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Build 29069848
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27 changed files with 17517 additions and 4011 deletions
232
src/i18n/en.json
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src/i18n/en.json
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@ -143,190 +143,190 @@
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"unlocks.minTotalScore": "Accumulate a total of ${{score}}",
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"unlocks.reached": "Your best score was {{reached}}.",
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"unlocks.title_upgrades": "You unlocked {{unlocked}} upgrades out of {{out_of}}",
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"upgrades.addiction.fullHelp": "The countdown only starts after breaking the first brick of each level. It stops as soon as all bricks are destroyed.",
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"upgrades.addiction.help": "+{{lvl}} combo / brick, combo resets {{delay}}s after breaking a brick. ",
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"upgrades.addiction.name": "Addiction",
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"upgrades.asceticism.fullHelp": "You'll need to store the coins somewhere while your combo climbs. ",
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"upgrades.asceticism.help": "+{{combo}} combo / brick, - {{combo}} on coin catch",
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"upgrades.addiction.tooltip": "+{{lvl}} combo / brick, combo resets {{delay}}s after breaking a brick. ",
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"upgrades.addiction.verbose_description": "The countdown only starts after breaking the first brick of each level. It stops as soon as all bricks are destroyed.",
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"upgrades.asceticism.name": "Asceticism",
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"upgrades.ball_attract_ball.fullHelp": "Balls that are more than \"3/4 of the game area width\" away will start attracting each other. \n\nThe attraction force is stronger when they are furthest away from each other.\n\nRainbow particles will fly to symbolize the attraction force. This perk is only offered if you have more than one ball already.",
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"upgrades.ball_attract_ball.help": "Balls attract balls",
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"upgrades.asceticism.tooltip": "+{{combo}} combo / brick, - {{combo}} on coin catch",
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"upgrades.asceticism.verbose_description": "You'll need to store the coins somewhere while your combo climbs. ",
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"upgrades.ball_attract_ball.help_plural": "Stronger attraction force",
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"upgrades.ball_attract_ball.name": "Gravity",
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"upgrades.ball_attracts_coins.fullHelp": "This could be used to \"paint around\" the balls with coins if you combined it with \"stain\" and \"ghost coins\". It also works as a substitute for coin magnet. ",
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"upgrades.ball_attracts_coins.help": "Coins follow the nearest ball and fall down slower",
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"upgrades.ball_attract_ball.tooltip": "Balls attract balls",
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"upgrades.ball_attract_ball.verbose_description": "Balls that are more than \"3/4 of the game area width\" away will start attracting each other. \n\nThe attraction force is stronger when they are furthest away from each other.\n\nRainbow particles will fly to symbolize the attraction force. This perk is only offered if you have more than one ball already.",
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"upgrades.ball_attracts_coins.name": "Balls attract coins",
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"upgrades.ball_repulse_ball.fullHelp": "Balls that are less than a quarter screen width away will start repulsing each other. The repulsion force is stronger if they are close to each other. Particles will jet out to symbolize this force being applied. This perk is only offered if you have more than one ball already.",
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"upgrades.ball_repulse_ball.help": "Balls repulse balls",
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"upgrades.ball_attracts_coins.tooltip": "Coins follow the nearest ball and fall down slower",
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"upgrades.ball_attracts_coins.verbose_description": "This could be used to \"paint around\" the balls with coins if you combined it with \"stain\" and \"ghost coins\". It also works as a substitute for coin magnet. ",
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"upgrades.ball_repulse_ball.help_plural": "Stronger repulsion force",
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"upgrades.ball_repulse_ball.name": "Personal space",
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"upgrades.base_combo.fullHelp": "Your combo normally starts at 1 at the beginning of the level, and resets to 1 when you bounce around without hitting anything. With this perk, the combo starts 3 points higher, so you'll always get at least 4 coins per brick. Whenever your combo reset, it will go back to 4 and not 1. Your ball will glitter a bit to indicate that its combo is higher than one.",
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"upgrades.base_combo.help": "Combo starts at {{coins}} instead of 1.",
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"upgrades.ball_repulse_ball.tooltip": "Balls repulse balls",
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"upgrades.ball_repulse_ball.verbose_description": "Balls that are less than a quarter screen width away will start repulsing each other. The repulsion force is stronger if they are close to each other. Particles will jet out to symbolize this force being applied. This perk is only offered if you have more than one ball already.",
