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https://gitlab.com/lecarore/breakout71.git
synced 2025-04-26 15:06:16 -04:00
wip
This commit is contained in:
parent
62a1feb015
commit
02c0634ad7
15 changed files with 84 additions and 358 deletions
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@ -19,6 +19,7 @@ Break colourful bricks, catch bouncing coins and select powerful upgrades !
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## Done
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- minefield : +10% coins per bomb on screen
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- extra life are transparent when you have 2+ balls
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- categorized the icons
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- color coded the icons
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49
dist/index.html
vendored
49
dist/index.html
vendored
File diff suppressed because one or more lines are too long
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@ -122,7 +122,7 @@
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{
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"name": "icon:double_or_nothing",
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"size": 10,
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"bricks": "_______________________bbbb____bbbbbbbb__bbbbbbby_bbbbbbbyyybbbbbbyyyy______________________________",
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"bricks": "_______________________yyyy____yyyyyyyy__yyyyyyyb_yyyyyyybbbyyyyyybbbb______________________________",
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"credit": ""
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},
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{
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@ -272,7 +272,7 @@
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{
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"name": "icon:passive_income",
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"size": 8,
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"bricks": "_ttttt___ttt_t______yW_____________y______________WWW_______r___",
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"bricks": "_ttttt___ttt_t________________W_____________________WWW_______r_",
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"credit": ""
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},
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{
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@ -512,13 +512,13 @@
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{
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"name": "icon:wrap_left",
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"size": 7,
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"bricks": "__W_______b_______b_______b_y_____b_y______WWW___",
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"bricks": "__W_______b_______b_______b_y_____y_b______WWW___",
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"credit": ""
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},
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{
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"name": "icon:wrap_right",
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"size": 7,
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"bricks": "___W_____b_____b_____b_____y_____y_____y____WWW__",
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"bricks": "___W_____b_____b_____y_____y_____b_____b____WWW__",
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"credit": ""
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},
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{
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@ -913,7 +913,6 @@ async function applyFullScreenChoice() {
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async function openUnlockedUpgradesList() {
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const ts = getTotalScore();
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const upgradeActions = upgrades
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.sort((a, b) => a.threshold - b.threshold)
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.map(({ name, id, threshold, help, category, fullHelp }) => ({
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text: name,
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disabled: ts < threshold,
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@ -928,7 +927,9 @@ async function openUnlockedUpgradesList() {
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? t("unlocks.minTotalScore", { score: threshold })
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: help(1),
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tooltip: ts < threshold ? "" : fullHelp(1)+ ' [id:'+id+ ']',
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}));
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threshold
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}))
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.sort((a, b) => a.threshold - b.threshold);
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const tryOn = await asyncAlert<RunParams>({
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title: t("unlocks.title_upgrades", {
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@ -216,11 +216,7 @@ export function normalizeGameState(gameState: GameState) {
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}
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export function baseCombo(gameState: GameState) {
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const mineFieldBonus =
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gameState.perks.minefield &&
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gameState.bricks.filter((b) => b === "black").length *
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gameState.perks.minefield;
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return 1 + gameState.perks.base_combo * 3 + mineFieldBonus;
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return 1 + gameState.perks.base_combo * 3;
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}
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export function resetCombo(
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@ -429,9 +425,6 @@ export function explodeBrick(
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setBrick(gameState, index, "");
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explosionAt(gameState, index, x, y, ball, 0);
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if (gameState.perks.minefield) {
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decreaseCombo(gameState, gameState.perks.minefield, x, y);
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}
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} else if (color) {
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// Even if it bounces we don't want to count that as a miss
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@ -745,14 +738,7 @@ function setBrick(gameState: GameState, index: number, color: string) {
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(color === "black" && 1) ||
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(color && 1 + gameState.perks.sturdy_bricks) ||
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0;
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if (gameState.perks.minefield && color === "black") {
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increaseCombo(
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gameState,
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gameState.perks.minefield,
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brickCenterX(gameState, index),
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brickCenterY(gameState, index),
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);
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}
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}
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const rainbow = [
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@ -251,14 +251,12 @@
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"upgrades.asceticism.name": "الزهد",
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"upgrades.asceticism.tooltip": "+{{combo}} مجموعة / لبنة، - {{combo}} عند التقاط العملة المعدنية",
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"upgrades.asceticism.verbose_description": "سوف تحتاج إلى تخزين العملات المعدنية في مكان ما أثناء صعود مجموعتك.",
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"upgrades.ball_attract_ball.help_plural": "قوة جذب أقوى",
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"upgrades.ball_attract_ball.name": "جاذبية",
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"upgrades.ball_attract_ball.tooltip": "الكرات تجذب الكرات",
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"upgrades.ball_attract_ball.verbose_description": "الكرات التي تبعد أكثر من ثلاثة أرباع مساحة اللعبة ستبدأ بالتجاذب.\n\nتزداد قوة التجاذب كلما ابتعدت الكرات عن بعضها.\n\nستتطاير جزيئات قوس قزح رمزًا لقوة التجاذب. هذه الميزة متاحة فقط إذا كان لديك أكثر من كرة واحدة.",
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"upgrades.ball_attracts_coins.name": "الكرات تجذب العملات المعدنية",
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"upgrades.ball_attracts_coins.tooltip": "تتبع العملات المعدنية الكرة الأقرب وتسقط بشكل أبطأ",
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"upgrades.ball_attracts_coins.verbose_description": "يمكن استخدام هذا المنتج لطلاء الكرات بالعملات المعدنية إذا تم دمجه مع \"الصبغة\" و\"عملات الأشباح\". كما أنه بديل لمغناطيس العملات المعدنية.",
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"upgrades.ball_repulse_ball.help_plural": "قوة تنافر أقوى",
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"upgrades.ball_repulse_ball.name": "المساحة الشخصية",
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"upgrades.ball_repulse_ball.tooltip": "الكرات تصد الكرات",
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"upgrades.ball_repulse_ball.verbose_description": "الكرات التي تبعد أقل من ربع عرض الشاشة ستبدأ بالتنافر. تزداد قوة التنافر كلما كانت الكرات قريبة من بعضها. ستنطلق الجسيمات للخارج لترمز إلى تطبيق هذه القوة. هذه الميزة متاحة فقط إذا كان لديك أكثر من كرة واحدة.",
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@ -283,7 +281,6 @@
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"upgrades.clairvoyant.name": "مستبصر",
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"upgrades.clairvoyant.tooltip": "شاهد المستويات القادمة، نقاط الصحة للطوب واتجاه الكرة",
