mirror of
https://gitlab.com/lecarore/breakout71.git
synced 2025-04-29 08:19:13 -04:00
wip
This commit is contained in:
parent
bcf40fe667
commit
096f7d4abd
13 changed files with 1917 additions and 225 deletions
204
dist/index.html
vendored
204
dist/index.html
vendored
File diff suppressed because one or more lines are too long
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@ -12,12 +12,12 @@ import { asyncAlert, requiredAsyncAlert } from "./asyncAlert";
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import {
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describeLevel,
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highScoreText,
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reasonLevelIsLocked,
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sumOfValues,
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} from "./game_utils";
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import { getHistory } from "./gameOver";
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import { noCreative } from "./upgrades";
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import { levelIconHTML } from "./levelIcon";
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import {reasonLevelIsLocked} from "./get_level_unlock_condition";
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export function creativeMode(gameState: GameState) {
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return {
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@ -46,7 +46,7 @@ export async function openCreativeModePerksPicker() {
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while (true) {
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const levelOptions = [
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...allLevels.map((l, li) => {
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const problem = reasonLevelIsLocked(li, getHistory(), true)?.text || "";
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const problem = reasonLevelIsLocked(li, l.name,getHistory(), true)?.text || "";
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return {
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icon: icons[l.name],
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text: l.name,
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1605
src/data/unlockConditions.json
Normal file
1605
src/data/unlockConditions.json
Normal file
File diff suppressed because it is too large
Load diff
38
src/data/unlockConditions.test.ts
Normal file
38
src/data/unlockConditions.test.ts
Normal file
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@ -0,0 +1,38 @@
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import conditions from "./unlockConditions.json"
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import levels from "./levels.json"
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import {rawUpgrades} from "../upgrades";
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import {getLevelUnlockCondition} from "../get_level_unlock_condition";
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import {UnlockCondition} from "../types";
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describe("conditions", () => {
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it("defines conditions for existing levels only", () => {
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const conditionForMissingLevel=Object.keys(conditions).filter(levelName=>!levels.find(l=>l.name===levelName))
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expect(conditionForMissingLevel).toEqual([]);
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});
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it("defines conditions with existing upgrades only", () => {
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const existingIds :Set<string>= new Set(rawUpgrades.map(u=>u.id));
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const missing:Set<string>=new Set();
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Object.values(conditions).forEach(({required,forbidden})=>{
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[...required,...forbidden].forEach(id=> {
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if(!existingIds.has(id))
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missing.add(id)
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})
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})
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expect([...missing]).toEqual([]);
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});
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it("defines conditions for all levels", () => {
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const toAdd : Record<string,UnlockCondition>= {}
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levels.filter(l=>!l.name.startsWith('icon:')).forEach((l,li)=> {
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if(l.name in conditions) return
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toAdd[l.name]= getLevelUnlockCondition(li, l.name)
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})
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if(Object.keys(toAdd).length){
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console.debug('Missing hardcoded conditons\n\n'+ JSON.stringify(toAdd).slice(1,-1)+'\n\n')
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}
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expect(Object.keys(toAdd)).toEqual([]);
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});
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})
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@ -27,7 +27,6 @@ import {
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levelsListHTMl,
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max_levels,
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pickedUpgradesHTMl,
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reasonLevelIsLocked,
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sample,
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sumOfValues,
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} from "./game_utils";
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@ -99,6 +98,7 @@ import { getNearestUnlockHTML, openScorePanel } from "./openScorePanel";
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import { monitorLevelsUnlocks } from "./monitorLevelsUnlocks";
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import { levelEditorMenuEntry } from "./levelEditor";
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import { categories } from "./upgrades";
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import {reasonLevelIsLocked} from "./get_level_unlock_condition";
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export async function play() {
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if (await applyFullScreenChoice()) return;
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@ -967,7 +967,7 @@ async function openUnlockedLevelsList() {
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const levelActions = allLevels.map((l, li) => {
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const lockedBecause = unlockedBefore.has(l.name)
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? null
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: reasonLevelIsLocked(li, getHistory(), true);
