This commit is contained in:
Renan LE CARO 2025-04-23 10:56:50 +02:00
parent 181e156f60
commit 0ec9cdf798
17 changed files with 2089 additions and 2227 deletions

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@ -14,10 +14,13 @@ Break colourful bricks, catch bouncing coins and select powerful upgrades !
# Changelog
## To do
- rename hypnosis
- more icons
- save global stats locally (sum of broken bricks, paddle hits, misses,)
## Done
-
- new level : Blinky by Big Goober
- color coded perks (green = noob friendly, red = combo with reset condition)
- removed : instant_upgrade
- nerfed : helium : now need to be level 3 to have the same effect of keeping coins up

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@ -29,8 +29,8 @@ android {
applicationId = "me.lecaro.breakout"
minSdk = 21
targetSdk = 34
versionCode = 29088680
versionName = "29088680"
versionCode = 29088937
versionName = "29088937"
testInstrumentationRunner = "androidx.test.runner.AndroidJUnitRunner"
vectorDrawables {
useSupportLibrary = true

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711
dist/index.html vendored

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@ -1,5 +1,5 @@
// The version of the cache.
const VERSION = "29088680";
const VERSION = "29088937";
// The name of the cache
const CACHE_NAME = `breakout-71-${VERSION}`;

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@ -100,9 +100,9 @@ export async function openCreativeModePerksPicker() {
"/" +
(u.max + (creativeModePerks.limitless || 0)),
value: u,
className: ' upgrade '+(creativeModePerks[u.id]
? " highlight"
: " not-highlighed"),
className:
" upgrade " +
(creativeModePerks[u.id] ? " highlight" : " not-highlighed"),
tooltip: u.help(creativeModePerks[u.id] || 1),
})),
t("lab.select_level"),

View file

@ -436,7 +436,7 @@
{
"name": "icon:smaller_puck",
"size": 8,
"bricks": "_________tttttt__tttttt_____________W_____________________WW____"
"bricks": "_________yyyyyy__yyyyyy_____________W_____________________WW____"
},
{
"name": "icon:pierce",
@ -446,7 +446,7 @@
{
"name": "icon:picky_eater",
"size": 8,
"bricks": "_rrr_______ry_____ryy_____r_y______yyy______________y_____WWWW__"
"bricks": "_rrr_______rt_____rtt_____r_t______ttt_______W____________WWWW__"
},
{
"name": "icon:metamorphosis",
@ -456,12 +456,12 @@
{
"name": "icon:compound_interest",
"size": 8,
"bricks": "_________tttttt__ttt__t______y_____________W__y_________rrWWWrrr"
"bricks": "_________tttttt__ttt__t_____W________________r___________WWW__r_"
},
{
"name": "icon:hot_start",
"size": 7,
"bricks": "_______rry_rrryyr_ryryry_ryryyr_ryrrry_rrr_______"
"bricks": "tt__ttt__t_trt_t__tttt_____ttttWttt________WWW___"
},
{
"name": "icon:sapper",
@ -472,7 +472,7 @@
{
"name": "icon:bigger_explosions",
"size": 8,
"bricks": "__O_______Oy_OO___OyOy__OyyyWBOO_OOWyyy__ByOyOO__yOOyBOO_OO_____"
"bricks": "__O__Oy___Oyy_____OyOy__OyyyByOO_OOBBBy___yyByO__yOOy_OO_OO_____"
},
{
"name": "icon:extra_levels",
@ -537,12 +537,12 @@
{
"name": "icon:sturdy_bricks",
"size": 7,
"bricks": "ttbttttbtttbtt____W_____W_W___W___W_______WWW____"
"bricks": "yyyyyyyyyyyyyy____W_____W_W___W___W_______WWW____"
},
{
"name": "icon:respawn",
"size": 9,
"bricks": "tttt___ttttt__t__ttta_ttt_______________________________W_________________WWW"
"bricks": "tttt___ttttt__t__tttt_ttt_t_____________________________W_________________WWW____"
},
{
"name": "Elephant",
@ -723,13 +723,13 @@
{
"name": "icon:helium",
"size": 8,
"bricks": "_y____y_yP____PyPP___yPPP____P_P_____P____y_y______y______WWW___",
"bricks": "_y____y_yP____PyPP___yPPP____P_P_____P____________________WWW___",
"color": ""
},
{
"name": "icon:asceticism",
"size": 8,
"bricks": "_yyyyyy__yy__yy_____W_______r_________r____r_________r__WWW___r_",
"bricks": "_tttttt__tt__tt_____W_______r______________r_________r_____WWW__",
"color": ""
},
{
@ -741,7 +741,7 @@
{
"name": "icon:shunt",
"size": 8,
"bricks": "_______y______yy______yy__yyyyyy__y__yyy_yy__yyy_yy__yyyyyy__yyy",
"bricks": "_______y______yy______yy__yttyyy__y__yyy_yy__yyy_yy__yyyyyy__yyy",
"color": ""
},
{
@ -752,14 +752,14 @@
},
{
"name": "icon:nbricks",
"size": 6,
"bricks": "yy__rryyy_yyyyyyyyyyyyyyyy_yyyrr__yy",
"size": 7,
"bricks": "________tttrt__ttr_r____________W__________WWW___",
"color": ""
},
{
"name": "icon:etherealcoins",
"size": 11,
"bricks": "_____y_________yyy________WWW________WWW_______yWWWy_____yyWWWyy____yyWWWyy____yyWWWyy____y_WyW_y_______W________________",
"bricks": "_____y_________yyy________ttt________ttt_______yttty_____yytttyy____yytttyy____yytttyy____y__y__y________________________",
"color": ""
},
{
@ -771,25 +771,25 @@
{
"name": "icon:zen",
"size": 12,
"bricks": "________________bbbb_______bbbbbb_______bbbb________BrrB_______tttttt_____tttttttt_____tttttt______BrrrrB_____bbbbbbbb___bbbbbbbbbb___bbbbbbbb__",
"bricks": "________________WWWW_______WWWWWW_______WWWW________BrrB_______tttttt_____tttttttt_____tttttt______BrrrrB_____WWWWWWWW___WWWWWWWWWW___WWWWWWWW__",
"color": ""
},
{
"name": "icon:sacrifice",
"size": 9,
"bricks": "__t___t___ttt_ttt_ttWWWWWttttWbWbWttttWWbWWtt_ttWWWtt___tWtWt_____ttt_______t____",
"bricks": "__t___t___ttt_ttt_ttWWWWWttttWtWtWttttWWtWWtt_ttWWWtt___tWtWt_____ttt_______t____",
"color": ""
},
{
"name": "icon:trampoline",
"size": 8,
"bricks": "rrrrrrrrrttttttrrttttttrr______rr___W__rr______rr______r__yyy___",
"bricks": "_r_r_r_rrtttttt__ttttttrr___________W__rr______________r__WWW___",
"color": ""
},
{
"name": "icon:ghost_coins",
"size": 7,
"bricks": "__yyy___yyyyy_yyOyOyyyyyyyyyyyOOOyyyyyyyyyyy_y_yy",
"bricks": "__yyy___yyyyy_yy_y_yyyyyyyyyyy___yyyyyyyyyyy_y_yy",
"color": ""
},
{
@ -812,8 +812,8 @@
},
{
"name": "icon:passive_income",
"size": 7,
"bricks": "_ttttt__ttt_t______W____y____________y_____rgggr_",
"size": 8,
"bricks": "_ttttt___ttt_t______yW_____________y______________ggg_______y___",
"color": ""
},
{
@ -849,7 +849,7 @@
{
"name": "icon:addiction",
"size": 9,
"bricks": "__________________________l__WWWWW_lWWWrrllllr_WWWWW_lr_______l__________________",
"bricks": "__________________________t__WWWWW_tWWWrrttttr_WWWWW_tr_______t__________________",
"color": ""
},
{
@ -931,7 +931,7 @@
{
"name": "icon:fountain_toss",
"size": 12,
"bricks": "WWWWW_______WWWWW____y_________y______________y______y__y_____WWWWWWWW___WttttttttW_WtytttytyttWWtttyttttttWlWtyttttytWl_lWWWWWWWWl___llllllll__",
"bricks": "_____________________y_________y______________y______y__y_____WWWWWWWW___WttttttttW_WtytttytyttWWtttyttttttWlWtyttttytWl_lWWWWWWWWl___llllllll__",
"color": ""
},
{
@ -1097,19 +1097,19 @@
{
"name": "icon:minefield",
"size": 7,
"bricks": "W__B__WWWBBBWWB__W__BBBWWWBBW__B__WWWBBBWW_______",
"bricks": "yB___Byyy___yy__ByB____yyy__yB___Byyy___yy_______",
"color": ""
},
{
"name": "icon:side_flip",
"size": 7,
"bricks": "________ttttt__rttty__rttty__rttty__ttttt________",
"bricks": "________rtttt__rtttt____________W__________WWW___",
"color": ""
},
{
"name": "icon:side_kick",
"size": 7,
"bricks": "________ttttt__ytttr__ytttr__ytttr__ttttt________",
"bricks": "________ttttr__ttttr__________W______________WWW_",
"color": ""
},
{
@ -1145,13 +1145,13 @@
{
"name": "icon:trickledown",
"size": 8,
"bricks": "_ytttttt_________y_y_y__tttttt____________y_y_y___tttttt_y______",
"bricks": "_ytttttt_________y___y__tttttt____________y___y___tttttt_y______",
"color": ""
},
{
"name": "icon:transparency",
"size": 9,
"bricks": "__W_W_W___________W_W_W_W_W_________W_W_W_W_W_________W_W_W_W_W___________W_W_W__",
"bricks": "__W_W_W___________W_y_y_y_W_________W_y_y_y_W_________W_y_y_y_W___________W_W_W__",
"color": ""
},
{
@ -1163,7 +1163,7 @@
{
"name": "icon:bricks_attract_coins",
"size": 7,
"bricks": "_y__y___tttttyyttttt__ttttt_yttttty_ttttt___y__y_",
"bricks": "_y__y___ttttt__ttttt__ttttt__ttttty_ttttt______y_",
"color": ""
},
{
@ -1175,13 +1175,13 @@
{
"name": "icon:hypnosis",
"size": 8,
"bricks": "___WW______WW_______ay_____c__a______c______y_______a_c____c_y_a",
"bricks": "__________WW______WWy______y_y______y_y______y________y_________",
"color": ""
},
{
"name": "icon:bricks_attract_ball",
"size": 8,
"bricks": "llW_____ll_P________P________Pll____P_ll___P____llP_____ll_P____",
"bricks": "ttW_____tt_P________P________Ptt____P_tt___P____ttP_____tt_P____",
"color": ""
},
{
@ -1331,7 +1331,7 @@
{
"name": "icon:buoy",
"size": 7,
"bricks": "___b______b_____bbb__abbbbbaaatttaaaaataaaaaaaaaa",
"bricks": "___y______y_____yyy__tyyyyytttOOOtttttOtttttttttt",
"svg": null,
"color": ""
},
@ -1344,8 +1344,8 @@
},
{
"name": "icon:three_cushion",
"size": 8,
"bricks": "BkkkkkkBk___W__kk__W_W_kk_W___WkkW___y_kk_W____kk__W___kBkkkkkkB",
"size": 7,
"bricks": "tttttttttttttt____r______r______r______r__B__WWW_",
"svg": null,
"color": ""
},
@ -1359,7 +1359,7 @@
{
"name": "icon:double_or_nothing",
"size": 7,
"bricks": "__yyy___yrrry_yOOOrOyyOOrOOyyOOOOOy_yOrOy___yyy__",
"bricks": "__yyy___yyyyy_yyyyggyyyygggyyyggggy_ygggy___yyy__",
"svg": null,
"color": ""
},
@ -1394,8 +1394,15 @@
{
"name": "icon:happy_family",
"size": 9,
"bricks": "___________tt_tt____tt_tt____tt_tt__W_tt_tt_W__________W_____W____W_W____________",
"bricks": "__tt_tt____tt_tt____tt_tt____________________W_______W__W_W_W___________rrrWWWrrr",
"svg": null,
"color": ""
},
{
"color": "#115988",
"size": 20,
"bricks": "____________________________gggg______________ggrrrrgg___________grrrrrrrrg_________grrrrrrrrrrg_______grrrWWrrrrWWrg______grrWWWWrrWWWWg______grrWWbbrrWWbbg_____grrrWWbbrrWWbbrg____grrrrWWrrrrWWrrg____grrrrrrrrrrrrrrg____grrrrrrrrrrrrrrg____grrrrrrrrrrrrrrg____grrrrrrrrrrrrrrg____grrgrrrggrrrgrrg____grg_grg__grg_grg_____g___g____g___g_______________________________________________________________",
"name": "Blinky",
"credit": "Suggested by Big Goober. The red ghost, Blinky, from the arcade game \"Pac Man\""
}
]

