breakout71/app/src/main/assets/game.js

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const MAX_COINS = 400;
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const MAX_PARTICLES = 600;
const canvas = document.getElementById("game");
let ctx = canvas.getContext("2d", {alpha: false});
let ballSize = 20;
const coinSize = Math.round(ballSize * 0.8);
const puckHeight = ballSize;
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allLevels.forEach(l=>{
if(!l.color && !l.svg){
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l.svg=`<svg version="1.1" viewBox="0 0 200 100" xmlns="http://www.w3.org/2000/svg" width='200' height='100'><text x="0" y="50" fill="white"><tspan>${l.name}</tspan></text></svg>`
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}
})
if (allLevels.find(l => l.focus)) {
allLevels = allLevels.filter(l => l.focus)
}
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// Used to render perk icons
const perkIconsLevels = {}
allLevels = allLevels.filter(l => {
if (l.name.startsWith('perk:')) {
perkIconsLevels[l.name.split(':')[1]] = l
return false
}
return true
})
allLevels.forEach((l, li) => {
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l.threshold = li < 8 ? 0 : Math.round(Math.min(Math.pow(10, 1 + (li + l.size) / 30) * 10, 5000) * (li))
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l.sortKey = (Math.random() + 3) / 3.5 * l.bricks.filter(i => i).length
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})
let runLevels = []
let currentLevel = 0;
const bombSVG = document.createElement('img')
bombSVG.src = 'data:image/svg+xml;base64,' + btoa(`<svg width="144" height="144" version="1.1" viewBox="0 0 38.101 38.099" xmlns="http://www.w3.org/2000/svg">
<path d="m6.1528 26.516c-2.6992-3.4942-2.9332-8.281-.58305-11.981a10.454 10.454 0 017.3701-4.7582c1.962-.27726 4.1646.05953 5.8835.90027l.45013.22017.89782-.87417c.83748-.81464.91169-.87499 1.0992-.90271.40528-.058713.58876.03425 1.1971.6116l.55451.52679 1.0821-1.0821c1.1963-1.1963 1.383-1.3357 2.1039-1.5877.57898-.20223 1.5681-.19816 2.1691.00897 1.4613.50314 2.3673 1.7622 2.3567 3.2773-.0058.95654-.24464 1.5795-.90924 2.3746-.40936.48928-.55533.81057-.57898 1.2737-.02039.41018.1109.77714.42322 1.1792.30172.38816.3694.61323.2797.93044-.12803.45666-.56674.71598-1.0242.60507-.601-.14597-1.3031-1.3088-1.3969-2.3126-.09459-1.0161.19245-1.8682.92392-2.7432.42567-.50885.5643-.82851.5643-1.3031 0-.50151-.14026-.83177-.51211-1.2028-.50966-.50966-1.0968-.64829-1.781-.41996l-.37348.12477-2.1006 2.1006.52597.55696c.45421.48194.5325.58876.57898.78855.09622.41588.07502.45014-.88396 1.4548l-.87173.9125.26339.57979a10.193 10.193 0 01.9231 4.1001c.03996 2.046-.41996 3.8082-1.4442 5.537-.55044.928-1.0185 1.5013-1.8968 2.3241-.83503.78284-1.5526 1.2827-2.4904 1.7361-3.4266 1.657-7.4721 1.3422-10.549-.82035-.73473-.51782-1.7312-1.4621-2.2515-2.1357zm21.869-4.5584c-.0579-.19734-.05871-2.2662 0-2.4545.11906-.39142.57898-.63361 1.0038-.53005.23812.05708.54147.32455.6116.5382.06279.19163.06769 2.1805.0065 2.3811-.12558.40773-.61649.67602-1.0462.57164-.234-.05708-.51615-.30498-.57568-.50722m3.0417-2.6013c-.12313-.6222.37837-1.1049 1.0479-1.0079.18348.0261.25279.08399 1.0071.83911.75838.75838.81301.82362.84074 1.0112.10193.68499-.40365 1.1938-1.034 1.0405-.1949-.0473-.28786-.12558-1.0144-.85216-.7649-.76409-.80241-.81057-.84645-1.0316m.61323-3.0629a.85623.85623 0 01.59284-.99975c.28949-.09214 2.1814-.08318 2.3917.01141.38734.17369.6279.61078.53984.98181-.06035.25606-.35391.57327-.60181.64992-.25279.07747-2.2278.053-2.4097-.03017-.26013-.11906-.46318-.36125-.51374-.61323" fill="#fff" opacity="0.3"/>
</svg>`);
// Whatever
let puckWidth = 200;
const perks = {};
let baseSpeed = 12; // applied to x and y
let combo = 1;
function baseCombo() {
return 1 + perks.base_combo * 3;
}
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function resetCombo(x, y) {
const prev = combo;
combo = baseCombo();
if (!levelTime) {
combo += perks.hot_start * 15;
}
if (prev > combo && perks.soft_reset) {
combo += Math.floor((prev - combo) / (1 + perks.soft_reset))
}
const lost = Math.max(0, prev - combo);
if (lost) {
for (let i = 0; i < lost && i < 8; i++) {
setTimeout(() => sounds.comboDecrease(), i * 100);
}
if (typeof x !== "undefined" && typeof y !== "undefined") {
flashes.push({
type: "text",
text: "-" + lost,
time: levelTime,
color: "red",
x: x,
y: y,
duration: 150,
size: puckHeight,
});
}
}
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return lost
}
function decreaseCombo(by, x, y) {
const prev = combo;
combo = Math.max(baseCombo(), combo - by);
const lost = Math.max(0, prev - combo);
if (lost) {
sounds.comboDecrease();
if (typeof x !== "undefined" && typeof y !== "undefined") {
flashes.push({
type: "text",
text: "-" + lost,
time: levelTime,
color: "red",
x: x,
y: y,
duration: 300,
size: puckHeight,
});
}
}
}
let gridSize = 12;
let running = false, puck = 400;
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function play() {
if (running) return
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running = true
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if (audioContext) {
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audioContext.resume()
}
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resumeRecording()
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}
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function pause() {
if (!running) return
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running = false
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needsRender = true
if (audioContext) {
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setTimeout(() => {
if (!running)
audioContext.suspend()
}, 1000)
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}
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pauseRecording()
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}
let offsetX, offsetXRoundedDown, gameZoneWidth, gameZoneWidthRoundedUp, gameZoneHeight, brickWidth, needsRender = true;
const background = document.createElement("img");
const backgroundCanvas = document.createElement("canvas");
background.addEventListener("load", () => {
needsRender = true
})
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const fitSize = () => {
const {width, height} = canvas.getBoundingClientRect();
canvas.width = width;
canvas.height = height;
ctx.fillStyle = currentLevelInfo()?.color || 'black'
ctx.globalAlpha = 1
ctx.fillRect(0, 0, width, height)
backgroundCanvas.width = width;
backgroundCanvas.height = height;
gameZoneHeight = isSettingOn("mobile-mode") ? (height * 80) / 100 : height;
const baseWidth = Math.round(Math.min(canvas.width, gameZoneHeight * 0.73));
brickWidth = Math.floor(baseWidth / gridSize / 2) * 2;
gameZoneWidth = brickWidth * gridSize;
offsetX = Math.floor((canvas.width - gameZoneWidth) / 2);
offsetXRoundedDown = offsetX
if (offsetX < ballSize) offsetXRoundedDown = 0
gameZoneWidthRoundedUp = width - 2 * offsetXRoundedDown
backgroundCanvas.title = 'resized'
// Ensure puck stays within bounds
setMousePos(puck);
coins = [];
flashes = [];
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pause()
putBallsAtPuck();
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// For safari mobile https://css-tricks.com/the-trick-to-viewport-units-on-mobile/
document.documentElement.style.setProperty('--vh', `${window.innerHeight * 0.01}px`);
};
window.addEventListener("resize", fitSize);
function recomputeTargetBaseSpeed() {
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// We never want the ball to completely stop, it will move at least 3px per frame
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baseSpeed = Math.max(3, gameZoneWidth / 12 / 10 + currentLevel / 3 + levelTime / (30 * 1000) - perks.slow_down * 2);
}
function brickCenterX(index) {
return offsetX + ((index % gridSize) + 0.5) * brickWidth;
}
function brickCenterY(index) {
return (Math.floor(index / gridSize) + 0.5) * brickWidth;
}
function getRowCol(index) {
return {
col: index % gridSize, row: Math.floor(index / gridSize),
};
}
function getRowColIndex(row, col) {
if (row < 0 || col < 0 || row >= gridSize || col >= gridSize) return -1;
return row * gridSize + col;
}
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function spawnExplosion(count, x, y, color, duration = 150, size = coinSize) {
if (!!isSettingOn("basic")) return;
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if(flashes.length>MAX_PARTICLES) {
// Avoid freezing when lots of explosion happen at once
count = 1
}
for (let i = 0; i < count; i++) {
flashes.push({
type: "particle",
time: levelTime,
size,
x: x + ((Math.random() - 0.5) * brickWidth) / 2,
y: y + ((Math.random() - 0.5) * brickWidth) / 2,
vx: (Math.random() - 0.5) * 30,
vy: (Math.random() - 0.5) * 30,
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color,
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duration: 150
});
}
}
let score = 0;
let lastexplosion = 0;
let highScore = parseFloat(localStorage.getItem("breakout-3-hs") || "0");
let lastPlayedCoinGrab = 0
function addToScore(coin) {
coin.destroyed = true
score += coin.points;
addToTotalScore(coin.points)
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if (score > highScore && !hadOverrides) {
highScore = score;
localStorage.setItem("breakout-3-hs", score);
}
if (!isSettingOn('basic')) {
flashes.push({
type: "particle",
duration: 100 + Math.random() * 50,
time: levelTime,
size: coinSize / 2,
color: coin.color,
x: coin.previousx,
y: coin.previousy,
vx: (canvas.width - coin.x) / 100,
vy: -coin.y / 100,
ethereal: true,
})
}
if (Date.now() - lastPlayedCoinGrab > 16) {
lastPlayedCoinGrab = Date.now()
sounds.coinCatch(coin.x)
}
runStatistics.score+=coin.points
}
let balls = [];
function resetBalls() {
const count = 1 + (perks?.multiball || 0);
const perBall = puckWidth / (count + 1);
balls = [];
for (let i = 0; i < count; i++) {
const x = puck - puckWidth / 2 + perBall * (i + 1);
balls.push({
x,
previousx: x,
y: gameZoneHeight - 1.5 * ballSize,
previousy: gameZoneHeight - 1.5 * ballSize,
vx: Math.random() > 0.5 ? baseSpeed : -baseSpeed,
vy: -baseSpeed,
sx: 0,
sy: 0,
color: currentLevelInfo()?.black_puck ? '#000' : "#FFF",
sparks: 0,
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piercedSinceBounce: 0,
hitSinceBounce: 0,
hitItem: [],
sapperUses: 0,
});
}
}
function putBallsAtPuck() {
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// This reset could be abused to cheat quite easily
const count = balls.length;
const perBall = puckWidth / (count + 1);
balls.forEach((ball, i) => {
const x = puck - puckWidth / 2 + perBall * (i + 1);
Object.assign(ball, {
x,
previousx: x,
y: gameZoneHeight - 1.5 * ballSize,
previousy: gameZoneHeight - 1.5 * ballSize,
vx: Math.random() > 0.5 ? baseSpeed : -baseSpeed,
vy: -baseSpeed,
sx: 0,
sy: 0,
hitItem: [],
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hitSinceBounce: 0,
piercedSinceBounce: 0,
// piercedSinceBounce: 0,
});
});
}
resetBalls();
// Default, recomputed at each level load
let bricks = [];
let flashes = [];
let coins = [];
let levelStartScore = 0;
let levelMisses = 0;
let levelSpawnedCoins = 0;
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function pickedUpgradesHTMl() {
let list = ''
for (let u of upgrades) {
for (let i = 0; i < perks[u.id]; i++)
list += u.icon + ' '
}
return list
}
async function openUpgradesPicker() {
const catchRate = (score - levelStartScore) / (levelSpawnedCoins || 1);
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let repeats = 1;
let choices = 3;
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let timeGain = '', catchGain = '', missesGain = ''
if (levelTime < 30 * 1000) {
repeats++;
choices++;
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timeGain = " (+1 upgrade and choice)"
} else if (levelTime < 60 * 1000) {
choices++;
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timeGain = " (+1 choice)"
}
if (catchRate === 1) {
repeats++;
choices++;
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catchGain = " (+1 upgrade and choice)"
} else if (catchRate > 0.9) {
choices++;
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catchGain = " (+1 choice)"
}
if (levelMisses === 0) {
repeats++;
choices++;
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missesGain = " (+1 upgrade and choice)"
} else if (levelMisses <= 3) {
choices++;
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missesGain = " (+1 choice)"
}
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while (repeats--) {
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const actions = pickRandomUpgrades(choices+perks.one_more_choice-perks.instant_upgrade);
if (!actions.length) break
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let textAfterButtons = `
<p>Upgrades picked so far : </p><p>${pickedUpgradesHTMl()}</p>
<div id="level-recording-container"></div>
`;
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const upgradeId = await asyncAlert({
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title: "Pick an upgrade " + (repeats ? "(" + (repeats + 1) + ")" : ""), actions,
text: `<p>
You caught ${score - levelStartScore} coins ${catchGain} out of ${levelSpawnedCoins} in ${Math.round(levelTime / 1000)} seconds${timeGain}.
You missed ${levelMisses} times ${missesGain}.</p>`,
allowClose: false,
textAfterButtons
});
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perks[upgradeId]++;
if(upgradeId==='instant_upgrade'){
repeats+=2
}
runStatistics.upgrades_picked++
}
resetCombo();
resetBalls();
}
function setLevel(l) {
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pause()
if (l > 0) {
openUpgradesPicker().then();
}
currentLevel = l;
levelTime = 0;
lastTickDown = levelTime;
levelStartScore = score;
levelSpawnedCoins = 0;
levelMisses = 0;
runStatistics.levelsPlayed++
resetCombo();
recomputeTargetBaseSpeed();
resetBalls();
const lvl = currentLevelInfo();
if (lvl.size !== gridSize) {
gridSize = lvl.size;
fitSize();
}
coins = [];
bricks = [...lvl.bricks];
flashes = [];
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// This caused problems with accented characters like the ô of côte d'ivoire for odd reasons
// background.src = 'data:image/svg+xml;base64,' + btoa(lvl.svg)
background.src = 'data:image/svg+xml;UTF8,' + lvl.svg
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stopRecording()
startRecordingGame()
}
function currentLevelInfo() {
return runLevels[currentLevel % runLevels.length];
}
function reset_perks() {
for (let u of upgrades) {
perks[u.id] = 0;
}
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if (nextRunOverrides.perks) {
const first = Object.keys(nextRunOverrides.perks)[0]
Object.assign(perks, nextRunOverrides.perks)
nextRunOverrides.perks = null
return first
}
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const giftable = getPossibleUpgrades().filter(u => u.giftable)
const randomGift = isSettingOn('easy') ? 'slow_down' : giftable[Math.floor(Math.random() * giftable.length)].id;
perks[randomGift] = 1;
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return randomGift
}
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const upgrades = [
{
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"threshold": 0,
"id": "extra_life",
"name": "+1 life",
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"max": 7,
"help": "Survive dropping the ball",
extraLevelsHelp: `One more life just in case`
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},
{
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"threshold": 0,
"id": "streak_shots",
"giftable": true,
"name": "Single puck hit streak",
"max": 1,
"help": "Break many bricks at once."
},
{
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"threshold": 0,
"id": "base_combo",
"giftable": true,
"name": "+3 base combo",
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"max": 7,
"help": "Your combo starts at 4",
extraLevelsHelp: `Combo starts 3 points higher`
},
{
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"threshold": 0,
"id": "slow_down",
"name": "Slower ball",
"max": 2,
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"help": "slow down the ball",
extraLevelsHelp: `Make it even slower`
},
{
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"threshold": 0,
"id": "bigger_puck",
"name": "Bigger puck",
"max": 2,
"help": "Catches more coins",
extraLevelsHelp: `Even bigger puck`
},
{
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"threshold": 0,
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"id": "viscosity",
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"name": "Viscosity",
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"max": 3,
"help": "Slower coins fall",
extraLevelsHelp: `Even slower fall`,
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tryout: {
perks: {viscosity: 3, base_combo: 3},
level: 'Waves'
}
},
{
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"threshold": 0,
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"id": "sides_are_lava",
"giftable": true,
"name": "Shoot straight",
"max": 1,
"help": "Avoid the sides for more coins."
},
{
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"threshold": 0,
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"id": "top_is_lava",
"giftable": true,
"name": "Sky is the limit",
"max": 1,
"help": "Avoid the top for more coins."
},
{
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"threshold": 0,
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"id": "skip_last",
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"name": "Easy Cleanup",
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"max": 7,
"help": "The last brick will self-destruct",
extraLevelsHelp: `Level clears one brick earlier`,
},
{
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"threshold": 500,
"id": "telekinesis",
"giftable": true,
"name": "Puck controls ball",
"max": 2,
"help": "Control the ball's trajectory",
extraLevelsHelp: `Stronger effect on the ball`,
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},
{
"threshold": 1000,
"id": "coin_magnet",
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"name": "Coins magnet",
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"max": 3,
"help": "Puck attracts coins",
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tryout: {
perks: {coin_magnet: 3, base_combo: 3}
}, extraLevelsHelp: `Stronger effect on the coins`,
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},
{
"threshold": 1500,
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"id": "multiball",
"giftable": true,
"name": "+1 ball",
"max": 6,
"help": "Start with two balls",
extraLevelsHelp: `One more ball`,
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},
{
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"threshold": 2000,
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"id": "smaller_puck",
"name": "Smaller puck",
"max": 2,
"help": "Gives you more control",
extraLevelsHelp: `Even smaller puck`,
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},
{
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"threshold": 3000,
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"id": "pierce",
"giftable": true,
"name": "Piercing",
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"max": 3,
"help": "Ball pierces 3 bricks",
extraLevelsHelp: `Pierce 3 more bricks`,
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},
{
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"threshold": 4000,
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"id": "picky_eater",
"giftable": true,
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"name": "Picky eater",
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"color_blind_exclude": true,
"max": 1,
"help": "Break bricks color by color",
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tryout: {
perks: {picky_eater: 1},
level: 'Mountain'
}
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},
{
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"threshold": 5000,
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"id": "metamorphosis",
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"name": "Stain",
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"color_blind_exclude": true,
"max": 1,
"help": "Coins color the bricks they touch",
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tryout: {
perks: {metamorphosis: 3},
level: 'Lines'
}
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},
{
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"threshold": 6000,
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"id": "catch_all_coins",
"giftable": true,
"name": "Compound interest",
"max": 3,
"help": "Avoid missing coins with your puck",
extraLevelsHelp: `Combo grows faster but missed coins hurt it more`,
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},
{
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"threshold": 7000,
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"id": "hot_start",
"giftable": true,
"name": "Hot start",
"max": 3,
"help": "Clear the level quickly",
extraLevelsHelp: `Combo starts higher but shrinks faster`,
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},
{
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"threshold": 9000,
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"id": "sapper",
"giftable": true,
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"name": "Sapper",
"max": 7,
"help": "1st brick hit becomes bomb",
extraLevelsHelp: `1 more brick replaced by a bomb`,
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},
{
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"threshold": 11000,
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"id": "bigger_explosions",
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"name": "Kaboom",
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"max": 1,
"help": "Bigger explosions",
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tryout: {
perks: {bigger_explosions: 1},
level: 'Ship'
}
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},
{
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"threshold": 13000,
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"id": "extra_levels",
"name": "+1 level",
"max": 3,
"help": "Play 8 levels instead of 7",
extraLevelsHelp: `1 more brick replaced by a bomb`,
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},
{
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"threshold": 15000,
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"id": "pierce_color",
"name": "Color pierce",
"color_blind_exclude": true,
"max": 1,
"help": "Ball breaks same color bricks"
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},
{
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"threshold": 18000,
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"id": "soft_reset",
"name": "Soft reset",
"max": 2,
"help": "Combo grows slower but resets less",
extraLevelsHelp: `Even slower combo growth but softer reset`,
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},
{
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"threshold": 21000,
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"id": "ball_repulse_ball",
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"name": "Personal space",
requires: 'multiball',
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"max": 3,
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"help": "Balls repulse balls.",
extraLevelsHelp: 'Stronger repulsion force ',
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tryout: {
perks: {ball_repulse_ball: 1, multiball: 2},
}
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},
{
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"threshold": 25000,
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"id": "ball_attract_ball",
requires: 'multiball',
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"name": "Gravity",
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"max": 3,
"help": "Balls attract balls.", extraLevelsHelp: 'Stronger attraction force ',
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tryout: {
perks: {ball_attract_ball: 1, multiball: 2},
}
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},
{
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"threshold": 30000,
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"id": "puck_repulse_ball",
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"name": "Soft landing",
extraLevelsHelp: 'Stronger repulsion force ',
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"max": 3,
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"help": "Puck repulses balls.",
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},
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{
"threshold": 35000,
"id": "wind",
"name": "Wind",
"max": 3,
"help": "Puck position creates wind.", extraLevelsHelp: 'Stronger wind force ',
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},
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{
"threshold": 40000,
"id": "sturdy_bricks",
"name": "Sturdy bricks",
"max": 4,
"help": "Bricks sometimes resist hits but drop more coins.",
extraLevelsHelp: 'Bricks resist more and drop more coins ',
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},
{
"threshold": 45000,
"id": "respawn",
"name": "Respawn",
"max": 4,
"help": "The first brick hit will respawn.", extraLevelsHelp: 'More bricks can respawn ',
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},
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{
"threshold": 50000,
"id": "one_more_choice",
"name": "+1 choice permanently",
"max": 3,
"help": "Further level ups will offer one more option in the list",
extraLevelsHelp: 'Even more options ',
},
{
"threshold": 55000,
"id": "instant_upgrade",
"name": "+2 upgrades now",
"max": 2,
"help": "-1 choice permanently",
extraLevelsHelp: 'Even fewer options ',
},
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]
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let totalScoreAtRunStart = getTotalScore()
function getPossibleUpgrades() {
return upgrades
.filter(u => !(isSettingOn('color_blind') && u.color_blind_exclude))
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.filter(u => totalScoreAtRunStart >= u.threshold)
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.filter(u => !u.requires || perks[u.requires])
}
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function shuffleLevels(nameToAvoid = null) {
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const target = nextRunOverrides?.level;
if (target) {
runLevels = allLevels.filter(l => l.name === target)
nextRunOverrides.level = null
if (runLevels.length) return
console.log('target level not found, will take random one : ' + target)
}
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runLevels = allLevels
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.filter((l, li) => totalScoreAtRunStart >= l.threshold)
.filter(l => l.name !== nameToAvoid || allLevels.length === 1)
.sort(() => Math.random() - 0.5)
.slice(0, 7 + 3)
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.sort((a, b) => a.sortKey - b.sortKey);
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}
function getUpgraderUnlockPoints() {
let list = []
upgrades
.filter(u => !(isSettingOn('color_blind') && u.color_blind_exclude))
.forEach(u => {
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if (u.threshold) {
list.push({
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threshold: u.threshold,
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title: u.name + ' (Perk)'
})
}
})
allLevels.forEach((l, li) => {
list.push({
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threshold: l.threshold,
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title: l.name + ' (Level)',
})
})
return list.filter(o => o.threshold).sort((a, b) => a.threshold - b.threshold)
}
let lastOffered = {}
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function dontOfferTooSoon(id) {
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lastOffered[id] = Math.round(Date.now() / 1000)
}
function pickRandomUpgrades(count) {
let list = getPossibleUpgrades()
.map(u => ({...u, score: Math.random() + (lastOffered[u.id] || 0)}))
.sort((a, b) => a.score - b.score)
.filter(u => perks[u.id] < u.max)
.slice(0, count)
.sort((a, b) => a.id > b.id ? 1 : -1)
list.forEach(u => {
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dontOfferTooSoon(u.id)
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})
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return list.map(u => ({
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text: u.name + (perks[u.id] ? ' lvl ' + (perks[u.id] + 1) : ''),
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icon: u.icon,
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value: u.id ,
help: (perks[u.id] && u.extraLevelsHelp) || u.help,
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// max: u.max,
// checked: perks[u.id]
}))
}
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let nextRunOverrides = {level: null, perks: null}
let hadOverrides = false
function restart() {
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hadOverrides = !!(nextRunOverrides.level || nextRunOverrides.perks)
// When restarting, we want to avoid restarting with the same level we're on, so we exclude from the next
// run's level list
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totalScoreAtRunStart = getTotalScore()
shuffleLevels(levelTime || score ? currentLevelInfo().name : null);
resetRunStatistics()
score = 0;
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const randomGift = reset_perks();
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dontOfferTooSoon(randomGift)
setLevel(0);
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pauseRecording()
}
function setMousePos(x) {
needsRender = true;
puck = x;
// We have borders visible, enforce them
if (puck < offsetXRoundedDown + puckWidth / 2) {
puck = offsetXRoundedDown + puckWidth / 2;
}
if (puck > offsetXRoundedDown + gameZoneWidthRoundedUp - puckWidth / 2) {
puck = offsetXRoundedDown + gameZoneWidthRoundedUp - puckWidth / 2;
}
if (!running && !levelTime) {
putBallsAtPuck();
}
}
canvas.addEventListener("mouseup", (e) => {
if (e.button !== 0) return;
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if (running) {
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pause()
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} else {
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play()
}
});
canvas.addEventListener("mousemove", (e) => {
setMousePos(e.x);
});
canvas.addEventListener("touchstart", (e) => {
e.preventDefault();
if (!e.touches?.length) return;
setMousePos(e.touches[0].pageX);
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play()
});
canvas.addEventListener("touchend", (e) => {
e.preventDefault();
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pause()
});
canvas.addEventListener("touchcancel", (e) => {
e.preventDefault();
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pause()
needsRender = true
});
canvas.addEventListener("touchmove", (e) => {
if (!e.touches?.length) return;
setMousePos(e.touches[0].pageX);
});
let lastTick = performance.now();
function brickIndex(x, y) {
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//this worked great but coins got stuck in corner between bricks, will need to rework it
// if(!currentLevelInfo().squared){
//
// const offsetToLeftSide = (x - offsetX) % brickWidth
// const offsetToTopSide = y % brickWidth
// const bricksMargin=12/(12+120)*brickWidth/2
// if(offsetToLeftSide< bricksMargin || offsetToLeftSide>brickWidth-bricksMargin || offsetToTopSide< bricksMargin || offsetToTopSide>brickWidth-bricksMargin ){return -1}
//
// }
//
return getRowColIndex(Math.floor(y / brickWidth), Math.floor((x - offsetX) / brickWidth))
}
function hasBrick(index) {
if (bricks[index]) return index;
}
function hitsSomething(x, y, radius) {
return (hasBrick(brickIndex(x - radius, y - radius)) ?? hasBrick(brickIndex(x + radius, y - radius)) ?? hasBrick(brickIndex(x + radius, y + radius)) ?? hasBrick(brickIndex(x - radius, y + radius)));
}
function shouldPierceByColor(ballOrCoin, vhit, hhit, chit) {
if (!perks.pierce_color) return false
// if (ballOrCoin.color === 'white') return true
if (typeof vhit !== 'undefined' && bricks[vhit] !== ballOrCoin.color) {
return false
}
if (typeof hhit !== 'undefined' && bricks[hhit] !== ballOrCoin.color) {
return false
}
if (typeof chit !== 'undefined' && bricks[chit] !== ballOrCoin.color) {
return false
}
return true
}
function brickHitCheck(ballOrCoin, radius, isBall) {
// Make ball/coin bonce, and return bricks that were hit
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const {x, y, previousx, previousy} = ballOrCoin;
const vhit = hitsSomething(previousx, y, radius);
const hhit = hitsSomething(x, previousy, radius);
const chit = (typeof vhit == "undefined" && typeof hhit == "undefined" && hitsSomething(x, y, radius)) || undefined;
let pierce = isBall && ballOrCoin.piercedSinceBounce < perks.pierce * 3;
if (pierce && (typeof vhit !== "undefined" || typeof hhit !== "undefined" || typeof chit !== "undefined")) {
ballOrCoin.piercedSinceBounce++
}
if (isBall && shouldPierceByColor(ballOrCoin, vhit, hhit, chit)) {
pierce = true
}
if (typeof vhit !== "undefined" || typeof chit !== "undefined") {
if (!pierce) {
ballOrCoin.y = ballOrCoin.previousy;
ballOrCoin.vy *= -1;
}
if (!isBall) {
// Roll on corners
const leftHit = bricks[brickIndex(x - radius, y + radius)];
const rightHit = bricks[brickIndex(x + radius, y + radius)];
if (leftHit && !rightHit) {
ballOrCoin.vx += 1;
}
if (!leftHit && rightHit) {
ballOrCoin.vx -= 1;
}
}
}
if (typeof hhit !== "undefined" || typeof chit !== "undefined") {
if (!pierce) {
ballOrCoin.x = ballOrCoin.previousx;
ballOrCoin.vx *= -1;
}
}
return vhit ?? hhit ?? chit;
}
function bordersHitCheck(coin, radius, delta) {
if (coin.destroyed) return;
coin.previousx = coin.x;
coin.previousy = coin.y;
coin.x += coin.vx * delta;
coin.y += coin.vy * delta;
coin.sx ||= 0;
coin.sy ||= 0;
coin.sx += coin.previousx - coin.x;
coin.sy += coin.previousy - coin.y;
coin.sx *= 0.9;
coin.sy *= 0.9;
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if (perks.wind) {
coin.vx += (puck - (offsetX + gameZoneWidth / 2)) / gameZoneWidth * perks.wind * 0.5;
}
let vhit = 0, hhit = 0;
if (coin.x < offsetXRoundedDown + radius) {
coin.x = offsetXRoundedDown + radius;
coin.vx *= -1;
hhit = 1;
}
if (coin.y < radius) {
coin.y = radius;
coin.vy *= -1;
vhit = 1;
}
if (coin.x > canvas.width - offsetXRoundedDown - radius) {
coin.x = canvas.width - offsetXRoundedDown - radius;
coin.vx *= -1;
hhit = 1;
}
return hhit + vhit * 2;
}
let lastTickDown = 0;
function tick() {
recomputeTargetBaseSpeed();
const currentTick = performance.now();
puckWidth = (gameZoneWidth / 12) * (3 - perks.smaller_puck + perks.bigger_puck);
if (running) {
levelTime += currentTick - lastTick;
runStatistics.runTime += currentTick - lastTick
runStatistics.max_combo = Math.max(runStatistics.max_combo, combo)
// How many time to compute
let delta = Math.min(4, (currentTick - lastTick) / (1000 / 60));
delta *= running ? 1 : 0
coins = coins.filter((coin) => !coin.destroyed);
balls = balls.filter((ball) => !ball.destroyed);
const remainingBricks = bricks.filter((b) => b && b !== "black").length;
if (levelTime > lastTickDown + 1000 && perks.hot_start) {
lastTickDown = levelTime;
decreaseCombo(perks.hot_start, puck, gameZoneHeight - 2 * puckHeight);
}
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if (remainingBricks <= perks.skip_last) {
bricks.forEach((type, index) => {
if (type) {
explodeBrick(index, balls[0], true);
}
});
}
if (!remainingBricks && !coins.length) {
if (currentLevel + 1 < max_levels()) {
setLevel(currentLevel + 1);
} else {
gameOver("Run finished with " + score + " points", "You cleared all levels for this run.");
}
} else if (running || levelTime) {
let playedCoinBounce = false;
const coinRadius = Math.round(coinSize / 2);
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coins.forEach((coin) => {
if (coin.destroyed) return;
if (perks.coin_magnet) {
coin.vx += ((delta * (puck - coin.x)) / (100 + Math.pow(coin.y - gameZoneHeight, 2) + Math.pow(coin.x - puck, 2))) * perks.coin_magnet * 100;
}
const ratio = 1 - (perks.viscosity * 0.03 + 0.005) * delta;
coin.vy *= ratio;
coin.vx *= ratio;
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coin.a+=coin.sa
// Gravity
coin.vy += delta * coin.weight * 0.8;
const speed = Math.abs(coin.sx) + Math.abs(coin.sx);
const hitBorder = bordersHitCheck(coin, coinRadius, delta);
if (coin.y > gameZoneHeight - coinRadius - puckHeight && coin.y < gameZoneHeight + puckHeight + coin.vy && Math.abs(coin.x - puck) < coinRadius + puckWidth / 2 + // a bit of margin to be nice
puckHeight) {
addToScore(coin);
} else if (coin.y > canvas.height + coinRadius) {
coin.destroyed = true;
if (perks.catch_all_coins) {
decreaseCombo(coin.points * perks.catch_all_coins, coin.x, canvas.height - coinRadius);
}
}
const hitBrick = brickHitCheck(coin, coinRadius, false);
if (perks.metamorphosis && typeof hitBrick !== "undefined") {
if (bricks[hitBrick] && coin.color !== bricks[hitBrick] && bricks[hitBrick] !== "black" && !coin.coloredABrick) {
bricks[hitBrick] = coin.color;
coin.coloredABrick = true
}
}
if (typeof hitBrick !== "undefined" || hitBorder) {
coin.vx *= 0.8;
coin.vy *= 0.8;
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coin.sa*=0.9
if (speed > 20 && !playedCoinBounce) {
playedCoinBounce = true;
sounds.coinBounce(coin.x, 0.2);
}
if (Math.abs(coin.vy) < 3) {
coin.vy = 0;
}
}
});
balls.forEach((ball) => ballTick(ball, delta));
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if (perks.wind) {
const windD = (puck - (offsetX + gameZoneWidth / 2)) / gameZoneWidth * 2 * perks.wind
for (var i = 0; i < perks.wind; i++) {
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if (Math.random() * Math.abs(windD) > 0.5) {
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flashes.push({
type: "particle",
duration: 150,
ethereal: true,
time: levelTime,
size: coinSize / 2,
color: rainbowColor(),
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x: offsetXRoundedDown + Math.random() * gameZoneWidthRoundedUp,
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y: Math.random() * gameZoneHeight,
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vx: windD * 8,
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vy: 0,
});
}
}
}
flashes.forEach((flash) => {
if (flash.type === "particle") {
flash.x += flash.vx * delta;
flash.y += flash.vy * delta;
if (!flash.ethereal) {
flash.vy += 0.5;
if (hasBrick(brickIndex(flash.x, flash.y))) {
flash.destroyed = true;
}
}
}
});
}
}
render();
requestAnimationFrame(tick);
lastTick = currentTick;
}
function isTelekinesisActive(ball) {
return perks.telekinesis && !ball.hitSinceBounce && ball.vy < 0;
}
function ballTick(ball, delta) {
ball.previousvx = ball.vx;
ball.previousvy = ball.vy;
if (isTelekinesisActive(ball)) {
ball.vx += ((puck - ball.x) / 1000) * delta * perks.telekinesis;
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}
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const speedLimitDampener = 1 + perks.telekinesis + perks.ball_repulse_ball + perks.puck_repulse_ball + perks.ball_attract_ball
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if (ball.vx * ball.vx + ball.vy * ball.vy < baseSpeed * baseSpeed * 2) {
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ball.vx *= (1 + .02 / speedLimitDampener);
ball.vy *= (1 + .02 / speedLimitDampener);
} else {
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ball.vx *= (1 - .02 / speedLimitDampener);
if (Math.abs(ball.vy) > 0.5 * baseSpeed) {
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ball.vy *= (1 - .02 / speedLimitDampener);
}
}
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if (perks.ball_repulse_ball) {
for (b2 of balls) {
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// avoid computing this twice, and repulsing itself
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if (b2.x >= ball.x) continue
repulse(ball, b2, perks.ball_repulse_ball, true)
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}
}
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if (perks.ball_attract_ball) {
for (b2 of balls) {
// avoid computing this twice, and repulsing itself
if (b2.x >= ball.x) continue
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attract(ball, b2, perks.ball_attract_ball)
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}
}
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if (perks.puck_repulse_ball && Math.abs(ball.x - puck) < puckWidth / 2 + ballSize * (9 + perks.puck_repulse_ball) / 10) {
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repulse(ball, {
x: puck,
y: gameZoneHeight,
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color: currentLevelInfo()?.black_puck ? '#000' : '#FFF',
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}, perks.puck_repulse_ball, false)
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}
const borderHitCode = bordersHitCheck(ball, ballSize / 2, delta);
if (borderHitCode) {
if (perks.sides_are_lava && borderHitCode % 2) {
resetCombo(ball.x, ball.y);
}
if (perks.top_is_lava && borderHitCode >= 2) {
resetCombo(ball.x, ball.y + ballSize);
}
sounds.wallBeep(ball.x);
ball.bouncesList?.push({x: ball.previousx, y: ball.previousy})
}
// Puck collision
const ylimit = gameZoneHeight - puckHeight - ballSize / 2;
if (ball.y > ylimit && Math.abs(ball.x - puck) < ballSize / 2 + puckWidth / 2 && ball.vy > 0) {
const speed = Math.sqrt(ball.vx * ball.vx + ball.vy * ball.vy);
const angle = Math.atan2(-puckWidth / 2, ball.x - puck);
ball.vx = speed * Math.cos(angle);
ball.vy = speed * Math.sin(angle);
sounds.wallBeep(ball.x);
if (perks.streak_shots) {
resetCombo(ball.x, ball.y);
}
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if (perks.respawn) {
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ball.hitItem.slice(0, -1).slice(0, perks.respawn)
.forEach(({index, color}) => bricks[index] = bricks[index] || color)
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}
ball.hitItem = []
if (!ball.hitSinceBounce) {
runStatistics.misses++
levelMisses++;
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const loss = resetCombo(ball.x, ball.y)
if (ball.bouncesList?.length) {
ball.bouncesList.push({
x: ball.previousx,
y: ball.previousy
})
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for (si = 0; si < ball.bouncesList.length - 1; si++) {
// segement
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const start = ball.bouncesList[si]
const end = ball.bouncesList[si + 1]
const distance = distanceBetween(start, end)
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const parts = distance / 30
for (var i = 0; i < parts; i++) {
flashes.push({
type: "particle",
duration: 200,
ethereal: true,
time: levelTime,
size: coinSize / 2,
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color: loss ? 'red' : ball.color,
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x: start.x + (i / (parts - 1)) * (end.x - start.x),
y: start.y + (i / (parts - 1)) * (end.y - start.y),
vx: (Math.random() - 0.5) * baseSpeed,
vy: (Math.random() - 0.5) * baseSpeed,
});
}
}
}
}
runStatistics.puck_bounces++
ball.hitSinceBounce = 0;
ball.sapperUses = 0;
ball.piercedSinceBounce = 0;
ball.bouncesList = [{
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x: ball.previousx,
y: ball.previousy
}]
}
if (ball.y > gameZoneHeight + ballSize / 2 && running) {
ball.destroyed = true;
runStatistics.balls_lost++
if (!balls.find((b) => !b.destroyed)) {
if (perks.extra_life) {
perks.extra_life--;
resetBalls();
sounds.revive();
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pause()
coins = [];
flashes.push({
type: "ball",
duration: 500,
time: levelTime,
size: brickWidth * 2,
color: "white",
x: ball.x,
y: ball.y,
});
} else {
gameOver("Game Over", "You dropped the ball after catching " + score + " coins. ");
}
}
}
const hitBrick = brickHitCheck(ball, ballSize / 2, true);
if (typeof hitBrick !== "undefined") {
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const initialBrickColor = bricks[hitBrick]
explodeBrick(hitBrick, ball, false);
if (ball.sapperUses < perks.sapper && initialBrickColor !== "black" &&
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// don't replace a brick that bounced with sturdy_bricks
!bricks[hitBrick]) {
bricks[hitBrick] = "black";
ball.sapperUses++
}
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}
if (!isSettingOn("basic")) {
ball.sparks += (delta * (combo - 1)) / 30;
if (ball.sparks > 1) {
flashes.push({
type: "particle",
duration: 100 * ball.sparks,
time: levelTime,
size: coinSize / 2,
color: ball.color,
x: ball.x,
y: ball.y,
vx: (Math.random() - 0.5) * baseSpeed,
vy: (Math.random() - 0.5) * baseSpeed,
});
ball.sparks = 0;
}
}
}
let runStatistics = {};
function getTotalScore() {
try {
return JSON.parse(localStorage.getItem('breakout_71_total_score') || '0')
} catch (e) {
return 0
}
}
function addToTotalScore(points) {
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if (hadOverrides) return
try {
localStorage.setItem('breakout_71_total_score', JSON.stringify(getTotalScore() + points))
} catch (e) {
}
}
function gameOver(title, intro) {
if (!running) return;
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pause()
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stopRecording()
runStatistics.max_level = currentLevel+1
let animationDelay = -300
const getDelay = () => {
animationDelay += 800
return 'animation-delay:' + animationDelay + 'ms;'
}
// unlocks
let unlocksInfo = ''
const endTs = getTotalScore()
const startTs = endTs - score
const list = getUpgraderUnlockPoints()
list.filter(u => u.threshold > startTs && u.threshold < endTs).forEach(u => {
unlocksInfo += `
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<p class="progress" >
<span>${u.title}</span>
<span class="progress_bar_part" style="${getDelay()}"></span>
</p>
`
})
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const previousUnlockAt = findLast(list, u => u.threshold <= endTs)?.threshold || 0
const nextUnlock = list.find(u => u.threshold > endTs)
if (nextUnlock) {
const total = nextUnlock?.threshold - previousUnlockAt
const done = endTs - previousUnlockAt
intro += `Score ${nextUnlock.threshold - endTs} more points to reach the next unlock.`
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const scaleX = (done / total).toFixed(2)
unlocksInfo += `
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<p class="progress" >
<span>${nextUnlock.title}</span>
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<span style="transform: scale(${scaleX},1);${getDelay()}" class="progress_bar_part"></span>
</p>
`
list.slice(list.indexOf(nextUnlock) + 1).slice(0, 3).forEach(u => {
unlocksInfo += `
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<p class="progress" >
<span>${u.title}</span>
</p>
`
})
}
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// Avoid the sad sound right as we restart a new games
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combo = 1
asyncAlert({
allowClose: true, title, text: `
<p>${intro}</p>
${unlocksInfo}
`, textAfterButtons: `
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<div id="level-recording-container"></div>
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${getHistograms(true)}
`
}).then(() => restart());
}
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function getHistograms(saveStats){
if (hadOverrides) {return''}
let runStats=''
try {
// Stores only top 100 runs
let runsHistory = JSON.parse(localStorage.getItem('breakout_71_runs_history') || '[]');
runsHistory.sort((a,b)=>a.score-b.score).reverse()
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runsHistory=runsHistory.slice(0, 10)
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runsHistory.push(runStatistics)
// Generate some histogram
if(saveStats) {
localStorage.setItem('breakout_71_runs_history', JSON.stringify(runsHistory, null, 2))
}
const makeHistogram = (title, getter, unit) => {
let values = runsHistory.map(h => getter(h) || 0)
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let min = Math.min(...values)
let max = Math.max(...values)
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// No point
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if(min===max) return '';
if(max-min<10) {
// This is mostly useful for levels
min=Math.max(0,max-10)
max=Math.max(max,min+10)
}
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// One bin per unique value, max 10
const binsCount = Math.min(values.length,10)
if(binsCount<3) return ''
const bins = []
const binsTotal = []
for(let i=0;i<binsCount;i++){
bins.push(0)
binsTotal.push(0)
}
const binSize = (max - min) / bins.length
const binIndexOf = v => Math.min(bins.length - 1, Math.floor((v - min) / binSize))
values.forEach(v => {
if(isNaN(v)) return
const index=binIndexOf(v)
bins[index]++
binsTotal[index]+=v
})
if(bins.filter(b=>b).length<3) return ''
const maxBin = Math.max(...bins)
const lastValue = values[values.length - 1]
const activeBin = binIndexOf(lastValue)
return `<h2 class="histogram-title">${title} : <strong>${lastValue}${unit}</strong></h2><div class="histogram">
${bins.map((v, vi) => `<span class="${vi === activeBin ? 'active' : ''}"><span style="height:${v / maxBin * 80}px" title="${v} run${v>1 ? 's':''} between ${
Math.floor(min + vi * binSize)} and ${Math.floor(min + (vi + 1) * binSize)}${unit}"
><span>${
(!v && ' ') || (vi==activeBin && lastValue+unit) || (Math.round(binsTotal[vi]/v)+unit)
}</span></span></span>`).join('')}
</div>
`
}
runStats += makeHistogram('Total score', r => r.score, '')
runStats += makeHistogram('Catch rate', r => Math.round(r.score / r.coins_spawned * 100), '%')
runStats += makeHistogram('Bricks broken', r => r.bricks_broken, '')
runStats += makeHistogram('Bricks broken per minute', r =>Math.round(r.bricks_broken/r.runTime*1000*60), ' bpm')
runStats += makeHistogram('Hit rate', r => Math.round((1-r.misses / r.puck_bounces) * 100), '%')
runStats += makeHistogram('Duration per level', r => Math.round(r.runTime/1000/r.levelsPlayed), 's')
runStats += makeHistogram('Level reached', r => r.levelsPlayed, '')
runStats += makeHistogram('Upgrades applied', r => r.upgrades_picked, '')
runStats += makeHistogram('Balls lost', r => r.balls_lost, '')
runStats += makeHistogram('Average combo', r => Math.round(r.coins_spawned /r.bricks_broken) , '')
runStats += makeHistogram('Max combo', r => r.max_combo , '')
if(runStats){
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runStats= `<p>Find below your run statistics compared to your ${runsHistory.length-1} best runs.</p>`+ runStats
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}
} catch (e) {
console.warn(e)
}
return runStats
}
function resetRunStatistics() {
runStatistics = {
started: Date.now(),
levelsPlayed: 0,
runTime: 0,
coins_spawned: 0,
score: 0,
bricks_broken:0,
misses:0,
balls_lost:0,
puck_bounces:0,
upgrades_picked:1,
max_combo:1
}
}
function explodeBrick(index, ball, isExplosion) {
const color = bricks[index];
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if(!color) return;
if (color === 'black') {
delete bricks[index];
const x = brickCenterX(index), y = brickCenterY(index);
sounds.explode(ball.x);
const {col, row} = getRowCol(index);
const size = 1 + perks.bigger_explosions;
// Break bricks around
for (let dx = -size; dx <= size; dx++) {
for (let dy = -size; dy <= size; dy++) {
const i = getRowColIndex(row + dy, col + dx);
if (bricks[i] && i !== -1) {
explodeBrick(i, ball, true)
}
}
}
// Blow nearby coins
coins.forEach((c) => {
const dx = c.x - x;
const dy = c.y - y;
const d2 = Math.max(brickWidth, Math.abs(dx) + Math.abs(dy));
c.vx += (dx / d2) * 10 * size / c.weight;
c.vy += (dy / d2) * 10 * size / c.weight;
});
lastexplosion = Date.now();
flashes.push({
type: "ball", duration: 150, time: levelTime, size: brickWidth * 2, color: "white", x, y,
});
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spawnExplosion(7 * (1 + perks.bigger_explosions), x, y, 'white', 150, coinSize,);
ball.hitSinceBounce++;
runStatistics.bricks_broken++
} else if (color) {
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// Even if it bounces we don't want to count that as a miss
ball.hitSinceBounce++;
if (perks.sturdy_bricks && perks.sturdy_bricks * 2 > Math.random() * 10) {
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// Resist
sounds.coinBounce(ball.x, 1)
return
}
// Flashing is take care of by the tick loop
const x = brickCenterX(index), y = brickCenterY(index);
bricks[index] = "";
levelSpawnedCoins += combo;
runStatistics.coins_spawned+=combo
runStatistics.bricks_broken++
coins = coins.filter((c) => !c.destroyed);
let coinsToSpawn = combo
if (perks.sturdy_bricks) {
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// +10% per level
coinsToSpawn += Math.ceil((10 + perks.sturdy_bricks) / 10 * coinsToSpawn)
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}
while (coinsToSpawn--) {
// Avoids saturating the canvas with coins
if (coins.length > MAX_COINS * (isSettingOn("basic") ? 0.5 : 1)) {
// Just pick a random one
coins[Math.floor(Math.random() * coins.length)].points++;
continue;
}
const coord = {
x: x + (Math.random() - 0.5) * (brickWidth - coinSize),
y: y + (Math.random() - 0.5) * (brickWidth - coinSize),
};
coins.push({
points: 1,
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color:perks.metamorphosis ? color: 'gold',
...coord,
previousx: coord.x,
previousy: coord.y,
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// Use previous speed because the ball has already bounced
vx: ball.previousvx * (0.5 + Math.random()),
vy: ball.previousvy * (0.5 + Math.random()),
sx: 0,
sy: 0,
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a:Math.random()*Math.PI*2,
sa:Math.random()-0.5,
weight: 0.8 + Math.random() * 0.2
});
}
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combo += Math.max(0, perks.streak_shots + perks.catch_all_coins + perks.sides_are_lava + perks.top_is_lava + perks.picky_eater
- Math.round(Math.random() * perks.soft_reset));
if (!isExplosion) {
// color change
if ((perks.picky_eater || perks.pierce_color) && color !== ball.color) {
// reset streak
if (perks.picky_eater) resetCombo(ball.x, ball.y);
ball.color = color;
} else {
sounds.comboIncreaseMaybe(ball.x, 1);
}
}
flashes.push({
type: "ball", duration: 40, time: levelTime, size: brickWidth, color: color, x, y,
});
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spawnExplosion(5 + combo, x, y, color, 100, coinSize / 2);
}
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if (!bricks[index] ) {
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ball.hitItem?.push({
index,
color
})
}
}
function max_levels() {
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if (hadOverrides) return 1
return 7 + perks.extra_levels;
}
function render() {
if (running) needsRender = true
if (!needsRender) {
return
}
needsRender = false;
const level = currentLevelInfo();
const {width, height} = canvas;
if (!width || !height) return;
let scoreInfo = "";
for (let i = 0; i < perks.extra_life; i++) {
scoreInfo += "🖤 ";
}
scoreInfo += score.toString();
scoreDisplay.innerText = scoreInfo;
if (!isSettingOn("basic") && !level.color && level.svg && !level.black_puck) {
// Without this the light trails everything
ctx.globalCompositeOperation = "source-over";
ctx.globalAlpha = .4
ctx.fillStyle = "#000";
ctx.fillRect(0, 0, width, height);
ctx.globalCompositeOperation = "screen";
ctx.globalAlpha = 0.6;
coins.forEach((coin) => {
if (!coin.destroyed) drawFuzzyBall(ctx, coin.color, coinSize * 2, coin.x, coin.y);
});
balls.forEach((ball) => {
drawFuzzyBall(ctx, ball.color, ballSize * 2, ball.x, ball.y);
});
ctx.globalAlpha = 0.5;
bricks.forEach((color, index) => {
if (!color) return;
const x = brickCenterX(index), y = brickCenterY(index);
drawFuzzyBall(ctx, color == 'black' ? '#666' : color, brickWidth, x, y);
});
ctx.globalAlpha = 1;
flashes.forEach((flash) => {
const {x, y, time, color, size, type, duration} = flash;
const elapsed = levelTime - time;
ctx.globalAlpha = Math.min(1, 2 - (elapsed / duration) * 2);
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if (type === "ball") {
drawFuzzyBall(ctx, color, size, x, y);
}
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if (type === "particle") {
drawFuzzyBall(ctx, color, size * 3, x, y);
}
});
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// Decides how brights the bg black parts can get
ctx.globalAlpha = .2;
ctx.globalCompositeOperation = "multiply";
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ctx.fillStyle = "black";
ctx.fillRect(0, 0, width, height);
// Decides how dark the background black parts are when lit (1=black)
ctx.globalAlpha = .8;
ctx.globalCompositeOperation = "multiply";
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if (level.svg && background.width && background.complete) {
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if (backgroundCanvas.title !== level.name ) {
backgroundCanvas.title = level.name
backgroundCanvas.width = canvas.width
backgroundCanvas.height = canvas.height
const bgctx = backgroundCanvas.getContext("2d")
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bgctx.fillStyle = level.color || '#000'
bgctx.fillRect(0, 0, canvas.width, canvas.height)
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bgctx.fillStyle = ctx.createPattern(background, "repeat");
bgctx.fillRect(0, 0, width, height);
}
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ctx.drawImage(backgroundCanvas, 0, 0)
}else {
// Background not loaded yes
ctx.fillStyle = "#000";
ctx.fillRect(0, 0, width, height);
}
} else {
ctx.globalAlpha = 1
ctx.globalCompositeOperation = "source-over";
ctx.fillStyle = level.color || "#000";
ctx.fillRect(0, 0, width, height);
flashes.forEach((flash) => {
const {x, y, time, color, size, type, duration} = flash;
const elapsed = levelTime - time;
ctx.globalAlpha = Math.min(1, 2 - (elapsed / duration) * 2);
if (type === "particle") {
drawBall(ctx, color, size, x, y);
}
});
}
if (combo > baseCombo()) {
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// The red should still be visible on a white bg
ctx.globalCompositeOperation = !level.color && level.svg ? "screen" : 'source-over';
ctx.globalAlpha = (2 + combo - baseCombo()) / 50;
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const baseParticle = !isSettingOn('basic') && (combo - baseCombo()) * Math.random() > 5 && running && {
type: "particle",
duration: 100 * (Math.random() + 1),
time: levelTime,
size: coinSize / 2,
color: 'red',
ethereal: true,
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}
if (perks.top_is_lava) {
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drawRedGradientSquare(ctx, offsetXRoundedDown, 0, gameZoneWidthRoundedUp, ballSize, 0, 0, 0, ballSize);
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baseParticle && flashes.push({
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...baseParticle,
x: offsetXRoundedDown + Math.random() * gameZoneWidthRoundedUp,
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y: 0,
vx: (Math.random() - 0.5) * 10,
vy: 5,
})
}
if (perks.sides_are_lava) {
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drawRedGradientSquare(ctx, offsetXRoundedDown, 0, ballSize, gameZoneHeight, 0, 0, ballSize, 0,);
drawRedGradientSquare(ctx, offsetXRoundedDown + gameZoneWidthRoundedUp - ballSize, 0, ballSize, gameZoneHeight, ballSize, 0, 0, 0,);
const fromLeft = Math.random() > 0.5
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baseParticle && flashes.push({
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...baseParticle,
x: offsetXRoundedDown + (fromLeft ? 0 : gameZoneWidthRoundedUp),
y: Math.random() * gameZoneHeight,
vx: fromLeft ? 5 : -5,
vy: (Math.random() - 0.5) * 10,
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})
}
if (perks.catch_all_coins) {
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drawRedGradientSquare(ctx, offsetXRoundedDown, gameZoneHeight - ballSize, gameZoneWidthRoundedUp, ballSize, 0, ballSize, 0, 0,);
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let x = puck
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do {
x = offsetXRoundedDown + gameZoneWidthRoundedUp * Math.random()
} while (Math.abs(x - puck) < puckWidth / 2)
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baseParticle && flashes.push({
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...baseParticle,
x,
y: gameZoneHeight,
vx: (Math.random() - 0.5) * 10,
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vy: -5,
})
}
if (perks.streak_shots) {
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drawRedGradientSquare(ctx, puck - puckWidth / 2, gameZoneHeight - puckHeight - ballSize, puckWidth, ballSize, 0, ballSize, 0, 0,);
const pos = (0.5 - Math.random())
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baseParticle && flashes.push({
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...baseParticle,
duration: 100,
x: puck + puckWidth * pos,
y: gameZoneHeight - puckHeight,
vx: (pos) * 10,
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vy: -5,
})
}
if (perks.picky_eater) {
let okColors = new Set(balls.map((b) => b.color));
bricks.forEach((type, index) => {
if (!type || type === "black" || okColors.has(type)) return;
const x = brickCenterX(index), y = brickCenterY(index);
drawFuzzyBall(ctx, "red", brickWidth, x, y);
});
}
ctx.globalAlpha = 1;
}
ctx.globalAlpha = 1;
ctx.globalCompositeOperation = "source-over";
const lastExplosionDelay = Date.now() - lastexplosion + 5;
const shaked = lastExplosionDelay < 200;
if (shaked) {
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const amplitude = (perks.bigger_explosions + 1) * 50 / lastExplosionDelay
ctx.translate(Math.sin(Date.now()) * amplitude, Math.sin(Date.now() + 36) * amplitude);
}
ctx.globalCompositeOperation = "source-over";
renderAllBricks(ctx);
ctx.globalCompositeOperation = "screen";
flashes = flashes.filter((f) => levelTime - f.time < f.duration && !f.destroyed,);
flashes.forEach((flash) => {
const {x, y, time, color, size, type, text, duration, points} = flash;
const elapsed = levelTime - time;
ctx.globalAlpha = Math.max(0, Math.min(1, 2 - (elapsed / duration) * 2));
if (type === "text") {
ctx.globalCompositeOperation = "source-over";
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drawText(ctx, text, color, size, x, y - elapsed / 10);
} else if (type === "particle") {
ctx.globalCompositeOperation = "screen";
drawBall(ctx, color, size, x, y);
drawFuzzyBall(ctx, color, size, x, y);
}
});
// Coins
ctx.globalAlpha = 1;
ctx.globalCompositeOperation = "source-over";
coins.forEach((coin) => {
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if (!coin.destroyed) drawCoin(ctx, coin.color, coinSize, coin.x,coin.y, level.color || 'black', coin.a);
});
// Black shadow around balls
if (coins.length > 10 && !isSettingOn('basic')) {
ctx.globalAlpha = Math.min(0.8, (coins.length - 10) / 50);
balls.forEach((ball) => {
drawBall(ctx, level.color || "#000", ballSize * 6, ball.x, ball.y);
});
}
ctx.globalAlpha = 1
ctx.globalCompositeOperation = "source-over";
const puckColor = level.black_puck ? '#000' : '#FFF'
balls.forEach((ball) => {
drawBall(ctx, ball.color, ballSize, ball.x, ball.y);
// effect
if (isTelekinesisActive(ball)) {
ctx.strokeStyle = puckColor;
ctx.beginPath();
ctx.bezierCurveTo(puck, gameZoneHeight, puck, ball.y, ball.x, ball.y);
ctx.stroke();
}
});
// The puck
ctx.globalAlpha = 1
ctx.globalCompositeOperation = "source-over";
drawPuck(ctx, puckColor, puckWidth, puckHeight)
if (combo > 1) {
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ctx.globalCompositeOperation = "source-over";
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drawCoin(ctx, 'gold', coinSize, puck-coinSize, gameZoneHeight - puckHeight / 2, !level.black_puck ? '#FFF' : '#000', 0 )
drawText(ctx, "x " + combo, !level.black_puck ? '#000' : '#FFF', puckHeight,
puck, gameZoneHeight - puckHeight / 2,true);
}
// Borders
ctx.fillStyle = puckColor;
ctx.globalCompositeOperation = "source-over";
if (offsetXRoundedDown) {
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// draw outside of gaming area to avoid capturing borders in recordings
ctx.fillRect(offsetX - 1, 0, 1, height);
ctx.fillRect(width - offsetX + 1, 0, 1, height);
}
if (isSettingOn("mobile-mode")) {
ctx.fillRect(offsetXRoundedDown, gameZoneHeight, gameZoneWidthRoundedUp, 1);
if (!running) {
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drawText(ctx, "Press and hold here to play", puckColor, puckHeight,
canvas.width / 2, gameZoneHeight + (canvas.height - gameZoneHeight) / 2,
);
}
}
if (shaked) {
ctx.resetTransform();
}
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recordOneFrame()
}
let cachedBricksRender = document.createElement("canvas");
let cachedBricksRenderKey = null;
function renderAllBricks(destinationCtx) {
ctx.globalAlpha = 1;
const level = currentLevelInfo();
const newKey = gameZoneWidth + "_" + bricks.join("_") + bombSVG.complete;
if (newKey !== cachedBricksRenderKey) {
cachedBricksRenderKey = newKey;
cachedBricksRender.width = gameZoneWidth;
cachedBricksRender.height = gameZoneWidth + 1;
const ctx = cachedBricksRender.getContext("2d");
ctx.clearRect(0, 0, gameZoneWidth, gameZoneWidth);
ctx.resetTransform();
ctx.translate(-offsetX, 0);
// Bricks
bricks.forEach((color, index) => {
const x = brickCenterX(index), y = brickCenterY(index);
if (!color) return;
drawBrick(ctx, color, x, y, level.squared || false);
if (color === 'black') {
ctx.globalCompositeOperation = "source-over";
drawIMG(ctx, bombSVG, brickWidth, x, y);
}
});
}
destinationCtx.drawImage(cachedBricksRender, offsetX, 0);
}
let cachedGraphics = {};
function drawPuck(ctx, color, puckWidth, puckHeight) {
const key = "puck" + color + "_" + puckWidth + '_' + puckHeight;
if (!cachedGraphics[key]) {
const can = document.createElement("canvas");
can.width = puckWidth;
can.height = puckHeight * 2;
const canctx = can.getContext("2d");
canctx.fillStyle = color;
canctx.beginPath();
canctx.moveTo(0, puckHeight * 2)
canctx.lineTo(0, puckHeight * 1.25)
canctx.bezierCurveTo(0, puckHeight * .75, puckWidth, puckHeight * .75, puckWidth, puckHeight * 1.25)
canctx.lineTo(puckWidth, puckHeight * 2)
canctx.fill();
cachedGraphics[key] = can;
}
ctx.drawImage(cachedGraphics[key], Math.round(puck - puckWidth / 2), gameZoneHeight - puckHeight * 2,);
}
function drawBall(ctx, color, width, x, y) {
const key = "ball" + color + "_" + width;
if (!cachedGraphics[key]) {
const can = document.createElement("canvas");
const size = Math.round(width);
can.width = size;
can.height = size;
const canctx = can.getContext("2d");
canctx.beginPath();
canctx.arc(size / 2, size / 2, Math.round(size / 2), 0, 2 * Math.PI);
canctx.fillStyle = color;
canctx.fill();
cachedGraphics[key] = can;
}
ctx.drawImage(cachedGraphics[key], Math.round(x - width / 2), Math.round(y - width / 2),);
}
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function drawCoin(ctx, color, size, x,y, bg,rawAngle) {
if(isNaN(rawAngle)) debugger
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const angle= (Math.round(rawAngle/Math.PI*2 * 16 ) % 16 + 16 ) % 16
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const key = "coin with halo" + "_" + color + "_" + size + '_' + bg + '_'+angle;
if (!cachedGraphics[key]) {
const can = document.createElement("canvas");
can.width = size;
can.height = size;
const canctx = can.getContext("2d");
// coin
canctx.beginPath();
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canctx.arc(size / 2, size / 2, size / 2, 0, 2 * Math.PI);
canctx.fillStyle = color;
canctx.fill();
canctx.strokeStyle = bg;
canctx.stroke();
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canctx.beginPath();
canctx.arc(size / 2, size / 2, size / 2 * 0.6, 0, 2 * Math.PI);
canctx.fillStyle = 'rgba(255,255,255,0.5)';
canctx.fill();
canctx.translate(size / 2, size / 2);
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canctx.rotate(angle/ 16);
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canctx.translate(-size / 2, -size / 2);
canctx.globalCompositeOperation='multiply'
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drawText(canctx, '$', color, size-2,size / 2, size / 2+1)
drawText(canctx, '$', color, size-2,size / 2, size / 2+1)
cachedGraphics[key] = can;
}
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ctx.drawImage(cachedGraphics[key], Math.round(x - size / 2), Math.round(y - size / 2));
}
function drawFuzzyBall(ctx, color, width, x, y) {
const key = "fuzzy-circle" + color + "_" + width;
const size = Math.round(width * 3);
if (!cachedGraphics[key]) {
const can = document.createElement("canvas");
can.width = size;
can.height = size;
const canctx = can.getContext("2d");
const gradient = canctx.createRadialGradient(size / 2, size / 2, 0, size / 2, size / 2, size / 2,);
gradient.addColorStop(0, color);
gradient.addColorStop(1, "transparent");
canctx.fillStyle = gradient;
canctx.fillRect(0, 0, size, size);
cachedGraphics[key] = can;
}
ctx.drawImage(cachedGraphics[key], Math.round(x - size / 2), Math.round(y - size / 2),);
}
function drawBrick(ctx, color, x, y, squared) {
const tlx = Math.ceil(x - brickWidth / 2);
const tly = Math.ceil(y - brickWidth / 2);
const brx = Math.ceil(x + brickWidth / 2) - 1;
const bry = Math.ceil(y + brickWidth / 2) - 1;
const width = brx - tlx, height = bry - tly;
const key = "brick" + color + "_" + width + "_" + height + '_' + squared
if (!cachedGraphics[key]) {
const can = document.createElement("canvas");
can.width = width;
can.height = height;
const canctx = can.getContext("2d");
if (squared) {
canctx.fillStyle = color;
canctx.fillRect(0, 0, width, height);
} else {
const bord = Math.floor(brickWidth / 6);
canctx.strokeStyle = color;
canctx.lineJoin = "round";
canctx.lineWidth = bord * 1.5;
canctx.strokeRect(bord, bord, width - bord * 2, height - bord * 2);
canctx.fillStyle = color;
canctx.fillRect(bord, bord, width - bord * 2, height - bord * 2);
}
cachedGraphics[key] = can;
}
ctx.drawImage(cachedGraphics[key], tlx, tly, width, height);
// It's not easy to have a 1px gap between bricks without antialiasing
}
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function drawRedGradientSquare(ctx, x, y, width, height, redX, redY, blackX, blackY) {
const key = "gradient" + width + "_" + height + "_" + redX + "_" + redY + "_" + blackX + "_" + blackY;
if (!cachedGraphics[key]) {
const can = document.createElement("canvas");
can.width = width;
can.height = height;
const canctx = can.getContext("2d");
const gradient = canctx.createLinearGradient(redX, redY, blackX, blackY);
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gradient.addColorStop(0, "rgba(255,0,0,1)");
gradient.addColorStop(1, "rgba(255,0,0,0)");
canctx.fillStyle = gradient;
canctx.fillRect(0, 0, width, height);
cachedGraphics[key] = can;
}
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ctx.drawImage(cachedGraphics[key], x, y, width, height);
}
function drawIMG(ctx, img, size, x, y) {
const key = "svg" + img + "_" + size + '_' + img.complete;
if (!cachedGraphics[key]) {
const can = document.createElement("canvas");
can.width = size;
can.height = size;
const canctx = can.getContext("2d");
const ratio = size / Math.max(img.width, img.height);
const w = img.width * ratio;
const h = img.height * ratio;
canctx.drawImage(img, (size - w) / 2, (size - h) / 2, w, h);
cachedGraphics[key] = can;
}
ctx.drawImage(cachedGraphics[key], Math.round(x - size / 2), Math.round(y - size / 2),);
}
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function drawText(ctx, text, color, fontSize, x, y,left=false) {
const key = "text" + text + "_" + color + "_" + fontSize+'_'+left;
if (!cachedGraphics[key]) {
const can = document.createElement("canvas");
can.width = fontSize * text.length;
can.height = fontSize;
const canctx = can.getContext("2d");
canctx.fillStyle = color;
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canctx.textAlign = left ? 'left':"center"
canctx.textBaseline = "middle";
canctx.font = fontSize + "px monospace";
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canctx.fillText(text, left ? 0 : can.width / 2, can.height / 2, can.width);
cachedGraphics[key] = can;
}
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ctx.drawImage(cachedGraphics[key], left ? x:Math.round(x - cachedGraphics[key].width / 2), Math.round(y - cachedGraphics[key].height / 2),);
}
function pixelsToPan(pan) {
return (pan - offsetX) / gameZoneWidth;
}
let lastComboPlayed = NaN, shepard = 6;
function playShepard(delta, pan, volume) {
const shepardMax = 11, factor = 1.05945594920268, baseNote = 392;
shepard += delta;
if (shepard > shepardMax) shepard = 0;
if (shepard < 0) shepard = shepardMax;
const play = (note) => {
const freq = baseNote * Math.pow(factor, note);
const diff = Math.abs(note - shepardMax * 0.5);
const maxDistanceToIdeal = 1.5 * shepardMax;
const vol = Math.max(0, volume * (1 - diff / maxDistanceToIdeal));
createSingleBounceSound(freq, pan, vol);
return freq.toFixed(2) + " at " + Math.floor(vol * 100) + "% diff " + diff;
};
play(1 + shepardMax + shepard);
play(shepard);
play(-1 - shepardMax + shepard);
}
const sounds = {
wallBeep: (pan) => {
if (!isSettingOn("sound")) return;
createSingleBounceSound(800, pixelsToPan(pan));
},
comboIncreaseMaybe: (x, volume) => {
if (!isSettingOn("sound")) return;
let delta = 0;
if (!isNaN(lastComboPlayed)) {
if (lastComboPlayed < combo) delta = 1;
if (lastComboPlayed > combo) delta = -1;
}
playShepard(delta, pixelsToPan(x), volume);
lastComboPlayed = combo;
},
comboDecrease() {
if (!isSettingOn("sound")) return;
playShepard(-1, 0.5, 0.5);
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},
coinBounce: (pan, volume) => {
if (!isSettingOn("sound")) return;
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createSingleBounceSound(1200, pixelsToPan(pan), volume,0.1,'triangle');
}, explode: (pan) => {
if (!isSettingOn("sound")) return;
createExplosionSound(pixelsToPan(pan));
}, revive: () => {
if (!isSettingOn("sound")) return;
createRevivalSound(500);
}, coinCatch(pan) {
if (!isSettingOn("sound")) return;
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createSingleBounceSound(900, pixelsToPan(pan), .8,0.1,'triangle')
}
};
// How to play the code on the leftconst context = new window.AudioContext();
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let audioContext, audioRecordingTrack;
function getAudioContext() {
if (!audioContext) {
audioContext = new (window.AudioContext || window.webkitAudioContext)();
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audioRecordingTrack = audioContext.createMediaStreamDestination()
}
return audioContext;
}
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function createSingleBounceSound(baseFreq = 800, pan = 0.5, volume = 1, duration = 0.1, type = "sine") {
const context = getAudioContext();
// Frequency for the metal "ping"
const baseFrequency = baseFreq; // Hz
// Create an oscillator for the impact sound
const oscillator = context.createOscillator();
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oscillator.type=type;
oscillator.frequency.setValueAtTime(baseFrequency, context.currentTime);
// Create a gain node to control the volume
const gainNode = context.createGain();
oscillator.connect(gainNode);
// Create a stereo panner node for left-right panning
const panner = context.createStereoPanner();
panner.pan.setValueAtTime(pan * 2 - 1, context.currentTime);
gainNode.connect(panner);
panner.connect(context.destination);
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panner.connect(audioRecordingTrack);
// Set up the gain envelope to simulate the impact and quick decay
gainNode.gain.setValueAtTime(0.8 * volume, context.currentTime); // Initial impact
gainNode.gain.exponentialRampToValueAtTime(0.001, context.currentTime + duration,); // Quick decay
// Start the oscillator
oscillator.start(context.currentTime);
// Stop the oscillator after the decay
oscillator.stop(context.currentTime + duration);
}
function createRevivalSound(baseFreq = 440) {
const context = getAudioContext();
// Create multiple oscillators for a richer sound
const oscillators = [context.createOscillator(), context.createOscillator(), context.createOscillator(),];
// Set the type and frequency for each oscillator
oscillators.forEach((osc, index) => {
osc.type = "sine";
osc.frequency.setValueAtTime(baseFreq + index * 2, context.currentTime); // Slight detuning
});
// Create a gain node to control the volume
const gainNode = context.createGain();
// Connect all oscillators to the gain node
oscillators.forEach((osc) => osc.connect(gainNode));
// Create a stereo panner node for left-right panning
const panner = context.createStereoPanner();
panner.pan.setValueAtTime(0, context.currentTime); // Center panning
gainNode.connect(panner);
panner.connect(context.destination);
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panner.connect(audioRecordingTrack);
// Set up the gain envelope to simulate a smooth attack and decay
gainNode.gain.setValueAtTime(0, context.currentTime); // Start at zero
gainNode.gain.linearRampToValueAtTime(0.8, context.currentTime + 0.5); // Ramp up to full volume
gainNode.gain.exponentialRampToValueAtTime(0.001, context.currentTime + 2); // Slow decay
// Start all oscillators
oscillators.forEach((osc) => osc.start(context.currentTime));
// Stop all oscillators after the decay
oscillators.forEach((osc) => osc.stop(context.currentTime + 2));
}
let noiseBuffer;
function createExplosionSound(pan = 0.5) {
const context = getAudioContext();
// Create an audio buffer
if (!noiseBuffer) {
const bufferSize = context.sampleRate * 2; // 2 seconds
noiseBuffer = context.createBuffer(1, bufferSize, context.sampleRate);
const output = noiseBuffer.getChannelData(0);
// Fill the buffer with random noise
for (let i = 0; i < bufferSize; i++) {
output[i] = Math.random() * 2 - 1;
}
}
// Create a noise source
const noiseSource = context.createBufferSource();
noiseSource.buffer = noiseBuffer;
// Create a gain node to control the volume
const gainNode = context.createGain();
noiseSource.connect(gainNode);
// Create a filter to shape the explosion sound
const filter = context.createBiquadFilter();
filter.type = "lowpass";
filter.frequency.setValueAtTime(1000, context.currentTime); // Set the initial frequency
gainNode.connect(filter);
// Create a stereo panner node for left-right panning
const panner = context.createStereoPanner();
panner.pan.setValueAtTime(pan * 2 - 1, context.currentTime); // pan 0 to 1 maps to -1 to 1
// Connect filter to panner and then to the destination (speakers)
filter.connect(panner);
panner.connect(context.destination);
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panner.connect(audioRecordingTrack);
// Ramp down the gain to simulate the explosion's fade-out
gainNode.gain.setValueAtTime(1, context.currentTime);
gainNode.gain.exponentialRampToValueAtTime(0.01, context.currentTime + 1);
// Lower the filter frequency over time to create the "explosive" effect
filter.frequency.exponentialRampToValueAtTime(60, context.currentTime + 1);
// Start the noise source
noiseSource.start(context.currentTime);
// Stop the noise source after the sound has played
noiseSource.stop(context.currentTime + 1);
}
let levelTime = 0;
setInterval(() => {
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document.body.className = (running ? " running " : " paused ") + (currentLevelInfo()?.black_puck ? ' black_puck ' : ' ');
}, 100);
window.addEventListener("visibilitychange", () => {
if (document.hidden) {
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pause()
}
});
const scoreDisplay = document.getElementById("score");
function asyncAlert({
title,
text,
actions = [{text: "OK", value: "ok", help: ""}],
allowClose = true,
textAfterButtons = ''
}) {
return new Promise((resolve) => {
const popupWrap = document.createElement("div");
document.body.appendChild(popupWrap);
popupWrap.className = "popup";
function closeWithResult(value) {
resolve(value);
// Doing this async lets the menu scroll persist if it's shown a second time
setTimeout(() => {
document.body.removeChild(popupWrap);
});
}
if (allowClose) {
const closeButton = document.createElement("button");
closeButton.title = "close"
closeButton.className = "close-modale"
closeButton.addEventListener('click', (e) => {
e.preventDefault()
closeWithResult(null)
})
popupWrap.appendChild(closeButton)
}
const popup = document.createElement("div");
if (title) {
const p = document.createElement("h2");
p.innerHTML = title;
popup.appendChild(p);
}
if (text) {
const p = document.createElement("div");
p.innerHTML = text;
popup.appendChild(p);
}
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actions.filter(i => i).forEach(({text, value, help, checked = 0, max = 0, disabled, icon = ''}) => {
const button = document.createElement("button");
let checkMark = ''
if (max) {
checkMark += '<span class="checks">'
for (let i = 0; i < max; i++) {
checkMark += '<span class="' + (checked > i ? "checked" : "unchecked") + '"></span>';
}
checkMark += '</span>'
}
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button.innerHTML = `
${icon}
${checkMark}
<div>
<strong>${text}</strong>
<em>${help || ''}</em>
</div>`;
if (disabled) {
button.setAttribute("disabled", "disabled");
} else {
button.addEventListener("click", (e) => {
e.preventDefault();
closeWithResult(value)
});
}
popup.appendChild(button);
});
if (textAfterButtons) {
const p = document.createElement("div");
p.className = 'textAfterButtons'
p.innerHTML = textAfterButtons;
popup.appendChild(p);
}
popupWrap.appendChild(popup);
});
}
// Settings
let cachedSettings = {};
function isSettingOn(key) {
if (typeof cachedSettings[key] == "undefined") {
try {
cachedSettings[key] = JSON.parse(localStorage.getItem("breakout-settings-enable-" + key),);
} catch (e) {
console.warn(e);
}
}
return cachedSettings[key] ?? options[key]?.default ?? false;
}
function toggleSetting(key) {
cachedSettings[key] = !isSettingOn(key);
try {
const lskey = "breakout-settings-enable-" + key;
localStorage.setItem(lskey, JSON.stringify(cachedSettings[key]));
} catch (e) {
console.warn(e);
}
if (options[key].afterChange) options[key].afterChange();
}
scoreDisplay.addEventListener("click", async (e) => {
e.preventDefault();
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running = false
const cb = await asyncAlert({
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title: ` ${score} points at level ${currentLevel + 1} / ${max_levels()}`,
text: `
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<p>Upgrades picked so far : </p>
<p>${pickedUpgradesHTMl()}</p>
`, allowClose: true, actions: [{
text: "New run", help: "Start a brand new run.", value: () => {
restart();
return true;
},
}],
});
if (cb) {
await cb()
}
});
document.getElementById("menu").addEventListener("click", (e) => {
e.preventDefault();
openSettingsPanel();
});
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const options = {
sound: {
default: true, name: `Game sounds`, help: `Can slow down some phones.`,
disabled: () => false
}, "mobile-mode": {
default: window.innerHeight > window.innerWidth,
name: `Mobile mode`,
help: `Leaves space for your thumb.`,
afterChange() {
fitSize();
},
disabled: () => false
},
basic: {
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default: false, name: `Basic graphics`, help: `Better performance on older devices.`,
disabled: () => false
},
"easy": {
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default: false, name: `Kids mode`, help: `Starting perk always "slower ball".`, restart: true,
disabled: () => false
}, "color_blind": {
default: false, name: `Color blind mode`, help: `Removes mechanics about colors.`, restart: true,
disabled: () => false
},
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// Could not get the sharing to work without loading androidx and all the modern android things so for now i'll just disable sharing in the android app
"record": {
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default: false, name: `Record gameplay videos`, help: `Get a video of each level.`,
disabled() {
return window.location.search.includes('isInWebView=true')
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}
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},
gif: {
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default: false, name: `Make a gif too`, help: `3x heavier, 2x smaller, 7s max`,
disabled() {
return window.location.protocol === "file:" || !isSettingOn('record')
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}
}
};
async function openSettingsPanel() {
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pause()
const optionsList = [];
for (const key in options) {
if (options[key])
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optionsList.push({
disabled: options[key].disabled(),
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checked: isSettingOn(key) ? 1 : 0,
max: 1, text: options[key].name, help: options[key].help, value: () => {
toggleSetting(key)
if (options[key].restart) {
restart()
} else {
openSettingsPanel();
}
},
});
}
const cb = await asyncAlert({
title: "Breakout 71", text: `
`, allowClose: true, actions: [
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{
text: 'Unlocks',
help: "See and try what you've unlocked",
async value() {
const ts = getTotalScore()
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const actions = [...upgrades
.sort((a, b) => a.threshold - b.threshold)
.map(({
name,
max,
help, id,
threshold, icon, tryout
}) => ({
text: name,
help: ts >= threshold ? help : `Unlocks at total score ${threshold}.`,
disabled: ts < threshold,
value: tryout || {perks: {[id]: max}},
icon
})
)
,
...allLevels
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.sort((a, b) => a.threshold - b.threshold)
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.map((l, li) => {
const avaliable = ts >= l.threshold
return ({
text: l.name,
help: avaliable ? `A ${l.size}x${l.size} level with ${l.bricks.filter(i => i).length} bricks` : `Unlocks at total score ${l.threshold}.`,
disabled: !avaliable,
value: {level: l.name},
icon: levelIconHTML(l)
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})
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})
]
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const tryOn = await asyncAlert({
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title: `You unlocked ${Math.round(actions.filter(a => !a.disabled).length / actions.length * 100)}% of the game.`,
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text: `
<p> Your total score is ${ts}. Below are all the upgrades and levels the games has to offer. They greyed out ones can be unlocked by increasing your total score. </p>
`,
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textAfterButtons: `<p>
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The total score increases every time you score in game.
Your high score is ${highScore}.
Click an item above to start a test run with it.
</p>`,
actions
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,
allowClose: true,
})
if (tryOn) {
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if(!currentLevel || await asyncAlert({
title:'Restart run to try this item?',
text:'You\'re about to start a new test run with just the selected unlocked item, is that really what you wanted ? ',
actions:[{
value: true,
text:'Restart game to test item'
},{
value:false,
text:'Cancel'
}]
}))
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nextRunOverrides = tryOn
restart()
}
}
},
...optionsList,
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(document.fullscreenEnabled || document.webkitFullscreenEnabled) &&
(document.fullscreenElement !== null ? {
text: "Exit Fullscreen",
help: "Might not work on some machines",
value() {
if (document.exitFullscreen) {
document.exitFullscreen();
} else if (document.webkitCancelFullScreen) {
document.webkitCancelFullScreen();
}
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}
} :
{
text: "Fullscreen",
help: "Might not work on some machines",
value() {
const docel = document.documentElement
if (docel.requestFullscreen) {
docel.requestFullscreen();
} else if (docel.webkitRequestFullscreen) {
docel.webkitRequestFullscreen();
}
}
}),
{
text: 'Reset Game',
help: "Erase high score and statistics",
async value() {
if (await asyncAlert({
title: 'Reset',
actions: [
{
text: 'Yes',
value: true
},
{
text: 'No',
value: false
}
],
allowClose: true,
})) {
localStorage.clear()
window.location.reload()
}
}
}
],
textAfterButtons: `
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<p>
<span>Made in France by <a href="https://lecaro.me">Renan LE CARO</a>.</span>
<a href="./privacy.html" target="_blank">Privacy Policy</a>
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<a href="https://f-droid.org/en/packages/me.lecaro.breakout/" target="_blank">F-Droid</a>
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<a href="https://play.google.com/store/apps/details?id=me.lecaro.breakout" target="_blank">Google Play</a>
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<a href="https://renanlecaro.itch.io/breakout71" target="_blank">itch.io</a>
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<a href="https://gitlab.com/lecarore/breakout71" target="_blank">Gitlab</a>
<a href="https://breakout.lecaro.me/" target="_blank">Web version</a>
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<a href="https://news.ycombinator.com/item?id=43183131" target="_blank">HackerNews</a>
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<span>v.${window.appVersion}</span>
</p>
`
})
if (cb) {
cb()
}
}
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function distance2(a, b) {
return Math.pow(a.x - b.x, 2) + Math.pow(a.y - b.y, 2)
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}
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function distanceBetween(a, b) {
return Math.sqrt(distance2(a, b))
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}
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function rainbowColor() {
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return `hsl(${Math.round((levelTime / 4)) * 2 % 360},100%,70%)`
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}
function repulse(a, b, power, impactsBToo) {
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const distance = distanceBetween(a, b)
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// Ensure we don't get soft locked
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const max = gameZoneWidth / 2
if (distance > max) return
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// Unit vector
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const dx = (a.x - b.x) / distance
const dy = (a.y - b.y) / distance
const fact = -power * (max - distance) / (max * 1.2) / 3 * Math.min(500, levelTime) / 500
if (impactsBToo) {
b.vx += dx * fact
b.vy += dy * fact
}
a.vx -= dx * fact
a.vy -= dy * fact
const speed = 10
const rand = 2
flashes.push({
type: "particle",
duration: 100,
time: levelTime,
size: coinSize / 2,
color: rainbowColor(),
ethereal: true,
x: a.x,
y: a.y,
vx: -dx * speed + a.vx + (Math.random() - 0.5) * rand,
vy: -dy * speed + a.vy + (Math.random() - 0.5) * rand,
})
if (impactsBToo) {
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flashes.push({
type: "particle",
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duration: 100,
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time: levelTime,
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size: coinSize / 2,
color: rainbowColor(),
ethereal: true,
x: b.x,
y: b.y,
vx: dx * speed + b.vx + (Math.random() - 0.5) * rand,
vy: dy * speed + b.vy + (Math.random() - 0.5) * rand,
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})
}
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}
function attract(a, b, power) {
const distance = distanceBetween(a, b)
// Ensure we don't get soft locked
const min = gameZoneWidth * .5
if (distance < min) return
// Unit vector
const dx = (a.x - b.x) / distance
const dy = (a.y - b.y) / distance
const fact = power * (distance - min) / min * Math.min(500, levelTime) / 500
b.vx += dx * fact
b.vy += dy * fact
a.vx -= dx * fact
a.vy -= dy * fact
const speed = 10
const rand = 2
flashes.push({
type: "particle",
duration: 100,
time: levelTime,
size: coinSize / 2,
color: rainbowColor(),
ethereal: true,
x: a.x,
y: a.y,
vx: dx * speed + a.vx + (Math.random() - 0.5) * rand,
vy: dy * speed + a.vy + (Math.random() - 0.5) * rand,
})
flashes.push({
type: "particle",
duration: 100,
time: levelTime,
size: coinSize / 2,
color: rainbowColor(),
ethereal: true,
x: b.x,
y: b.y,
vx: -dx * speed + b.vx + (Math.random() - 0.5) * rand,
vy: -dy * speed + b.vy + (Math.random() - 0.5) * rand,
})
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}
let levelIconHTMLCanvas = document.createElement('canvas')
const levelIconHTMLCanvasCtx = levelIconHTMLCanvas.getContext("2d", {antialias: false, alpha: true})
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function levelIconHTML(level, title) {
const size = 40
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const c = levelIconHTMLCanvas
const ctx = levelIconHTMLCanvasCtx
c.width = size
c.height = size
if (level.color) {
ctx.fillStyle = level.color
ctx.fillRect(0, 0, size, size)
} else {
ctx.clearRect(0, 0, size, size)
}
const pxSize = size / level.size
for (let x = 0; x < level.size; x++) {
for (let y = 0; y < level.size; y++) {
const c = level.bricks[y * level.size + x]
if (c) {
ctx.fillStyle = c
ctx.fillRect(Math.floor(pxSize * x), Math.floor(pxSize * y), Math.ceil(pxSize), Math.ceil(pxSize))
}
}
}
// I don't think many blind people will benefit for this but it's nice to have something to put in "alt"
return `<img title="${title || level.name}" alt="Icon for ${level.name}" width="${size}" height="${size}" src="${c.toDataURL()}"/>`
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}
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upgrades.forEach(u => u.icon = levelIconHTML(perkIconsLevels[u.id], u.name))
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let mediaRecorder, captureStream, recordCanvas, recordCanvasCtx, levelGif, gifCanvas, gifCtx
function recordOneFrame() {
if (!isSettingOn('record')) {
return
}
if (!running) return;
drawMainCanvasOnSmallCanvas()
// Start recording after you hit something
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if (levelSpawnedCoins && levelGif) {
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recordGifFrame()
}
if (captureStream.requestFrame) {
captureStream.requestFrame()
} else {
captureStream.getVideoTracks()[0].requestFrame()
}
}
function drawMainCanvasOnSmallCanvas() {
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if(!recordCanvasCtx) return
recordCanvasCtx.drawImage(canvas, offsetXRoundedDown, 0, gameZoneWidthRoundedUp, gameZoneHeight, 0, 0, recordCanvas.width, recordCanvas.height)
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recordCanvasCtx.fillStyle = currentLevelInfo()?.black_puck ? '#000' : '#FFF'
recordCanvasCtx.textBaseline = "top";
recordCanvasCtx.font = "12px monospace";
recordCanvasCtx.textAlign = "right";
recordCanvasCtx.fillText(score.toString(), recordCanvas.width - 12, 12)
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recordCanvasCtx.textAlign = "left";
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recordCanvasCtx.fillText('Level '+(currentLevel + 1) + '/' + max_levels(), 12, 12)
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}
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let nthGifFrame = 0, gifFrameReduction = 2
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function recordGifFrame() {
if (nthGifFrame / 60 > 7) return
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gifCtx.globalCompositeOperation = 'screen'
gifCtx.globalAlpha = 1 / gifFrameReduction
gifCtx?.drawImage(canvas, offsetXRoundedDown, 0, gameZoneWidthRoundedUp, gameZoneHeight, 0, 0, gifCanvas.width, gifCanvas.height)
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nthGifFrame++
if (!(nthGifFrame % gifFrameReduction)) {
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levelGif.addFrame(gifCtx, {delay: Math.round(gifFrameReduction * 1000 / 60), copy: true});
gifCtx.globalCompositeOperation = 'source-over'
gifCtx.fillStyle = 'black'
gifCtx.fillRect(0, 0, gifCanvas.width, gifCanvas.height)
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}
}
function startRecordingGame() {
if (!isSettingOn('record')) {
return
}
if (!recordCanvas) {
// Smaller canvas with less details
recordCanvas = document.createElement("canvas")
recordCanvasCtx = recordCanvas.getContext("2d", {antialias: false, alpha: false})
gifCanvas = document.createElement("canvas")
gifCtx = gifCanvas.getContext("2d", {antialias: false, alpha: false})
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captureStream = recordCanvas.captureStream(0);
if(isSettingOn('sound') && getAudioContext() && audioRecordingTrack) {
captureStream.addTrack(audioRecordingTrack.stream.getAudioTracks()[0])
// captureStream.addTrack(audioRecordingTrack.stream.getAudioTracks()[1])
}
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}
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recordCanvas.width = gameZoneWidthRoundedUp
recordCanvas.height = gameZoneHeight
gifCanvas.width = 400
gifCanvas.height = Math.floor( gameZoneHeight *(400/gameZoneWidthRoundedUp) )
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// Gif worker won't work there
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if (window.location.protocol !== "file:" && isSettingOn('gif')) {
nthGifFrame = 0
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levelGif = new GIF({
workers: 2,
quality: 10,
repeat: 0,
background: currentLevelInfo()?.color || '#000',
width: gifCanvas.width,
height: gifCanvas.height,
dither: false,
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});
} else {
levelGif = null
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}
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// drawMainCanvasOnSmallCanvas()
const recordedChunks = [];
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const instance = new MediaRecorder(captureStream);
mediaRecorder = instance
instance.start();
mediaRecorder.pause()
instance.ondataavailable = function (event) {
recordedChunks.push(event.data);
}
instance.onstop = async function () {
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let targetDiv ;
let blob = new Blob(recordedChunks, {type: "video/webm"});
if(blob.size< 200000) return // under 0.2MB, probably bugged out or pointlessly short
while(!(targetDiv = document.getElementById("level-recording-container"))){
await new Promise(r=>setTimeout(r, 200))
}
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const video = document.createElement("video")
video.autoplay = true
video.controls = false
video.disablepictureinpicture = true
video.disableremoteplayback = true
video.width = recordCanvas.width
video.height = recordCanvas.height
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// targetDiv.style.width = recordCanvas.width + 'px'
// targetDiv.style.height = recordCanvas.height + 'px'
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video.loop = true
video.muted = true
video.playsinline = true
video.src = URL.createObjectURL(blob);
const a = document.createElement("a")
a.download = captureFileName('webm')
a.target = "_blank"
a.href = video.src
a.textContent = `Download video (${(blob.size / 1000000).toFixed(2)}MB)`
targetDiv.appendChild(video)
targetDiv.appendChild(a)
}
levelGif?.on('finished', function (blob) {
let targetDiv = document.getElementById("level-recording-container")
const url = URL.createObjectURL(blob)
const img = document.createElement("img")
img.src = url
targetDiv?.appendChild(img)
const giflink = document.createElement("a")
giflink.textContent = `Download GIF (${(blob.size / 1000000).toFixed(2)}MB)`
giflink.href = url
giflink.download = captureFileName('gif')
targetDiv?.appendChild(giflink)
})
}
function pauseRecording() {
if (!isSettingOn('record')) {
return
}
if (mediaRecorder?.state === 'recording') {
mediaRecorder?.pause()
}
}
function resumeRecording() {
if (!isSettingOn('record')) {
return
}
if (mediaRecorder?.state === 'paused') {
mediaRecorder.resume()
}
}
function stopRecording() {
if (!isSettingOn('record')) {
return
}
if (!mediaRecorder) return;
mediaRecorder?.stop()
levelGif?.render()
mediaRecorder = null
levelGif = null
}
function captureFileName(ext) {
return "breakout-71-capture-" + new Date().toISOString().replace(/[^0-9\-]+/gi, '-') + '.' + ext
}
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function findLast(arr, predicate){
let i = arr.length
while(--i)
if(predicate(arr[i],i,arr)){
return arr[i]
}
}
fitSize()
restart()
tick();