breakout71/src/game_utils.ts

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import { PerkId, PerksMap, Upgrade } from "./types";
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export function getMajorityValue(arr: string[]): string {
const count: { [k: string]: number } = {};
arr.forEach((v) => (count[v] = (count[v] || 0) + 1));
// Object.values inline polyfill
const max = Math.max(...Object.keys(count).map((k) => count[k]));
return sample(Object.keys(count).filter((k) => count[k] == max));
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}
export function sample<T>(arr: T[]): T {
return arr[Math.floor(arr.length * Math.random())];
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}
export function sumOfKeys(obj: { [key: string]: number } | undefined | null) {
if (!obj) return 0;
return Object.values(obj)?.reduce((a, b) => a + b, 0) || 0;
}
export const makeEmptyPerksMap = (upgrades: { id: PerkId }[]) => {
const p = {} as any;
upgrades.forEach((u) => (p[u.id] = 0));
return p as PerksMap;
};