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"upgrades.clairvoyant.verbose_description": "يساعدك على اختيار الترقيات المناسبة وفهم كيفية عمل الطوب المتين. يُضيف المستويان 2 و3 معلومات إضافية حول فائدة مشكوك فيها (متوفرة في وضع الحلقة).",
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"upgrades.coin_magnet.help_plural": "تأثير أقوى على العملات المعدنية",
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"upgrades.coin_magnet.name": "مغناطيس العملات المعدنية",
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"upgrades.coin_magnet.tooltip": "المجداف يجذب العملات المعدنية",
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"upgrades.coin_magnet.verbose_description": "يُوجِّه العملات المعدنية نحو المجداف. يكون التأثير أقوى إذا كانت العملة قريبة منه بالفعل.",
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@ -342,8 +339,8 @@
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"upgrades.metamorphosis.tooltip": "يمكن لكل عملة أن تصبغ {{lvl}} من الطوب بلونها",
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"upgrades.metamorphosis.verbose_description": "مع هذه الميزة، ستكون العملات بلون الطوبة التي أتت منها، وستُلوّن أول طوبة تلمسها بنفس اللون. تظهر العملات بسرعة الكرة التي كسرتها، ما يعني أنه يمكنك التصويب قليلاً باتجاه الطوب الذي تريد \"طلائه\". في المستوى 1، يُمكن لكل عملة تلوين طوبة واحدة قبل أن \"تُستهلك\" وتظهر فارغة.",
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"upgrades.minefield.name": "حقل ألغام",
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"upgrades.minefield.tooltip": "+{{lvl}} مجموعة لكل قنبلة على الشاشة",
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"upgrades.minefield.verbose_description": "يضيف +lvl إلى المجموعة عند وضع لبنة، و-lvl عند تدميرها، ويرفع المجموعة الأساسية بمقدار عدد الطوب مضروبًا في المستوى",
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"upgrades.minefield.tooltip": "",
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"upgrades.minefield.verbose_description": "",
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"upgrades.multiball.name": "كرة متعددة",
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"upgrades.multiball.tooltip": "ابدأ كل المستويات بـ {{count}} كرة.",
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"upgrades.multiball.verbose_description": "بمجرد أن تسقط الكرة في Breakout 71، ستخسر.\n\nمع هذه الميزة، ستحصل على كرتين، ما يعني أنك قادر على تحمل خسارة إحداهما.\n\nتعود الكرات المفقودة في المستوى التالي.\n\nامتلاك أكثر من كرة واحدة يتيح لك الحصول على مزايا إضافية، وبالطبع يُسرّع من إنهاء المستوى.",
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@ -368,7 +365,6 @@
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"upgrades.pierce_color.name": "ثقب اللون",
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"upgrades.pierce_color.tooltip": "+{{lvl}} ضرر للطوب من لون الكرة",
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"upgrades.pierce_color.verbose_description": "كلما اصطدمت الكرة بقطعة من نفس اللون، ستمرّ دون عائق.\n\nوإذا اصطدمت بقطعة من لون مختلف، فستكسرها، وتأخذ لونها، وترتد.\n\nإذا كانت لديك قطع متينة، فقد ترتد الكرة عن قطعة من نفس اللون.",
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"upgrades.puck_repulse_ball.help_plural": "قوة تنافر أقوى",
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"upgrades.puck_repulse_ball.name": "هبوط ناعم",
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"upgrades.puck_repulse_ball.tooltip": "المجداف يصد الكرات",
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"upgrades.puck_repulse_ball.verbose_description": "عندما تقترب الكرة من المضرب، فإنها تبدأ في التباطؤ، وربما ترتد دون أن تلمس المضرب.",
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@ -387,7 +383,6 @@
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"upgrades.sacrifice.name": "تصحية",
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"upgrades.sacrifice.tooltip": "خسارة حياة {{lvl}}× المجموعة ثم إزالة كل الطوب",
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"upgrades.sacrifice.verbose_description": "قد يؤدي هذا إلى ارتفاع المجموعة إلى حد كبير.",
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"upgrades.sapper.help_plural": "أول {{lvl}} طوبة مكسورة تصبح قنابل.",
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"upgrades.sapper.name": "مهندس",
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"upgrades.sapper.tooltip": "الطوبة الأولى المكسورة تصبح قنبلة.",
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"upgrades.sapper.verbose_description": "بدلاً من مجرد الاختفاء، ستُستبدل أول لبنة تكسرها ببنة قنبلة. ارتطام الكرة بالمضرب يُعيد تفعيل التأثير. رفع مستوى هذه الميزة سيسمح لك بوضع المزيد من القنابل.",
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@ -451,7 +446,6 @@
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"upgrades.viscosity.name": "اللزوجة",
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"upgrades.viscosity.tooltip": "انخفاض أبطأ في قيمة العملة",
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"upgrades.viscosity.verbose_description": "عادةً ما تتسارع العملات المعدنية بفعل الجاذبية والانفجارات إلى سرعات عالية جدًا.\n\nهذه الميزة تُبطئ سرعتها باستمرار، كما لو كانت في سائل لزج.\n\nهذا يُسهّل التقاطها، ويتكامل بشكل رائع مع الميزات التي تؤثر على حركة العملة.",
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"upgrades.wind.help_plural": "قوة الرياح أقوى",
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"upgrades.wind.name": "رياح",
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"upgrades.wind.tooltip": "وضع المجداف يخلق الرياح",
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"upgrades.wind.verbose_description": "تعتمد الرياح على وضعية المضرب: يسارًا يهب يسارًا، ويمينًا يهب يمينًا. تؤثر على الكرات والعملات المعدنية.",
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@ -8330,7 +8330,7 @@
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</translation>
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<translation>
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<language>fr-FR</language>
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<approved>true</approved>
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<approved>false</approved>
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</translation>
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<translation>
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<language>ru-RU</language>
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@ -8955,41 +8955,6 @@
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<folder_node>
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<name>ball_attract_ball</name>
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<children>
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<concept_node>
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<name>help_plural</name>
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<description/>
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<comment/>
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<translations>
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<translation>
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<language>ar-LB</language>
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<approved>false</approved>
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</translation>
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<translation>
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<language>de-DE</language>
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<approved>true</approved>
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</translation>
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<translation>
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<language>en-US</language>
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<approved>true</approved>
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</translation>
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<translation>
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<language>es-CL</language>
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<approved>false</approved>
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</translation>
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<translation>
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<language>fr-FR</language>
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<approved>true</approved>
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</translation>
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<translation>
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<language>ru-RU</language>
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<approved>false</approved>
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</translation>
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<translation>
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<language>tr-TR</language>
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<approved>false</approved>
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</translation>
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</translations>
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</concept_node>
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<concept_node>
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<name>name</name>
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<description/>
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@ -9210,41 +9175,6 @@
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<folder_node>
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<name>ball_repulse_ball</name>
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<children>
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<concept_node>
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<name>help_plural</name>
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<description/>
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<comment/>
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<translations>
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<translation>
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<language>ar-LB</language>
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<approved>false</approved>
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</translation>
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<translation>
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<language>de-DE</language>
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<approved>true</approved>
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</translation>
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<translation>
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<language>en-US</language>
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<approved>true</approved>
