breakout71/src/levels_editor.tsx

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2025-03-13 16:43:00 +01:00
import {Palette, RawLevel} from "./types";
import _backgrounds from './backgrounds.json'
import _palette from './palette.json'
import _allLevels from './levels.json'
import {getLevelBackground, hashCode} from "./getLevelBackground";
import {createRoot} from 'react-dom/client';
import {useCallback, useState} from "react";
import {moveLevel, resizeLevel, setBrick} from "./levels_editor_util";
const backgrounds = _backgrounds as string[];
const palette = _palette as Palette;
let allLevels = _allLevels as RawLevel[];
function save() {
return fetch('http://localhost:4400/src/levels.json', {
method: 'POST',
headers: {
'Content-Type': 'text/plain'
},
body: JSON.stringify(allLevels, null, 2)
})
}
function App() {
const [selected, setSelected] = useState('W')
const [applying, setApplying] = useState('')
const [levels, setLevels] = useState(allLevels)
const updateLevel = useCallback((index: number, change: Partial<RawLevel>) => {
setLevels(list => list.map((l, li) => li === index ? {...l, ...change} : l))
}, []);
const deleteLevel = useCallback((li: number) => {
if (confirm('Delete level')) {
allLevels = allLevels.filter((l, i) => i !== li)
}
}, [])
return <div onMouseUp={() => setApplying('')} onMouseLeave={() => setApplying('')}>
<div id={"levels"}>
{
levels.map((level, li) => {
const {name, bricks, size, svg, color} = level
const brickButtons = []
for (let x = 0; x < size; x++) {
for (let y = 0; y < size; y++) {
const index = y * size + x
brickButtons.push(<button
key={index}
onMouseDown={() => {
const color = selected === bricks[index] ? '_' : applying
setApplying(color)
updateLevel(li, setBrick(level, index, color))
}}
onMouseEnter={() => {
if (applying) {
updateLevel(li, setBrick(level, index, applying))
}
}}
style={{
background: palette[bricks[index]] || 'transparent',
left: x * 40, top: y * 40, width: 40, height: 40, position: 'absolute'
}}></button>)
}
}
const background = color ? {backgroundImage: 'none', backgroundColor: color} : {
backgroundImage: `url("data:image/svg+xml;UTF8,${encodeURIComponent(getLevelBackground(level) as string)}")`,
backgroundColor: 'transparent'
}
return <div key={li}>
<input type="text" value={name} onChange={e => updateLevel(li, {name: e.target.value})}/>
<div>
<button onClick={() => deleteLevel(li)}>Delete</button>
<button onClick={() => updateLevel(li, resizeLevel(level, -1))}>-</button>
<button onClick={() => updateLevel(li, resizeLevel(level, +1))}>+</button>
<button onClick={() => updateLevel(li, moveLevel(level, -1, 0))}>L</button>
<button onClick={() => updateLevel(li, moveLevel(level, 1, 0))}>R</button>
<button onClick={() => updateLevel(li, moveLevel(level, 0, -1))}>U</button>
<button onClick={() => updateLevel(li, moveLevel(level, 0, 1))}>D</button>
<input type="color" value={level.color || ''}
onChange={e => e.target.value && updateLevel(li, {color: e.target.value})}/>
<input type="number" value={level.svg || (hashCode(level.name) % backgrounds.length)}
onChange={e => !isNaN(parseFloat(e.target.value)) && updateLevel(li, {
color: '',
svg: parseFloat(e.target.value)
})}
/>
</div>
<div className="level-bricks-preview" style={{
width: size * 40,
height: size * 40,
...background
}}>
{brickButtons}
</div>
</div>
}
)
}
</div>
<div id={"palette"}>
{
Object.entries(palette).map(([code, color]) => <button
key={code}
className={code === selected ? 'active' : ''}
style={{
background: color || 'linear-gradient(45deg,black,white)',
display: 'inline-block',
width: '40px',
height: '40px',
border: '1px solid black'
}}
onClick={() => setSelected(code)}></button>
)
}
</div>
<button id="new-level" onClick={() => {
const name = prompt("Name ? ")
if (!name) return;
setLevels(l => [...l, {
name,
size: 8,
bricks: '________________________________________________________________',
svg: null,
color: ''
}])
}}>new
</button>
</div>;
}
const root = createRoot(document.getElementById('app') as HTMLDivElement);
root.render(<App/>);