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15
Readme.md
15
Readme.md
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@ -14,19 +14,24 @@ Break colourful bricks, catch bouncing coins and select powerful upgrades !
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# Changelog
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# Changelog
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## To do
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## To do
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- save global stats locally (sum of broken bricks, paddle hits, misses,)
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- rewoks perks choices
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- rewoks perks choices :
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- goal : limit perk fatigue, avoid wall of texts, clarify challenges, allow users to skip
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- remove rerolls
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- remove rerolls
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- offer to pick 1 upgrade out of 3 choices
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- offer to pick 1 upgrade out of 3 choices
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- playing well adds 1 upgrade and 1 choice
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- playing well adds 1 upgrade and 1 choice
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- playing even better adds 1 choice
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- playing even better adds 1 choice
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- more choices add 1 choice
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- "more choices" perk adds 1 choice
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- you can skip the upgrades and they'll be saved for later
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- you can skip the upgrades and they'll be saved for later
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- you can take pick one choice multiple time to level it up
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- you can pick an upgrade multiple time to level it up
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- when you don't play well enough, the choice you would have had are shown greyed out with unlock condition.
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- missed challenges show as greyed out choices (with unlock condition).
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## Done
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## Done
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- better default value for mobile mode
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## 29092809
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- fixed: crash when running out of levels (i think, i didn't try)
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- fixed: context menu and tooltip stuck on windows
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- fixed: context menu and tooltip stuck on windows
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## 29091656
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## 29091656
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4
dist/index.html
vendored
4
dist/index.html
vendored
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@ -364,7 +364,7 @@
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"upgrades.pierce.verbose_description": "The ball normally bounces as soon as it touches something. With this perk, it will continue its trajectory for up to 3 bricks broken. \n\nAfter that, it will bounce on the 4th brick, and you'll need to touch the paddle to reset the counter.",
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"upgrades.pierce.verbose_description": "The ball normally bounces as soon as it touches something. With this perk, it will continue its trajectory for up to 3 bricks broken. \n\nAfter that, it will bounce on the 4th brick, and you'll need to touch the paddle to reset the counter.",
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"upgrades.pierce_color.name": "Color pierce",
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"upgrades.pierce_color.name": "Color pierce",
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"upgrades.pierce_color.tooltip": "The ball goes through bricks of the same color",
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"upgrades.pierce_color.tooltip": "The ball goes through bricks of the same color",
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"upgrades.pierce_color.verbose_description": "+{{lvl}} damage to bricks of the ball's color.\n\nWhenever a ball hits a brick of the same color, it will just go through unimpeded. \n\nOnce it reaches a brick of a different color, it will break it, take its color and bounce.\n\nIf you have sturdy bricks, the ball might still bounce off a brick of the same color.",
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"upgrades.pierce_color.verbose_description": "Normally, balls do 1 damage and bricks have 1 health point (HP). S\nEach level of this perk increase the damage balls do to bricks of their color. \nWhen a ball does more damage than the brick's health points, it will continue straight instead of bouncing;\n\nWhenever a ball hits a brick of the same color, it will just go through unimpeded. \nOnce it reaches a brick of a different color, it will break it, take its color and bounce.\nIf you have sturdy bricks, the ball might still bounce off a brick of the same color.",
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"upgrades.puck_repulse_ball.name": "Soft landing",
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"upgrades.puck_repulse_ball.name": "Soft landing",
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"upgrades.puck_repulse_ball.tooltip": "Paddle repulses balls",
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"upgrades.puck_repulse_ball.tooltip": "Paddle repulses balls",
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"upgrades.puck_repulse_ball.verbose_description": "When a ball gets close to the paddle, it will start slowing down, and even potentially bouncing without touching the paddle.",
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"upgrades.puck_repulse_ball.verbose_description": "When a ball gets close to the paddle, it will start slowing down, and even potentially bouncing without touching the paddle.",
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@ -12,7 +12,8 @@ export const options = {
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help: t("settings.sounds_help"),
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help: t("settings.sounds_help"),
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},
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},
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"mobile-mode": {
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"mobile-mode": {
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default: window.innerHeight > window.innerWidth,
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default: window.innerHeight > window.innerWidth ||('ontouchstart' in window) ||
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(navigator.maxTouchPoints > 0) ,
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name: t("settings.mobile"),
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name: t("settings.mobile"),
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help: t("settings.mobile_help"),
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help: t("settings.mobile_help"),
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},
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},
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