This commit is contained in:
Renan LE CARO 2025-04-22 16:37:56 +02:00
parent b8daf018b1
commit 181e156f60
6 changed files with 1061 additions and 1132 deletions

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@ -17,7 +17,8 @@ Break colourful bricks, catch bouncing coins and select powerful upgrades !
## Done
- categorize and color perks
-
- color coded perks (green = noob friendly, red = combo with reset condition)
- removed : instant_upgrade
- nerfed : helium : now need to be level 3 to have the same effect of keeping coins up

1574
dist/index.html vendored

File diff suppressed because one or more lines are too long

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@ -1,17 +1,16 @@
import { icons, transformRawLevel } from "./loadGameData";
import { t } from "./i18n/i18n";
import { getSettingValue, getTotalScore, setSettingValue } from "./settings";
import { asyncAlert } from "./asyncAlert";
import { Palette, RawLevel } from "./types";
import { levelIconHTML } from "./levelIcon";
import {icons, transformRawLevel} from "./loadGameData";
import {t} from "./i18n/i18n";
import {getSettingValue, getTotalScore, setSettingValue} from "./settings";
import {asyncAlert} from "./asyncAlert";
import {Palette, RawLevel} from "./types";
import {levelIconHTML} from "./levelIcon";
import _palette from "./data/palette.json";
import { restart } from "./game";
import { describeLevel } from "./game_utils";
import {restart} from "./game";
import {describeLevel} from "./game_utils";
import {automaticBackgroundColor, levelCodeToRawLevel, MAX_LEVEL_SIZE, MIN_LEVEL_SIZE} from "./pure_functions";
const palette = _palette as Palette;
const MAX_LEVEL_SIZE = 21;
const MIN_LEVEL_SIZE = 2;
export function levelEditorMenuEntry() {
const min = 10000;
@ -20,7 +19,7 @@ export function levelEditorMenuEntry() {
icon: icons["icon:editor"],
text: t("editor.title"),
disabled,
help: disabled ? t("editor.locked", { min }) : t("editor.help"),
help: disabled ? t("editor.locked", {min}) : t("editor.help"),
async value() {
openLevelEditorLevelsList().then();
},
@ -63,29 +62,9 @@ async function openLevelEditorLevelsList() {
value() {
const code = prompt(t("editor.import_instruction"))?.trim();
if (code) {
let [name, credit] = code.match(/\[([^\]]+)]/gi);
let bricks = code
.split(name)[1]
.split(credit)[0]
.replace(/\s/gi, "");
name = name.slice(1, -1);
credit = credit.slice(1, -1);
name ||= "Imported on " + new Date().toISOString().slice(0, 10);
credit ||= "";
const size = Math.sqrt(bricks.length);
if (
Math.floor(size) === size &&
size >= MIN_LEVEL_SIZE &&
size <= MAX_LEVEL_SIZE
) {
rawList.push({
color: automaticBackgroundColor(bricks.split("")),
size,
bricks,
name,
credit,
});
const lvl = levelCodeToRawLevel(code)
if (lvl) {
rawList.push(lvl);
setSettingValue("custom_levels", rawList);
}
}
@ -131,7 +110,7 @@ export async function editRawLevelList(nth: number, color = "W") {
"</div>";
const clicked = await asyncAlert<string | null>({
title: t("editor.editing.title", { name: level.name }),
title: t("editor.editing.title", {name: level.name}),
content: [
t("editor.editing.color"),
colorList,
@ -289,9 +268,3 @@ export async function editRawLevelList(nth: number, color = "W") {
editRawLevelList(nth, color);
}
export function automaticBackgroundColor(bricks: string[]) {
return bricks.filter((b) => b === "g").length >
bricks.filter((b) => b !== "_").length * 0.05
? "#115988"
: "";
}

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@ -6,6 +6,7 @@ import { getLevelBackground, hashCode } from "../getLevelBackground";
import { createRoot } from "react-dom/client";
import { useCallback, useEffect, useState } from "react";
import { moveLevel, resizeLevel, setBrick } from "./levels_editor_util";
import {levelCodeToRawLevel} from "../pure_functions";
const backgrounds = _backgrounds as string[];
@ -90,17 +91,11 @@ function App() {
height: 40,
position: "absolute",
}}
></button>,
>{ (color=="black" && '💣')||' '}</button>,
);
}
}
const background = color
? { backgroundImage: "none", backgroundColor: color }
: {
backgroundImage: `url("data:image/svg+xml;UTF8,${encodeURIComponent(getLevelBackground(level) as string)}")`,
backgroundColor: "transparent",
};
return (
<div key={li}>
@ -141,31 +136,12 @@ function App() {
<button onClick={() => updateLevel(li, moveLevel(level, 0, 1))}>
D
</button>
<input
type="color"
value={level.color || ""}
onChange={(e) =>
e.target.value && updateLevel(li, { color: e.target.value })
}
/>
<input
type="number"
value={level.svg || hashCode(level.name) % backgrounds.length}
onChange={(e) =>
!isNaN(parseFloat(e.target.value)) &&
updateLevel(li, {
color: "",
svg: parseFloat(e.target.value),
})
}
/>
</div>
<div
className="level-bricks-preview"
style={{
width: size * 40,
height: size * 40,
...background,
height: size * 40
}}
>
{brickButtons}
@ -180,14 +156,14 @@ function App() {
key={code}
className={code === selected ? "active" : ""}
style={{
background: color || "linear-gradient(45deg,black,white)",
background: color || "",
display: "inline-block",
width: "40px",
height: "40px",
border: "1px solid black",
}}
onClick={() => setSelected(code)}
></button>
>{(color=='' && 'x') || (color=="black" && '💣')||' '}</button>
))}
</div>
<button
@ -211,6 +187,21 @@ function App() {
>
new
</button>
<button
id="import-level"
onClick={() => {
const code = prompt("Level Code ? ");
if(!code) return;
const l=levelCodeToRawLevel(code)
if(!l)return;
setLevels((list) => [
...list,
l
]);
}}
>
import
</button>
</div>
);
}

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@ -5,7 +5,8 @@ import _appVersion from "./data/version.json";
import { rawUpgrades } from "./upgrades";
import { getLevelBackground } from "./getLevelBackground";
import { levelIconHTML } from "./levelIcon";
import {automaticBackgroundColor} from "./levelEditor";
import {automaticBackgroundColor} from "./pure_functions";
const palette = _palette as Palette;

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@ -1,4 +1,4 @@
import { Ball, GameState } from "./types";
import {Ball, GameState} from "./types";
export function clamp(value: number, min: number, max: number) {
return Math.max(min, Math.min(value, max));
@ -102,3 +102,38 @@ export const wallBouncedBest = 3,
catchRateGood = 90,
missesBest = 3,
missesGood = 6;
export const MAX_LEVEL_SIZE = 21;
export const MIN_LEVEL_SIZE = 2;
export function automaticBackgroundColor(bricks: string[]) {
return bricks.filter((b) => b === "g").length >
bricks.filter((b) => b !== "_").length * 0.05
? "#115988"
: "";
}
export function levelCodeToRawLevel(code: string) {
let [name, credit] = code.match(/\[([^\]]+)]/gi);
let bricks = code
.split(name)[1]
.split(credit)[0]
.replace(/\s/gi, "");
name = name.slice(1, -1);
credit = credit.slice(1, -1);
name ||= "Imported on " + new Date().toISOString().slice(0, 10);
credit ||= "";
const size = Math.sqrt(bricks.length);
if (Math.floor(size) === size &&
size >= MIN_LEVEL_SIZE &&
size <= MAX_LEVEL_SIZE)
return {
color: automaticBackgroundColor(bricks.split("")),
size,
bricks,
name,
credit,
}
}