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: reasonLevelIsLocked(li, l.name, getHistory(), true);
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const percentUnlocked = lockedBecause?.reached
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? `<span class="progress-inline"><span style="transform: scale(${Math.floor((lockedBecause.reached / lockedBecause.minScore) * 100) / 100},1)"></span></span>`
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: "";
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@ -6,7 +6,7 @@ import {
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currentLevelInfo,
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describeLevel,
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pickedUpgradesHTMl,
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reasonLevelIsLocked,
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} from "./game_utils";
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import {
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askForPersistentStorage,
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@ -18,6 +18,7 @@ import { stopRecording } from "./recording";
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import { asyncAlert } from "./asyncAlert";
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import { editRawLevelList } from "./levelEditor";
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import { openCreativeModePerksPicker } from "./creative";
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import {isLevelLocked, reasonLevelIsLocked} from "./get_level_unlock_condition";
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export function addToTotalPlayTime(ms: number) {
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setSettingValue(
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@ -139,7 +140,7 @@ export function getHistograms(gameState: GameState) {
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.map((l, li) => ({
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li,
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l,
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r: reasonLevelIsLocked(li, runsHistory, false)?.text,
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r: reasonLevelIsLocked(li,l.name, runsHistory, false)?.text,
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}))
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.filter((l) => l.r);
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@ -159,7 +160,7 @@ export function getHistograms(gameState: GameState) {
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});
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const unlocked = locked.filter(
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({ li }) => !reasonLevelIsLocked(li, runsHistory, true),
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({ li ,l}) => !isLevelLocked(li, l.name, runsHistory),
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);
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if (unlocked.length) {
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unlockedLevels = `
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@ -1,17 +1,7 @@
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import {
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Ball,
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Coin,
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GameState,
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Level,
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PerkId,
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PerksMap,
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RunHistoryItem,
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UpgradeLike,
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} from "./types";
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import {Ball, Coin, GameState, Level, PerkId, PerksMap,} from "./types";
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import {icons, upgrades} from "./loadGameData";
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import {t} from "./i18n/i18n";
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import {clamp} from "./pure_functions";
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import { hashCode } from "./getLevelBackground";
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import {getSettingValue, getTotalScore} from "./settings";
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import {isOptionOn} from "./options";
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@ -300,97 +290,6 @@ export function highScoreText() {
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return "";
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}
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let excluded: Set<PerkId>;
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function isExcluded(id: PerkId) {
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if (!excluded) {
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excluded = new Set([
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"extra_levels",
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"extra_life",
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"one_more_choice",
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"shunt",
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"slow_down",
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]);
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// Avoid excluding a perk that's needed for the required one
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upgrades.forEach((u) => {
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if (u.requires) excluded.add(u.requires);
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});
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}
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return excluded.has(id);
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}
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export function getLevelUnlockCondition(levelIndex: number) {
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let required: UpgradeLike[] = [],
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forbidden: UpgradeLike[] = [],
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minScore = Math.max(-1000 + 100 * levelIndex, 0);
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if (levelIndex > 20) {
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const possibletargets = [...upgrades]
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.slice(0, Math.floor(levelIndex / 2))
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.filter((u) => !isExcluded(u.id))
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.sort(
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(a, b) => hashCode(levelIndex + a.id) - hashCode(levelIndex + b.id),
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);
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const length = Math.min(3, Math.ceil(levelIndex / 30));
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required = possibletargets.slice(0, length);
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forbidden = possibletargets.slice(length, length + length);
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}