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@ -1 +1 @@
"29088680"
"29088937"

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@ -298,10 +298,7 @@ export async function openUpgradesPicker(gameState: GameState) {
value: PerkId | "reroll";
help: string;
className: string;
}> = pickRandomUpgrades(
gameState,
3 + gameState.perks.one_more_choice ,
);
}> = pickRandomUpgrades(gameState, 3 + gameState.perks.one_more_choice);
if (!actions.length) break;
if (gameState.rerolls)

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@ -607,8 +607,7 @@ export function pickRandomUpgrades(gameState: GameState, count: number) {
icon: icons["icon:" + u.id],
value: u.id as PerkId,
help: u.help(gameState.perks[u.id] + 1),
className: 'upgrade '
className: "upgrade ",
}));
}
@ -1183,7 +1182,10 @@ export function gameStateTick(
Math.abs(coin.x - gameState.puckPosition) * 2 >
gameState.puckWidth + coin.size;
let dvy =
frames * coin.weight * 0.8 * (flip ? 1-gameState.perks.helium*0.6 : 1);
frames *
coin.weight *
0.8 *
(flip ? 1 - gameState.perks.helium * 0.6 : 1);
if (gameState.perks.etherealcoins) {
if (gameState.perks.helium) {

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@ -8,7 +8,12 @@ import {levelIconHTML} from "./levelIcon";
import _palette from "./data/palette.json";
import { restart } from "./game";
import { describeLevel } from "./game_utils";
import {automaticBackgroundColor, levelCodeToRawLevel, MAX_LEVEL_SIZE, MIN_LEVEL_SIZE} from "./pure_functions";
import {
automaticBackgroundColor,
levelCodeToRawLevel,
MAX_LEVEL_SIZE,
MIN_LEVEL_SIZE,
} from "./pure_functions";
const palette = _palette as Palette;
@ -62,7 +67,7 @@ async function openLevelEditorLevelsList() {
value() {
const code = prompt(t("editor.import_instruction"))?.trim();
if (code) {
const lvl = levelCodeToRawLevel(code)
const lvl = levelCodeToRawLevel(code);
if (lvl) {
rawList.push(lvl);
setSettingValue("custom_levels", rawList);
@ -267,4 +272,3 @@ export async function editRawLevelList(nth: number, color = "W") {
setSettingValue("custom_levels", rawList);
editRawLevelList(nth, color);
}

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@ -6,7 +6,10 @@ import { getLevelBackground, hashCode } from "../getLevelBackground";
import { createRoot } from "react-dom/client";
import { useCallback, useEffect, useState } from "react";
import { moveLevel, resizeLevel, setBrick } from "./levels_editor_util";
import {levelCodeToRawLevel} from "../pure_functions";
import {
automaticBackgroundColor,
levelCodeToRawLevel,
} from "../pure_functions";
const backgrounds = _backgrounds as string[];
@ -91,12 +94,13 @@ function App() {
height: 40,
position: "absolute",
}}
>{ (color=="black" && '💣')||' '}</button>,
>
{(palette[bricks[index]] == "black" && "💣") || " "}
</button>,
);
}
}
return (
<div key={li}>
<input
@ -141,7 +145,8 @@ function App() {
className="level-bricks-preview"
style={{
width: size * 40,
height: size * 40
height: size * 40,
background: automaticBackgroundColor(bricks.split("")),
}}
>
{brickButtons}
@ -163,7 +168,9 @@ function App() {
border: "1px solid black",
}}
onClick={() => setSelected(code)}
>{(color=='' && 'x') || (color=="black" && '💣')||' '}</button>
>
{(color == "" && "x") || (color == "black" && "💣") || " "}
</button>
))}
</div>
<button
@ -192,12 +199,9 @@ function App() {
onClick={() => {
const code = prompt("Level Code ? ");
if (!code) return;
const l=levelCodeToRawLevel(code)
const l = levelCodeToRawLevel(code);
if (!l) return;
setLevels((list) => [
...list,
l
]);
setLevels((list) => [...list, l]);
}}
>
import

