra_bright_help\":\"Increases the size of the halo around coins and bricks.\",\"main_menu.fullscreen\":\"Fullscreen\",\"main_menu.fullscreen_help\":\"Game will try to go full screen before starting\",\"main_menu.help_content\":\"## Goal\\n\\nCatch as many coins as possible during 7 levels. \\nCoins appear when you break bricks.\\nCatch them with your paddle to increase your score.\\nYour score is displayed in the top right corner of the screen.\\nDon't drop the ball or it's game over.\\n\\nAfter destroying all bricks, you'll get to pick an upgrade.\\n\\n## Upgrades \\n\\nThe upgrades you pick will apply until the end of the run. \\nSome can be picked multiple times for stronger effect.\\nSome help with aiming, or make the game easier in some other ways. \\nSome are only useful when combined.\\n\\nYou always get one upgrade at the beginning of each game. \\nIts icon will serve as the bricks of the first level. \\nYou can select starting upgrades in the settings.\\n\\nMany upgrades impact your combo. \\n\\n## Combo\\n\\nYour \\\"combo\\\" is the number of coins spawned when a brick breaks. \\nIt is displayed on your paddle, for example x4 means each brick will spawn 4 coins. \\nMost upgrades that increase the combo also add a condition to reset it. \\nThe combo will also reset if the ball returns to the \\n\\n without hitting any brick.\\nA \\\"miss\\\" message will be shown when that happens. \\n\\nTry to aim towards a brick every time. \\n\\n## Aiming\\n\\nOnly the ball position on the paddle decides how it will bounce.\\nIf the ball hits the paddle dead center, it will bounce back up vertically. \\nIf you hit more on one side, it will have more angle. \\nThe paddle speed and incoming angle have no impact on the ball direction after bouncing.\\n\\nMany upgrades that help with aiming can be unlocked.\\n\\n## Unlocks\\n\\nWhen playing Breakout 71 for the first time, most upgrades and levels are locked. \\nUpgrades are unlocked by simply playing and catching many coins. \\nThe first levels are unlocked by reaching a high score.\\nLater levels add a condition about which perks you can select. \\n\\nReach high scores is much easier when you get multiple upgrades after each level. \\n\\n## Re-rolls and free upgrades\\n\\nYou'll get an extra upgrade to pick when you play well : \\n\\n- Clear the level under {{levelTimeGood}} seconds\\n- Hit the sides or top less than {{wallBouncedGood}} times\\n- Catch {{catchRateGood}}% of coins\\n- Miss the bricks less than {{missesGood}} times \\n\\nYou will also get a re-roll that lets you skip upgrades if you do even better : \\n\\n- Clear a level under {{levelTimeBest}} seconds\\n- Hit the sides or top less than {{wallBouncedBest}} times\\n- Catch {{catchRateBest}}% of coins\\n- Miss the bricks less than {{missesBest}} times \\n\\nAn option in the settings lets you display those statistics\",\"main_menu.help_help\":\"Learn more about the game\",\"main_menu.help_title\":\"Help\",\"main_menu.help_upgrades\":\"## Upgrades\",\"main_menu.high_score\":\"High score : {{score}}\",\"main_menu.kid\":\"Kids mode\",\"main_menu.kid_help\":\"Start future games with \\\"slower ball\\\".\",\"main_menu.language\":\"Language\",\"main_menu.language_help\":\"Choose the game's language\",\"main_menu.load_save_file\":\"Load save file\",\"main_menu.load_save_file_help\":\"Select a save file on your device\",\"main_menu.max_coins\":\" {{max}} coins on screen maximum\",\"main_menu.max_coins_help\":\"Cosmetic only, no effect on score\",\"main_menu.max_particles\":\" {{max}} particles maximum\",\"main_menu.max_particles_help\":\"Limits the number of particles show on screen for visual effect. \",\"main_menu.mobile\":\"Mobile mode\",\"main_menu.mobile_help\":\"Leaves space under the paddle.\",\"main_menu.normal\":\"New Game\",\"main_menu.normal_help\":\"Play 7 levels with a random starting perk\",\"main_menu.pointer_lock\":\"Mouse pointer lock\",\"main_menu.pointer_lock_help\":\"Locks and hides the mouse cursor.\",\"main_menu.record\":\"Record gameplay videos\",\"main_menu.record_download\":\"Download video ({{size}} MB)\",\"main_menu.record_help\":\"Get a video of each level.\",\"main_menu.red_miss\":\"Miss warning\",\"main_menu.red_miss_help\":\"Show red particles around balls going down without a hit.\",\"main_menu.reset\":\"Reset Game\",\"main_menu.reset_cancel\":\"No\",\"main_menu.reset_confirm\":\"Yes\",\"main_menu.reset_help\":\"Erase high score, play time and statistics\",\"main_menu.reset_instruction\":\"You will lose all progress you made in the game, are you sure?\",\"main_menu.save_file_error\":\"Error loading save file\",\"main_menu.save_file_loaded\":\"Save file loaded\",\"main_menu.save_file_loaded_help\":\"The app will now reload to apply your save\",\"main_menu.save_file_loaded_ok\":\"Ok\",\"main_menu.settings_help\":\"Tailor the game play to your needs and taste\",\"main_menu.settings_title\":\"Settings\",\"main_menu.show_fps\":\"FPS counter\",\"main_menu.show_fps_help\":\"Monitor the app's performance\",\"main_menu.show_stats\":\"Show real time stats\",\"main_menu.show_stats_help\":\"Coins, time, bounces, misses\",\"main_menu.sounds\":\"Game sounds\",\"main_menu.sounds_help\":\"Can slow down some phones.\",\"main_menu.starting_perks\":\"Starting perks\",\"main_menu.starting_perks_checked\":\"When you start a new game, one of those perks will be given to you. Click a perk to exclude it. \",\"main_menu.starting_perks_full_random\":\"All benefits have been removed, the choice will be random.\",\"main_menu.starting_perks_help\":\"Choose possible starting upgrades\",\"main_menu.starting_perks_unchecked\":\"The perks below are not offered as starting perks, but you can click to add them to the pool. \",\"main_menu.title\":\"Breakout 71\",\"main_menu.unlocks\":\"Unlocked content\",\"main_menu.unlocks_help\":\"Try perks and levels you unlocked\",\"play.close_modale_window_tooltip\":\"close \",\"play.current_lvl\":\"Level {{level}}/{{max}}\",\"play.menu_label\":\"menu\",\"play.menu_tooltip\":\"Open main menu\",\"play.missed_ball\":\"miss\",\"play.mobile_press_to_play\":\"Press and hold here to play\",\"play.score_tooltip\":\"See your score, upgrades and more\",\"play.stats.coins_catch_rate\":\"Coins catch rate\",\"play.stats.levelMisses\":\"Missed shots, where you hit nothing\",\"play.stats.levelTime\":\"Level time\",\"play.stats.levelWallBounces\":\"Wall bounces\",\"score_panel.close_to_unlock\":\"Next level unlock :\",\"score_panel.get_upgrades_to_unlock\":\"Get {{missingUpgrades}} and score {{points}} more points to unlock level \\\"{{level}}\\\"\",\"score_panel.rerolls_count\":\"You have accumulated {{rerolls}} rerolls\",\"score_panel.score_to_unlock\":\"Score {{points}} more points to unlock level \\\"{{level}}\\\"\",\"score_panel.title\":\"{{score}} points at level {{level}}/{{max}} \",\"score_panel.upcoming_levels\":\"Upcoming levels :\",\"score_panel.upgrades_picked\":\"Upgrades picked in this game run : \",\"unlocks.greyed_out_help\":\"The grayed out upgrades can be unlocked by increasing your total score. The total score increases every time you score in game.\",\"unlocks.intro\":\"Your total score is {{ts}}. Below are all the upgrades and levels the games has to offer. Click an upgrade or level below to start a test game with it.\",\"unlocks.just_unlocked\":\"Level unlocked\",\"unlocks.just_unlocked_plural\":\"You just unlocked {{count}} levels\",\"unlocks.level\":\"Here are all the game levels, click one to try it out.
