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Automatic deploy 28999931
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0e95dbcbc8
commit
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5 changed files with 143 additions and 96 deletions
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@ -19,8 +19,8 @@ allLevels = allLevels.filter(l => {
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return true
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})
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allLevels.forEach((l, li) => {
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l.threshold = li < 8 ? 0 : Math.round(Math.min(Math.pow(10, 1 + (li + l.size) / 30)* 10, 10000) * (li))
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l.sortKey = (Math.random()+3)/3.5 * l.bricks.filter(i=>i).length
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l.threshold = li < 8 ? 0 : Math.round(Math.min(Math.pow(10, 1 + (li + l.size) / 30) * 10, 10000) * (li))
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l.sortKey = (Math.random() + 3) / 3.5 * l.bricks.filter(i => i).length
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})
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let runLevels = []
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@ -72,6 +72,7 @@ function resetCombo(x, y) {
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});
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}
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}
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return lost
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}
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function decreaseCombo(by, x, y) {
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@ -156,7 +157,7 @@ window.addEventListener("resize", fitSize);
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function recomputeTargetBaseSpeed() {
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// We never want the ball to completely stop, it will move at least 3px per frame
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baseSpeed = Math.max(3,gameZoneWidth / 12 / 10 + currentLevel / 3 + levelTime / (30 * 1000) - perks.slow_down * 2);
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baseSpeed = Math.max(3, gameZoneWidth / 12 / 10 + currentLevel / 3 + levelTime / (30 * 1000) - perks.slow_down * 2);
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}
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@ -193,13 +194,12 @@ function spawnExplosion(count, x, y, color, duration = 150, size = coinSize) {
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vx: (Math.random() - 0.5) * 30,
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vy: (Math.random() - 0.5) * 30,
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color,
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duration:150
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duration: 150
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});
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}
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}
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let score = 0;
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let scoreStory = [];
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@ -337,7 +337,13 @@ function getLevelStats() {
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}
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function pickedUpgradesHTMl() {
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return upgrades.filter(u => perks[u.id]).map(u => u.icon).join(' ')
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let list=''
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for(let u of upgrades){
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for(let i=0;i< perks[u.id];i++)
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list+=u.icon+' '
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}
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return list
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}
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async function openUpgradesPicker() {
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@ -347,7 +353,7 @@ async function openUpgradesPicker() {
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while (repeats--) {
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const actions = pickRandomUpgrades(choices);
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if (!actions.length) break
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let textAfterButtons=`<p>Upgrades picked so far : </p><p>${pickedUpgradesHTMl()}</p>`;
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let textAfterButtons = `<p>Upgrades picked so far : </p><p>${pickedUpgradesHTMl()}</p>`;
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const cb = await asyncAlert({
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title: "Pick an upgrade " + (repeats ? "(" + (repeats + 1) + ")" : ""), actions, text, allowClose: false,
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@ -457,9 +463,13 @@ const upgrades = [
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{
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"threshold": 0,
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"id": "viscosity",
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"name": "Slower coins fall",
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"name": "Viscosity",
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"max": 3,
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"help": "Coins quickly decelerate."
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"help": "Slower coins fall.",
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tryout: {
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perks: {viscosity: 3, base_combo: 3},
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level: 'Waves'
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}
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},
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{
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"threshold": 0,
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@ -480,7 +490,7 @@ const upgrades = [
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{
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"threshold": 0,
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"id": "skip_last",
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"name": "Last brick breaks",
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"name": "Easy Cleanup",
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"max": 7,
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"help": "The last brick will self-destruct."
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},
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@ -495,9 +505,12 @@ const upgrades = [
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{
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"threshold": 1000,
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"id": "coin_magnet",
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"name": "Puck attracts coins",
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"name": "Coins magnet",
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"max": 3,
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"help": "Coins are drawn toward the puck."
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"help": "Puck attracts coins.",
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tryout: {
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perks: {coin_magnet: 3, base_combo: 3}
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}
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},
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{
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"threshold": 1500,
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@ -505,7 +518,7 @@ const upgrades = [
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"giftable": true,
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"name": "+1 ball",
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"max": 3,
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"help": "Start with one more balls."
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"help": "Start with one more balls.",
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},
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{
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"threshold": 2000,
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@ -518,26 +531,35 @@ const upgrades = [
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"threshold": 3000,
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"id": "pierce",
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"giftable": true,
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"name": "Ball pierces bricks",
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"name": "Heavy ball",
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"max": 3,
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"help": "Destroy 3 blocks before bouncing."
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"help": "Ball pierces bricks."