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"upgrades.base_combo.name": "Strong foundations",
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"upgrades.bigger_explosions.fullHelp": "The default explosion clears a 3x3 square, with this it becomes a 5x5 square, and the blow on the coins is also significantly stronger. The screen will flash after each explosion (except in basic mode)",
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"upgrades.bigger_explosions.help": "Bigger explosions",
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"upgrades.base_combo.tooltip": "Combo starts at {{coins}} instead of 1.",
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"upgrades.base_combo.verbose_description": "Your combo normally starts at 1 at the beginning of the level, and resets to 1 when you bounce around without hitting anything. With this perk, the combo starts 3 points higher, so you'll always get at least 4 coins per brick. Whenever your combo reset, it will go back to 4 and not 1. Your ball will glitter a bit to indicate that its combo is higher than one.",
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"upgrades.bigger_explosions.name": "Kaboom",
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"upgrades.bigger_puck.fullHelp": "A bigger puck makes it easier to never miss the ball and to catch more coins, and also to precisely angle the bounces (the ball's angle only depends on where it hits the puck). \n\nHowever, a large puck is harder to use around the sides of the level, and will make it sometimes unavoidable to miss.",
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"upgrades.bigger_puck.help": "Easily catch more coins.",
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"upgrades.bigger_explosions.tooltip": "Bigger explosions",
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"upgrades.bigger_explosions.verbose_description": "The default explosion clears a 3x3 square, with this it becomes a 5x5 square, and the blow on the coins is also significantly stronger. The screen will flash after each explosion (except in basic mode)",
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"upgrades.bigger_puck.name": "Bigger puck",
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"upgrades.clairvoyant.fullHelp": "Helps you pick the right upgrades and understand what's going on with sturdy bricks. Level 2 and 3 bring additional knowledge of dubious utility (reachable in loop mode)",
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"upgrades.clairvoyant.help": "See upcoming levels, bricks HP and ball direction",
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"upgrades.bigger_puck.tooltip": "Easily catch more coins.",
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"upgrades.bigger_puck.verbose_description": "A bigger puck makes it easier to never miss the ball and to catch more coins, and also to precisely angle the bounces (the ball's angle only depends on where it hits the puck). \n\nHowever, a large puck is harder to use around the sides of the level, and will make it sometimes unavoidable to miss.",
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"upgrades.clairvoyant.name": "Clairvoyant",
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"upgrades.coin_magnet.fullHelp": "Directs the coins to the puck. The effect is stronger if the coin is close to it already. Catching all coins bring special bonuses in the game. \n\nAnother way to catch more coins is to hit bricks from the bottom. The ball's speed and direction impact the spawned coin's velocity. ",
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"upgrades.coin_magnet.help": "Puck attracts coins",
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"upgrades.clairvoyant.tooltip": "See upcoming levels, bricks HP and ball direction",
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"upgrades.clairvoyant.verbose_description": "Helps you pick the right upgrades and understand what's going on with sturdy bricks. Level 2 and 3 bring additional knowledge of dubious utility (reachable in loop mode)",
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"upgrades.coin_magnet.help_plural": "Stronger effect on the coins",
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"upgrades.coin_magnet.name": "Coins magnet",
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"upgrades.compound_interest.fullHelp": "Your combo will grow by one every time you break a brick, spawning more and more coin with every brick you break. \n\nBe sure however to catch every one of those coins with your puck, as any lost coin will reset your combo. \n\nOnce your combo is above the minimum, the bottom of the play area will have a red line to remind you that coins should not go there.",
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"upgrades.compound_interest.help": "+{{lvl}} combo per brick broken, resets on coin lost",
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"upgrades.coin_magnet.tooltip": "Puck attracts coins",
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"upgrades.coin_magnet.verbose_description": "Directs the coins to the puck. The effect is stronger if the coin is close to it already. Catching all coins bring special bonuses in the game. \n\nAnother way to catch more coins is to hit bricks from the bottom. The ball's speed and direction impact the spawned coin's velocity. ",
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"upgrades.compound_interest.name": "Compound interest",
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"upgrades.concave_puck.fullHelp": "Balls starts the level going straight up, and bounces with less angle.",
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"upgrades.concave_puck.help": "Improves vertical aiming precision",
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"upgrades.compound_interest.tooltip": "+{{lvl}} combo per brick broken, resets on coin lost",
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"upgrades.compound_interest.verbose_description": "Your combo will grow by one every time you break a brick, spawning more and more coin with every brick you break. \n\nBe sure however to catch every one of those coins with your puck, as any lost coin will reset your combo. \n\nOnce your combo is above the minimum, the bottom of the play area will have a red line to remind you that coins should not go there.",
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"upgrades.concave_puck.name": "Concave puck",
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"upgrades.corner_shot.fullHelp": "Helps with aiming in the corners. Further levels let you go further out. ",
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"upgrades.corner_shot.help": "Lets your puck overlap with the borders of the screen",
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"upgrades.concave_puck.tooltip": "Improves vertical aiming precision",
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"upgrades.concave_puck.verbose_description": "Balls starts the level going straight up, and bounces with less angle.",
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"upgrades.corner_shot.name": "Corner shot",
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"upgrades.etherealcoins.fullHelp": "You'll have to make sure that the coins fall down somehow, or you won't get any. ",
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"upgrades.etherealcoins.help": "Coins are no longer affected by gravity",
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"upgrades.corner_shot.tooltip": "Lets your puck overlap with the borders of the screen",
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"upgrades.corner_shot.verbose_description": "Helps with aiming in the corners. Further levels let you go further out. ",
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"upgrades.etherealcoins.name": "Coins, in Space",
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"upgrades.extra_levels.fullHelp": "The default game can last a max of 7 levels, after which the game is over. \n\nEach level of this perk lets you go one level higher. The last levels are often the ones where you make the most score, so the difference can be dramatic.",
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"upgrades.extra_levels.help": "Play {{count}} levels instead of 7",
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"upgrades.etherealcoins.tooltip": "Coins are no longer affected by gravity",
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"upgrades.etherealcoins.verbose_description": "You'll have to make sure that the coins fall down somehow, or you won't get any. ",
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"upgrades.extra_levels.name": "5 min more",
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"upgrades.extra_life.fullHelp": "Normally, you have one ball, and the game is over as soon as you drop it.\n\nThis perk adds a white bar at the bottom of the screen that will save a ball once, and break in the process. \n\nYou'll lose one level of that perk every time a ball bounces at the bottom of the screen.",
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"upgrades.extra_life.help": "The ball will bounce once on the bottom line before being lost.",
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"upgrades.extra_levels.tooltip": "Play {{count}} levels instead of 7",
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"upgrades.extra_levels.verbose_description": "The default game can last a max of 7 levels, after which the game is over. \n\nEach level of this perk lets you go one level higher. The last levels are often the ones where you make the most score, so the difference can be dramatic.",
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"upgrades.extra_life.help_plural": "Your (last) ball will bounce on the bottom instead of being lost ({{lvl}} times).",
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"upgrades.extra_life.name": "Extra Life",
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"upgrades.forgiving.fullHelp": "The first miss per level is free, then 10% of the combo, then 20% .. ",
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"upgrades.forgiving.help": "Missing breaks reduces combo progressively instead of all at once.",
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"upgrades.extra_life.tooltip": "The ball will bounce once on the bottom line before being lost.",
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"upgrades.extra_life.verbose_description": "Normally, you have one ball, and the game is over as soon as you drop it.\n\nThis perk adds a white bar at the bottom of the screen that will save a ball once, and break in the process. \n\nYou'll lose one level of that perk every time a ball bounces at the bottom of the screen.",
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"upgrades.forgiving.name": "Forgiving",
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"upgrades.fountain_toss.fullHelp": "When you miss a coin and your combo was under {{max}}, your combo has a probability of {{lvl}}/combo to grow by one.",
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"upgrades.fountain_toss.help": "Gain some combo when you miss some coins. ",
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"upgrades.forgiving.tooltip": "Missing breaks reduces combo progressively instead of all at once.",
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"upgrades.forgiving.verbose_description": "The first miss per level is free, then 10% of the combo, then 20% .. ",
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"upgrades.fountain_toss.name": "Fountain toss",
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"upgrades.ghost_coins.fullHelp": "It's not a bug, it's a feature ! Coins fly through bricks slowly. Higher levels let them move faster. ",
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"upgrades.ghost_coins.help": "Coins slowly pass through bricks",
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"upgrades.fountain_toss.tooltip": "Gain some combo when you miss some coins. ",
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"upgrades.fountain_toss.verbose_description": "When you miss a coin and your combo was under {{max}}, your combo has a probability of {{lvl}}/combo to grow by one.",
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"upgrades.ghost_coins.name": "Ghost coins",