\",\"unlocks.level_description\":\"A {{size}}x{{size}} level with {{bricks}} bricks, {{colors}} colors and {{bombs}} bombs.\",\"unlocks.minScore\":\"Reach ${{minScore}} in a run to unlock.\",\"unlocks.minScoreWithPerks\":\"Reach ${{minScore}} in a run with {{required}} but without {{forbidden}} to unlock.\",\"unlocks.minTotalScore\":\"Accumulate a total of ${{score}}\",\"unlocks.reached\":\"Your best score was {{reached}}.\",\"unlocks.title_upgrades\":\"You unlocked {{unlocked}} upgrades out of {{out_of}}\",\"upgrades.addiction.name\":\"Addiction\",\"upgrades.addiction.tooltip\":\"+{{lvl}} combo / brick, combo resets {{delay}}s after breaking a brick. \",\"upgrades.addiction.verbose_description\":\"The countdown only starts after breaking the first brick of each level. It stops as soon as all bricks are destroyed.\",\"upgrades.asceticism.name\":\"Asceticism\",\"upgrades.asceticism.tooltip\":\"+{{combo}} combo / brick, - {{combo}} on coin catch\",\"upgrades.asceticism.verbose_description\":\"You'll need to store the coins somewhere while your combo climbs. \",\"upgrades.ball_attract_ball.help_plural\":\"Stronger attraction force\",\"upgrades.ball_attract_ball.name\":\"Gravity\",\"upgrades.ball_attract_ball.tooltip\":\"Balls attract balls\",\"upgrades.ball_attract_ball.verbose_description\":\"Balls that are more than \\\"3/4 of the game area width\\\" away will start attracting each other. \\n\\nThe attraction force is stronger when they are furthest away from each other.\\n\\nRainbow particles will fly to symbolize the attraction force. This perk is only offered if you have more than one ball already.\",\"upgrades.ball_attracts_coins.name\":\"Balls attract coins\",\"upgrades.ball_attracts_coins.tooltip\":\"Coins follow the nearest ball and fall down slower\",\"upgrades.ball_attracts_coins.verbose_description\":\"This could be used to \\\"paint around\\\" the balls with coins if you combined it with \\\"stain\\\" and \\\"ghost coins\\\". It also works as a substitute for coin magnet. \",\"upgrades.ball_repulse_ball.help_plural\":\"Stronger repulsion force\",\"upgrades.ball_repulse_ball.name\":\"Personal space\",\"upgrades.ball_repulse_ball.tooltip\":\"Balls repulse balls\",\"upgrades.ball_repulse_ball.verbose_description\":\"Balls that are less than a quarter screen width away will start repulsing each other. The repulsion force is stronger if they are close to each other. Particles will jet out to symbolize this force being applied. This perk is only offered if you have more than one ball already.\",\"upgrades.base_combo.name\":\"Strong foundations\",\"upgrades.base_combo.tooltip\":\"Combo starts at {{coins}} instead of 1.\",\"upgrades.base_combo.verbose_description\":\"Your combo normally starts at 1 at the beginning of the level, and resets to 1 when you bounce around without hitting anything. With this perk, the combo starts 3 points higher, so you'll always get at least 4 coins per brick. Whenever your combo reset, it will go back to 4 and not 1. Your ball will glitter a bit to indicate that its combo is higher than one.\",\"upgrades.bigger_explosions.name\":\"Kaboom\",\"upgrades.bigger_explosions.tooltip\":\"Bigger explosions\",\"upgrades.bigger_explosions.verbose_description\":\"The default explosion clears a 3x3 square, with this it becomes a 5x5 square, and the blow on the coins is also significantly stronger. The screen will flash after each explosion (except in basic mode)\",\"upgrades.bigger_puck.name\":\"Bigger paddle\",\"upgrades.bigger_puck.tooltip\":\"Easily catch more coins.\",\"upgrades.bigger_puck.verbose_description\":\"A bigger paddle makes it easier to never miss the ball and to catch more coins, and also to precisely angle the bounces (the ball's angle only depends on where it hits the paddle). \",\"upgrades.bricks_attract_coins.name\":\"Bricks attract coins\",\"upgrades.bricks_attract_coins.tooltip\":\"Helps them stay up there\",\"upgrades.bricks_attract_coins.verbose_description\":\"\",\"upgrades.clairvoyant.name\":\"Clairvoyant\",\"upgrades.clairvoyant.tooltip\":\"See upcoming levels, bricks HP and ball direction\",\"upgrades.clairvoyant.verbose_description\":\"Helps you pick the right upgrades and understand what's going on with sturdy bricks. Level 2 and 3 bring additional knowledge of dubious utility (reachable in loop mode)\",\"upgrades.coin_magnet.help_plural\":\"Stronger effect on the coins\",\"upgrades.coin_magnet.name\":\"Coins magnet\",\"upgrades.coin_magnet.tooltip\":\"Paddle attracts coins\",\"upgrades.coin_magnet.verbose_description\":\"Directs the coins to the paddle. The effect is stronger if the coin is close to it already.\",\"upgrades.compound_interest.name\":\"Compound interest\",\"upgrades.compound_interest.tooltip\":\"+{{lvl}} combo per brick broken, resets on coin lost\",\"upgrades.compound_interest.verbose_description\":\"Your combo will grow by one every time you break a brick, spawning more and more coin with every brick you break. \\nBe sure however to catch every one of those coins with your paddle, as any lost coin will reset your combo.\\nOnce your combo is above the minimum, the bottom of the play area will have a red line to remind you that coins should not go there.\",\"upgrades.concave_puck.name\":\"Concave paddle\",\"upgrades.concave_puck.tooltip\":\"Improves vertical aiming precision\",\"upgrades.concave_puck.verbose_description\":\"Balls starts the level going straight up, and bounces with less angle.