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@ -17,8 +17,7 @@ export const appVersion = _appVersion as string;
export const icons = {} as { [k: string]: string };
export function transformRawLevel(level: RawLevel) {
const splitBricks=level.bricks
.split("")
const splitBricks = level.bricks.split("");
const bricks = splitBricks
.map((c) => palette[c])
.slice(0, level.size * level.size);

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@ -114,26 +114,24 @@ export function automaticBackgroundColor(bricks: string[]) {
}
export function levelCodeToRawLevel(code: string) {
let [name, credit] = code.match(/\[([^\]]+)]/gi) || ["", ""];
let [name, credit] = code.match(/\[([^\]]+)]/gi);
let bricks = code
.split(name)[1]
.split(credit)[0]
.replace(/\s/gi, "");
let bricks = code.split(name)[1].split(credit)[0].replace(/\s/gi, "");
name = name.slice(1, -1);
credit = credit.slice(1, -1);
name ||= "Imported on " + new Date().toISOString().slice(0, 10);
credit ||= "";
const size = Math.sqrt(bricks.length);
if (Math.floor(size) === size &&
if (
Math.floor(size) === size &&
size >= MIN_LEVEL_SIZE &&
size <= MAX_LEVEL_SIZE)
size <= MAX_LEVEL_SIZE
)
return {
color: automaticBackgroundColor(bricks.split("")),
size,
bricks,
name,
credit,
}
};
}

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@ -272,7 +272,9 @@ export function render(gameState: GameState) {
ctx.globalCompositeOperation = "source-over";
const lastExplosionDelay = gameState.levelTime - gameState.lastExplosion + 5;
const shaked = lastExplosionDelay < 200 && !isOptionOn("basic") &&
const shaked =
lastExplosionDelay < 200 &&
!isOptionOn("basic") &&
// Otherwise, if you pause after an explosion, moving the mouses shakes the picture
gameState.running;
if (shaked) {
@ -567,7 +569,7 @@ export function render(gameState: GameState) {
startWork("render:bottom_line");
ctx.globalAlpha = 1;
const corner = getCornerOffset(gameState);
const bottomLineIsRed = hasCombo && gameState.perks.compound_interest
const bottomLineIsRed = hasCombo && gameState.perks.compound_interest;
drawStraightLine(
ctx,
gameState,
@ -653,7 +655,6 @@ function drawStraightLine(
y2,
alpha = 1,
) {
ctx.globalAlpha = alpha;
if (!mode) return;
@ -663,7 +664,7 @@ function drawStraightLine(
y2 = Math.round(y2);
if (mode == "#FF0000") {
ctx.strokeStyle='red'
ctx.strokeStyle = "red";
ctx.lineDashOffset = getDashOffset(gameState);
ctx.lineWidth = 2;
ctx.setLineDash(redBorderDash);
@ -675,7 +676,12 @@ function drawStraightLine(
ctx.lineWidth = 1;
} else {
ctx.fillStyle = mode;
ctx.fillRect(Math.min(x1,x2), Math.min(y1,y2), Math.max(1, Math.abs(x1-x2)), Math.max(1, Math.abs(y1-y2)), )
ctx.fillRect(
Math.min(x1, x2),
Math.min(y1, y2),
Math.max(1, Math.abs(x1 - x2)),
Math.max(1, Math.abs(y1 - y2)),
);
}
if (mode == "#FF0000") {

View file

@ -18,10 +18,7 @@ export function startingPerkMenuButton() {
}
export function isBlackListedForStart(u: Upgrade) {
return !!(
u.requires ||
u.threshold > getTotalScore()
);
return !!(u.requires || u.threshold > getTotalScore());
}
export function isStartingPerk(u: Upgrade): boolean {
return (
@ -38,7 +35,7 @@ export async function openStartingPerksEditor() {
text: u.name,
tooltip: u.help(1),
value: [u],
checked
checked,
};
});
const checkedList = buttons.filter((b) => b.checked);

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