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},
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{
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"threshold": 4000,
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"id": "picky_eater",
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"giftable": true,
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"name": "Single color streak",
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"name": "Picky eater",
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"color_blind_exclude": true,
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"max": 1,
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"help": "Break bricks color by color."
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"help": "Break bricks color by color.",
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tryout: {
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perks: {picky_eater: 1},
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level: 'Mountain'
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}
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},
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{
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"threshold": 5000,
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"id": "metamorphosis",
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"name": "Coins stain bricks",
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"name": "Stain",
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"color_blind_exclude": true,
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"max": 1,
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"help": "Coins color the bricks they touch."
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"help": "Coins color the bricks they touch.",
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tryout: {
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perks: {metamorphosis: 3},
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level: 'Lines'
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}
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},
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{
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"threshold": 6000,
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@ -559,16 +581,21 @@ const upgrades = [
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"threshold": 9000,
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"id": "sapper",
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"giftable": true,
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"name": "Bricks become bombs",
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"name": "Sapper",
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"max": 1,
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"help": "Broken blocks become bombs."
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"help": "Bricks become bombs."
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},
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{
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"threshold": 11000,
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"id": "bigger_explosions",
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"name": "Bigger explosions",
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"name": "Kaboom",
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"max": 1,
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"help": "Larger bomb area of effect."
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"help": "Bigger explosions.",
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tryout: {
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perks: {bigger_explosions: 1},
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level: 'Ship'
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}
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},
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{
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"threshold": 13000,
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@ -595,25 +622,31 @@ const upgrades = [
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{
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"threshold": 21000,
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"id": "ball_repulse_ball",
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"name": "Balls repulse balls",
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"name": "Personal space",
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requires: 'multiball',
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"max": 3,
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"help": "Only has an effect with 2+ balls."
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"help": "Balls repulse balls.",
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tryout: {
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perks: {ball_repulse_ball: 1, multiball: 2},
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}
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},
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{
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"threshold": 25000,
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"id": "ball_attract_ball",
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requires: 'multiball',
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"name": "Balls attract balls",
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"name": "Gravity",
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"max": 3,
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"help": "Only has an effect with 2+ balls."
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"help": "Balls attract balls.",
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tryout: {
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perks: {ball_attract_ball: 1, multiball: 2},
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}
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},
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{
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"threshold": 30000,
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"id": "puck_repulse_ball",
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"name": "Puck repulse balls",
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"name": "Soft landing",
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"max": 3,
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"help": "Prevents the puck from touching the balls.",
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"help": "Puck repulses balls.",
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},
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]
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@ -629,16 +662,21 @@ function getPossibleUpgrades() {
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function shuffleLevels(nameToAvoid = null) {
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const target = nextRunOverrides?.level;
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if (target) {
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runLevels = allLevels.filter(l => l.name === target)
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nextRunOverrides.level = null
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if (runLevels.length) return
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console.log('target level not found, will take random one : ' + target)
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}
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runLevels = allLevels
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.filter(l => nextRunOverrides.level ? l.name === nextRunOverrides.level : true)
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.filter((l, li) => totalScoreAtRunStart >= l.threshold)
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.filter(l => l.name !== nameToAvoid || allLevels.length === 1)
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.sort(() => Math.random() - 0.5)
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.slice(0, 7 + 3)
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.sort((a, b) => a.sortKey - b.sortKey);
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nextRunOverrides.level = null
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}
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function getUpgraderUnlockPoints() {
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@ -668,6 +706,10 @@ function getUpgraderUnlockPoints() {
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let lastOffered = {}
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function dontOfferTooSoon(id){
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lastOffered[id] = Math.round(Date.now() / 1000)
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}
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function pickRandomUpgrades(count) {
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let list = getPossibleUpgrades()
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@ -679,11 +721,11 @@ function pickRandomUpgrades(count) {
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list.forEach(u => {
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incrementRunStatistics('offered_upgrade.' + u.id, 1)
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lastOffered[u.id] = Math.round(Date.now() / 1000)
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dontOfferTooSoon(u.id)
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})
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return list.map(u => ({
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text: u.name + (perks[u.id]?' lvl '+(perks[u.id]+1):''),
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text: u.name + (perks[u.id] ? ' lvl ' + (perks[u.id] + 1) : ''),
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icon: u.icon,
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value: () => {
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perks[u.id]++;
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@ -717,6 +759,7 @@ function restart() {
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const randomGift = reset_perks();
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incrementRunStatistics('starting_upgrade.' + randomGift, 1)
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dontOfferTooSoon(randomGift)
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setLevel(0);
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scoreStory.push(`You started playing with the upgrade "${upgrades.find(u => u.id === randomGift)?.name}" on the level "${runLevels[0].name}". `,);
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@ -1040,14 +1083,14 @@ function ballTick(ball, delta) {
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for (b2 of balls) {
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// avoid computing this twice, and repulsing itself
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if (b2.x >= ball.x) continue
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attract(ball, b2, perks.ball_attract_ball)
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attract(ball, b2, perks.ball_attract_ball)
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}
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}
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if (perks.puck_repulse_ball) {
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if (perks.puck_repulse_ball && Math.abs(ball.x-puck)<puckWidth/2+ballSize*(9+perks.puck_repulse_ball)/10) {
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repulse(ball, {
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x: puck,
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y: gameZoneHeight,
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color: currentLevelInfo().black_puck ? '#000' : '#FFF',
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color: currentLevelInfo()?.black_puck ? '#000' : '#FFF',
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}, perks.puck_repulse_ball, false)
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}
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@ -1079,17 +1122,19 @@ function ballTick(ball, delta) {
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if (!ball.hitSinceBounce) {
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incrementRunStatistics('miss')
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levelMisses++;
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flashes.push({
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type: "text",
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text: 'miss',
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time: levelTime,
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color: ball.color,
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x: ball.x,
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y: ball.y - ballSize,
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duration: 450,
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size: puckHeight,
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})
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if (ball.bouncesList?.length) {
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const loss=resetCombo(ball.x,ball.y)
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//
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// flashes.push({
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// type: "text",
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// text: 'miss',
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// time: levelTime,
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// color: ball.color,
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// x: ball.x,
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// y: ball.y - ballSize,
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// duration: 450,
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// size: puckHeight,
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// })
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if (ball.bouncesList?.length ) {
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ball.bouncesList.push({
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x: ball.previousx,
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y: ball.previousy
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@ -1108,7 +1153,7 @@ function ballTick(ball, delta) {
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ethereal: true,
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time: levelTime,
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size: coinSize / 2,
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color: ball.color,
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color: loss?'red':ball.color,
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x: start.x + (i / (parts - 1)) * (end.x - start.x),
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y: start.y + (i / (parts - 1)) * (end.y - start.y),
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vx: (Math.random() - 0.5) * baseSpeed,
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@ -1373,8 +1418,8 @@ function explodeBrick(index, ball, isExplosion) {
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}
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combo += Math.max(0,perks.streak_shots + perks.catch_all_coins + perks.sides_are_lava + perks.top_is_lava + perks.picky_eater
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- Math.round(Math.random()*perks.soft_reset));
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combo += Math.max(0, perks.streak_shots + perks.catch_all_coins + perks.sides_are_lava + perks.top_is_lava + perks.picky_eater
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- Math.round(Math.random() * perks.soft_reset));
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if (!isExplosion) {
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// color change
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@ -1391,7 +1436,7 @@ function explodeBrick(index, ball, isExplosion) {
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flashes.push({
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type: "ball", duration: 40, time: levelTime, size: brickWidth, color: color, x, y,
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});
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spawnExplosion(5 + combo, x, y,color, 100, coinSize / 2);
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spawnExplosion(5 + combo, x, y, color, 100, coinSize / 2);
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}
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}
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@ -2096,7 +2141,7 @@ function createExplosionSound(pan = 0.5) {
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let levelTime = 0;
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setInterval(() => {
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document.body.className = (running ? " running " : " paused ") + (currentLevelInfo().black_puck ? ' black_puck ' : ' ');
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document.body.className = (running ? " running " : " paused ") + (currentLevelInfo()?.black_puck ? ' black_puck ' : ' ');
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}, 100);
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window.addEventListener("visibilitychange", () => {
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@ -2292,43 +2337,43 @@ async function openSettingsPanel() {
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help: "See and try what you've unlocked",
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async value() {
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const ts = getTotalScore()
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const actions=[...upgrades
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.sort((a, b) => a.threshold - b.threshold)
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.map(({
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name,
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max,
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help, id,
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threshold, icon
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}) => ({
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text: name,
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help: ts >= threshold ? help :`Unlocks at total score ${threshold}.`,
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disabled: ts < threshold,
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value: {perks: {[id]: 1}},
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icon
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})
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)
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const actions = [...upgrades
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.sort((a, b) => a.threshold - b.threshold)
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.map(({
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name,
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max,
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help, id,
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threshold, icon, tryout
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}) => ({
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text: name,
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help: ts >= threshold ? help : `Unlocks at total score ${threshold}.`,
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disabled: ts < threshold,
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value: tryout || {perks: {[id]: max}},
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icon
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})
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)
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,
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...allLevels
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.sort((a, b) => a.threshold - b.threshold)
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.map((l, li) => {
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const avaliable = ts >= l.threshold
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return ({
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text: l.name,
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help: avaliable ? `A ${l.size}x${l.size} level with ${l.bricks.filter(i => i).length} bricks` : `Unlocks at total score ${l.threshold}.`,
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disabled: !avaliable,
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value: {level: l.name},
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icon: levelIconHTML(l)
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})
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,
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...allLevels
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.sort((a, b) => a.threshold - b.threshold)
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.map((l, li) => {
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const avaliable = ts >= l.threshold
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return ({
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text: l.name,
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help: avaliable ? `A ${l.size}x${l.size} level with ${l.bricks.filter(i => i).length} bricks` : `Unlocks at total score ${l.threshold}.`,
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disabled: !avaliable,
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value: {level: l.name},
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icon: levelIconHTML(l)
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})
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]
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})
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]
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const tryOn = await asyncAlert({
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title: `You unlocked ${Math.round(actions.filter(a=>!a.disabled).length / actions.length * 100)}% of the game.`,
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title: `You unlocked ${Math.round(actions.filter(a => !a.disabled).length / actions.length * 100)}% of the game.`,
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text: `
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<p> Your total score is ${ts}. Below are all the upgrades and levels the games has to offer. They greyed out ones can be unlocked by increasing your total score. </p>
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`,
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textAfterButtons:`<p>
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textAfterButtons: `<p>
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The total score increases every time you score in game.
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Your high score is ${highScore}.
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Click an item above to start a test run with it.
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|
@ -2386,11 +2431,11 @@ Click an item above to start a test run with it.
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}
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],
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textAfterButtons: `
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<p>Made in France by <a href="https://lecaro.me">Renan LE CARO</a><br/>
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<p>Breakout 71 build ${window.appVersion}, made in France by <a href="https://lecaro.me">Renan LE CARO</a><br/>
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<a href="./privacy.html" target="_blank">privacy policy</a> -
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<a href="https://play.google.com/store/apps/details?id=me.lecaro.breakout" target="_blank">Google Play</a> -
|
||||
<a href="https://renanlecaro.itch.io/breakout71" target="_blank">itch.io</a>
|
||||
|
||||
|
||||
</p>
|
||||
`
|
||||
})
|
||||
|
@ -2408,7 +2453,7 @@ function distanceBetween(a, b) {
|
|||
}
|
||||
|
||||
function rainbowColor() {
|
||||
return `hsl(${(levelTime / 2) % 360},100%,70%)`
|
||||
return `hsl(${Math.round((levelTime / 4)) * 2 % 360},100%,70%)`
|
||||
}
|
||||
|
||||
function repulse(a, b, power, impactsBToo) {
|
||||
|
@ -2420,8 +2465,6 @@ function repulse(a, b, power, impactsBToo) {
|
|||
// Unit vector
|
||||
const dx = (a.x - b.x) / distance
|
||||
const dy = (a.y - b.y) / distance
|
||||
// TODO
|
||||
|
||||
const fact = -power * (max - distance) / (max * 1.2) / 3 * Math.min(500, levelTime) / 500
|
||||
if (impactsBToo) {
|
||||
b.vx += dx * fact
|
||||
|
@ -2513,8 +2556,8 @@ function attract(a, b, power) {
|
|||
let levelIconHTMLCanvas = document.createElement('canvas')
|
||||
const levelIconHTMLCanvasCtx = levelIconHTMLCanvas.getContext("2d", {antialias: false, alpha: true})
|
||||
|
||||
function levelIconHTML(level, title) {
|
||||
const size=40
|
||||
function levelIconHTML(level, title) {
|
||||
const size = 40
|
||||
const c = levelIconHTMLCanvas
|
||||
const ctx = levelIconHTMLCanvasCtx
|
||||
c.width = size
|
||||
|
@ -2539,7 +2582,7 @@ function levelIconHTML(level, title) {
|
|||
return `<img title="${title || level.name}" alt="Icon for ${level.name}" width="${size}" height="${size}" src="${c.toDataURL()}"/>`
|
||||
}
|
||||
|
||||
upgrades.forEach(u => u.icon = levelIconHTML(perkIconsLevels[u.id], u.name))
|
||||
upgrades.forEach(u => u.icon = levelIconHTML(perkIconsLevels[u.id], u.name))
|
||||
|
||||
fitSize()
|
||||
restart()
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue