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@ -231,9 +231,9 @@
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"unlocks.category.beginner": "## Beginner friendly upgrades\n\nThose upgrades are very helpful for beginners, they help you play longer and miss the ball less.\n",
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"unlocks.category.combo": "## Combo upgrades\n\nThose upgrades help increase your combo progressively, but also add a combo reset condition. Taking one is a good idea, taking more increases the risk and reward.",
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"unlocks.category.combo_boost": "## Combo boosters\n\nThose upgrades increase the combo or combo multiplier without adding a reset condition. ",
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"unlocks.category.simple": "## Simple upgrades\n\nThose upgrades will help you get a higher score by themselves. \n",
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"unlocks.category.simple": "## Helper upgrades\n\nThose upgrades are useful in almost any build.\n",
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"unlocks.greyed_out_help": "The grayed out upgrades can be unlocked by increasing your total score. The total score increases every time you score in game.",
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"unlocks.intro": "Your total score is {{ts}}.Click an upgrade below to start a test game with it.",
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"unlocks.intro": "Your total score is {{ts}}. Click an upgrade below to start a game with it.",
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"unlocks.just_unlocked": "Level unlocked",
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"unlocks.just_unlocked_plural": "You just unlocked {{count}} levels",
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"unlocks.level": "You unlocked {{unlocked}} levels out of {{out_of}}",
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@ -243,7 +243,7 @@
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"unlocks.minScoreWithPerks": "Reach ${{minScore}} in a run with {{required}} but without {{forbidden}} to unlock.",
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"unlocks.minTotalScore": "Accumulate a total of ${{score}}",
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"unlocks.reached": "Your best score was {{reached}}.",
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"unlocks.title_upgrades": "You unlocked {{unlocked}} upgrades out of {{out_of}}",
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"unlocks.title_upgrades": "{{unlocked}} / {{out_of}} upgrades unlocked",
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"unlocks.upgrades": "Unlocked upgrades",
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"upgrades.addiction.name": "Addiction",
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"upgrades.addiction.tooltip": "More coins if you break bricks without pause",
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@ -251,14 +251,12 @@
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"upgrades.asceticism.name": "Asceticism",
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"upgrades.asceticism.tooltip": "More coins if you don't catch them immediately",
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"upgrades.asceticism.verbose_description": "You'll need to store the coins somewhere while your combo climbs. ",
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"upgrades.ball_attract_ball.help_plural": "Stronger attraction force",
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"upgrades.ball_attract_ball.name": "Gravity",
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"upgrades.ball_attract_ball.tooltip": "Balls attract balls",
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"upgrades.ball_attract_ball.verbose_description": "Balls that are more than \"3/4 of the game area width\" away will start attracting each other. \n\nThe attraction force is stronger when they are furthest away from each other.\n\nRainbow particles will fly to symbolize the attraction force. This perk is only offered if you have more than one ball already.",
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"upgrades.ball_attracts_coins.name": "Balls attract coins",
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"upgrades.ball_attracts_coins.tooltip": "Coins follow the nearest ball and fall down slower",
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"upgrades.ball_attracts_coins.tooltip": "Coins follow the nearest ball ",
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"upgrades.ball_attracts_coins.verbose_description": "This could be used to \"paint around\" the balls with coins if you combined it with \"stain\" and \"ghost coins\". It also works as a substitute for coin magnet. ",
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"upgrades.ball_repulse_ball.help_plural": "Stronger repulsion force",
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"upgrades.ball_repulse_ball.name": "Personal space",
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"upgrades.ball_repulse_ball.tooltip": "Balls repulse balls",
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"upgrades.ball_repulse_ball.verbose_description": "Balls that are less than a quarter screen width away will start repulsing each other. The repulsion force is stronger if they are close to each other. Particles will jet out to symbolize this force being applied. This perk is only offered if you have more than one ball already.",
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@ -269,11 +267,11 @@
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"upgrades.bigger_explosions.tooltip": "Bigger explosions",
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"upgrades.bigger_explosions.verbose_description": "The default explosion clears a 3x3 square, with this it becomes a 5x5 square, and the blow on the coins is also significantly stronger. The screen will flash after each explosion (except in basic mode)",
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"upgrades.bigger_puck.name": "Bigger paddle",
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"upgrades.bigger_puck.tooltip": "Easily catch more coins.",
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"upgrades.bigger_puck.tooltip": "Easily catch more coins",
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"upgrades.bigger_puck.verbose_description": "A bigger paddle makes it easier to never miss the ball and to catch more coins, and also to precisely angle the bounces (the ball's angle only depends on where it hits the paddle). ",
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"upgrades.bricks_attract_ball.name": "Bricks attract balls",
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"upgrades.bricks_attract_ball.tooltip": "Ball goes toward the first {{count}} bricks it will hit.",