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return {
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required,
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forbidden,
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minScore,
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};
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}
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export function getBestScoreMatching(
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history: RunHistoryItem[],
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required: UpgradeLike[] = [],
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forbidden: UpgradeLike[] = [],
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) {
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return Math.max(
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0,
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...history
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.filter(
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(r) =>
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!required.find((u) => !r?.perks?.[u.id]) &&
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!forbidden.find((u) => r?.perks?.[u.id]),
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)
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.map((r) => r.score),
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);
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}
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export function reasonLevelIsLocked(
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levelIndex: number,
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history: RunHistoryItem[],
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mentionBestScore: boolean,
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): null | { reached: number; minScore: number; text: string } {
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const { required, forbidden, minScore } = getLevelUnlockCondition(levelIndex);
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const reached = getBestScoreMatching(history, required, forbidden);
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let reachedText =
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reached && mentionBestScore ? t("unlocks.reached", { reached }) : "";
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if (reached >= minScore) {
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return null;
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} else if (!required.length && !forbidden.length) {
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return {
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reached,
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minScore,
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text: t("unlocks.minScore", { minScore }) + reachedText,
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};
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} else {
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return {
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reached,
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minScore,
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text:
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t("unlocks.minScoreWithPerks", {
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minScore,
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required: required.map((u) => u.name).join(", "),
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forbidden: forbidden.map((u) => u.name).join(", "),
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}) + reachedText,
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};
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}
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}
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export function getCoinRenderColor(gameState: GameState, coin: Coin) {
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if (
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gameState.perks.metamorphosis ||
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113
src/get_level_unlock_condition.ts
Normal file
113
src/get_level_unlock_condition.ts
Normal file
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@ -0,0 +1,113 @@
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import {PerkId, RunHistoryItem, UnlockCondition} from "./types";
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import {upgrades} from "./loadGameData";
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import {hashCode} from "./getLevelBackground";
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import {t} from "./i18n/i18n";
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import _hardCodedCondition from './data/unlockConditions.json'
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const hardCodedCondition = _hardCodedCondition as Record<string, UnlockCondition>
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let excluded: Set<PerkId>;
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function isExcluded(id: PerkId) {
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if (!excluded) {
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excluded = new Set([
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"extra_levels",
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"extra_life",
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"one_more_choice",
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"shunt",
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"slow_down",
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]);
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// Avoid excluding a perk that's needed for the required one
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upgrades.forEach((u) => {
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if (u.requires) excluded.add(u.requires);
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});
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}
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return excluded.has(id);
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}
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export function getLevelUnlockCondition(levelIndex: number, levelName:string):UnlockCondition {
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if(hardCodedCondition[levelName]) return hardCodedCondition[levelName]
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const result :UnlockCondition = {
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required:[],
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forbidden:[],
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minScore : Math.max(-1000 + 100 * levelIndex, 0)
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}
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if (levelIndex > 20) {
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const possibletargets = [...upgrades]
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.slice(0, Math.floor(levelIndex / 2))
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.filter((u) => !isExcluded(u.id))
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.sort(
