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https://gitlab.com/lecarore/breakout71.git
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wip
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parent
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commit
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6 changed files with 1061 additions and 1132 deletions
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@ -17,7 +17,8 @@ Break colourful bricks, catch bouncing coins and select powerful upgrades !
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## Done
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## Done
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- categorize and color perks
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-
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- color coded perks (green = noob friendly, red = combo with reset condition)
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- removed : instant_upgrade
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- removed : instant_upgrade
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- nerfed : helium : now need to be level 3 to have the same effect of keeping coins up
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- nerfed : helium : now need to be level 3 to have the same effect of keeping coins up
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1574
dist/index.html
vendored
1574
dist/index.html
vendored
File diff suppressed because one or more lines are too long
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@ -1,17 +1,16 @@
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import { icons, transformRawLevel } from "./loadGameData";
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import {icons, transformRawLevel} from "./loadGameData";
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import { t } from "./i18n/i18n";
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import {t} from "./i18n/i18n";
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import { getSettingValue, getTotalScore, setSettingValue } from "./settings";
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import {getSettingValue, getTotalScore, setSettingValue} from "./settings";
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import { asyncAlert } from "./asyncAlert";
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import {asyncAlert} from "./asyncAlert";
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import { Palette, RawLevel } from "./types";
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import {Palette, RawLevel} from "./types";
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import { levelIconHTML } from "./levelIcon";
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import {levelIconHTML} from "./levelIcon";
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import _palette from "./data/palette.json";
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import _palette from "./data/palette.json";
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import { restart } from "./game";
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import {restart} from "./game";
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import { describeLevel } from "./game_utils";
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import {describeLevel} from "./game_utils";
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import {automaticBackgroundColor, levelCodeToRawLevel, MAX_LEVEL_SIZE, MIN_LEVEL_SIZE} from "./pure_functions";
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const palette = _palette as Palette;
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const palette = _palette as Palette;
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const MAX_LEVEL_SIZE = 21;
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const MIN_LEVEL_SIZE = 2;
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export function levelEditorMenuEntry() {
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export function levelEditorMenuEntry() {
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const min = 10000;
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const min = 10000;
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@ -20,7 +19,7 @@ export function levelEditorMenuEntry() {
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icon: icons["icon:editor"],
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icon: icons["icon:editor"],
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text: t("editor.title"),
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text: t("editor.title"),
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disabled,
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disabled,
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help: disabled ? t("editor.locked", { min }) : t("editor.help"),
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help: disabled ? t("editor.locked", {min}) : t("editor.help"),
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async value() {
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async value() {
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openLevelEditorLevelsList().then();
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openLevelEditorLevelsList().then();
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},
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},
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@ -63,29 +62,9 @@ async function openLevelEditorLevelsList() {
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value() {
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value() {
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const code = prompt(t("editor.import_instruction"))?.trim();
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const code = prompt(t("editor.import_instruction"))?.trim();
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if (code) {
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if (code) {
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let [name, credit] = code.match(/\[([^\]]+)]/gi);
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const lvl = levelCodeToRawLevel(code)
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if (lvl) {
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let bricks = code
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rawList.push(lvl);
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.split(name)[1]
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.split(credit)[0]
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.replace(/\s/gi, "");
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name = name.slice(1, -1);
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credit = credit.slice(1, -1);
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name ||= "Imported on " + new Date().toISOString().slice(0, 10);
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credit ||= "";
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const size = Math.sqrt(bricks.length);
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if (
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Math.floor(size) === size &&
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size >= MIN_LEVEL_SIZE &&
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size <= MAX_LEVEL_SIZE
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) {
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rawList.push({
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color: automaticBackgroundColor(bricks.split("")),
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size,
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bricks,
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name,
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credit,
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});
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setSettingValue("custom_levels", rawList);
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setSettingValue("custom_levels", rawList);
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}
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}
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}
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}
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@ -131,7 +110,7 @@ export async function editRawLevelList(nth: number, color = "W") {
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"</div>";
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"</div>";
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const clicked = await asyncAlert<string | null>({
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const clicked = await asyncAlert<string | null>({
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title: t("editor.editing.title", { name: level.name }),
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title: t("editor.editing.title", {name: level.name}),
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content: [
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content: [
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t("editor.editing.color"),
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t("editor.editing.color"),
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colorList,
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colorList,
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@ -289,9 +268,3 @@ export async function editRawLevelList(nth: number, color = "W") {
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editRawLevelList(nth, color);
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editRawLevelList(nth, color);
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}
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}
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export function automaticBackgroundColor(bricks: string[]) {
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return bricks.filter((b) => b === "g").length >
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bricks.filter((b) => b !== "_").length * 0.05
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? "#115988"
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: "";
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}
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@ -6,6 +6,7 @@ import { getLevelBackground, hashCode } from "../getLevelBackground";
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import { createRoot } from "react-dom/client";
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import { createRoot } from "react-dom/client";
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import { useCallback, useEffect, useState } from "react";
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import { useCallback, useEffect, useState } from "react";
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import { moveLevel, resizeLevel, setBrick } from "./levels_editor_util";
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import { moveLevel, resizeLevel, setBrick } from "./levels_editor_util";
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import {levelCodeToRawLevel} from "../pure_functions";
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const backgrounds = _backgrounds as string[];
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const backgrounds = _backgrounds as string[];
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@ -90,17 +91,11 @@ function App() {
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height: 40,
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height: 40,
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position: "absolute",
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position: "absolute",
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}}
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}}
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></button>,
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>{ (color=="black" && '💣')||' '}</button>,
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);
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);
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}
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}
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}
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}
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const background = color
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? { backgroundImage: "none", backgroundColor: color }
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: {
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backgroundImage: `url("data:image/svg+xml;UTF8,${encodeURIComponent(getLevelBackground(level) as string)}")`,
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backgroundColor: "transparent",
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};
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return (
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return (
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<div key={li}>
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<div key={li}>
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@ -141,31 +136,12 @@ function App() {
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<button onClick={() => updateLevel(li, moveLevel(level, 0, 1))}>
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<button onClick={() => updateLevel(li, moveLevel(level, 0, 1))}>
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D
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D
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</button>
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</button>
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<input
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type="color"
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value={level.color || ""}
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onChange={(e) =>
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e.target.value && updateLevel(li, { color: e.target.value })
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}
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/>
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<input
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type="number"
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value={level.svg || hashCode(level.name) % backgrounds.length}
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onChange={(e) =>
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!isNaN(parseFloat(e.target.value)) &&
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updateLevel(li, {
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color: "",
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svg: parseFloat(e.target.value),
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})
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}
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/>
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</div>
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</div>
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<div
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<div
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className="level-bricks-preview"
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className="level-bricks-preview"
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style={{
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style={{
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width: size * 40,
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width: size * 40,
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height: size * 40,
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height: size * 40
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...background,
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}}
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}}
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>
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>
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{brickButtons}
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{brickButtons}
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key={code}
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key={code}
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className={code === selected ? "active" : ""}
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className={code === selected ? "active" : ""}
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style={{
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style={{
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background: color || "linear-gradient(45deg,black,white)",
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background: color || "",
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display: "inline-block",
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display: "inline-block",
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width: "40px",
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width: "40px",
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height: "40px",
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height: "40px",
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border: "1px solid black",
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border: "1px solid black",
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}}
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}}
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onClick={() => setSelected(code)}
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onClick={() => setSelected(code)}
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></button>
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>{(color=='' && 'x') || (color=="black" && '💣')||' '}</button>
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))}
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))}
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</div>
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</div>
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<button
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<button
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>
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>
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new
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new
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</button>
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</button>
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<button
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id="import-level"
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onClick={() => {
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const code = prompt("Level Code ? ");
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if(!code) return;
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const l=levelCodeToRawLevel(code)
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if(!l)return;
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setLevels((list) => [
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...list,
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l
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]);
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}}
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>
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import
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</button>
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</div>
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</div>
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);
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);
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}
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}
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@ -5,7 +5,8 @@ import _appVersion from "./data/version.json";
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import { rawUpgrades } from "./upgrades";
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import { rawUpgrades } from "./upgrades";
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import { getLevelBackground } from "./getLevelBackground";
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import { getLevelBackground } from "./getLevelBackground";
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import { levelIconHTML } from "./levelIcon";
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import { levelIconHTML } from "./levelIcon";
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import {automaticBackgroundColor} from "./levelEditor";
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import {automaticBackgroundColor} from "./pure_functions";
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const palette = _palette as Palette;
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const palette = _palette as Palette;
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@ -1,4 +1,4 @@
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import { Ball, GameState } from "./types";
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import {Ball, GameState} from "./types";
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export function clamp(value: number, min: number, max: number) {
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export function clamp(value: number, min: number, max: number) {
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return Math.max(min, Math.min(value, max));
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return Math.max(min, Math.min(value, max));
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catchRateGood = 90,
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catchRateGood = 90,
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missesBest = 3,
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missesBest = 3,
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missesGood = 6;
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missesGood = 6;
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export const MAX_LEVEL_SIZE = 21;
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export const MIN_LEVEL_SIZE = 2;
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export function automaticBackgroundColor(bricks: string[]) {
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return bricks.filter((b) => b === "g").length >
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bricks.filter((b) => b !== "_").length * 0.05
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? "#115988"
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: "";
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}
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export function levelCodeToRawLevel(code: string) {
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let [name, credit] = code.match(/\[([^\]]+)]/gi);
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let bricks = code
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.split(name)[1]
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.split(credit)[0]
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.replace(/\s/gi, "");
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name = name.slice(1, -1);
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credit = credit.slice(1, -1);
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name ||= "Imported on " + new Date().toISOString().slice(0, 10);
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credit ||= "";
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const size = Math.sqrt(bricks.length);
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if (Math.floor(size) === size &&
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size >= MIN_LEVEL_SIZE &&
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size <= MAX_LEVEL_SIZE)
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return {
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color: automaticBackgroundColor(bricks.split("")),
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size,
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bricks,
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name,
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credit,
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}
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}
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