Build 29074681

This commit is contained in:
Renan LE CARO 2025-04-12 20:01:43 +02:00
parent 48ac639901
commit 19ee1d0d33
9 changed files with 152 additions and 40 deletions

View file

@ -44,13 +44,16 @@ import {
hitsSomething,
openUpgradesPicker,
pause,
startComputerControlledGame,
} from "./game";
import { stopRecording } from "./recording";
import { isOptionOn } from "./options";
import { clamp, comboKeepingRate } from "./pure_functions";
import { addToTotalScore } from "./addToTotalScore";
import { hashCode } from "./getLevelBackground";
export function setMousePos(gameState: GameState, x: number) {
if (gameState.computer_controlled) return;
gameState.puckPosition = x;
// Sets the puck position, and updates the ball position if they are supposed to follow it
@ -64,6 +67,48 @@ function getBallDefaultVx(gameState: GameState) {
);
}
function computerControl(gameState: GameState) {
let targetX = gameState.puckPosition;
const ball = getClosestBall(
gameState,
gameState.puckPosition,
gameState.gameZoneHeight,
);
if (!ball) return;
const puckOffset =
(((hashCode(gameState.runStatistics.puck_bounces + "goeirjgoriejg") % 100) -
50) /
100) *
gameState.puckWidth;
if (ball.y > gameState.gameZoneHeight / 2 && ball.vy > 0) {
targetX = ball.x + puckOffset;
} else {
let coinsTotalX = 0,
coinsCount = 0;
forEachLiveOne(gameState.coins, (c) => {
if (c.vy > 0 && c.y > gameState.gameZoneHeight / 2) {
coinsTotalX += c.x;
coinsCount++;
}
});
if (coinsCount) {
targetX = coinsTotalX / coinsCount;
} else {
targetX = ball.x;
}
}
gameState.puckPosition += clamp(
(targetX - gameState.puckPosition) / 10,
-10,
10,
);
if (gameState.levelTime > 30000) {
startComputerControlledGame();
}
}
export function resetBalls(gameState: GameState) {
// Always compute speed first
normalizeGameState(gameState);
@ -592,6 +637,7 @@ export function schedulGameSound(
) {
if (!vol) return;
if (!isOptionOn("sound")) return;
if (gameState.computer_controlled) return;
x ??= gameState.offsetX + gameState.gameZoneWidth / 2;
const ex = gameState.aboutToPlaySound[sound] as { vol: number; x: number };
@ -945,6 +991,9 @@ export function gameStateTick(
// How many frames to compute at once, can go above 1 to compensate lag
frames = 1,
) {
// Ai movement of puck
if (gameState.computer_controlled) computerControl(gameState);
gameState.runStatistics.max_combo = Math.max(
gameState.runStatistics.max_combo,
gameState.combo,
@ -1019,7 +1068,9 @@ export function gameStateTick(
// instant win condition
(gameState.levelTime && !remainingBricks && !liveCount(gameState.coins))
) {
if (gameState.currentLevel + 1 < max_levels(gameState)) {
if (gameState.computer_controlled) {
startComputerControlledGame();
} else if (gameState.currentLevel + 1 < max_levels(gameState)) {
setLevel(gameState, gameState.currentLevel + 1);
} else {
gameOver(
@ -1659,10 +1710,14 @@ export function ballTick(gameState: GameState, ball: Ball, frames: number) {
ball.destroyed = true;
gameState.runStatistics.balls_lost++;
if (!gameState.balls.find((b) => !b.destroyed)) {
gameOver(
t("gameOver.lost.title"),
t("gameOver.lost.summary", { score: gameState.score }),
);
if (gameState.computer_controlled) {
startComputerControlledGame();
} else {
gameOver(
t("gameOver.lost.title"),
t("gameOver.lost.summary", { score: gameState.score }),
);
}
}
}
const radius = gameState.ballSize / 2;