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(a, b) => hashCode(levelIndex + a.id) - hashCode(levelIndex + b.id),
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).map(u => u.id);
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const length = Math.min(3, Math.ceil(levelIndex / 30));
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result.required = possibletargets.slice(0, length);
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result.forbidden = possibletargets.slice(length, length + length);
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}
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return result
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}
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export function getBestScoreMatching(
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history: RunHistoryItem[],
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required: PerkId[] = [],
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forbidden: PerkId[] = [],
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) {
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return Math.max(
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0,
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...history
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.filter(
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(r) =>
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!required.find((id) => !r?.perks?.[id]) &&
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!forbidden.find((id) => r?.perks?.[id]),
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)
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.map((r) => r.score),
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);
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}
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export function isLevelLocked(
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levelIndex: number,
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levelName:string,
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history: RunHistoryItem[]){
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const {required, forbidden, minScore} = getLevelUnlockCondition(levelIndex, levelName);
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return getBestScoreMatching(history, required, forbidden) < minScore
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}
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export function reasonLevelIsLocked(
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levelIndex: number,levelName:string,
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history: RunHistoryItem[],
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mentionBestScore: boolean,
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): null | { reached: number; minScore: number; text: string } {
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const {required, forbidden, minScore} = getLevelUnlockCondition(levelIndex, levelName);
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const reached = getBestScoreMatching(history, required, forbidden);
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let reachedText =
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reached && mentionBestScore ? t("unlocks.reached", {reached}) : "";
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if (reached >= minScore) {
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return null;
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} else if (!required.length && !forbidden.length) {
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return {
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reached,
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minScore,
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text: t("unlocks.minScore", {minScore}) + reachedText,
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};
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} else {
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return {
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reached,
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minScore,
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text:
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t("unlocks.minScoreWithPerks", {
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minScore,
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required: required.map((u) => upgradeName(u)).join(", "),
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forbidden: forbidden.map((u) => upgradeName(u)).join(", "),
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}) + reachedText,
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};
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}
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}
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export function upgradeName(id:PerkId){
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return upgrades.find(u=>u.id==id)!.name
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}
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|
@ -2,9 +2,9 @@ import { RunHistoryItem } from "./types";
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import _appVersion from "./data/version.json";
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import { generateSaveFileContent } from "./generateSaveFileContent";
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import { reasonLevelIsLocked } from "./game_utils";
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import { allLevels } from "./loadGameData";
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import { toast } from "./toast";
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import {isLevelLocked, reasonLevelIsLocked} from "./get_level_unlock_condition";
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// The page will be reloaded if any migrations were run
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let migrationsRun = 0;
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|
@ -128,7 +128,7 @@ migrate("set_breakout_71_unlocked_levels" + _appVersion, () => {
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) as string[];
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|
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allLevels
|
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.filter((l, li) => !reasonLevelIsLocked(li, runsHistory, false))
|
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.filter((l, li) => !isLevelLocked(li,l.name, runsHistory))
|
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.forEach((l) => {
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if (!breakout_71_unlocked_levels.includes(l.name)) {
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breakout_71_unlocked_levels.push(l.name);
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|
|
|
@ -1,22 +1,26 @@
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import { GameState, UpgradeLike } from "./types";
|
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import {GameState, PerkId} from "./types";
|
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import { getSettingValue, setSettingValue } from "./settings";
|
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import { allLevels, icons } from "./loadGameData";
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import { getLevelUnlockCondition } from "./game_utils";
|
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|
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import { t } from "./i18n/i18n";
|
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import { toast } from "./toast";
|
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import { schedulGameSound } from "./gameStateMutators";
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import {getLevelUnlockCondition} from "./get_level_unlock_condition";
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|
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let list: {
|
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minScore: number;
|
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forbidden: UpgradeLike[];
|
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required: UpgradeLike[];
|
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forbidden: PerkId[];
|
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required: PerkId[];
|
||||
}[];
|
||||
let unlocked = new Set(
|
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getSettingValue("breakout_71_unlocked_levels", []) as string[],
|
||||
);
|
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let unlocked : Set<string> |null = null
|
||||
|
||||
export function monitorLevelsUnlocks(gameState: GameState) {
|
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if(!unlocked){
|
||||
unlocked = new Set(
|
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getSettingValue("breakout_71_unlocked_levels", []) as string[],
|
||||
);
|
||||
}
|
||||
|
||||
if (gameState.creative) return;
|
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|
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if (!list) {
|
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|
@ -24,13 +28,13 @@ export function monitorLevelsUnlocks(gameState: GameState) {
|
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name: l.name,
|
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li,
|
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l,
|
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...getLevelUnlockCondition(li),
|
||||
...getLevelUnlockCondition(li, l.name),
|
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}));
|
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}
|
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|
||||
list.forEach(({ name, minScore, forbidden, required, l }) => {
|
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// Already unlocked
|
||||
if (unlocked.has(name)) return;
|
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if (unlocked!.has(name)) return;
|
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// Score not reached yet
|
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if (gameState.score < minScore) return;
|
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if (!minScore) return;
|
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|
@ -41,7 +45,7 @@ export function monitorLevelsUnlocks(gameState: GameState) {
|
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// We have a forbidden perk
|
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if (forbidden.find((id) => gameState.perks[id])) return;
|
||||
// Level just got unlocked
|
||||
unlocked.add(name);
|
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unlocked!.add(name);
|
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setSettingValue(
|
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"breakout_71_unlocked_levels",
|
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getSettingValue("breakout_71_unlocked_levels", []).concat([name]),
|
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|
|
|
@ -5,7 +5,6 @@ import {
|
|||
getHighScore,
|
||||
getPossibleUpgrades,
|
||||
highScoreText,
|
||||
reasonLevelIsLocked,
|
||||
makeEmptyPerksMap,
|
||||
sumOfValues,
|
||||
} from "./game_utils";
|
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|
@ -14,6 +13,7 @@ import { isOptionOn } from "./options";
|
|||
import { getHistory } from "./gameOver";
|
||||
import { getSettingValue, getTotalScore } from "./settings";
|
||||
import { isBlackListedForStart, isStartingPerk } from "./startingPerks";
|
||||
import {isLevelLocked, reasonLevelIsLocked} from "./get_level_unlock_condition";
|
||||
|
||||
export function getRunLevels(
|
||||
params: RunParams,
|
||||
|
@ -26,7 +26,7 @@ export function getRunLevels(
|
|||
const history = getHistory();
|
||||
const unlocked = allLevels.filter(
|
||||
(l, li) =>
|
||||
unlockedBefore.has(l.name) || !reasonLevelIsLocked(li, history, false),
|
||||
unlockedBefore.has(l.name) || !isLevelLocked(li, l.name, history),
|
||||
);
|
||||
const firstLevel = params?.level
|
||||
? [params.level]
|
||||
|
|
|
@ -2,17 +2,16 @@ import { GameState } from "./types";
|
|||
import { asyncAlert } from "./asyncAlert";
|
||||
import { t } from "./i18n/i18n";
|
||||
import {
|
||||
getLevelUnlockCondition,
|
||||
levelsListHTMl,
|
||||
max_levels,
|
||||
pickedUpgradesHTMl,
|
||||
reasonLevelIsLocked,
|
||||
} from "./game_utils";
|
||||
import { getCreativeModeWarning, getHistory } from "./gameOver";
|
||||
import { pause } from "./game";
|
||||
import { allLevels, icons } from "./loadGameData";
|
||||
import { firstWhere } from "./pure_functions";
|
||||
import { getSettingValue, getTotalScore } from "./settings";
|
||||
import {getLevelUnlockCondition, reasonLevelIsLocked, upgradeName} from "./get_level_unlock_condition";
|
||||
|
||||
export async function openScorePanel(gameState: GameState) {
|
||||
pause(true);
|
||||
|
@ -42,13 +41,13 @@ export function getNearestUnlockHTML(gameState: GameState) {
|
|||
const unlocked = new Set(getSettingValue("breakout_71_unlocked_levels", []));
|
||||
const firstUnlockable = firstWhere(allLevels, (l, li) => {
|
||||
if (unlocked.has(l.name)) return;
|
||||
const reason = reasonLevelIsLocked(li, getHistory(), false);
|
||||
const reason = reasonLevelIsLocked(li, l.name, getHistory(), false);
|
||||
if (!reason) return;
|
||||
|
||||
const { minScore, forbidden, required } = getLevelUnlockCondition(li);
|
||||
const missing = required.filter((u) => !gameState?.perks?.[u.id]);
|
||||
const { minScore, forbidden, required } = getLevelUnlockCondition(li, l.name);
|
||||
const missing = required.filter((id) => !gameState?.perks?.[id]);
|
||||
// we can't have a forbidden perk
|
||||
if (forbidden.find((u) => gameState?.perks?.[u.id])) {
|
||||
if (forbidden.find((id) => gameState?.perks?.[id])) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -70,7 +69,7 @@ export function getNearestUnlockHTML(gameState: GameState) {
|
|||
|
||||
if (!firstUnlockable) return "";
|
||||
let missingPoints = Math.max(0, firstUnlockable.minScore - gameState.score);
|
||||
let missingUpgrades = firstUnlockable.missing.map((u) => u.name).join(", ");
|
||||
let missingUpgrades = firstUnlockable.missing.map((id) => upgradeName(id)).join(", ");
|
||||
|
||||
const title =
|
||||
(missingUpgrades &&
|
||||
|
|
5
src/types.d.ts
vendored
5
src/types.d.ts
vendored
|
@ -307,3 +307,8 @@ export type UpgradeLike = {
|
|||
requires: string;
|
||||
threshold: number;
|
||||
};
|
||||
export type UnlockCondition = {
|
||||
required: PerkId[];
|
||||
forbidden: PerkId[];
|
||||
minScore: number;
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue