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Readme.md
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Readme.md
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@ -22,6 +22,14 @@ Other translation are very welcome, contact me if you'd like to submit one.
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# Changelog
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## To do
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## Done
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- level editor : removed the conditions on bricks count, level name and credits to be able to copy the code
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- shadow around ball when there are many coins : enabled in basic mode too
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- hot start : after reset, if you raise the combo again, only start ticking down after a whole second.
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- new perk : ottawa treaty, breaking a brick near a bomb disarms the bomb
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- shocks now doesn't add ball speed at level 1
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- creative mode UI rework
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- compound_interest : combo resets as soon as coin passes the paddle line
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- added bombs to implosion and kaboom starter levels
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- toast an error if storage is blocked
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@ -320,7 +328,7 @@ Other translation are very welcome, contact me if you'd like to submit one.
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- cash out : double last level's gains
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- snowball : Combo resets every 0.1s . +1 combo for each combo gained Since last reset.
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- Chain reaction : +lvl*lvl combo per brick broken by an explosion, combo resets after explosion is over
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- catching a coin changes the color of the balls
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- coins stained by balls
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- fast pause : pause delay divided by {{lvl}} (helps with teleport)
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- [colin] Capital - les vies non perdues à la fin du niveau rapportent un bonus de points
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