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</translation>
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<translation>
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<language>es-CL</language>
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<approved>false</approved>
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</translation>
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<translation>
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<language>fr-FR</language>
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<approved>true</approved>
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</translation>
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<translation>
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<language>ru-RU</language>
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<approved>false</approved>
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</translation>
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<translation>
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<language>tr-TR</language>
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<approved>false</approved>
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</translation>
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</translations>
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</concept_node>
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<concept_node>
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<name>name</name>
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<description/>
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@ -10125,41 +10055,6 @@
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<folder_node>
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<name>coin_magnet</name>
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<children>
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<concept_node>
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<name>help_plural</name>
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<description/>
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<comment/>
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<translations>
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<translation>
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<language>ar-LB</language>
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<approved>false</approved>
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</translation>
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<translation>
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<language>de-DE</language>
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<approved>true</approved>
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</translation>
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<translation>
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<language>en-US</language>
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<approved>true</approved>
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</translation>
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<translation>
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<language>es-CL</language>
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<approved>false</approved>
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</translation>
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<translation>
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<language>fr-FR</language>
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<approved>true</approved>
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</translation>
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<translation>
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<language>ru-RU</language>
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<approved>false</approved>
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</translation>
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<translation>
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<language>tr-TR</language>
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<approved>false</approved>
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</translation>
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</translations>
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</concept_node>
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<concept_node>
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<name>name</name>
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<description/>
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|
@ -13240,41 +13135,6 @@
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<folder_node>
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<name>puck_repulse_ball</name>
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<children>
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<concept_node>
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<name>help_plural</name>
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<description/>
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<comment/>
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<translations>
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<translation>
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<language>ar-LB</language>
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<approved>false</approved>
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</translation>
|
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<translation>
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<language>de-DE</language>
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<approved>true</approved>
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||||
</translation>
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||||
<translation>
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||||
<language>en-US</language>
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<approved>true</approved>
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</translation>
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<translation>
|
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<language>es-CL</language>
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<approved>false</approved>
|
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</translation>
|
||||
<translation>
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||||
<language>fr-FR</language>
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<approved>true</approved>
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||||
</translation>
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<translation>
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||||
<language>ru-RU</language>
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<approved>false</approved>
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||||
</translation>
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<translation>
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<language>tr-TR</language>
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<approved>false</approved>
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</translation>
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</translations>
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||||
</concept_node>
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||||
<concept_node>
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<name>name</name>
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||||
<description/>
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||||
|
@ -13935,41 +13795,6 @@
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|||
<folder_node>
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||||
<name>sapper</name>
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<children>
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<concept_node>
|
||||
<name>help_plural</name>
|
||||
<description/>
|
||||
<comment/>
|
||||
<translations>
|
||||
<translation>
|
||||
<language>ar-LB</language>
|
||||
<approved>false</approved>
|
||||
</translation>
|
||||
<translation>
|
||||
<language>de-DE</language>
|
||||
<approved>true</approved>
|
||||
</translation>
|
||||
<translation>
|
||||
<language>en-US</language>
|
||||
<approved>true</approved>
|
||||
</translation>
|
||||
<translation>
|
||||
<language>es-CL</language>
|
||||
<approved>false</approved>
|
||||
</translation>
|
||||
<translation>
|
||||
<language>fr-FR</language>
|
||||
<approved>true</approved>
|
||||
</translation>
|
||||
<translation>
|
||||
<language>ru-RU</language>
|
||||
<approved>false</approved>
|
||||
</translation>
|
||||
<translation>
|
||||
<language>tr-TR</language>
|
||||
<approved>false</approved>
|
||||
</translation>
|
||||
</translations>
|
||||
</concept_node>
|
||||
<concept_node>
|
||||
<name>name</name>
|
||||
<description/>
|
||||
|
@ -16280,41 +16105,6 @@
|
|||
<folder_node>
|
||||
<name>wind</name>
|
||||
<children>
|
||||
<concept_node>
|
||||
<name>help_plural</name>
|
||||
<description/>
|
||||
<comment/>
|
||||
<translations>
|
||||
<translation>
|
||||
<language>ar-LB</language>
|
||||
<approved>false</approved>
|
||||
</translation>
|
||||
<translation>
|
||||
<language>de-DE</language>
|
||||
<approved>true</approved>
|
||||
</translation>
|
||||
<translation>
|
||||
<language>en-US</language>
|
||||
<approved>true</approved>
|
||||
</translation>
|
||||
<translation>
|
||||
<language>es-CL</language>
|
||||
<approved>false</approved>
|
||||
</translation>
|
||||
<translation>
|
||||
<language>fr-FR</language>
|
||||
<approved>true</approved>
|
||||
</translation>
|
||||
<translation>
|
||||
<language>ru-RU</language>
|
||||
<approved>false</approved>
|
||||
</translation>
|
||||
<translation>
|
||||
<language>tr-TR</language>
|
||||
<approved>false</approved>
|
||||
</translation>
|
||||
</translations>
|
||||
</concept_node>
|
||||
<concept_node>
|
||||
<name>name</name>
|
||||
<description/>
|
||||
|
|
|
@ -233,10 +233,10 @@
|
|||
"unlocks.category.combo_boost": "",
|
||||
"unlocks.category.simple": "",
|
||||
"unlocks.greyed_out_help": "Die ausgegrauten Upgrades können freigeschaltet werden, indem du Ihre Gesamtpunktzahl erhöhst. Die Gesamtpunktzahl erhöht sich jedes Mal, wenn du im Spiel punktest.",
|
||||
"unlocks.intro": "Deine Gesamtpunktzahl ist {{ts}}. Nachfolgend findest du alle Upgrades und Levels, die das Spiel zu bieten hat. Klicke auf ein Upgrade oder eine Stufe, um ein Testspiel damit zu starten.",
|
||||
"unlocks.intro": "Deine Gesamtpunktzahl ist {{ts}}. Klicke auf ein Upgrade, um ein Spiel damit zu starten.",
|
||||
"unlocks.just_unlocked": "Level freigeschaltet",
|
||||
