breakout71/src/i18n/en.json

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{
"confirmRestart.no": "Cancel",
"confirmRestart.text": "You're about to start a new game, is that really what you wanted ?",
"confirmRestart.title": "Start a new game ?",
"confirmRestart.yes": "Restart game",
"gameOver.7_loop.summary": "This game is over. You stashed {{score}} coins. ",
"gameOver.7_loop.title": "You completed this game",
"gameOver.cumulative_total": "Your total cumulative score went from {{startTs}} to {{endTs}}.",
"gameOver.lost.summary": "You dropped the ball after catching {{score}} coins.",
"gameOver.lost.title": "Game Over",
"gameOver.next_unlock": "Score {{points}} more points to reach the next unlock.",
"gameOver.restart": "Start a new game",
"gameOver.stats.balls_lost": "Balls lost",
"gameOver.stats.bricks_broken": "Bricks broken",
"gameOver.stats.bricks_per_minute": "Bricks broken per minute",
"gameOver.stats.catch_rate": "Catch rate",
"gameOver.stats.combo_avg": "Average combo",
"gameOver.stats.combo_max": "Max combo",
"gameOver.stats.duration_per_level": "Duration per level",
"gameOver.stats.hit_rate": "Hit rate",
"gameOver.stats.intro": "Find below your game statistics compared to your {{count}} best games.",
"gameOver.stats.level_reached": "Level reached",
"gameOver.stats.loops": "Loops",
"gameOver.stats.total_score": "Total score",
"gameOver.stats.upgrades_applied": "Upgrades applied",
"gameOver.test_run": "This is a test game, its score is not recorded.",
"gameOver.unlocked_count": "You unlocked {{count}} items :",
"gameOver.win.summary": "You cleared all levels for this game, catching {{score}} coins in total.",
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"lab.help": "Try to come up with 3 good builds",
"lab.instructions": "Select upgrades below, then pick the level to play. Each time you upgrade a perk, it cannot be upgraded as much in the following levels. ",
"lab.menu_entry": "New lab game",
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"lab.reset": "Reset all to 0",
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"lab.select_level": "Select a level for this build",
"lab.title": "Choose perks for level {{lvl}}/3",
"lab.unlocks_at": "Unlocks at total score {{score}}",
"level_up.after_buttons": "You just finished level {{level}}/{{max}}.",
"level_up.before_buttons": "You caught {{score}} coins {{catchGain}} out of {{levelSpawnedCoins}} in {{time}} seconds {{timeGain}}.\n\nYou missed {{levelMisses}} times {{missesGain}} and hit the walls or ceiling {{levelWallBounces}} times{{wallHitsGain}}.\n\n{{compliment}}",
"level_up.compliment_advice": "Try to catch all coins, never miss the bricks, never hit the walls/ceiling or clear the level under 30s to gain additional choices and upgrades.",
"level_up.compliment_good": "Well done !",
"level_up.compliment_perfect": "Impressive, keep it up !",
"level_up.pick_upgrade_title": "Pick an upgrade",
"level_up.plus_one_upgrade": "(+1 upgrade)",
"level_up.plus_one_upgrade_and_reroll": "(+1 upgrade and +1 re-roll)",
"level_up.reroll": "Re-roll ({{count}})",
"level_up.reroll_help": "Offer new choices",
"level_up.unlocked_level": " (Level)",
"level_up.unlocked_perk": " (Perk)",
"level_up.upgrade_perk_to_level": " lvl {{level}}",
"loop.converted_rerolls": "Your {{n}} leftover re-rolls where converted to +{{n}} base combo.",
"loop.instructions": "All perks you have now will have lower max levels depending on their current level. You can pick one below that will gain one level and one max level instead. Your pick will be leveled up, even beyond the maximum normally allowed for that perk.",
"loop.no_rerolls": "You didn't have any leftover re-rolls, so your base combo stayed the same. ",
"loop.title": "Starting loop {{loop}}",
"main_menu.basic": "Basic graphics",
"main_menu.basic_help": "Better performance.",
"main_menu.colorful_coins": "Colorful coins",
"main_menu.colorful_coins_help": "Coins always spawn of the color of the brick",
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"main_menu.credit_levels": "<h2>Levels source or reference link</h2>",