\",\"upgrades.corner_shot.name\":\"Corner shot\",\"upgrades.corner_shot.tooltip\":\"Lets your paddle overlap with the borders of the screen\",\"upgrades.corner_shot.verbose_description\":\"Helps with aiming in the corners. Further levels let you go further out. \",\"upgrades.etherealcoins.name\":\"Coins, in Space\",\"upgrades.etherealcoins.tooltip\":\"Coins are no longer affected by gravity\",\"upgrades.etherealcoins.verbose_description\":\"The coins will maintain their speed even after several bounces, and will no longer be affected by gravity.\",\"upgrades.extra_levels.name\":\"5 min more\",\"upgrades.extra_levels.tooltip\":\"Play {{count}} levels instead of 7\",\"upgrades.extra_levels.verbose_description\":\"The default game can last a max of 7 levels, after which the game is over. \\n\\nEach level of this perk lets you go one level higher. The last levels are often the ones where you make the most score, so the difference can be dramatic.\",\"upgrades.extra_life.help_plural\":\"Your (last) ball will bounce on the bottom instead of being lost ({{lvl}} times).\",\"upgrades.extra_life.name\":\"Extra Life\",\"upgrades.extra_life.tooltip\":\"The ball will bounce once on the bottom line before being lost.\",\"upgrades.extra_life.verbose_description\":\"Normally, you have one ball, and the game is over as soon as you drop it.\\n\\nThis perk adds a white bar at the bottom of the screen that will save a ball once, and break in the process. \\n\\nYou'll lose one level of that perk every time a ball bounces at the bottom of the screen.\",\"upgrades.forgiving.name\":\"Forgiving\",\"upgrades.forgiving.tooltip\":\"Missing breaks reduces combo progressively instead of all at once.\",\"upgrades.forgiving.verbose_description\":\"The first miss per level is free, then 10% of the combo, then 20% .. \",\"upgrades.fountain_toss.name\":\"Fountain toss\",\"upgrades.fountain_toss.tooltip\":\"Gain some combo when you miss some coins. \",\"upgrades.fountain_toss.verbose_description\":\"When you miss a coin and your combo was under {{max}}, your combo has a probability of {{lvl}}/combo to grow by one.\",\"upgrades.ghost_coins.name\":\"Ghost coins\",\"upgrades.ghost_coins.tooltip\":\"Coins slowly pass through bricks\",\"upgrades.ghost_coins.verbose_description\":\"It's not a bug, it's a feature ! Coins fly through bricks slowly. Higher levels let them move faster. \",\"upgrades.helium.name\":\"Helium\",\"upgrades.helium.tooltip\":\"Gravity reversed left and right of paddle\",\"upgrades.helium.verbose_description\":\"This affects the coins and will let the float up until you are ready to pick them up.\",\"upgrades.hot_start.name\":\"Hot start\",\"upgrades.hot_start.tooltip\":\"Start at combo {{start}}, -{{loss}} combo per second\",\"upgrades.hot_start.verbose_description\":\"At the start of every level, your combo will start at +30 points, but then every second it will be decreased by one. The effect stacks with other perks. \",\"upgrades.hypnosis.name\":\"Hypnosis\",\"upgrades.hypnosis.tooltip\":\"Whenever a brick changes color, teleport that coin to the nearest ball and recharge its ability to stain a brick. \",\"upgrades.hypnosis.verbose_description\":\"\",\"upgrades.implosions.name\":\"Implosions\",\"upgrades.implosions.tooltip\":\"Explosions suck coins in instead of blowing them out\",\"upgrades.implosions.verbose_description\":\"The explosion force is applied the other way. Further levels act as \\\"bigger explosion\\\"\",\"upgrades.instant_upgrade.name\":\"Instant upgrade\",\"upgrades.instant_upgrade.tooltip\":\"+1 upgrade now, -1 choice until game end.\",\"upgrades.instant_upgrade.verbose_description\":\"Immediately pick two upgrades, so that you get one free one and one to repay the one used to get this perk. Every further menu to pick upgrades will have fewer options to choose from.\",\"upgrades.left_is_lava.name\":\"Avoid left side\",\"upgrades.left_is_lava.tooltip\":\"+{{lvl}} combo per brick broken. Combo resets if ball hits the left side of the screen\",\"upgrades.left_is_lava.verbose_description\":\"Whenever you break a brick, your combo will increase by one, so you'll get one more coin from all the next bricks you break.\\n\\nHowever, your combo will reset as soon as your ball hits the left side . \\n\\nAs soon as your combo rises, the left side becomes red to remind you that you should avoid hitting them. \\n\",\"upgrades.limitless.name\":\"Limitless\",\"upgrades.limitless.tooltip\":\"Raise all upgrade's maximum level by {{lvl}} \",\"upgrades.limitless.verbose_description\":\"Choosing this perk also raises his own limit by one, letting you pick it again.\",\"upgrades.metamorphosis.name\":\"Metamorphosis\",\"upgrades.metamorphosis.tooltip\":\"Each coin can stain {{lvl}} brick(s) with its color\",\"upgrades.metamorphosis.verbose_description\":\"With this perk, coins will be of the color of the brick they come from, and will color the first brick they touch in the same color. Coins spawn with the speed of the ball that broke them, which means you can aim a bit in the direction of the bricks you want to \\\"paint\\\". At level 1, each coin can color 1 bricks before it is \\\"spent\\\" and appears hollow. \",\"upgrades.minefield.name\":\"Minefield\",\"upgrades.minefield.tooltip\":\"+{{lvl}} combo per bomb brick on screen\",\"upgrades.minefield.verbose_description\":\"Adds +lvl to the combo when a brick is place, -lvl when it is destroyed, and raises the base combo by the number of bricks times lvl\",\"upgrades.multiball.name\":\"Multi ball\",\"upgrades.multiball.tooltip\":\"Start every levels with {{count}} balls.\",\"upgrades.multiball.verbose_description\":\"As soon as you drop the ball in Breakout 71, you lose. \\n\\nWith this perk, you get two balls, and so you can afford to lose one. \\n\\nThe lost balls come back on the next level. \\n\\nHaving more than one balls makes some further perks available, and of course clears the level faster.\",\"upgrades.nbricks.name\":\"Strict sample size\",\"upgrades.nbricks.tooltip\":\"Hit exactly {{lvl}} bricks per paddle bounce for +{{lvl}} combo, otherwise it resets\",\"upgrades.nbricks.verbose_description\":\"You don't necessarily need to destroy those bricks, but you need to hit them. Bricks destroyed by explosions don't count\",\"upgrades.one_more_choice.name\":\"Extra choice\",\"upgrades.one_more_choice.tooltip\":\"Further level ups will offer {{lvl}} more option(s) in the list\",\"upgrades.one_more_choice.verbose_description\":\"Every upgrade menu will have one more option. Doesn't increase the number of upgrades you can pick.\",\"upgrades.passive_income.name\":\"Passive income\",\"upgrades.passive_income.tooltip\":\"+{{lvl}} combo / brick, unless the paddle moved in the last {{time}}s, then it resets instead\",\"upgrades.passive_income.verbose_description\":\"Some perks can help the balls do what you want without needing to do anything.\",\"upgrades.picky_eater.name\":\"Picky eater\",\"upgrades.picky_eater.tooltip\":\"+{{lvl}} combo per brick broken, resets on ball color change\",\"upgrades.picky_eater.verbose_description\":\"Whenever you break a brick the same color as your ball, your combo increases by one. \\nIf it's a different color, the ball takes that new color, but the combo resets, unless there were no bricks left of the ball's color. \\nOnce you get a combo higher than your minimum, the bricks of the wrong color will get a red border. \\nIf you have more than one ball, they all switch color whenever one of them hits a brick.\",\"upgrades.pierce.name\":\"Piercing\",\"upgrades.pierce.tooltip\":\"Ball pierces {{count}} bricks after a paddle bounce\",\"upgrades.pierce.verbose_description\":\"The ball normally bounces as soon as it touches something. With this perk, it will continue its trajectory for up to 3 bricks broken. \\n\\nAfter that, it will bounce on the 4th brick, and you'll need to touch the paddle to reset the counter.\",\"upgrades.pierce_color.name\":\"Color pierce\",\"upgrades.pierce_color.tooltip\":\"+{{lvl}} damage to bricks of the ball's color\",\"upgrades.pierce_color.verbose_description\":\"Whenever a ball hits a brick of the same color, it will just go through unimpeded. \\n\\nOnce it reaches a brick of a different color, it will break it, take its color and bounce.\\n\\nIf you have sturdy bricks, the ball might still bounce off a brick of the same color.\",\"upgrades.puck_repulse_ball.help_plural\":\"Stronger repulsion force\",\"upgrades.puck_repulse_ball.name\":\"Soft landing\",\"upgrades.puck_repulse_ball.tooltip\":\"Paddle repulses balls\",\"upgrades.puck_repulse_ball.verbose_description\":\"When a ball gets close to the paddle, it will start slowing down, and even potentially bouncing without touching the paddle.\",\"upgrades.rainbow.name\":\"Rainbow\",\"upgrades.rainbow.tooltip\":\"Coins spawn with rainbow color.\",\"upgrades.rainbow.verbose_description\":\"Each level increases the proportion of colored coins. The color depends on level time. \",\"upgrades.reach.name\":\"Top down\",\"upgrades.reach.tooltip\":\" Touching the N bricks of the lowest row resets the combo. Otherwise, +N combo\",\"upgrades.reach.verbose_description\":\"If there is only one row of bricks, or if the lowest row of bricks cover the whole width of the game, then this perk does nothing. Otherwise, breaking this lowest row resets the combo, while breaking anything else increases the combo by the number of bricks present on that lowest row. \\n\\nThe lowest row will be highlighted in red. \",\"upgrades.respawn.name\":\"Re-spawn\",\"upgrades.respawn.tooltip\":\"{{percent}}% of bricks re-spawn after {{delay}}s.\",\"upgrades.respawn.verbose_description\":\"Some particle effect will let you know where bricks will appear. \",\"upgrades.right_is_lava.name\":\"Avoid right side\",\"upgrades.right_is_lava.tooltip\":\"+{{lvl}} combo per brick. Combo resets if ball hits the left side of the screen\",\"upgrades.right_is_lava.verbose_description\":\"Whenever you break a brick, your combo will increase by one, so you'll get one more coin from all the next bricks you break.\\n\\nHowever, your combo will reset as soon as your ball hits the right side. \\n\\nAs soon as your combo rises, the right side becomes red to remind you that you should avoid hitting them.\\n\",\"upgrades.sacrifice.help_l1\":\"Loosing a life clears all bricks\",\"upgrades.sacrifice.help_over\":\"Loosing a life {{lvl}}x the combo then clears all bricks\",\"upgrades.sacrifice.name\":\"Sacrifice\",\"upgrades.sacrifice.verbose_description\":\"This might get the combo pretty high.\",\"upgrades.sapper.help_plural\":\"The first {{lvl}} bricks broken become bombs.\",\"upgrades.sapper.name\":\"Sapper\",\"upgrades.sapper.tooltip\":\"The first brick broken becomes a bomb.\",\"upgrades.sapper.verbose_description\":\"Instead of just disappearing, the first brick you break will be replaced by a bomb brick. Bouncing the ball on the paddle re-arms the effect. Leveling-up this perk will allow you to place more bombs.\",\"upgrades.shocks.name\":\"Shocks\",\"upgrades.shocks.tooltip\":\"Explosive balls collisions\",\"upgrades.shocks.verbose_description\":\"Whenever two balls collide, they exchange their speed, spawn an explosion, and gain added speed to separate them. \",\"upgrades.shunt.name\":\"Shunt\",\"upgrades.shunt.tooltip\":\"Keep {{percent}}% of your combo between levels\",\"upgrades.shunt.verbose_description\":\"If you also have hot start, the hot start is just added to the current combo\",\"upgrades.side_flip.name\":\"Right handed\",\"upgrades.side_flip.tooltip\":\"+{{lvl}} combo per brick broken from the right, -{{loss}} otherwise\",\"upgrades.side_flip.verbose_description\":\"Impact the brick on its right side to gain one combo, but avoid hitting it on the left side as the would remove 2 combo. Hitting from the top and bottom has no effect. \",\"upgrades.side_kick.name\":\"Left handed\",\"upgrades.side_kick.tooltip\":\"+{{lvl}} combo per brick broken from the left, -{{loss}} otherwise\",\"upgrades.side_kick.verbose_description\":\"Impact the brick on its left side to gain one combo, but avoid hitting it on the right side as the would remove 2 combo. Hitting from the top and bottom has no effect. \",\"upgrades.skip_last.help_plural\":\"The last {{lvl}} bricks will explode.\",\"upgrades.skip_last.name\":\"Easy Cleanup\",\"upgrades.skip_last.tooltip\":\"The last brick will explode.\",\"upgrades.skip_last.verbose_description\":\"You need to break all bricks to go to the next level. However, it can be hard to get the last ones. \\n\\nClearing a level early brings extra choices when upgrading. Never missing the bricks is also very beneficial. \\n\\nSo if you find it difficult to break the last bricks, getting this perk a few time can help.\",\"upgrades.slow_down.name\":\"Slower ball\",\"upgrades.slow_down.tooltip\":\"Ball moves more slowly\",\"upgrades.slow_down.verbose_description\":\"The ball starts relatively slow, but every level of your game it will start a bit faster. \\n\\nIt will also accelerate if you spend a lot of time in one level. \\n\\nThis perk makes it more manageable. \\n\\nYou can get it at the start every time by enabling kid mode in the menu.\",\"upgrades.smaller_puck.help_plural\":\"Even smaller paddle and higher base combo\",\"upgrades.smaller_puck.name\":\"Smaller paddle\",\"upgrades.smaller_puck.tooltip\":\"Also gives +5 base combo\",\"upgrades.smaller_puck.verbose_description\":\"This makes the paddle smaller, which in theory makes some corner shots easier, but really just raises the difficulty.\\n\\nThat's why you also get a nice bonus of +5 coins per brick for all bricks you'll break after picking this. \",\"upgrades.soft_reset.name\":\"Soft reset\",\"upgrades.soft_reset.tooltip\":\"Combo resets keeps {{percent}}%\",\"upgrades.soft_reset.verbose_description\":\"Limit the impact of a combo reset.\",\"upgrades.streak_shots.name\":\"Hit streak\",\"upgrades.streak_shots.tooltip\":\"More coins if you break many bricks before bouncing on the paddle.\",\"upgrades.streak_shots.verbose_description\":\"Every time you break a brick, your combo increases by one. \\n\\nHowever, as soon as the ball touches your paddle, the combo is reset to its default value.\\n\\nOnce your combo rises above the base value, your paddle will have a red border to remind you that it will destroy your combo to touch it with the ball.\",\"upgrades.sturdy_bricks.name\":\"Sturdy bricks\",\"upgrades.sturdy_bricks.tooltip\":\"+{{lvl}} bricks HP, +{{percent}}% coins spawned when broken\",\"upgrades.sturdy_bricks.verbose_description\":\"Each level of this perk adds one HP to all bricks. You can see the HP number with the \\\"clairvoyant\\\" perk. You can increase ball damage by getting the \\\"piercing\\\" perk. Each level of the perk adds +50% coins spawn. \",\"upgrades.superhot.name\":\"SUPER HOT\",\"upgrades.superhot.tooltip\":\"Time moves when the paddle moves.\",\"upgrades.superhot.verbose_description\":\"SUPER HOT SUPER HOT SUPER HOT SUPER HOT\",\"upgrades.telekinesis.help_plural\":\"Stronger effect on the ball\",\"upgrades.telekinesis.name\":\"Telekinesis\",\"upgrades.telekinesis.tooltip\":\"Paddle controls the ball's trajectory\",\"upgrades.telekinesis.verbose_description\":\"You control the ball while it's going up. \",\"upgrades.top_is_lava.name\":\"Sky is the limit\",\"upgrades.top_is_lava.tooltip\":\"+{{lvl}} combo per brick, reset when the top is hit\",\"upgrades.top_is_lava.verbose_description\":\"Whenever you break a brick, your combo will increase by one. However, your combo will reset as soon as your ball hit the top of the screen. \\n\\nWhen your combo is above the minimum, a red bar will appear at the top to remind you that you should avoid hitting it. \",\"upgrades.trampoline.name\":\"Trampoline\",\"upgrades.trampoline.tooltip\":\"+{{lvl}} combo per paddle bounce,-{{lvl}} combo per bounce on any border\",\"upgrades.trampoline.verbose_description\":\"One of the rare combo upgrades that don't add a reset condition\",\"upgrades.transparency.name\":\"Transparency\",\"upgrades.transparency.tooltip\":\"The higher the ball is on the screen, the more transparent it becomes. The more transparent it is, the more coins it produces.\",\"upgrades.transparency.verbose_description\":\"Higher levels make the ball transparent sooner and increase the point bonus.\",\"upgrades.trickledown.name\":\"Trickle down economics\",\"upgrades.trickledown.tooltip\":\"The coins appear at the top of the screen.\",\"upgrades.trickledown.verbose_description\":\"It might help you put some coins aside.\",\"upgrades.unbounded.help_no_ceiling\":\"+{{lvl}} combo per brick, no more sides or ceiling\",\"upgrades.unbounded.name\":\"Unbounded\",\"upgrades.unbounded.tooltip\":\"+{{lvl}} combo per brick, no more sides to keep the ball in game, danger\",\"upgrades.unbounded.verbose_description\":\"I hope you've found a way to keep your ball on screen. Penalties for hitting the sides no longer apply. At level 2+, the ceiling will also disappear. This is an advanced perk. \",\"upgrades.viscosity.name\":\"Viscosity\",\"upgrades.viscosity.tooltip\":\"Slower coin fall\",\"upgrades.viscosity.verbose_description\":\"Coins normally accelerate with gravity and explosions to pretty high speeds. \\n\\nThis perk constantly makes them slow down, as if they were in some sort of viscous liquid. \\n\\nThis makes catching them easier, and combines nicely with perks that influence the coin's movement.\",\"upgrades.wind.help_plural\":\"Stronger wind force\",\"upgrades.wind.name\":\"Wind\",\"upgrades.wind.tooltip\":\"Paddle position creates wind\",\"upgrades.wind.verbose_description\":\"Wind depends on paddle position: left blows left, right blows right. Affects both balls and coins.\",\"upgrades.yoyo.name\":\"Yo-yo\",\"upgrades.yoyo.tooltip\":\"Ball falls toward paddle\",\"upgrades.yoyo.verbose_description\":\"It's the opposite of telekinesis, control the ball while it's falling back down.\",\"upgrades.zen.name\":\"Zen\",\"upgrades.zen.tooltip\":\"+{{lvl}} combo per bricks, reset when there's an explosion\",\"upgrades.zen.verbose_description\":\"After all, this is a non-violent game. \"}"); },{}],"5blfu":[function(require,module,exports,__globalThis) { // Settings @@ -2712,6 +2748,7 @@ parcelHelpers.export(exports, "makeEmptyPerksMap", ()=>makeEmptyPerksMap); parcelHelpers.export(exports, "brickCenterX", ()=>brickCenterX); parcelHelpers.export(exports, "brickCenterY", ()=>brickCenterY); parcelHelpers.export(exports, "getRowColIndex", ()=>getRowColIndex); +parcelHelpers.export(exports, "getClosestBall", ()=>getClosestBall); parcelHelpers.export(exports, "getPossibleUpgrades", ()=>getPossibleUpgrades); parcelHelpers.export(exports, "max_levels", ()=>max_levels); parcelHelpers.export(exports, "pickedUpgradesHTMl", ()=>pickedUpgradesHTMl); @@ -2787,6 +2824,18 @@ function getRowColIndex(gameState, row, col) { if (row < 0 || col < 0 || row >= gameState.gridSize || col >= gameState.gridSize) return -1; return row * gameState.gridSize + col; } +function getClosestBall(gameState, x, y) { + let closestBall = null; + let dist = 0; + gameState.balls.forEach((ball)=>{ + const d2 = (ball.x - x) * (ball.x - x) + (ball.y - y) * (ball.y - y); + if (d2 < dist || !closestBall) { + closestBall = ball; + dist = d2; + } + }); + return closestBall; +} function getPossibleUpgrades(gameState) { return (0, _loadGameData.upgrades).filter((u)=>(0, _settings.getTotalScore)() >= u.threshold).filter((u)=>!u?.requires || gameState.perks[u?.requires]); } @@ -2992,7 +3041,8 @@ function reasonLevelIsLocked(levelIndex, history, mentionBestScore) { }; } function ballTransparency(ball, gameState) { - return (0, _pureFunctions.clamp)(gameState.perks.transparency * (1 - ball.y / gameState.gameZoneHeight) - 0.2, 0, 1); + if (!gameState.perks.transparency) return 0; + return (0, _pureFunctions.clamp)(gameState.perks.transparency * (1 - ball.y / gameState.gameZoneHeight * 1.2), 0, 1); } },{"./loadGameData":"l1B4x","./i18n/i18n":"eNPRm","./pure_functions":"6pQh7","./upgrades":"1u3Dx","./getLevelBackground":"7OIPf","./settings":"5blfu","@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3"}],"2n0gK":[function(require,module,exports,__globalThis) { @@ -3557,31 +3607,40 @@ frames = 1) { coin.vy += frames * (gameState.gameZoneHeight - coin.y) * strength / 2; coin.sa -= attractionX / 10; } - if (gameState.perks.ball_attracts_coins) { + if (gameState.perks.ball_attracts_coins && gameState.balls.length) { // Find closest ball - let closestBall = gameState.balls[0]; - let dist = (0, _gameUtils.distance2)(closestBall, coin); - gameState.balls.forEach((ball)=>{ - if (ball == closestBall) return; - const d2 = (0, _gameUtils.distance2)(ball, coin); - if (d2 < dist) { - closestBall = ball; - dist = d2; + let closestBall = (0, _gameUtils.getClosestBall)(gameState, coin.x, coin.y); + if (closestBall) { + let dist = (0, _gameUtils.distance2)(closestBall, coin); + const minDist = gameState.brickWidth * gameState.brickWidth; + if (dist > minDist && dist < minDist * 16 * gameState.perks.ball_attracts_coins) { + // Slow down coins in effect radius + const ratio = 1 - 0.02 * (0.5 + gameState.perks.ball_attracts_coins); + coin.vx *= ratio; + coin.vy *= ratio; + coin.vy *= ratio; + // Carry them + const dx = (closestBall.x - coin.x) / dist * 50 * gameState.perks.ball_attracts_coins; + const dy = (closestBall.y - coin.y) / dist * 50 * gameState.perks.ball_attracts_coins; + coin.vx += dx; + coin.vy += dy; + if (!(0, _options.isOptionOn)("basic") && Math.random() * gameState.perks.ball_attracts_coins * frames > 0.9) makeParticle(gameState, coin.x + dx * 5, coin.y + dy * 5, dx * 2, dy * 2, rainbowColor(), true, gameState.coinSize / 2, 100); + } + } + } + if (gameState.perks.bricks_attract_coins) { + const row = Math.floor(coin.y / gameState.brickWidth); + const col = Math.floor((coin.x - gameState.offsetX) / gameState.brickWidth); + const size = 2; + for(let dcol = -size; dcol < size; dcol++)for(let drow = -size; drow < size; drow++){ + const index = (0, _gameUtils.getRowColIndex)(gameState, row + drow, col + dcol); + if (gameState.bricks[index]) { + const dx = (0, _gameUtils.brickCenterX)(gameState, index) + (0, _pureFunctions.clamp)(dcol, -1, 1) * gameState.brickWidth / 2 - coin.x; + const dy = (0, _gameUtils.brickCenterY)(gameState, index) + (0, _pureFunctions.clamp)(drow, -1, 1) * gameState.brickWidth / 2 - coin.y; + const d = dx * dx + dy * dy; + coin.vx += dx / d * 80 * gameState.perks.bricks_attract_coins * frames; + coin.vy += dy / d * 100 * gameState.perks.bricks_attract_coins * frames; } - }); - const minDist = gameState.brickWidth * gameState.brickWidth; - if (dist > minDist && dist < minDist * 16 * gameState.perks.ball_attracts_coins) { - // Slow down coins in effect radius - const ratio = 1 - 0.02 * (0.5 + gameState.perks.ball_attracts_coins); - coin.vx *= ratio; - coin.vy *= ratio; - coin.vy *= ratio; - // Carry them - const dx = (closestBall.x - coin.x) / dist * 50 * gameState.perks.ball_attracts_coins; - const dy = (closestBall.y - coin.y) / dist * 50 * gameState.perks.ball_attracts_coins; - coin.vx += dx; - coin.vy += dy; - if (!(0, _options.isOptionOn)("basic") && Math.random() * gameState.perks.ball_attracts_coins * frames > 0.9) makeParticle(gameState, coin.x + dx * 5, coin.y + dy * 5, dx * 2, dy * 2, rainbowColor(), true, gameState.coinSize / 2, 100); } } const ratio = 1 - (gameState.perks.viscosity * 0.03 + 0.002) * frames / (1 + gameState.perks.etherealcoins); @@ -3595,11 +3654,14 @@ frames = 1) { if (coin.vy < -7 * gameState.baseSpeed) coin.vy = -7 * gameState.baseSpeed; coin.a += coin.sa; // Gravity - if (!gameState.perks.etherealcoins) { - const flip = gameState.perks.helium > 0 && Math.abs(coin.x - gameState.puckPosition) * 2 > gameState.puckWidth + coin.size; - coin.vy += frames * coin.weight * 0.8 * (flip ? -gameState.perks.helium : 1); - if (flip && !(0, _options.isOptionOn)("basic") && Math.random() < 0.1 * frames) makeParticle(gameState, coin.x, coin.y, 0, gameState.baseSpeed, gameState.perks.metamorphosis || (0, _options.isOptionOn)("colorful_coins") ? coin.color : "#ffd300", true, 5, 250); + const flip = gameState.perks.helium > 0 && Math.abs(coin.x - gameState.puckPosition) * 2 > gameState.puckWidth + coin.size; + let dvy = frames * coin.weight * 0.8 * (flip ? -gameState.perks.helium : 1); + if (gameState.perks.etherealcoins) { + if (gameState.perks.helium) dvy *= 0.2 / gameState.perks.etherealcoins; + else dvy *= 0; } + coin.vy += dvy; + if (gameState.perks.helium && !(0, _options.isOptionOn)("basic") && Math.random() < 0.1 * frames) makeParticle(gameState, coin.x, coin.y, 0, dvy * 10, gameState.perks.metamorphosis || (0, _options.isOptionOn)("colorful_coins") ? coin.color : "#ffd300", true, 5, 250); const speed = (Math.abs(coin.vx) + Math.abs(coin.vy)) * 10; const hitBorder = bordersHitCheck(gameState, coin, coin.size / 2, frames); if (coin.y > gameState.gameZoneHeight - coinRadius - gameState.puckHeight && coin.y < gameState.gameZoneHeight + gameState.puckHeight + coin.vy && Math.abs(coin.x - gameState.puckPosition) < coinRadius + gameState.puckWidth / 2 + // a bit of margin to be nice , negative in case it's a negative coin @@ -3623,14 +3685,23 @@ frames = 1) { gameState.bricks[hitBrick] = coin.color; coin.metamorphosisPoints--; schedulGameSound(gameState, "colorChange", coin.x, 0.3); + if (gameState.perks.hypnosis) { + const closestBall = (0, _gameUtils.getClosestBall)(gameState, coin.x, coin.y); + if (closestBall) { + coin.x = closestBall.x; + coin.y = closestBall.y; + coin.vx = (Math.random() - 0.5) * gameState.baseSpeed; + coin.vy = (Math.random() - 0.5) * gameState.baseSpeed; + coin.metamorphosisPoints = gameState.perks.metamorphosis; + } + } } } if (!gameState.perks.ghost_coins && typeof hitBrick !== "undefined" || hitBorder) { - if (!gameState.perks.etherealcoins) { - coin.vx *= 0.8; - coin.vy *= 0.8; - if (Math.abs(coin.vy) < 3) coin.vy = 0; - } + const ratio = 1 - 0.2 / (1 + gameState.perks.etherealcoins); + coin.vx *= ratio; + coin.vy *= ratio; + if (Math.abs(coin.vy) < 1) coin.vy = 0; coin.sa *= 0.9; if (speed > 20 && !coin.collidedLastFrame) schedulGameSound(gameState, "coinBounce", coin.x, 0.2); coin.collidedLastFrame = true; @@ -3846,7 +3917,7 @@ function ballTick(gameState, ball, delta) { makeLight(gameState, (0, _gameUtils.brickCenterX)(gameState, hitBrick), (0, _gameUtils.brickCenterY)(gameState, hitBrick), "#FFFFFF", gameState.brickWidth + 2, 50 * gameState.brickHP[hitBrick]); } } - if (!(0, _options.isOptionOn)("basic")) { + if (!(0, _options.isOptionOn)("basic") && (0, _gameUtils.ballTransparency)(ball, gameState) < Math.random()) { const remainingPierce = ball.piercePoints; const remainingSapper = ball.sapperUses < gameState.perks.sapper; const willMiss = (0, _options.isOptionOn)("red_miss") && ball.vy > 0 && !ball.hitSinceBounce; @@ -3871,6 +3942,7 @@ function makeCoin(gameState, x, y, vx, vy, color = "#ffd300", points = 1) { let weight = 0.8 + Math.random() * 0.2 + Math.min(2, points * 0.01); weight *= 5 / (5 + gameState.perks.etherealcoins); if (gameState.perks.trickledown) y = -20; + if (gameState.perks.rainbow && Math.random() > 1 / (1 + gameState.perks.rainbow)) color = rainbowColor(); append(gameState.coins, (p)=>{ p.x = x; p.y = y; @@ -4055,8 +4127,8 @@ function render(gameState) { const color = getCoinRenderColor(gameState, coin); drawFuzzyBall(haloCanvasCtx, color, gameState.coinSize * 2 * brightness / haloScale, coin.x / haloScale, coin.y / haloScale); }); - haloCanvasCtx.globalAlpha = 0.3; gameState.balls.forEach((ball)=>{ + haloCanvasCtx.globalAlpha = 0.3 * (1 - (0, _gameUtils.ballTransparency)(ball, gameState)); drawFuzzyBall(haloCanvasCtx, gameState.ballsColor, gameState.ballSize * 2 * brightness / haloScale, ball.x / haloScale, ball.y / haloScale); }); haloCanvasCtx.globalAlpha = 0.05; @@ -4141,12 +4213,12 @@ function render(gameState) { ctx.globalAlpha = 1; (0, _gameStateMutators.forEachLiveOne)(gameState.coins, (coin)=>{ const color = getCoinRenderColor(gameState, coin); - // ctx.globalCompositeOperation = "source-over"; + const hollow = gameState.perks.metamorphosis && !coin.metamorphosisPoints; ctx.globalCompositeOperation = "source-over"; - drawCoin(ctx, color, coin.size, coin.x, coin.y, // Red border around coins with asceticism + drawCoin(ctx, hollow ? "transparent" : color, coin.size, coin.x, coin.y, // Red border around coins with asceticism hasCombo && gameState.perks.asceticism && "#FF0000" || // Gold coins // (color === "#ffd300" && "#ffd300") || - gameState.level.color, coin.a); + hollow && color || gameState.level.color, coin.a); }); // Black shadow around balls if (!(0, _options.isOptionOn)("basic")) { @@ -4398,6 +4470,7 @@ function drawCoin(ctx, color, size, x, y, borderColor, rawAngle) { canctx.lineWidth = 2; canctx.setLineDash(redBorderDash); } + if (color === "transparent") canctx.lineWidth = 2; canctx.stroke(); if (color === "#ffd300") { // Fill in @@ -5114,7 +5187,7 @@ function newGameState(params) { autoCleanUses: 0, ...(0, _gameUtils.defaultSounds)(), rerolls: 0, - creative: (0, _gameUtils.sumOfValues)(params.perks) > 1 || params.level + creative: (0, _gameUtils.sumOfValues)(params.perks) > 1 || params.level && params.level !== "icon:" + randomGift }; (0, _gameStateMutators.resetBalls)(gameState); for (let perk of (0, _loadGameData.upgrades))if (perks[perk.id]) (0, _gameStateMutators.dontOfferTooSoon)(gameState, perk.id); diff --git a/src/PWA/sw-b71.js b/src/PWA/sw-b71.js index 6c2d66f..c682722 100644 --- a/src/PWA/sw-b71.js +++ b/src/PWA/sw-b71.js @@ -1,5 +1,5 @@ // The version of the cache. -const VERSION = "29071541"; +const VERSION = "29071900"; // The name of the cache const CACHE_NAME = `breakout-71-${VERSION}`; diff --git a/src/data/levels.json b/src/data/levels.json index 69ed142..21fd63d 100644 --- a/src/data/levels.json +++ b/src/data/levels.json @@ -910,7 +910,7 @@ { "name": "icon:zen", "size": 9, - "bricks": "___vv______vvvv______vv______bbbb____bbbbbb____bbbb____tttttt__tttttttt__tttttt__", + "bricks": "___tt______tttt_____BttB_____bbbb____bbbbbb___BbbbbB___tttttt__tttttttt__tttttt__", "svg": null, "color": "" }, @@ -1310,7 +1310,7 @@ { "name": "icon:minefield", "size": 7, - "bricks": "W__W__W_W___W___W_W__W_____W_W___W____l_____lll__", + "bricks": "W__B__WWWBBBWWB__W__BBBWWWBBW__B__WWWBBBWW_______", "svg": null, "color": "" }, @@ -1379,8 +1379,29 @@ }, { "name": "icon:superhot", - "size": 19, - "bricks": "_________________________________________________________WWWBWBWBWWWBWWWBWWWWBBBWBWBWBWBWBBBWBWWWWBWBWBWWWBWWBBWWWBBWBWBWBWBBBWBBBWWBWWWBWWWBWBBBWWWBWBW___________________WWBBWWBWWWWWBWWWWWWWWBBWWBWWWWWBWWWWWWWWBBWWBWWBWWBBBWWBBWWWWWWBWWBWWBBBWWBBWWWWWWBWWBWWBBBWWBBWWBBWWBWWWWWBBBWWBBWWBBWWBWWWWWBBBWWBB_________________________________________________________", + "size": 11, + "bricks": "____________________________________________W_W_WWW_WWWWWW_W_W__W_W_W_WWW__W_____________________________________________", + "svg": null, + "color": "" + }, + { + "name": "icon:bricks_attract_coins", + "size": 7, + "bricks": "_y__y___tttttyyttttt__ttttt_yttttty_ttttt___y__y_", + "svg": null, + "color": "" + }, + { + "name": "icon:rainbow", + "size": 6, + "bricks": "__rOyC_rOyCa_rOyCarOyCatrOyCatrOyCat", + "svg": null, + "color": "" + }, + { + "name": "icon:hypnosis", + "size": 8, + "bricks": "WrrrrrrrWrWWWWWrWrWrrrWrWrWrWrWrWrWWWrWrWrrrrrWrWWWWWWWrrrrrrrrr", "svg": null, "color": "" } diff --git a/src/data/version.json b/src/data/version.json index 67fbd9d..52d932f 100644 --- a/src/data/version.json +++ b/src/data/version.json @@ -1 +1 @@ -"29071541" +"29071900" diff --git a/src/game.ts b/src/game.ts index e42a63f..b941d37 100644 --- a/src/game.ts +++ b/src/game.ts @@ -957,7 +957,7 @@ document.addEventListener("keyup", async (e) => { } else if (e.key.toLowerCase() === "m" && !alertsOpen) { openMainMenu().then(); } else if (e.key.toLowerCase() === "s" && !alertsOpen) { - openScorePanel().then(); + openScorePanel(gameState).then(); } else if ( e.key.toLowerCase() === "r" && !alertsOpen && diff --git a/src/gameStateMutators.ts b/src/gameStateMutators.ts index e936c16..f2a4512 100644 --- a/src/gameStateMutators.ts +++ b/src/gameStateMutators.ts @@ -18,6 +18,7 @@ import { currentLevelInfo, distance2, distanceBetween, + getClosestBall, getMajorityValue, getPossibleUpgrades, getRowColIndex, @@ -412,6 +413,7 @@ export function explodeBrick( gameState.levelSpawnedCoins += coinsToSpawn; gameState.runStatistics.coins_spawned += coinsToSpawn; gameState.runStatistics.bricks_broken++; + const maxCoins = getCurrentMaxCoins() * (isOptionOn("basic") ? 0.5 : 1); const spawnableCoins = liveCount(gameState.coins) > getCurrentMaxCoins() @@ -435,6 +437,7 @@ export function explodeBrick( cy = y + (Math.random() - 0.5) * (gameState.brickWidth - gameState.coinSize); + makeCoin( gameState, cx, @@ -442,7 +445,6 @@ export function explodeBrick( ball.previousVX * (0.5 + Math.random()), ball.previousVY * (0.5 + Math.random()), color, - points, ); } @@ -1050,56 +1052,80 @@ export function gameStateTick( coin.sa -= attractionX / 10; } - if (gameState.perks.ball_attracts_coins) { + if (gameState.perks.ball_attracts_coins && gameState.balls.length) { // Find closest ball - let closestBall = gameState.balls[0]; - let dist = distance2(closestBall, coin); - gameState.balls.forEach((ball) => { - if (ball == closestBall) return; - const d2 = distance2(ball, coin); - if (d2 < dist) { - closestBall = ball; - dist = d2; - } - }); - - const minDist = gameState.brickWidth * gameState.brickWidth; - if ( - dist > minDist && - dist < minDist * 4 * 4 * gameState.perks.ball_attracts_coins - ) { - // Slow down coins in effect radius - const ratio = 1 - 0.02 * (0.5 + gameState.perks.ball_attracts_coins); - coin.vx *= ratio; - coin.vy *= ratio; - coin.vy *= ratio; - // Carry them - const dx = - ((closestBall.x - coin.x) / dist) * - 50 * - gameState.perks.ball_attracts_coins; - const dy = - ((closestBall.y - coin.y) / dist) * - 50 * - gameState.perks.ball_attracts_coins; - coin.vx += dx; - coin.vy += dy; + let closestBall = getClosestBall(gameState, coin.x, coin.y); + if (closestBall) { + let dist = distance2(closestBall, coin); + const minDist = gameState.brickWidth * gameState.brickWidth; if ( - !isOptionOn("basic") && - Math.random() * gameState.perks.ball_attracts_coins * frames > 0.9 + dist > minDist && + dist < minDist * 4 * 4 * gameState.perks.ball_attracts_coins ) { - makeParticle( - gameState, - coin.x + dx * 5, - coin.y + dy * 5, - dx * 2, - dy * 2, - rainbowColor(), - true, - gameState.coinSize / 2, - 100, - ); + // Slow down coins in effect radius + const ratio = + 1 - 0.02 * (0.5 + gameState.perks.ball_attracts_coins); + coin.vx *= ratio; + coin.vy *= ratio; + coin.vy *= ratio; + // Carry them + const dx = + ((closestBall.x - coin.x) / dist) * + 50 * + gameState.perks.ball_attracts_coins; + const dy = + ((closestBall.y - coin.y) / dist) * + 50 * + gameState.perks.ball_attracts_coins; + coin.vx += dx; + coin.vy += dy; + + if ( + !isOptionOn("basic") && + Math.random() * gameState.perks.ball_attracts_coins * frames > 0.9 + ) { + makeParticle( + gameState, + coin.x + dx * 5, + coin.y + dy * 5, + dx * 2, + dy * 2, + rainbowColor(), + true, + gameState.coinSize / 2, + 100, + ); + } + } + } + } + + if (gameState.perks.bricks_attract_coins) { + const row = Math.floor(coin.y / gameState.brickWidth); + const col = Math.floor( + (coin.x - gameState.offsetX) / gameState.brickWidth, + ); + + const size = 2; + for (let dcol = -size; dcol < size; dcol++) { + for (let drow = -size; drow < size; drow++) { + const index = getRowColIndex(gameState, row + drow, col + dcol); + if (gameState.bricks[index]) { + const dx = + brickCenterX(gameState, index) + + (clamp(dcol, -1, 1) * gameState.brickWidth) / 2 - + coin.x; + const dy = + brickCenterY(gameState, index) + + (clamp(drow, -1, 1) * gameState.brickWidth) / 2 - + coin.y; + const d = dx * dx + dy * dy; + coin.vx += + (dx / d) * 80 * gameState.perks.bricks_attract_coins * frames; + coin.vy += + (dy / d) * 100 * gameState.perks.bricks_attract_coins * frames; + } } } } @@ -1108,7 +1134,6 @@ export function gameStateTick( 1 - ((gameState.perks.viscosity * 0.03 + 0.002) * frames) / (1 + gameState.perks.etherealcoins); - if (!gameState.perks.etherealcoins) { coin.vy *= ratio; coin.vx *= ratio; @@ -1122,30 +1147,43 @@ export function gameStateTick( coin.a += coin.sa; // Gravity - if (!gameState.perks.etherealcoins) { - const flip = - gameState.perks.helium > 0 && - Math.abs(coin.x - gameState.puckPosition) * 2 > - gameState.puckWidth + coin.size; - coin.vy += - frames * coin.weight * 0.8 * (flip ? -gameState.perks.helium : 1); - if (flip && !isOptionOn("basic") && Math.random() < 0.1 * frames) { - makeParticle( - gameState, - coin.x, - coin.y, - 0, - gameState.baseSpeed, - gameState.perks.metamorphosis || isOptionOn("colorful_coins") - ? coin.color - : "#ffd300", - true, - 5, - 250, - ); + const flip = + gameState.perks.helium > 0 && + Math.abs(coin.x - gameState.puckPosition) * 2 > + gameState.puckWidth + coin.size; + let dvy = + frames * coin.weight * 0.8 * (flip ? -gameState.perks.helium : 1); + + if (gameState.perks.etherealcoins) { + if (gameState.perks.helium) { + dvy *= 0.2 / gameState.perks.etherealcoins; + } else { + dvy *= 0; } } + coin.vy += dvy; + + if ( + gameState.perks.helium && + !isOptionOn("basic") && + Math.random() < 0.1 * frames + ) { + makeParticle( + gameState, + coin.x, + coin.y, + 0, + dvy * 10, + gameState.perks.metamorphosis || isOptionOn("colorful_coins") + ? coin.color + : "#ffd300", + true, + 5, + 250, + ); + } + const speed = (Math.abs(coin.vx) + Math.abs(coin.vy)) * 10; const hitBorder = bordersHitCheck(gameState, coin, coin.size / 2, frames); @@ -1195,6 +1233,17 @@ export function gameStateTick( gameState.bricks[hitBrick] = coin.color; coin.metamorphosisPoints--; schedulGameSound(gameState, "colorChange", coin.x, 0.3); + + if (gameState.perks.hypnosis) { + const closestBall = getClosestBall(gameState, coin.x, coin.y); + if (closestBall) { + coin.x = closestBall.x; + coin.y = closestBall.y; + coin.vx = (Math.random() - 0.5) * gameState.baseSpeed; + coin.vy = (Math.random() - 0.5) * gameState.baseSpeed; + coin.metamorphosisPoints = gameState.perks.metamorphosis; + } + } } } @@ -1202,12 +1251,11 @@ export function gameStateTick( (!gameState.perks.ghost_coins && typeof hitBrick !== "undefined") || hitBorder ) { - if (!gameState.perks.etherealcoins) { - coin.vx *= 0.8; - coin.vy *= 0.8; - if (Math.abs(coin.vy) < 3) { - coin.vy = 0; - } + const ratio = 1 - 0.2 / (1 + gameState.perks.etherealcoins); + coin.vx *= ratio; + coin.vy *= ratio; + if (Math.abs(coin.vy) < 1) { + coin.vy = 0; } coin.sa *= 0.9; if (speed > 20 && !coin.collidedLastFrame) { @@ -1732,12 +1780,16 @@ export function ballTick(gameState: GameState, ball: Ball, delta: number) { } } - if (!isOptionOn("basic")) { + if ( + !isOptionOn("basic") && + ballTransparency(ball, gameState) < Math.random() + ) { const remainingPierce = ball.piercePoints; const remainingSapper = ball.sapperUses < gameState.perks.sapper; const willMiss = isOptionOn("red_miss") && ball.vy > 0 && !ball.hitSinceBounce; const extraCombo = gameState.combo - 1; + if ( willMiss || (extraCombo && Math.random() > 0.1 / (1 + extraCombo)) || @@ -1809,9 +1861,12 @@ function makeCoin( let weight = 0.8 + Math.random() * 0.2 + Math.min(2, points * 0.01); weight *= 5 / (5 + gameState.perks.etherealcoins); - if (gameState.perks.trickledown) { - y = -20; - } + if (gameState.perks.trickledown) y = -20; + if ( + gameState.perks.rainbow && + Math.random() > 1 / (1 + gameState.perks.rainbow) + ) + color = rainbowColor(); append(gameState.coins, (p: Partial