"help.content":"## Goal\n\nCatch as many coins as possible during 7 levels. \nCoins appear when you break bricks.\nCatch them with your paddle to increase your score.\nYour score is displayed in the top right corner of the screen.\nDon't drop the ball or it's game over.\n\nAfter destroying all bricks, you'll get to pick an upgrade.\n\n## Upgrades \n\nThe upgrades you pick will apply until the end of the run. \nSome can be picked multiple times for stronger effect.\nSome help with aiming, or make the game easier in some other ways. \nSome are only useful when combined.\n\nYou always get one upgrade at the beginning of each game. \nIts icon will serve as the bricks of the first level. \nYou can select starting upgrades in the settings.\n\nMany upgrades impact your combo. \n\n## Combo\n\nYour \"combo\" is the number of coins spawned when a brick breaks. \nIt is displayed on your paddle, for example x4 means each brick will spawn 4 coins. \nMost upgrades that increase the combo also add a condition to reset it. \nThe combo will also reset if the ball returns to the paddle without hitting any brick.\nA \"miss\" message will be shown when that happens. \n\nTry to aim towards a brick every time. \n\n## Aiming\n\nOnly the ball position on the paddle decides how it will bounce.\nIf the ball hits the paddle dead center, it will bounce back up vertically. \nIf you hit more on one side, it will have more angle. \nThe paddle speed and incoming angle have no impact on the ball direction after bouncing.\n\nMany upgrades that help with aiming can be unlocked.\n\n## Unlocks\n\nWhen playing Breakout 71 for the first time, most upgrades and levels are locked. \nUpgrades are unlocked by simply playing and catching many coins. \nThe first levels are unlocked by reaching a high score.\nLater levels add a condition about which perks you can select. \n\nReach high scores is much easier when you get multiple upgrades after each level. \n\n## Re-rolls and free upgrades\n\nYou'll get an extra upgrade to pick when you play well : \n\n- Clear the level under {{levelTimeGood}} seconds\n- Hit the sides or top less than {{wallBouncedGood}} times\n- Catch {{catchRateGood}}% of coins\n- Miss the bricks less than {{missesGood}} times \n\nYou will also get a re-roll that lets you skip upgrades if you do even better : \n\n- Clear a level under {{levelTimeBest}} seconds\n- Hit the sides or top less than {{wallBouncedBest}} times\n- Catch {{catchRateBest}}% of coins\n- Miss the bricks less than {{missesBest}} times \n\nAn option in the settings lets you display those statistics",
"level_up.after_buttons":"You just finished level {{level}}/{{max}}.",
"level_up.before_buttons":"You caught {{score}} coins {{catchGain}} out of {{levelSpawnedCoins}} in {{time}} seconds {{timeGain}}.\n\nYou missed {{levelMisses}} times {{missesGain}} and hit the walls or ceiling {{levelWallBounces}} times{{wallHitsGain}}.\n\n{{compliment}}",
"level_up.compliment_advice":"Try to catch all coins, never miss the bricks, never hit the walls/ceiling or clear the level under 30s to gain additional upgrades.",
"unlocks.greyed_out_help":"The grayed out upgrades can be unlocked by increasing your total score. The total score increases every time you score in game.",
"unlocks.intro":"Your total score is {{ts}}. Below are all the upgrades and levels the games has to offer. Click an upgrade or level below to start a test game with it.",
"upgrades.addiction.tooltip":"+{{lvl}} combo / brick, combo resets {{delay}}s after breaking a brick. ",
"upgrades.addiction.verbose_description":"The countdown only starts after breaking the first brick of each level. It stops as soon as all bricks are destroyed.",
"upgrades.ball_attract_ball.verbose_description":"Balls that are more than \"3/4 of the game area width\" away will start attracting each other. \n\nThe attraction force is stronger when they are furthest away from each other.\n\nRainbow particles will fly to symbolize the attraction force. This perk is only offered if you have more than one ball already.",
"upgrades.ball_attracts_coins.tooltip":"Coins follow the nearest ball and fall down slower",
"upgrades.ball_attracts_coins.verbose_description":"This could be used to \"paint around\" the balls with coins if you combined it with \"stain\" and \"ghost coins\". It also works as a substitute for coin magnet. ",
"upgrades.ball_repulse_ball.verbose_description":"Balls that are less than a quarter screen width away will start repulsing each other. The repulsion force is stronger if they are close to each other. Particles will jet out to symbolize this force being applied. This perk is only offered if you have more than one ball already.",
"upgrades.base_combo.tooltip":"Combo starts at {{coins}} instead of 1.",
"upgrades.base_combo.verbose_description":"Your combo normally starts at 1 at the beginning of the level, and resets to 1 when you bounce around without hitting anything. With this perk, the combo starts 3 points higher, so you'll always get at least 4 coins per brick. Whenever your combo reset, it will go back to 4 and not 1. Your ball will glitter a bit to indicate that its combo is higher than one.",
"upgrades.bigger_explosions.verbose_description":"The default explosion clears a 3x3 square, with this it becomes a 5x5 square, and the blow on the coins is also significantly stronger. The screen will flash after each explosion (except in basic mode)",
"upgrades.bigger_puck.verbose_description":"A bigger paddle makes it easier to never miss the ball and to catch more coins, and also to precisely angle the bounces (the ball's angle only depends on where it hits the paddle). ",
"upgrades.bricks_attract_ball.tooltip":"Ball goes toward the first {{count}} bricks it will hit.",
"upgrades.bricks_attract_ball.verbose_description":"The effect is stronger at higher levels. The number of bricks that can hit before the effect stops is also higher. The effect rearms when the ball hits the puck.",
"upgrades.clairvoyant.tooltip":"See upcoming levels, bricks HP and ball direction",
"upgrades.clairvoyant.verbose_description":"Helps you pick the right upgrades and understand what's going on with sturdy bricks. Level 2 and 3 bring additional knowledge of dubious utility (reachable in loop mode)",
"upgrades.compound_interest.verbose_description":"Your combo will grow by one every time you break a brick, spawning more and more coin with every brick you break. \nBe sure however to catch every one of those coins with your paddle, as any lost coin will reset your combo.\nOnce your combo is above the minimum, the bottom of the play area will have a red line to remind you that coins should not go there.",
"upgrades.etherealcoins.verbose_description":"The coins will maintain their speed even after several bounces, and will no longer be affected by gravity.",
"upgrades.extra_levels.tooltip":"Play {{count}} levels instead of 7",
"upgrades.extra_levels.verbose_description":"The default game can last a max of 7 levels, after which the game is over. \n\nEach level of this perk lets you go one level higher. The last levels are often the ones where you make the most score, so the difference can be dramatic.",
"upgrades.extra_life.tooltip":"The ball will bounce once on the bottom line before being lost.",
"upgrades.extra_life.verbose_description":"Normally, you have one ball, and the game is over as soon as you drop it.\n\nThis perk adds a white bar at the bottom of the screen that will save a ball once, and break in the process. \n\nYou'll lose one level of that perk every time a ball bounces at the bottom of the screen.",
"upgrades.fountain_toss.tooltip":"Gain some combo when you miss some coins. ",
"upgrades.fountain_toss.verbose_description":"When you miss a coin and your combo was under {{max}}, your combo has a probability of {{lvl}}/combo to grow by one.",
"upgrades.hot_start.tooltip":"Start at combo {{start}}, -{{loss}} combo per second",
"upgrades.hot_start.verbose_description":"At the start of every level, your combo will start at +30 points, but then every second it will be decreased by one. The effect stacks with other perks. ",
"upgrades.instant_upgrade.verbose_description":"Immediately pick two upgrades, so that you get one free one and one to repay the one used to get this perk. Every further menu to pick upgrades will have fewer options to choose from.",
"upgrades.left_is_lava.tooltip":"+{{lvl}} combo per brick broken. Combo resets if ball hits the left side of the screen",
"upgrades.left_is_lava.verbose_description":"Whenever you break a brick, your combo will increase by one, so you'll get one more coin from all the next bricks you break.\n\nHowever, your combo will reset as soon as your ball hits the left side . \n\nAs soon as your combo rises, the left side becomes red to remind you that you should avoid hitting them. \n",
"upgrades.metamorphosis.verbose_description":"With this perk, coins will be of the color of the brick they come from, and will color the first brick they touch in the same color. Coins spawn with the speed of the ball that broke them, which means you can aim a bit in the direction of the bricks you want to \"paint\". At level 1, each coin can color 1 bricks before it is \"spent\" and appears hollow. ",
"upgrades.minefield.tooltip":"+{{lvl}} combo per bomb brick on screen",
"upgrades.minefield.verbose_description":"Adds +lvl to the combo when a brick is place, -lvl when it is destroyed, and raises the base combo by the number of bricks times lvl",
"upgrades.multiball.tooltip":"Start every levels with {{count}} balls.",
"upgrades.multiball.verbose_description":"As soon as you drop the ball in Breakout 71, you lose. \n\nWith this perk, you get two balls, and so you can afford to lose one. \n\nThe lost balls come back on the next level. \n\nHaving more than one balls makes some further perks available, and of course clears the level faster.",
"upgrades.nbricks.verbose_description":"You don't necessarily need to destroy those bricks, but you need to hit them. Bricks destroyed by explosions don't count",
"upgrades.picky_eater.tooltip":"+{{lvl}} combo per brick broken, resets on ball color change",
"upgrades.picky_eater.verbose_description":"Whenever you break a brick the same color as your ball, your combo increases by one. \nIf it's a different color, the ball takes that new color, but the combo resets, unless there were no bricks left of the ball's color. \nOnce you get a combo higher than your minimum, the bricks of the wrong color will get a red border. \nIf you have more than one ball, they all switch color whenever one of them hits a brick.",
"upgrades.pierce.tooltip":"Ball pierces {{count}} bricks after a paddle bounce",
"upgrades.pierce.verbose_description":"The ball normally bounces as soon as it touches something. With this perk, it will continue its trajectory for up to 3 bricks broken. \n\nAfter that, it will bounce on the 4th brick, and you'll need to touch the paddle to reset the counter.",
"upgrades.pierce_color.tooltip":"+{{lvl}} damage to bricks of the ball's color",
"upgrades.pierce_color.verbose_description":"Whenever a ball hits a brick of the same color, it will just go through unimpeded. \n\nOnce it reaches a brick of a different color, it will break it, take its color and bounce.\n\nIf you have sturdy bricks, the ball might still bounce off a brick of the same color.",
"upgrades.puck_repulse_ball.verbose_description":"When a ball gets close to the paddle, it will start slowing down, and even potentially bouncing without touching the paddle.",
"upgrades.reach.tooltip":" Touching the N bricks of the lowest row resets the combo. Otherwise, +N combo",
"upgrades.reach.verbose_description":"If there is only one row of bricks, or if the lowest row of bricks cover the whole width of the game, then this perk does nothing. Otherwise, breaking this lowest row resets the combo, while breaking anything else increases the combo by the number of bricks present on that lowest row. \n\nThe lowest row will be highlighted in red. ",
"upgrades.right_is_lava.verbose_description":"Whenever you break a brick, your combo will increase by one, so you'll get one more coin from all the next bricks you break.\n\nHowever, your combo will reset as soon as your ball hits the right side. \n\nAs soon as your combo rises, the right side becomes red to remind you that you should avoid hitting them.\n",
"upgrades.sapper.verbose_description":"Instead of just disappearing, the first brick you break will be replaced by a bomb brick. Bouncing the ball on the paddle re-arms the effect. Leveling-up this perk will allow you to place more bombs.",
"upgrades.shocks.verbose_description":"Whenever two balls collide, they exchange their speed, spawn an explosion, and gain added speed to separate them. ",
"upgrades.side_flip.tooltip":"+{{lvl}} combo per brick broken from the right, -{{loss}} otherwise",
"upgrades.side_flip.verbose_description":"Impact the brick on its right side to gain one combo, but avoid hitting it on the left side as the would remove 2 combo. Hitting from the top and bottom has no effect. ",
"upgrades.side_kick.tooltip":"+{{lvl}} combo per brick broken from the left, -{{loss}} otherwise",
"upgrades.side_kick.verbose_description":"Impact the brick on its left side to gain one combo, but avoid hitting it on the right side as the would remove 2 combo. Hitting from the top and bottom has no effect. ",
"upgrades.skip_last.tooltip":"The last brick will explode.",
"upgrades.skip_last.verbose_description":"You need to break all bricks to go to the next level. However, it can be hard to get the last ones. \n\nClearing a level early brings extra choices when upgrading. Never missing the bricks is also very beneficial. \n\nSo if you find it difficult to break the last bricks, getting this perk a few time can help.",
"upgrades.slow_down.tooltip":"Ball moves more slowly",
"upgrades.slow_down.verbose_description":"The ball starts relatively slow, but every level of your game it will start a bit faster. \n\nIt will also accelerate if you spend a lot of time in one level. \n\nThis perk makes it more manageable. \n\nYou can get it at the start every time by enabling kid mode in the menu.",
"upgrades.smaller_puck.verbose_description":"This makes the paddle smaller, which in theory makes some corner shots easier, but really just raises the difficulty.\n\nThat's why you also get a nice bonus of +5 coins per brick for all bricks you'll break after picking this. ",
"upgrades.streak_shots.tooltip":"More coins if you break many bricks before bouncing on the paddle.",
"upgrades.streak_shots.verbose_description":"Every time you break a brick, your combo increases by one. \n\nHowever, as soon as the ball touches your paddle, the combo is reset to its default value.\n\nOnce your combo rises above the base value, your paddle will have a red border to remind you that it will destroy your combo to touch it with the ball.",
"upgrades.sturdy_bricks.tooltip":"+{{lvl}} bricks HP, +{{percent}}% coins spawned when broken",
"upgrades.sturdy_bricks.verbose_description":"Each level of this perk adds one HP to all bricks. You can see the HP number with the \"clairvoyant\" perk. You can increase ball damage by getting the \"piercing\" perk. Each level of the perk adds +50% coins spawn. ",
"upgrades.top_is_lava.tooltip":"+{{lvl}} combo per brick, reset when the top is hit",
"upgrades.top_is_lava.verbose_description":"Whenever you break a brick, your combo will increase by one. However, your combo will reset as soon as your ball hit the top of the screen. \n\nWhen your combo is above the minimum, a red bar will appear at the top to remind you that you should avoid hitting it. ",
"upgrades.transparency.tooltip":"The higher the ball is on the screen, the more transparent it becomes. The more transparent it is, the more coins it produces.",
"upgrades.transparency.verbose_description":"Higher levels make the ball transparent sooner and increase the point bonus.",
"upgrades.trickledown.name":"Trickle down economics",
"upgrades.trickledown.tooltip":"The coins appear at the top of the screen.",
"upgrades.trickledown.verbose_description":"It might help you put some coins aside.",
"upgrades.viscosity.verbose_description":"Coins normally accelerate with gravity and explosions to pretty high speeds. \n\nThis perk constantly makes them slow down, as if they were in some sort of viscous liquid. \n\nThis makes catching them easier, and combines nicely with perks that influence the coin's movement.",