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"upgrades.helium.fullHelp": "This affects the coins and will let the float up until you are ready to pick them up.",
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"upgrades.helium.help": "Gravity reversed left and right of puck",
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"upgrades.ghost_coins.tooltip": "Coins slowly pass through bricks",
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"upgrades.ghost_coins.verbose_description": "It's not a bug, it's a feature ! Coins fly through bricks slowly. Higher levels let them move faster. ",
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"upgrades.helium.name": "Helium",
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"upgrades.hot_start.fullHelp": "At the start of every level, your combo will start at +30 points, but then every second it will be decreased by one. The effect stacks with other perks. ",
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"upgrades.hot_start.help": "Start at combo {{start}}, -{{loss}} combo per second",
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"upgrades.helium.tooltip": "Gravity reversed left and right of puck",
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"upgrades.helium.verbose_description": "This affects the coins and will let the float up until you are ready to pick them up.",
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"upgrades.hot_start.name": "Hot start",
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"upgrades.implosions.fullHelp": "The explosion force is applied the other way. Further levels act as \"bigger explosion\"",
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"upgrades.implosions.help": "Explosions suck coins in instead of blowing them out",
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"upgrades.hot_start.tooltip": "Start at combo {{start}}, -{{loss}} combo per second",
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"upgrades.hot_start.verbose_description": "At the start of every level, your combo will start at +30 points, but then every second it will be decreased by one. The effect stacks with other perks. ",
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"upgrades.implosions.name": "Implosions",
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"upgrades.instant_upgrade.fullHelp": "Immediately pick two upgrades, so that you get one free one and one to repay the one used to get this perk. Every further menu to pick upgrades will have fewer options to choose from.",
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"upgrades.instant_upgrade.help": "+1 upgrade now, -1 choice until game end.",
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"upgrades.implosions.tooltip": "Explosions suck coins in instead of blowing them out",
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"upgrades.implosions.verbose_description": "The explosion force is applied the other way. Further levels act as \"bigger explosion\"",
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"upgrades.instant_upgrade.name": "Instant upgrade",
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"upgrades.left_is_lava.fullHelp": "Whenever you break a brick, your combo will increase by one, so you'll get one more coin from all the next bricks you break.\n\nHowever, your combo will reset as soon as your ball hits the left side . \n\nAs soon as your combo rises, the left side becomes red to remind you that you should avoid hitting them. \n",
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"upgrades.left_is_lava.help": "+{{lvl}} combo per brick broken. Combo resets if ball hits the left side of the screen",
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"upgrades.instant_upgrade.tooltip": "+1 upgrade now, -1 choice until game end.",
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"upgrades.instant_upgrade.verbose_description": "Immediately pick two upgrades, so that you get one free one and one to repay the one used to get this perk. Every further menu to pick upgrades will have fewer options to choose from.",
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"upgrades.left_is_lava.name": "Avoid left side",
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"upgrades.limitless.fullHelp": "Choosing this perk also raises his own limit by one, letting you pick it again.",
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"upgrades.limitless.help": "Raise all upgrade's maximum level by {{lvl}} ",
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"upgrades.left_is_lava.tooltip": "+{{lvl}} combo per brick broken. Combo resets if ball hits the left side of the screen",
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"upgrades.left_is_lava.verbose_description": "Whenever you break a brick, your combo will increase by one, so you'll get one more coin from all the next bricks you break.\n\nHowever, your combo will reset as soon as your ball hits the left side . \n\nAs soon as your combo rises, the left side becomes red to remind you that you should avoid hitting them. \n",
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"upgrades.limitless.name": "Limitless",
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"upgrades.metamorphosis.fullHelp": "With this perk, coins will be of the color of the brick they come from, and will color the first brick they touch in the same color. \n\nCoins spawn with the speed of the ball that broke them, which means you can aim a bit in the direction of the bricks you want to \"paint\".",
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"upgrades.metamorphosis.help": "Each coin can stain {{lvl}} brick(s) with its color",
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"upgrades.limitless.tooltip": "Raise all upgrade's maximum level by {{lvl}} ",
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"upgrades.limitless.verbose_description": "Choosing this perk also raises his own limit by one, letting you pick it again.",
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"upgrades.metamorphosis.name": "Metamorphosis",
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"upgrades.minefield.fullHelp": "Adds +lvl to the combo when a brick is place, -lvl when it is destroyed, and raises the base combo by the number of bricks times lvl",
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"upgrades.minefield.help": "+{{lvl}} combo per bomb brick on screen",
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"upgrades.metamorphosis.tooltip": "Each coin can stain {{lvl}} brick(s) with its color",
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"upgrades.metamorphosis.verbose_description": "With this perk, coins will be of the color of the brick they come from, and will color the first brick they touch in the same color. \n\nCoins spawn with the speed of the ball that broke them, which means you can aim a bit in the direction of the bricks you want to \"paint\".",
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"upgrades.minefield.name": "Minefield",
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"upgrades.multiball.fullHelp": "As soon as you drop the ball in Breakout 71, you lose. \n\nWith this perk, you get two balls, and so you can afford to lose one. \n\nThe lost balls come back on the next level. \n\nHaving more than one balls makes some further perks available, and of course clears the level faster.",
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"upgrades.multiball.help": "Start every levels with {{count}} balls.",
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"upgrades.minefield.tooltip": "+{{lvl}} combo per bomb brick on screen",
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"upgrades.minefield.verbose_description": "Adds +lvl to the combo when a brick is place, -lvl when it is destroyed, and raises the base combo by the number of bricks times lvl",
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"upgrades.multiball.name": "Multi ball",
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"upgrades.nbricks.fullHelp": "You don't necessarily need to destroy those bricks, but you need to hit them. Bricks destroyed by explosions don't count",
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"upgrades.nbricks.help": "Hit exactly {{lvl}} bricks per puck bounce for +{{lvl}} combo, otherwise it resets",
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"upgrades.multiball.tooltip": "Start every levels with {{count}} balls.",
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"upgrades.multiball.verbose_description": "As soon as you drop the ball in Breakout 71, you lose. \n\nWith this perk, you get two balls, and so you can afford to lose one. \n\nThe lost balls come back on the next level. \n\nHaving more than one balls makes some further perks available, and of course clears the level faster.",
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"upgrades.nbricks.name": "Strict sample size",
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"upgrades.one_more_choice.fullHelp": "Every upgrade menu will have one more option. Doesn't increase the number of upgrades you can pick.",
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"upgrades.one_more_choice.help": "Further level ups will offer {{lvl}} more option(s) in the list",
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"upgrades.nbricks.tooltip": "Hit exactly {{lvl}} bricks per puck bounce for +{{lvl}} combo, otherwise it resets",
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"upgrades.nbricks.verbose_description": "You don't necessarily need to destroy those bricks, but you need to hit them. Bricks destroyed by explosions don't count",
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"upgrades.one_more_choice.name": "Extra choice",
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"upgrades.passive_income.fullHelp": "Some perks can help the balls do what you want without needing to do anything.",
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"upgrades.passive_income.help": "+{{lvl}} combo / brick, unless the puck moved in the last {{time}}s, then it resets instead",
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"upgrades.one_more_choice.tooltip": "Further level ups will offer {{lvl}} more option(s) in the list",
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"upgrades.one_more_choice.verbose_description": "Every upgrade menu will have one more option. Doesn't increase the number of upgrades you can pick.",
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"upgrades.passive_income.name": "Passive income",
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"upgrades.picky_eater.fullHelp": "Whenever you break a brick the same color as your ball, your combo increases by one. \nIf it's a different color, the ball takes that new color, but the combo resets, unless there were no bricks left of the ball's color. \nOnce you get a combo higher than your minimum, the bricks of the wrong color will get a red border. \nIf you have more than one ball, they all switch color whenever one of them hits a brick.",
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"upgrades.picky_eater.help": "+{{lvl}} combo per brick broken, resets on ball color change",
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"upgrades.passive_income.tooltip": "+{{lvl}} combo / brick, unless the puck moved in the last {{time}}s, then it resets instead",
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"upgrades.passive_income.verbose_description": "Some perks can help the balls do what you want without needing to do anything.",
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"upgrades.picky_eater.name": "Picky eater",
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"upgrades.pierce.fullHelp": "The ball normally bounces as soon as it touches something. With this perk, it will continue its trajectory for up to 3 bricks broken. \n\nAfter that, it will bounce on the 4th brick, and you'll need to touch the puck to reset the counter.",
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"upgrades.pierce.help": "Ball pierces {{count}} bricks after a puck bounce",
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"upgrades.picky_eater.tooltip": "+{{lvl}} combo per brick broken, resets on ball color change",
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"upgrades.picky_eater.verbose_description": "Whenever you break a brick the same color as your ball, your combo increases by one. \nIf it's a different color, the ball takes that new color, but the combo resets, unless there were no bricks left of the ball's color. \nOnce you get a combo higher than your minimum, the bricks of the wrong color will get a red border. \nIf you have more than one ball, they all switch color whenever one of them hits a brick.",
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"upgrades.pierce.name": "Piercing",
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"upgrades.pierce_color.fullHelp": "Whenever a ball hits a brick of the same color, it will just go through unimpeded. \n\nOnce it reaches a brick of a different color, it will break it, take its color and bounce.\n\nIf you have sturdy bricks, the ball might still bounce off a brick of the same color.",
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"upgrades.pierce_color.help": "+{{lvl}} damage to bricks of the ball's color",
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"upgrades.pierce.tooltip": "Ball pierces {{count}} bricks after a puck bounce",
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"upgrades.pierce.verbose_description": "The ball normally bounces as soon as it touches something. With this perk, it will continue its trajectory for up to 3 bricks broken. \n\nAfter that, it will bounce on the 4th brick, and you'll need to touch the puck to reset the counter.",
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"upgrades.pierce_color.name": "Color pierce",
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"upgrades.puck_repulse_ball.fullHelp": "When a ball gets close to the puck, it will start slowing down, and even potentially bouncing without touching the puck.",
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"upgrades.puck_repulse_ball.help": "Puck repulses balls",
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"upgrades.pierce_color.tooltip": "+{{lvl}} damage to bricks of the ball's color",
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"upgrades.pierce_color.verbose_description": "Whenever a ball hits a brick of the same color, it will just go through unimpeded. \n\nOnce it reaches a brick of a different color, it will break it, take its color and bounce.\n\nIf you have sturdy bricks, the ball might still bounce off a brick of the same color.",
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"upgrades.puck_repulse_ball.help_plural": "Stronger repulsion force",
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"upgrades.puck_repulse_ball.name": "Soft landing",
|
||||
"upgrades.reach.fullHelp": "If there is only one row of bricks, or if the lowest row of bricks cover the whole width of the game, then this perk does nothing. Otherwise, breaking this lowest row resets the combo, while breaking anything else increases the combo by the number of bricks present on that lowest row. \n\nThe lowest row will be highlighted in red. ",
|
||||
"upgrades.reach.help": " Touching the N bricks of the lowest row resets the combo. Otherwise, +N combo",
|
||||
"upgrades.puck_repulse_ball.tooltip": "Puck repulses balls",
|
||||
"upgrades.puck_repulse_ball.verbose_description": "When a ball gets close to the puck, it will start slowing down, and even potentially bouncing without touching the puck.",
|
||||
"upgrades.reach.name": "Top down",
|
||||
"upgrades.respawn.fullHelp": "Some particle effect will let you know where bricks will appear. ",
|
||||
"upgrades.respawn.help": "{{percent}}% of bricks re-spawn after {{delay}}s.",
|
||||
"upgrades.reach.tooltip": " Touching the N bricks of the lowest row resets the combo. Otherwise, +N combo",
|
||||
"upgrades.reach.verbose_description": "If there is only one row of bricks, or if the lowest row of bricks cover the whole width of the game, then this perk does nothing. Otherwise, breaking this lowest row resets the combo, while breaking anything else increases the combo by the number of bricks present on that lowest row. \n\nThe lowest row will be highlighted in red. ",
|
||||
"upgrades.respawn.name": "Re-spawn",
|
||||
"upgrades.right_is_lava.fullHelp": "Whenever you break a brick, your combo will increase by one, so you'll get one more coin from all the next bricks you break.\n\nHowever, your combo will reset as soon as your ball hits the right side. \n\nAs soon as your combo rises, the right side becomes red to remind you that you should avoid hitting them.\n",
|
||||
"upgrades.right_is_lava.help": "+{{lvl}} combo per brick. Combo resets if ball hits the left side of the screen",
|
||||
"upgrades.respawn.tooltip": "{{percent}}% of bricks re-spawn after {{delay}}s.",
|
||||
"upgrades.respawn.verbose_description": "Some particle effect will let you know where bricks will appear. ",
|
||||
"upgrades.right_is_lava.name": "Avoid right side",
|
||||
"upgrades.sacrifice.fullHelp": "This might get the combo pretty high.",
|
||||
"upgrades.right_is_lava.tooltip": "+{{lvl}} combo per brick. Combo resets if ball hits the left side of the screen",
|
||||
"upgrades.right_is_lava.verbose_description": "Whenever you break a brick, your combo will increase by one, so you'll get one more coin from all the next bricks you break.\n\nHowever, your combo will reset as soon as your ball hits the right side. \n\nAs soon as your combo rises, the right side becomes red to remind you that you should avoid hitting them.\n",
|
||||
"upgrades.sacrifice.help_l1": "Loosing a life clears all bricks",
|
||||
"upgrades.sacrifice.help_over": "Loosing a life {{lvl}}x the combo then clears all bricks",
|
||||
"upgrades.sacrifice.name": "Sacrifice",
|
||||
"upgrades.sapper.fullHelp": "Instead of just disappearing, the first brick you break will be replaced by a bomb brick. Bouncing the ball on the puck re-arms the effect. Leveling-up this perk will allow you to place more bombs.\n\nRemember that bombs impact the velocity of nearby coins, so too many explosions could make it hard to catch the fruits of your hard work.",
|
||||
"upgrades.sapper.help": "The first brick broken becomes a bomb.",
|
||||
"upgrades.sacrifice.verbose_description": "This might get the combo pretty high.",
|
||||
"upgrades.sapper.help_plural": "The first {{lvl}} bricks broken become bombs.",
|
||||
"upgrades.sapper.name": "Sapper",
|
||||
"upgrades.shocks.fullHelp": "Whenever two balls collide, they exchange their speed, spawn an explosion, and gain added speed to separate them. ",
|
||||
"upgrades.shocks.help": "Explosive balls collisions",
|
||||
"upgrades.sapper.tooltip": "The first brick broken becomes a bomb.",
|
||||
"upgrades.sapper.verbose_description": "Instead of just disappearing, the first brick you break will be replaced by a bomb brick. Bouncing the ball on the puck re-arms the effect. Leveling-up this perk will allow you to place more bombs.\n\nRemember that bombs impact the velocity of nearby coins, so too many explosions could make it hard to catch the fruits of your hard work.",
|
||||
"upgrades.shocks.name": "Shocks",
|
||||
"upgrades.shunt.fullHelp": "If you also have hot start, the hot start is just added to the current combo",
|
||||
"upgrades.shunt.help": "Keep {{percent}}% of your combo between levels",
|
||||
"upgrades.shocks.tooltip": "Explosive balls collisions",
|
||||
"upgrades.shocks.verbose_description": "Whenever two balls collide, they exchange their speed, spawn an explosion, and gain added speed to separate them. ",
|
||||
"upgrades.shunt.name": "Shunt",
|
||||
"upgrades.side_flip.fullHelp": "Impact the brick on its right side to gain one combo, but avoid hitting it on the left side as the would remove 2 combo. Hitting from the top and bottom has no effect. ",
|
||||
"upgrades.side_flip.help": "+{{lvl}} combo per brick broken from the right, -{{loss}} otherwise",
|
||||
"upgrades.shunt.tooltip": "Keep {{percent}}% of your combo between levels",
|
||||
"upgrades.shunt.verbose_description": "If you also have hot start, the hot start is just added to the current combo",
|
||||
"upgrades.side_flip.name": "Right handed",
|
||||
"upgrades.side_kick.fullHelp": "Impact the brick on its left side to gain one combo, but avoid hitting it on the right side as the would remove 2 combo. Hitting from the top and bottom has no effect. ",
|
||||
"upgrades.side_kick.help": "+{{lvl}} combo per brick broken from the left, -{{loss}} otherwise",
|
||||
"upgrades.side_flip.tooltip": "+{{lvl}} combo per brick broken from the right, -{{loss}} otherwise",
|
||||
"upgrades.side_flip.verbose_description": "Impact the brick on its right side to gain one combo, but avoid hitting it on the left side as the would remove 2 combo. Hitting from the top and bottom has no effect. ",
|
||||
"upgrades.side_kick.name": "Left handed",
|
||||
"upgrades.skip_last.fullHelp": "You need to break all bricks to go to the next level. However, it can be hard to get the last ones. \n\nClearing a level early brings extra choices when upgrading. Never missing the bricks is also very beneficial. \n\nSo if you find it difficult to break the last bricks, getting this perk a few time can help.",
|
||||
"upgrades.skip_last.help": "The last brick will explode.",
|
||||
"upgrades.side_kick.tooltip": "+{{lvl}} combo per brick broken from the left, -{{loss}} otherwise",
|
||||
"upgrades.side_kick.verbose_description": "Impact the brick on its left side to gain one combo, but avoid hitting it on the right side as the would remove 2 combo. Hitting from the top and bottom has no effect. ",
|
||||
"upgrades.skip_last.help_plural": "The last {{lvl}} bricks will explode.",
|
||||
"upgrades.skip_last.name": "Easy Cleanup",
|
||||
"upgrades.slow_down.fullHelp": "The ball starts relatively slow, but every level of your game it will start a bit faster. \n\nIt will also accelerate if you spend a lot of time in one level. \n\nThis perk makes it more manageable. \n\nYou can get it at the start every time by enabling kid mode in the menu.",
|
||||
"upgrades.slow_down.help": "Ball moves more slowly",
|
||||
"upgrades.skip_last.tooltip": "The last brick will explode.",
|
||||
"upgrades.skip_last.verbose_description": "You need to break all bricks to go to the next level. However, it can be hard to get the last ones. \n\nClearing a level early brings extra choices when upgrading. Never missing the bricks is also very beneficial. \n\nSo if you find it difficult to break the last bricks, getting this perk a few time can help.",
|
||||
"upgrades.slow_down.name": "Slower ball",
|
||||
"upgrades.smaller_puck.fullHelp": "This makes the puck smaller, which in theory makes some corner shots easier, but really just raises the difficulty.\n\nThat's why you also get a nice bonus of +5 coins per brick for all bricks you'll break after picking this. ",
|
||||
"upgrades.smaller_puck.help": "Also gives +5 base combo",
|
||||
"upgrades.slow_down.tooltip": "Ball moves more slowly",
|
||||
"upgrades.slow_down.verbose_description": "The ball starts relatively slow, but every level of your game it will start a bit faster. \n\nIt will also accelerate if you spend a lot of time in one level. \n\nThis perk makes it more manageable. \n\nYou can get it at the start every time by enabling kid mode in the menu.",
|
||||
"upgrades.smaller_puck.help_plural": "Even smaller puck and higher base combo",
|
||||
"upgrades.smaller_puck.name": "Smaller puck",
|
||||
"upgrades.soft_reset.fullHelp": "Limit the impact of a combo reset.",
|
||||
"upgrades.soft_reset.help": "Combo resets keeps {{percent}}%",
|
||||
"upgrades.smaller_puck.tooltip": "Also gives +5 base combo",
|
||||
"upgrades.smaller_puck.verbose_description": "This makes the puck smaller, which in theory makes some corner shots easier, but really just raises the difficulty.\n\nThat's why you also get a nice bonus of +5 coins per brick for all bricks you'll break after picking this. ",
|
||||
"upgrades.soft_reset.name": "Soft reset",
|
||||
"upgrades.streak_shots.fullHelp": "Every time you break a brick, your combo (number of coins per bricks) increases by one. \n\nHowever, as soon as the ball touches your puck, the combo is reset to its default value, and you'll just get one coin per brick.\n\nOnce your combo rises above the base value, your puck will become red to remind you that it will destroy your combo to touch it with the ball.",
|
||||
"upgrades.streak_shots.help": "More coins if you break many bricks before bouncing on the puck.",
|
||||
"upgrades.soft_reset.tooltip": "Combo resets keeps {{percent}}%",
|
||||
"upgrades.soft_reset.verbose_description": "Limit the impact of a combo reset.",
|
||||
"upgrades.streak_shots.name": "Hit streak",
|
||||
"upgrades.sturdy_bricks.fullHelp": "Each level of this perk adds one HP to all bricks. You can see the HP number with the \"clairvoyant\" perk. You can increase ball damage by getting the \"piercing\" perk. Each level of the perk adds +50% coins spawn. ",
|
||||
"upgrades.sturdy_bricks.help": "+{{lvl}} bricks HP, +{{percent}}% coins spawned when broken",
|
||||
"upgrades.streak_shots.tooltip": "More coins if you break many bricks before bouncing on the puck.",
|
||||
"upgrades.streak_shots.verbose_description": "Every time you break a brick, your combo (number of coins per bricks) increases by one. \n\nHowever, as soon as the ball touches your puck, the combo is reset to its default value, and you'll just get one coin per brick.\n\nOnce your combo rises above the base value, your puck will become red to remind you that it will destroy your combo to touch it with the ball.",
|
||||
"upgrades.sturdy_bricks.name": "Sturdy bricks",
|
||||
"upgrades.telekinesis.fullHelp": "You control the ball while it's going up. ",
|
||||
"upgrades.telekinesis.help": "Puck controls the ball's trajectory",
|
||||
"upgrades.sturdy_bricks.tooltip": "+{{lvl}} bricks HP, +{{percent}}% coins spawned when broken",
|
||||
"upgrades.sturdy_bricks.verbose_description": "Each level of this perk adds one HP to all bricks. You can see the HP number with the \"clairvoyant\" perk. You can increase ball damage by getting the \"piercing\" perk. Each level of the perk adds +50% coins spawn. ",
|
||||
"upgrades.telekinesis.help_plural": "Stronger effect on the ball",
|
||||
"upgrades.telekinesis.name": "Telekinesis",
|
||||
"upgrades.top_is_lava.fullHelp": "Whenever you break a brick, your combo will increase by one. However, your combo will reset as soon as your ball hit the top of the screen. \n\nWhen your combo is above the minimum, a red bar will appear at the top to remind you that you should avoid hitting it. ",
|
||||
"upgrades.top_is_lava.help": "+{{lvl}} combo per brick, reset when the top is hit",
|
||||
"upgrades.telekinesis.tooltip": "Puck controls the ball's trajectory",
|
||||
"upgrades.telekinesis.verbose_description": "You control the ball while it's going up. ",
|
||||
"upgrades.top_is_lava.name": "Sky is the limit",
|
||||
"upgrades.trampoline.fullHelp": "One of the rare combo upgrades that don't add a reset condition",
|
||||
"upgrades.trampoline.help": "+{{lvl}} combo per puck bounce,-{{lvl}} combo per bounce on any border",
|
||||
"upgrades.top_is_lava.tooltip": "+{{lvl}} combo per brick, reset when the top is hit",
|
||||
"upgrades.top_is_lava.verbose_description": "Whenever you break a brick, your combo will increase by one. However, your combo will reset as soon as your ball hit the top of the screen. \n\nWhen your combo is above the minimum, a red bar will appear at the top to remind you that you should avoid hitting it. ",
|
||||
"upgrades.trampoline.name": "Trampoline",
|
||||
"upgrades.unbounded.fullHelp": "I hope you've found a way to keep your ball on screen. Penalties for hitting the sides no longer apply. At level 2+, the ceiling will also disappear. This is an advanced perk. ",
|
||||
"upgrades.unbounded.help": "+{{lvl}} combo per brick, no more sides to keep the ball in game, danger",
|
||||
"upgrades.trampoline.tooltip": "+{{lvl}} combo per puck bounce,-{{lvl}} combo per bounce on any border",
|
||||
"upgrades.trampoline.verbose_description": "One of the rare combo upgrades that don't add a reset condition",
|
||||
"upgrades.unbounded.help_no_ceiling": "+{{lvl}} combo per brick, no more sides or ceiling",
|
||||
"upgrades.unbounded.name": "Unbounded",
|
||||
"upgrades.viscosity.fullHelp": "Coins normally accelerate with gravity and explosions to pretty high speeds. \n\nThis perk constantly makes them slow down, as if they were in some sort of viscous liquid. \n\nThis makes catching them easier, and combines nicely with perks that influence the coin's movement.",
|
||||
"upgrades.viscosity.help": "Slower coin fall",
|
||||
"upgrades.unbounded.tooltip": "+{{lvl}} combo per brick, no more sides to keep the ball in game, danger",
|
||||
"upgrades.unbounded.verbose_description": "I hope you've found a way to keep your ball on screen. Penalties for hitting the sides no longer apply. At level 2+, the ceiling will also disappear. This is an advanced perk. ",
|
||||
"upgrades.viscosity.name": "Viscosity",
|
||||
"upgrades.wind.fullHelp": "Wind depends on puck position: left blows left, right blows right. Affects both balls and coins.",
|
||||
"upgrades.wind.help": "Puck position creates wind",
|
||||
"upgrades.viscosity.tooltip": "Slower coin fall",
|
||||
"upgrades.viscosity.verbose_description": "Coins normally accelerate with gravity and explosions to pretty high speeds. \n\nThis perk constantly makes them slow down, as if they were in some sort of viscous liquid. \n\nThis makes catching them easier, and combines nicely with perks that influence the coin's movement.",
|
||||
"upgrades.wind.help_plural": "Stronger wind force",
|
||||
"upgrades.wind.name": "Wind",
|
||||
"upgrades.yoyo.fullHelp": "It's the opposite of telekinesis, control the ball while it's falling back down.",
|
||||
"upgrades.yoyo.help": "Ball falls toward puck",
|
||||
"upgrades.wind.tooltip": "Puck position creates wind",
|
||||
"upgrades.wind.verbose_description": "Wind depends on puck position: left blows left, right blows right. Affects both balls and coins.",
|
||||
"upgrades.yoyo.name": "Yo-yo",
|
||||
"upgrades.zen.fullHelp": "After all, this is a non-violent game. ",
|
||||
"upgrades.zen.help": "+{{lvl}} combo per bricks, reset when there's an explosion",
|
||||
"upgrades.zen.name": "Zen"
|
||||
"upgrades.yoyo.tooltip": "Ball falls toward puck",
|
||||
"upgrades.yoyo.verbose_description": "It's the opposite of telekinesis, control the ball while it's falling back down.",
|
||||
"upgrades.zen.name": "Zen",
|
||||
"upgrades.zen.tooltip": "+{{lvl}} combo per bricks, reset when there's an explosion",
|
||||
"upgrades.zen.verbose_description": "After all, this is a non-violent game. "
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue