breakout71/src/openUpgradesPicker.ts

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import { GameState, PerkId } from "./types";
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import {
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catchRateBest,
catchRateGood,
levelTimeBest,
levelTimeGood,
missesBest,
missesGood,
wallBouncedBest,
wallBouncedGood,
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} from "./pure_functions";
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import { t } from "./i18n/i18n";
import { icons, upgrades } from "./loadGameData";
import { asyncAlert } from "./asyncAlert";
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import {
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escapeAttribute,
getPossibleUpgrades,
levelsListHTMl,
max_levels,
upgradeLevelAndMaxDisplay,
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} from "./game_utils";
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import { getNearestUnlockHTML } from "./openScorePanel";
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export async function openUpgradesPicker(gameState: GameState) {
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const catchRate =
gameState.levelCoughtCoins / (gameState.levelSpawnedCoins || 1);
let choices = 3;
let livesWon = 1;
let missedOpportunities = [];
const good = ""; // '<strong>'+t('level_up.missed.good')+'</strong>: '
const best = ""; //'<strong>'+t('level_up.missed.best')+'</strong>: '
if (gameState.levelWallBounces < wallBouncedGood) {
choices++;
livesWon++;
} else {
missedOpportunities.push(
good +
t("level_up.missed.levelWallBounces.good", {
target: wallBouncedGood,
}),
);
}
if (gameState.levelWallBounces < wallBouncedBest) {
choices++;
} else {
missedOpportunities.push(
best +
t("level_up.missed.levelWallBounces.best", {
target: wallBouncedBest,
}),
);
}
if (gameState.levelTime < levelTimeGood * 1000) {
choices++;
livesWon++;
} else {
missedOpportunities.push(
good +
t("level_up.missed.levelTime.good", {
target: levelTimeGood,
}),
);
}
if (gameState.levelTime < levelTimeBest * 1000) {
choices++;
} else {
missedOpportunities.push(
best +
t("level_up.missed.levelTime.best", {
target: levelTimeBest,
}),
);
}
if (catchRate > catchRateGood / 100) {
choices++;
livesWon++;
} else {
missedOpportunities.push(
good +
t("level_up.missed.catchRate.good", {
target: catchRateGood,
}),
);
}
if (catchRate > catchRateBest / 100) {
choices++;
} else {
missedOpportunities.push(
best +
t("level_up.missed.catchRate.best", {
target: catchRateBest,
}),
);
}
if (gameState.levelMisses < missesGood) {
choices++;
livesWon++;
} else {
missedOpportunities.push(
good +
t("level_up.missed.levelMisses.good", {
target: missesGood,
}),
);
}
if (gameState.levelMisses < missesBest) {
choices++;
} else {
missedOpportunities.push(
best +
t("level_up.missed.levelMisses.best", {
target: missesBest,
}),
);
}
gameState.extra_lives += livesWon;
let offered: PerkId[] = getPossibleUpgrades(gameState)
.map((u) => ({
...u,
score: Math.random() + (gameState.lastOffered[u.id] || 0),
}))
.sort((a, b) => a.score - b.score)
.filter((u) => gameState.perks[u.id] < u.max + gameState.perks.limitless)
.map((u) => u.id);
const fromStart = upgrades
.map((u) => u.id)
.filter((id) => gameState.perks[id]);
while (true) {
const updatedChoices = gameState.perks.one_more_choice + choices;
let list = upgrades.filter(
(u) =>
offered.slice(0, updatedChoices).includes(u.id) ||
gameState.perks[u.id],
);
list = list
.filter((u) => fromStart.includes(u.id))
.concat(list.filter((u) => !fromStart.includes(u.id)));
list.forEach((u) => {
dontOfferTooSoon(gameState, u.id);
});
const upgradeId = await asyncAlert<PerkId | null>({
title: t("level_up.title", {
level: gameState.currentLevel,
max: max_levels(gameState),
}),
content: [
{
text: t("level_up.go", { name: gameState.level.name }),
icon: icons[gameState.level.name],
value: null,
},
gameState.extra_lives
? `<p>${t("level_up.instructions", {
count: gameState.extra_lives,
gain: livesWon,
})}</p>`
: `<p>${t("level_up.no_points")}</p>`,
...list.map((u) => {
const max = u.max + gameState.perks.limitless;
const lvl = gameState.perks[u.id];
const button =
!gameState.extra_lives || gameState.perks[u.id] >= max
? ""
: ` <button data-resolve-to="${u.id}">${
lvl ? t("level_up.upgrade") : t("level_up.pick")
}</button>`;
const lvlInfo = lvl ? upgradeLevelAndMaxDisplay(u, gameState) : "";
return `<div class="upgrade choice ${
(!lvl && gameState.extra_lives && "free") ||
(lvl && "used") ||
"greyed-out"
}" >
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${icons["icon:" + u.id]}
<p data-tooltip="${escapeAttribute(u.fullHelp(Math.max(1, lvl)))}">
<strong>${u.name}</strong> ${lvlInfo}
${u.help(Math.max(1, lvl))}
</p>
${button}
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</div>`;
}),
...missedOpportunities.map(
(reason) =>
`<div class="upgrade choice greyed-out" >
${icons["icon:locked"]}
<p>
${reason}
</p>
</div>`,
),
levelsListHTMl(gameState, gameState.currentLevel),
getNearestUnlockHTML(gameState),
`<div id="level-recording-container"></div>`,
],
});
if (upgradeId) {
gameState.perks[upgradeId]++;
gameState.runStatistics.upgrades_picked++;
gameState.extra_lives--;
} else {
return;
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}
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}
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}
export function dontOfferTooSoon(gameState: GameState, id: PerkId) {
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gameState.lastOffered[id] = Math.round(Date.now() / 1000);
}