This commit is contained in:
Renan LE CARO 2025-03-13 09:31:22 +01:00
parent 722637f11f
commit 0759981a55
21 changed files with 3294 additions and 251 deletions

View file

@ -7,9 +7,10 @@ export const rawUpgrades = [
name: "+1 life",
max: 7,
help: (lvl: number) =>
`Survive dropping the ball ${lvl} time${lvl > 1 ? "s" : ""}.`,
fullHelp: `Normally, you just have one life, and the run is over as soon as you drop it.
With this perk, you can survive dropping the ball once. A heart in the top right corner will remind you of how many extra lives you have. `,
`The ball will bounce on the bottom ${lvl} time${lvl > 1 ? "s" : ""} before being lost.`,
fullHelp: `Normally, you have one ball per run, and the run is over as soon as you drop it.
This perk adds a white bar at the bottom of the screen that will save a ball once, and break in the process.
You'll loose one level of that perk every time a ball bounces at the bottom of the screen. `,
},
{
requires: "",
@ -163,8 +164,7 @@ export const rawUpgrades = [
max: 6,
help: (lvl: number) => `Start every levels with ${lvl + 1} balls.`,
fullHelp: `As soon as you drop the ball in Breakout 71, you loose. With this perk, you get two balls, and so you can afford to lose one.
The lost balls come back on the next level or whenever you use one of your extra lives, if you picked that perk. Having more than one balls makes
some further perks available, and of course clears the level faster.`,
The lost balls come back on the next level. Having more than one balls makes some further perks available, and of course clears the level faster.`,
},
{
requires: "",