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"main_menu.credits": "# Credits\n\nI pulled many background patterns from https://pattern.monster/\n\nSome of the sound generating code was written by ChatGPT, and heavily\nadapted to my usage over time.\n\nI wanted an APK to start in fullscreen and be able to list it on fdroid and the play store. I started with an empty view and went to work trimming it down, with the help of that tutorial : https://github.com/fractalwrench/ApkGolf/blob/master/blog/BLOG_POST.md\n\nColin (obigre) brought a lot of fantastic ideas to the game, here's his website (in French) : https://colin-crapahute.bearblog.dev/\n\n# Breakout games suggestions\n\nHere are a few interesting games in the breakout genre :\n\n- LBreakoutHD : https://sourceforge.net/p/lgames/code/HEAD/tree/trunk/lbreakouthd/\n- Wizorb : https://store.steampowered.com/app/207420/Wizorb/\n- Rollers of the realm : https://store.steampowered.com/app/262470/Rollers_of_the_Realm/\n- Ricochet infinity : https://www.myabandonware.com/game/ricochet-infinity-dxm\n- First prototype of B71 : https://breakout-v1.lecaro.me/\n- Second prototype of B71: https://breakout-v2.lecaro.me/\n\n\n# PC game suggestions\n\nHere are a few games i've sank a lot of time in, and that inspired breakout in some way\n\n- Heat signature : https://www.humblebundle.com/store/heat-signature\n- FTL : https://www.gog.com/en/game/faster_than_light\n- Nova drift : https://www.gog.com/en/game/nova_drift\n- Noita : https://www.gog.com/en/game/noita\n- Enter the gungeon : https://www.gog.com/en/game/enter_the_gungeon\n- Zero Sivert : https://store.steampowered.com/app/1782120/ZERO_Sievert/\n- Factorio : https://www.factorio.com/\n- Nuclear throne : https://store.steampowered.com/app/242680/Nuclear_Throne/ (don't buy on GOG it's outdated) \n- Brigador : https://www.gog.com/en/game/brigador\n- Teleglitch https://www.gog.com/en/game/teleglitch_die_more_edition\n",
"main_menu.donate": "You've played for {{hours}} hours",
"main_menu.donate_help": "How about donating {{suggestion}} € ? You can hide this reminder in the settings. ",
"main_menu.donation_reminder": "Remind me to donate",
"main_menu.donation_reminder_help": "See time played and donation link in main menu",
"main_menu.download_save_file": "Download score and stats",
"main_menu.download_save_file_help": "Get a save file",
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"main_menu.footer_html": "<p> \n<span>Made in France by <a href=\"https://lecaro.me\">Renan LE CARO</a>.</span> \n<a href=\"https://paypal.me/renanlecaro\" target=\"_blank\">Donate</a>\n<a href=\"https://discord.gg/bbcQw4x5zA\" target=\"_blank\">Discord</a>\n<a href=\"https://f-droid.org/en/packages/me.lecaro.breakout/\" target=\"_blank\">F-Droid</a>\n<a href=\"https://play.google.com/store/apps/details?id=me.lecaro.breakout\" target=\"_blank\">Google Play</a>\n<a href=\"https://renanlecaro.itch.io/breakout71\" target=\"_blank\">itch.io</a> \n<a href=\"https://gitlab.com/lecarore/breakout71\" target=\"_blank\">Gitlab</a>\n<a href=\"https://breakout.lecaro.me/\" target=\"_blank\">Web version</a>\n<a href=\"https://news.ycombinator.com/item?id=43183131\" target=\"_blank\">HackerNews</a>\n<a href=\"https://breakout.lecaro.me/privacy.html\" target=\"_blank\">Privacy Policy</a>\n<span>v.{{appVersion}}</span>\n</p>\n",
"main_menu.fullscreen": "Fullscreen",
"main_menu.fullscreen_help": "Game will try to go full screen before starting",
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"main_menu.help_content": "# Goal\n\nThe goal is to catch as many coins as possible during 7 levels. \nCoins appear when you break bricks.\nThey fly around, bounce and roll, and you need to catch them with your puck to increase your score. \nYour score is displayed in the top right corner of the screen.\nYou must delete all bricks to progress to the next level. \nIf you drop the ball, it's game over, unless you had the \"extra life\" upgrade.\n\n# Upgrades \n\nAfter clearing a level, you'll be able to pick upgrades among a small selection presented to you. \n\nThe upgrade you pick will apply until the end of the run. You will get more upgrade if you play well : catch all coins, clear the level quickly, never miss the bricks, never bounce on the sides or ceiling.\n\nIf you play very well, you'll also get \"rerolls\" that allow you to shuffle the list of upgrades that are offered to you. Once an upgrade is offered, it's less likely to reappear afterward. \n\nYou also get a free random upgrade at the beginning of each run. There's also an easy mode for kids, where the game will always start with the \"slower ball\" upgrade. You can see which upgrades you have and more by clicking your score at the top right of the screen. \n\nUpgrades apply to the whole run and can synergize, or really work against each other. Most of the fun of the game is discovering which ones work best together.\n\nSome upgrades help with aiming, like \"Telekinesis\". Some upgrades can be picked multiple times to increase the effect, you'll see for example \"+1 ball level 2\" which adds a third ball.\n\nWhen you first play, only a few upgrades are available, you unlock the rest by simply playing and scoring points. There's a similar \nmechanic for levels unlock. At the end of a run, the things you just unlocked will be shown, and you can check the full content in menu / unlocks.\n\nMany upgrades impact your combo. \n\n# Combo\n\nYour \"combo\" is the number of coins spawned when a brick breaks. It is displayed on your puck, for example x4 means each\nbrick will spawn 4 coins. It will reset if you miss. \n\nMany upgrades will increase the combo when you break a brick, but also add a condition to reset it. So the more upgrades you pick, the faster it will climb, but the more likely it will be that it returns to it's base value. \n\n# Aiming\n\nWhat decides how the ball flies away is only the position of the puck hit. If the ball hits the puck dead center, it will bounce back up vertically, while in you hit more on one side, it will have more angle. \n\nThe puck speed and incoming angle have no impact on the ball direction after bouncing.\n\nYou might find that a smaller puck makes it a bit easier to aim near corners, but also makes it much harder to catch coins.\n\n\"Wind\" and \"puck controls ball\" can help you aim even after the ball bounced to the wrong direction.\n\n\"Slower ball\" gives you a bit more time to aim, particularly useful in later levels where the ball goes faster. The ball also\naccelerates as you spend time in each level. \n\n# System requirements \n\nThe game should perform well even on low-end devices. It's very lean and does not take much storage space (Roughly 0.1MB). The web version is supposed to work on iOS safari, Firefox ESR and chrome, on desktop and mobile.\n\nIf the app stutters, turn on \"fast mode\" in the settings to render a simplified view that should be faster. You can adjust many aspects of the game there, go have a look ! \n\n# Playing offline \n\nBreakout 71 can work offline in many ways:\n\n- play store : https://play.google.com/store/apps/details?id=me.lecaro.breakout\n- fdroid : https://f-droid.org/packages/me.lecaro.breakout/\n- html file on pc : https://renanlecaro.itch.io/breakout71\n\n",
"main_menu.help_help": "Learn more about general aspects of the game",
"main_menu.help_title": "Help and credits",
"main_menu.help_upgrades": "<h2>Upgrades</h2>",
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"main_menu.high_score": "High score : {{score}}",
"main_menu.kid": "Kids mode",
"main_menu.kid_help": "Start future games with \"slower ball\".",
"main_menu.language": "Language",
"main_menu.language_help": "Choose the game's language",
"main_menu.load_save_file": "Load save file",
"main_menu.load_save_file_help": "Select a save file on your device",
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"main_menu.loop_run": "New long game",
"main_menu.loop_run_help": "Allows you to loop up to 7 times",
"main_menu.max_coins": " {{max}} coins on screen maximum",
"main_menu.max_coins_help": "Cosmetic only, no effect on score",
"main_menu.max_particles": " {{max}} particles maximum",
"main_menu.max_particles_help": "Limits the number of particles show on screen for visual effect. ",
"main_menu.mobile": "Mobile mode",
"main_menu.mobile_help": "Leaves space under the puck.",
"main_menu.normal": "New short game",
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"main_menu.normal_help": "Play 7 levels with a random starting perk",
"main_menu.pointer_lock": "Mouse pointer lock",
"main_menu.pointer_lock_help": "Locks and hides the mouse cursor.",
"main_menu.record": "Record gameplay videos",
"main_menu.record_download": "Download video ({{size}} MB)",
"main_menu.record_help": "Get a video of each level.",
"main_menu.reset": "Reset Game",
"main_menu.reset_cancel": "No",
"main_menu.reset_confirm": "Yes",
"main_menu.reset_help": "Erase high score, play time and statistics",
"main_menu.reset_instruction": "You will loose all progress you made in the game, are you sure ?",
"main_menu.save_file_error": "Error loading save file",
"main_menu.save_file_loaded": "Save file loaded",
"main_menu.save_file_loaded_help": "The app will now reload to apply your save",
"main_menu.save_file_loaded_ok": "Ok",
"main_menu.settings_help": "Tailor the game play to your needs and taste",
"main_menu.settings_title": "Settings",
"main_menu.show_fps": "FPS counter",
"main_menu.show_fps_help": "Monitor the app's performance",
"main_menu.show_stats": "Show real time stats",
"main_menu.show_stats_help": "Coins, time, bounces, misses",
"main_menu.sounds": "Game sounds",
"main_menu.sounds_help": "Can slow down some phones.",
"main_menu.title": "Breakout 71",
"main_menu.unlocks": "Unlocked content",
"main_menu.unlocks_help": "Try perks and levels you unlocked",
"play.close_modale_window_tooltip": "close ",
"play.current_lvl": "Level {{level}}/{{max}}",
"play.current_lvl_loop": "Level {{level}}/{{max}} loop {{loop}}",
"play.menu_label": "menu",
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"play.menu_tooltip": "Open main menu",
"play.missed_ball": "miss",
"play.mobile_press_to_play": "Press and hold here to play",
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"play.score_tooltip": "See your score, upgrades and more",
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"play.stats.coins_catch_rate": "Coins catch rate",
"play.stats.levelMisses": "Missed shots, where you hit nothing",
"play.stats.levelTime": "Level time",
"play.stats.levelWallBounces": "Wall bounces",
"score_panel.rerolls_count": "You have accumulated {{rerolls}} rerolls",
"score_panel.title": "{{score}} points at level {{level}}/{{max}} ",
"score_panel.title_looped": "{{score}} points at level {{level}}/{{max}} of loop {{loop}}",
"score_panel.upcoming_levels": "Upcoming levels :",
"score_panel.upgrades_picked": "Upgrades picked so far : ",
"unlocks.greyed_out_help": "The greyed out ones can be unlocked by increasing your total score. The total score increases every time you score in game.",
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"unlocks.intro": "Your total score is {{ts}}. Below are all the upgrades and levels the games has to offer. Click an upgrade or level below to start a short game with it.",
"unlocks.level": "Here are all the game levels, click one to start a game with that starting level. ",
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"unlocks.level_description": "A {{size}}x{{size}} level with {{bricks}} bricks, {{colors}} colors and {{bombs}} bombs.",
"unlocks.title": "You unlocked {{percentUnlock}}% of the game. ",
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"upgrades.addiction.fullHelp": "The countdown only starts after breaking the first brick of each level. It stops as soon as all bricks are destroyed.",
"upgrades.addiction.help": "+{{lvl}} combo / brick, combo resets {{delay}}s after breaking a brick. ",
"upgrades.addiction.name": "Addiction",
"upgrades.asceticism.fullHelp": "You'll need to store the coins somewhere while your combo climbs. ",
"upgrades.asceticism.help": "+{{combo}} combo / brick, combo resets on coin catch",
"upgrades.asceticism.name": "Asceticism",
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"upgrades.ball_attract_ball.fullHelp": "Balls that are more than \"3/4 of the game area width\" away will start attracting each other. \n\nThe attraction force is stronger when they are furthest away from each other.\n\nRainbow particles will fly to symbolize the attraction force. This perk is only offered if you have more than one ball already.",
"upgrades.ball_attract_ball.help": "Balls attract balls",
"upgrades.ball_attract_ball.help_plural": "Stronger attraction force",
"upgrades.ball_attract_ball.name": "Gravity",
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"upgrades.ball_attracts_coins.fullHelp": "This could be used to \"paint around\" the balls with coins if you combined it with \"stain\" and \"ghost coins\".",
"upgrades.ball_attracts_coins.help": "Balls attract coins",
"upgrades.ball_attracts_coins.name": "Fortunate ball",
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"upgrades.ball_repulse_ball.fullHelp": "Balls that are less than a quarter screen width away will start repulsing each other. The repulsion force is stronger if they are close to each other. Particles will jet out to symbolize this force being applied. This perk is only offered if you have more than one ball already.",
"upgrades.ball_repulse_ball.help": "Balls repulse balls",
"upgrades.ball_repulse_ball.help_plural": "Stronger repulsion force",
"upgrades.ball_repulse_ball.name": "Personal space",
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"upgrades.base_combo.fullHelp": "Your combo normally starts at 1 at the beginning of the level, and resets to 1 when you bounce around without hitting anything. With this perk, the combo starts 3 points higher, so you'll always get at least 4 coins per brick. Whenever your combo reset, it will go back to 4 and not 1. Your ball will glitter a bit to indicate that its combo is higher than one.",
"upgrades.base_combo.help": "Combo starts at {{coins}}.",
"upgrades.base_combo.name": "+3 base combo",
"upgrades.bigger_explosions.fullHelp": "The default explosion clears a 3x3 square, with this it becomes a 5x5 square, and the blow on the coins is also significantly stronger. The screen will flash after each explosion (except in basic mode)",
"upgrades.bigger_explosions.help": "Bigger explosions",
"upgrades.bigger_explosions.name": "Kaboom",
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"upgrades.bigger_puck.fullHelp": "A bigger puck makes it easier to never miss the ball and to catch more coins, and also to precisely angle the bounces (the ball's angle only depends on where it hits the puck). \n\nHowever, a large puck is harder to use around the sides of the level, and will make it sometimes unavoidable to miss. You could word around that with other perks.",
"upgrades.bigger_puck.help": "Easily catch more coins.",
"upgrades.bigger_puck.name": "Bigger puck",
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"upgrades.clairvoyant.fullHelp": "Helps you pick the right upgrades and understand what's going on with sturdy bricks. Level 2 and 3 bring additional knowledge of dubious utility (reachable in loop mode)",
"upgrades.clairvoyant.help": "See upcoming levels, bricks HP and ball direction",
"upgrades.clairvoyant.name": "Clairvoyant",
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"upgrades.coin_magnet.fullHelp": "Directs the coins to the puck. The effect is stronger if the coin is close to it already. Catching all coins bring special bonuses in the game. \n\nAnother way to catch more coins is to hit bricks from the bottom. The ball's speed and direction impacts the spawned coin's velocity. ",
"upgrades.coin_magnet.help": "Puck attracts coins",
"upgrades.coin_magnet.help_plural": "Stronger effect on the coins",
"upgrades.coin_magnet.name": "Coins magnet",
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"upgrades.compound_interest.fullHelp": "Your combo will grow by one every time you break a brick, spawning more and more coin with every brick you break. \n\nBe sure however to catch every one of those coins with your puck, as any lost coin will reset your combo. \n\nOnce your combo is above the minimum, the bottom of the play area will have a red line to remind you that coins should not go there.",
"upgrades.compound_interest.help": "+{{lvl}} combo per brick broken, resets on coin lost",
"upgrades.compound_interest.name": "Compound interest",
"upgrades.concave_puck.fullHelp": "Balls starts the level going straight up, and bounces with less angle.",
"upgrades.concave_puck.help": " Helps with aiming straight up",
"upgrades.concave_puck.name": "Concave puck",
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"upgrades.corner_shot.fullHelp": "Helps with aiming in the corners. Further levels let you go further out. ",
"upgrades.corner_shot.help": "Lets your puck overlap with the borders of the screen",
"upgrades.corner_shot.name": "Corner shot",
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"upgrades.etherealcoins.fullHelp": "You'll have to make sure that the coins fall down somehow, or you won't get any. ",
"upgrades.etherealcoins.help": "Coins are no longer affected by gravity",
"upgrades.etherealcoins.name": "Coins, in Space",
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"upgrades.extra_levels.fullHelp": "The default game can last a max of 7 levels, after which the game is over. \n\nEach level of this perk lets you go one level higher. The last levels are often the ones where you make the most score, so the difference can be dramatic.",
"upgrades.extra_levels.help": "Play {{count}} levels instead of 7",
"upgrades.extra_levels.name": "+1 level",
"upgrades.extra_life.fullHelp": "Normally, you have one ball, and the game is over as soon as you drop it.\n\nThis perk adds a white bar at the bottom of the screen that will save a ball once, and break in the process. \n\nYou'll loose one level of that perk every time a ball bounces at the bottom of the screen.",
"upgrades.extra_life.help": "The ball will bounce once on the bottom line before being lost.",
"upgrades.extra_life.help_plural": "The ball will bounce on the bottom {{lvl}} times before being lost.",
"upgrades.extra_life.name": "+1 life",
"upgrades.forgiving.fullHelp": "The first miss per level is free, then 10% of the combo, then 20% .. ",
"upgrades.forgiving.help": "Missing breaks reduces combo progressively instead of all at once.",
"upgrades.forgiving.name": "Forgiving",
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"upgrades.ghost_coins.fullHelp": "It's not a bug, it's a feature ! Coins fly through bricks slowly. Higher levels let them move faster. ",
"upgrades.ghost_coins.help": "Coins pass through bricks",
"upgrades.ghost_coins.name": "Ghost coins",
"upgrades.helium.fullHelp": "This affects the coins and will let the float up until you are ready to pick them up.",
"upgrades.helium.help": "Gravity reversed left and right of puck",
"upgrades.helium.name": "Helium",
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"upgrades.hot_start.fullHelp": "At the start of every level, your combo will start at +30 points, but then every second it will be decreased by one.\n\nThis means the first 30 seconds in a level will spawn many more coins than the following ones, and you should make sure that you clear the level quickly. \n\nThe effect stacks with other combo related perks, so you might be able to raise the combo after the 30s timeout, but it will keep ticking down. \n\nEvery time you take the perk again, the effect will be more dramatic.",
"upgrades.hot_start.help": "Start at combo {{start}}, -{{loss}} combo per second",
"upgrades.hot_start.name": "Hot start",
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"upgrades.implosions.fullHelp": "The explosion force is applied the other way. Further levels act as \"bigger explosion\"",
"upgrades.implosions.help": "Explosions suck coins in instead of blowing them out",
"upgrades.implosions.name": "Implosions",
"upgrades.instant_upgrade.fullHelp": "Immediately pick two upgrades, so that you get one free one and one to repay the one used to get this perk. Every further menu to pick upgrades will have fewer options to choose from.",
"upgrades.instant_upgrade.help": "-{{lvl}} choice until game end.",
"upgrades.instant_upgrade.name": "+2 upgrades now",
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"upgrades.left_is_lava.fullHelp": "Whenever you break a brick, your combo will increase by one, so you'll get one more coin from all the next bricks you break.\n\nHowever, your combo will reset as soon as your ball hits the left side . \n\nAs soon as your combo rises, the left side becomes red to remind you that you should avoid hitting them. \n",
"upgrades.left_is_lava.help": "+{{lvl}} combo per brick broken, resets on left side hit",
"upgrades.left_is_lava.name": "Avoid left side",
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"upgrades.metamorphosis.fullHelp": "With this perk, coins will be of the color of the brick they come from, and will color the first brick they touch in the same color. \n\nCoins spawn with the speed of the ball that broke them, which means you can aim a bit in the direction of the bricks you want to \"paint\".",
"upgrades.metamorphosis.help": "Each coins can stain {{lvl}} brick(s) with its color",
"upgrades.metamorphosis.name": "Metamorphosis",
"upgrades.multiball.fullHelp": "As soon as you drop the ball in Breakout 71, you loose. \n\nWith this perk, you get two balls, and so you can afford to lose one. \n\nThe lost balls come back on the next level. \n\nHaving more than one balls makes some further perks available, and of course clears the level faster.",
"upgrades.multiball.help": "Start every levels with {{count}} balls.",
"upgrades.multiball.name": "+1 ball",
"upgrades.nbricks.fullHelp": "You don't necessarily need to destroy those bricks, but you need to hit them. Bricks destroyed by explosions don't count",
"upgrades.nbricks.help": "Hit exactly {{lvl}} bricks per puck bounce for +{{lvl}} combo, otherwise it resets",
"upgrades.nbricks.name": "Strict sample size",
"upgrades.one_more_choice.fullHelp": "Every upgrade menu will have one more option. Doesn't increase the number of upgrades you can pick.",
"upgrades.one_more_choice.help": "Further level ups will offer {{lvl}} more option(s) in the list",
"upgrades.one_more_choice.name": "+1 choice",
"upgrades.passive_income.fullHelp": "Some perks can help the balls do what you want without needing to do anything.",
"upgrades.passive_income.help": "+{{lvl}} combo / brick, unless the puck moved in the last {{time}}s, then it resets instead",
"upgrades.passive_income.name": "Passive income",
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"upgrades.picky_eater.fullHelp": "Whenever you break a brick the same color as your ball, your combo increases by one. \n\nIf it's a different color, the ball takes that new color, but the combo resets, unless there were no bricks left of the ball's color. \n\nOnce you get a combo higher than your minimum, the bricks of the wrong color will get a red halo. \n\nIf you have more than one ball, they all switch color whenever one of them hits a brick.",
"upgrades.picky_eater.help": "+{{lvl}} combo per brick broken, resets on ball color change",
"upgrades.picky_eater.name": "Picky eater",
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"upgrades.pierce.fullHelp": "The ball normally bounces as soon as it touches something. With this perk, it will continue its trajectory for up to 3 bricks broken. \n\nAfter that, it will bounce on the 4th brick, and you'll need to touch the puck to reset the counter.",
"upgrades.pierce.help": "Ball pierces {{count}} bricks after a puck bounce",
"upgrades.pierce.name": "Piercing",
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"upgrades.pierce_color.fullHelp": "Whenever a ball hits a brick of the same color, it will just go through unimpeded. \n\nOnce it reaches a brick of a different color, it will break it, take its color and bounce.\n\nIf you have sturdy bricks, the ball might still bounce off a brick of the same color.",
"upgrades.pierce_color.help": "+{{lvl}} damage to bricks of the ball's color",
"upgrades.pierce_color.name": "Color pierce",
"upgrades.puck_repulse_ball.fullHelp": "When a ball gets close to the puck, it will start slowing down, and even potentially bouncing without touching the puck.",
"upgrades.puck_repulse_ball.help": "Puck repulses balls",
"upgrades.puck_repulse_ball.help_plural": "Stronger repulsion force",
"upgrades.puck_repulse_ball.name": "Soft landing",
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"upgrades.reach.fullHelp": "If there is only one row of bricks, or if the lowest row of bricks cover the whole width of the game, then this perk does nothing. Otherwise, breaking this lowest row resets the combo, while breaking anything else increases the combo by the number of bricks present on that lowest row. \n\nThe lowest row will be highlighted in red. ",
"upgrades.reach.help": " Touching the N bricks of the lowest row resets the combo. Otherwise, +N combo",
"upgrades.reach.name": "Top down",
"upgrades.respawn.fullHelp": "Some particle effect will let you know where bricks will appear. ",
"upgrades.respawn.help": "{{percent}}% of bricks re-spawn after {{delay}}s.",
"upgrades.respawn.name": "Re-spawn",
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"upgrades.right_is_lava.fullHelp": "Whenever you break a brick, your combo will increase by one, so you'll get one more coin from all the next bricks you break.\n\nHowever, your combo will reset as soon as your ball hits the right side. \n\nAs soon as your combo rises, the right side becomes red to remind you that you should avoid hitting them.\n",
"upgrades.right_is_lava.help": "+{{lvl}} combo per brick broken, resets on right side hit",
"upgrades.right_is_lava.name": "Avoid right side",
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"upgrades.sacrifice.fullHelp": "This might get the combo pretty high.",
"upgrades.sacrifice.help_l1": "Loosing a life clears all bricks",
"upgrades.sacrifice.help_over": "Loosing a life {{lvl}}x the combo then clears all bricks",
"upgrades.sacrifice.name": "Sacrifice",
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"upgrades.sapper.fullHelp": "Instead of just disappearing, the first brick you break will be replaced by a bomb brick. Bouncing the ball on the puck re-arms the effect. Leveling-up this perk will allow you to place more bombs.\n\nRemember that bombs impact the velocity of nearby coins, so too many explosions could make it hard to catch the fruits of your hard work.",
"upgrades.sapper.help": "The first brick broken becomes a bomb.",
"upgrades.sapper.help_plural": "The first {{lvl}} bricks broken become bombs.",
"upgrades.sapper.name": "Sapper",
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"upgrades.shocks.fullHelp": "Whenever two balls collide, they exchange their speed, spawn an explosion, and gain added speed to separated them. ",
"upgrades.shocks.help": "Explosive balls collisions",
"upgrades.shocks.name": "Shocks",
"upgrades.shunt.fullHelp": "If you also have hot start, the hot start is just added to the current combo",
"upgrades.shunt.help": "Keep {{percent}}% of your combo between levels",
"upgrades.shunt.name": "Shunt",
"upgrades.side_kick.fullHelp": "When a brick get hit, the game checks the ball's velocity, and add +1 to the combo if its horizontal velocity is higher than its vertical velocity. The combo will decrease by one otherwise. The location of the impact on the brick is irrelevant. ",
"upgrades.side_kick.help": "+{{lvl}} combo per brick broken horizontally, -{{lvl}} otherwise",
"upgrades.side_kick.name": "Side kick",
"upgrades.skip_last.fullHelp": "You need to break all bricks to go to the next level. However, it can be hard to get the last ones. \n\nClearing a level early brings extra choices when upgrading. Never missing the bricks is also very beneficial. \n\nSo if you find it difficult to break the last bricks, getting this perk a few time can help.",
"upgrades.skip_last.help": "The last brick will explode.",
"upgrades.skip_last.help_plural": "The last {{lvl}} bricks will explode.",
"upgrades.skip_last.name": "Easy Cleanup",
"upgrades.slow_down.fullHelp": "The ball starts relatively slow, but every level of your game it will start a bit faster. \n\nIt will also accelerate if you spend a lot of time in one level. \n\nThis perk makes it more manageable. \n\nYou can get it at the start every time by enabling kid mode in the menu.",
"upgrades.slow_down.help": "Ball moves more slowly",
"upgrades.slow_down.name": "Slower ball",
"upgrades.smaller_puck.fullHelp": "This makes the puck smaller, which in theory makes some corner shots easier, but really just raises the difficulty.\n\nThat's why you also get a nice bonus of +5 coins per brick for all bricks you'll break after picking this. ",
"upgrades.smaller_puck.help": "Also gives +5 base combo",
"upgrades.smaller_puck.help_plural": "Even smaller puck and higher base combo",
"upgrades.smaller_puck.name": "Smaller puck",
"upgrades.soft_reset.fullHelp": "Limit the impact of a combo reset.",
"upgrades.soft_reset.help": "Combo resets keeps {{percent}}%",
"upgrades.soft_reset.name": "Soft reset",
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"upgrades.streak_shots.fullHelp": "Every time you break a brick, your combo (number of coins per bricks) increases by one. \n\nHowever, as soon as the ball touches your puck, the combo is reset to its default value, and you'll just get one coin per brick.\n\nOnce your combo rises above the base value, your puck will become red to remind you that it will destroy your combo to touch it with the ball.",
"upgrades.streak_shots.help": "More coins if you break many bricks at once.",
"upgrades.streak_shots.name": "Single puck hit streak",
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"upgrades.sturdy_bricks.fullHelp": "Each level of this perk adds one HP to all bricks. You can see the HP number with the \"clairvoyant\" perk. You can increase ball damage by getting the \"piercing\" perk. Each level of the perk adds +50% coins spawn. ",
"upgrades.sturdy_bricks.help": "+{{lvl}} bricks HP, +{{percent}}% coins spawned when broken",
"upgrades.sturdy_bricks.name": "Sturdy bricks",
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"upgrades.telekinesis.fullHelp": "You control the ball while it's going up. ",
"upgrades.telekinesis.help": "Puck controls the ball's trajectory",
"upgrades.telekinesis.help_plural": "Stronger effect on the ball",
"upgrades.telekinesis.name": "Telekinesis",
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"upgrades.top_is_lava.fullHelp": "Whenever you break a brick, your combo will increase by one. However, your combo will reset as soon as your ball hit the top of the screen. \n\nWhen your combo is above the minimum, a red bar will appear at the top to remind you that you should avoid hitting it. ",
"upgrades.top_is_lava.help": "+{{lvl}} combo per brick, reset when the top is hit",
"upgrades.top_is_lava.name": "Sky is the limit",
"upgrades.trampoline.fullHelp": "One of the rare combo upgrades that don't add a reset condition",
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"upgrades.trampoline.help": "+{{lvl}} combo per puck bounce,-{{lvl}} combo per bounce on any border",
"upgrades.trampoline.name": "Trampoline",
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"upgrades.unbounded.fullHelp": "I hope you've found a way to keep your ball on screen. Penalties for hitting the sides no longer apply. At level 2+, the ceiling will also disappear. This is an advanced perk. ",
"upgrades.unbounded.help": "+{{lvl}} combo per brick, no more sides to keep the ball in game, danger",
"upgrades.unbounded.help_no_ceiling": "+{{lvl}} combo per brick, no more sides or ceiling",
"upgrades.unbounded.name": "Unbounded",
"upgrades.viscosity.fullHelp": "Coins normally accelerate with gravity and explosions to pretty high speeds. \n\nThis perk constantly makes them slow down, as if they were in some sort of viscous liquid. \n\nThis makes catching them easier, and combines nicely with perks that influence the coin's movement.",
"upgrades.viscosity.help": "Slower coin fall",
"upgrades.viscosity.name": "Viscosity",
"upgrades.wind.fullHelp": "The wind depends on where your puck is, if it's in the center of the screen nothing happens, if it's on the left it will blow left-wise, if it's on the right of the screen then it will blow right-wise. \n\nThe wind affects both the balls and coins.",
"upgrades.wind.help": "Puck position creates wind",
"upgrades.wind.help_plural": "Stronger wind force",
"upgrades.wind.name": "Wind",
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"upgrades.yoyo.fullHelp": "It's the opposite of telekinesis, control the ball while it's falling back down.",
"upgrades.yoyo.help": "Ball falls toward puck",
"upgrades.yoyo.name": "Yo-yo",
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"upgrades.zen.fullHelp": "After all, this is a non-violent game. ",
"upgrades.zen.help": "+{{lvl}} combo per bricks, reset when there's an explosion",
"upgrades.zen.name": "Zen"
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}