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"upgrades.bricks_attract_ball.verbose_description": "The effect is stronger at higher levels. The number of bricks that can hit before the effect stops is also higher. The effect rearms when the ball hits the puck.",
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"upgrades.bricks_attract_ball.tooltip": "Ball goes toward nearby bricks",
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"upgrades.bricks_attract_ball.verbose_description": "Ball goes toward the first {{count}} bricks it will hit. The effect is stronger at higher levels. The number of bricks that can hit before the effect stops is also higher. The effect rearms when the ball hits the puck.",
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"upgrades.bricks_attract_coins.name": "Bricks attract coins",
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"upgrades.bricks_attract_coins.tooltip": "Helps them stay up there",
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"upgrades.bricks_attract_coins.verbose_description": "",
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"upgrades.clairvoyant.name": "Clairvoyant",
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"upgrades.clairvoyant.tooltip": "See upcoming levels, bricks HP and ball direction",
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"upgrades.clairvoyant.verbose_description": "Helps you pick the right upgrades and understand what's going on with sturdy bricks. Level 2 and 3 bring additional knowledge of dubious utility (reachable in loop mode)",
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"upgrades.coin_magnet.help_plural": "Stronger effect on the coins",
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"upgrades.coin_magnet.name": "Coins magnet",
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"upgrades.coin_magnet.tooltip": "Paddle attracts coins",
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"upgrades.coin_magnet.verbose_description": "Directs the coins to the paddle. The effect is stronger if the coin is close to it already.",
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"upgrades.metamorphosis.tooltip": "Each coin can stain {{lvl}} brick(s) with its color",
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"upgrades.metamorphosis.verbose_description": "With this perk, coins will be of the color of the brick they come from, and will color the first brick they touch in the same color. Coins spawn with the speed of the ball that broke them, which means you can aim a bit in the direction of the bricks you want to \"paint\". At level 1, each coin can color 1 bricks before it is \"spent\" and appears hollow. ",
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"upgrades.minefield.name": "Minefield",
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"upgrades.minefield.tooltip": "+{{lvl}} combo per bomb brick on screen",
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"upgrades.minefield.verbose_description": "Adds +1 to the combo when a bomb brick is place, -1 when it is destroyed, and raises the base combo by the number of bomb bricks",
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"upgrades.minefield.tooltip": "+{{percent}}% coins per bomb brick on screen",
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"upgrades.minefield.verbose_description": "Bombs are counted while they are exploding too. ",
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"upgrades.multiball.name": "Multi ball",
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"upgrades.multiball.tooltip": "Start every levels with {{count}} balls.",
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"upgrades.multiball.verbose_description": "As soon as you drop the ball in Breakout 71, you lose. \n\nWith this perk, you get two balls, and so you can afford to lose one. \n\nThe lost balls come back on the next level. \n\nHaving more than one balls makes some further perks available, and of course clears the level faster.",
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"upgrades.pierce.tooltip": "Ball pierces {{count}} bricks after a paddle bounce",
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"upgrades.pierce.verbose_description": "The ball normally bounces as soon as it touches something. With this perk, it will continue its trajectory for up to 3 bricks broken. \n\nAfter that, it will bounce on the 4th brick, and you'll need to touch the paddle to reset the counter.",
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"upgrades.pierce_color.name": "Color pierce",
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"upgrades.pierce_color.tooltip": "+{{lvl}} damage to bricks of the ball's color",
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"upgrades.pierce_color.verbose_description": "Whenever a ball hits a brick of the same color, it will just go through unimpeded. \n\nOnce it reaches a brick of a different color, it will break it, take its color and bounce.\n\nIf you have sturdy bricks, the ball might still bounce off a brick of the same color.",
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"upgrades.puck_repulse_ball.help_plural": "Stronger repulsion force",
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"upgrades.pierce_color.tooltip": "The ball goes through bricks of the same color",
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"upgrades.pierce_color.verbose_description": "+{{lvl}} damage to bricks of the ball's color.\n\nWhenever a ball hits a brick of the same color, it will just go through unimpeded. \n\nOnce it reaches a brick of a different color, it will break it, take its color and bounce.\n\nIf you have sturdy bricks, the ball might still bounce off a brick of the same color.",
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"upgrades.puck_repulse_ball.name": "Soft landing",
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"upgrades.puck_repulse_ball.tooltip": "Paddle repulses balls",
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"upgrades.puck_repulse_ball.verbose_description": "When a ball gets close to the paddle, it will start slowing down, and even potentially bouncing without touching the paddle.",
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"upgrades.sacrifice.name": "Sacrifice",
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"upgrades.sacrifice.tooltip": "Loosing a life clears all bricks",
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"upgrades.sacrifice.verbose_description": "At level 2+, the combo is also multiplied by the perk's level before clearing the board. This might get the combo pretty high.",
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"upgrades.sapper.help_plural": "The first {{lvl}} bricks broken become bombs.",
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"upgrades.sapper.name": "Sapper",
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"upgrades.sapper.tooltip": "The first brick broken becomes a bomb.",
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"upgrades.sapper.verbose_description": "Instead of just disappearing, the first brick you break will be replaced by a bomb brick. Bouncing the ball on the paddle re-arms the effect. Leveling-up this perk will allow you to place more bombs.",
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"upgrades.side_kick.tooltip": "More coins if you hit bricks from the left only",
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"upgrades.side_kick.verbose_description": "+{{lvl}} combo per brick broken from the left, -{{loss}} otherwise. Impact the brick on its left side to gain one combo, but avoid hitting it on the right side as the would remove 2 combo. Hitting from the top and bottom has no effect. ",
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"upgrades.skip_last.name": "Easy Cleanup",
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"upgrades.skip_last.tooltip": "The last brick will self destruct.",
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"upgrades.skip_last.tooltip": "The last brick will self destruct",
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"upgrades.skip_last.verbose_description": "You need to break all bricks to go to the next level. However, it can be hard to get the last ones. \nEach level of this perk increases the number of bricks that will self destruct.\nClearing a level early brings extra choices when upgrading. Never missing the bricks is also very beneficial. \n\nSo if you find it difficult to break the last bricks, getting this perk a few time can help. ",
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"upgrades.slow_down.name": "Slower ball",
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"upgrades.slow_down.tooltip": "Ball moves more slowly",
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"upgrades.superhot.tooltip": "Time moves when the paddle moves.",
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"upgrades.superhot.verbose_description": "SUPER HOT SUPER HOT SUPER HOT SUPER HOT",
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"upgrades.telekinesis.name": "Telekinesis",
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"upgrades.telekinesis.tooltip": "The paddle controls the ball",
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"upgrades.telekinesis.tooltip": "The paddle position influences the ball",
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"upgrades.telekinesis.verbose_description": "You control the ball while it's going up. The effect is stronger when the ball is in the bottom half of the screen. ",
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"upgrades.three_cushion.name": "Three cushion",
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"upgrades.three_cushion.tooltip": "More coins if you hit bricks only indirectly",
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"upgrades.top_is_lava.tooltip": "More coins if you avoid hitting the top",
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"upgrades.top_is_lava.verbose_description": "Whenever you break a brick, your combo will increase by one. However, your combo will reset as soon as your ball hit the top of the screen. \n\nWhen your combo is above the minimum, a red bar will appear at the top to remind you that you should avoid hitting it. ",
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"upgrades.trampoline.name": "Trampoline",
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"upgrades.trampoline.tooltip": "More coins if you avoid the side and top.",
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"upgrades.trampoline.tooltip": "More coins if you bounce on bricks and the paddle only",
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"upgrades.trampoline.verbose_description": "+{{lvl}} combo per paddle bounce,-{{lvl}} combo per bounce on any border. One of the rare combo upgrades that don't add a reset condition",
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"upgrades.transparency.name": "Transparency",
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"upgrades.transparency.tooltip": "Ball becomes transparent at the top of the screen. +{{percent}} % coins when all balls are at full transparency",
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"upgrades.transparency.verbose_description": "Higher levels make the ball transparent sooner and increase the point bonus.",
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"upgrades.trickledown.name": "Trickle down economics",
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"upgrades.trickledown.tooltip": "The coins appear at the top of the screen.",
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"upgrades.trickledown.verbose_description": "It might help you put some coins aside.",
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"upgrades.transparency.tooltip": "+50% coins but the ball is sometimes invisible",
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"upgrades.transparency.verbose_description": "Ball becomes transparent at the top of the screen.\n +{{percent}} % coins when all balls are at full transparency. \nHigher levels make the ball transparent sooner and increase the point bonus.",
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"upgrades.trickledown.name": "Trickle down",
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"upgrades.trickledown.tooltip": "Coins appear at the top of the screen.",
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"upgrades.trickledown.verbose_description": "The coins might sit on top of a brick if there are bricks on the top row, in that case they will fall down after you break that brick. ",
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"upgrades.unbounded.name": "Padding",
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"upgrades.unbounded.tooltip": "Adds space left and right of the level, but your paddle can't go that far. ",
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"upgrades.unbounded.verbose_description": "Another upgrade might help you extends the reach of your paddle. ",
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"upgrades.viscosity.name": "Viscosity",
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"upgrades.viscosity.tooltip": "Slower coin fall",
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"upgrades.viscosity.verbose_description": "Coins normally accelerate with gravity and explosions to pretty high speeds. \n\nThis perk constantly makes them slow down, as if they were in some sort of viscous liquid. \n\nThis makes catching them easier, and combines nicely with perks that influence the coin's movement.",
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"upgrades.wind.help_plural": "Stronger wind force",
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"upgrades.wind.name": "Wind",
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"upgrades.wind.tooltip": "Paddle position creates wind",
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"upgrades.wind.verbose_description": "Wind depends on paddle position: left blows left, right blows right. Affects both balls and coins.",
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