"unlocks.just_unlocked_plural": "Du hast gerade {{count}} Stufen freigeschaltet",
|
||||
"unlocks.level": "<h2>Du hast {{unlocked}} Stufen von {{out_of}} freigeschaltet </h2>\n<p>Hier sind alle Level des Spiels, klicke eins an, um es auszuprobieren.</p> ",
|
||||
"unlocks.level": "Du hast {{unlocked}} Stufen von {{out_of}} freigeschaltet ",
|
||||
"unlocks.level_description": "Ein {{size}}x{{size}} Level mit {{bricks}} Steinen, {{colors}} Farben und {{bombs}} Bomben.",
|
||||
"unlocks.levels": "",
|
||||
"unlocks.minScore": "Erreiche ${{minScore}} in einem Lauf zum freischalten.",
|
||||
|
@ -251,14 +251,12 @@
|
|||
"upgrades.asceticism.name": "Askese",
|
||||
"upgrades.asceticism.tooltip": "+{{combo}} Combo / Ziegel, - {{combo}} bei Münzfang",
|
||||
"upgrades.asceticism.verbose_description": "Sie müssen die Münzen irgendwo aufbewahren, während Ihre Combo aufsteigt.",
|
||||
"upgrades.ball_attract_ball.help_plural": "Stärkere Anziehungskraft",
|
||||
"upgrades.ball_attract_ball.name": "Schwerkraft",
|
||||
"upgrades.ball_attract_ball.tooltip": "Bälle ziehen Bälle an",
|
||||
"upgrades.ball_attract_ball.verbose_description": "Bälle, die mehr als \"3/4 der Spielfeldbreite\" entfernt sind, beginnen sich gegenseitig anzuziehen.\n\nDie Anziehungskraft ist stärker, wenn sie am weitesten voneinander entfernt sind.\n\nUm die Anziehungskraft zu symbolisieren, fliegen Regenbogenpartikel. Dieser Vorteil wird nur angeboten, wenn du bereits mehr als einen Ball hast.",
|
||||
"upgrades.ball_attracts_coins.name": "Bälle ziehen Münzen an",
|
||||
"upgrades.ball_attracts_coins.tooltip": "Die Münzen folgen der nächstgelegenen Kugel und fallen langsamer herunter.",
|
||||
"upgrades.ball_attracts_coins.verbose_description": "Dies könnte verwendet werden, um die Kugeln mit Münzen \"anzumalen\", wenn man es mit \"Flecken\" und \"Geistermünzen\" kombiniert. Es funktioniert auch als Ersatz für einen Münzmagneten.",
|
||||
"upgrades.ball_repulse_ball.help_plural": "Stärkere Abstoßungskraft",
|
||||
"upgrades.ball_repulse_ball.name": "Persönlicher Raum",
|
||||
"upgrades.ball_repulse_ball.tooltip": "Bälle stoßen Bälle ab",
|
||||
"upgrades.ball_repulse_ball.verbose_description": "Kugeln, die weniger als ein Viertel der Bildschirmbreite entfernt sind, stoßen sich gegenseitig ab. Die Abstoßungskraft ist stärker, wenn sie sich nahe beieinander befinden. Um diese Kraft zu symbolisieren, werden Partikel herausgeschleudert. Dieser Vorteil wird nur angeboten, wenn Sie bereits mehr als einen Ball haben.",
|
||||
|
@ -283,7 +281,6 @@
|
|||
"upgrades.clairvoyant.name": "Hellsichtig",
|
||||
"upgrades.clairvoyant.tooltip": "Sehen Sie die nächsten Levels, die HP der Steine und die Ballrichtung",
|
||||
"upgrades.clairvoyant.verbose_description": "Hilft dir, die richtigen Upgrades auszuwählen und zu verstehen, was es mit den robusten Steinen auf sich hat. Level 2 und 3 bringen zusätzliches Wissen von zweifelhaftem Nutzen (erreichbar im Loop-Modus)",
|
||||
"upgrades.coin_magnet.help_plural": "Stärkere Wirkung auf die Münzen",
|
||||
"upgrades.coin_magnet.name": "Magnet für Münzen",
|
||||
"upgrades.coin_magnet.tooltip": "Paddel zieht Münzen an",
|
||||
"upgrades.coin_magnet.verbose_description": "Lenkt die Münzen auf das Paddel. Der Effekt ist stärker, wenn die Münze bereits in der Nähe ist.",
|
||||
|
@ -342,8 +339,8 @@
|
|||
"upgrades.metamorphosis.tooltip": "Jede Münze kann {{lvl}} Steine mit ihrer Farbe färben",
|
||||
"upgrades.metamorphosis.verbose_description": "Mit diesem Vorteil haben die Münzen die Farbe des Ziegels, aus dem sie stammen, und färben den ersten Ziegel, den sie berühren, in derselben Farbe. Die Münzen spawnen mit der Geschwindigkeit des Balls, der sie zerbrochen hat, was bedeutet, dass du ein bisschen in die Richtung der Ziegelsteine zielen kannst, die du \"anmalen\" willst. Auf Stufe 1 kann jede Münze 1 Ziegelstein einfärben, bevor sie \"verbraucht\" wird und hohl erscheint.",
|
||||
"upgrades.minefield.name": "Minenfeld",
|
||||
"upgrades.minefield.tooltip": "+{{lvl}} Kombo pro Bombenstein auf dem Bildschirm",
|
||||
"upgrades.minefield.verbose_description": "Fügt +lvl zur Combo hinzu, wenn ein Ziegelstein platziert wird, -lvl, wenn er zerstört wird, und erhöht die Basiskombo um die Anzahl der Ziegelsteine mal lvl",
|
||||
"upgrades.minefield.tooltip": "",
|
||||
"upgrades.minefield.verbose_description": "",
|
||||
"upgrades.multiball.name": "Multi-Ball",
|
||||
"upgrades.multiball.tooltip": "Beginne jedes Level mit {{count}} Bällen.",
|
||||
"upgrades.multiball.verbose_description": "Sobald du den Ball in Breakout 71 fallen lässt, hast du verloren.\n\nMit diesem Vorteil erhalten Sie zwei Bälle und können es sich daher leisten, einen zu verlieren.\n\nDie verlorenen Bälle kommen im nächsten Level zurück.\n\nWenn du mehr als einen Ball hast, stehen dir weitere Vergünstigungen zur Verfügung, und du kannst das Level natürlich schneller abschließen.",
|
||||
|
@ -368,7 +365,6 @@
|
|||
"upgrades.pierce_color.name": "Farbe durchstechen",
|
||||
"upgrades.pierce_color.tooltip": "+{{lvl}} Schaden an Steinen der Farbe der Kugel",
|
||||
"upgrades.pierce_color.verbose_description": "Wenn ein Ball auf einen gleichfarbigen Stein trifft, geht er ungehindert durch.\n\nSobald er einen andersfarbigen Stein erreicht, zerbricht er ihn, nimmt seine Farbe an und springt auf.\n\nWenn du robuste Steine hast, kann es sein, dass der Ball trotzdem an einem gleichfarbigen Stein abprallt.",
|
||||
"upgrades.puck_repulse_ball.help_plural": "Stärkere Abstoßungskraft",
|
||||
"upgrades.puck_repulse_ball.name": "Weiche Landung",
|
||||
"upgrades.puck_repulse_ball.tooltip": "Paddel stößt Bälle ab",
|
||||
"upgrades.puck_repulse_ball.verbose_description": "Wenn ein Ball in die Nähe des Schlägers kommt, wird er langsamer und springt möglicherweise sogar, ohne den Schläger zu berühren.",
|
||||
|
@ -387,7 +383,6 @@
|
|||
"upgrades.sacrifice.name": "Opfern Sie",
|
||||
"upgrades.sacrifice.tooltip": "Der Verlust eines Lebens {{lvl}}x die Combo löscht dann alle Steine",
|
||||
"upgrades.sacrifice.verbose_description": "Damit könnte die Kombination ziemlich hoch werden.",
|
||||
"upgrades.sapper.help_plural": "Die ersten {{lvl}} Steine, die zerbrochen werden, werden zu Bomben.",
|
||||
"upgrades.sapper.name": "Sapper",
|
||||
"upgrades.sapper.tooltip": "Der erste zerbrochene Ziegelstein wird zu einer Bombe.",
|
||||
"upgrades.sapper.verbose_description": "Anstatt einfach zu verschwinden, wird der erste Stein, den du zerbrichst, durch einen Bombenstein ersetzt. Wenn du den Ball auf dem Paddel abprallen lässt, wird der Effekt wieder aktiviert. Wenn Sie diese Fähigkeit aufwerten, können Sie mehr Bomben platzieren.",
|
||||
|
@ -442,7 +437,7 @@
|
|||
"upgrades.transparency.name": "Transparenz",
|
||||
"upgrades.transparency.tooltip": "Je höher der Ball auf dem Bildschirm ist, desto transparenter wird er. Je transparenter sie ist, desto mehr Münzen produziert sie.",
|
||||
"upgrades.transparency.verbose_description": "Je höher die Stufe, desto eher wird der Ball transparent und desto höher ist der Punktebonus.",
|
||||
"upgrades.trickledown.name": "Trickle down economics",
|
||||
"upgrades.trickledown.name": "",
|
||||
"upgrades.trickledown.tooltip": "Die Münzen erscheinen am oberen Rand des Bildschirms.",
|
||||
"upgrades.trickledown.verbose_description": "Es könnte Ihnen helfen, ein paar Münzen zur Seite zu legen.",
|
||||
"upgrades.unbounded.name": "Polsterung",
|
||||
|
@ -451,7 +446,6 @@
|
|||
"upgrades.viscosity.name": "Viskosität",
|
||||
"upgrades.viscosity.tooltip": "Langsamerer Münzfall",
|
||||
"upgrades.viscosity.verbose_description": "Münzen beschleunigen normalerweise durch Schwerkraft und Explosionen auf ziemlich hohe Geschwindigkeiten.\n\nMit dieser Fähigkeit werden sie ständig langsamer, als ob sie sich in einer Art zähflüssiger Flüssigkeit befänden.\n\nDas macht es einfacher, sie zu fangen, und lässt sich gut mit Perks kombinieren, die die Bewegung der Münze beeinflussen.",
|
||||
"upgrades.wind.help_plural": "Stärkere Windkraft",
|
||||
"upgrades.wind.name": "WIND",
|
||||
"upgrades.wind.tooltip": "Paddelstellung erzeugt Wind",
|
||||
"upgrades.wind.verbose_description": "Der Wind hängt von der Paddelposition ab: links bläst links, rechts bläst rechts. Wirkt sich sowohl auf Bälle als auch auf Münzen aus.",
|
||||
|
|
|
@ -231,9 +231,9 @@
|
|||
"unlocks.category.beginner": "## Beginner friendly upgrades\n\nThose upgrades are very helpful for beginners, they help you play longer and miss the ball less.\n",
|
||||
"unlocks.category.combo": "## Combo upgrades\n\nThose upgrades help increase your combo progressively, but also add a combo reset condition. Taking one is a good idea, taking more increases the risk and reward.",
|
||||
"unlocks.category.combo_boost": "## Combo boosters\n\nThose upgrades increase the combo or combo multiplier without adding a reset condition. ",
|
||||
"unlocks.category.simple": "## Simple upgrades\n\nThose upgrades will help you get a higher score by themselves. \n",
|
||||
"unlocks.category.simple": "## Helper upgrades\n\nThose upgrades are useful in almost any build.\n",
|
||||
"unlocks.greyed_out_help": "The grayed out upgrades can be unlocked by increasing your total score. The total score increases every time you score in game.",
|
||||
"unlocks.intro": "Your total score is {{ts}}.Click an upgrade below to start a test game with it.",
|
||||
"unlocks.intro": "Your total score is {{ts}}. Click an upgrade below to start a game with it.",
|
||||
"unlocks.just_unlocked": "Level unlocked",
|
||||
"unlocks.just_unlocked_plural": "You just unlocked {{count}} levels",
|
||||
"unlocks.level": "You unlocked {{unlocked}} levels out of {{out_of}}",
|
||||
|
@ -243,7 +243,7 @@
|
|||
"unlocks.minScoreWithPerks": "Reach ${{minScore}} in a run with {{required}} but without {{forbidden}} to unlock.",
|
||||
"unlocks.minTotalScore": "Accumulate a total of ${{score}}",
|
||||
"unlocks.reached": "Your best score was {{reached}}.",
|
||||
"unlocks.title_upgrades": "You unlocked {{unlocked}} upgrades out of {{out_of}}",
|
||||
"unlocks.title_upgrades": "{{unlocked}} / {{out_of}} upgrades unlocked",
|
||||
"unlocks.upgrades": "Unlocked upgrades",
|
||||
"upgrades.addiction.name": "Addiction",
|
||||
"upgrades.addiction.tooltip": "More coins if you break bricks without pause",
|
||||
|
@ -251,14 +251,12 @@
|
|||
"upgrades.asceticism.name": "Asceticism",
|
||||
"upgrades.asceticism.tooltip": "More coins if you don't catch them immediately",
|
||||
"upgrades.asceticism.verbose_description": "You'll need to store the coins somewhere while your combo climbs. ",
|
||||
"upgrades.ball_attract_ball.help_plural": "Stronger attraction force",
|
||||
"upgrades.ball_attract_ball.name": "Gravity",
|
||||
"upgrades.ball_attract_ball.tooltip": "Balls attract balls",
|
||||
"upgrades.ball_attract_ball.verbose_description": "Balls that are more than \"3/4 of the game area width\" away will start attracting each other. \n\nThe attraction force is stronger when they are furthest away from each other.\n\nRainbow particles will fly to symbolize the attraction force. This perk is only offered if you have more than one ball already.",
|
||||
"upgrades.ball_attracts_coins.name": "Balls attract coins",
|
||||
"upgrades.ball_attracts_coins.tooltip": "Coins follow the nearest ball and fall down slower",
|
||||
"upgrades.ball_attracts_coins.tooltip": "Coins follow the nearest ball ",
|
||||
"upgrades.ball_attracts_coins.verbose_description": "This could be used to \"paint around\" the balls with coins if you combined it with \"stain\" and \"ghost coins\". It also works as a substitute for coin magnet. ",
|
||||
"upgrades.ball_repulse_ball.help_plural": "Stronger repulsion force",
|
||||
"upgrades.ball_repulse_ball.name": "Personal space",
|
||||
"upgrades.ball_repulse_ball.tooltip": "Balls repulse balls",
|
||||
"upgrades.ball_repulse_ball.verbose_description": "Balls that are less than a quarter screen width away will start repulsing each other. The repulsion force is stronger if they are close to each other. Particles will jet out to symbolize this force being applied. This perk is only offered if you have more than one ball already.",
|
||||
|
@ -269,11 +267,11 @@
|
|||
"upgrades.bigger_explosions.tooltip": "Bigger explosions",
|
||||
"upgrades.bigger_explosions.verbose_description": "The default explosion clears a 3x3 square, with this it becomes a 5x5 square, and the blow on the coins is also significantly stronger. The screen will flash after each explosion (except in basic mode)",
|
||||
"upgrades.bigger_puck.name": "Bigger paddle",
|
||||
"upgrades.bigger_puck.tooltip": "Easily catch more coins.",
|
||||
"upgrades.bigger_puck.tooltip": "Easily catch more coins",
|
||||
"upgrades.bigger_puck.verbose_description": "A bigger paddle makes it easier to never miss the ball and to catch more coins, and also to precisely angle the bounces (the ball's angle only depends on where it hits the paddle). ",
|
||||
"upgrades.bricks_attract_ball.name": "Bricks attract balls",
|
||||
"upgrades.bricks_attract_ball.tooltip": "Ball goes toward the first {{count}} bricks it will hit.",
|
||||
"upgrades.bricks_attract_ball.verbose_description": "The effect is stronger at higher levels. The number of bricks that can hit before the effect stops is also higher. The effect rearms when the ball hits the puck.",
|
||||
"upgrades.bricks_attract_ball.tooltip": "Ball goes toward nearby bricks",
|
||||
"upgrades.bricks_attract_ball.verbose_description": "Ball goes toward the first {{count}} bricks it will hit. The effect is stronger at higher levels. The number of bricks that can hit before the effect stops is also higher. The effect rearms when the ball hits the puck.",
|
||||
"upgrades.bricks_attract_coins.name": "Bricks attract coins",
|
||||
"upgrades.bricks_attract_coins.tooltip": "Helps them stay up there",
|
||||
"upgrades.bricks_attract_coins.verbose_description": "",
|
||||
|
@ -283,7 +281,6 @@
|
|||
"upgrades.clairvoyant.name": "Clairvoyant",
|
||||
"upgrades.clairvoyant.tooltip": "See upcoming levels, bricks HP and ball direction",
|
||||
"upgrades.clairvoyant.verbose_description": "Helps you pick the right upgrades and understand what's going on with sturdy bricks. Level 2 and 3 bring additional knowledge of dubious utility (reachable in loop mode)",
|
||||
"upgrades.coin_magnet.help_plural": "Stronger effect on the coins",
|
||||
"upgrades.coin_magnet.name": "Coins magnet",
|
||||
"upgrades.coin_magnet.tooltip": "Paddle attracts coins",
|
||||
"upgrades.coin_magnet.verbose_description": "Directs the coins to the paddle. The effect is stronger if the coin is close to it already.",
|
||||
|
@ -342,8 +339,8 @@
|
|||
"upgrades.metamorphosis.tooltip": "Each coin can stain {{lvl}} brick(s) with its color",
|
||||
"upgrades.metamorphosis.verbose_description": "With this perk, coins will be of the color of the brick they come from, and will color the first brick they touch in the same color. Coins spawn with the speed of the ball that broke them, which means you can aim a bit in the direction of the bricks you want to \"paint\". At level 1, each coin can color 1 bricks before it is \"spent\" and appears hollow. ",
|
||||
"upgrades.minefield.name": "Minefield",
|
||||
"upgrades.minefield.tooltip": "+{{lvl}} combo per bomb brick on screen",
|
||||
"upgrades.minefield.verbose_description": "Adds +1 to the combo when a bomb brick is place, -1 when it is destroyed, and raises the base combo by the number of bomb bricks",
|
||||
"upgrades.minefield.tooltip": "+{{percent}}% coins per bomb brick on screen",
|
||||
"upgrades.minefield.verbose_description": "Bombs are counted while they are exploding too. ",
|
||||
"upgrades.multiball.name": "Multi ball",
|
||||
"upgrades.multiball.tooltip": "Start every levels with {{count}} balls.",
|
||||
"upgrades.multiball.verbose_description": "As soon as you drop the ball in Breakout 71, you lose. \n\nWith this perk, you get two balls, and so you can afford to lose one. \n\nThe lost balls come back on the next level. \n\nHaving more than one balls makes some further perks available, and of course clears the level faster.",
|
||||
|
@ -366,9 +363,8 @@
|
|||
"upgrades.pierce.tooltip": "Ball pierces {{count}} bricks after a paddle bounce",
|
||||
"upgrades.pierce.verbose_description": "The ball normally bounces as soon as it touches something. With this perk, it will continue its trajectory for up to 3 bricks broken. \n\nAfter that, it will bounce on the 4th brick, and you'll need to touch the paddle to reset the counter.",
|
||||
"upgrades.pierce_color.name": "Color pierce",
|
||||
"upgrades.pierce_color.tooltip": "+{{lvl}} damage to bricks of the ball's color",
|
||||
"upgrades.pierce_color.verbose_description": "Whenever a ball hits a brick of the same color, it will just go through unimpeded. \n\nOnce it reaches a brick of a different color, it will break it, take its color and bounce.\n\nIf you have sturdy bricks, the ball might still bounce off a brick of the same color.",
|
||||
"upgrades.puck_repulse_ball.help_plural": "Stronger repulsion force",
|
||||
"upgrades.pierce_color.tooltip": "The ball goes through bricks of the same color",
|
||||
"upgrades.pierce_color.verbose_description": "+{{lvl}} damage to bricks of the ball's color.\n\nWhenever a ball hits a brick of the same color, it will just go through unimpeded. \n\nOnce it reaches a brick of a different color, it will break it, take its color and bounce.\n\nIf you have sturdy bricks, the ball might still bounce off a brick of the same color.",
|
||||
"upgrades.puck_repulse_ball.name": "Soft landing",
|
||||
"upgrades.puck_repulse_ball.tooltip": "Paddle repulses balls",
|
||||
"upgrades.puck_repulse_ball.verbose_description": "When a ball gets close to the paddle, it will start slowing down, and even potentially bouncing without touching the paddle.",
|
||||
|
@ -387,7 +383,6 @@
|
|||
"upgrades.sacrifice.name": "Sacrifice",
|
||||
"upgrades.sacrifice.tooltip": "Loosing a life clears all bricks",
|
||||
"upgrades.sacrifice.verbose_description": "At level 2+, the combo is also multiplied by the perk's level before clearing the board. This might get the combo pretty high.",
|
||||
"upgrades.sapper.help_plural": "The first {{lvl}} bricks broken become bombs.",
|
||||
"upgrades.sapper.name": "Sapper",
|
||||
"upgrades.sapper.tooltip": "The first brick broken becomes a bomb.",
|
||||
"upgrades.sapper.verbose_description": "Instead of just disappearing, the first brick you break will be replaced by a bomb brick. Bouncing the ball on the paddle re-arms the effect. Leveling-up this perk will allow you to place more bombs.",
|
||||
|
@ -404,7 +399,7 @@
|
|||
"upgrades.side_kick.tooltip": "More coins if you hit bricks from the left only",
|
||||
"upgrades.side_kick.verbose_description": "+{{lvl}} combo per brick broken from the left, -{{loss}} otherwise. Impact the brick on its left side to gain one combo, but avoid hitting it on the right side as the would remove 2 combo. Hitting from the top and bottom has no effect. ",
|
||||
"upgrades.skip_last.name": "Easy Cleanup",
|
||||
"upgrades.skip_last.tooltip": "The last brick will self destruct.",
|
||||
"upgrades.skip_last.tooltip": "The last brick will self destruct",
|
||||
"upgrades.skip_last.verbose_description": "You need to break all bricks to go to the next level. However, it can be hard to get the last ones. \nEach level of this perk increases the number of bricks that will self destruct.\nClearing a level early brings extra choices when upgrading. Never missing the bricks is also very beneficial. \n\nSo if you find it difficult to break the last bricks, getting this perk a few time can help. ",
|
||||
"upgrades.slow_down.name": "Slower ball",
|
||||
"upgrades.slow_down.tooltip": "Ball moves more slowly",
|
||||
|
@ -428,7 +423,7 @@
|
|||
"upgrades.superhot.tooltip": "Time moves when the paddle moves.",
|
||||
"upgrades.superhot.verbose_description": "SUPER HOT SUPER HOT SUPER HOT SUPER HOT",
|
||||
"upgrades.telekinesis.name": "Telekinesis",
|
||||
"upgrades.telekinesis.tooltip": "The paddle controls the ball",
|
||||
"upgrades.telekinesis.tooltip": "The paddle position influences the ball",
|
||||
"upgrades.telekinesis.verbose_description": "You control the ball while it's going up. The effect is stronger when the ball is in the bottom half of the screen. ",
|
||||
"upgrades.three_cushion.name": "Three cushion",
|
||||
"upgrades.three_cushion.tooltip": "More coins if you hit bricks only indirectly",
|
||||
|
@ -437,21 +432,20 @@
|
|||
"upgrades.top_is_lava.tooltip": "More coins if you avoid hitting the top",
|
||||
"upgrades.top_is_lava.verbose_description": "Whenever you break a brick, your combo will increase by one. However, your combo will reset as soon as your ball hit the top of the screen. \n\nWhen your combo is above the minimum, a red bar will appear at the top to remind you that you should avoid hitting it. ",
|
||||
"upgrades.trampoline.name": "Trampoline",
|
||||
"upgrades.trampoline.tooltip": "More coins if you avoid the side and top.",
|
||||
"upgrades.trampoline.tooltip": "More coins if you bounce on bricks and the paddle only",
|
||||
"upgrades.trampoline.verbose_description": "+{{lvl}} combo per paddle bounce,-{{lvl}} combo per bounce on any border. One of the rare combo upgrades that don't add a reset condition",
|
||||
"upgrades.transparency.name": "Transparency",
|
||||
"upgrades.transparency.tooltip": "Ball becomes transparent at the top of the screen. +{{percent}} % coins when all balls are at full transparency",
|
||||
"upgrades.transparency.verbose_description": "Higher levels make the ball transparent sooner and increase the point bonus.",
|
||||
"upgrades.trickledown.name": "Trickle down economics",
|
||||
"upgrades.trickledown.tooltip": "The coins appear at the top of the screen.",
|
||||
"upgrades.trickledown.verbose_description": "It might help you put some coins aside.",
|
||||
"upgrades.transparency.tooltip": "+50% coins but the ball is sometimes invisible",
|
||||
"upgrades.transparency.verbose_description": "Ball becomes transparent at the top of the screen.\n +{{percent}} % coins when all balls are at full transparency. \nHigher levels make the ball transparent sooner and increase the point bonus.",
|
||||
"upgrades.trickledown.name": "Trickle down",
|
||||
"upgrades.trickledown.tooltip": "Coins appear at the top of the screen.",
|
||||
"upgrades.trickledown.verbose_description": "The coins might sit on top of a brick if there are bricks on the top row, in that case they will fall down after you break that brick. ",
|
||||
"upgrades.unbounded.name": "Padding",
|
||||
"upgrades.unbounded.tooltip": "Adds space left and right of the level, but your paddle can't go that far. ",
|
||||
"upgrades.unbounded.verbose_description": "Another upgrade might help you extends the reach of your paddle. ",
|
||||
"upgrades.viscosity.name": "Viscosity",
|
||||
"upgrades.viscosity.tooltip": "Slower coin fall",
|
||||
"upgrades.viscosity.verbose_description": "Coins normally accelerate with gravity and explosions to pretty high speeds. \n\nThis perk constantly makes them slow down, as if they were in some sort of viscous liquid. \n\nThis makes catching them easier, and combines nicely with perks that influence the coin's movement.",
|
||||
"upgrades.wind.help_plural": "Stronger wind force",
|
||||
"upgrades.wind.name": "Wind",
|
||||
"upgrades.wind.tooltip": "Paddle position creates wind",
|
||||
"upgrades.wind.verbose_description": "Wind depends on paddle position: left blows left, right blows right. Affects both balls and coins.",
|
||||
|
|
|
@ -251,14 +251,12 @@
|
|||
"upgrades.asceticism.name": "Ascetismo",
|
||||
"upgrades.asceticism.tooltip": "+{{combo}} combo por ladrillo roto, - {{combo}} cuando una pieza es atrapada",
|
||||
"upgrades.asceticism.verbose_description": "Tendremos que encontrar una forma de almacenar las piezas mientras crece el combo.",
|
||||
"upgrades.ball_attract_ball.help_plural": "Mayor fuerza de atracción",
|
||||
"upgrades.ball_attract_ball.name": "Gravedad",
|
||||
"upgrades.ball_attract_ball.tooltip": "Las pelotas atraen a las pelotas",
|
||||
"upgrades.ball_attract_ball.verbose_description": "Las bolas que están separadas más de 3/4 de la anchura de la pantalla empiezan a atraerse. La fuerza de atracción es mayor cuanto más separadas están las bolas. Las partículas del arco iris volarán para simbolizar la fuerza de atracción. Esta ventaja sólo está disponible si ya tienes más de una bola en juego.",
|
||||
"upgrades.ball_attracts_coins.name": "Balas de la suerte",
|
||||
"upgrades.ball_attracts_coins.tooltip": "Las monedas van con la bola más cercana",
|
||||
"upgrades.ball_attracts_coins.verbose_description": "Puedes utilizarlo para que las piezas orbiten la pelota y colorear los ladrillos cercanos, o como una especie de rincón imantado.",
|
||||
"upgrades.ball_repulse_ball.help_plural": "Fuerza de repulsión más fuerte",
|
||||
"upgrades.ball_repulse_ball.name": "Vuelo en formación",
|
||||
"upgrades.ball_repulse_ball.tooltip": "Las balas repelen a las balas",
|
||||
"upgrades.ball_repulse_ball.verbose_description": "Las bolas que están a menos de un cuarto de la anchura de la pantalla empiezan a repelerse. La fuerza de repulsión es mayor cuanto más cerca están una de otra. Se mostrarán partículas para simbolizar la aplicación de esta fuerza. Esta ventaja sólo está disponible si ya tienes más de una bola.",
|
||||
|
@ -283,7 +281,6 @@
|
|||
"upgrades.clairvoyant.name": "Perspicaz",
|
||||
"upgrades.clairvoyant.tooltip": "Revela los niveles, el PV de los ladrillos y la dirección de las balas",
|
||||
"upgrades.clairvoyant.verbose_description": "Te ayuda a elegir las mejoras adecuadas y a entender qué ocurre con los \"ladrillos macizos\". Los niveles 2 y 3 (en modo bucle) proporcionan información adicional de dudosa utilidad.",
|
||||
"upgrades.coin_magnet.help_plural": "Mayor efecto sobre las piezas",
|
||||
"upgrades.coin_magnet.name": "Imán para monedas",
|
||||
"upgrades.coin_magnet.tooltip": "La raqueta atrae monedas",
|
||||
"upgrades.coin_magnet.verbose_description": "Dirige las piezas hacia la raqueta. El efecto es mayor en las piezas que ya están cerca de la raqueta.",
|
||||
|
@ -342,8 +339,8 @@
|
|||
"upgrades.metamorphosis.tooltip": "Cada pieza puede manchar {{lvl}} ladrillo(s) con su color",
|
||||
"upgrades.metamorphosis.verbose_description": "Con esta mejora, las monedas tendrán el color del ladrillo del que proceden y colorearán el primer ladrillo que toquen.\n\nLas piezas aparecen a la velocidad de la bola que las rompió, lo que significa que puedes apuntar un poco en la dirección de los ladrillos que quieres \"pintar\".",
|
||||
"upgrades.minefield.name": "Campo de minas",
|
||||
"upgrades.minefield.tooltip": "+{{lvl}} combo por ladrillo explosivo en pantalla",
|
||||
"upgrades.minefield.verbose_description": "Añade +lvl al combo cuando se coloca un ladrillo, -lvl cuando se destruye y aumenta el combo básico en el número de ladrillos multiplicado por el nivel.",
|
||||
"upgrades.minefield.tooltip": "",
|
||||
"upgrades.minefield.verbose_description": "",
|
||||
"upgrades.multiball.name": "Bola múltiple",
|
||||
"upgrades.multiball.tooltip": "Cada nivel comienza con {{count}} bolas.",
|
||||
"upgrades.multiball.verbose_description": "En cuanto sueltas la bola en Breakout 71, pierdes.\n\nCon esta ventaja, tienes dos bolas, así que puedes permitirte perder una.\n\nLas bolas perdidas vuelven al siguiente nivel.\n\nTener más de una bala te permite obtener otras ventajas y, por supuesto, completar el nivel más rápidamente.",
|
||||
|
@ -368,7 +365,6 @@
|
|||
"upgrades.pierce_color.name": "Taladro de color",
|
||||
"upgrades.pierce_color.tooltip": "+{{lvl}} de daño a los ladrillos del mismo color que la bola",
|
||||
"upgrades.pierce_color.verbose_description": "Cada vez que una bola golpea un ladrillo del mismo color, lo atraviesa sin obstáculos.\n\nCuando choca contra un ladrillo de otro color, lo rompe, adopta su color y rebota.\n\nSi tienes ladrillos macizos, las cosas funcionan de otra manera.",
|
||||
"upgrades.puck_repulse_ball.help_plural": "La fuerza de repulsión es mayor",
|
||||
"upgrades.puck_repulse_ball.name": "Aterrizaje suave",
|
||||
"upgrades.puck_repulse_ball.tooltip": "La raqueta repele las pelotas",
|
||||
"upgrades.puck_repulse_ball.verbose_description": "Cuando una pelota se acerca a la raqueta, empieza a frenarse e incluso a botar sin tocar el disco.",
|
||||
|
@ -387,7 +383,6 @@
|
|||
"upgrades.sacrifice.name": "Sacrificio",
|
||||
"upgrades.sacrifice.tooltip": "Perder una vida multiplica el combo por {{lvl}} y luego destruye todos los ladrillos de la pantalla",
|
||||
"upgrades.sacrifice.verbose_description": "El combo podría llegar muy alto.",
|
||||
"upgrades.sapper.help_plural": "Los primeros {{lvl}} ladrillos rotos se convierten en bombas.",
|
||||
"upgrades.sapper.name": "Zapador",
|
||||
"upgrades.sapper.tooltip": "El primer ladrillo roto se convierte en una bomba.",
|
||||
"upgrades.sapper.verbose_description": "En lugar de desaparecer, el primer ladrillo roto es sustituido por una bomba. Al rebotar la pelota en la raqueta, se restablece el efecto. A medida que subas de nivel, podrás colocar más bombas.",
|
||||
|
@ -451,7 +446,6 @@
|
|||
"upgrades.viscosity.name": "Fluido viscoso",
|
||||
"upgrades.viscosity.tooltip": "Las piezas caen más lentamente",
|
||||
"upgrades.viscosity.verbose_description": "Las piezas normalmente se aceleran con la gravedad y las explosiones para alcanzar velocidades bastante altas.\n\nEsta habilidad las ralentiza constantemente, como si estuvieran en una especie de líquido viscoso.\n\nEsto facilita su captura y combina bien con mejoras que influyen en el movimiento de la pieza.",
|
||||
"upgrades.wind.help_plural": "Viento más fuerte",
|
||||
"upgrades.wind.name": "Viva el viento",
|
||||
"upgrades.wind.tooltip": "La posición de la raqueta crea viento",
|
||||
"upgrades.wind.verbose_description": "El viento depende de la posición de la raqueta en la pantalla, hacia la izquierda si está a la izquierda, hacia la derecha si está a la derecha.\nAfecta a pelotas y piezas.",
|
||||
|
|
|
@ -251,14 +251,12 @@
|
|||
"upgrades.asceticism.name": "Ascétisme",
|
||||
"upgrades.asceticism.tooltip": "+{{combo}} combo par brique cassée, - {{combo}} quand une pièce est attrapée",
|
||||
"upgrades.asceticism.verbose_description": "Il faudra trouver un moyen de stocker les pièces pendant que le combo grandis. ",
|
||||
"upgrades.ball_attract_ball.help_plural": "Force d'attraction plus forte",
|
||||
"upgrades.ball_attract_ball.name": "Gravité",
|
||||
"upgrades.ball_attract_ball.tooltip": "Les balles attirent les balles",
|
||||
"upgrades.ball_attract_ball.verbose_description": "Les balles qui sont éloignées de plus de 3/4 de la largeur d'écran commencent à s'attirer. La force d'attraction est plus forte lorsque les balles sont plus éloignées l'une de l'autre. Des particules arc-en-ciel voleront pour symboliser la force d'attraction. Cet avantage n'est offert que si vous avez déjà plus d'une balle en jeu.",
|
||||
"upgrades.ball_attracts_coins.name": "Balles fortunées",
|
||||
"upgrades.ball_attracts_coins.tooltip": "Les pièces accompagnent la balle la plus proche ",
|
||||
"upgrades.ball_attracts_coins.verbose_description": "Vous pourriez l'utiliser pour que les pièces orbitent autours de la balle et colorent les briques à proximité, ou comme une sorte de coin magnet. ",
|
||||
"upgrades.ball_repulse_ball.help_plural": "Force de répulsion plus forte",
|
||||
"upgrades.ball_repulse_ball.name": "Vol en formation",
|
||||
"upgrades.ball_repulse_ball.tooltip": "Les balles repoussent les balles",
|
||||
"upgrades.ball_repulse_ball.verbose_description": "Les balles qui se trouvent à moins d'un quart de largeur d'écran commencent à se repousser les unes les autres. La force de répulsion est plus forte si elles sont proches l'une de l'autre. Des particules seront affichées pour symboliser l'application de cette force. Cet avantage n'est offert que si vous avez déjà plus d'une balle.",
|
||||
|
@ -283,7 +281,6 @@
|
|||
"upgrades.clairvoyant.name": "Clairvoyant",
|
||||
"upgrades.clairvoyant.tooltip": "Révèle les niveaux, PV des briques et direction des balles",
|
||||
"upgrades.clairvoyant.verbose_description": "Vous aide à choisir les bonnes améliorations et à comprendre ce qu'il se passe avec \"briques solides\". Les niveaux 2 et 3 (en mode loop) amènent des informations complémentaires d'une utilité douteuse. ",
|
||||
"upgrades.coin_magnet.help_plural": "Effet plus marqué sur les pièces",
|
||||
"upgrades.coin_magnet.name": "Aimant pour pièces",
|
||||
"upgrades.coin_magnet.tooltip": "La raquette attire les pièces",
|
||||
"upgrades.coin_magnet.verbose_description": "Dirige les pièces vers la raquette. L'effet est plus fort sur les pièces déjà proche de la raquette. ",
|
||||
|
@ -342,8 +339,8 @@
|
|||
"upgrades.metamorphosis.tooltip": "Chaque pièce peut tacher {{lvl}} brique(s) avec sa couleur",
|
||||
"upgrades.metamorphosis.verbose_description": "Avec cette amélioration, les pièces seront de la couleur de la brique d'où elles proviennent et coloreront la première brique qu'elles toucheront. Les pièces apparaissent à la vitesse de la balle qui les a cassées, ce qui signifie que vous pouvez viser un peu dans la direction des briques que vous voulez \"peindre\". Au à chaque niveau, chaque pièce peut colorier une brique de plus avant d'être \"épuisée\" et d'apparaître vide.",
|
||||
"upgrades.minefield.name": "Terrain miné",
|
||||
"upgrades.minefield.tooltip": "+{{lvl}} combo par brique explosive à l'écran",
|
||||
"upgrades.minefield.verbose_description": "Ajoute +1 au combo lorsqu'une brique explosive est placée, -1 lorsqu'elle est détruite et augmente le combo de base du nombre de briques explosives",
|
||||
"upgrades.minefield.tooltip": "",
|
||||
"upgrades.minefield.verbose_description": "",
|
||||
"upgrades.multiball.name": "Multi balle",
|
||||
"upgrades.multiball.tooltip": "Chaque niveau commence avec {{count}} balles.",
|
||||
"upgrades.multiball.verbose_description": "Dès que vous laissez tomber la balle dans Breakout 71, vous perdez. \n\nAvec cet avantage, vous obtenez deux balles, et vous pouvez donc vous permettre d'en perdre une.\n\nLes balles perdues reviennent au niveau suivant. \n\nLe fait d'avoir plus d'une balle permet d'obtenir d'autres avantages et, bien sûr, de franchir le niveau plus rapidement.",
|
||||
|
@ -368,7 +365,6 @@
|
|||
"upgrades.pierce_color.name": "Perceur de couleur",
|
||||
"upgrades.pierce_color.tooltip": "+{{lvl}} dommage sur les briques de la couleur de la balle",
|
||||
"upgrades.pierce_color.verbose_description": "Chaque fois qu'une balle touche une brique de la même couleur, elle la traverse sans encombre.\n\nLorsqu'elle atteint une brique de couleur différente, elle la casse, prend sa couleur et rebondit. \n\nSi vous avez des briques solides, le fonctionnement est un peu différent. ",
|
||||
"upgrades.puck_repulse_ball.help_plural": "La force de répulsion est plus grande",
|
||||
"upgrades.puck_repulse_ball.name": "Atterrissage en douceur",
|
||||
"upgrades.puck_repulse_ball.tooltip": "La raquette repousse les balles",
|
||||
"upgrades.puck_repulse_ball.verbose_description": "Lorsqu'une balle s'approche de la raquette, elle commence à ralentir, voire à rebondir sans toucher le palet.",
|
||||
|
@ -387,7 +383,6 @@
|
|||
"upgrades.sacrifice.name": "Sacrifice",
|
||||
"upgrades.sacrifice.tooltip": "Perdre une vie détruit toutes les briques à l'écran",
|
||||
"upgrades.sacrifice.verbose_description": "Au niveau 2 ou plus, le combo est également multiplié par le niveau de l'atout avant de détruire toutes les briques. Cela peut augmenter considérablement le combo.",
|
||||
"upgrades.sapper.help_plural": "Les premières briques {{lvl}} cassées deviennent des bombes.",
|
||||
"upgrades.sapper.name": "Sapeur",
|
||||
"upgrades.sapper.tooltip": "La première brique cassée devient une bombe.",
|
||||
"upgrades.sapper.verbose_description": "Au lieu de disparaître, la première brique cassée est remplacée par une bombe. Faire rebondir la balle sur la raquette réarme l'effet. En montant en niveau, vous pourrez placer plus de bombes.",
|
||||
|
@ -451,7 +446,6 @@
|
|||
"upgrades.viscosity.name": "Fluide visqueux ",
|
||||
"upgrades.viscosity.tooltip": "Chute plus lente des pièces",
|
||||
"upgrades.viscosity.verbose_description": "Les pièces accélèrent normalement avec la gravité et les explosions pour atteindre des vitesses assez élevées. \n\nCette compétence les ralentit constamment, comme si elles se trouvaient dans une sorte de liquide visqueux.\n\nCela permet de les attraper plus facilement et se combine bien avec les améliorations qui influencent le mouvement de la pièce.",
|
||||
"upgrades.wind.help_plural": "Force du vent plus importante",
|
||||
"upgrades.wind.name": "Vive le vent",
|
||||
"upgrades.wind.tooltip": "La position de la raquette crée du vent",
|
||||
"upgrades.wind.verbose_description": "Le vent dépend de la position de la raquette à l'écran, vers la gauche s'il est à gauche, vers la droite s'il est à droite. \nAffecte les balles et les pièces.",
|
||||
|
|
|
@ -251,14 +251,12 @@
|
|||
"upgrades.asceticism.name": "Аскетизм",
|
||||
"upgrades.asceticism.tooltip": "+{{combo}} комбо/кирпич, - {{combo}} при ловле монет",
|
||||
"upgrades.asceticism.verbose_description": "Вам нужно будет где-то хранить монеты, пока ваш комбо поднимается.",
|
||||
"upgrades.ball_attract_ball.help_plural": "Более сильная сила притяжения",
|
||||
"upgrades.ball_attract_ball.name": "Гравитация",
|
||||
"upgrades.ball_attract_ball.tooltip": "Мячи притягивают мячи",
|
||||
"upgrades.ball_attract_ball.verbose_description": "Шары, находящиеся на расстоянии более \"3/4 ширины игровой зоны\", начнут притягиваться друг к другу.\n\nСила притяжения сильнее, когда они находятся на наибольшем расстоянии друг от друга.\n\nРадужные частицы будут летать, символизируя силу притяжения. Это преимущество можно получить, только если у вас уже есть более одного шара.",
|
||||
"upgrades.ball_attracts_coins.name": "Шарики притягивают монеты",
|
||||
"upgrades.ball_attracts_coins.tooltip": "Монеты следуют за ближайшим шаром и падают медленнее",
|
||||
"upgrades.ball_attracts_coins.verbose_description": "Это можно использовать, чтобы \"раскрасить\" шарики монетами, если совместить это с \"пятном\" и \"призрачными монетами\". Это также подходит в качестве замены магнита для монет.",
|
||||
"upgrades.ball_repulse_ball.help_plural": "Более сильные силы отталкивания",
|
||||
"upgrades.ball_repulse_ball.name": "Личное пространство",
|
||||
"upgrades.ball_repulse_ball.tooltip": "Шарики отталкиваются от шариков",
|
||||
"upgrades.ball_repulse_ball.verbose_description": "Шарики, находящиеся на расстоянии менее четверти ширины экрана, начнут отталкиваться друг от друга. Сила отталкивания будет сильнее, если они находятся близко друг к другу. Частицы будут вылетать из шара, символизируя действие этой силы. Эта возможность доступна только в том случае, если у вас уже есть несколько шаров.",
|
||||
|
@ -283,7 +281,6 @@
|
|||
"upgrades.clairvoyant.name": "Ясновидящий",
|
||||
"upgrades.clairvoyant.tooltip": "Просматривайте предстоящие уровни, количество кирпичей и направление движения мяча",
|
||||
"upgrades.clairvoyant.verbose_description": "Поможет выбрать правильные апгрейды и понять, что происходит с прочными кирпичами. Уровни 2 и 3 дают дополнительные знания сомнительной полезности (достигаются в режиме цикла)",
|
||||
"upgrades.coin_magnet.help_plural": "Более сильное воздействие на монеты",
|
||||
"upgrades.coin_magnet.name": "Магнит для монет",
|
||||
"upgrades.coin_magnet.tooltip": "Лопасть притягивает монеты",
|
||||
"upgrades.coin_magnet.verbose_description": "Направляет монеты к лопатке. Эффект будет сильнее, если монета уже находится рядом с ним.",
|
||||
|
@ -342,8 +339,8 @@
|
|||
"upgrades.metamorphosis.tooltip": "Каждая монета может окрасить {{lvl}} кирпичей в свой цвет",
|
||||
"upgrades.metamorphosis.verbose_description": "С этим перком монеты будут иметь цвет кирпича, из которого они появились, и окрасят первый кирпич, которого они коснутся, в тот же цвет. Монеты рождаются со скоростью разбившего их шара, а значит, вы можете немного прицелиться в направлении кирпичей, которые хотите \"раскрасить\". На первом уровне каждая монета может окрасить 1 кирпич, прежде чем она будет \"потрачена\" и появится в пустоте.",
|
||||
"upgrades.minefield.name": "Минное поле",
|
||||
"upgrades.minefield.tooltip": "+{{lvl}} комбо за каждый кирпич с бомбой на экране",
|
||||
"upgrades.minefield.verbose_description": "Добавляет +lvl к комбо, когда кирпич находится на месте, -lvl, когда он уничтожается, и повышает базовое комбо на количество кирпичей, умноженное на lvl.",
|
||||
"upgrades.minefield.tooltip": "",
|
||||
"upgrades.minefield.verbose_description": "",
|
||||
"upgrades.multiball.name": "Мультишар",
|
||||
"upgrades.multiball.tooltip": "Начинайте каждый уровень с {{count}} шариков.",
|
||||
"upgrades.multiball.verbose_description": "Как только вы бросите мяч в игре Breakout 71, вы проиграете.\n\nС этим преимуществом вы получаете два мяча, поэтому можете позволить себе потерять один.\n\nПотерянные мячи возвращаются на следующем уровне.\n\nНаличие более одного шара делает доступными некоторые дополнительные преимущества и, конечно, позволяет быстрее пройти уровень.",
|
||||
|
@ -368,7 +365,6 @@
|
|||
"upgrades.pierce_color.name": "Цветной пирсинг",
|
||||
"upgrades.pierce_color.tooltip": "+{{lvl}} урона кирпичам цвета шара",
|
||||
"upgrades.pierce_color.verbose_description": "Если шарик попадает в кирпич того же цвета, он просто беспрепятственно проходит сквозь него.\n\nЕсли он попадет в кирпич другого цвета, то разобьет его, возьмет его цвет и отскочит.\n\nЕсли у вас прочные кирпичи, мяч все равно может отскочить от кирпича того же цвета.",
|
||||
"upgrades.puck_repulse_ball.help_plural": "Более сильные силы отталкивания",
|
||||
"upgrades.puck_repulse_ball.name": "Мягкая посадка",
|
||||
"upgrades.puck_repulse_ball.tooltip": "Лопасть отталкивает мячи",
|
||||
"upgrades.puck_repulse_ball.verbose_description": "Когда мяч приблизится к лопатке, он начнет замедляться и даже может отскочить, не коснувшись лопатки.",
|
||||
|
@ -387,7 +383,6 @@
|
|||
"upgrades.sacrifice.name": "Жертвоприношение",
|
||||
"upgrades.sacrifice.tooltip": "Потеряв жизнь {{lvl}}x, комбо затем очищает все кирпичи.",
|
||||
"upgrades.sacrifice.verbose_description": "Это может поднять комбо довольно высоко.",
|
||||
"upgrades.sapper.help_plural": "Первые разбитые {{lvl}} кирпичей становятся бомбами.",
|
||||
"upgrades.sapper.name": "Сапёр",
|
||||
"upgrades.sapper.tooltip": "Первый разбитый кирпич превращается в бомбу.",
|
||||
"upgrades.sapper.verbose_description": "Вместо того чтобы просто исчезнуть, первый разбитый вами кирпич будет заменен кирпичом с бомбой. Если ударить мячом по лопатке, эффект повторится. Повысив уровень этого умения, вы сможете устанавливать больше бомб.",
|
||||
|
@ -451,7 +446,6 @@
|
|||
"upgrades.viscosity.name": "Вязкость",
|
||||
"upgrades.viscosity.tooltip": "Медленное падение монет",
|
||||
