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4 changed files with 15 additions and 9 deletions
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@ -364,7 +364,7 @@
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"upgrades.pierce.verbose_description": "The ball normally bounces as soon as it touches something. With this perk, it will continue its trajectory for up to 3 bricks broken. \n\nAfter that, it will bounce on the 4th brick, and you'll need to touch the paddle to reset the counter.",
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"upgrades.pierce_color.name": "Color pierce",
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"upgrades.pierce_color.tooltip": "The ball goes through bricks of the same color",
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"upgrades.pierce_color.verbose_description": "+{{lvl}} damage to bricks of the ball's color.\n\nWhenever a ball hits a brick of the same color, it will just go through unimpeded. \n\nOnce it reaches a brick of a different color, it will break it, take its color and bounce.\n\nIf you have sturdy bricks, the ball might still bounce off a brick of the same color.",
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"upgrades.pierce_color.verbose_description": "Normally, balls do 1 damage and bricks have 1 health point (HP). S\nEach level of this perk increase the damage balls do to bricks of their color. \nWhen a ball does more damage than the brick's health points, it will continue straight instead of bouncing;\n\nWhenever a ball hits a brick of the same color, it will just go through unimpeded. \nOnce it reaches a brick of a different color, it will break it, take its color and bounce.\nIf you have sturdy bricks, the ball might still bounce off a brick of the same color.",
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"upgrades.puck_repulse_ball.name": "Soft landing",
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"upgrades.puck_repulse_ball.tooltip": "Paddle repulses balls",
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"upgrades.puck_repulse_ball.verbose_description": "When a ball gets close to the paddle, it will start slowing down, and even potentially bouncing without touching the paddle.",
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@ -12,7 +12,8 @@ export const options = {
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help: t("settings.sounds_help"),
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},
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"mobile-mode": {
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default: window.innerHeight > window.innerWidth,
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default: window.innerHeight > window.innerWidth ||('ontouchstart' in window) ||
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(navigator.maxTouchPoints > 0) ,
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name: t("settings.mobile"),
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help: t("settings.mobile_help"),
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},
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