"upgrades.viscosity.verbose_description": "Монеты обычно разгоняются с помощью гравитации и взрывов до довольно высоких скоростей.\n\nЭтот перк постоянно заставляет их замедляться, как будто они находятся в какой-то вязкой жидкости.\n\nЭто облегчает их поимку и отлично сочетается с перками, влияющими на движение монет.",
|
||||
"upgrades.wind.help_plural": "Более сильная сила ветра",
|
||||
"upgrades.wind.name": "Ветер",
|
||||
"upgrades.wind.tooltip": "Положение весла создает ветер",
|
||||
"upgrades.wind.verbose_description": "Ветер зависит от положения лопасти: левая дует влево, правая - вправо. Влияет как на шарики, так и на монеты.",
|
||||
|
|
|
@ -251,14 +251,12 @@
|
|||
"upgrades.asceticism.name": "Zühd",
|
||||
"upgrades.asceticism.tooltip": "+{{combo}} kombo / tuğla, - {{combo}} jeton yakalamada",
|
||||
"upgrades.asceticism.verbose_description": "Kombonuz tırmanırken paraları bir yere saklamanız gerekecek.",
|
||||
"upgrades.ball_attract_ball.help_plural": "Daha güçlü çekim kuvveti",
|
||||
"upgrades.ball_attract_ball.name": "Yer çekimi",
|
||||
"upgrades.ball_attract_ball.tooltip": "Toplar toplarını çeker",
|
||||
"upgrades.ball_attract_ball.verbose_description": "\"Oyun alanının genişliğinin 3/4'ünden\" daha uzakta olan toplar birbirini çekmeye başlayacaktır. \n\nÇekim kuvveti, birbirlerinden en uzakta olduklarında daha güçlüdür. \n\nGökkuşağı parçacıkları çekim kuvvetini sembolize etmek için uçacaktır. Bu avantaj yalnızca birden fazla topunuz varsa sunulur.",
|
||||
"upgrades.ball_attracts_coins.name": "Toplar madeni paraları çeker",
|
||||
"upgrades.ball_attracts_coins.tooltip": "Madeni paralar en yakın topu takip eder ve daha yavaş düşer",
|
||||
"upgrades.ball_attracts_coins.verbose_description": "\"Leke\" ve \"hayalet paralar\" ile birleştirdiğinizde, bu, paralarla topların \"etrafını boyamak\" için kullanılabilir. Ayrıca, para mıknatısı yerine de kullanılabilir.",
|
||||
"upgrades.ball_repulse_ball.help_plural": "Daha güçlü itme kuvveti",
|
||||
"upgrades.ball_repulse_ball.name": "Kişisel alan",
|
||||
"upgrades.ball_repulse_ball.tooltip": "Toplar topları iter",
|
||||
"upgrades.ball_repulse_ball.verbose_description": "Çeyrek ekran genişliğinden daha az uzaklıktaki toplar birbirini itmeye başlayacaktır. Birbirlerine yakınlarsa itme kuvveti daha güçlüdür. Parçacıklar bu kuvvetin uygulandığını sembolize etmek için dışarı fırlayacaktır. Bu avantaj yalnızca birden fazla topunuz varsa sunulur.",
|
||||
|
@ -283,7 +281,6 @@
|
|||
"upgrades.clairvoyant.name": "Durugörü sahibi",
|
||||
"upgrades.clairvoyant.tooltip": "Yaklaşan seviyeleri, tuğla HP'sini ve top yönünü görün",
|
||||
"upgrades.clairvoyant.verbose_description": "Doğru yükseltmeleri seçmenize ve sağlam tuğlalarla neler olup bittiğini anlamanıza yardımcı olur. Seviye 2 ve 3, şüpheli fayda hakkında ek bilgi getirir (döngü modunda erişilebilir)",
|
||||
"upgrades.coin_magnet.help_plural": "Madeni paralar üzerinde daha güçlü etki",
|
||||
"upgrades.coin_magnet.name": "Madeni para mıknatısı",
|
||||
"upgrades.coin_magnet.tooltip": "Kürek paraları çekiyor",
|
||||
"upgrades.coin_magnet.verbose_description": "Madeni paraları küreğe yönlendirir. Madeni para zaten küreğe yakınsa etkisi daha güçlüdür.",
|
||||
|
@ -342,8 +339,8 @@
|
|||
"upgrades.metamorphosis.tooltip": "Her madeni para, {{lvl}} tuğlayı kendi rengiyle lekeleyebilir",
|
||||
"upgrades.metamorphosis.verbose_description": "Bu yetenekle, madeni paralar geldikleri tuğlanın renginde olacak ve dokundukları ilk tuğlayı aynı renge boyayacak. Madeni paralar onları kıran topun hızıyla ortaya çıkar, bu da \"boyamak\" istediğiniz tuğlalara doğru biraz nişan alabileceğiniz anlamına gelir. 1. seviyede, her madeni para \"harcanmadan\" ve içi boş görünmeden önce 1 tuğlayı boyayabilir.",
|
||||
"upgrades.minefield.name": "Mayın tarlası",
|
||||
"upgrades.minefield.tooltip": "Ekrandaki bomba tuğlası başına +{{lvl}} kombo",
|
||||
"upgrades.minefield.verbose_description": "Bir tuğla yerleştirildiğinde komboya +lvl ekler, tuğla yok edildiğinde -lvl ekler ve temel komboyu tuğla sayısıyla lvl çarpımı kadar yükseltir",
|
||||
"upgrades.minefield.tooltip": "",
|
||||
"upgrades.minefield.verbose_description": "",
|
||||
"upgrades.multiball.name": "Çoklu top",
|
||||
"upgrades.multiball.tooltip": "Her seviyeye {{count}} topla başlayın.",
|
||||
"upgrades.multiball.verbose_description": "Breakout 71'de topu düşürdüğünüz anda kaybedersiniz. \n\nBu avantajla iki top elde edersiniz ve bu yüzden birini kaybetmeyi göze alabilirsiniz. \n\nKaybedilen toplar bir sonraki seviyede geri gelir. \n\nBirden fazla topa sahip olmak bazı ek avantajları kullanılabilir hale getirir ve tabii ki seviyeyi daha hızlı temizler.",
|
||||
|
@ -368,7 +365,6 @@
|
|||
"upgrades.pierce_color.name": "Renk delme",
|
||||
"upgrades.pierce_color.tooltip": "+{{lvl}} topun rengindeki tuğlalara hasar",
|
||||
"upgrades.pierce_color.verbose_description": "Bir top aynı renkteki bir tuğlaya çarptığında, engellenmeden geçecektir. \n\nFarklı renkteki bir tuğlaya ulaştığında, onu kıracak, rengini alacak ve sekecektir.\n\nSağlam tuğlalarınız varsa, top yine de aynı renkteki bir tuğladan sekebilir.",
|
||||
"upgrades.puck_repulse_ball.help_plural": "Daha güçlü itme kuvveti",
|
||||
"upgrades.puck_repulse_ball.name": "Yumuşak iniş",
|
||||
"upgrades.puck_repulse_ball.tooltip": "Kürek topları iter",
|
||||
"upgrades.puck_repulse_ball.verbose_description": "Bir top küreğe yaklaştığında yavaşlamaya başlayacak ve hatta küreğe değmeden bile zıplamaya başlayacaktır.",
|
||||
|
@ -387,7 +383,6 @@
|
|||
"upgrades.sacrifice.name": "Kurban etmek",
|
||||
"upgrades.sacrifice.tooltip": "Komboya {{lvl}}can eklendiğinde tüm tuğlalar temizlenir",
|
||||
"upgrades.sacrifice.verbose_description": "Bu, komboyu oldukça yükseğe çıkarabilir.",
|
||||
"upgrades.sapper.help_plural": "İlk kırılan {{lvl}} tuğla bombaya dönüşür.",
|
||||
"upgrades.sapper.name": "Kazmacı",
|
||||
"upgrades.sapper.tooltip": "İlk kırılan tuğla bombaya dönüşür.",
|
||||
"upgrades.sapper.verbose_description": "Sadece ortadan kaybolmak yerine, kırdığınız ilk tuğla bir bomba tuğlasıyla değiştirilecektir. Kürek üzerinde topu sektirmek, efekti yeniden etkinleştirir. Bu yeteneği seviyelendirmek, daha fazla bomba yerleştirmenize olanak tanır.",
|
||||
|
@ -451,7 +446,6 @@
|
|||
"upgrades.viscosity.name": "Viskozite",
|
||||
"upgrades.viscosity.tooltip": "Daha yavaş para düşüşü",
|
||||
"upgrades.viscosity.verbose_description": "Madeni paralar normalde yer çekimi ve patlamalarla oldukça yüksek hızlara ulaşır. \n\nBu yetenek, sanki bir tür viskoz sıvının içindeymiş gibi sürekli olarak yavaşlamalarını sağlar. \n\nBu, onları yakalamayı kolaylaştırır ve madeni paranın hareketini etkileyen yeteneklerle güzel bir şekilde birleşir.",
|
||||
"upgrades.wind.help_plural": "Daha güçlü rüzgar kuvveti",
|
||||
"upgrades.wind.name": "Rüzgâr",
|
||||
"upgrades.wind.tooltip": "Kürek pozisyonu rüzgar yaratır",
|
||||
"upgrades.wind.verbose_description": "Rüzgar küreğin pozisyonuna bağlıdır: sol sola eser, sağ sağa eser. Hem topları hem de paraları etkiler.",
|
||||
|
|
|
@ -31,6 +31,13 @@ export function coinsBoostedCombo(gameState: GameState) {
|
|||
});
|
||||
boost += (min * gameState.perks.transparency) / 2;
|
||||
}
|
||||
if(gameState.perks.minefield){
|
||||
gameState.bricks.forEach(brick=>{
|
||||
if(brick === 'black'){
|
||||
boost+=0.1 * gameState.perks.minefield
|
||||
}
|
||||
})
|
||||
}
|
||||
return Math.ceil(Math.max(gameState.combo, gameState.lastCombo) * boost);
|
||||
}
|
||||
|
||||
|
|
|
@ -353,10 +353,7 @@ export const rawUpgrades = [
|
|||
id: "ball_repulse_ball",
|
||||
max: 3,
|
||||
name: t("upgrades.ball_repulse_ball.name"),
|
||||
help: (lvl: number) =>
|
||||
lvl == 1
|
||||
? t("upgrades.ball_repulse_ball.tooltip")
|
||||
: t("upgrades.ball_repulse_ball.help_plural"),
|
||||
help: (lvl: number) => t("upgrades.ball_repulse_ball.tooltip"),
|
||||
fullHelp: (lvl: number) =>t("upgrades.ball_repulse_ball.verbose_description",{lvl}),
|
||||
},
|
||||
{
|
||||
|
@ -367,10 +364,7 @@ export const rawUpgrades = [
|
|||
id: "ball_attract_ball",
|
||||
max: 3,
|
||||
name: t("upgrades.ball_attract_ball.name"),
|
||||
help: (lvl: number) =>
|
||||
lvl == 1
|
||||
? t("upgrades.ball_attract_ball.tooltip")
|
||||
: t("upgrades.ball_attract_ball.help_plural"),
|
||||
help: (lvl: number) => t("upgrades.ball_attract_ball.tooltip"),
|
||||
fullHelp: (lvl: number) =>t("upgrades.ball_attract_ball.verbose_description",{lvl}),
|
||||
},
|
||||
{
|
||||
|
@ -381,10 +375,7 @@ export const rawUpgrades = [
|
|||
id: "puck_repulse_ball",
|
||||
max: 2,
|
||||
name: t("upgrades.puck_repulse_ball.name"),
|
||||
help: (lvl: number) =>
|
||||
lvl == 1
|
||||
? t("upgrades.puck_repulse_ball.tooltip")
|
||||
: t("upgrades.puck_repulse_ball.help_plural"),
|
||||
help: (lvl: number) =>t("upgrades.puck_repulse_ball.tooltip"),
|
||||
fullHelp: (lvl: number) =>t("upgrades.puck_repulse_ball.verbose_description",{lvl}),
|
||||
},
|
||||
{
|
||||
|
@ -395,8 +386,7 @@ export const rawUpgrades = [
|
|||
id: "wind",
|
||||
max: 3,
|
||||
name: t("upgrades.wind.name"),
|
||||
help: (lvl: number) =>
|
||||
lvl == 1 ? t("upgrades.wind.tooltip") : t("upgrades.wind.help_plural"),
|
||||
help: (lvl: number) => t("upgrades.wind.tooltip") ,
|
||||
fullHelp: (lvl: number) =>t("upgrades.wind.verbose_description",{lvl}),
|
||||
},
|
||||
{
|
||||
|
@ -736,10 +726,7 @@ export const rawUpgrades = [
|
|||
id: "coin_magnet",
|
||||
max: 3,
|
||||
name: t("upgrades.coin_magnet.name"),
|
||||
help: (lvl: number) =>
|
||||
lvl == 1
|
||||
? t("upgrades.coin_magnet.tooltip")
|
||||
: t("upgrades.coin_magnet.help_plural"),
|
||||
help: (lvl: number) => t("upgrades.coin_magnet.tooltip"),
|
||||
fullHelp: (lvl: number) =>t("upgrades.coin_magnet.verbose_description",{lvl}),
|
||||
},
|
||||
{
|
||||
|
@ -773,10 +760,7 @@ export const rawUpgrades = [
|
|||
gift: false,
|
||||
max: 7,
|
||||
name: t("upgrades.sapper.name"),
|
||||
help: (lvl: number) =>
|
||||
lvl == 1
|
||||
? t("upgrades.sapper.tooltip")
|
||||
: t("upgrades.sapper.help_plural", { lvl }),
|
||||
help: (lvl: number) => t("upgrades.sapper.tooltip"),
|
||||
fullHelp: (lvl: number) =>t("upgrades.sapper.verbose_description",{lvl}),
|
||||
},
|
||||
{
|
||||
|
@ -822,8 +806,8 @@ export const rawUpgrades = [
|
|||
id: "minefield",
|
||||
max: 3,
|
||||
name: t("upgrades.minefield.name"),
|
||||
help: (lvl: number) => t("upgrades.minefield.tooltip", { lvl }),
|
||||
fullHelp: (lvl: number) =>t("upgrades.minefield.verbose_description",{lvl}),
|
||||
help: (lvl: number) => t("upgrades.minefield.tooltip", { percent:10*lvl }),
|
||||
fullHelp: (lvl: number) =>t("upgrades.minefield.verbose_description",{percent:10*lvl}),
|
||||
},
|
||||
{
|
||||
category: categories.combo_boost,
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue