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<!doctype html>
< html lang = "en" >
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< head >
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< meta charset = "UTF-8" >
< meta name = "viewport" content = "width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=0" >
< meta http-equiv = "X-UA-Compatible" content = "ie=edge" >
< title > Breakout 71< / title >
< meta name = "description" content = "A breakout game with roguelite mechanics. Break bricks, catch coins, pick upgrades, repeat. Play for free on mobile and desktop." >
< link rel = "manifest" href = "/PWA/manifest.webmanifest" >
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< meta name = "theme-color" content = "#000000" id = "themeColor" >
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< style > * {
box-sizing: border-box;
font-family: Courier New, Courier, Lucida Sans Typewriter, Lucida Typewriter, monospace;
}
body {
width: 100vw;
height: 100vh;
height: calc(var(--vh, 1vh) * 100);
color: #fff;
background-size: 120px 120px;
background-color: var(--background1);
--background1: #030c23;
--background2: #03112a;
margin: 0;
padding: 0;
overflow: hidden;
}
#game {
height: 100vh;
height: calc(var(--vh, 1vh) * 100);
width: 100vw;
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position: fixed;
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top: 0;
left: 0;
}
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canvas:not(#game) {
display: none;
}
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#score, #menu {
z-index: 1;
appearance: none;
font: inherit;
color: #fff;
min-width: 40px;
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max-width: calc(100vw - 80px);
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min-height: 40px;
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text-shadow: 0 0 4px var(--level-background);
background: none;
border: none;
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padding: 10px;
line-height: 20px;
position: absolute;
top: 0;
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overflow: hidden;
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}
#score:hover, #menu:hover, #score:focus, #menu:focus {
cursor: pointer;
background: #0000004d;
}
#score {
color: #fff;
transition: color .3s;
right: 0;
}
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#score.active .score {
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color: gold;
transition: color 10ms;
}
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#score span {
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color: #fffc;
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}
#score span.great {
color: #90ee90;
}
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#score span.good, #score span.bad {
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color: #fff;
}
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#menu {
left: 0;
}
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body.has-alert-open {
height: auto;
overflow: visible;
}
body:not(.has-alert-open) #popup {
display: none;
}
#popup {
display: flex;
overflow: auto;
}
#popup:before {
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z-index: 10;
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content: "";
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background: #000000e6;
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display: block;
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position: fixed;
inset: 0;
}
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#popup > div {
z-index: 11;
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transform-origin: center;
flex-direction: column;
align-items: stretch;
width: 100%;
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max-width: 500px;
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margin: auto;
padding: 20px 10px;
display: flex;
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position: relative;
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}
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#popup > div > * {
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margin: 0 0 20px;
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padding: 0;
}
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#popup > div > section {
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flex-direction: column;
align-items: stretch;
display: flex;
}
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#popup > div > section button {
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font: inherit;
color: #fff;
cursor: pointer;
text-align: left;
background: #000c;
border: 1px solid #fff;
gap: 10px;
margin-top: -1px;
padding: 10px;
display: flex;
}
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#popup > div > section button:not([disabled]):hover, #popup > div > section button:not([disabled]):focus {
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z-index: 1;
border-color: #f1d33b;
position: relative;
}
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#popup > div > section button[disabled] {
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opacity: .5;
filter: saturate(0);
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cursor: not-allowed;
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}
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#popup > div > section button > div {
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flex-grow: 1;
}
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#popup > div > section button > div > em {
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opacity: .8;
display: block;
}
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#popup > div > section button.grey-out-unless-hovered:not(:hover) {
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opacity: .6;
}
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#popup > div > section button.grey-out-unless-hovered:not(:hover) img {
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filter: saturate(0);
}
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#popup > div > section button.grey-out-unless-hovered[disabled] {
opacity: .2;
}
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#popup.actionsAsGrid > div {
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max-width: none;
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}
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#popup.actionsAsGrid > div > div, #popup.actionsAsGrid > div > p, #popup.actionsAsGrid > div > h1, #popup.actionsAsGrid > div > h2 {
width: 100%;
max-width: 550px;
margin-left: auto;
margin-right: auto;
}
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#popup.actionsAsGrid > div section {
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grid-template-columns: repeat(auto-fill, minmax(200px, 1fr));
display: grid;
}
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#popup button#close-modale {
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color: #fff;
cursor: pointer;
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z-index: 12;
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background: none;
border: none;
width: 60px;
height: 60px;
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position: fixed;
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top: 0;
right: 0;
overflow: hidden;
}
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#popup button#close-modale:before {
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content: "+";
font-size: 80px;
display: inline-block;
position: absolute;
top: 34px;
left: 26px;
transform: translate(-50%, -50%)rotate(45deg);
}
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#popup button#close-modale:hover {
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background: #000;
font-weight: bold;
}
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#popup .textAfterButtons {
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color: #ffffff94;
}
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#popup a[href] {
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color: inherit;
}
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#popup a[href]:hover, #popup a[href]:focus {
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color: #fff;
}
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@media (width >= 1400px) {
#popup.settings:before {
opacity: 0;
}
#popup.settings > div {
max-width: 400px;
margin-right: 0;
}
}
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.progress {
color: #fff;
text-align: center;
background: #1c1c2f;
border-radius: 5px;
padding: 5px 10px;
display: block;
position: relative;
overflow: hidden;
box-shadow: inset 3px 3px 5px #00000080;
}
.progress > .progress_bar_part {
transform-origin: 0 0;
z-index: 1;
background: #4049ca;
animation: 1s ease-out both grow;
display: block;
position: absolute;
inset: 0;
box-shadow: inset 3px 3px 5px #00000080;
}
.progress > span {
z-index: 2;
display: block;
position: relative;
}
@keyframes grow {
0% {
transform: scale(0, 1);
}
}
#level-recording-container {
text-align: center;
max-width: 400px;
margin: 40px;
}
#level-recording-container video {
max-width: 100%;
height: auto;
}
#level-recording-container a {
display: block;
}
#level-recording-container a video {
border-radius: 10px;
outline: 1px solid #fff;
margin: 20px auto;
display: block;
box-shadow: 2px 2px 5px #000;
}
.histogram {
align-items: stretch;
gap: 10px;
margin: 10px 0 40px;
display: flex;
}
.histogram > span {
flex-direction: column;
flex-grow: 1;
justify-content: flex-end;
width: 10px;
display: flex;
position: relative;
}
.histogram > span.active > span {
background: #4049ca;
}
.histogram > span > span {
background: #1c1c2f;
border-radius: 5px;
width: 100%;
min-height: 1px;
display: block;
}
.histogram > span > span > span {
pointer-events: none;
white-space: nowrap;
transform-origin: 0 100%;
text-align: center;
font-size: 13px;
display: block;
position: absolute;
bottom: -20px;
left: 50%;
transform: translate(-50%);
}
.histogram > span:not(:hover):not(.active) > span > span {
opacity: 0;
}
h2.histogram-title {
color: #3b3f75;
font-size: 18px;
}
h2.histogram-title strong {
color: #4049ca;
}
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.red-icon {
background: red;
}
.red-icon img {
filter: saturate(0);
mix-blend-mode: luminosity;
}
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.upgrade {
gap: 2px;
margin: 0 0 10px;
display: flex;
}
.upgrade img {
width: 32px;
height: 32px;
}
.upgrade p {
color: #fff9;
flex-grow: 1;
margin: 0 20px;
}
.upgrade.used p strong {
color: #fff;
}
.upgrade > span {
flex-grow: 0;
flex-shrink: 0;
align-self: center;
width: 5px;
height: 32px;
display: inline-block;
}
.upgrade > span.used {
background: #fff;
}
.upgrade > span.free {
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opacity: .25;
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background: #fff;
}
.upgrade > span.banned {
background: red;
}
.upgrade.used {
opacity: 1;
}
.upgrade.free, .upgrade.banned {
opacity: .8;
}
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#tooltip {
color: #fff;
z-index: 11;
pointer-events: none;
user-select: none;
opacity: 1;
background: #000;
border: 1px solid #fff;
border-radius: 2px;
max-width: 300px;
padding: 10px;
display: block;
position: fixed;
top: 0;
left: 0;
}
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#popup.history > div {
max-width: none;
}
#popup.history > div table th:hover {
cursor: pointer;
background: #000;
}
#popup.history > div table td, #popup.history > div table th {
text-align: right;
padding: 0 5px;
line-height: 20px;
}
#popup.history > div table th:first-child, #popup.history > div table td:first-child {
text-align: left;
}
#popup.history > div table img {
pointer-events: none;
width: 20px;
height: auto;
}
#popup.history > div table tr:nth-child(2n) {
background: #00000094;
}
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.progress-inline {
background: gray;
border-radius: 2px;
height: 7px;
display: block;
position: absolute;
bottom: 2px;
left: 62px;
right: 2px;
}
.progress-inline span {
transform-origin: 0 0;
background: #fff;
position: absolute;
inset: 1px;
}
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.toast {
opacity: .8;
pointer-events: none;
background: #000;
border: 1px solid #fff;
border-radius: 2px;
align-items: center;
gap: 10px;
padding-right: 10px;
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animation: forwards toast;
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display: flex;
position: fixed;
top: 40px;
left: 0;
}
@keyframes toast {
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0%, 100% {
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opacity: 0;
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transform: translate(-20px, -20px)scale(.5);
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}
10%, 90% {
opacity: .8;
transform: none;
}
}
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< / style >
< link rel = "icon" href = "data:image/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20height%3D%22500%22%20width%3D%22500%22%3E%0A%3Crect%20x%3D%220%22%20y%3D%220%22%20width%3D%22300%22%20height%3D%22100%22%20fill%3D%22%236262EA%22%3E%3C%2Frect%3E%0A%3Crect%20x%3D%22200%22%20y%3D%22100%22%20width%3D%22100%22%20height%3D%22100%22%20fill%3D%22%236262EA%22%3E%3C%2Frect%3E%0A%3Crect%20x%3D%22100%22%20y%3D%22200%22%20width%3D%22100%22%20height%3D%22200%22%20fill%3D%22%236262EA%22%3E%3C%2Frect%3E%0A%3Crect%20x%3D%22200%22%20y%3D%22200%22%20width%3D%22100%22%20height%3D%22100%22%20fill%3D%22%235DA3EA%22%3E%3C%2Frect%3E%0A%3Crect%20x%3D%22300%22%20y%3D%22100%22%20width%3D%22100%22%20height%3D%22300%22%20fill%3D%22%235DA3EA%22%3E%3C%2Frect%3E%0A%3Crect%20x%3D%22200%22%20y%3D%22400%22%20width%3D%22300%22%20height%3D%22100%22%20fill%3D%22%235DA3EA%22%3E%3C%2Frect%3E%0A%3C%2Fsvg%3E" >
< / head >
< body >
< button id = "menu" > ☰ < span id = "menuLabel" > menu< / span > < / button >
< button id = "score" > < / button >
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< canvas id = "game" > < / canvas >
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< div id = "popup" >
< button id = "close-modale" > < / button >
< / div >
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< div id = "tooltip" style = "display: none" > < / div >
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< script > / / m o d u l e s a r e d e f i n e d a s a n a r r a y
// [ module function, map of requires ]
//
// map of requires is short require name -> numeric require
//
// anything defined in a previous bundle is accessed via the
// orig method which is the require for previous bundles
(function (modules, entry, mainEntry, parcelRequireName, globalName) {
/* eslint-disable no-undef */
var globalObject =
typeof globalThis !== 'undefined'
? globalThis
: typeof self !== 'undefined'
? self
: typeof window !== 'undefined'
? window
: typeof global !== 'undefined'
? global
: {};
/* eslint-enable no-undef */
// Save the require from previous bundle to this closure if any
var previousRequire =
typeof globalObject[parcelRequireName] === 'function' & &
globalObject[parcelRequireName];
var cache = previousRequire.cache || {};
// Do not use `require` to prevent Webpack from trying to bundle this call
var nodeRequire =
typeof module !== 'undefined' & &
typeof module.require === 'function' & &
module.require.bind(module);
function newRequire(name, jumped) {
if (!cache[name]) {
if (!modules[name]) {
// if we cannot find the module within our internal map or
// cache jump to the current global require ie. the last bundle
// that was added to the page.
var currentRequire =
typeof globalObject[parcelRequireName] === 'function' & &
globalObject[parcelRequireName];
if (!jumped & & currentRequire) {
return currentRequire(name, true);
}
// If there are other bundles on this page the require from the
// previous one is saved to 'previousRequire'. Repeat this as
// many times as there are bundles until the module is found or
// we exhaust the require chain.
if (previousRequire) {
return previousRequire(name, true);
}
// Try the node require function if it exists.
if (nodeRequire & & typeof name === 'string') {
return nodeRequire(name);
}
var err = new Error("Cannot find module '" + name + "'");
err.code = 'MODULE_NOT_FOUND';
throw err;
}
localRequire.resolve = resolve;
localRequire.cache = {};
var module = (cache[name] = new newRequire.Module(name));
modules[name][0].call(
module.exports,
localRequire,
module,
module.exports,
globalObject
);
}
return cache[name].exports;
function localRequire(x) {
var res = localRequire.resolve(x);
return res === false ? {} : newRequire(res);
}
function resolve(x) {
var id = modules[name][1][x];
return id != null ? id : x;
}
}
function Module(moduleName) {
this.id = moduleName;
this.bundle = newRequire;
this.exports = {};
}
newRequire.isParcelRequire = true;
newRequire.Module = Module;
newRequire.modules = modules;
newRequire.cache = cache;
newRequire.parent = previousRequire;
newRequire.register = function (id, exports) {
modules[id] = [
function (require, module) {
module.exports = exports;
},
{},
];
};
Object.defineProperty(newRequire, 'root', {
get: function () {
return globalObject[parcelRequireName];
},
});
globalObject[parcelRequireName] = newRequire;
for (var i = 0; i < entry.length ; i + + ) {
newRequire(entry[i]);
}
if (mainEntry) {
// Expose entry point to Node, AMD or browser globals
// Based on https://github.com/ForbesLindesay/umd/blob/master/template.js
var mainExports = newRequire(mainEntry);
// CommonJS
if (typeof exports === 'object' & & typeof module !== 'undefined') {
module.exports = mainExports;
// RequireJS
} else if (typeof define === 'function' & & define.amd) {
define(function () {
return mainExports;
});
// < script >
} else if (globalName) {
this[globalName] = mainExports;
}
}
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})({"j3Ih9":[function(require,module,exports,__globalThis) {
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var _gameTs = require("./game.ts");
},{"./game.ts":"edeGs"}],"edeGs":[function(require,module,exports,__globalThis) {
var parcelHelpers = require("@parcel/transformer-js/src/esmodule-helpers.js");
parcelHelpers.defineInteropFlag(exports);
parcelHelpers.export(exports, "play", ()=>play);
parcelHelpers.export(exports, "pause", ()=>pause);
parcelHelpers.export(exports, "fitSize", ()=>fitSize);
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parcelHelpers.export(exports, "openUpgradesPicker", ()=>openUpgradesPicker);
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parcelHelpers.export(exports, "brickIndex", ()=>brickIndex);
parcelHelpers.export(exports, "hasBrick", ()=>hasBrick);
parcelHelpers.export(exports, "hitsSomething", ()=>hitsSomething);
parcelHelpers.export(exports, "tick", ()=>tick);
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parcelHelpers.export(exports, "lastMeasuredFPS", ()=>lastMeasuredFPS);
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parcelHelpers.export(exports, "creativeModeThreshold", ()=>creativeModeThreshold);
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parcelHelpers.export(exports, "openMainMenu", ()=>openMainMenu);
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parcelHelpers.export(exports, "confirmRestart", ()=>confirmRestart);
parcelHelpers.export(exports, "setKeyPressed", ()=>setKeyPressed);
parcelHelpers.export(exports, "gameState", ()=>gameState);
parcelHelpers.export(exports, "restart", ()=>restart);
var _loadGameData = require("./loadGameData");
var _sounds = require("./sounds");
var _gameUtils = require("./game_utils");
var _swLoader = require("./PWA/sw_loader");
var _i18N = require("./i18n/i18n");
var _settings = require("./settings");
var _gameStateMutators = require("./gameStateMutators");
var _render = require("./render");
var _recording = require("./recording");
var _newGameState = require("./newGameState");
var _asyncAlert = require("./asyncAlert");
var _options = require("./options");
var _getLevelBackground = require("./getLevelBackground");
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var _pureFunctions = require("./pure_functions");
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var _help = require("./help");
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var _creative = require("./creative");
var _tooltip = require("./tooltip");
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var _startingPerks = require("./startingPerks");
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var _migrations = require("./migrations");
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var _gameOver = require("./gameOver");
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var _generateSaveFileContent = require("./generateSaveFileContent");
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var _runHistoryViewer = require("./runHistoryViewer");
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var _openScorePanel = require("./openScorePanel");
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var _monitorLevelsUnlocks = require("./monitorLevelsUnlocks");
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async function play() {
if (await applyFullScreenChoice()) return;
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if (gameState.running) return;
gameState.running = true;
gameState.ballStickToPuck = false;
(0, _recording.startRecordingGame)(gameState);
(0, _sounds.getAudioContext)()?.resume();
(0, _recording.resumeRecording)();
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// document.body.classList[gameState.running ? 'add' : 'remove']('running')
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}
function pause(playerAskedForPause) {
if (!gameState.running) return;
if (gameState.pauseTimeout) return;
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const stop = ()=>{
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gameState.running = false;
setTimeout(()=>{
if (!gameState.running) (0, _sounds.getAudioContext)()?.suspend();
}, 1000);
(0, _recording.pauseRecording)();
gameState.pauseTimeout = null;
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// document.body.className = gameState.running ? " running " : " paused ";
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(0, _render.scoreDisplay).className = "";
gameState.needsRender = true;
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};
if (playerAskedForPause) {
// Pausing many times in a run will make pause slower
gameState.pauseUsesDuringRun++;
gameState.pauseTimeout = setTimeout(stop, Math.min(Math.max(0, gameState.pauseUsesDuringRun - 5) * 50, 500));
} else stop();
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if (document.exitPointerLock) document.exitPointerLock();
}
const fitSize = ()=>{
const past_off = gameState.offsetXRoundedDown, past_width = gameState.gameZoneWidthRoundedUp, past_heigh = gameState.gameZoneHeight;
const { width, height } = (0, _render.gameCanvas).getBoundingClientRect();
gameState.canvasWidth = width;
gameState.canvasHeight = height;
(0, _render.gameCanvas).width = width;
(0, _render.gameCanvas).height = height;
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// ctx.fillStyle = currentLevelInfo(gameState)?.color || "black";
// ctx.globalAlpha = 1;
// ctx.fillRect(0, 0, width, height);
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(0, _render.backgroundCanvas).width = width;
(0, _render.backgroundCanvas).height = height;
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(0, _render.haloCanvas).width = width / (0, _render.haloScale);
(0, _render.haloCanvas).height = height / (0, _render.haloScale);
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gameState.gameZoneHeight = (0, _options.isOptionOn)("mobile-mode") ? height * 80 / 100 : height;
const baseWidth = Math.round(Math.min(gameState.canvasWidth, gameState.gameZoneHeight * 0.73));
gameState.brickWidth = Math.floor(baseWidth / gameState.gridSize / 2) * 2;
gameState.gameZoneWidth = gameState.brickWidth * gameState.gridSize;
gameState.offsetX = Math.floor((gameState.canvasWidth - gameState.gameZoneWidth) / 2);
gameState.offsetXRoundedDown = gameState.offsetX;
if (gameState.offsetX < gameState.ballSize ) gameState . offsetXRoundedDown = 0;
gameState.gameZoneWidthRoundedUp = width - 2 * gameState.offsetXRoundedDown;
(0, _render.backgroundCanvas).title = "resized";
// Ensure puck stays within bounds
(0, _gameStateMutators.setMousePos)(gameState, gameState.puckPosition);
function mapXY(item) {
item.x = gameState.offsetXRoundedDown + (item.x - past_off) / past_width * gameState.gameZoneWidthRoundedUp;
item.y = item.y / past_heigh * gameState.gameZoneHeight;
}
function mapXYPastCoord(coin) {
coin.x = gameState.offsetXRoundedDown + (coin.x - past_off) / past_width * gameState.gameZoneWidthRoundedUp;
coin.y = coin.y / past_heigh * gameState.gameZoneHeight;
coin.previousX = coin.x;
coin.previousY = coin.y;
}
gameState.balls.forEach(mapXYPastCoord);
(0, _gameStateMutators.forEachLiveOne)(gameState.coins, mapXYPastCoord);
(0, _gameStateMutators.forEachLiveOne)(gameState.particles, mapXY);
(0, _gameStateMutators.forEachLiveOne)(gameState.texts, mapXY);
(0, _gameStateMutators.forEachLiveOne)(gameState.lights, mapXY);
pause(true);
// For safari mobile https://css-tricks.com/the-trick-to-viewport-units-on-mobile/
document.documentElement.style.setProperty("--vh", `${window.innerHeight * 0.01}px`);
};
window.addEventListener("resize", fitSize);
window.addEventListener("fullscreenchange", fitSize);
setInterval(()=>{
// Sometimes, the page changes size without triggering the event (when switching to fullscreen, closing debug panel...)
const { width, height } = (0, _render.gameCanvas).getBoundingClientRect();
if (width !== gameState.canvasWidth || height !== gameState.canvasHeight) fitSize();
}, 1000);
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async function openUpgradesPicker(gameState) {
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const catchRate = (gameState.score - gameState.levelStartScore) / (gameState.levelSpawnedCoins || 1);
let repeats = 1;
let timeGain = "", catchGain = "", wallHitsGain = "", missesGain = "";
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if (gameState.levelWallBounces < (0, _pureFunctions.wallBouncedBest)) {
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repeats++;
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gameState.rerolls++;
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wallHitsGain = (0, _i18N.t)("level_up.plus_one_upgrade_and_reroll");
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} else if (gameState.levelWallBounces < (0, _pureFunctions.wallBouncedGood)) {
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repeats++;
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wallHitsGain = (0, _i18N.t)("level_up.plus_one_upgrade");
}
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if (gameState.levelTime < (0, _pureFunctions.levelTimeBest) * 1000) {
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repeats++;
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gameState.rerolls++;
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timeGain = (0, _i18N.t)("level_up.plus_one_upgrade_and_reroll");
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} else if (gameState.levelTime < (0, _pureFunctions.levelTimeGood) * 1000) {
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repeats++;
timeGain = (0, _i18N.t)("level_up.plus_one_upgrade");
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}
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if (catchRate > (0, _pureFunctions.catchRateBest) / 100) {
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repeats++;
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gameState.rerolls++;
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catchGain = (0, _i18N.t)("level_up.plus_one_upgrade_and_reroll");
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} else if (catchRate > (0, _pureFunctions.catchRateGood) / 100) {
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repeats++;
catchGain = (0, _i18N.t)("level_up.plus_one_upgrade");
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}
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if (gameState.levelMisses < (0, _pureFunctions.missesBest)) {
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repeats++;
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gameState.rerolls++;
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missesGain = (0, _i18N.t)("level_up.plus_one_upgrade_and_reroll");
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} else if (gameState.levelMisses < (0, _pureFunctions.missesGood)) {
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repeats++;
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missesGain = (0, _i18N.t)("level_up.plus_one_upgrade");
}
while(repeats--){
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const actions = (0, _gameStateMutators.pickRandomUpgrades)(gameState, 3 + gameState.perks.one_more_choice - gameState.perks.instant_upgrade);
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if (!actions.length) break;
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if (gameState.rerolls) actions.push({
text: (0, _i18N.t)("level_up.reroll", {
count: gameState.rerolls
}),
help: (0, _i18N.t)("level_up.reroll_help"),
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value: "reroll",
icon: (0, _loadGameData.icons)["icon:reroll"]
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});
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const compliment = timeGain & & catchGain & & missesGain & & wallHitsGain & & (0, _i18N.t)("level_up.compliment_perfect") || (timeGain || catchGain || missesGain || wallHitsGain) & & (0, _i18N.t)("level_up.compliment_good") || (0, _i18N.t)("level_up.compliment_advice");
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const upgradeId = await (0, _asyncAlert.requiredAsyncAlert)({
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title: (0, _i18N.t)("level_up.pick_upgrade_title") + (repeats ? " (" + (repeats + 1) + ")" : ""),
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content: [
`< p > ${(0, _i18N.t)("level_up.before_buttons", {
score: gameState.score - gameState.levelStartScore,
catchGain,
levelSpawnedCoins: gameState.levelSpawnedCoins,
time: Math.round(gameState.levelTime / 1000),
timeGain,
levelMisses: gameState.levelMisses,
missesGain,
levelWallBounces: gameState.levelWallBounces,
wallHitsGain,
compliment
})}
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< / p >
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< p > ${(0, _i18N.t)("level_up.after_buttons", {
level: gameState.currentLevel + 1,
max: (0, _gameUtils.max_levels)(gameState)
})} < / p >
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< p > ${(0, _gameUtils.levelsListHTMl)(gameState, gameState.currentLevel + 1)}< / p >
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`,
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...actions,
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(0, _gameUtils.pickedUpgradesHTMl)(gameState),
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(0, _openScorePanel.getNearestUnlockHTML)(gameState),
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`< div id = "level-recording-container" > < / div > `
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]
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});
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if (upgradeId === "reroll") {
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repeats++;
gameState.rerolls--;
} else {
gameState.perks[upgradeId]++;
if (upgradeId === "instant_upgrade") repeats += 2;
gameState.runStatistics.upgrades_picked++;
}
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}
}
(0, _render.gameCanvas).addEventListener("mouseup", (e)=>{
if (e.button !== 0) return;
if (gameState.running) pause(true);
else {
play();
if ((0, _options.isOptionOn)("pointerLock") & & (0, _render.gameCanvas).requestPointerLock) (0, _render.gameCanvas).requestPointerLock().then();
}
});
(0, _render.gameCanvas).addEventListener("mousemove", (e)=>{
if (document.pointerLockElement === (0, _render.gameCanvas)) (0, _gameStateMutators.setMousePos)(gameState, gameState.puckPosition + e.movementX);
else (0, _gameStateMutators.setMousePos)(gameState, e.x);
});
(0, _render.gameCanvas).addEventListener("touchstart", (e)=>{
e.preventDefault();
if (!e.touches?.length) return;
(0, _gameStateMutators.setMousePos)(gameState, e.touches[0].pageX);
(0, _gameStateMutators.normalizeGameState)(gameState);
play();
});
(0, _render.gameCanvas).addEventListener("touchend", (e)=>{
e.preventDefault();
pause(true);
});
(0, _render.gameCanvas).addEventListener("touchcancel", (e)=>{
e.preventDefault();
pause(true);
});
(0, _render.gameCanvas).addEventListener("touchmove", (e)=>{
if (!e.touches?.length) return;
(0, _gameStateMutators.setMousePos)(gameState, e.touches[0].pageX);
});
function brickIndex(x, y) {
return (0, _gameUtils.getRowColIndex)(gameState, Math.floor(y / gameState.brickWidth), Math.floor((x - gameState.offsetX) / gameState.brickWidth));
}
function hasBrick(index) {
if (gameState.bricks[index]) return index;
}
function hitsSomething(x, y, radius) {
return hasBrick(brickIndex(x - radius, y - radius)) ?? hasBrick(brickIndex(x + radius, y - radius)) ?? hasBrick(brickIndex(x + radius, y + radius)) ?? hasBrick(brickIndex(x - radius, y + radius));
}
function tick() {
const currentTick = performance.now();
const timeDeltaMs = currentTick - gameState.lastTick;
gameState.lastTick = currentTick;
const frames = Math.min(4, timeDeltaMs / (1000 / 60));
if (gameState.keyboardPuckSpeed) (0, _gameStateMutators.setMousePos)(gameState, gameState.puckPosition + gameState.keyboardPuckSpeed);
(0, _gameStateMutators.normalizeGameState)(gameState);
if (gameState.running) {
gameState.levelTime += timeDeltaMs;
gameState.runStatistics.runTime += timeDeltaMs;
(0, _gameStateMutators.gameStateTick)(gameState, frames);
}
if (gameState.running || gameState.needsRender) {
gameState.needsRender = false;
(0, _render.render)(gameState);
}
if (gameState.running) (0, _recording.recordOneFrame)(gameState);
if ((0, _options.isOptionOn)("sound")) (0, _sounds.playPendingSounds)(gameState);
requestAnimationFrame(tick);
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FPSCounter++;
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}
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let FPSCounter = 0;
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let lastMeasuredFPS = 60;
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setInterval(()=>{
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lastMeasuredFPS = FPSCounter;
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FPSCounter = 0;
}, 1000);
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setInterval(()=>{
(0, _monitorLevelsUnlocks.monitorLevelsUnlocks)(gameState);
}, 500);
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window.addEventListener("visibilitychange", ()=>{
if (document.hidden) pause(true);
});
(0, _render.scoreDisplay).addEventListener("click", (e)=>{
e.preventDefault();
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if (!(0, _asyncAlert.alertsOpen)) (0, _openScorePanel.openScorePanel)(gameState);
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});
document.addEventListener("visibilitychange", ()=>{
if (document.hidden) pause(true);
});
document.getElementById("menu").addEventListener("click", (e)=>{
e.preventDefault();
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if (!(0, _asyncAlert.alertsOpen)) openMainMenu();
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});
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const creativeModeThreshold = Math.max(...(0, _loadGameData.upgrades).map((u)=>u.threshold));
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async function openMainMenu() {
pause(true);
const actions = [
{
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icon: (0, _loadGameData.icons)["icon:new_run"],
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text: (0, _i18N.t)("main_menu.normal"),
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help: (0, _gameUtils.highScoreText)() || (0, _i18N.t)("main_menu.normal_help"),
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value: ()=>{
restart({
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levelToAvoid: (0, _gameUtils.currentLevelInfo)(gameState).name
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});
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}
},
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(0, _creative.creativeMode)(gameState),
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(0, _runHistoryViewer.runHistoryViewerMenuEntry)(),
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{
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icon: (0, _loadGameData.icons)["icon:unlocks"],
text: (0, _i18N.t)("main_menu.unlocks"),
help: (0, _i18N.t)("main_menu.unlocks_help"),
value () {
openUnlocksList();
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}
},
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...donationNag(gameState),
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{
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text: (0, _i18N.t)("main_menu.settings_title"),
help: (0, _i18N.t)("main_menu.settings_help"),
icon: (0, _loadGameData.icons)["icon:settings"],
value () {
openSettingsMenu();
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}
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},
(0, _help.helpMenuEntry)()
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];
const cb = await (0, _asyncAlert.asyncAlert)({
title: (0, _i18N.t)("main_menu.title"),
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content: [
...actions,
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`< p >
< span > Made in France by < a href = "https://lecaro.me" > Renan LE CARO< / a > .< / span >
< a href = "https://paypal.me/renanlecaro" target = "_blank" > Donate< / a >
< a href = "https://discord.gg/bbcQw4x5zA" target = "_blank" > Discord< / a >
< a href = "https://f-droid.org/en/packages/me.lecaro.breakout/" target = "_blank" > F-Droid< / a >
< a href = "https://play.google.com/store/apps/details?id=me.lecaro.breakout" target = "_blank" > Google Play< / a >
< a href = "https://renanlecaro.itch.io/breakout71" target = "_blank" > itch.io< / a >
< a href = "https://gitlab.com/lecarore/breakout71" target = "_blank" > Gitlab< / a >
< a href = "https://breakout.lecaro.me/" target = "_blank" > Web version< / a >
< a href = "https://news.ycombinator.com/item?id=43183131" target = "_blank" > HackerNews< / a >
< a href = "https://breakout.lecaro.me/privacy.html" target = "_blank" > Privacy Policy< / a >
< a href = "https://archive.lecaro.me/public-files/b71/" target = "_blank" > Archives< / a >
< span > v.${(0, _loadGameData.appVersion)}< / span >
< / p > `
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],
allowClose: true
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});
if (cb) {
cb();
gameState.needsRender = true;
}
}
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function donationNag(gameState) {
if (!(0, _options.isOptionOn)("donation_reminder")) return [];
const hours = (0, _pureFunctions.hoursSpentPlaying)();
return [
{
text: (0, _i18N.t)("main_menu.donate", {
hours
}),
help: (0, _i18N.t)("main_menu.donate_help", {
suggestion: Math.min(20, Math.max(1, 0.2 * hours)).toFixed(0)
}),
icon: (0, _loadGameData.icons)["icon:premium"],
value () {
window.open("https://paypal.me/renanlecaro", "_blank");
}
}
];
}
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async function openSettingsMenu() {
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pause(true);
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const actions = [
(0, _startingPerks.startingPerkMenuButton)()
];
actions.push({
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icon: (0, _loadGameData.icons)[(0, _i18N.languages).find((l)=>l.value === (0, _i18N.getCurrentLang)())?.levelName],
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text: (0, _i18N.t)("main_menu.language"),
help: (0, _i18N.t)("main_menu.language_help"),
async value () {
const pick = await (0, _asyncAlert.asyncAlert)({
title: (0, _i18N.t)("main_menu.language"),
content: [
(0, _i18N.t)("main_menu.language_help"),
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...(0, _i18N.languages).map((l)=>({
...l,
icon: (0, _loadGameData.icons)[l.levelName]
}))
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],
allowClose: true
});
if (pick & & pick !== (0, _i18N.getCurrentLang)() & & await confirmRestart(gameState)) {
(0, _settings.setSettingValue)("lang", pick);
window.location.reload();
}
}
});
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for (const key of Object.keys((0, _options.options)))if ((0, _options.options)[key]) actions.push({
icon: (0, _options.isOptionOn)(key) ? (0, _loadGameData.icons)["icon:checkmark_checked"] : (0, _loadGameData.icons)["icon:checkmark_unchecked"],
text: (0, _options.options)[key].name,
help: (0, _options.options)[key].help,
value: ()=>{
(0, _options.toggleOption)(key);
fitSize();
applyFullScreenChoice();
openSettingsMenu();
}
});
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actions.push({
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icon: (0, _loadGameData.icons)["icon:download"],
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text: (0, _i18N.t)("main_menu.download_save_file"),
help: (0, _i18N.t)("main_menu.download_save_file_help"),
async value () {
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const signedPayload = (0, _generateSaveFileContent.generateSaveFileContent)();
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const dlLink = document.createElement("a");
dlLink.setAttribute("href", "data:application/json;base64," + btoa(JSON.stringify({
fileType: "B71-save-file",
appVersion: (0, _loadGameData.appVersion),
signedPayload,
key: (0, _getLevelBackground.hashCode)("Security by obscurity, but really the game is oss so eh" + signedPayload)
})));
dlLink.setAttribute("download", "b71-save-" + new Date().toISOString().slice(0, 19).replace(/[^0-9]+/gi, "-") + ".b71");
document.body.appendChild(dlLink);
dlLink.click();
setTimeout(()=>document.body.removeChild(dlLink), 1000);
}
});
actions.push({
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icon: (0, _loadGameData.icons)["icon:upload"],
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text: (0, _i18N.t)("main_menu.load_save_file"),
help: (0, _i18N.t)("main_menu.load_save_file_help"),
async value () {
if (!document.getElementById("save_file_picker")) {
let input = document.createElement("input");
input.setAttribute("type", "file");
input.setAttribute("id", "save_file_picker");
input.setAttribute("accept", ".b71,.json");
input.style.position = "absolute";
input.style.left = "-1000px";
input.addEventListener("change", async (e)=>{
try {
const file = input & & input.files?.item(0);
if (file) {
const content = await new Promise((resolve, reject)=>{
const reader = new FileReader();
reader.onload = function() {
resolve(reader.result?.toString() || "");
};
reader.onerror = function() {
reject(reader.error);
};
// Read the file as a text string
reader.readAsText(file);
});
const { fileType, appVersion: fileVersion, signedPayload, key } = JSON.parse(content);
if (fileType !== "B71-save-file") throw new Error("Not a B71 save file");
if (fileVersion > (0, _loadGameData.appVersion)) throw new Error("Please update your app first, this file is for version " + fileVersion + " or newer.");
if (key !== (0, _getLevelBackground.hashCode)("Security by obscurity, but really the game is oss so eh" + signedPayload)) throw new Error("Key does not match content.");
const localStorageContent = JSON.parse(signedPayload);
localStorage.clear();
for(let key in localStorageContent)localStorage.setItem(key, localStorageContent[key]);
await (0, _asyncAlert.asyncAlert)({
title: (0, _i18N.t)("main_menu.save_file_loaded"),
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content: [
(0, _i18N.t)("main_menu.save_file_loaded_help"),
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{
text: (0, _i18N.t)("main_menu.save_file_loaded_ok")
}
]
});
window.location.reload();
}
} catch (e) {
await (0, _asyncAlert.asyncAlert)({
title: (0, _i18N.t)("main_menu.save_file_error"),
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content: [
e.message,
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{
text: (0, _i18N.t)("main_menu.save_file_loaded_ok")
}
]
});
}
input.value = "";
});
document.body.appendChild(input);
}
document.getElementById("save_file_picker")?.click();
}
});
actions.push({
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icon: (0, _loadGameData.icons)["icon:coins"],
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text: (0, _i18N.t)("main_menu.max_coins", {
max: (0, _settings.getCurrentMaxCoins)()
}),
help: (0, _i18N.t)("main_menu.max_coins_help"),
async value () {
(0, _settings.cycleMaxCoins)();
await openSettingsMenu();
}
});
actions.push({
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icon: (0, _loadGameData.icons)["icon:particles"],
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text: (0, _i18N.t)("main_menu.max_particles", {
max: (0, _settings.getCurrentMaxParticles)()
}),
help: (0, _i18N.t)("main_menu.max_particles_help"),
async value () {
(0, _settings.cycleMaxParticles)();
await openSettingsMenu();
}
});
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actions.push({
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icon: (0, _loadGameData.icons)["icon:reset"],
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text: (0, _i18N.t)("main_menu.reset"),
help: (0, _i18N.t)("main_menu.reset_help"),
async value () {
if (await (0, _asyncAlert.asyncAlert)({
title: (0, _i18N.t)("main_menu.reset"),
content: [
(0, _i18N.t)("main_menu.reset_instruction"),
{
text: (0, _i18N.t)("main_menu.reset_confirm"),
value: true
},
{
text: (0, _i18N.t)("main_menu.reset_cancel"),
value: false
}
],
allowClose: true
})) {
localStorage.clear();
window.location.reload();
}
}
});
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const cb = await (0, _asyncAlert.asyncAlert)({
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title: (0, _i18N.t)("main_menu.settings_title"),
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content: [
(0, _i18N.t)("main_menu.settings_help"),
...actions
],
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allowClose: true,
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className: "settings"
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});
if (cb) {
cb();
gameState.needsRender = true;
}
}
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async function applyFullScreenChoice() {
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try {
if (!(document.fullscreenEnabled || document.webkitFullscreenEnabled)) return false;
if (document.fullscreenElement !== null & & !(0, _options.isOptionOn)("fullscreen")) {
if (document.exitFullscreen) {
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await document.exitFullscreen();
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return true;
} else if (document.webkitCancelFullScreen) {
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await document.webkitCancelFullScreen();
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return true;
}
} else if ((0, _options.isOptionOn)("fullscreen") & & !document.fullscreenElement) {
const docel = document.documentElement;
if (docel.requestFullscreen) {
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await docel.requestFullscreen();
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return true;
} else if (docel.webkitRequestFullscreen) {
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await docel.webkitRequestFullscreen();
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return true;
}
}
} catch (e) {
console.warn(e);
}
return false;
}
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async function openUnlocksList() {
const ts = (0, _settings.getTotalScore)();
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const hintField = (0, _options.isOptionOn)("mobile-mode") ? "help" : "tooltip";
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const upgradeActions = (0, _loadGameData.upgrades).sort((a, b)=>a.threshold - b.threshold).map(({ name, id, threshold, icon, help })=>({
text: name,
disabled: ts < threshold ,
value: {
perks: {
[id]: 1
}
},
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icon,
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[hintField]: ts < threshold ? ( 0 , _i18N . t ) ( " unlocks . minTotalScore " , {
score: threshold
}) : help(1)
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}));
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const unlockedBefore = new Set((0, _settings.getSettingValue)("breakout_71_unlocked_levels", []));
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const levelActions = (0, _loadGameData.allLevels).map((l, li)=>{
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const lockedBecause = unlockedBefore.has(l.name) ? null : (0, _gameUtils.reasonLevelIsLocked)(li, (0, _gameOver.getHistory)(), true);
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const percentUnlocked = lockedBecause?.reached ? `< span class = "progress-inline" > < span style = "transform: scale(${Math.floor(lockedBecause.reached / lockedBecause.minScore * 100) / 100},1)" > < / span > < / span > ` : "";
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return {
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text: l.name + percentUnlocked,
disabled: !!lockedBecause,
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value: {
level: l.name
},
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icon: (0, _loadGameData.icons)[l.name],
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[hintField]: lockedBecause?.text || (0, _gameUtils.describeLevel)(l)
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};
});
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const tryOn = await (0, _asyncAlert.asyncAlert)({
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title: (0, _i18N.t)("unlocks.title_upgrades", {
unlocked: upgradeActions.filter((a)=>!a.disabled).length,
out_of: upgradeActions.length
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}),
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content: [
`< p > ${(0, _i18N.t)("unlocks.intro", {
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ts
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})}
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${upgradeActions.find((u)=>u.disabled) ? (0, _i18N.t)("unlocks.greyed_out_help") : ""}< / p > `,
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...upgradeActions,
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(0, _i18N.t)("unlocks.level", {
unlocked: levelActions.filter((a)=>!a.disabled).length,
out_of: levelActions.length
}),
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...levelActions
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],
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allowClose: true,
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className: (0, _options.isOptionOn)("mobile-mode") ? "" : "actionsAsGrid"
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});
if (tryOn) {
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if (await confirmRestart(gameState)) restart({
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...tryOn
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});
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}
}
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async function confirmRestart(gameState) {
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if (!gameState.currentLevel) return true;
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if (0, _asyncAlert.alertsOpen) return true;
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pause(true);
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return (0, _asyncAlert.asyncAlert)({
title: (0, _i18N.t)("confirmRestart.title"),
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content: [
(0, _i18N.t)("confirmRestart.text"),
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{
value: true,
text: (0, _i18N.t)("confirmRestart.yes")
},
{
value: false,
text: (0, _i18N.t)("confirmRestart.no")
}
]
});
}
const pressed = {
ArrowLeft: 0,
ArrowRight: 0,
Shift: 0
};
function setKeyPressed(key, on) {
pressed[key] = on;
gameState.keyboardPuckSpeed = (pressed.ArrowRight - pressed.ArrowLeft) * (1 + pressed.Shift * 2) * gameState.gameZoneWidth / 50;
}
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document.addEventListener("keydown", async (e)=>{
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if (e.key.toLowerCase() === "f" & & !e.ctrlKey & & !e.metaKey) {
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(0, _options.toggleOption)("fullscreen");
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applyFullScreenChoice();
} else if (e.key in pressed) setKeyPressed(e.key, 1);
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if (e.key === " " & & !(0, _asyncAlert.alertsOpen)) {
if (gameState.running) pause(true);
else play();
} else return;
e.preventDefault();
});
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let pageLoad = new Date();
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document.addEventListener("keyup", async (e)=>{
const focused = document.querySelector("button:focus");
if (e.key in pressed) setKeyPressed(e.key, 0);
else if (e.key === "ArrowDown" & & focused?.nextElementSibling?.tagName === "BUTTON") focused?.nextElementSibling?.focus();
else if (e.key === "ArrowUp" & & focused?.previousElementSibling?.tagName === "BUTTON") focused?.previousElementSibling?.focus();
else if (e.key === "Escape" & & (0, _asyncAlert.closeModal)) (0, _asyncAlert.closeModal)();
else if (e.key === "Escape" & & gameState.running) pause(true);
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else if (e.key.toLowerCase() === "m" & & !(0, _asyncAlert.alertsOpen)) openMainMenu().then();
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else if (e.key.toLowerCase() === "s" & & !(0, _asyncAlert.alertsOpen)) (0, _openScorePanel.openScorePanel)().then();
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else if (e.key.toLowerCase() === "r" & & !(0, _asyncAlert.alertsOpen) & & pageLoad < Date.now ( ) - 500 ) / / When doing ctrl + R in dev to refresh , i don ' t want to instantly restart a run
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{
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if (await confirmRestart(gameState)) restart({
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levelToAvoid: (0, _gameUtils.currentLevelInfo)(gameState).name
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});
} else return;
e.preventDefault();
});
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const gameState = (0, _newGameState.newGameState)({});
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function restart(params) {
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// fitSize();
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Object.assign(gameState, (0, _newGameState.newGameState)(params));
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// Recompute brick size according to level
fitSize();
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(0, _recording.pauseRecording)();
(0, _gameStateMutators.setLevel)(gameState, 0);
}
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restart({});
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tick();
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(0, _tooltip.setupTooltips)();
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document.getElementById("menu")?.setAttribute("data-tooltip", (0, _i18N.t)("play.menu_tooltip"));
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},{"./loadGameData":"l1B4x","./sounds":"dQKPV","./game_utils":"cEeac","./PWA/sw_loader":"2n0gK","./i18n/i18n":"eNPRm","./settings":"5blfu","./gameStateMutators":"9ZeQl","./render":"9AS2t","./recording":"godmD","./newGameState":"aQN6X","./asyncAlert":"rSqLY","./options":"d5NoS","./getLevelBackground":"7OIPf","./pure_functions":"6pQh7","./help":"bqkdF","./creative":"63kYJ","./tooltip":"3RWxb","./startingPerks":"lv30m","./migrations":"a9qdY","./gameOver":"caCAf","./generateSaveFileContent":"iEcoB","./runHistoryViewer":"b80Ki","./openScorePanel":"aHTmD","./monitorLevelsUnlocks":"jjD0P","@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3"}],"l1B4x":[function(require,module,exports,__globalThis) {
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var parcelHelpers = require("@parcel/transformer-js/src/esmodule-helpers.js");
parcelHelpers.defineInteropFlag(exports);
parcelHelpers.export(exports, "appVersion", ()=>appVersion);
parcelHelpers.export(exports, "icons", ()=>icons);
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parcelHelpers.export(exports, "allLevelsAndIcons", ()=>allLevelsAndIcons);
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parcelHelpers.export(exports, "allLevels", ()=>allLevels);
parcelHelpers.export(exports, "upgrades", ()=>upgrades);
var _paletteJson = require("./data/palette.json");
var _paletteJsonDefault = parcelHelpers.interopDefault(_paletteJson);
var _levelsJson = require("./data/levels.json");
var _levelsJsonDefault = parcelHelpers.interopDefault(_levelsJson);
var _versionJson = require("./data/version.json");
var _versionJsonDefault = parcelHelpers.interopDefault(_versionJson);
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var _upgrades = require("./upgrades");
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var _getLevelBackground = require("./getLevelBackground");
var _levelIcon = require("./levelIcon");
const palette = (0, _paletteJsonDefault.default);
const rawLevelsList = (0, _levelsJsonDefault.default);
const appVersion = (0, _versionJsonDefault.default);
const icons = {};
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const allLevelsAndIcons = rawLevelsList.map((level, i)=>{
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const bricks = level.bricks.split("").map((c)=>palette[c]).slice(0, level.size * level.size);
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const bricksCount = bricks.filter((i)=>i).length;
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const icon = (0, _levelIcon.levelIconHTML)(bricks, level.size, level.color);
icons[level.name] = icon;
return {
...level,
bricks,
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bricksCount,
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icon,
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color: level.color || "#000000",
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svg: (0, _getLevelBackground.getLevelBackground)(level)
};
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}).map((l, li)=>({
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...l,
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sortKey: (Math.random() + 3) / 3.5 * l.bricksCount
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}));
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const allLevels = allLevelsAndIcons.filter((l)=>!l.name.startsWith("icon:"));
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const upgrades = (0, _upgrades.rawUpgrades).map((u)=>({
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...u,
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icon: icons["icon:" + u.id]
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}));
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},{"./data/palette.json":"ktRBU","./data/levels.json":"8JSUc","./data/version.json":"iyP6E","./upgrades":"1u3Dx","./getLevelBackground":"7OIPf","./levelIcon":"6rQoT","@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3"}],"ktRBU":[function(require,module,exports,__globalThis) {
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module.exports = JSON.parse("{\"_\":\"\",\"B\":\"black\",\"W\":\"#FFFFFF\",\"g\":\"#231f20\",\"y\":\"#FFD300\",\"b\":\"#6262EA\",\"t\":\"#5DA3EA\",\"s\":\"#E67070\",\"r\":\"#e32119\",\"R\":\"#ab0c0c\",\"c\":\"#59EEA3\",\"G\":\"#A1F051\",\"v\":\"#A664E8\",\"p\":\"#E869E8\",\"a\":\"#5BECEC\",\"C\":\"#53EE53\",\"S\":\"#F44848\",\"P\":\"#E66BA8\",\"O\":\"#F29E4A\",\"k\":\"#618227\",\"e\":\"#e1c8b4\",\"l\":\"#9b9fa4\"}");
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},{}],"8JSUc":[function(require,module,exports,__globalThis) {
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module.exports = JSON.parse('[{"name":"71 mini","size":5,"bricks":"bbb____bt__btt__b_t___ttt","svg":1,"color":""},{"name":"Butterfly","bricks":"_________bb_t_t_bbbbb_t_bbbbbbbtbbbb_bbbtbbb____btb____bbbtbbb__bb_t_bb__________","size":9,"svg":2,"color":""},{"name":"Castle","size":7,"bricks":"s_s_s_ssssssssssBBBssssBBBssttbbbttttbbbtttbtbtbt","svg":3,"color":""},{"name":"Eyes","size":9,"bricks":"ttttttt__tWWWWWWW_tWrrWttW_tWWWWWWW_ttttttt_____t______ttttt____ttttt_____t_t","svg":4,"color":"","credit":"My favorite character in https://nuclearthrone.com/"},{"name":"Creeper","size":10,"bricks":"___________ccGGccGG__cGccGcGc__GBBccBBc__cBBGcBBc__GccBBGGc__ccBBBBcG__GGBBBBcG__cGBccBGc___________","svg":5,"credit":"https://en.wikipedia.org/wiki/Creeper_(Minecraft)","color":""},{"name":"Stairs","size":8,"bricks":"tt______tt______bbtt____bbtt____vvbbtt__vvbbtt__ppvvbbttppvvbbtt","svg":6,"color":""},{"name":"Dots","size":9,"bricks":"b_t_a_c_c__________b_t_a_c__________P_b_t_a_c__________P_b_t_a__________P_P_b_t_a","svg":7,"color":""},{"name":"Lines","size":9,"bricks":"aaaaaaaa___________tttttttt_________aaaaaaaa___________tttttttt_________aaaaaaaa","svg":8,"color":""},{"name":"Heart","size":15,"bricks":"__________________RRR___RRR_____RSSSR_RSSSR___RSWWSSRSSSSSR__RSWSSSSSSSSSR__RSSSSSSSSSSSR__RSWSSSSSSSSSR___RSSSSSSSSSR_____RSSSSSSSR_______RSSSSSR_________RSSSR___________RSR_____________R____________________________________","svg":17,"color":"","credit":"https://www.youtube.com/watch?v=gdWiTfzXb1g"},{"name":"Swiss","size":7,"bricks":"________RRRRR__RRWRR__RWWWR__RRWRR__RRRRR________","svg":13,"color":""},{"name":"Germany","size":4,"bricks":"____ggggrrrryyyy","svg":8,"color":"#5da3ea"},{"name":"France","size":6,"bricks":"______ttWWrrttWWrrttWWrrttWWrrttWWrr","svg":null,"color":""},{"name":"Smiley","size":8,"bricks":"_________yy__yy__yy__yy__________________yyyyyy___yyyy__________","svg":29,"color":""},{"name":"Labyrinthe","size":11,"bricks":"_______tttS_Stttt_S________t___S__Stt_ttttt____t_____S__ttt_S_S____t___t_tttt_t_S_t____tSt_t_t_Sttt___t_t_____Sttt_tttttS","svg":21},{"name":"Temple","size":11,"bricks":"_______________WWW______WWWWWWW___WWWWWWWWW___b_b_b_b____b_b_b_b____v_v_v_v____P_P_P_P____P_P_P_P____WWWWWWW___WWWWWWWWW_","svg":null,"color":""},{"name":"Pacman","size":12,"bricks":"____yyyy______yyyyyyyy___yyyyByyyyy__yyyyyyyyy__yyyyyyyy____yyyyyy______yyyyyy___S_Syyyyyyyy_____yyyyyyyyy___yyyyyyyyyy___yyyyyyyy______yyyy","svg":7,"color":"","credit":"https://en.wikipedia.org/wiki/Pacman"},{"name":"Ship","size":11,"bricks":"____sWW________sWWW_______sWWW_______s___OOOOOOOOOOOOOO_OBOBOBOBOO__OOOOOOOO_bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb___________","svg":19},{"name":"We come in peace","size":13,"bricks":"________________a_____a_______a___a_______aaaaaaa_____aaBaaaBaa___aaaaaaaaaaa__aaaaaaaaaaa__a_aaaaaaa_a__a_a_____a_a_____aa_aa_____________________________","svg":29,"color":"","credit":"https://en.wikipedia.org/wiki/Space_invaders"},{"name":"Space mushroom","size":10,"bricks":"______________WW_______WWWW_____WWWWWW___WWBWWBWW__WWWWWWWW____W__W_____W_WW_W___W_W__W_W","svg":6,"color":"","credit":"https://en.wikipedia.org/wiki/Space_invaders"},{"name":"Wololo","size":9,"bricks":"____WW_OOW___WW__OWW__W___OWWWbbbW_WWW_WbW_WOW__WWb__OW__bbb__O___W_W__O___W_W__O","svg":null,"color":"","credit":"https://aoe.heavengames.com/theacademy/unitsboatsandbuildings/priest/"},{"name":"Small heart","size":15,"bricks":"________________________________RRRR___RRRR___RrWWrR_RWWrrR__RWWrrrRWWrrrR__RrrrrrrrrrrrR__RrrrrrrrrrrrR___RrrrrrrrrrR_____RrrrrrrrR_______RrrrrrR_________RrrrR___________RrR_____________R______________________","svg":29,"color":""},{"name":"Eye","size":9,"bricks":"____________ggg_____gWWWg___gWbbbWg_gWWbBbWWg_gWbbbWg___gWWWg_____ggg____________","svg":null,"color":"#5da3ea"},{"name":"Enderman","size":10,"bricks":"___________gggggggg__gggggggg__gggggggg__gggggggg__vvvggvvv__gggggggg__gggggggg__gggggggg_____________________","svg":null,"color":"#154b07","credit":"https://minecraft.wiki/w/Enderman"},{"name":"Mushroom","size":16,"bricks"
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},{}],"iyP6E":[function(require,module,exports,__globalThis) {
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module.exports = JSON.parse("\"29069921\"");
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},{}],"1u3Dx":[function(require,module,exports,__globalThis) {
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var parcelHelpers = require("@parcel/transformer-js/src/esmodule-helpers.js");
parcelHelpers.defineInteropFlag(exports);
parcelHelpers.export(exports, "rawUpgrades", ()=>rawUpgrades);
var _i18N = require("./i18n/i18n");
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var _pureFunctions = require("./pure_functions");
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const rawUpgrades = [
{
requires: "",
threshold: 0,
giftable: false,
id: "extra_life",
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max: 7,
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name: (0, _i18N.t)("upgrades.extra_life.name"),
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help: (lvl)=>lvl === 1 ? (0, _i18N.t)("upgrades.extra_life.tooltip") : (0, _i18N.t)("upgrades.extra_life.help_plural", {
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lvl
}),
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fullHelp: (0, _i18N.t)("upgrades.extra_life.verbose_description")
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},
{
requires: "",
threshold: 0,
id: "base_combo",
giftable: true,
max: 7,
name: (0, _i18N.t)("upgrades.base_combo.name"),
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help: (lvl)=>(0, _i18N.t)("upgrades.base_combo.tooltip", {
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coins: 1 + lvl * 3
}),
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fullHelp: (0, _i18N.t)("upgrades.base_combo.verbose_description")
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},
{
requires: "",
threshold: 0,
giftable: false,
id: "slow_down",
max: 2,
name: (0, _i18N.t)("upgrades.slow_down.name"),
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help: (lvl)=>(0, _i18N.t)("upgrades.slow_down.tooltip", {
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lvl
}),
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fullHelp: (0, _i18N.t)("upgrades.slow_down.verbose_description")
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},
{
requires: "",
threshold: 0,
giftable: false,
id: "bigger_puck",
max: 2,
name: (0, _i18N.t)("upgrades.bigger_puck.name"),
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help: ()=>(0, _i18N.t)("upgrades.bigger_puck.tooltip"),
fullHelp: (0, _i18N.t)("upgrades.bigger_puck.verbose_description")
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},
{
requires: "",
threshold: 0,
giftable: false,
id: "viscosity",
max: 3,
name: (0, _i18N.t)("upgrades.viscosity.name"),
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help: ()=>(0, _i18N.t)("upgrades.viscosity.tooltip"),
fullHelp: (0, _i18N.t)("upgrades.viscosity.verbose_description")
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},
{
requires: "",
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threshold: 50,
giftable: false,
id: "skip_last",
max: 7,
name: (0, _i18N.t)("upgrades.skip_last.name"),
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help: (lvl)=>lvl == 1 ? (0, _i18N.t)("upgrades.skip_last.tooltip") : (0, _i18N.t)("upgrades.skip_last.help_plural", {
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lvl
}),
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fullHelp: (0, _i18N.t)("upgrades.skip_last.verbose_description")
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},
{
requires: "",
threshold: 100,
id: "streak_shots",
giftable: true,
max: 1,
name: (0, _i18N.t)("upgrades.streak_shots.name"),
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help: (lvl)=>(0, _i18N.t)("upgrades.streak_shots.tooltip", {
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lvl
}),
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fullHelp: (0, _i18N.t)("upgrades.streak_shots.verbose_description")
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},
{
requires: "",
threshold: 200,
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id: "left_is_lava",
giftable: true,
max: 1,
name: (0, _i18N.t)("upgrades.left_is_lava.name"),
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help: (lvl)=>(0, _i18N.t)("upgrades.left_is_lava.tooltip", {
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lvl
}),
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fullHelp: (0, _i18N.t)("upgrades.left_is_lava.verbose_description")
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},
{
requires: "",
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threshold: 300,
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id: "right_is_lava",
giftable: true,
max: 1,
name: (0, _i18N.t)("upgrades.right_is_lava.name"),
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help: (lvl)=>(0, _i18N.t)("upgrades.right_is_lava.tooltip", {
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lvl
}),
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fullHelp: (0, _i18N.t)("upgrades.right_is_lava.verbose_description")
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},
{
requires: "",
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threshold: 400,
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id: "top_is_lava",
giftable: true,
max: 1,
name: (0, _i18N.t)("upgrades.top_is_lava.name"),
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help: (lvl)=>(0, _i18N.t)("upgrades.top_is_lava.tooltip", {
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lvl
}),
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fullHelp: (0, _i18N.t)("upgrades.top_is_lava.verbose_description")
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},
{
requires: "",
threshold: 500,
id: "telekinesis",
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giftable: true,
max: 1,
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name: (0, _i18N.t)("upgrades.telekinesis.name"),
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help: (lvl)=>lvl == 1 ? (0, _i18N.t)("upgrades.telekinesis.tooltip") : (0, _i18N.t)("upgrades.telekinesis.help_plural"),
fullHelp: (0, _i18N.t)("upgrades.telekinesis.verbose_description")
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},
{
requires: "",
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threshold: 700,
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giftable: false,
id: "coin_magnet",
max: 3,
name: (0, _i18N.t)("upgrades.coin_magnet.name"),
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help: (lvl)=>lvl == 1 ? (0, _i18N.t)("upgrades.coin_magnet.tooltip") : (0, _i18N.t)("upgrades.coin_magnet.help_plural"),
fullHelp: (0, _i18N.t)("upgrades.coin_magnet.verbose_description")
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},
{
requires: "",
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threshold: 800,
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id: "multiball",
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giftable: true,
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max: 6,
name: (0, _i18N.t)("upgrades.multiball.name"),
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help: (lvl)=>(0, _i18N.t)("upgrades.multiball.tooltip", {
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count: lvl + 1
}),
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fullHelp: (0, _i18N.t)("upgrades.multiball.verbose_description")
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},
{
requires: "",
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threshold: 1000,
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giftable: false,
id: "smaller_puck",
max: 2,
name: (0, _i18N.t)("upgrades.smaller_puck.name"),
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help: (lvl)=>lvl == 1 ? (0, _i18N.t)("upgrades.smaller_puck.tooltip") : (0, _i18N.t)("upgrades.smaller_puck.help_plural"),
fullHelp: (0, _i18N.t)("upgrades.smaller_puck.verbose_description")
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},
{
requires: "",
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threshold: 1500,
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id: "pierce",
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giftable: false,
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max: 3,
name: (0, _i18N.t)("upgrades.pierce.name"),
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help: (lvl)=>(0, _i18N.t)("upgrades.pierce.tooltip", {
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count: 3 * lvl
}),
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fullHelp: (0, _i18N.t)("upgrades.pierce.verbose_description")
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},
{
requires: "",
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threshold: 2000,
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id: "picky_eater",
giftable: true,
max: 1,
name: (0, _i18N.t)("upgrades.picky_eater.name"),
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help: (lvl)=>(0, _i18N.t)("upgrades.picky_eater.tooltip", {
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lvl
}),
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fullHelp: (0, _i18N.t)("upgrades.picky_eater.verbose_description")
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},
{
requires: "",
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threshold: 2500,
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giftable: false,
id: "metamorphosis",
max: 1,
name: (0, _i18N.t)("upgrades.metamorphosis.name"),
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help: (lvl)=>(0, _i18N.t)("upgrades.metamorphosis.tooltip", {
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lvl
}),
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fullHelp: (0, _i18N.t)("upgrades.metamorphosis.verbose_description")
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},
{
requires: "",
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threshold: 3000,
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id: "compound_interest",
giftable: true,
max: 1,
name: (0, _i18N.t)("upgrades.compound_interest.name"),
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help: (lvl)=>(0, _i18N.t)("upgrades.compound_interest.tooltip", {
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lvl
}),
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fullHelp: (0, _i18N.t)("upgrades.compound_interest.verbose_description")
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},
{
requires: "",
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threshold: 4000,
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id: "hot_start",
giftable: true,
max: 3,
name: (0, _i18N.t)("upgrades.hot_start.name"),
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help: (lvl)=>(0, _i18N.t)("upgrades.hot_start.tooltip", {
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start: lvl * 30 + 1,
loss: lvl
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}),
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fullHelp: (0, _i18N.t)("upgrades.hot_start.verbose_description")
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},
{
requires: "",
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threshold: 6000,
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id: "sapper",
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giftable: false,
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max: 7,
name: (0, _i18N.t)("upgrades.sapper.name"),
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help: (lvl)=>lvl == 1 ? (0, _i18N.t)("upgrades.sapper.tooltip") : (0, _i18N.t)("upgrades.sapper.help_plural", {
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lvl
}),
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fullHelp: (0, _i18N.t)("upgrades.sapper.verbose_description")
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},
{
requires: "",
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threshold: 9000,
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id: "bigger_explosions",
giftable: false,
max: 1,
name: (0, _i18N.t)("upgrades.bigger_explosions.name"),
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help: (lvl)=>(0, _i18N.t)("upgrades.bigger_explosions.tooltip"),
fullHelp: (0, _i18N.t)("upgrades.bigger_explosions.verbose_description")
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},
{
requires: "",
threshold: 13000,
giftable: false,
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adventure: false,
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id: "extra_levels",
max: 3,
name: (0, _i18N.t)("upgrades.extra_levels.name"),
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help: (lvl)=>(0, _i18N.t)("upgrades.extra_levels.tooltip", {
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count: lvl + 7
}),
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fullHelp: (0, _i18N.t)("upgrades.extra_levels.verbose_description")
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},
{
requires: "",
threshold: 15000,
giftable: false,
id: "pierce_color",
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max: 4,
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name: (0, _i18N.t)("upgrades.pierce_color.name"),
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help: (lvl)=>(0, _i18N.t)("upgrades.pierce_color.tooltip", {
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lvl
}),
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fullHelp: (0, _i18N.t)("upgrades.pierce_color.verbose_description")
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},
{
requires: "",
threshold: 18000,
giftable: false,
id: "soft_reset",
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max: 3,
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name: (0, _i18N.t)("upgrades.soft_reset.name"),
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help: (lvl)=>(0, _i18N.t)("upgrades.soft_reset.tooltip", {
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percent: Math.round((0, _pureFunctions.comboKeepingRate)(lvl) * 100)
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}),
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fullHelp: (0, _i18N.t)("upgrades.soft_reset.verbose_description")
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},
{
requires: "multiball",
threshold: 21000,
giftable: false,
id: "ball_repulse_ball",
max: 3,
name: (0, _i18N.t)("upgrades.ball_repulse_ball.name"),
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help: (lvl)=>lvl == 1 ? (0, _i18N.t)("upgrades.ball_repulse_ball.tooltip") : (0, _i18N.t)("upgrades.ball_repulse_ball.help_plural"),
fullHelp: (0, _i18N.t)("upgrades.ball_repulse_ball.verbose_description")
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},
{
requires: "multiball",
threshold: 25000,
giftable: false,
id: "ball_attract_ball",
max: 3,
name: (0, _i18N.t)("upgrades.ball_attract_ball.name"),
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help: (lvl)=>lvl == 1 ? (0, _i18N.t)("upgrades.ball_attract_ball.tooltip") : (0, _i18N.t)("upgrades.ball_attract_ball.help_plural"),
fullHelp: (0, _i18N.t)("upgrades.ball_attract_ball.verbose_description")
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},
{
requires: "",
threshold: 30000,
giftable: false,
id: "puck_repulse_ball",
max: 2,
name: (0, _i18N.t)("upgrades.puck_repulse_ball.name"),
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help: (lvl)=>lvl == 1 ? (0, _i18N.t)("upgrades.puck_repulse_ball.tooltip") : (0, _i18N.t)("upgrades.puck_repulse_ball.help_plural"),
fullHelp: (0, _i18N.t)("upgrades.puck_repulse_ball.verbose_description")
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},
{
requires: "",
threshold: 35000,
giftable: false,
id: "wind",
max: 3,
name: (0, _i18N.t)("upgrades.wind.name"),
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help: (lvl)=>lvl == 1 ? (0, _i18N.t)("upgrades.wind.tooltip") : (0, _i18N.t)("upgrades.wind.help_plural"),
fullHelp: (0, _i18N.t)("upgrades.wind.verbose_description")
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},
{
requires: "",
threshold: 40000,
giftable: false,
id: "sturdy_bricks",
max: 4,
name: (0, _i18N.t)("upgrades.sturdy_bricks.name"),
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help: (lvl)=>// lvl == 1
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(0, _i18N.t)("upgrades.sturdy_bricks.tooltip", {
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lvl,
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percent: lvl * 50
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}),
// ?
// : t("upgrades.sturdy_bricks.help_plural"),
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fullHelp: (0, _i18N.t)("upgrades.sturdy_bricks.verbose_description")
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},
{
requires: "",
threshold: 45000,
giftable: false,
id: "respawn",
max: 4,
name: (0, _i18N.t)("upgrades.respawn.name"),
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help: (lvl)=>(0, _i18N.t)("upgrades.respawn.tooltip", {
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percent: Math.floor(100 * (0, _pureFunctions.comboKeepingRate)(lvl)),
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delay: (3 / lvl).toFixed(2)
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}),
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fullHelp: (0, _i18N.t)("upgrades.respawn.verbose_description")
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},
{
requires: "",
threshold: 50000,
giftable: false,
id: "one_more_choice",
max: 3,
name: (0, _i18N.t)("upgrades.one_more_choice.name"),
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help: (lvl)=>(0, _i18N.t)("upgrades.one_more_choice.tooltip", {
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lvl
}),
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fullHelp: (0, _i18N.t)("upgrades.one_more_choice.verbose_description")
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},
{
requires: "",
threshold: 55000,
giftable: false,
id: "instant_upgrade",
max: 2,
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adventure: false,
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name: (0, _i18N.t)("upgrades.instant_upgrade.name"),
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help: (lvl)=>(0, _i18N.t)("upgrades.instant_upgrade.tooltip", {
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lvl
}),
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fullHelp: (0, _i18N.t)("upgrades.instant_upgrade.verbose_description")
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},
{
requires: "",
threshold: 60000,
giftable: false,
id: "concave_puck",
max: 1,
name: (0, _i18N.t)("upgrades.concave_puck.name"),
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help: (lvl)=>(0, _i18N.t)("upgrades.concave_puck.tooltip"),
fullHelp: (0, _i18N.t)("upgrades.concave_puck.verbose_description")
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},
{
requires: "",
threshold: 65000,
giftable: false,
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id: "helium",
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max: 1,
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name: (0, _i18N.t)("upgrades.helium.name"),
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help: (lvl)=>(0, _i18N.t)("upgrades.helium.tooltip"),
fullHelp: (0, _i18N.t)("upgrades.helium.verbose_description")
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},
{
requires: "",
threshold: 70000,
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giftable: true,
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id: "asceticism",
max: 1,
name: (0, _i18N.t)("upgrades.asceticism.name"),
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help: (lvl)=>(0, _i18N.t)("upgrades.asceticism.tooltip", {
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combo: lvl * 3
}),
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fullHelp: (0, _i18N.t)("upgrades.asceticism.verbose_description")
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},
{
requires: "",
threshold: 75000,
giftable: false,
id: "unbounded",
max: 1,
name: (0, _i18N.t)("upgrades.unbounded.name"),
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help: (lvl)=>lvl > 1 ? (0, _i18N.t)("upgrades.unbounded.help_no_ceiling", {
lvl
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}) : (0, _i18N.t)("upgrades.unbounded.tooltip", {
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lvl
}),
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fullHelp: (0, _i18N.t)("upgrades.unbounded.verbose_description")
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},
{
requires: "",
threshold: 80000,
giftable: false,
id: "shunt",
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max: 3,
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name: (0, _i18N.t)("upgrades.shunt.name"),
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help: (lvl)=>(0, _i18N.t)("upgrades.shunt.tooltip", {
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percent: Math.round((0, _pureFunctions.comboKeepingRate)(lvl) * 100)
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}),
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fullHelp: (0, _i18N.t)("upgrades.shunt.verbose_description")
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},
{
requires: "",
threshold: 85000,
giftable: false,
id: "yoyo",
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max: 1,
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name: (0, _i18N.t)("upgrades.yoyo.name"),
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help: (lvl)=>(0, _i18N.t)("upgrades.yoyo.tooltip"),
fullHelp: (0, _i18N.t)("upgrades.yoyo.verbose_description")
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},
{
requires: "",
threshold: 90000,
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giftable: true,
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id: "nbricks",
max: 3,
name: (0, _i18N.t)("upgrades.nbricks.name"),
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help: (lvl)=>(0, _i18N.t)("upgrades.nbricks.tooltip", {
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lvl
}),
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fullHelp: (0, _i18N.t)("upgrades.nbricks.verbose_description")
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},
{
requires: "",
threshold: 95000,
giftable: false,
id: "etherealcoins",
max: 1,
name: (0, _i18N.t)("upgrades.etherealcoins.name"),
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help: (lvl)=>(0, _i18N.t)("upgrades.etherealcoins.tooltip"),
fullHelp: (0, _i18N.t)("upgrades.etherealcoins.verbose_description")
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},
{
requires: "multiball",
threshold: 100000,
giftable: false,
id: "shocks",
max: 1,
name: (0, _i18N.t)("upgrades.shocks.name"),
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help: (lvl)=>(0, _i18N.t)("upgrades.shocks.tooltip"),
fullHelp: (0, _i18N.t)("upgrades.shocks.verbose_description")
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},
{
requires: "",
threshold: 105000,
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giftable: true,
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id: "zen",
max: 1,
name: (0, _i18N.t)("upgrades.zen.name"),
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help: (lvl)=>(0, _i18N.t)("upgrades.zen.tooltip", {
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lvl
}),
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fullHelp: (0, _i18N.t)("upgrades.zen.verbose_description")
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},
{
requires: "extra_life",
threshold: 110000,
giftable: false,
id: "sacrifice",
max: 1,
name: (0, _i18N.t)("upgrades.sacrifice.name"),
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help: (lvl)=>lvl == 1 ? (0, _i18N.t)("upgrades.sacrifice.help_l1") : (0, _i18N.t)("upgrades.sacrifice.help_over", {
lvl
}),
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fullHelp: (0, _i18N.t)("upgrades.sacrifice.verbose_description")
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},
{
requires: "",
threshold: 115000,
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giftable: true,
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id: "trampoline",
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max: 1,
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name: (0, _i18N.t)("upgrades.trampoline.name"),
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help: (lvl)=>(0, _i18N.t)("upgrades.trampoline.tooltip", {
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lvl
}),
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fullHelp: (0, _i18N.t)("upgrades.trampoline.verbose_description")
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},
{
requires: "",
threshold: 120000,
giftable: false,
id: "ghost_coins",
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max: 3,
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name: (0, _i18N.t)("upgrades.ghost_coins.name"),
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help: (lvl)=>(0, _i18N.t)("upgrades.ghost_coins.tooltip", {
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lvl
}),
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fullHelp: (0, _i18N.t)("upgrades.ghost_coins.verbose_description")
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},
{
requires: "",
threshold: 125000,
giftable: false,
id: "forgiving",
max: 1,
name: (0, _i18N.t)("upgrades.forgiving.name"),
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help: (lvl)=>(0, _i18N.t)("upgrades.forgiving.tooltip"),
fullHelp: (0, _i18N.t)("upgrades.forgiving.verbose_description")
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},
{
requires: "",
threshold: 130000,
giftable: false,
id: "ball_attracts_coins",
max: 3,
name: (0, _i18N.t)("upgrades.ball_attracts_coins.name"),
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help: (lvl)=>(0, _i18N.t)("upgrades.ball_attracts_coins.tooltip"),
fullHelp: (0, _i18N.t)("upgrades.ball_attracts_coins.verbose_description")
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},
{
requires: "",
threshold: 135000,
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// a bit too hard when starting up
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giftable: false,
id: "reach",
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max: 1,
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name: (0, _i18N.t)("upgrades.reach.name"),
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help: (lvl)=>(0, _i18N.t)("upgrades.reach.tooltip", {
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lvl
}),
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fullHelp: (0, _i18N.t)("upgrades.reach.verbose_description")
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},
{
requires: "",
threshold: 140000,
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giftable: true,
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id: "passive_income",
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max: 4,
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name: (0, _i18N.t)("upgrades.passive_income.name"),
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help: (lvl)=>(0, _i18N.t)("upgrades.passive_income.tooltip", {
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time: lvl * 0.25,
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lvl
}),
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fullHelp: (0, _i18N.t)("upgrades.passive_income.verbose_description")
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},
{
requires: "",
threshold: 145000,
giftable: false,
id: "clairvoyant",
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max: 1,
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name: (0, _i18N.t)("upgrades.clairvoyant.name"),
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help: (lvl)=>(0, _i18N.t)("upgrades.clairvoyant.tooltip"),
fullHelp: (0, _i18N.t)("upgrades.clairvoyant.verbose_description")
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},
{
requires: "",
threshold: 150000,
giftable: true,
id: "side_kick",
max: 3,
name: (0, _i18N.t)("upgrades.side_kick.name"),
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help: (lvl)=>(0, _i18N.t)("upgrades.side_kick.tooltip", {
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lvl,
loss: lvl * 2
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}),
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fullHelp: (0, _i18N.t)("upgrades.side_kick.verbose_description")
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},
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{
requires: "",
threshold: 150000,
giftable: true,
id: "side_flip",
max: 3,
name: (0, _i18N.t)("upgrades.side_flip.name"),
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help: (lvl)=>(0, _i18N.t)("upgrades.side_flip.tooltip", {
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lvl,
loss: lvl * 2
}),
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fullHelp: (0, _i18N.t)("upgrades.side_flip.verbose_description")
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},
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{
requires: "",
threshold: 155000,
giftable: false,
id: "implosions",
max: 1,
name: (0, _i18N.t)("upgrades.implosions.name"),
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help: (lvl)=>(0, _i18N.t)("upgrades.implosions.tooltip"),
fullHelp: (0, _i18N.t)("upgrades.implosions.verbose_description")
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},
{
requires: "",
threshold: 160000,
giftable: false,
id: "corner_shot",
max: 1,
name: (0, _i18N.t)("upgrades.corner_shot.name"),
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help: (lvl)=>(0, _i18N.t)("upgrades.corner_shot.tooltip"),
fullHelp: (0, _i18N.t)("upgrades.corner_shot.verbose_description")
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},
{
requires: "",
threshold: 165000,
giftable: false,
id: "addiction",
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max: 7,
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name: (0, _i18N.t)("upgrades.addiction.name"),
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help: (lvl)=>(0, _i18N.t)("upgrades.addiction.tooltip", {
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lvl,
delay: (5 / lvl).toFixed(2)
}),
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fullHelp: (0, _i18N.t)("upgrades.addiction.verbose_description")
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},
{
requires: "",
threshold: 170000,
giftable: false,
id: "fountain_toss",
max: 7,
name: (0, _i18N.t)("upgrades.fountain_toss.name"),
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help: (lvl)=>(0, _i18N.t)("upgrades.fountain_toss.tooltip", {
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lvl,
max: lvl * 30
}),
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fullHelp: (0, _i18N.t)("upgrades.fountain_toss.verbose_description")
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},
{
requires: "",
threshold: 175000,
giftable: false,
id: "limitless",
max: 1,
name: (0, _i18N.t)("upgrades.limitless.name"),
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help: (lvl)=>(0, _i18N.t)("upgrades.limitless.tooltip", {
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lvl
}),
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fullHelp: (0, _i18N.t)("upgrades.limitless.verbose_description")
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},
{
requires: "",
threshold: 180000,
giftable: false,
id: "minefield",
max: 3,
name: (0, _i18N.t)("upgrades.minefield.name"),
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help: (lvl)=>(0, _i18N.t)("upgrades.minefield.tooltip", {
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lvl
}),
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fullHelp: (0, _i18N.t)("upgrades.minefield.verbose_description")
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}
];
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},{"./i18n/i18n":"eNPRm","./pure_functions":"6pQh7","@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3"}],"eNPRm":[function(require,module,exports,__globalThis) {
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var parcelHelpers = require("@parcel/transformer-js/src/esmodule-helpers.js");
parcelHelpers.defineInteropFlag(exports);
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parcelHelpers.export(exports, "languages", ()=>languages);
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parcelHelpers.export(exports, "getCurrentLang", ()=>getCurrentLang);
parcelHelpers.export(exports, "t", ()=>t);
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var _arJson = require("./ar.json");
var _arJsonDefault = parcelHelpers.interopDefault(_arJson);
var _deJson = require("./de.json");
var _deJsonDefault = parcelHelpers.interopDefault(_deJson);
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var _enJson = require("./en.json");
var _enJsonDefault = parcelHelpers.interopDefault(_enJson);
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var _esJson = require("./es.json");
var _esJsonDefault = parcelHelpers.interopDefault(_esJson);
var _frJson = require("./fr.json");
var _frJsonDefault = parcelHelpers.interopDefault(_frJson);
var _koJson = require("./ko.json");
var _koJsonDefault = parcelHelpers.interopDefault(_koJson);
var _ruJson = require("./ru.json");
var _ruJsonDefault = parcelHelpers.interopDefault(_ruJson);
var _urJson = require("./ur.json");
var _urJsonDefault = parcelHelpers.interopDefault(_urJson);
var _uzJson = require("./uz.json");
var _uzJsonDefault = parcelHelpers.interopDefault(_uzJson);
var _zhJson = require("./zh.json");
var _zhJsonDefault = parcelHelpers.interopDefault(_zhJson);
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var _settings = require("../settings");
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const languages = [
{
text: "English",
value: "en",
strings: (0, _enJsonDefault.default),
levelName: "UK"
},
{
text: "Fran\xe7ais",
value: "fr",
strings: (0, _frJsonDefault.default),
levelName: "France"
},
{
text: "\u0639\u0631\u0628\u064A",
value: "ar",
strings: (0, _arJsonDefault.default),
levelName: "Lebanon"
},
{
text: "Espa\xf1ol",
value: "es",
strings: (0, _esJsonDefault.default),
levelName: "Spain"
},
{
text: "\u0420\u0443\u0441\u0441\u043A\u0438\u0439",
value: "ru",
strings: (0, _ruJsonDefault.default),
levelName: "Russia"
},
{
text: "Deutsch",
value: "de",
strings: (0, _deJsonDefault.default),
levelName: "Germany"
},
{
text: "\u6C49\u8BED",
value: "zh",
strings: (0, _zhJsonDefault.default),
levelName: "China"
},
{
text: "o'zbek tili",
value: "uz",
strings: (0, _uzJsonDefault.default),
levelName: "Uzbekistan"
},
{
text: "\u0627\u0631\u062F\u0648",
value: "ur",
strings: (0, _urJsonDefault.default),
levelName: "Pakistan"
},
{
text: "\uD55C\uAD6D\uC778",
value: "ko",
strings: (0, _koJsonDefault.default),
levelName: "Korea"
}
];
const languagesMap = {};
languages.forEach((l)=>languagesMap[l.value] = l.strings);
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function getCurrentLang() {
return (0, _settings.getSettingValue)("lang", getFirstBrowserLanguage());
}
function t(key, params = {}) {
const lang = getCurrentLang();
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let template = languagesMap[lang]?.[key] || languagesMap.en[key];
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for(let key in params)template = template.split("{{" + key + "}}").join(`${params[key]}`);
return template;
}
function getFirstBrowserLanguage() {
const preferred_languages = [
...navigator.languages,
navigator.language,
"en"
].filter((i)=>i).map((i)=>i.slice(0, 2).toLowerCase());
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const supported = Object.keys(languagesMap);
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return preferred_languages.find((k)=>supported.includes(k)) || "en";
}
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},{"./fr.json":"b97sx","./en.json":"uYc9N","../settings":"5blfu","@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3","./ar.json":"aDOut","./es.json":"hATkf","./ru.json":"eedRO","./de.json":"1l6Zs","./ur.json":"eGjff","./uz.json":"hUP1A","./zh.json":"HLquj","./ko.json":"83Qep"}],"b97sx":[function(require,module,exports,__globalThis) {
module.exports = JSON.parse('{"confirmRestart.no":"Annuler","confirmRestart.text":"Vous \xeates sur le point de commencer une nouvelle partie, est-ce vraiment ce que vous vouliez ?","confirmRestart.title":"D\xe9marrer une nouvelle partie\u202F?","confirmRestart.yes":"Commencer une nouvelle partie","gameOver.creative":"Cette partie de test ne sera pas enregistr\xe9e.","gameOver.cumulative_total":"Votre score total cumul\xe9 est pass\xe9 de {{startTs}} \xe0 {{endTs}}.","gameOver.lost.summary":"Vous avez fait tomber la balle apr\xe8s avoir attrap\xe9 {{score}} pi\xe8ces.","gameOver.lost.title":"Balle perdue","gameOver.stats.balls_lost":"Balles perdues","gameOver.stats.bricks_broken":"Briques cass\xe9es","gameOver.stats.bricks_per_minute":"Briques cass\xe9es par minute","gameOver.stats.catch_rate":"Pi\xe8ces attrap\xe9es","gameOver.stats.combo_avg":"Combo moyen","gameOver.stats.combo_max":"Combo maximum","gameOver.stats.duration_per_level":"Dur\xe9e par niveau","gameOver.stats.hit_rate":"Pr\xe9cision","gameOver.stats.intro":"Vous trouverez ci-dessous les statistiques de cette partie compar\xe9es \xe0 vos {{count}} meilleures parties.","gameOver.stats.level_reached":"Niveau atteint","gameOver.stats.total_score":"Score total","gameOver.stats.upgrades_applied":"Am\xe9liorations appliqu\xe9es","gameOver.unlocked_perk":"Am\xe9lioration d\xe9bloqu\xe9e","gameOver.unlocked_perk_plural":"Vous avez d\xe9bloqu\xe9 {{count}} am\xe9liorations","gameOver.win.summary":"Cette partie est termin\xe9e. Vous avez accumul\xe9 {{score}} pi\xe8ces. ","gameOver.win.title":"Vous avez termin\xe9 cette partie","history.columns.score":"Score","history.columns.started":"Date","history.help":"Liste vos {{count}} meilleurs parties.","history.locked":"Jouez d\'abord au moins dix parties","history.title":"Historique","lab.help":"Essayez n\'importe quel build","lab.instructions":"S\xe9lectionnez les am\xe9liorations ci-dessous, puis choisissez le niveau \xe0 jouer. .","lab.menu_entry":"Mode cr\xe9atif","lab.reset":"Retirer toutes les am\xe9liorations","lab.select_level":"S\xe9lectionnez un niveau sur lequel jouer","lab.unlocks_at":"D\xe9verrouill\xe9 \xe0 partir d\'un score total de {{score}}","level_up.after_buttons":"Vous venez de terminer le niveau {{level}}/{{max}}.","level_up.before_buttons":"Vous avez attrap\xe9 {{score}} pi\xe8ces {{catchGain}} sur {{levelSpawnedCoins}} en {{time}} secondes {{timeGain}}.\\n\\nVous avez rat\xe9 les briques {{levelMisses}} fois {{missesGain}} et touch\xe9 les bords de la zone de jeu {{levelWallBounces}} fois {{wallHitsGain}}.\\n\\n{{compliment}}","level_up.compliment_advice":"Essayez d\'attraper toutes les pi\xe8ces, de ne jamais rater les briques, de ne pas toucher les murs ou de terminer le niveau en moins de 30 secondes pour obtenir des choix suppl\xe9mentaires et des am\xe9liorations.","level_up.compliment_good":"Bravo !","level_up.compliment_perfect":"Impressionnant, continuez comme \xe7a !","level_up.pick_upgrade_title":"Choisir une am\xe9lioration","level_up.plus_one_upgrade":"(+1 upgrade)","level_up.plus_one_upgrade_and_reroll":"(+1 am\xe9lioration et +1 re-roll)","level_up.reroll":"Re-roll ({{count}})","level_up.reroll_help":"Nouveaux choix","level_up.upgrade_perk_to_level":" niveau {{level}}","main_menu.basic":"Graphismes simplifi\xe9s","main_menu.basic_help":"Meilleures performances.","main_menu.colorful_coins":"Pi\xe8ces color\xe9es","main_menu.colorful_coins_help":"Les pi\xe8ces apparaissent toujours de la couleur de la brique","main_menu.comboIncreaseTexts":"Afficher un +X dor\xe9","main_menu.comboIncreaseTexts_help":"Quand le combo augmente","main_menu.contrast":"Contraste \xe9lev\xe9","main_menu.contrast_help":"Affichage plus contrast\xe9 et color\xe9","main_menu.credit_levels":"Niveaux","main_menu.donate":"Vous avez jou\xe9 {{hours}} heures","main_menu.donate_help":"Pourriez-vous donner quelques euros ? Vous pouvez masquer ce rappel dans les param\xe8tres.","main_menu.donation_reminder":"Me rappeler de donner","main_menu.donation_reminder_help":"Afficher le temps de jeu et un lien pour donner dans l
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},{}],"uYc9N":[function(require,module,exports,__globalThis) {
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module.exports = JSON.parse("{\"confirmRestart.no\":\"Cancel\",\"confirmRestart.text\":\"You're about to start a new game. Are you sure you want to continue?\",\"confirmRestart.title\":\"Start a new game?\",\"confirmRestart.yes\":\"Restart game\",\"gameOver.creative\":\"This run will not be recorded. \",\"gameOver.cumulative_total\":\"Your total cumulative score went from {{startTs}} to {{endTs}}.\",\"gameOver.lost.summary\":\"You dropped the ball after catching {{score}} coins.\",\"gameOver.lost.title\":\"Game Over\",\"gameOver.stats.balls_lost\":\"Balls lost\",\"gameOver.stats.bricks_broken\":\"Bricks broken\",\"gameOver.stats.bricks_per_minute\":\"Bricks broken per minute\",\"gameOver.stats.catch_rate\":\"Catch rate\",\"gameOver.stats.combo_avg\":\"Average combo\",\"gameOver.stats.combo_max\":\"Max combo\",\"gameOver.stats.duration_per_level\":\"Duration per level\",\"gameOver.stats.hit_rate\":\"Hit rate\",\"gameOver.stats.intro\":\"Find below your game statistics compared to your {{count}} best games.\",\"gameOver.stats.level_reached\":\"Level reached\",\"gameOver.stats.total_score\":\"Total score\",\"gameOver.stats.upgrades_applied\":\"Upgrades applied\",\"gameOver.unlocked_perk\":\"Upgrade unlocked\",\"gameOver.unlocked_perk_plural\":\"You just unlocked {{count}} perks\",\"gameOver.win.summary\":\"This game is over. You stashed {{score}} coins. \",\"gameOver.win.title\":\"You completed this game\",\"history.columns.score\":\"Score\",\"history.columns.started\":\"Date\",\"history.help\":\"See your {{count}} best games.\",\"history.locked\":\"Play at least ten games to unlock\",\"history.title\":\"Runs history\",\"lab.help\":\"Try any build you want\",\"lab.instructions\":\"Select upgrades below, then pick a level to play. \",\"lab.menu_entry\":\"Creative mode\",\"lab.reset\":\"Reset all to 0\",\"lab.select_level\":\"Select a level to play on\",\"lab.unlocks_at\":\"Unlocks at total score {{score}}\",\"level_up.after_buttons\":\"You just finished level {{level}}/{{max}}.\",\"level_up.before_buttons\":\"You caught {{score}} coins {{catchGain}} out of {{levelSpawnedCoins}} in {{time}} seconds {{timeGain}}.\\n\\nYou missed {{levelMisses}} times {{missesGain}} and hit the walls or ceiling {{levelWallBounces}} times{{wallHitsGain}}.\\n\\n{{compliment}}\",\"level_up.compliment_advice\":\"Try to catch all coins, never miss the bricks, never hit the walls/ceiling or clear the level under 30s to gain additional upgrades.\",\"level_up.compliment_good\":\"Well done !\",\"level_up.compliment_perfect\":\"Impressive, keep it up !\",\"level_up.pick_upgrade_title\":\"Pick an upgrade\",\"level_up.plus_one_upgrade\":\"(+1 upgrade)\",\"level_up.plus_one_upgrade_and_reroll\":\"(+1 upgrade and +1 re-roll)\",\"level_up.reroll\":\"Re-roll ({{count}})\",\"level_up.reroll_help\":\"Offer new choices\",\"level_up.upgrade_perk_to_level\":\" lvl {{level}}\",\"main_menu.basic\":\"Basic graphics\",\"main_menu.basic_help\":\"Better performance.\",\"main_menu.colorful_coins\":\"Colorful coins\",\"main_menu.colorful_coins_help\":\"Coins always spawn of the color of the brick\",\"main_menu.comboIncreaseTexts\":\"Show +X in gold\",\"main_menu.comboIncreaseTexts_help\":\"When the combo increase\",\"main_menu.contrast\":\"High Contrast\",\"main_menu.contrast_help\":\"More colorful and dark rendering\",\"main_menu.credit_levels\":\"Levels\",\"main_menu.donate\":\"You've played for {{hours}} hours\",\"main_menu.donate_help\":\"How about donating? You can hide this reminder in the settings. \",\"main_menu.donation_reminder\":\"Remind me to donate\",\"main_menu.donation_reminder_help\":\"See time played and donation link in main menu\",\"main_menu.download_save_file\":\"Download score and stats\",\"main_menu.download_save_file_help\":\"Get a save file\",\"main_menu.extra_bright\":\"Extra bright\",\"main_menu.extra_bright_help\":\"Increases the size of the halo around coins and bricks.\",\"main_menu.fullscreen\":\"Fullscreen\",\"main_menu.fullscreen_help\":\"Game will try to go full screen before starting\",\"main_menu.help_content\":\"## Goal\\n\\nCatch
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},{}],"5blfu":[function(require,module,exports,__globalThis) {
// Settings
var parcelHelpers = require("@parcel/transformer-js/src/esmodule-helpers.js");
parcelHelpers.defineInteropFlag(exports);
parcelHelpers.export(exports, "getSettingValue", ()=>getSettingValue);
parcelHelpers.export(exports, "setSettingValue", ()=>setSettingValue);
parcelHelpers.export(exports, "getTotalScore", ()=>getTotalScore);
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parcelHelpers.export(exports, "getCurrentMaxCoins", ()=>getCurrentMaxCoins);
parcelHelpers.export(exports, "getCurrentMaxParticles", ()=>getCurrentMaxParticles);
parcelHelpers.export(exports, "cycleMaxCoins", ()=>cycleMaxCoins);
parcelHelpers.export(exports, "cycleMaxParticles", ()=>cycleMaxParticles);
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let cachedSettings = {};
function getSettingValue(key, defaultValue) {
if (typeof cachedSettings[key] == "undefined") try {
const ls = localStorage.getItem(key);
if (ls) cachedSettings[key] = JSON.parse(ls);
} catch (e) {
console.warn(e);
}
return cachedSettings[key] ?? defaultValue;
}
function setSettingValue(key, value) {
cachedSettings[key] = value;
try {
localStorage.setItem(key, JSON.stringify(value));
} catch (e) {
console.warn(e);
}
}
function getTotalScore() {
return getSettingValue("breakout_71_total_score", 0);
}
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function getCurrentMaxCoins() {
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return Math.pow(2, getSettingValue("max_coins", 1)) * 200;
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}
function getCurrentMaxParticles() {
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return Math.pow(2, getSettingValue("max_particles", 1)) * 200;
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}
function cycleMaxCoins() {
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setSettingValue("max_coins", (getSettingValue("max_coins", 1) + 1) % 6);
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}
function cycleMaxParticles() {
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setSettingValue("max_particles", (getSettingValue("max_particles", 1) + 1) % 6);
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}
2025-03-19 18:13:41 +01:00
2025-04-06 11:27:26 +02:00
},{"@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3"}],"gkKU3":[function(require,module,exports,__globalThis) {
exports.interopDefault = function(a) {
return a & & a.__esModule ? a : {
default: a
};
};
exports.defineInteropFlag = function(a) {
Object.defineProperty(a, '__esModule', {
value: true
});
};
exports.exportAll = function(source, dest) {
Object.keys(source).forEach(function(key) {
if (key === 'default' || key === '__esModule' || Object.prototype.hasOwnProperty.call(dest, key)) return;
Object.defineProperty(dest, key, {
enumerable: true,
get: function() {
return source[key];
}
});
});
return dest;
};
exports.export = function(dest, destName, get) {
Object.defineProperty(dest, destName, {
enumerable: true,
get: get
});
};
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},{}],"aDOut":[function(require,module,exports,__globalThis) {
module.exports = JSON.parse('{"confirmRestart.no":"\u064A\u0644\u063A\u064A","confirmRestart.text":"\u0623\u0646\u062A \u0639\u0644\u0649 \u0648\u0634\u0643 \u0628\u062F\u0621 \u0644\u0639\u0628\u0629 \u062C\u062F\u064A\u062F\u0629. \u0647\u0644 \u0623\u0646\u062A \u0645\u062A\u0623\u0643\u062F \u0645\u0646 \u0631\u063A\u0628\u062A\u0643 \u0641\u064A \u0627\u0644\u0645\u062A\u0627\u0628\u0639\u0629\u061F","confirmRestart.title":"\u0628\u062F\u0621 \u0644\u0639\u0628\u0629 \u062C\u062F\u064A\u062F\u0629\u061F","confirmRestart.yes":"\u0625\u0639\u0627\u062F\u0629 \u062A\u0634\u063A\u064A\u0644 \u0627\u0644\u0644\u0639\u0628\u0629","gameOver.creative":"\u0644\u0646 \u064A\u062A\u0645 \u062A\u0633\u062C\u064A\u0644 \u0647\u0630\u0627 \u0627\u0644\u062A\u0634\u063A\u064A\u0644.","gameOver.cumulative_total":"\u0644\u0642\u062F \u0627\u0631\u062A\u0641\u0639 \u0645\u062C\u0645\u0648\u0639 \u062F\u0631\u062C\u0627\u062A\u0643 \u0627\u0644\u062A\u0631\u0627\u0643\u0645\u064A\u0629 \u0645\u0646 {{startTs}} \u0625\u0644\u0649 {{endTs}}.","gameOver.lost.summary":"\u0644\u0642\u062F \u0623\u0633\u0642\u0637\u062A \u0627\u0644\u0643\u0631\u0629 \u0628\u0639\u062F \u0627\u0644\u062A\u0642\u0627\u0637 {{score}} \u0642\u0637\u0639\u0629 \u0646\u0642\u062F\u064A\u0629.","gameOver.lost.title":"\u0627\u0646\u062A\u0647\u062A \u0627\u0644\u0644\u0639\u0628\u0629","gameOver.stats.balls_lost":"\u0627\u0644\u0643\u0631\u0627\u062A \u0627\u0644\u0645\u0641\u0642\u0648\u062F\u0629","gameOver.stats.bricks_broken":"\u0627\u0644\u0637\u0648\u0628 \u0627\u0644\u0645\u0643\u0633\u0648\u0631","gameOver.stats.bricks_per_minute":"\u0639\u062F\u062F \u0627\u0644\u0637\u0648\u0628 \u0627\u0644\u0645\u0643\u0633\u0648\u0631 \u0641\u064A \u0627\u0644\u062F\u0642\u064A\u0642\u0629","gameOver.stats.catch_rate":"\u0645\u0639\u062F\u0644 \u0627\u0644\u0635\u064A\u062F","gameOver.stats.combo_avg":"\u0645\u062C\u0645\u0648\u0639\u0629 \u0645\u062A\u0648\u0633\u0637\u0629","gameOver.stats.combo_max":"\u0623\u0642\u0635\u0649 \u0645\u062C\u0645\u0648\u0639\u0629","gameOver.stats.duration_per_level":"\u0627\u0644\u0645\u062F\u0629 \u0644\u0643\u0644 \u0645\u0633\u062A\u0648\u0649","gameOver.stats.hit_rate":"\u0645\u0639\u062F\u0644 \u0627\u0644\u0625\u0635\u0627\u0628\u0629","gameOver.stats.intro":"\u0627\u0628\u062D\u062B \u0623\u062F\u0646\u0627\u0647 \u0639\u0646 \u0625\u062D\u0635\u0627\u0626\u064A\u0627\u062A \u0644\u0639\u0628\u062A\u0643 \u0645\u0642\u0627\u0631\u0646\u0629\u064B \u0628\u0623\u0641\u0636\u0644 {{count}} \u0623\u0644\u0639\u0627\u0628 \u0644\u062F\u064A\u0643.","gameOver.stats.level_reached":"\u0627\u0644\u0645\u0633\u062A\u0648\u0649 \u0627\u0644\u0630\u064A \u062A\u0645 \u0627\u0644\u0648\u0635\u0648\u0644 \u0625\u0644\u064A\u0647","gameOver.stats.total_score":"\u0645\u062C\u0645\u0648\u0639 \u0627\u0644\u0646\u0642\u0627\u0637","gameOver.stats.upgrades_applied":"\u062A\u0645 \u062A\u0637\u0628\u064A\u0642 \u0627\u0644\u062A\u0631\u0642\u064A\u0627\u062A","gameOver.unlocked_perk":"\u062A\u0645 \u0625\u0644\u063A\u0627\u0621 \u0642\u0641\u0644 \u0627\u0644\u062A\u0631\u0642\u064A\u0629","gameOver.unlocked_perk_plural":"\u0644\u0642\u062F \u0642\u0645\u062A \u0644\u0644\u062A\u0648 \u0628\u0641\u062A\u062D {{count}} \u0645\u0646 \u0627\u0644\u0627\u0645\u062A\u064A\u0627\u0632\u0627\u062A","gameOver.win.summary":"\u0627\u0646\u062A\u0647\u062A \u0627\u0644\u0644\u0639\u0628\u0629. \u0644\u0642\u062F \u062C\u0645\u0639\u062A {{score}} \u0639\u0645\u0644\u0629.","gameOver.win.title":"\u0644\u0642\u062F \u0623\u0643\u0645\u0644\u062A \u0647\u0630\u0647 \u0627\u0644\u0644\u0639\u0628\u0629","history.columns.score":"\u0646\u062A\u064A\u062C\u0629","history.columns.started":"\u062A\u0627\u0631\u064A\u062E","history.help":"\u0634\u0627\u0647\u062F \u0623\u0641\u0636\u0644 \u0623\u0644\u0639\u0627\u0628\u0643 {{count}} .","history.locked":"\u0627\u0644\u0639\u0628 \u0639\u0634\u0631 \u0645\u0628\u0627\u0631\u064A\u0627\u062A \u0639\u0644\u0649 \u0627\u0644\u0623\u0642\u0644 \u0644\u0641\u062A\u062D \u0627\u0644\u0642\u0641\u0644","history.title":"\u06
},{}],"hATkf":[function(require,module,exports,__globalThis) {
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module.exports = JSON.parse('{"confirmRestart.no":"Cancelar","confirmRestart.text":"Est\xe1s a punto de empezar una nueva partida. \xbfEst\xe1s seguro de que quieres continuar?","confirmRestart.title":"\xbfEmpezar una nueva partida?","confirmRestart.yes":"Reiniciar el juego","gameOver.creative":"Esta carrera no se grabar\xe1.","gameOver.cumulative_total":"Su puntuaci\xf3n total acumulada pas\xf3 de {{startTs}} a {{endTs}}.","gameOver.lost.summary":"Se te ha ca\xeddo la bola despu\xe9s de atrapar {{score}} monedas.","gameOver.lost.title":"Se acab\xf3 el juego","gameOver.stats.balls_lost":"Bolas perdidas","gameOver.stats.bricks_broken":"Ladrillos rotos","gameOver.stats.bricks_per_minute":"Ladrillos rotos por minuto","gameOver.stats.catch_rate":"Tasa de capturas","gameOver.stats.combo_avg":"Combinaci\xf3n media","gameOver.stats.combo_max":"Combinaci\xf3n m\xe1xima","gameOver.stats.duration_per_level":"Duraci\xf3n por nivel","gameOver.stats.hit_rate":"Tasa de aciertos","gameOver.stats.intro":"Encuentra a continuaci\xf3n tus estad\xedsticas de juego comparadas con tus {{count}} mejores partidas.","gameOver.stats.level_reached":"Nivel alcanzado","gameOver.stats.total_score":"Puntuaci\xf3n total","gameOver.stats.upgrades_applied":"Actualizaciones aplicadas","gameOver.unlocked_perk":"Actualizaci\xf3n desbloqueada","gameOver.unlocked_perk_plural":"Acabas de desbloquear {{count}} ventajas","gameOver.win.summary":"Este juego ha terminado. Has escondido {{score}} monedas.","gameOver.win.title":"Has completado este juego","history.columns.score":"Puntuaci\xf3n","history.columns.started":"Fecha","history.help":"Mira tus {{count}} mejores juegos.","history.locked":"Juega al menos diez partidos para desbloquear","history.title":"Historial de carreras","lab.help":"Pruebe cualquier construcci\xf3n que desee","lab.instructions":"Selecciona las mejoras a continuaci\xf3n y elige un nivel para jugar.","lab.menu_entry":"Modo creativo","lab.reset":"Restablecer todo a 0","lab.select_level":"Selecciona un nivel para jugar","lab.unlocks_at":"Se desbloquea con la puntuaci\xf3n total {{score}}","level_up.after_buttons":"Acabas de terminar el nivel {{level}}/{{max}}.","level_up.before_buttons":"Has cogido {{score}} monedas {{catchGain}} de {{levelSpawnedCoins}} en {{time}} segundos {{timeGain}}.\\n\\nFallaste {{levelMisses}} veces {{missesGain}} y golpeaste las paredes o el techo {{levelWallBounces}} veces{{wallHitsGain}}.\\n\\n{{compliment}}","level_up.compliment_advice":"Intenta atrapar todas las monedas, no fallar nunca con los ladrillos, no chocar nunca con las paredes/techos o superar el nivel por debajo de 30s para ganar mejoras adicionales.","level_up.compliment_good":"\xa1Bien hecho!","level_up.compliment_perfect":"Impresionante, \xa1sigue as\xed!","level_up.pick_upgrade_title":"Elija una mejora","level_up.plus_one_upgrade":"(+1 mejora)","level_up.plus_one_upgrade_and_reroll":"(+1 mejora y +1 repetici\xf3n)","level_up.reroll":"Nueva tirada ({{count}})","level_up.reroll_help":"Ofrecer nuevas opciones","level_up.upgrade_perk_to_level":" lvl {{level}}","main_menu.basic":"Gr\xe1ficos b\xe1sicos","main_menu.basic_help":"Mejor rendimiento.","main_menu.colorful_coins":"Monedas de colores","main_menu.colorful_coins_help":"Las monedas siempre aparecen del color del ladrillo","main_menu.comboIncreaseTexts":"Mostrar +X en oro","main_menu.comboIncreaseTexts_help":"Cuando el combo aumente","main_menu.contrast":"Alto contraste","main_menu.contrast_help":"Renderizado m\xe1s colorido y oscuro","main_menu.credit_levels":"Niveles","main_menu.donate":"Has jugado {{hours}} horas","main_menu.donate_help":"\xbfY si donas? Puedes ocultar este recordatorio en los ajustes.","main_menu.donation_reminder":"Recu\xe9rdame que done","main_menu.donation_reminder_help":"Ver el tiempo jugado y el enlace de donaci\xf3n en el men\xfa principal","main_menu.download_save_file":"Descargar resultados y estad\xedsticas","main_menu.download_save_file_help":"Obtener un archivo guardado","main_menu.extra_bright":"Extra brillante","main_menu.extra_bright_help":"Aumenta el tama\xf1o d
2025-04-09 11:28:32 +02:00
},{}],"eedRO":[function(require,module,exports,__globalThis) {
module.exports = JSON.parse('{"confirmRestart.no":"\u041E\u0442\u043C\u0435\u043D\u0430","confirmRestart.text":"\u0412\u044B \u0441\u043E\u0431\u0438\u0440\u0430\u0435\u0442\u0435\u0441\u044C \u043D\u0430\u0447\u0430\u0442\u044C \u043D\u043E\u0432\u0443\u044E \u0438\u0433\u0440\u0443. \u0412\u044B \u0443\u0432\u0435\u0440\u0435\u043D\u044B, \u0447\u0442\u043E \u0445\u043E\u0442\u0438\u0442\u0435 \u043F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u044C?","confirmRestart.title":"\u041D\u0430\u0447\u0430\u0442\u044C \u043D\u043E\u0432\u0443\u044E \u0438\u0433\u0440\u0443?","confirmRestart.yes":"\u041F\u0435\u0440\u0435\u0437\u0430\u043F\u0443\u0441\u0442\u0438\u0442\u0435 \u0438\u0433\u0440\u0443","gameOver.creative":"\u042D\u0442\u043E\u0442 \u0437\u0430\u0431\u0435\u0433 \u043D\u0435 \u0431\u0443\u0434\u0435\u0442 \u0437\u0430\u043F\u0438\u0441\u044B\u0432\u0430\u0442\u044C\u0441\u044F.","gameOver.cumulative_total":"\u0412\u0430\u0448 \u043E\u0431\u0449\u0438\u0439 \u0441\u0443\u043C\u043C\u0430\u0440\u043D\u044B\u0439 \u0431\u0430\u043B\u043B \u0443\u0432\u0435\u043B\u0438\u0447\u0438\u043B\u0441\u044F \u0441 {{startTs}} \u0434\u043E {{endTs}}.","gameOver.lost.summary":"\u0412\u044B \u0443\u0440\u043E\u043D\u0438\u043B\u0438 \u043C\u044F\u0447, \u043F\u043E\u0439\u043C\u0430\u0432 {{score}} \u043C\u043E\u043D\u0435\u0442.","gameOver.lost.title":"\u0418\u0433\u0440\u0430 \u043E\u043A\u043E\u043D\u0447\u0435\u043D\u0430","gameOver.stats.balls_lost":"\u041C\u044F\u0447\u0438 \u043F\u043E\u0442\u0435\u0440\u044F\u043D\u044B","gameOver.stats.bricks_broken":"\u041A\u0438\u0440\u043F\u0438\u0447\u0438 \u0440\u0430\u0437\u0431\u0438\u0442\u044B","gameOver.stats.bricks_per_minute":"\u0420\u0430\u0437\u0431\u0438\u0442\u044B\u0445 \u043A\u0438\u0440\u043F\u0438\u0447\u0435\u0439 \u0432 \u043C\u0438\u043D\u0443\u0442\u0443","gameOver.stats.catch_rate":"\u0423\u0440\u043E\u0432\u0435\u043D\u044C \u0443\u043B\u043E\u0432\u0430","gameOver.stats.combo_avg":"\u0421\u0440\u0435\u0434\u043D\u0435\u0435 \u043A\u043E\u043C\u0431\u043E","gameOver.stats.combo_max":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u043A\u043E\u043C\u0431\u0438\u043D\u0430\u0446\u0438\u044F","gameOver.stats.duration_per_level":"\u041F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0437\u0430 \u0443\u0440\u043E\u0432\u0435\u043D\u044C","gameOver.stats.hit_rate":"\u0421\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u044F","gameOver.stats.intro":"\u041D\u0438\u0436\u0435 \u043F\u0440\u0438\u0432\u0435\u0434\u0435\u043D\u0430 \u0441\u0442\u0430\u0442\u0438\u0441\u0442\u0438\u043A\u0430 \u0432\u0430\u0448\u0435\u0439 \u0438\u0433\u0440\u044B \u043F\u043E \u0441\u0440\u0430\u0432\u043D\u0435\u043D\u0438\u044E \u0441 \u0432\u0430\u0448\u0438\u043C\u0438 {{count}} \u043B\u0443\u0447\u0448\u0438\u043C\u0438 \u0438\u0433\u0440\u0430\u043C\u0438.","gameOver.stats.level_reached":"\u0414\u043E\u0441\u0442\u0438\u0433\u043D\u0443\u0442\u044B\u0439 \u0443\u0440\u043E\u0432\u0435\u043D\u044C","gameOver.stats.total_score":"\u041E\u0431\u0449\u0438\u0439 \u0431\u0430\u043B\u043B","gameOver.stats.upgrades_applied":"\u041F\u0440\u0438\u043C\u0435\u043D\u0435\u043D\u043D\u044B\u0435 \u043E\u0431\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u044F","gameOver.unlocked_perk":"\u041E\u0431\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u0435 \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u043D\u043E","gameOver.unlocked_perk_plural":"\u0412\u044B \u0442\u043E\u043B\u044C\u043A\u043E \u0447\u0442\u043E \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u043B\u0438 {{count}} \u043F\u0440\u0438\u0432\u0438\u043B\u0435\u0433\u0438\u0439","gameOver.win.summary":"\u0418\u0433\u0440\u0430 \u043E\u043A\u043E\u043D\u0447\u0435\u043D\u0430. \u0412\u044B \u0441\u043F\u0440\u044F\u0442\u0430\u043B\u0438 {{score}} \u043C\u043E\u043D\u0435\u0442.","gameOver.win.title":"\u0412\u044B \u0437\u0430\u0432\u0435\u0440\u0448\u0438\u043B\u0438 \u
},{}],"1l6Zs":[function(require,module,exports,__globalThis) {
module.exports = JSON.parse('{"confirmRestart.no":"Abbrechen","confirmRestart.text":"Sie sind dabei, ein neues Spiel zu beginnen. Sind Sie sicher, dass Sie weitermachen wollen?","confirmRestart.title":"Ein neues Spiel beginnen?","confirmRestart.yes":"Spiel neu starten","gameOver.creative":"Dieser Lauf wird nicht aufgezeichnet.","gameOver.cumulative_total":"Ihre kumulative Gesamtpunktzahl ist von {{startTs}} auf {{endTs}}gestiegen.","gameOver.lost.summary":"Du hast den Ball fallen lassen, nachdem du {{score}} M\xfcnzen gefangen hast.","gameOver.lost.title":"Spiel vorbei","gameOver.stats.balls_lost":"Verlorene B\xe4lle","gameOver.stats.bricks_broken":"Ziegelsteine gebrochen","gameOver.stats.bricks_per_minute":"Ziegelsteinbruch pro Minute","gameOver.stats.catch_rate":"Fangquote","gameOver.stats.combo_avg":"Durchschnittliche Combo","gameOver.stats.combo_max":"Max-Kombo","gameOver.stats.duration_per_level":"Dauer pro Stufe","gameOver.stats.hit_rate":"Trefferquote","gameOver.stats.intro":"Hier finden Sie Ihre Spielstatistik im Vergleich zu Ihren {{count}} besten Spielen.","gameOver.stats.level_reached":"Erreichte Stufe","gameOver.stats.total_score":"Gesamtpunktzahl","gameOver.stats.upgrades_applied":"Angewandte Upgrades","gameOver.unlocked_perk":"Upgrade freigeschaltet","gameOver.unlocked_perk_plural":"Du hast soeben {{count}} Verg\xfcnstigungen freigeschaltet","gameOver.win.summary":"Das Spiel ist vorbei. Du hast {{score}} M\xfcnzen versteckt.","gameOver.win.title":"Du hast dieses Spiel abgeschlossen","history.columns.score":"Ergebnis","history.columns.started":"Datum","history.help":"Sehen Sie Ihre {{count}} besten Spiele.","history.locked":"Mindestens zehn Spiele spielen, um freizuschalten","history.title":"L\xe4uft Geschichte","lab.help":"Versuchen Sie jede beliebige Konstruktion","lab.instructions":"W\xe4hlen Sie unten die Upgrades aus und w\xe4hlen Sie dann ein Level, das Sie spielen m\xf6chten.","lab.menu_entry":"Kreativ-Modus","lab.reset":"Alle auf 0 zur\xfccksetzen","lab.select_level":"W\xe4hlen Sie einen Level zum Spielen","lab.unlocks_at":"Wird freigeschaltet bei Gesamtpunktzahl {{score}}","level_up.after_buttons":"Du hast gerade Level {{level}}/{{max}}beendet.","level_up.before_buttons":"Du hast {{score}} M\xfcnzen {{catchGain}} aus {{levelSpawnedCoins}} in {{time}} Sekunden {{timeGain}}gefangen.\\n\\nDu hast {{levelMisses}} Mal danebengeschossen {{missesGain}} und {{levelWallBounces}} Mal die W\xe4nde oder die Decke getroffen{{wallHitsGain}}.\\n\\n{{compliment}}","level_up.compliment_advice":"Versuche, alle M\xfcnzen zu fangen, verpasse nie die Steine, sto\xdfe nie an die W\xe4nde/Decke oder schaffe das Level unter 30 Sekunden, um zus\xe4tzliche Upgrades zu erhalten.","level_up.compliment_good":"Gut gemacht!","level_up.compliment_perfect":"Beeindruckend, machen Sie weiter so!","level_up.pick_upgrade_title":"W\xe4hlen Sie ein Upgrade","level_up.plus_one_upgrade":"(+1 Aufwertung)","level_up.plus_one_upgrade_and_reroll":"(+1 Aufwertung und +1 Neuwurf)","level_up.reroll":"Neu w\xfcrfeln ({{count}})","level_up.reroll_help":"Neue Wahlm\xf6glichkeiten bieten","level_up.upgrade_perk_to_level":" lvl {{level}}","main_menu.basic":"Grundlegende Grafiken","main_menu.basic_help":"Bessere Leistung.","main_menu.colorful_coins":"Bunte M\xfcnzen","main_menu.colorful_coins_help":"M\xfcnzen spawnen immer in der Farbe des Steins","main_menu.comboIncreaseTexts":"+X in Gold anzeigen","main_menu.comboIncreaseTexts_help":"Wenn die Combo zunimmt","main_menu.contrast":"Hoher Kontrast","main_menu.contrast_help":"Buntes und dunkles Rendering","main_menu.credit_levels":"Ebenen","main_menu.donate":"Sie haben seit {{hours}} Stunden gespielt","main_menu.donate_help":"Wie w\xe4re es mit einer Spende? Sie k\xf6nnen diese Erinnerung in den Einstellungen ausblenden.","main_menu.donation_reminder":"Erinnern Sie mich an eine Spende","main_menu.donation_reminder_help":"Siehe Spielzeit und Spendenlink im Hauptmen\xfc","main_menu.download_save_file":"Spielstand und Statistiken herunterladen","main_menu.download_save_file_help":"Abrufen einer Speicherdat
},{}],"eGjff":[function(require,module,exports,__globalThis) {
module.exports = JSON.parse('{"confirmRestart.no":"\u0645\u0646\u0633\u0648\u062E \u06A9\u0631\u06CC\u06BA\u06D4","confirmRestart.text":"\u0622\u067E \u0627\u06CC\u06A9 \u0646\u06CC\u0627 \u06AF\u06CC\u0645 \u0634\u0631\u0648\u0639 \u06A9\u0631\u0646\u06D2 \u0648\u0627\u0644\u06D2 \u06C1\u06CC\u06BA\u06D4 \u06A9\u06CC\u0627 \u0622\u067E \u0648\u0627\u0642\u0639\u06CC \u062C\u0627\u0631\u06CC \u0631\u06A9\u06BE\u0646\u0627 \u0686\u0627\u06C1\u062A\u06D2 \u06C1\u06CC\u06BA\u061F","confirmRestart.title":"\u0627\u06CC\u06A9 \u0646\u06CC\u0627 \u06AF\u06CC\u0645 \u0634\u0631\u0648\u0639 \u06A9\u0631\u06CC\u06BA\u061F","confirmRestart.yes":"\u06AF\u06CC\u0645 \u062F\u0648\u0628\u0627\u0631\u06C1 \u0634\u0631\u0648\u0639 \u06A9\u0631\u06CC\u06BA\u06D4","gameOver.creative":"\u06CC\u06C1 \u0631\u0646 \u0631\u06CC\u06A9\u0627\u0631\u0688 \u0646\u06C1\u06CC\u06BA \u06A9\u06CC\u0627 \u062C\u0627\u0626\u06D2 \u06AF\u0627\u06D4 ","gameOver.cumulative_total":"\u0622\u067E \u06A9\u0627 \u06A9\u0644 \u0645\u062C\u0645\u0648\u0639\u06CC \u0633\u06A9\u0648\u0631 {{startTs}} \u0633\u06D2 {{endTs}}\u06C1\u0648 \u06AF\u06CC\u0627\u06D4","gameOver.lost.summary":"\u0622\u067E \u0646\u06D2 {{score}} \u0633\u06A9\u06D2 \u067E\u06A9\u0691\u0646\u06D2 \u06A9\u06D2 \u0628\u0639\u062F \u06AF\u06CC\u0646\u062F \u06A9\u0648 \u06AF\u0631\u0627 \u062F\u06CC\u0627\u06D4","gameOver.lost.title":"\u06A9\u06BE\u06CC\u0644 \u062E\u062A\u0645","gameOver.stats.balls_lost":"\u06AF\u06CC\u0646\u062F\u06CC\u06BA \u06C1\u0627\u0631 \u06AF\u0626\u06CC\u06BA\u06D4","gameOver.stats.bricks_broken":"\u0627\u06CC\u0646\u0679\u06CC\u06BA \u0679\u0648\u0679 \u06AF\u0626\u06CC\u06BA\u06D4","gameOver.stats.bricks_per_minute":"\u0641\u06CC \u0645\u0646\u0679 \u0679\u0648\u0679\u06CC \u06C1\u0648\u0626\u06CC \u0627\u06CC\u0646\u0679","gameOver.stats.catch_rate":"\u06A9\u06CC\u0686 \u0631\u06CC\u0679","gameOver.stats.combo_avg":"\u0627\u0648\u0633\u0637 \u06A9\u0645\u0628\u0648","gameOver.stats.combo_max":"\u0632\u06CC\u0627\u062F\u06C1 \u0633\u06D2 \u0632\u06CC\u0627\u062F\u06C1 \u06A9\u0648\u0645\u0628\u0648","gameOver.stats.duration_per_level":"\u0641\u06CC \u0644\u06CC\u0648\u0644 \u062F\u0648\u0631\u0627\u0646\u06CC\u06C1","gameOver.stats.hit_rate":"\u06C1\u0679 \u0631\u06CC\u0679","gameOver.stats.intro":"\u0627\u067E\u0646\u06D2 {{count}} \u0628\u06C1\u062A\u0631\u06CC\u0646 \u06AF\u06CC\u0645\u0632 \u06A9\u06D2 \u0645\u0642\u0627\u0628\u0644\u06D2 \u0627\u067E\u0646\u06D2 \u06AF\u06CC\u0645 \u06A9\u06D2 \u0627\u0639\u062F\u0627\u062F\u0648\u0634\u0645\u0627\u0631 \u0646\u06CC\u0686\u06D2 \u062A\u0644\u0627\u0634 \u06A9\u0631\u06CC\u06BA\u06D4","gameOver.stats.level_reached":"\u0633\u0637\u062D \u062A\u06A9 \u067E\u06C1\u0646\u0686 \u06AF\u0626\u06CC\u06D4","gameOver.stats.total_score":"\u06A9\u0644 \u0633\u06A9\u0648\u0631","gameOver.stats.upgrades_applied":"\u0627\u067E \u06AF\u0631\u06CC\u0688\u0632 \u0644\u0627\u06AF\u0648 \u06C1\u0648 \u06AF\u0626\u06D2\u06D4","gameOver.unlocked_perk":"\u0627\u067E \u06AF\u0631\u06CC\u0688 \u063A\u06CC\u0631 \u0645\u0642\u0641\u0644 \u06C1\u06D2\u06D4","gameOver.unlocked_perk_plural":"\u0622\u067E \u0646\u06D2 \u0627\u0628\u06BE\u06CC \u0627\u0628\u06BE\u06CC {{count}} \u0641\u0648\u0627\u0626\u062F \u06A9\u0648 \u063A\u06CC\u0631 \u0645\u0642\u0641\u0644 \u06A9\u06CC\u0627 \u06C1\u06D2\u06D4","gameOver.win.summary":"\u06CC\u06C1 \u06A9\u06BE\u06CC\u0644 \u062E\u062A\u0645 \u06C1\u0648 \u06AF\u06CC\u0627 \u06C1\u06D2\u06D4 \u0622\u067E \u0646\u06D2 {{score}} \u0633\u06A9\u06D2 \u0686\u06BE\u067E\u0627\u0626\u06D2\u06D4 ","gameOver.win.title":"\u0622\u067E \u0646\u06D2 \u06CC\u06C1 \u06AF\u06CC\u0645 \u0645\u06A9\u0645\u0644 \u06A9\u0631 \u0644\u06CC","history.columns.score":"\u0633\u06A9\u0648\u0631","history.columns.started":"\u062A\u0627\u0631\u06CC\u062E","history.help":"\u0627\u067E\u0646\u06D2 {{count}} \u0628\u06C1\u062A\u0631\u06CC\u0646 \u06AF\u06CC\u0645\u0632 \u062F\u06CC\u06A9\u06BE\u06CC\u06BA\u06D4","history.locked":"\u0627\u0646\u0644\u0627\u06A9 \u06A9\u0631\u0646\u06D2 \u06A9\u06D2 \u0644\u06CC\u06D2 \u06A9\u0645 \u06
},{}],"hUP1A":[function(require,module,exports,__globalThis) {
module.exports = JSON.parse('{"confirmRestart.no":"Bekor qilish","confirmRestart.text":"Siz yangi o\'yinni boshlamoqchisiz. Davom etishni xohlaysizmi?","confirmRestart.title":"Yangi o\u02BByin boshlansinmi?","confirmRestart.yes":"O\'yinni qayta ishga tushiring","gameOver.creative":"Bu yugurish yozib olinmaydi. ","gameOver.cumulative_total":"Sizning jami jami ballingiz {{startTs}} dan {{endTs}}gacha bo\u02BBldi.","gameOver.lost.summary":"Siz {{score}} ta tanga ushlaganingizdan keyin to\u2018pni tashladingiz.","gameOver.lost.title":"O\u02BByin tugadi","gameOver.stats.balls_lost":"Yo\'qotilgan to\'plar","gameOver.stats.bricks_broken":"Buzilgan g\'ishtlar","gameOver.stats.bricks_per_minute":"Bir daqiqada singan g\'ishtlar","gameOver.stats.catch_rate":"Tutish tezligi","gameOver.stats.combo_avg":"O\'rtacha kombinatsiya","gameOver.stats.combo_max":"Maksimal kombinatsiya","gameOver.stats.duration_per_level":"Har bir daraja uchun muddat","gameOver.stats.hit_rate":"Dars tezligi","gameOver.stats.intro":"Quyida {{count}} ta eng yaxshi o\u02BByinlaringiz bilan taqqoslangan o\u02BByin statistikasini toping.","gameOver.stats.level_reached":"Darajaga erishildi","gameOver.stats.total_score":"Umumiy ball","gameOver.stats.upgrades_applied":"Yangilanishlar qo\u02BBllanildi","gameOver.unlocked_perk":"Yangilash qulfdan chiqarildi","gameOver.unlocked_perk_plural":"Siz hozirgina {{count}} ta imtiyozni ochdingiz","gameOver.win.summary":"Bu o\'yin tugadi. Siz {{score}} ta tanga saqladingiz. ","gameOver.win.title":"Siz bu o\u02BByinni tugatdingiz","history.columns.score":"Xol","history.columns.started":"Sana","history.help":" {{count}} ta eng yaxshi o\u02BByinlaringizni ko\u02BBring.","history.locked":"Qulfni ochish uchun kamida o\'nta o\'yin o\'ynang","history.title":"Tarixni ishga tushiradi","lab.help":"O\'zingiz xohlagan har qanday qurilishni sinab ko\'ring","lab.instructions":"Quyida yangilanishlarni tanlang, so\u2018ng o\u2018ynash uchun darajani tanlang. ","lab.menu_entry":"Ijodiy rejim","lab.reset":"Hammasini 0 ga qaytaring","lab.select_level":"O\'ynash uchun darajani tanlang","lab.unlocks_at":"Umumiy ball {{score}}bo\u02BByicha ochiladi ","level_up.after_buttons":"Siz {{level}}/{{max}}-darajani tugatdingiz.","level_up.before_buttons":"Siz {{time}} soniyada {{timeGain}} {{levelSpawnedCoins}} ta tangadan {{score}} {{catchGain}} tasini ushladingiz.\\n\\nSiz {{levelMisses}} marta {{missesGain}} o\u02BBtkazib yubordingiz va devor yoki shiftga {{levelWallBounces}} marta{{wallHitsGain}}urdingiz.\\n\\n{{compliment}}","level_up.compliment_advice":"Barcha tangalarni qo\'lga kiritishga harakat qiling, g\'ishtlarni hech qachon o\'tkazib yubormang, hech qachon devorga/shipga tegmang yoki qo\'shimcha yangilanishlarga ega bo\'lish uchun 30 yoshdan past darajani tozalang.","level_up.compliment_good":"Juda qoyil !","level_up.compliment_perfect":"Ta\'sirli, davom eting!","level_up.pick_upgrade_title":"Yangilashni tanlang","level_up.plus_one_upgrade":"(+1 ta yangilash)","level_up.plus_one_upgrade_and_reroll":"(+1 ta yangilash va +1 qayta tiklash)","level_up.reroll":"Qayta tiklash ({{count}})","level_up.reroll_help":"Yangi tanlovlarni taklif qiling","level_up.upgrade_perk_to_level":" lvl {{level}}","main_menu.basic":"Asosiy grafik","main_menu.basic_help":"Yaxshiroq ishlash.","main_menu.colorful_coins":"Rangli tangalar","main_menu.colorful_coins_help":"Tangalar har doim g\'isht rangida paydo bo\'ladi","main_menu.comboIncreaseTexts":"+X ni oltin rangda ko\u2018rsating","main_menu.comboIncreaseTexts_help":"Kombo ko\'payganda","main_menu.contrast":"Yuqori kontrast","main_menu.contrast_help":"Ko\'proq rangli va quyuq render","main_menu.credit_levels":"Darajalar","main_menu.donate":"Siz {{hours}} soat o\u02BBynadingiz","main_menu.donate_help":"Xayriya qilish haqida nima deyish mumkin? Ushbu eslatmani sozlamalarda yashirishingiz mumkin. ","main_menu.donation_reminder":"Xayriya qilishni eslating","main_menu.donation_reminder_help":"Asosiy menyuda o\u02BBynagan vaqt va xayriya havolasini ko\u02BBring","main_menu.download_save_file":"Hisob va statistikani yuklab oli
},{}],"HLquj":[function(require,module,exports,__globalThis) {
2025-04-09 15:32:05 +02:00
module.exports = JSON.parse('{"confirmRestart.no":"\u53D6\u6D88","confirmRestart.text":"\u60A8\u5373\u5C06\u5F00\u59CB\u4E00\u4E2A\u65B0\u6E38\u620F\u3002\u60A8\u786E\u5B9A\u8981\u7EE7\u7EED\u5417\uFF1F","confirmRestart.title":"\u5F00\u59CB\u65B0\u6E38\u620F\uFF1F","confirmRestart.yes":"\u91CD\u542F\u6E38\u620F","gameOver.creative":"\u672C\u6B21\u8FD0\u884C\u5C06\u4E0D\u8BB0\u5F55\u5728\u6848\u3002","gameOver.cumulative_total":"\u60A8\u7684\u7D2F\u8BA1\u603B\u5206\u4ECE {{startTs}} \u5347\u81F3 {{endTs}}\u3002","gameOver.lost.summary":"\u60A8\u5728\u6293\u5230 {{score}} \u679A\u786C\u5E01\u540E\u6389\u4E86\u7403\u3002","gameOver.lost.title":"\u6E38\u620F\u7ED3\u675F","gameOver.stats.balls_lost":"\u5931\u7403","gameOver.stats.bricks_broken":"\u788E\u7816","gameOver.stats.bricks_per_minute":"\u6BCF\u5206\u949F\u788E\u7816\u91CF","gameOver.stats.catch_rate":"\u6355\u83B7\u7387","gameOver.stats.combo_avg":"\u5E73\u5747\u7EC4\u5408","gameOver.stats.combo_max":"\u6700\u5927\u7EC4\u5408","gameOver.stats.duration_per_level":"\u6BCF\u7EA7\u6301\u7EED\u65F6\u95F4","gameOver.stats.hit_rate":"\u547D\u4E2D\u7387","gameOver.stats.intro":"\u4E0B\u9762\u662F\u60A8\u7684\u6E38\u620F\u7EDF\u8BA1\u4E0E\u60A8\u7684 {{count}} \u6700\u4F73\u6E38\u620F\u7684\u6BD4\u8F83\u3002","gameOver.stats.level_reached":"\u8FBE\u5230\u7684\u6C34\u5E73","gameOver.stats.total_score":"\u603B\u5206","gameOver.stats.upgrades_applied":"\u5DF2\u5E94\u7528\u7684\u5347\u7EA7","gameOver.unlocked_perk":"\u5DF2\u89E3\u9501\u5347\u7EA7","gameOver.unlocked_perk_plural":"\u60A8\u521A\u521A\u89E3\u9501\u4E86 {{count}} \u9879\u7279\u6743","gameOver.win.summary":"\u6E38\u620F\u7ED3\u675F\u3002\u60A8\u85CF\u4E86 {{score}} \u679A\u91D1\u5E01\u3002","gameOver.win.title":"\u60A8\u5B8C\u6210\u4E86\u6B64\u6E38\u620F","history.columns.score":"\u5F97\u5206","history.columns.started":"\u65E5\u671F","history.help":"\u67E5\u770B\u60A8\u7684 {{count}} \u6700\u4F73\u6E38\u620F\u3002","history.locked":"\u73A9\u81F3\u5C11\u5341\u573A\u6E38\u620F\u89E3\u9501","history.title":"\u8FD0\u884C\u5386\u53F2","lab.help":"\u5C1D\u8BD5\u4F60\u60F3\u8981\u7684\u4EFB\u4F55\u6784\u5EFA","lab.instructions":"\u9009\u62E9\u4E0B\u9762\u7684\u5347\u7EA7\uFF0C\u7136\u540E\u9009\u62E9\u8981\u73A9\u7684\u5173\u5361\u3002","lab.menu_entry":"\u521B\u610F\u6A21\u5F0F","lab.reset":"\u5168\u90E8\u91CD\u7F6E\u4E3A 0","lab.select_level":"\u9009\u62E9\u6E38\u620F\u7EA7\u522B","lab.unlocks_at":"\u603B\u5206 {{score}}\u65F6\u89E3\u9501","level_up.after_buttons":"\u60A8\u521A\u521A\u5B8C\u6210\u4E86 {{level}}/{{max}}\u5173\u5361\u3002","level_up.before_buttons":"\u4F60\u5728 {{time}} \u79D2 {{timeGain}}\u5185\u4ECE {{levelSpawnedCoins}} \u4E2A\u786C\u5E01\u4E2D\u6293\u5230\u4E86 {{score}} \u4E2A\u786C\u5E01 {{catchGain}} \u3002\\n\\n\u60A8\u5931\u8BEF\u4E86 {{levelMisses}} \u6B21 {{missesGain}} \uFF0C\u649E\u5230\u5899\u58C1\u6216\u5929\u82B1\u677F {{levelWallBounces}} \u6B21{{wallHitsGain}}\u3002\\n\\n{{compliment}}","level_up.compliment_advice":"\u5C3D\u91CF\u6355\u6349\u6240\u6709\u91D1\u5E01\uFF0C\u4E0D\u8981\u9519\u8FC7\u7816\u5757\uFF0C\u4E0D\u8981\u649E\u5230\u5899\u58C1/\u5929\u82B1\u677F\uFF0C\u6216\u8005\u5728 30 \u79D2\u5185\u901A\u5173\uFF0C\u4EE5\u83B7\u5F97\u989D\u5916\u5347\u7EA7\u3002","level_up.compliment_good":"\u5E72\u5F97\u597D\uFF01","level_up.compliment_perfect":"\u4EE4\u4EBA\u5370\u8C61\u6DF1\u523B\uFF0C\u7EE7\u7EED\u52AA\u529B \uFF01","level_up.pick_upgrade_title":"\u9009\u62E9\u5347\u7EA7","level_up.plus_one_upgrade":"(+1\u5347\u7EA7)","level_up.plus_one_upgrade_and_reroll":"(+1\u5347\u7EA7\u548C+1\u518D\u6EDA\u52A8\uFF09","level_up.reroll":"\u91CD\u63B7 ({{count}})","level_up.reroll_help":"\u63D0\u4F9B\u65B0\u7684\u9009\u62E9","level_up.upgrade_perk_to_level":" \u7B49\u7EA7 {{level}}","main_menu.basic":"\u57FA\u672C\u56FE\u5F62","main_menu.basic_help":"\u66F4\u597D\u7684\u6027\u80FD\u3002","main_menu.colorful_coins":"\u4E94\u989C\u516D\u8272\u7684\u786C\u5E01","main_menu.colorful_coins_help":"\u786C\u5E01\u603B\u662F\u4EE5\u7816\u5757\u7684\u989C\u8272\u751F\u6210","main_menu.comboIncreaseText
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},{}],"83Qep":[function(require,module,exports,__globalThis) {
module.exports = JSON.parse('{"confirmRestart.no":"\uCDE8\uC18C","confirmRestart.text":"\uC0C8 \uAC8C\uC784\uC744 \uC2DC\uC791\uD558\uB824\uACE0 \uD569\uB2C8\uB2E4. \uACC4\uC18D\uD558\uC2DC\uACA0\uC2B5\uB2C8\uAE4C?","confirmRestart.title":"\uC0C8 \uAC8C\uC784\uC744 \uC2DC\uC791\uD558\uC2DC\uB098\uC694?","confirmRestart.yes":"\uAC8C\uC784 \uB2E4\uC2DC \uC2DC\uC791","gameOver.creative":"\uC774 \uC2E4\uD589\uC740 \uAE30\uB85D\uB418\uC9C0 \uC54A\uC2B5\uB2C8\uB2E4.","gameOver.cumulative_total":"\uCD1D \uB204\uC801 \uC810\uC218\uAC00 {{startTs}} \uC5D0\uC11C {{endTs}}\uB85C \uBCC0\uACBD\uB418\uC5C8\uC2B5\uB2C8\uB2E4.","gameOver.lost.summary":"\uB3D9\uC804 {{score}} \uAC1C\uB97C \uC7A1\uC740 \uD6C4 \uACF5\uC744 \uB5A8\uC5B4\uB728\uB838\uC2B5\uB2C8\uB2E4.","gameOver.lost.title":"\uAC8C\uC784 \uC624\uBC84","gameOver.stats.balls_lost":"\uACF5 \uBD84\uC2E4","gameOver.stats.bricks_broken":"\uBCBD\uB3CC \uAE68\uC9D0","gameOver.stats.bricks_per_minute":"\uBD84\uB2F9 \uAE68\uC9C4 \uBCBD\uB3CC \uC218","gameOver.stats.catch_rate":"\uCE90\uCE58\uC728","gameOver.stats.combo_avg":"\uD3C9\uADE0 \uCF64\uBCF4","gameOver.stats.combo_max":"\uCD5C\uB300 \uCF64\uBCF4","gameOver.stats.duration_per_level":"\uB808\uBCA8\uB2F9 \uC9C0\uC18D \uC2DC\uAC04","gameOver.stats.hit_rate":"\uC801\uC911\uB960","gameOver.stats.intro":"\uC544\uB798\uC5D0\uC11C {{count}} \uAC1C\uC758 \uBCA0\uC2A4\uD2B8 \uAC8C\uC784\uACFC \uBE44\uAD50\uD55C \uAC8C\uC784 \uD1B5\uACC4\uB97C \uD655\uC778\uD558\uC138\uC694.","gameOver.stats.level_reached":"\uB3C4\uB2EC\uD55C \uB808\uBCA8","gameOver.stats.total_score":"\uCD1D\uC810","gameOver.stats.upgrades_applied":"\uC5C5\uADF8\uB808\uC774\uB4DC \uC801\uC6A9","gameOver.unlocked_perk":"\uC5C5\uADF8\uB808\uC774\uB4DC \uC7A0\uAE08 \uD574\uC81C","gameOver.unlocked_perk_plural":"\uBC29\uAE08 {{count}} \uD2B9\uC804\uC744 \uC7A0\uAE08 \uD574\uC81C\uD588\uC2B5\uB2C8\uB2E4.","gameOver.win.summary":"","gameOver.win.title":"\uC774 \uAC8C\uC784\uC744 \uC644\uB8CC\uD588\uC2B5\uB2C8\uB2E4.","history.columns.score":"\uC810\uC218","history.columns.started":"\uB0A0\uC9DC","history.help":"","history.locked":"\uC7A0\uAE08 \uD574\uC81C\uD558\uB824\uBA74 \uCD5C\uC18C 10\uAC1C\uC758 \uAC8C\uC784\uC744 \uD50C\uB808\uC774\uD558\uC138\uC694.","history.title":"\uAE30\uB85D \uC2E4\uD589","lab.help":"\uC6D0\uD558\uB294 \uBE4C\uB4DC\uB97C \uC0AC\uC6A9\uD574 \uBCF4\uC138\uC694.","lab.instructions":"\uC544\uB798\uC5D0\uC11C \uC5C5\uADF8\uB808\uC774\uB4DC\uB97C \uC120\uD0DD\uD55C \uB2E4\uC74C \uD50C\uB808\uC774\uD560 \uB808\uBCA8\uC744 \uC120\uD0DD\uD558\uC138\uC694.","lab.menu_entry":"\uD06C\uB9AC\uC5D0\uC774\uD2F0\uBE0C \uBAA8\uB4DC","lab.reset":"\uBAA8\uB450 0\uC73C\uB85C \uCD08\uAE30\uD654","lab.select_level":"\uD50C\uB808\uC774\uD560 \uB808\uBCA8 \uC120\uD0DD","lab.unlocks_at":"\uCD1D\uC810 {{score}}\uC5D0\uC11C \uC7A0\uAE08 \uD574\uC81C","level_up.after_buttons":"\uB808\uBCA8 {{level}}/{{max}}\uC744 \uC644\uB8CC\uD588\uC2B5\uB2C8\uB2E4 .","level_up.before_buttons":"","level_up.compliment_advice":"\uBAA8\uB4E0 \uCF54\uC778\uC744 \uC7A1\uACE0, \uBCBD\uB3CC\uC744 \uB193\uCE58\uC9C0 \uB9D0\uACE0, \uBCBD/\uCC9C\uC7A5\uC5D0 \uBD80\uB52A\uD788\uC9C0 \uB9D0\uACE0, 30\uCD08 \uC774\uB0B4\uC5D0 \uB808\uBCA8\uC744 \uD074\uB9AC\uC5B4\uD558\uC5EC \uCD94\uAC00 \uC5C5\uADF8\uB808\uC774\uB4DC\uB97C \uC5BB\uC73C\uC138\uC694.","level_up.compliment_good":"\uC798\uD588\uC5B4!","level_up.compliment_perfect":"\uC778\uC0C1\uC801\uC774\uB124\uC694, \uACC4\uC18D\uD558\uC138\uC694!","level_up.pick_upgrade_title":"\uC5C5\uADF8\uB808\uC774\uB4DC \uC120\uD0DD","level_up.plus_one_upgrade":"(+1 \uC5C5\uADF8\uB808\uC774\uB4DC)","level_up.plus_one_upgrade_and_reroll":"(+1 \uC5C5\uADF8\uB808\uC774\uB4DC \uBC0F +1 \uB9AC\uB864)","level_up.reroll":"\uB2E4\uC2DC \uB864 ({{count}})","level_up.reroll_help":"\uC0C8\uB85C\uC6B4 \uC120\uD0DD\uAD8C \uC81C\uACF5","level_up.upgrade_perk_to_level":" lvl {{level}}","main_menu.basic":"\uAE30\uBCF8 \uADF8\uB798\uD53D","main_menu.basic_help":"\uB354 \uB098\uC740 \uC131\uB2A5.","main_menu.colorful_coins":"\uB2E4\uCC44\uB85C\uC6B4 \uB3D9\uC804","main_menu.color
2025-04-06 11:27:26 +02:00
},{}],"6pQh7":[function(require,module,exports,__globalThis) {
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var parcelHelpers = require("@parcel/transformer-js/src/esmodule-helpers.js");
parcelHelpers.defineInteropFlag(exports);
parcelHelpers.export(exports, "clamp", ()=>clamp);
parcelHelpers.export(exports, "comboKeepingRate", ()=>comboKeepingRate);
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parcelHelpers.export(exports, "hoursSpentPlaying", ()=>hoursSpentPlaying);
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parcelHelpers.export(exports, "miniMarkDown", ()=>miniMarkDown);
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parcelHelpers.export(exports, "firstWhere", ()=>firstWhere);
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parcelHelpers.export(exports, "wallBouncedBest", ()=>wallBouncedBest);
parcelHelpers.export(exports, "wallBouncedGood", ()=>wallBouncedGood);
parcelHelpers.export(exports, "levelTimeBest", ()=>levelTimeBest);
parcelHelpers.export(exports, "levelTimeGood", ()=>levelTimeGood);
parcelHelpers.export(exports, "catchRateBest", ()=>catchRateBest);
parcelHelpers.export(exports, "catchRateGood", ()=>catchRateGood);
parcelHelpers.export(exports, "missesBest", ()=>missesBest);
parcelHelpers.export(exports, "missesGood", ()=>missesGood);
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function clamp(value, min, max) {
return Math.max(min, Math.min(value, max));
}
function comboKeepingRate(level) {
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return clamp(1 - 1 / (1 + level) * 1.5, 0, 1);
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}
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function hoursSpentPlaying() {
try {
const timePlayed = localStorage.getItem("breakout_71_total_play_time") || "0";
return Math.floor(parseFloat(timePlayed) / 1000 / 60 / 60);
} catch (e) {
return 0;
}
}
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function miniMarkDown(md) {
let html = [];
let lastNode = null;
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md.split("\n").forEach((line)=>{
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const titlePrefix = line.match(/^#+ /)?.[0];
if (titlePrefix) {
if (lastNode) html.push(lastNode);
lastNode = {
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tagName: "h" + (titlePrefix.length - 1),
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text: line.slice(titlePrefix.length)
};
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} else if (line.startsWith("- ")) {
if (lastNode?.tagName !== "ul") {
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if (lastNode) html.push(lastNode);
lastNode = {
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tagName: "ul",
text: ""
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};
}
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lastNode.text += "< li > " + line.slice(2) + "< / li > ";
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} else if (!line.trim()) {
if (lastNode) html.push(lastNode);
lastNode = null;
} else {
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if (lastNode?.tagName !== "p") {
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if (lastNode) html.push(lastNode);
lastNode = {
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tagName: "p",
text: ""
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};
}
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lastNode.text += line + " ";
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}
});
if (lastNode) html.push(lastNode);
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return html.map((h)=>"< " + h.tagName + ">" + h.text.replace(/\bhttps?:\/\/[^\s< >]+/gi, (a)=>`< a href = "${a}" > ${a}< / a > `) + "< /" + h.tagName + ">").join("\n");
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}
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function firstWhere(arr, mapper) {
for(let i = 0; i < arr.length ; i + + ) {
const result = mapper(arr[i], i);
if (typeof result !== "undefined") return result;
}
}
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const wallBouncedBest = 3, wallBouncedGood = 10, levelTimeBest = 30, levelTimeGood = 60, catchRateBest = 95, catchRateGood = 90, missesBest = 3, missesGood = 6;
2025-03-29 11:24:45 +01:00
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},{"@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3"}],"7OIPf":[function(require,module,exports,__globalThis) {
var parcelHelpers = require("@parcel/transformer-js/src/esmodule-helpers.js");
parcelHelpers.defineInteropFlag(exports);
parcelHelpers.export(exports, "getLevelBackground", ()=>getLevelBackground);
parcelHelpers.export(exports, "hashCode", ()=>hashCode);
var _backgroundsJson = require("./data/backgrounds.json");
var _backgroundsJsonDefault = parcelHelpers.interopDefault(_backgroundsJson);
const backgrounds = (0, _backgroundsJsonDefault.default);
function getLevelBackground(level) {
return backgrounds[hashCode(level.name) % backgrounds.length];
}
function hashCode(string) {
let hash = 0;
for(let i = 0; i < string.length ; i + + ) {
let code = string.charCodeAt(i);
hash = (hash < < 5 ) - hash + code ;
hash = hash & hash; // Convert to 32bit integer
}
return Math.abs(hash);
}
},{"./data/backgrounds.json":"31wW4","@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3"}],"31wW4":[function(require,module,exports,__globalThis) {
module.exports = JSON.parse("[\"< svg xmlns = 'http://www.w3.org/2000/svg' width = '20' height = '20' > < path d = 'M3.25 10h13.5M10 3.25v13.5' stroke-width = '1' stroke = 'white' fill = 'none' / > < / svg > \",\"< svg xmlns = 'http://www.w3.org/2000/svg' width = '40' height = '40' > < path d = 'M11 6a5 5 0 01-5 5 5 5 0 01-5-5 5 5 0 015-5 5 5 0 015 5' stroke = 'none' fill = 'white' / > < / svg > \",\"< svg xmlns = 'http://www.w3.org/2000/svg' width = '20' height = '20' > < path d = 'M10-10L20 0v10L10 0zM20 0L10-10V0l10 10zm0 10L10 0v10l10 10zm0 10L10 10v10l10 10zM0 20l10-10v10L0 30zm0-10L10 0v10L0 20zM0 0l10-10V0L0 10z' stroke-width = '1' stroke = 'white' fill = 'none' / > < / svg > \",\"< svg xmlns = 'http://www.w3.org/2000/svg' width = '40' height = '40' > < path d = 'M15.986 4.186 4.1 16.072v.58L16.566 4.186Zm7.62 0 12.38 12.38v-.58l-11.8-11.8Zm12.38 19.248L23.52 35.9h.58l11.886-11.886ZM4.1 23.52v.58l11.8 11.8h.58z' stroke-width = '1' stroke = 'white' fill = 'none' / > < / svg > \",\"< svg xmlns = 'http://www.w3.org/2000/svg' width = '25' height = '25' > < path d = 'M9.19 0v3.93A9.187 9.187 0 003.93 9.19H0m0 6.618h3.93a9.188 9.188 0 005.26 5.26V25m6.619 0v-3.93a9.188 9.188 0 005.261-5.261H25m0-6.618h-3.93A9.188 9.188 0 0015.81 3.93V0' stroke-width = '1' stroke = 'white' fill = 'none' / > < / svg > \",\"< svg xmlns = 'http://www.w3.org/2000/svg' width = '29' height = '33.487' > < path d = 'M29 20.928v14.813M14.5 12.56v16.745M29-2.559v6.744l-14.5 8.374L0 4.189v-6.745m29 6.742l14.5 8.37m0 16.745L29 20.928l-14.5 8.376L0 20.931l-14.5 8.376m0-16.744L0 4.189m0 31.487V20.931' stroke-width = '1' stroke = 'white' fill = 'none' / > < / svg > \",\"< svg xmlns = 'http://www.w3.org/2000/svg' width = '29' height = '50.115' > < path d = 'M14.498 16.858L0 8.488.002-8.257l14.5-8.374L29-8.26l-.002 16.745zm0 50.06L0 58.548l.002-16.745 14.5-8.373L29 41.8l-.002 16.744zM28.996 41.8l-14.498-8.37.002-16.744L29 8.312l14.498 8.37-.002 16.745zm-29 0l-14.498-8.37.002-16.744L0 8.312l14.498 8.37-.002 16.745z' stroke-width = '1' stroke = 'white' fill = 'none' / > < / svg > \",\"< svg xmlns = 'http://www.w3.org/2000/svg' width = '62' height = '68' > < rect x = '0' y = '0' width = '62' height = '68' fill = 'black' / > < path d = 'M41.845 51.072h3.465v-7.035h-7.076v13.999H52.18V37.21H31.117m0 27.79V37.21M20.389 51.07h-3.466v-7.034H24v13.999H10.055V37.21h21.062m10.728-20.283h3.465v7.035h-7.076V9.964H52.18V30.79H31.117m0-27.789v27.79M20.389 16.927h-3.466v7.035H24V9.964H10.055V30.79h21.062M3 3h56v62H3.126z' stroke-width = '1' stroke = 'white' fill = 'none' / > < / svg > \",\"< svg xmlns = 'http://www.w3.org/2000/svg' width = '26.55' height = '25' > < rect x = '0' y = '0' width = '26.55' height = '25' fill = 'black' / > < path d = 'M0 10.86v3.22c2.7.08 4.9 2.31 4.9 5.03V25h3.2v-5.9c0-4.48-3.63-8.16-8.1-8.24ZM18.17 25h3.21v-5.9a5.05 5.05 0 0 1 5.03-5.02h.14v-3.21h-.14a8.27 8.27 0 0 0-8.24 8.24zm3.21-25h-3.21v1.64a5.05 5.05 0 0 1-5.03 5.02A5.05 5.05 0 0 1 8.1 1.64V0H4.89v1.64c0 4.53 3.7 8.24 8.25 8.24 4.53 0 8.24-3.7 8.24-8.24z' stroke = 'none' fill = 'white' / > < / svg > \",\"< svg xmlns = 'http://www.w3.org/2000/svg' width = '40' height = '79.392' > < path d = 'm.135 40.054-14.277-25.722M0 40.054l14.278-25.722M0 40.054v-40m0 40-20-20 20-20 20 20Zm-.135-.716L14.142 65.06M0 39.338-14.278 65.06M0 39.338v40m0-40 20 20-20 20-20-20Zm40.136.716L25.858 14.332M40 40.054l14.278-25.722M40 40.054v-40m-20 20 20-20 20 20-20 20Zm19.865 19.284L54.142 65.06M40 39.338 25.722 65.06M40 39.338v40m20-20-20 20-20-20 20-20Z' stroke-width = '1' stroke = 'white' fill = 'none' / > < / svg > \",\"< svg xmlns = 'http://www.w3.org/2000/svg' width = '50' height = '29.442' > < path d = 'M35.569-17.373 22.959 4.468l-12.61-21.841Zm0 29.442-12.61 21.84-12.61-21.84Zm25-14.721-12.61 21.841-12.61-21.841zm0 29.441-12.61 21.842-12.61-21.842Zm-33.478 0L39.7 4.95l12.61 21.84zM10.569-2.652l-12.61 21.841-12.61-21.841Zm0 29.441-12.61 21.842-12.61-21.842Zm-33.478 0L-10.3 4.95l12.61 21.84zm25-14.72L14.7-9.773l12.61 21.842zm0 29.441L14.7 19.67l12.61 21.841z' stroke-width = '1' stroke = 'white' fill = 'none' / > < / svg > \",\"< svg xmlns = 'http://www.w3.org/2000/svg' width = '40' height = '59.428' > < path d = 'M0 70 . 975V47 . 881m20-1 . 692L8 . 535 52 . 808v13 . 239L20 72 . 667l11 . 465-6 . 62V52 . 808zm0-32 . 95l11 . 465-6 . 62V-6 . 619L20-13 . 24 8 . 535-6 . 619V6 . 619L20 13 . 24m8 . 535 4 . 927v13 . 238L40 38 . 024l11 . 465-6 . 62V18 . 166L40 11 . 546z
},{}],"6rQoT":[function(require,module,exports,__globalThis) {
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var parcelHelpers = require("@parcel/transformer-js/src/esmodule-helpers.js");
parcelHelpers.defineInteropFlag(exports);
parcelHelpers.export(exports, "levelIconHTML", ()=>levelIconHTML);
let levelIconHTMLCanvas = document.createElement("canvas");
const levelIconHTMLCanvasCtx = levelIconHTMLCanvas.getContext("2d", {
antialias: false,
alpha: true
});
function levelIconHTML(bricks, levelSize, color) {
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const size = 46;
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const c = levelIconHTMLCanvas;
const ctx = levelIconHTMLCanvasCtx;
if (!ctx) return "";
c.width = size;
c.height = size;
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ctx.clearRect(0, 0, size, size);
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const pxSize = size / levelSize;
for(let x = 0; x < levelSize ; x + + ) for ( let y = 0; y < levelSize ; y + + ) {
const c = bricks[y * levelSize + x];
if (c) {
ctx.fillStyle = c;
ctx.fillRect(Math.floor(pxSize * x), Math.floor(pxSize * y), Math.ceil(pxSize), Math.ceil(pxSize));
}
}
return `< img alt = "" width = "${size}" height = "${size}" src = "${c.toDataURL()}" / > `;
}
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},{"@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3"}],"dQKPV":[function(require,module,exports,__globalThis) {
var parcelHelpers = require("@parcel/transformer-js/src/esmodule-helpers.js");
parcelHelpers.defineInteropFlag(exports);
parcelHelpers.export(exports, "playPendingSounds", ()=>playPendingSounds);
parcelHelpers.export(exports, "sounds", ()=>sounds);
parcelHelpers.export(exports, "getAudioContext", ()=>getAudioContext);
parcelHelpers.export(exports, "getAudioRecordingTrack", ()=>getAudioRecordingTrack);
var _options = require("./options");
let lastPlay = Date.now();
function playPendingSounds(gameState) {
if (lastPlay > Date.now() - 60) return;
lastPlay = Date.now();
for(let key in gameState.aboutToPlaySound){
const soundName = key;
const ex = gameState.aboutToPlaySound[soundName];
if (ex.vol) {
sounds[soundName](Math.min(2, ex.vol), pixelsToPan(gameState, ex.x), gameState.combo);
ex.vol = 0;
}
}
}
const sounds = {
wallBeep: (vol, pan, combo)=>{
if (!(0, _options.isOptionOn)("sound")) return;
createSingleBounceSound(800, pan, vol);
},
comboIncreaseMaybe: (volume, pan, combo)=>{
if (!(0, _options.isOptionOn)("sound")) return;
let delta = 0;
if (!isNaN(lastComboPlayed)) {
if (lastComboPlayed < combo ) delta = 1;
if (lastComboPlayed > combo) delta = -1;
}
playShepard(delta, pan, volume);
lastComboPlayed = combo;
},
comboDecrease (volume, pan, combo) {
if (!(0, _options.isOptionOn)("sound")) return;
playShepard(-1, pan, volume);
},
coinBounce: (volume, pan, combo)=>{
if (!(0, _options.isOptionOn)("sound")) return;
createSingleBounceSound(1200, pan, volume, 0.1, "triangle");
},
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// void: (volume: number, pan: number) => {
// if (!isOptionOn("sound")) return;
// createSingleBounceSound(1200, pan, volume, 0.5, "sawtooth");
// createSingleBounceSound(600, pan, volume, 0.3, "sawtooth");
// },
// freeze: (volume: number, pan: number) => {
// if (!isOptionOn("sound")) return;
// createSingleBounceSound(220, pan, volume, 0.5, "square");
// createSingleBounceSound(440, pan, volume, 0.5, "square");
// },
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explode: (volume, pan, combo)=>{
if (!(0, _options.isOptionOn)("sound")) return;
createExplosionSound(pan);
},
lifeLost (volume, pan, combo) {
if (!(0, _options.isOptionOn)("sound")) return;
createShatteredGlassSound(pan);
},
coinCatch (volume, pan, combo) {
if (!(0, _options.isOptionOn)("sound")) return;
createSingleBounceSound(900, pan, volume, 0.1, "triangle");
},
colorChange (volume, pan, combo) {
createSingleBounceSound(400, pan, volume, 0.5, "sine");
createSingleBounceSound(800, pan, volume * 0.5, 0.2, "square");
}
};
// How to play the code on the leftconst context = new window.AudioContext();
let audioContext, audioRecordingTrack;
function getAudioContext() {
if (!audioContext) {
if (!(0, _options.isOptionOn)("sound")) return null;
audioContext = new (window.AudioContext || window.webkitAudioContext)();
audioRecordingTrack = audioContext.createMediaStreamDestination();
}
return audioContext;
}
function getAudioRecordingTrack() {
getAudioContext();
return audioRecordingTrack;
}
function createSingleBounceSound(baseFreq = 800, pan = 0.5, volume = 1, duration = 0.1, type = "sine") {
const context = getAudioContext();
if (!context) return;
const oscillator = createOscillator(context, baseFreq, type);
// Create a gain node to control the volume
const gainNode = context.createGain();
oscillator.connect(gainNode);
// Create a stereo panner node for left-right panning
const panner = context.createStereoPanner();
panner.pan.setValueAtTime(pan * 2 - 1, context.currentTime);
gainNode.connect(panner);
panner.connect(context.destination);
panner.connect(audioRecordingTrack);
// Set up the gain envelope to simulate the impact and quick decay
gainNode.gain.setValueAtTime(0.8 * volume, context.currentTime); // Initial impact
gainNode.gain.exponentialRampToValueAtTime(0.001, context.currentTime + duration); // Quick decay
// Start the oscillator
oscillator.start(context.currentTime);
// Stop the oscillator after the decay
oscillator.stop(context.currentTime + duration);
}
let noiseBuffer;
function getNoiseBuffer(context) {
if (!noiseBuffer) {
const bufferSize = context.sampleRate * 2; // 2 seconds
noiseBuffer = context.createBuffer(1, bufferSize, context.sampleRate);
const output = noiseBuffer.getChannelData(0);
// Fill the buffer with random noise
for(let i = 0; i < bufferSize ; i + + ) output [ i ] = Math . random ( ) * 2 - 1 ;
}
return noiseBuffer;
}
function createExplosionSound(pan = 0.5) {
const context = getAudioContext();
if (!context) return;
// Create an audio buffer
// Create a noise source
const noiseSource = context.createBufferSource();
noiseSource.buffer = getNoiseBuffer(context);
// Create a gain node to control the volume
const gainNode = context.createGain();
noiseSource.connect(gainNode);
// Create a filter to shape the explosion sound
const filter = context.createBiquadFilter();
filter.type = "lowpass";
filter.frequency.setValueAtTime(1000, context.currentTime); // Set the initial frequency
gainNode.connect(filter);
// Create a stereo panner node for left-right panning
const panner = context.createStereoPanner();
panner.pan.setValueAtTime(pan * 2 - 1, context.currentTime); // pan 0 to 1 maps to -1 to 1
// Connect filter to panner and then to the destination (speakers)
filter.connect(panner);
panner.connect(context.destination);
panner.connect(audioRecordingTrack);
// Ramp down the gain to simulate the explosion's fade-out
gainNode.gain.setValueAtTime(1, context.currentTime);
gainNode.gain.exponentialRampToValueAtTime(0.01, context.currentTime + 1);
// Lower the filter frequency over time to create the "explosive" effect
filter.frequency.exponentialRampToValueAtTime(60, context.currentTime + 1);
// Start the noise source
noiseSource.start(context.currentTime);
// Stop the noise source after the sound has played
noiseSource.stop(context.currentTime + 1);
}
function pixelsToPan(gameState, pan) {
return Math.max(0, Math.min(1, (pan - gameState.offsetXRoundedDown) / gameState.gameZoneWidthRoundedUp));
}
let lastComboPlayed = NaN, shepard = 6;
function playShepard(delta, pan, volume) {
const shepardMax = 11, factor = 1.05945594920268, baseNote = 392;
shepard += delta;
if (shepard > shepardMax) shepard = 0;
if (shepard < 0 ) shepard = shepardMax;
const play = (note)=>{
const freq = baseNote * Math.pow(factor, note);
const diff = Math.abs(note - shepardMax * 0.5);
const maxDistanceToIdeal = 1.5 * shepardMax;
const vol = Math.max(0, volume * (1 - diff / maxDistanceToIdeal));
createSingleBounceSound(freq, pan, vol);
return freq.toFixed(2) + " at " + Math.floor(vol * 100) + "% diff " + diff;
};
play(1 + shepardMax + shepard);
play(shepard);
play(-1 - shepardMax + shepard);
}
function createShatteredGlassSound(pan) {
const context = getAudioContext();
if (!context) return;
const oscillators = [
createOscillator(context, 3000, "square"),
createOscillator(context, 4500, "square"),
createOscillator(context, 6000, "square")
];
const gainNode = context.createGain();
const noiseSource = context.createBufferSource();
noiseSource.buffer = getNoiseBuffer(context);
oscillators.forEach((oscillator)=>oscillator.connect(gainNode));
noiseSource.connect(gainNode);
gainNode.gain.setValueAtTime(0.2, context.currentTime);
oscillators.forEach((oscillator)=>oscillator.start());
noiseSource.start();
oscillators.forEach((oscillator)=>oscillator.stop(context.currentTime + 0.2));
noiseSource.stop(context.currentTime + 0.2);
gainNode.gain.exponentialRampToValueAtTime(0.001, context.currentTime + 0.2);
// Create a stereo panner node for left-right panning
const panner = context.createStereoPanner();
panner.pan.setValueAtTime(pan * 2 - 1, context.currentTime);
gainNode.connect(panner);
panner.connect(context.destination);
panner.connect(audioRecordingTrack);
gainNode.connect(panner);
}
// Helper function to create an oscillator with a specific frequency
function createOscillator(context, frequency, type) {
const oscillator = context.createOscillator();
oscillator.type = type;
oscillator.frequency.setValueAtTime(frequency, context.currentTime);
return oscillator;
}
},{"./options":"d5NoS","@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3"}],"d5NoS":[function(require,module,exports,__globalThis) {
var parcelHelpers = require("@parcel/transformer-js/src/esmodule-helpers.js");
parcelHelpers.defineInteropFlag(exports);
parcelHelpers.export(exports, "options", ()=>options);
parcelHelpers.export(exports, "isOptionOn", ()=>isOptionOn);
parcelHelpers.export(exports, "toggleOption", ()=>toggleOption);
var _i18N = require("./i18n/i18n");
var _settings = require("./settings");
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var _pureFunctions = require("./pure_functions");
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const options = {
sound: {
default: true,
name: (0, _i18N.t)("main_menu.sounds"),
help: (0, _i18N.t)("main_menu.sounds_help")
},
"mobile-mode": {
default: window.innerHeight > window.innerWidth,
name: (0, _i18N.t)("main_menu.mobile"),
help: (0, _i18N.t)("main_menu.mobile_help")
},
basic: {
default: false,
name: (0, _i18N.t)("main_menu.basic"),
help: (0, _i18N.t)("main_menu.basic_help")
},
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colorful_coins: {
default: false,
name: (0, _i18N.t)("main_menu.colorful_coins"),
help: (0, _i18N.t)("main_menu.colorful_coins_help")
},
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extra_bright: {
default: true,
name: (0, _i18N.t)("main_menu.extra_bright"),
help: (0, _i18N.t)("main_menu.extra_bright_help")
},
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contrast: {
default: false,
name: (0, _i18N.t)("main_menu.contrast"),
help: (0, _i18N.t)("main_menu.contrast_help")
},
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show_fps: {
default: false,
name: (0, _i18N.t)("main_menu.show_fps"),
help: (0, _i18N.t)("main_menu.show_fps_help")
},
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show_stats: {
default: false,
name: (0, _i18N.t)("main_menu.show_stats"),
help: (0, _i18N.t)("main_menu.show_stats_help")
},
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pointerLock: {
default: false,
name: (0, _i18N.t)("main_menu.pointer_lock"),
help: (0, _i18N.t)("main_menu.pointer_lock_help")
},
easy: {
default: false,
name: (0, _i18N.t)("main_menu.kid"),
help: (0, _i18N.t)("main_menu.kid_help")
},
// Could not get the sharing to work without loading androidx and all the modern android things so for now I'll just disable sharing in the android app
record: {
default: false,
name: (0, _i18N.t)("main_menu.record"),
help: (0, _i18N.t)("main_menu.record_help")
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},
fullscreen: {
default: false,
name: (0, _i18N.t)("main_menu.fullscreen"),
help: (0, _i18N.t)("main_menu.fullscreen_help")
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},
donation_reminder: {
default: (0, _pureFunctions.hoursSpentPlaying)() > 5,
name: (0, _i18N.t)("main_menu.donation_reminder"),
help: (0, _i18N.t)("main_menu.donation_reminder_help")
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},
red_miss: {
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default: true,
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name: (0, _i18N.t)("main_menu.red_miss"),
help: (0, _i18N.t)("main_menu.red_miss_help")
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},
comboIncreaseTexts: {
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default: true,
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name: (0, _i18N.t)("main_menu.comboIncreaseTexts"),
help: (0, _i18N.t)("main_menu.comboIncreaseTexts_help")
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}
};
function isOptionOn(key) {
return (0, _settings.getSettingValue)("breakout-settings-enable-" + key, options[key]?.default);
}
function toggleOption(key) {
(0, _settings.setSettingValue)("breakout-settings-enable-" + key, !isOptionOn(key));
}
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},{"./i18n/i18n":"eNPRm","./settings":"5blfu","./pure_functions":"6pQh7","@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3"}],"cEeac":[function(require,module,exports,__globalThis) {
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var parcelHelpers = require("@parcel/transformer-js/src/esmodule-helpers.js");
parcelHelpers.defineInteropFlag(exports);
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parcelHelpers.export(exports, "describeLevel", ()=>describeLevel);
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parcelHelpers.export(exports, "getMajorityValue", ()=>getMajorityValue);
parcelHelpers.export(exports, "sample", ()=>sample);
parcelHelpers.export(exports, "sumOfValues", ()=>sumOfValues);
parcelHelpers.export(exports, "makeEmptyPerksMap", ()=>makeEmptyPerksMap);
parcelHelpers.export(exports, "brickCenterX", ()=>brickCenterX);
parcelHelpers.export(exports, "brickCenterY", ()=>brickCenterY);
parcelHelpers.export(exports, "getRowColIndex", ()=>getRowColIndex);
parcelHelpers.export(exports, "getPossibleUpgrades", ()=>getPossibleUpgrades);
parcelHelpers.export(exports, "max_levels", ()=>max_levels);
parcelHelpers.export(exports, "pickedUpgradesHTMl", ()=>pickedUpgradesHTMl);
parcelHelpers.export(exports, "levelsListHTMl", ()=>levelsListHTMl);
parcelHelpers.export(exports, "currentLevelInfo", ()=>currentLevelInfo);
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parcelHelpers.export(exports, "isPickyEatingPossible", ()=>isPickyEatingPossible);
parcelHelpers.export(exports, "reachRedRowIndex", ()=>reachRedRowIndex);
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parcelHelpers.export(exports, "telekinesisEffectRate", ()=>telekinesisEffectRate);
parcelHelpers.export(exports, "yoyoEffectRate", ()=>yoyoEffectRate);
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parcelHelpers.export(exports, "findLast", ()=>findLast);
parcelHelpers.export(exports, "distance2", ()=>distance2);
parcelHelpers.export(exports, "distanceBetween", ()=>distanceBetween);
parcelHelpers.export(exports, "defaultSounds", ()=>defaultSounds);
parcelHelpers.export(exports, "shouldPierceByColor", ()=>shouldPierceByColor);
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parcelHelpers.export(exports, "isMovingWhilePassiveIncome", ()=>isMovingWhilePassiveIncome);
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parcelHelpers.export(exports, "getHighScore", ()=>getHighScore);
parcelHelpers.export(exports, "highScoreText", ()=>highScoreText);
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parcelHelpers.export(exports, "getLevelUnlockCondition", ()=>getLevelUnlockCondition);
parcelHelpers.export(exports, "getBestScoreMatching", ()=>getBestScoreMatching);
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parcelHelpers.export(exports, "reasonLevelIsLocked", ()=>reasonLevelIsLocked);
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var _loadGameData = require("./loadGameData");
var _i18N = require("./i18n/i18n");
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var _pureFunctions = require("./pure_functions");
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var _upgrades = require("./upgrades");
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var _getLevelBackground = require("./getLevelBackground");
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var _settings = require("./settings");
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function describeLevel(level) {
let bricks = 0, colors = new Set(), bombs = 0;
level.bricks.forEach((color)=>{
if (!color) return;
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if (color === "black") {
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bombs++;
return;
} else {
colors.add(color);
bricks++;
}
});
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return (0, _i18N.t)("unlocks.level_description", {
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size: level.size,
bricks,
colors: colors.size,
bombs
});
}
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function getMajorityValue(arr) {
const count = {};
arr.forEach((v)=>count[v] = (count[v] || 0) + 1);
// Object.values inline polyfill
const max = Math.max(...Object.keys(count).map((k)=>count[k]));
return sample(Object.keys(count).filter((k)=>count[k] == max));
}
function sample(arr) {
return arr[Math.floor(arr.length * Math.random())];
}
function sumOfValues(obj) {
if (!obj) return 0;
return Object.values(obj)?.reduce((a, b)=>a + b, 0) || 0;
}
const makeEmptyPerksMap = (upgrades)=>{
const p = {};
upgrades.forEach((u)=>p[u.id] = 0);
return p;
};
function brickCenterX(gameState, index) {
return gameState.offsetX + (index % gameState.gridSize + 0.5) * gameState.brickWidth;
}
function brickCenterY(gameState, index) {
return (Math.floor(index / gameState.gridSize) + 0.5) * gameState.brickWidth;
}
function getRowColIndex(gameState, row, col) {
if (row < 0 | | col < 0 | | row > = gameState.gridSize || col >= gameState.gridSize) return -1;
return row * gameState.gridSize + col;
}
function getPossibleUpgrades(gameState) {
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return (0, _loadGameData.upgrades).filter((u)=>(0, _settings.getTotalScore)() >= u.threshold).filter((u)=>!u?.requires || gameState.perks[u?.requires]);
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}
function max_levels(gameState) {
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if (gameState.creative) return 1;
return 7 + gameState.perks.extra_levels;
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}
function pickedUpgradesHTMl(gameState) {
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const upgradesList = getPossibleUpgrades(gameState).filter((u)=>gameState.perks[u.id]).map((u)=>{
const newMax = Math.max(0, u.max + gameState.perks.limitless);
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let bars = [];
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for(let i = 0; i < Math.max ( u . max , newMax , gameState . perks [ u . id ] ) ; i + + ) {
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if (i < gameState.perks [ u . id ] ) bars . push ( ' < span class = "used" > < / span > ');
else if (i < newMax ) bars . push ( ' < span class = "free" > < / span > ');
else bars.push('< span class = "banned" > < / span > ');
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}
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const state = gameState.perks[u.id] & & 1 || !newMax & & 2 || 3;
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return {
state,
html: `
< div class = "upgrade $ { [
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"??",
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"used",
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"banned",
"free"
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][state]}">
${u.icon}
< p >
< strong > ${u.name}< / strong >
${u.help(Math.max(1, gameState.perks[u.id]))}
< / p >
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${bars.reverse().join("")}
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< / div >
`
};
}).sort((a, b)=>a.state - b.state).map((a)=>a.html);
return ` < p > ${(0, _i18N.t)("score_panel.upgrades_picked")}< / p > ` + upgradesList.join("");
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}
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function levelsListHTMl(gameState, level) {
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if (!gameState.perks.clairvoyant) return "";
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if (gameState.creative) return "";
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let list = "";
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for(let i = 0; i < max_levels ( gameState ) ; i + + ) list + = ` < span style = "opacity: ${i >= level ? 1 : 0.2}" title = "${gameState.runLevels[i].name}" > ${(0, _loadGameData.icons)[gameState.runLevels[i].name]}< / span > `;
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return `< p > ${(0, _i18N.t)("score_panel.upcoming_levels")}< / p > < p > ${list}< / p > `;
}
function currentLevelInfo(gameState) {
return gameState.level;
}
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function isPickyEatingPossible(gameState) {
return gameState.bricks.indexOf(gameState.ballsColor) !== -1;
}
function reachRedRowIndex(gameState) {
if (!gameState.perks.reach) return -1;
const { size } = gameState.level;
let minY = -1, maxY = -1, maxYCount = -1;
for(let y = 0; y < size ; y + + ) for ( let x = 0; x < size ; x + + ) if ( gameState . bricks [ x + y * size ] ) {
if (minY == -1) minY = y;
if (maxY < y ) {
maxY = y;
maxYCount = 0;
}
if (maxY == y) maxYCount++;
}
if (maxY < 1 ) return -1 ;
if (maxY == minY) return -1;
if (maxYCount === size) return -1;
return maxY;
}
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function telekinesisEffectRate(gameState, ball) {
return gameState.perks.telekinesis & & ball.vy < 0 & & ( 0 , _pureFunctions . clamp ) ( ball . y / gameState . gameZoneHeight * 1 . 1 + 0 . 1 , 0 , 1 ) | | 0 ;
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}
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function yoyoEffectRate(gameState, ball) {
return gameState.perks.yoyo & & ball.vy > 0 & & (0, _pureFunctions.clamp)(1 - ball.y / gameState.gameZoneHeight * 1.1 + 0.1, 0, 1) || 0;
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}
function findLast(arr, predicate) {
let i = arr.length;
while(--i)if (predicate(arr[i], i, arr)) return arr[i];
}
function distance2(a, b) {
return Math.pow(a.x - b.x, 2) + Math.pow(a.y - b.y, 2);
}
function distanceBetween(a, b) {
return Math.sqrt(distance2(a, b));
}
function defaultSounds() {
return {
aboutToPlaySound: {
wallBeep: {
vol: 0,
x: 0
},
comboIncreaseMaybe: {
vol: 0,
x: 0
},
comboDecrease: {
vol: 0,
x: 0
},
coinBounce: {
vol: 0,
x: 0
},
explode: {
vol: 0,
x: 0
},
lifeLost: {
vol: 0,
x: 0
},
coinCatch: {
vol: 0,
x: 0
},
colorChange: {
vol: 0,
x: 0
}
}
};
}
function shouldPierceByColor(gameState, vhit, hhit, chit) {
if (!gameState.perks.pierce_color) return false;
if (typeof vhit !== "undefined" & & gameState.bricks[vhit] !== gameState.ballsColor) return false;
if (typeof hhit !== "undefined" & & gameState.bricks[hhit] !== gameState.ballsColor) return false;
if (typeof chit !== "undefined" & & gameState.bricks[chit] !== gameState.ballsColor) return false;
return true;
}
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function isMovingWhilePassiveIncome(gameState) {
return !!(gameState.lastPuckMove & & gameState.perks.passive_income & & gameState.lastPuckMove > gameState.levelTime - 250 * gameState.perks.passive_income);
}
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function getHighScore() {
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try {
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return parseInt(localStorage.getItem("breakout-3-hs-short") || "0");
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} catch (e) {}
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return 0;
}
function highScoreText() {
if (getHighScore()) return (0, _i18N.t)("main_menu.high_score", {
score: getHighScore()
});
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return "";
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}
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let excluded;
function isExcluded(id) {
if (!excluded) {
excluded = new Set([
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"extra_levels",
"extra_life",
"one_more_choice",
"instant_upgrade",
"shunt",
"slow_down"
]);
// Avoid excluding a perk that's needed for the required one
(0, _upgrades.rawUpgrades).forEach((u)=>{
if (u.requires) excluded.add(u.requires);
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});
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}
return excluded.has(id);
}
function getLevelUnlockCondition(levelIndex) {
// Returns "" if level is unlocked, otherwise a string explaining how to unlock it
let required = [], forbidden = [], minScore = Math.max(-1000 + 100 * levelIndex, 0);
if (levelIndex > 20) {
const possibletargets = (0, _upgrades.rawUpgrades).slice(0, Math.floor(levelIndex / 2)).map((u)=>u).filter((u)=>!isExcluded(u.id)).sort((a, b)=>(0, _getLevelBackground.hashCode)(levelIndex + a.id) - (0, _getLevelBackground.hashCode)(levelIndex + b.id));
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const length = Math.min(3, Math.ceil(levelIndex / 30));
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required = possibletargets.slice(0, length);
forbidden = possibletargets.slice(length, length + length);
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}
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return {
required,
forbidden,
minScore
};
}
function getBestScoreMatching(history, required = [], forbidden = []) {
return Math.max(0, ...history.filter((r)=>!required.find((u)=>!r?.perks?.[u.id]) & & !forbidden.find((u)=>r?.perks?.[u.id])).map((r)=>r.score));
}
function reasonLevelIsLocked(levelIndex, history, mentionBestScore) {
const { required, forbidden, minScore } = getLevelUnlockCondition(levelIndex);
const reached = getBestScoreMatching(history, required, forbidden);
let reachedText = reached & & mentionBestScore ? (0, _i18N.t)("unlocks.reached", {
reached
}) : "";
if (reached >= minScore) return null;
else if (!required.length & & !forbidden.length) return {
reached,
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minScore,
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text: (0, _i18N.t)("unlocks.minScore", {
minScore
}) + reachedText
};
else return {
reached,
minScore,
text: (0, _i18N.t)("unlocks.minScoreWithPerks", {
minScore,
required: required.map((u)=>u.name).join(", "),
forbidden: forbidden.map((u)=>u.name).join(", ")
}) + reachedText
};
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}
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},{"./loadGameData":"l1B4x","./i18n/i18n":"eNPRm","./pure_functions":"6pQh7","./upgrades":"1u3Dx","./getLevelBackground":"7OIPf","./settings":"5blfu","@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3"}],"2n0gK":[function(require,module,exports,__globalThis) {
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var parcelHelpers = require("@parcel/transformer-js/src/esmodule-helpers.js");
parcelHelpers.defineInteropFlag(exports);
if ("serviceWorker" in navigator & & window.location.href.endsWith("/index.html?isPWA=true")) {
// @ts-ignore
const url = new URL(require("b04459cc43e56e8c"));
navigator.serviceWorker.register(url);
}
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},{"b04459cc43e56e8c":"pb85M","@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3"}],"pb85M":[function(require,module,exports,__globalThis) {
module.exports = require("5dcff9a30a9dc436").getBundleURL('1j15T') + "sw-b71.41cdff1b.js";
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},{"5dcff9a30a9dc436":"lgJ39"}],"lgJ39":[function(require,module,exports,__globalThis) {
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"use strict";
var bundleURL = {};
function getBundleURLCached(id) {
var value = bundleURL[id];
if (!value) {
value = getBundleURL();
bundleURL[id] = value;
}
return value;
}
function getBundleURL() {
try {
throw new Error();
} catch (err) {
var matches = ('' + err.stack).match(/(https?|file|ftp|(chrome|moz|safari-web)-extension):\/\/[^)\n]+/g);
if (matches) // The first two stack frames will be this function and getBundleURLCached.
// Use the 3rd one, which will be a runtime in the original bundle.
return getBaseURL(matches[2]);
}
return '/';
}
function getBaseURL(url) {
return ('' + url).replace(/^((?:https?|file|ftp|(chrome|moz|safari-web)-extension):\/\/.+)\/[^/]+$/, '$1') + '/';
}
// TODO: Replace uses with `new URL(url).origin` when ie11 is no longer supported.
function getOrigin(url) {
var matches = ('' + url).match(/(https?|file|ftp|(chrome|moz|safari-web)-extension):\/\/[^/]+/);
if (!matches) throw new Error('Origin not found');
return matches[0];
}
exports.getBundleURL = getBundleURLCached;
exports.getBaseURL = getBaseURL;
exports.getOrigin = getOrigin;
},{}],"9ZeQl":[function(require,module,exports,__globalThis) {
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var parcelHelpers = require("@parcel/transformer-js/src/esmodule-helpers.js");
parcelHelpers.defineInteropFlag(exports);
parcelHelpers.export(exports, "setMousePos", ()=>setMousePos);
parcelHelpers.export(exports, "resetBalls", ()=>resetBalls);
parcelHelpers.export(exports, "putBallsAtPuck", ()=>putBallsAtPuck);
parcelHelpers.export(exports, "normalizeGameState", ()=>normalizeGameState);
parcelHelpers.export(exports, "baseCombo", ()=>baseCombo);
parcelHelpers.export(exports, "resetCombo", ()=>resetCombo);
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parcelHelpers.export(exports, "increaseCombo", ()=>increaseCombo);
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parcelHelpers.export(exports, "decreaseCombo", ()=>decreaseCombo);
parcelHelpers.export(exports, "spawnExplosion", ()=>spawnExplosion);
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parcelHelpers.export(exports, "spawnImplosion", ()=>spawnImplosion);
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parcelHelpers.export(exports, "explosionAt", ()=>explosionAt);
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parcelHelpers.export(exports, "explodeBrick", ()=>explodeBrick);
parcelHelpers.export(exports, "dontOfferTooSoon", ()=>dontOfferTooSoon);
parcelHelpers.export(exports, "pickRandomUpgrades", ()=>pickRandomUpgrades);
parcelHelpers.export(exports, "schedulGameSound", ()=>schedulGameSound);
parcelHelpers.export(exports, "addToScore", ()=>addToScore);
parcelHelpers.export(exports, "setLevel", ()=>setLevel);
parcelHelpers.export(exports, "rainbowColor", ()=>rainbowColor);
parcelHelpers.export(exports, "repulse", ()=>repulse);
parcelHelpers.export(exports, "attract", ()=>attract);
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parcelHelpers.export(exports, "coinBrickHitCheck", ()=>coinBrickHitCheck);
parcelHelpers.export(exports, "bordersHitCheck", ()=>bordersHitCheck);
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parcelHelpers.export(exports, "gameStateTick", ()=>gameStateTick);
parcelHelpers.export(exports, "ballTick", ()=>ballTick);
parcelHelpers.export(exports, "append", ()=>append);
parcelHelpers.export(exports, "destroy", ()=>destroy);
parcelHelpers.export(exports, "liveCount", ()=>liveCount);
parcelHelpers.export(exports, "empty", ()=>empty);
parcelHelpers.export(exports, "forEachLiveOne", ()=>forEachLiveOne);
var _gameUtils = require("./game_utils");
var _i18N = require("./i18n/i18n");
var _loadGameData = require("./loadGameData");
var _settings = require("./settings");
var _render = require("./render");
var _gameOver = require("./gameOver");
var _game = require("./game");
var _recording = require("./recording");
var _options = require("./options");
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var _pureFunctions = require("./pure_functions");
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var _addToTotalScore = require("./addToTotalScore");
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function setMousePos(gameState, x) {
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gameState.puckPosition = x;
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// Sets the puck position, and updates the ball position if they are supposed to follow it
gameState.needsRender = true;
}
function getBallDefaultVx(gameState) {
return (gameState.perks.concave_puck ? 0 : 1) * (Math.random() > 0.5 ? gameState.baseSpeed : -gameState.baseSpeed);
}
function resetBalls(gameState) {
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// Always compute speed first
normalizeGameState(gameState);
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const count = 1 + (gameState.perks?.multiball || 0);
const perBall = gameState.puckWidth / (count + 1);
gameState.balls = [];
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gameState.ballsColor = "#FFFFFF";
if (gameState.perks.picky_eater || gameState.perks.pierce_color) gameState.ballsColor = (0, _gameUtils.getMajorityValue)(gameState.bricks.filter((i)=>i)) || "#FFFFFF";
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for(let i = 0; i < count ; i + + ) {
const x = gameState.puckPosition - gameState.puckWidth / 2 + perBall * (i + 1);
const vx = getBallDefaultVx(gameState);
gameState.balls.push({
x,
previousX: x,
y: gameState.gameZoneHeight - 1.5 * gameState.ballSize,
previousY: gameState.gameZoneHeight - 1.5 * gameState.ballSize,
vx,
previousVX: vx,
vy: -gameState.baseSpeed,
previousVY: -gameState.baseSpeed,
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piercePoints: gameState.perks.pierce * 3,
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hitSinceBounce: 0,
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brokenSinceBounce: 0,
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sapperUses: 0
});
}
gameState.ballStickToPuck = true;
}
function putBallsAtPuck(gameState) {
// This reset could be abused to cheat quite easily
const count = gameState.balls.length;
const perBall = gameState.puckWidth / (count + 1);
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// const vx = getBallDefaultVx(gameState);
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gameState.balls.forEach((ball, i)=>{
const x = gameState.puckPosition - gameState.puckWidth / 2 + perBall * (i + 1);
ball.x = x;
ball.previousX = x;
ball.y = gameState.gameZoneHeight - 1.5 * gameState.ballSize;
ball.previousY = ball.y;
ball.hitSinceBounce = 0;
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ball.brokenSinceBounce = 0;
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ball.piercePoints = gameState.perks.pierce * 3;
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});
}
function normalizeGameState(gameState) {
// This function resets most parameters on the state to correct values, and should be used even when the game is paused
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gameState.baseSpeed = Math.max(3, gameState.gameZoneWidth / 12 / 10 + gameState.currentLevel / 3 + gameState.levelTime / 30000 - gameState.perks.slow_down * 2);
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gameState.puckWidth = Math.max(gameState.ballSize, gameState.gameZoneWidth / 12 * Math.min(12, 3 - gameState.perks.smaller_puck + gameState.perks.bigger_puck));
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const corner = gameState.levelTime ? gameState.perks.corner_shot : 0;
let minX = gameState.offsetXRoundedDown + gameState.puckWidth / 2 - gameState.puckWidth * corner;
let maxX = gameState.offsetXRoundedDown + gameState.gameZoneWidthRoundedUp - gameState.puckWidth / 2 + gameState.puckWidth * corner;
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gameState.puckPosition = (0, _pureFunctions.clamp)(gameState.puckPosition, minX, maxX);
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if (gameState.ballStickToPuck) putBallsAtPuck(gameState);
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if (Math.abs(gameState.lastPuckPosition - gameState.puckPosition) > 1 & & gameState.running) gameState.lastPuckMove = gameState.levelTime;
gameState.lastPuckPosition = gameState.puckPosition;
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}
function baseCombo(gameState) {
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const mineFieldBonus = gameState.perks.minefield & & gameState.bricks.filter((b)=>b === "black").length * gameState.perks.minefield;
return 1 + gameState.perks.base_combo * 3 + gameState.perks.smaller_puck * 5 + mineFieldBonus;
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}
function resetCombo(gameState, x, y) {
const prev = gameState.combo;
gameState.combo = baseCombo(gameState);
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if (prev > gameState.combo & & gameState.perks.soft_reset) gameState.combo += Math.floor((prev - gameState.combo) * (0, _pureFunctions.comboKeepingRate)(gameState.perks.soft_reset));
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const lost = Math.max(0, prev - gameState.combo);
if (lost) {
for(let i = 0; i < lost & & i < 8 ; i + + ) setTimeout ( ( ) = > schedulGameSound(gameState, "comboDecrease", x, 1), i * 100);
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if (typeof x !== "undefined" & & typeof y !== "undefined") makeText(gameState, x, y, "#FF0000", "-" + lost, 20, 500 + (0, _pureFunctions.clamp)(lost, 0, 500));
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}
return lost;
}
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function increaseCombo(gameState, by, x, y) {
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if (by < = 0) return;
gameState.combo += by;
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if ((0, _options.isOptionOn)("comboIncreaseTexts") & & typeof x !== "undefined" & & typeof y !== "undefined") makeText(gameState, x, y, "#ffd300", "+" + by, 25, 400 + by);
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}
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function decreaseCombo(gameState, by, x, y) {
const prev = gameState.combo;
gameState.combo = Math.max(baseCombo(gameState), gameState.combo - by);
const lost = Math.max(0, prev - gameState.combo);
if (lost) {
schedulGameSound(gameState, "comboDecrease", x, 1);
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if (typeof x !== "undefined" & & typeof y !== "undefined") makeText(gameState, x, y, "#FF0000", "-" + lost, 20, 400 + lost);
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}
}
function spawnExplosion(gameState, count, x, y, color) {
if (!!(0, _options.isOptionOn)("basic")) return;
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if (liveCount(gameState.particles) > (0, _settings.getCurrentMaxParticles)()) // Avoid freezing when lots of explosion happen at once
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count = 1;
for(let i = 0; i < count ; i + + ) makeParticle ( gameState , x + ( Math . random ( ) - 0 . 5 ) * gameState . brickWidth / 2 , y + ( Math . random ( ) - 0 . 5 ) * gameState . brickWidth / 2 , ( Math . random ( ) - 0 . 5 ) * 30 , ( Math . random ( ) - 0 . 5 ) * 30 , color , false ) ;
}
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function spawnImplosion(gameState, count, x, y, color) {
if (!!(0, _options.isOptionOn)("basic")) return;
if (liveCount(gameState.particles) > (0, _settings.getCurrentMaxParticles)()) // Avoid freezing when lots of explosion happen at once
count = 1;
for(let i = 0; i < count ; i + + ) {
const dx = (Math.random() - 0.5) * gameState.brickWidth / 2;
const dy = (Math.random() - 0.5) * gameState.brickWidth / 2;
makeParticle(gameState, x - dx * 10, y - dy * 10, dx, dy, color, false);
}
}
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function explosionAt(gameState, index, x, y, ball, extraSize = 0) {
const size = 1 + gameState.perks.bigger_explosions + Math.max(0, gameState.perks.implosions - 1) + extraSize;
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schedulGameSound(gameState, "explode", ball.x, 1);
if (index !== -1) {
const col = index % gameState.gridSize;
const row = Math.floor(index / gameState.gridSize);
// Break bricks around
for(let dx = -size; dx < = size; dx++)for(let dy = -size; dy < = size; dy++){
const i = (0, _gameUtils.getRowColIndex)(gameState, row + dy, col + dx);
if (gameState.bricks[i] & & i !== -1) {
// Study bricks resist explosions too
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gameState.brickHP[i]--;
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if (gameState.brickHP[i] < = 0) explodeBrick(gameState, i, ball, true);
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}
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}
}
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const factor = gameState.perks.implosions ? -1 : 1;
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// Blow nearby coins
forEachLiveOne(gameState.coins, (c)=>{
const dx = c.x - x;
const dy = c.y - y;
const d2 = Math.max(gameState.brickWidth, Math.abs(dx) + Math.abs(dy));
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c.vx += dx / d2 * 10 * size / c.weight * factor;
c.vy += dy / d2 * 10 * size / c.weight * factor;
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});
gameState.lastExplosion = Date.now();
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if (gameState.perks.implosions) spawnImplosion(gameState, 7 * size, x, y, "#FFFFFF");
else spawnExplosion(gameState, 7 * size, x, y, "#FFFFFF");
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gameState.runStatistics.bricks_broken++;
if (gameState.perks.zen) resetCombo(gameState, x, y);
}
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function explodeBrick(gameState, index, ball, isExplosion) {
const color = gameState.bricks[index];
if (!color) return;
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const wasPickyEaterPossible = gameState.perks.picky_eater & & (0, _gameUtils.isPickyEatingPossible)(gameState);
const redRowReach = (0, _gameUtils.reachRedRowIndex)(gameState);
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gameState.lastBrickBroken = gameState.levelTime;
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if (color === "black") {
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const x = (0, _gameUtils.brickCenterX)(gameState, index), y = (0, _gameUtils.brickCenterY)(gameState, index);
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// if (color === "transparent") {
// schedulGameSound(gameState, "void", x, 1);
// resetCombo(gameState, x, y);
// }
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setBrick(gameState, index, "");
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explosionAt(gameState, index, x, y, ball, 0);
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if (gameState.perks.minefield) decreaseCombo(gameState, gameState.perks.minefield, x, y);
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} else if (color) {
// Even if it bounces we don't want to count that as a miss
// Flashing is take care of by the tick loop
const x = (0, _gameUtils.brickCenterX)(gameState, index), y = (0, _gameUtils.brickCenterY)(gameState, index);
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setBrick(gameState, index, "");
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let coinsToSpawn = gameState.combo;
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if (gameState.lastCombo > coinsToSpawn) // In case a reset happens in the same frame as a spawn, i want the combo to stay high (for minefield and zen in particular)
coinsToSpawn = gameState.lastCombo;
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if (gameState.perks.sturdy_bricks) // +10% per level
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coinsToSpawn += Math.ceil((2 + gameState.perks.sturdy_bricks) / 2 * coinsToSpawn);
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gameState.levelSpawnedCoins += coinsToSpawn;
gameState.runStatistics.coins_spawned += coinsToSpawn;
gameState.runStatistics.bricks_broken++;
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const maxCoins = (0, _settings.getCurrentMaxCoins)() * ((0, _options.isOptionOn)("basic") ? 0.5 : 1);
const spawnableCoins = liveCount(gameState.coins) > (0, _settings.getCurrentMaxCoins)() ? 1 : Math.floor(maxCoins - liveCount(gameState.coins)) / 3;
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const pointsPerCoin = Math.max(1, Math.ceil(coinsToSpawn / spawnableCoins));
while(coinsToSpawn > 0){
const points = Math.min(pointsPerCoin, coinsToSpawn);
if (points < 0 | | isNaN ( points ) ) {
console.error({
points
});
debugger;
}
coinsToSpawn -= points;
const cx = x + (Math.random() - 0.5) * (gameState.brickWidth - gameState.coinSize), cy = y + (Math.random() - 0.5) * (gameState.brickWidth - gameState.coinSize);
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makeCoin(gameState, cx, cy, ball.previousVX * (0.5 + Math.random()), ball.previousVY * (0.5 + Math.random()), color, points);
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}
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increaseCombo(gameState, gameState.perks.streak_shots + gameState.perks.compound_interest + gameState.perks.left_is_lava + gameState.perks.right_is_lava + gameState.perks.top_is_lava + gameState.perks.picky_eater + gameState.perks.asceticism * 3 + gameState.perks.zen + gameState.perks.passive_income + gameState.perks.addiction + gameState.perks.unbounded, ball.x, ball.y);
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if (Math.abs(ball.y - y) < Math.abs ( ball . x - x ) ) {
if (gameState.perks.side_kick) {
if (ball.previousVX > 0) increaseCombo(gameState, gameState.perks.side_kick, ball.x, ball.y);
else decreaseCombo(gameState, gameState.perks.side_kick * 2, ball.x, ball.y);
}
if (gameState.perks.side_flip) {
if (ball.previousVX < 0 ) increaseCombo ( gameState , gameState . perks . side_flip , ball . x , ball . y ) ;
else decreaseCombo(gameState, gameState.perks.side_flip * 2, ball.x, ball.y);
}
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}
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if (redRowReach !== -1) {
if (Math.floor(index / gameState.level.size) === redRowReach) resetCombo(gameState, x, y);
else {
for(let x = 0; x < gameState.level.size ; x + + ) if ( gameState . bricks [ redRowReach * gameState . level . size + x ] ) gameState . combo + + ;
}
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}
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if ((0, _gameUtils.isMovingWhilePassiveIncome)(gameState)) resetCombo(gameState, x, y);
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if (!isExplosion) {
// color change
if ((gameState.perks.picky_eater || gameState.perks.pierce_color) & & color !== gameState.ballsColor & & color) {
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if (wasPickyEaterPossible) resetCombo(gameState, ball.x, ball.y);
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schedulGameSound(gameState, "colorChange", ball.x, 0.8);
gameState.lastExplosion = gameState.levelTime;
gameState.ballsColor = color;
if (!(0, _options.isOptionOn)("basic")) gameState.balls.forEach((ball)=>{
spawnExplosion(gameState, 7, ball.previousX, ball.previousY, color);
});
} else schedulGameSound(gameState, "comboIncreaseMaybe", ball.x, 1);
}
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// makeLight(gameState, x, y, color, gameState.brickWidth, 40);
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spawnExplosion(gameState, 5 + Math.min(gameState.combo, 30), x, y, color);
}
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if (gameState.perks.respawn & & color !== "black" & & !gameState.bricks[index]) {
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if (Math.random() < (0, _pureFunctions.comboKeepingRate)(gameState.perks.respawn)) append(gameState.respawns, (b)=>{
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b.color = color;
b.index = index;
b.time = gameState.levelTime + 3000 / gameState.perks.respawn;
});
}
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}
function dontOfferTooSoon(gameState, id) {
gameState.lastOffered[id] = Math.round(Date.now() / 1000);
}
function pickRandomUpgrades(gameState, count) {
let list = (0, _gameUtils.getPossibleUpgrades)(gameState).map((u)=>({
...u,
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score: Math.random() + (gameState.lastOffered[u.id] || 0)
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})).sort((a, b)=>a.score - b.score).filter((u)=>gameState.perks[u.id] < u.max + gameState . perks . limitless ) . slice ( 0 , count ) . sort ( ( a , b ) = > a.id > b.id ? 1 : -1);
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list.forEach((u)=>{
dontOfferTooSoon(gameState, u.id);
});
return list.map((u)=>({
text: u.name + (gameState.perks[u.id] ? (0, _i18N.t)("level_up.upgrade_perk_to_level", {
level: gameState.perks[u.id] + 1
}) : ""),
icon: (0, _loadGameData.icons)["icon:" + u.id],
value: u.id,
help: u.help(gameState.perks[u.id] + 1)
}));
}
function schedulGameSound(gameState, sound, x, vol) {
if (!vol) return;
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if (!(0, _options.isOptionOn)("sound")) return;
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x ??= gameState.offsetX + gameState.gameZoneWidth / 2;
const ex = gameState.aboutToPlaySound[sound];
ex.x = (x * vol + ex.x * ex.vol) / (vol + ex.vol);
ex.vol += vol;
}
function addToScore(gameState, coin) {
gameState.score += coin.points;
gameState.lastScoreIncrease = gameState.levelTime;
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(0, _addToTotalScore.addToTotalScore)(gameState, coin.points);
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if (gameState.score > gameState.highScore & & !gameState.creative) {
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gameState.highScore = gameState.score;
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localStorage.setItem("breakout-3-hs-short", gameState.score.toString());
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}
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if (!(0, _options.isOptionOn)("basic")) makeParticle(gameState, coin.previousX, coin.previousY, (gameState.canvasWidth - coin.x) / 100, -coin.y / 100, gameState.perks.metamorphosis || (0, _options.isOptionOn)("colorful_coins") ? coin.color : "#ffd300", true, gameState.coinSize / 2, 100 + Math.random() * 50);
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schedulGameSound(gameState, "coinCatch", coin.x, 1);
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gameState.runStatistics.score += coin.points;
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if (gameState.perks.asceticism) decreaseCombo(gameState, gameState.perks.asceticism * 3 * coin.points, coin.x, coin.y);
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}
async function setLevel(gameState, l) {
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// Here to alleviate double upgrades issues
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if (gameState.upgradesOfferedFor >= l) {
debugger;
return console.warn("Extra upgrade request ignored ");
}
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gameState.upgradesOfferedFor = l;
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(0, _game.pause)(false);
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(0, _recording.stopRecording)();
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if (l > 0) await (0, _game.openUpgradesPicker)(gameState);
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gameState.currentLevel = l;
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gameState.level = gameState.runLevels[l];
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gameState.levelTime = 0;
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gameState.winAt = 0;
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gameState.levelWallBounces = 0;
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gameState.lastPuckMove = 0;
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gameState.autoCleanUses = 0;
gameState.lastTickDown = gameState.levelTime;
gameState.levelStartScore = gameState.score;
gameState.levelSpawnedCoins = 0;
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gameState.levelLostCoins = 0;
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gameState.levelMisses = 0;
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gameState.lastBrickBroken = 0;
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gameState.runStatistics.levelsPlayed++;
// Reset combo silently
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const finalCombo = gameState.combo;
gameState.combo = baseCombo(gameState);
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if (gameState.perks.shunt) gameState.combo += Math.round(Math.max(0, (finalCombo - gameState.combo) * (0, _pureFunctions.comboKeepingRate)(gameState.perks.shunt)));
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gameState.combo += gameState.perks.hot_start * 30;
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const lvl = (0, _gameUtils.currentLevelInfo)(gameState);
if (lvl.size !== gameState.gridSize) {
gameState.gridSize = lvl.size;
(0, _game.fitSize)();
}
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gameState.levelLostCoins += empty(gameState.coins);
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empty(gameState.particles);
empty(gameState.lights);
empty(gameState.texts);
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empty(gameState.respawns);
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gameState.bricks = [];
for(let i = 0; i < lvl.size * lvl . size ; i + + ) setBrick ( gameState , i , lvl . bricks [ i ] ) ;
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// Balls color will depend on most common brick color sometimes
resetBalls(gameState);
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gameState.needsRender = true;
// This caused problems with accented characters like the ô of côte d'ivoire for odd reasons
// background.src = 'data:image/svg+xml;base64,' + btoa(lvl.svg)
(0, _render.background).src = "data:image/svg+xml;UTF8," + lvl.svg;
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document.body.style.setProperty("--level-background", lvl.color || "#000000");
document.getElementById("themeColor")?.setAttribute("content", lvl.color || "#000000");
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}
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function setBrick(gameState, index, color) {
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gameState.bricks[index] = color || "";
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gameState.brickHP[index] = color === "black" & & 1 || color & & 1 + gameState.perks.sturdy_bricks || 0;
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if (gameState.perks.minefield & & color === "black") increaseCombo(gameState, gameState.perks.minefield, (0, _gameUtils.brickCenterX)(gameState, index), (0, _gameUtils.brickCenterY)(gameState, index));
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}
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const rainbow = [
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"#ff2e2e",
"#ffe02e",
"#70ff33",
"#33ffa7",
"#38acff",
"#7038ff",
"#ff3de5"
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];
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function rainbowColor() {
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return rainbow[Math.floor((0, _game.gameState).levelTime / 50) % rainbow.length];
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}
function repulse(gameState, a, b, power, impactsBToo) {
const distance = (0, _gameUtils.distanceBetween)(a, b);
// Ensure we don't get soft locked
const max = gameState.gameZoneWidth / 4;
if (distance > max) return;
// Unit vector
const dx = (a.x - b.x) / distance;
const dy = (a.y - b.y) / distance;
const fact = -power * (max - distance) / (max * 1.2) / 3 * Math.min(500, gameState.levelTime) / 500;
if (impactsBToo & & typeof b.vx !== "undefined" & & typeof b.vy !== "undefined") {
b.vx += dx * fact;
b.vy += dy * fact;
}
a.vx -= dx * fact;
a.vy -= dy * fact;
const speed = 10;
const rand = 2;
makeParticle(gameState, a.x, a.y, -dx * speed + a.vx + (Math.random() - 0.5) * rand, -dy * speed + a.vy + (Math.random() - 0.5) * rand, rainbowColor(), true, gameState.coinSize / 2, 100);
if (impactsBToo & & typeof b.vx !== "undefined" & & typeof b.vy !== "undefined") makeParticle(gameState, b.x, b.y, dx * speed + b.vx + (Math.random() - 0.5) * rand, dy * speed + b.vy + (Math.random() - 0.5) * rand, rainbowColor(), true, gameState.coinSize / 2, 100);
}
function attract(gameState, a, b, power) {
const distance = (0, _gameUtils.distanceBetween)(a, b);
// Ensure we don't get soft locked
const min = gameState.gameZoneWidth * 3 / 4;
if (distance < min ) return ;
// Unit vector
const dx = (a.x - b.x) / distance;
const dy = (a.y - b.y) / distance;
const fact = power * (distance - min) / min * Math.min(500, gameState.levelTime) / 500;
b.vx += dx * fact;
b.vy += dy * fact;
a.vx -= dx * fact;
a.vy -= dy * fact;
const speed = 10;
const rand = 2;
makeParticle(gameState, a.x, a.y, dx * speed + a.vx + (Math.random() - 0.5) * rand, dy * speed + a.vy + (Math.random() - 0.5) * rand, rainbowColor(), true, gameState.coinSize / 2, 100);
makeParticle(gameState, b.x, b.y, -dx * speed + b.vx + (Math.random() - 0.5) * rand, -dy * speed + b.vy + (Math.random() - 0.5) * rand, rainbowColor(), true, gameState.coinSize / 2, 100);
}
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function coinBrickHitCheck(gameState, coin) {
// Make ball/coin bonce, and return bricks that were hit
const radius = coin.size / 2;
const { x, y, previousX, previousY } = coin;
const vhit = (0, _game.hitsSomething)(previousX, y, radius);
const hhit = (0, _game.hitsSomething)(x, previousY, radius);
const chit = typeof vhit == "undefined" & & typeof hhit == "undefined" & & (0, _game.hitsSomething)(x, y, radius) || undefined;
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if (gameState.perks.ghost_coins) // slow down
{
if (typeof (vhit ?? hhit ?? chit) !== "undefined") {
coin.vy *= 1 - 0.2 / gameState.perks.ghost_coins;
coin.vx *= 1 - 0.2 / gameState.perks.ghost_coins;
}
} else {
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if (typeof vhit !== "undefined" || typeof chit !== "undefined") {
coin.y = coin.previousY;
coin.vy *= -1;
// Roll on corners
const leftHit = gameState.bricks[(0, _game.brickIndex)(x - radius, y + radius)];
const rightHit = gameState.bricks[(0, _game.brickIndex)(x + radius, y + radius)];
if (leftHit & & !rightHit) {
coin.vx += 1;
coin.sa -= 1;
}
if (!leftHit & & rightHit) {
coin.vx -= 1;
coin.sa += 1;
}
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}
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if (typeof hhit !== "undefined" || typeof chit !== "undefined") {
coin.x = coin.previousX;
coin.vx *= -1;
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}
}
return vhit ?? hhit ?? chit;
}
function bordersHitCheck(gameState, coin, radius, delta) {
if (coin.destroyed) return;
coin.previousX = coin.x;
coin.previousY = coin.y;
coin.x += coin.vx * delta;
coin.y += coin.vy * delta;
if (gameState.perks.wind) coin.vx += (gameState.puckPosition - (gameState.offsetX + gameState.gameZoneWidth / 2)) / gameState.gameZoneWidth * gameState.perks.wind * 0.5;
let vhit = 0, hhit = 0;
if (coin.x < gameState.offsetXRoundedDown + radius & & ! gameState . perks . unbounded ) {
coin.x = gameState.offsetXRoundedDown + radius + (gameState.offsetXRoundedDown + radius - coin.x);
coin.vx *= -1;
hhit = 1;
}
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if (coin.y < radius & & gameState . perks . unbounded < 2 ) {
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coin.y = radius + (radius - coin.y);
coin.vy *= -1;
vhit = 1;
}
if (coin.x > gameState.canvasWidth - gameState.offsetXRoundedDown - radius & & !gameState.perks.unbounded) {
coin.x = gameState.canvasWidth - gameState.offsetXRoundedDown - radius - (coin.x - (gameState.canvasWidth - gameState.offsetXRoundedDown - radius));
coin.vx *= -1;
hhit = 1;
}
return hhit + vhit * 2;
}
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function gameStateTick(gameState, // How many frames to compute at once, can go above 1 to compensate lag
frames = 1) {
gameState.runStatistics.max_combo = Math.max(gameState.runStatistics.max_combo, gameState.combo);
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gameState.lastCombo = gameState.combo;
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if (gameState.perks.addiction & & gameState.lastBrickBroken & & gameState.lastBrickBroken < gameState.levelTime - 5000 / gameState . perks . addiction ) resetCombo ( gameState , gameState . puckPosition , gameState . gameZoneHeight - gameState . puckHeight * 2 ) ;
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gameState.balls = gameState.balls.filter((ball)=>!ball.destroyed);
const remainingBricks = gameState.bricks.filter((b)=>b & & b !== "black").length;
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if (!remainingBricks & & gameState.lastBrickBroken) // Avoid a combo reset just because we're waiting for coins
gameState.lastBrickBroken = 0;
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if (gameState.levelTime > gameState.lastTickDown + 1000 & & gameState.perks.hot_start) {
gameState.lastTickDown = gameState.levelTime;
decreaseCombo(gameState, gameState.perks.hot_start, gameState.puckPosition, gameState.gameZoneHeight - 2 * gameState.puckHeight);
}
if (remainingBricks < = gameState.perks.skip_last & & !gameState.autoCleanUses) {
gameState.bricks.forEach((type, index)=>{
if (type) explodeBrick(gameState, index, gameState.balls[0], true);
});
gameState.autoCleanUses++;
}
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const hasPendingBricks = liveCount(gameState.respawns);
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if (gameState.running & & !remainingBricks & & !hasPendingBricks) {
if (!gameState.winAt) gameState.winAt = gameState.levelTime + 5000;
} else gameState.winAt = 0;
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if (gameState.running & & // Delayed win when coins are still flying
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gameState.winAt & & gameState.levelTime > gameState.winAt || // instant win condition
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gameState.levelTime & & !remainingBricks & & !liveCount(gameState.coins)) {
if (gameState.currentLevel + 1 < (0, _gameUtils.max_levels)(gameState)) setLevel(gameState, gameState.currentLevel + 1);
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else (0, _gameOver.gameOver)((0, _i18N.t)("gameOver.win.title"), (0, _i18N.t)("gameOver.win.summary", {
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score: gameState.score
}));
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} else if (gameState.running || gameState.levelTime) {
const coinRadius = Math.round(gameState.coinSize / 2);
forEachLiveOne(gameState.coins, (coin, coinIndex)=>{
if (gameState.perks.coin_magnet) {
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const strength = 100 / (100 + Math.pow(coin.y - gameState.gameZoneHeight, 2) + Math.pow(coin.x - gameState.puckPosition, 2)) * gameState.perks.coin_magnet;
const attractionX = frames * (gameState.puckPosition - coin.x) * strength;
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coin.vx += attractionX;
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coin.vy += frames * (gameState.gameZoneHeight - coin.y) * strength / 2;
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coin.sa -= attractionX / 10;
}
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if (gameState.perks.ball_attracts_coins) {
// Find closest ball
let closestBall = gameState.balls[0];
let dist = (0, _gameUtils.distance2)(closestBall, coin);
gameState.balls.forEach((ball)=>{
if (ball == closestBall) return;
const d2 = (0, _gameUtils.distance2)(ball, coin);
if (d2 < dist ) {
closestBall = ball;
dist = d2;
}
});
const minDist = gameState.brickWidth * gameState.brickWidth;
if (dist > minDist & & dist < minDist * 16 * gameState . perks . ball_attracts_coins ) {
// Slow down coins in effect radius
const ratio = 1 - 0.02 * (0.5 + gameState.perks.ball_attracts_coins);
coin.vx *= ratio;
coin.vy *= ratio;
coin.vy *= ratio;
// Carry them
const dx = (closestBall.x - coin.x) / dist * 50 * gameState.perks.ball_attracts_coins;
const dy = (closestBall.y - coin.y) / dist * 50 * gameState.perks.ball_attracts_coins;
coin.vx += dx;
coin.vy += dy;
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if (!(0, _options.isOptionOn)("basic") & & Math.random() * gameState.perks.ball_attracts_coins > 0.9) makeParticle(gameState, coin.x + dx * 5, coin.y + dy * 5, dx * 2, dy * 2, rainbowColor(), true, gameState.coinSize / 2, 100);
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}
}
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const ratio = 1 - (gameState.perks.viscosity * 0.03 + 0.002) * frames / (1 + gameState.perks.etherealcoins);
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coin.vy *= ratio;
coin.vx *= ratio;
if (coin.vx > 7 * gameState.baseSpeed) coin.vx = 7 * gameState.baseSpeed;
if (coin.vx < -7 * gameState . baseSpeed ) coin . vx = -7 * gameState . baseSpeed ;
if (coin.vy > 7 * gameState.baseSpeed) coin.vy = 7 * gameState.baseSpeed;
if (coin.vy < -7 * gameState . baseSpeed ) coin . vy = -7 * gameState . baseSpeed ;
coin.a += coin.sa;
// Gravity
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if (!gameState.perks.etherealcoins) {
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const flip = gameState.perks.helium > 0 & & Math.abs(coin.x - gameState.puckPosition) * 2 > gameState.puckWidth + coin.size;
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coin.vy += frames * coin.weight * 0.8 * (flip ? -gameState.perks.helium : 1);
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if (flip & & !(0, _options.isOptionOn)("basic") & & Math.random() < 0.1 ) makeParticle ( gameState , coin . x , coin . y , 0 , gameState . baseSpeed , gameState . perks . metamorphosis | | ( 0 , _options . isOptionOn ) ( " colorful_coins " ) ? coin . color : " # ffd300 " , true , 5 , 250 ) ;
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}
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const speed = (Math.abs(coin.vx) + Math.abs(coin.vy)) * 10;
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const hitBorder = bordersHitCheck(gameState, coin, coin.size / 2, frames);
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if (coin.y > gameState.gameZoneHeight - coinRadius - gameState.puckHeight & & coin.y < gameState.gameZoneHeight + gameState . puckHeight + coin . vy & & Math . abs ( coin . x - gameState . puckPosition ) < coinRadius + gameState . puckWidth / 2 + / / a bit of margin to be nice , negative in case it ' s a negative coin
gameState.puckHeight * (coin.points ? 1 : -1)) {
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addToScore(gameState, coin);
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destroy(gameState.coins, coinIndex);
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} else if (coin.y > gameState.canvasHeight + coinRadius * 10) {
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gameState.levelLostCoins += coin.points;
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destroy(gameState.coins, coinIndex);
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if (gameState.perks.compound_interest) resetCombo(gameState, coin.x, gameState.gameZoneHeight - 20);
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if (gameState.combo < gameState.perks.fountain_toss * 30 & & Math . random ( ) < 1 / gameState . combo * gameState . perks . fountain_toss ) increaseCombo ( gameState , 1 , coin . x , gameState . gameZoneHeight - 20 ) ;
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} else if (gameState.perks.unbounded & & (coin.x < -gameState.gameZoneWidth / 2 | | coin . x > gameState.canvasWidth + gameState.gameZoneWidth / 2 || coin.y < -gameState.gameZoneWidth ) ) {
// Out of bound on sides
gameState.levelLostCoins += coin.points;
destroy(gameState.coins, coinIndex);
}
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const hitBrick = coinBrickHitCheck(gameState, coin);
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if (gameState.perks.metamorphosis & & typeof hitBrick !== "undefined") {
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if (gameState.bricks[hitBrick] & & coin.color !== gameState.bricks[hitBrick] & & gameState.bricks[hitBrick] !== "black" & & coin.metamorphosisPoints) {
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// Not using setbrick because we don't want to reset HP
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gameState.bricks[hitBrick] = coin.color;
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coin.metamorphosisPoints--;
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schedulGameSound(gameState, "colorChange", coin.x, 0.3);
}
}
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if (!gameState.perks.ghost_coins & & typeof hitBrick !== "undefined" || hitBorder) {
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coin.vx *= 0.8;
coin.vy *= 0.8;
coin.sa *= 0.9;
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if (speed > 20 & & !coin.collidedLastFrame) schedulGameSound(gameState, "coinBounce", coin.x, 0.2);
coin.collidedLastFrame = true;
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if (Math.abs(coin.vy) < 3 ) coin . vy = 0;
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} else coin.collidedLastFrame = false;
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});
gameState.balls.forEach((ball)=>ballTick(gameState, ball, frames));
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if (gameState.perks.shocks) gameState.balls.forEach((a, ai)=>gameState.balls.forEach((b, bi)=>{
if (ai < bi & & ! a . destroyed & & ! b . destroyed & & ( 0 , _gameUtils . distance2 ) ( a , b ) < gameState . ballSize * gameState . ballSize ) {
let tempVx = a.vx;
let tempVy = a.vy;
a.vx = b.vx;
a.vy = b.vy;
b.vx = tempVx;
b.vy = tempVy;
let x = (a.x + b.x) / 2;
let y = (a.y + b.y) / 2;
const limit = gameState.baseSpeed;
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a.vx += (0, _pureFunctions.clamp)(a.x - x, -limit, limit) + (Math.random() - 0.5) * limit / 3;
a.vy += (0, _pureFunctions.clamp)(a.y - y, -limit, limit) + (Math.random() - 0.5) * limit / 3;
b.vx += (0, _pureFunctions.clamp)(b.x - x, -limit, limit) + (Math.random() - 0.5) * limit / 3;
b.vy += (0, _pureFunctions.clamp)(b.y - y, -limit, limit) + (Math.random() - 0.5) * limit / 3;
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let index = (0, _game.brickIndex)(x, y);
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explosionAt(gameState, index, x, y, a, Math.max(0, gameState.perks.shocks - 1));
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}
}));
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if (gameState.perks.wind) {
const windD = (gameState.puckPosition - (gameState.offsetX + gameState.gameZoneWidth / 2)) / gameState.gameZoneWidth * 2 * gameState.perks.wind;
for(let i = 0; i < gameState.perks.wind ; i + + ) if ( Math . random ( ) * Math . abs ( windD ) > 0.5) makeParticle(gameState, gameState.offsetXRoundedDown + Math.random() * gameState.gameZoneWidthRoundedUp, Math.random() * gameState.gameZoneHeight, windD * 8, 0, rainbowColor(), true, gameState.coinSize / 2, 150);
}
forEachLiveOne(gameState.particles, (flash, index)=>{
flash.x += flash.vx * frames;
flash.y += flash.vy * frames;
if (!flash.ethereal) {
flash.vy += 0.5;
if ((0, _game.hasBrick)((0, _game.brickIndex)(flash.x, flash.y))) destroy(gameState.particles, index);
}
});
}
if (gameState.combo > baseCombo(gameState) & & !(0, _options.isOptionOn)("basic") & & (gameState.combo - baseCombo(gameState)) * Math.random() > 5) {
// The red should still be visible on a white bg
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if (gameState.perks.top_is_lava) makeParticle(gameState, gameState.offsetXRoundedDown + Math.random() * gameState.gameZoneWidthRoundedUp, 0, (Math.random() - 0.5) * 10, 5, "#FF0000", true, gameState.coinSize / 2, 100 * (Math.random() + 1));
if (gameState.perks.left_is_lava) makeParticle(gameState, gameState.offsetXRoundedDown, Math.random() * gameState.gameZoneHeight, 5, (Math.random() - 0.5) * 10, "#FF0000", true, gameState.coinSize / 2, 100 * (Math.random() + 1));
if (gameState.perks.right_is_lava) makeParticle(gameState, gameState.offsetXRoundedDown + gameState.gameZoneWidthRoundedUp, Math.random() * gameState.gameZoneHeight, -5, (Math.random() - 0.5) * 10, "#FF0000", true, gameState.coinSize / 2, 100 * (Math.random() + 1));
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if (gameState.perks.compound_interest) {
let x = gameState.puckPosition, attemps = 0;
do {
x = gameState.offsetXRoundedDown + gameState.gameZoneWidthRoundedUp * Math.random();
attemps++;
}while (Math.abs(x - gameState.puckPosition) < gameState.puckWidth / 2 & & attemps < 10 ) ;
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makeParticle(gameState, x, gameState.gameZoneHeight, (Math.random() - 0.5) * 10, -5, "#FF0000", true, gameState.coinSize / 2, 100 * (Math.random() + 1));
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}
if (gameState.perks.streak_shots) {
const pos = 0.5 - Math.random();
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makeParticle(gameState, gameState.puckPosition + gameState.puckWidth * pos, gameState.gameZoneHeight - gameState.puckHeight, pos * 10, -5, "#FF0000", true, gameState.coinSize / 2, 100 * (Math.random() + 1));
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}
}
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// Respawn what's needed, show particles
forEachLiveOne(gameState.respawns, (r, ri)=>{
if (gameState.bricks[r.index]) destroy(gameState.respawns, ri);
else if (gameState.levelTime > r.time) {
setBrick(gameState, r.index, r.color);
destroy(gameState.respawns, ri);
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} else {
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const { index, color } = r;
const vertical = Math.random() > 0.5;
const dx = Math.random() > 0.5 ? 1 : -1;
const dy = Math.random() > 0.5 ? 1 : -1;
makeParticle(gameState, (0, _gameUtils.brickCenterX)(gameState, index) + dx * gameState.brickWidth / 2, (0, _gameUtils.brickCenterY)(gameState, index) + dy * gameState.brickWidth / 2, vertical ? 0 : -dx * gameState.baseSpeed, vertical ? -dy * gameState.baseSpeed : 0, color, true, gameState.coinSize / 2, 250);
}
});
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forEachLiveOne(gameState.particles, (p, pi)=>{
if (gameState.levelTime > p.time + p.duration) destroy(gameState.particles, pi);
});
forEachLiveOne(gameState.texts, (p, pi)=>{
if (gameState.levelTime > p.time + p.duration) destroy(gameState.texts, pi);
});
forEachLiveOne(gameState.lights, (p, pi)=>{
if (gameState.levelTime > p.time + p.duration) destroy(gameState.lights, pi);
});
}
function ballTick(gameState, ball, delta) {
ball.previousVX = ball.vx;
ball.previousVY = ball.vy;
let speedLimitDampener = 1 + gameState.perks.telekinesis + gameState.perks.ball_repulse_ball + gameState.perks.puck_repulse_ball + gameState.perks.ball_attract_ball;
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if ((0, _gameUtils.telekinesisEffectRate)(gameState, ball) > 0) {
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speedLimitDampener += 3;
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ball.vx += (gameState.puckPosition - ball.x) / 1000 * delta * gameState.perks.telekinesis * (0, _gameUtils.telekinesisEffectRate)(gameState, ball);
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}
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if ((0, _gameUtils.yoyoEffectRate)(gameState, ball) > 0) {
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speedLimitDampener += 3;
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ball.vx += (gameState.puckPosition - ball.x) / 1000 * delta * gameState.perks.yoyo * (0, _gameUtils.yoyoEffectRate)(gameState, ball);
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}
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if (ball.vx * ball.vx + ball.vy * ball.vy < gameState.baseSpeed * gameState . baseSpeed * 2 ) {
ball.vx *= 1 + 0.02 / speedLimitDampener;
ball.vy *= 1 + 0.02 / speedLimitDampener;
} else {
ball.vx *= 1 - 0.02 / speedLimitDampener;
ball.vy *= 1 - 0.02 / speedLimitDampener;
}
// Ball could get stuck horizontally because of ball-ball interactions in repulse/attract
if (Math.abs(ball.vy) < 0.2 * gameState . baseSpeed ) ball . vy + = ( ball . vy > 0 ? 1 : -1) * 0.02 / speedLimitDampener;
if (gameState.perks.ball_repulse_ball) for (let b2 of gameState.balls){
// avoid computing this twice, and repulsing itself
if (b2.x >= ball.x) continue;
repulse(gameState, ball, b2, gameState.perks.ball_repulse_ball, true);
}
if (gameState.perks.ball_attract_ball) for (let b2 of gameState.balls){
// avoid computing this twice, and repulsing itself
if (b2.x >= ball.x) continue;
attract(gameState, ball, b2, gameState.perks.ball_attract_ball);
}
if (gameState.perks.puck_repulse_ball & & Math.abs(ball.x - gameState.puckPosition) < gameState.puckWidth / 2 + gameState . ballSize * ( 9 + gameState . perks . puck_repulse_ball ) / 10 ) repulse ( gameState , ball , {
x: gameState.puckPosition,
y: gameState.gameZoneHeight
}, gameState.perks.puck_repulse_ball + 1, false);
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const borderHitCode = bordersHitCheck(gameState, ball, gameState.ballSize / 2, delta);
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if (borderHitCode) {
if (gameState.perks.left_is_lava & & borderHitCode % 2 & & ball.x < gameState.offsetX + gameState . gameZoneWidth / 2 ) resetCombo ( gameState , ball . x , ball . y ) ;
if (gameState.perks.right_is_lava & & borderHitCode % 2 & & ball.x > gameState.offsetX + gameState.gameZoneWidth / 2) resetCombo(gameState, ball.x, ball.y);
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if (gameState.perks.top_is_lava & & borderHitCode >= 2) resetCombo(gameState, ball.x, ball.y + gameState.ballSize * 3);
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if (gameState.perks.trampoline) decreaseCombo(gameState, gameState.perks.trampoline, ball.x, ball.y + gameState.ballSize);
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schedulGameSound(gameState, "wallBeep", ball.x, 1);
gameState.levelWallBounces++;
gameState.runStatistics.wall_bounces++;
}
// Puck collision
const ylimit = gameState.gameZoneHeight - gameState.puckHeight - gameState.ballSize / 2;
const ballIsUnderPuck = Math.abs(ball.x - gameState.puckPosition) < gameState.ballSize / 2 + gameState . puckWidth / 2 ;
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if (ball.y > ylimit & & ball.vy > 0 & & (ballIsUnderPuck || gameState.balls.length < 2 & & gameState . perks . extra_life & & ball . y > ylimit + gameState.puckHeight / 2)) {
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if (ballIsUnderPuck) {
const speed = Math.sqrt(ball.vx * ball.vx + ball.vy * ball.vy);
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const angle = Math.atan2(-gameState.puckWidth / 2, (ball.x - gameState.puckPosition) * (gameState.perks.concave_puck ? -1 / (1 + gameState.perks.concave_puck) : 1));
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ball.vx = speed * Math.cos(angle);
ball.vy = speed * Math.sin(angle);
schedulGameSound(gameState, "wallBeep", ball.x, 1);
} else {
ball.vy *= -1;
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justLostALife(gameState, ball, ball.x, ball.y);
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}
if (gameState.perks.streak_shots) resetCombo(gameState, ball.x, ball.y);
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if (gameState.perks.trampoline) increaseCombo(gameState, gameState.perks.trampoline, ball.x, ball.y);
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if (gameState.perks.nbricks & & ball.hitSinceBounce < gameState.perks.nbricks ) resetCombo ( gameState , ball . x , ball . y ) ;
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if (!ball.hitSinceBounce & & gameState.bricks.find((i)=>i)) {
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gameState.runStatistics.misses++;
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if (gameState.perks.forgiving) {
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const loss = Math.floor(gameState.levelMisses / 10 / gameState.perks.forgiving * (gameState.combo - baseCombo(gameState)));
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decreaseCombo(gameState, loss, ball.x, ball.y - gameState.ballSize);
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} else resetCombo(gameState, ball.x, ball.y);
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gameState.levelMisses++;
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makeText(gameState, gameState.puckPosition, gameState.gameZoneHeight - gameState.puckHeight * 2, "#FF0000", (0, _i18N.t)("play.missed_ball"), gameState.puckHeight, 500);
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}
gameState.runStatistics.puck_bounces++;
ball.hitSinceBounce = 0;
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ball.brokenSinceBounce = 0;
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ball.sapperUses = 0;
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ball.piercePoints = gameState.perks.pierce * 3;
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}
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const lostOnSides = gameState.perks.unbounded & & ball.x < -gameState.gameZoneWidth / 2 | | ball . x > gameState.canvasWidth + gameState.gameZoneWidth / 2;
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const lostInTheSky = gameState.perks.unbounded > 1 & & ball.y < -gameState.gameZoneWidth / 2 ;
if (gameState.running & & (ball.y > gameState.gameZoneHeight + gameState.ballSize / 2 || lostOnSides || lostInTheSky)) {
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ball.destroyed = true;
gameState.runStatistics.balls_lost++;
if (!gameState.balls.find((b)=>!b.destroyed)) (0, _gameOver.gameOver)((0, _i18N.t)("gameOver.lost.title"), (0, _i18N.t)("gameOver.lost.summary", {
score: gameState.score
}));
}
const radius = gameState.ballSize / 2;
// Make ball/coin bonce, and return bricks that were hit
const { x, y, previousX, previousY } = ball;
const vhit = (0, _game.hitsSomething)(previousX, y, radius);
const hhit = (0, _game.hitsSomething)(x, previousY, radius);
const chit = typeof vhit == "undefined" & & typeof hhit == "undefined" & & (0, _game.hitsSomething)(x, y, radius) || undefined;
const hitBrick = vhit ?? hhit ?? chit;
if (typeof hitBrick !== "undefined") {
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const initialBrickColor = gameState.bricks[hitBrick];
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ball.hitSinceBounce++;
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if (gameState.perks.nbricks) {
if (ball.hitSinceBounce > gameState.perks.nbricks) resetCombo(gameState, ball.x, ball.y);
else increaseCombo(gameState, gameState.perks.nbricks, ball.x, ball.y);
}
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let pierce = false;
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let damage = 1 + ((0, _gameUtils.shouldPierceByColor)(gameState, vhit, hhit, chit) ? gameState.perks.pierce_color : 0);
gameState.brickHP[hitBrick] -= damage;
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const used = Math.min(ball.piercePoints, Math.max(1, gameState.brickHP[hitBrick] + 1));
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gameState.brickHP[hitBrick] -= used;
ball.piercePoints -= used;
if (gameState.brickHP[hitBrick] < 0 ) {
gameState.brickHP[hitBrick] = 0;
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pierce = true;
}
if (typeof vhit !== "undefined" || typeof chit !== "undefined") {
if (!pierce) {
ball.y = ball.previousY;
ball.vy *= -1;
}
}
if (typeof hhit !== "undefined" || typeof chit !== "undefined") {
if (!pierce) {
ball.x = ball.previousX;
ball.vx *= -1;
}
}
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if (!gameState.brickHP[hitBrick]) {
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ball.brokenSinceBounce++;
explodeBrick(gameState, hitBrick, ball, false);
if (ball.sapperUses < gameState.perks.sapper & & initialBrickColor ! = = " black " & & / / don ' t replace a brick that bounced with sturdy_bricks
!gameState.bricks[hitBrick]) {
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setBrick(gameState, hitBrick, "black");
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ball.sapperUses++;
}
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} else {
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schedulGameSound(gameState, "wallBeep", x, 1);
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makeLight(gameState, (0, _gameUtils.brickCenterX)(gameState, hitBrick), (0, _gameUtils.brickCenterY)(gameState, hitBrick), "#FFFFFF", gameState.brickWidth + 2, 50 * gameState.brickHP[hitBrick]);
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}
}
if (!(0, _options.isOptionOn)("basic")) {
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const remainingPierce = ball.piercePoints;
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const remainingSapper = ball.sapperUses < gameState.perks.sapper ;
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const willMiss = (0, _options.isOptionOn)("red_miss") & & ball.vy > 0 & & !ball.hitSinceBounce;
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const extraCombo = gameState.combo - 1;
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if (willMiss || extraCombo & & Math.random() > 0.1 / (1 + extraCombo) || remainingSapper & & Math.random() > 0.1 / (1 + remainingSapper) || extraCombo & & Math.random() > 0.1 / (1 + extraCombo)) {
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const color = remainingSapper & & (Math.random() > 0.5 ? "#ffb92a" : "#FF0000") || willMiss & & "#FF0000" || gameState.ballsColor;
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makeParticle(gameState, ball.x, ball.y, gameState.perks.pierce_color || remainingPierce ? -ball.vx + (Math.random() - 0.5) * gameState.baseSpeed / 3 : (Math.random() - 0.5) * gameState.baseSpeed, gameState.perks.pierce_color || remainingPierce ? -ball.vy + (Math.random() - 0.5) * gameState.baseSpeed / 3 : (Math.random() - 0.5) * gameState.baseSpeed, color, true, gameState.coinSize / 2, 100);
}
}
}
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function justLostALife(gameState, ball, x, y) {
gameState.perks.extra_life -= 1;
if (gameState.perks.extra_life < 0 ) gameState . perks . extra_life = 0;
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else if (gameState.perks.sacrifice) {
gameState.combo *= gameState.perks.sacrifice;
gameState.bricks.forEach((color, index)=>color & & explodeBrick(gameState, index, ball, true));
}
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schedulGameSound(gameState, "lifeLost", ball.x, 1);
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if (!(0, _options.isOptionOn)("basic")) for(let i = 0; i < 10 ; i + + ) makeParticle ( gameState , x , y , Math . random ( ) * gameState . baseSpeed * 3 , gameState . baseSpeed * 3 , " # FF0000 " , false , gameState . coinSize / 2 , 150 ) ;
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}
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function makeCoin(gameState, x, y, vx, vy, color = "#ffd300", points = 1) {
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let weight = 0.8 + Math.random() * 0.2 + Math.min(2, points * 0.01);
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weight *= 5 / (5 + gameState.perks.etherealcoins);
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append(gameState.coins, (p)=>{
p.x = x;
p.y = y;
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p.collidedLastFrame = true;
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p.size = gameState.coinSize;
p.previousX = x;
p.previousY = y;
p.vx = vx;
p.vy = vy;
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// p.sx = 0;
// p.sy = 0;
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p.color = color;
p.a = Math.random() * Math.PI * 2;
p.sa = Math.random() - 0.5;
p.points = points;
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p.weight = weight;
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p.metamorphosisPoints = gameState.perks.metamorphosis;
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});
}
function makeParticle(gameState, x, y, vx, vy, color, ethereal = false, size = 8, duration = 150) {
append(gameState.particles, (p)=>{
p.time = gameState.levelTime;
p.x = x;
p.y = y;
p.vx = vx;
p.vy = vy;
p.color = color;
p.size = size;
p.duration = duration;
p.ethereal = ethereal;
});
}
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function makeText(gameState, x, y, color, text, size = 20, duration = 500) {
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append(gameState.texts, (p)=>{
p.time = gameState.levelTime;
p.x = x;
p.y = y;
p.color = color;
p.size = size;
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p.duration = (0, _pureFunctions.clamp)(duration, 400, 2000);
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p.text = text;
});
}
function makeLight(gameState, x, y, color, size = 8, duration = 150) {
append(gameState.lights, (p)=>{
p.time = gameState.levelTime;
p.x = x;
p.y = y;
p.color = color;
p.size = size;
p.duration = duration;
});
}
function append(where, makeItem) {
while(where.list[where.indexMin] & & !where.list[where.indexMin].destroyed & & where.indexMin < where.list.length ) where . indexMin + + ;
if (where.indexMin < where.list.length ) {
where.list[where.indexMin].destroyed = false;
makeItem(where.list[where.indexMin]);
where.indexMin++;
} else {
const p = {
destroyed: false
};
makeItem(p);
where.list.push(p);
}
where.total++;
}
function destroy(where, index) {
if (where.list[index].destroyed) return;
where.list[index].destroyed = true;
where.indexMin = Math.min(where.indexMin, index);
where.total--;
}
function liveCount(where) {
return where.total;
}
function empty(where) {
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let destroyed = 0;
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where.total = 0;
where.indexMin = 0;
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where.list.forEach((i)=>{
if (!i.destroyed) {
i.destroyed = true;
destroyed++;
}
});
return destroyed;
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}
function forEachLiveOne(where, cb) {
where.list.forEach((item, index)=>{
if (item & & !item.destroyed) cb(item, index);
});
}
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},{"./game_utils":"cEeac","./i18n/i18n":"eNPRm","./loadGameData":"l1B4x","./settings":"5blfu","./render":"9AS2t","./gameOver":"caCAf","./game":"edeGs","./recording":"godmD","./options":"d5NoS","./pure_functions":"6pQh7","./addToTotalScore":"ka4dG","@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3"}],"9AS2t":[function(require,module,exports,__globalThis) {
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var parcelHelpers = require("@parcel/transformer-js/src/esmodule-helpers.js");
parcelHelpers.defineInteropFlag(exports);
parcelHelpers.export(exports, "gameCanvas", ()=>gameCanvas);
parcelHelpers.export(exports, "ctx", ()=>ctx);
parcelHelpers.export(exports, "bombSVG", ()=>bombSVG);
parcelHelpers.export(exports, "background", ()=>background);
parcelHelpers.export(exports, "backgroundCanvas", ()=>backgroundCanvas);
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parcelHelpers.export(exports, "haloCanvas", ()=>haloCanvas);
parcelHelpers.export(exports, "haloScale", ()=>haloScale);
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parcelHelpers.export(exports, "render", ()=>render);
parcelHelpers.export(exports, "renderAllBricks", ()=>renderAllBricks);
parcelHelpers.export(exports, "drawPuck", ()=>drawPuck);
parcelHelpers.export(exports, "drawBall", ()=>drawBall);
parcelHelpers.export(exports, "drawCoin", ()=>drawCoin);
parcelHelpers.export(exports, "drawFuzzyBall", ()=>drawFuzzyBall);
parcelHelpers.export(exports, "drawBrick", ()=>drawBrick);
parcelHelpers.export(exports, "roundRect", ()=>roundRect);
parcelHelpers.export(exports, "drawIMG", ()=>drawIMG);
parcelHelpers.export(exports, "drawText", ()=>drawText);
parcelHelpers.export(exports, "scoreDisplay", ()=>scoreDisplay);
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parcelHelpers.export(exports, "getDashOffset", ()=>getDashOffset);
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var _gameStateMutators = require("./gameStateMutators");
var _gameUtils = require("./game_utils");
var _i18N = require("./i18n/i18n");
var _game = require("./game");
var _options = require("./options");
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var _pureFunctions = require("./pure_functions");
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const gameCanvas = document.getElementById("game");
const ctx = gameCanvas.getContext("2d", {
alpha: false
});
const bombSVG = document.createElement("img");
bombSVG.src = "data:image/svg+xml;base64," + btoa(`< svg width = "144" height = "144" viewBox = "0 0 38.101 38.099" xmlns = "http://www.w3.org/2000/svg" >
< path d = "m6.1528 26.516c-2.6992-3.4942-2.9332-8.281-.58305-11.981a10.454 10.454 0 017.3701-4.7582c1.962-.27726 4.1646.05953 5.8835.90027l.45013.22017.89782-.87417c.83748-.81464.91169-.87499 1.0992-.90271.40528-.058713.58876.03425 1.1971.6116l.55451.52679 1.0821-1.0821c1.1963-1.1963 1.383-1.3357 2.1039-1.5877.57898-.20223 1.5681-.19816 2.1691.00897 1.4613.50314 2.3673 1.7622 2.3567 3.2773-.0058.95654-.24464 1.5795-.90924 2.3746-.40936.48928-.55533.81057-.57898 1.2737-.02039.41018.1109.77714.42322 1.1792.30172.38816.3694.61323.2797.93044-.12803.45666-.56674.71598-1.0242.60507-.601-.14597-1.3031-1.3088-1.3969-2.3126-.09459-1.0161.19245-1.8682.92392-2.7432.42567-.50885.5643-.82851.5643-1.3031 0-.50151-.14026-.83177-.51211-1.2028-.50966-.50966-1.0968-.64829-1.781-.41996l-.37348.12477-2.1006 2.1006.52597.55696c.45421.48194.5325.58876.57898.78855.09622.41588.07502.45014-.88396 1.4548l-.87173.9125.26339.57979a10.193 10.193 0 01.9231 4.1001c.03996 2.046-.41996 3.8082-1.4442 5.537-.55044.928-1.0185 1.5013-1.8968 2.3241-.83503.78284-1.5526 1.2827-2.4904 1.7361-3.4266 1.657-7.4721 1.3422-10.549-.82035-.73473-.51782-1.7312-1.4621-2.2515-2.1357zm21.869-4.5584c-.0579-.19734-.05871-2.2662 0-2.4545.11906-.39142.57898-.63361 1.0038-.53005.23812.05708.54147.32455.6116.5382.06279.19163.06769 2.1805.0065 2.3811-.12558.40773-.61649.67602-1.0462.57164-.234-.05708-.51615-.30498-.57568-.50722m3.0417-2.6013c-.12313-.6222.37837-1.1049 1.0479-1.0079.18348.0261.25279.08399 1.0071.83911.75838.75838.81301.82362.84074 1.0112.10193.68499-.40365 1.1938-1.034 1.0405-.1949-.0473-.28786-.12558-1.0144-.85216-.7649-.76409-.80241-.81057-.84645-1.0316m.61323-3.0629a.85623.85623 0 01.59284-.99975c.28949-.09214 2.1814-.08318 2.3917.01141.38734.17369.6279.61078.53984.98181-.06035.25606-.35391.57327-.60181.64992-.25279.07747-2.2278.053-2.4097-.03017-.26013-.11906-.46318-.36125-.51374-.61323" fill = "#fff" opacity = "0.3" / >
< / svg > `);
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bombSVG.onload = ()=>(0, _game.gameState).needsRender = true;
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const background = document.createElement("img");
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background.onload = ()=>(0, _game.gameState).needsRender = true;
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const backgroundCanvas = document.createElement("canvas");
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const haloCanvas = document.createElement("canvas");
const haloCanvasCtx = haloCanvas.getContext("2d", {
alpha: false
});
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const haloScale = 16;
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function render(gameState) {
const level = (0, _gameUtils.currentLevelInfo)(gameState);
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const hasCombo = gameState.combo > (0, _gameStateMutators.baseCombo)(gameState);
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const { width, height } = gameCanvas;
if (!width || !height) return;
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if (gameState.currentLevel || gameState.levelTime) menuLabel.innerText = (0, _i18N.t)("play.current_lvl", {
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level: gameState.currentLevel + 1,
max: (0, _gameUtils.max_levels)(gameState)
});
else menuLabel.innerText = (0, _i18N.t)("play.menu_label");
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const catchRate = gameState.levelSpawnedCoins ? (gameState.levelSpawnedCoins - gameState.levelLostCoins) / gameState.levelSpawnedCoins : 1;
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scoreDisplay.innerHTML = ((0, _options.isOptionOn)("show_fps") ? `
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< span class = "${Math.abs((0, _game.lastMeasuredFPS) - 60) < 2 && " " | | Math . abs ( ( 0 , _game . lastMeasuredFPS ) - 60 ) < 10 & & " good " | | " bad " } " >
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${0, _game.lastMeasuredFPS} FPS
< / span > < span > / < / span >
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` : "") + ((0, _options.isOptionOn)("show_stats") ? `
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< span class = "${catchRate > (0, _pureFunctions.catchRateBest) / 100 && " great " | | catchRate > (0, _pureFunctions.catchRateGood) / 100 & & "good" || ""}" data-tooltip="${(0, _i18N.t)("play.stats.coins_catch_rate")}">
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${Math.floor(catchRate * 100)}%
< / span > < span > / < / span >
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< span class = "${gameState.levelTime < (0, _pureFunctions.levelTimeBest) * 1000 && " great " | | gameState . levelTime < ( 0 , _pureFunctions . levelTimeGood ) * 1000 & & " good " | | " " } " data-tooltip = "${(0, _i18N.t)(" play . stats . levelTime " ) } " >
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${Math.ceil(gameState.levelTime / 1000)}s
< / span > < span > / < / span >
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< span class = "${gameState.levelWallBounces < (0, _pureFunctions.wallBouncedBest) && " great " | | gameState . levelWallBounces < ( 0 , _pureFunctions . wallBouncedGood ) & & " good " | | " " } " data-tooltip = "${(0, _i18N.t)(" play . stats . levelWallBounces " ) } " >
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${gameState.levelWallBounces} B
< / span > < span > / < / span >
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< span class = "${gameState.levelMisses < (0, _pureFunctions.missesBest) && " great " | | gameState . levelMisses < ( 0 , _pureFunctions . missesGood ) & & " good " | | " " } " data-tooltip = "${(0, _i18N.t)(" play . stats . levelMisses " ) } " >
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${gameState.levelMisses} M
< / span > < span > / < / span >
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` : "") + `< span class = "score" data-tooltip = "${(0, _i18N.t)(" play . score_tooltip " ) } " > $${gameState.score}< / span > `;
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scoreDisplay.className = gameState.lastScoreIncrease > gameState.levelTime - 500 ? "active" : "";
// Clear
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if (!(0, _options.isOptionOn)("basic") & & level.svg & & level.color === "#000000") {
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haloCanvasCtx.globalCompositeOperation = "source-over";
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haloCanvasCtx.globalAlpha = 0.99;
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haloCanvasCtx.fillStyle = level.color;
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haloCanvasCtx.fillRect(0, 0, width / haloScale, height / haloScale);
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const brightness = (0, _options.isOptionOn)("extra_bright") ? 3 : 1;
haloCanvasCtx.globalCompositeOperation = "lighten";
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haloCanvasCtx.globalAlpha = 0.1 + 5 / ((0, _gameStateMutators.liveCount)(gameState.coins) + 10);
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(0, _gameStateMutators.forEachLiveOne)(gameState.coins, (coin)=>{
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const color = getCoinRenderColor(gameState, coin);
drawFuzzyBall(haloCanvasCtx, color, gameState.coinSize * 2 * brightness / haloScale, coin.x / haloScale, coin.y / haloScale);
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});
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haloCanvasCtx.globalAlpha = 0.3;
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gameState.balls.forEach((ball)=>{
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drawFuzzyBall(haloCanvasCtx, gameState.ballsColor, gameState.ballSize * 2 * brightness / haloScale, ball.x / haloScale, ball.y / haloScale);
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});
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haloCanvasCtx.globalAlpha = 0.05;
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gameState.bricks.forEach((color, index)=>{
if (!color) return;
const x = (0, _gameUtils.brickCenterX)(gameState, index), y = (0, _gameUtils.brickCenterY)(gameState, index);
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drawFuzzyBall(haloCanvasCtx, color == "black" ? "#666666" : color, // Perf could really go down there because of the size of the halo
Math.min(200, gameState.brickWidth * 1.5 * brightness) / haloScale, x / haloScale, y / haloScale);
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});
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haloCanvasCtx.globalCompositeOperation = "screen";
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(0, _gameStateMutators.forEachLiveOne)(gameState.particles, (flash)=>{
const { x, y, time, color, size, duration } = flash;
const elapsed = gameState.levelTime - time;
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haloCanvasCtx.globalAlpha = 0.1 * Math.min(1, 2 - elapsed / duration * 2);
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drawFuzzyBall(haloCanvasCtx, color, size * 3 * brightness / haloScale, x / haloScale, y / haloScale);
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});
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ctx.globalAlpha = 1;
ctx.globalCompositeOperation = "source-over";
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ctx.imageSmoothingEnabled = true;
ctx.imageSmoothingQuality = "high";
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ctx.drawImage(haloCanvas, 0, 0, width, height);
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ctx.imageSmoothingEnabled = false;
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ctx.globalAlpha = 1;
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ctx.globalCompositeOperation = "multiply";
if (level.svg & & background.width & & background.complete) {
if (backgroundCanvas.title !== level.name) {
backgroundCanvas.title = level.name;
backgroundCanvas.width = gameState.canvasWidth;
backgroundCanvas.height = gameState.canvasHeight;
const bgctx = backgroundCanvas.getContext("2d");
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bgctx.globalCompositeOperation = "source-over";
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bgctx.fillStyle = level.color || "#000";
bgctx.fillRect(0, 0, gameState.canvasWidth, gameState.canvasHeight);
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if (gameState.perks.clairvoyant >= 3) {
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const pageSource = document.body.innerHTML.replace(/\s+/gi, "");
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const lineWidth = Math.ceil(gameState.canvasWidth / 15);
const lines = Math.ceil(gameState.canvasHeight / 20);
const chars = lineWidth * lines;
let start = Math.ceil(Math.random() * (pageSource.length - chars));
for(let i = 0; i < lines ; i + + ) {
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bgctx.fillStyle = "#FFFFFF";
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bgctx.font = "20px Courier";
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bgctx.fillText(pageSource.slice(start + i * lineWidth, start + (i + 1) * lineWidth), 0, i * 20, gameState.canvasWidth);
}
} else {
const pattern = ctx.createPattern(background, "repeat");
if (pattern) {
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bgctx.globalCompositeOperation = "screen";
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bgctx.fillStyle = pattern;
bgctx.fillRect(0, 0, width, height);
}
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}
}
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ctx.globalCompositeOperation = "darken";
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ctx.drawImage(backgroundCanvas, 0, 0);
} else {
// Background not loaded yes
ctx.fillStyle = "#000";
ctx.fillRect(0, 0, width, height);
}
} else {
ctx.globalAlpha = 1;
ctx.globalCompositeOperation = "source-over";
ctx.fillStyle = level.color || "#000";
ctx.fillRect(0, 0, width, height);
(0, _gameStateMutators.forEachLiveOne)(gameState.particles, (flash)=>{
const { x, y, time, color, size, duration } = flash;
const elapsed = gameState.levelTime - time;
ctx.globalAlpha = Math.min(1, 2 - elapsed / duration * 2);
drawBall(ctx, color, size, x, y);
});
}
ctx.globalAlpha = 1;
ctx.globalCompositeOperation = "source-over";
const lastExplosionDelay = Date.now() - gameState.lastExplosion + 5;
const shaked = lastExplosionDelay < 200 & & ! ( 0 , _options . isOptionOn ) ( " basic " ) ;
if (shaked) {
const amplitude = (gameState.perks.bigger_explosions + 1) * 50 / lastExplosionDelay;
ctx.translate(Math.sin(Date.now()) * amplitude, Math.sin(Date.now() + 36) * amplitude);
}
// Coins
ctx.globalAlpha = 1;
(0, _gameStateMutators.forEachLiveOne)(gameState.coins, (coin)=>{
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const color = getCoinRenderColor(gameState, coin);
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// ctx.globalCompositeOperation = "source-over";
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ctx.globalCompositeOperation = "source-over";
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drawCoin(ctx, color, coin.size, coin.x, coin.y, // Red border around coins with asceticism
hasCombo & & gameState.perks.asceticism & & "#FF0000" || // Gold coins
// (color === "#ffd300" & & "#ffd300") ||
gameState.level.color, coin.a);
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});
// Black shadow around balls
if (!(0, _options.isOptionOn)("basic")) {
ctx.globalCompositeOperation = "source-over";
ctx.globalAlpha = Math.min(0.8, (0, _gameStateMutators.liveCount)(gameState.coins) / 20);
gameState.balls.forEach((ball)=>{
drawBall(ctx, level.color || "#000", gameState.ballSize * 6, ball.x, ball.y);
});
}
ctx.globalCompositeOperation = "source-over";
renderAllBricks();
ctx.globalCompositeOperation = "screen";
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(0, _gameStateMutators.forEachLiveOne)(gameState.lights, (flash)=>{
const { x, y, time, color, size, duration } = flash;
const elapsed = gameState.levelTime - time;
ctx.globalAlpha = Math.min(1, 2 - elapsed / duration * 2) * 0.5;
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drawBrick(gameState, ctx, color, x, y, -1, gameState.perks.clairvoyant >= 2);
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});
ctx.globalCompositeOperation = "screen";
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(0, _gameStateMutators.forEachLiveOne)(gameState.texts, (flash)=>{
const { x, y, time, color, size, duration } = flash;
const elapsed = gameState.levelTime - time;
ctx.globalAlpha = Math.max(0, Math.min(1, 2 - elapsed / duration * 2));
ctx.globalCompositeOperation = "source-over";
drawText(ctx, flash.text, color, size, x, y - elapsed / 10);
});
(0, _gameStateMutators.forEachLiveOne)(gameState.particles, (particle)=>{
const { x, y, time, color, size, duration } = particle;
const elapsed = gameState.levelTime - time;
ctx.globalAlpha = Math.max(0, Math.min(1, 2 - elapsed / duration * 2));
ctx.globalCompositeOperation = "screen";
drawBall(ctx, color, size, x, y);
});
if (gameState.perks.extra_life) {
ctx.globalAlpha = 1;
ctx.globalCompositeOperation = "source-over";
ctx.fillStyle = gameState.puckColor;
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for(let i = 0; i < gameState.perks.extra_life ; i + + ) ctx . fillRect ( gameState . perks . unbounded ? 0 : gameState . offsetXRoundedDown , gameState . gameZoneHeight - gameState . puckHeight / 2 + 2 * i , gameState . perks . unbounded ? gameState . canvasWidth : gameState . gameZoneWidthRoundedUp , 1 ) ;
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}
ctx.globalAlpha = 1;
ctx.globalCompositeOperation = "source-over";
gameState.balls.forEach((ball)=>{
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const drawingColor = gameState.ballsColor;
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// The white border around is to distinguish colored balls from coins/bg
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drawBall(ctx, drawingColor, gameState.ballSize, ball.x, ball.y, gameState.puckColor);
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if ((0, _gameUtils.telekinesisEffectRate)(gameState, ball) || (0, _gameUtils.yoyoEffectRate)(gameState, ball)) {
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ctx.beginPath();
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ctx.moveTo(gameState.puckPosition, gameState.gameZoneHeight);
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ctx.globalAlpha = Math.max((0, _gameUtils.telekinesisEffectRate)(gameState, ball), (0, _gameUtils.yoyoEffectRate)(gameState, ball));
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ctx.strokeStyle = gameState.puckColor;
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ctx.bezierCurveTo(gameState.puckPosition, gameState.gameZoneHeight, gameState.puckPosition, ball.y, ball.x, ball.y);
ctx.stroke();
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ctx.lineWidth = 2;
ctx.setLineDash(emptyArray);
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}
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ctx.globalAlpha = 1;
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if (gameState.perks.clairvoyant & & gameState.ballStickToPuck) {
ctx.strokeStyle = gameState.ballsColor;
ctx.beginPath();
ctx.moveTo(ball.x, ball.y);
ctx.lineTo(ball.x + ball.vx * 10, ball.y + ball.vy * 10);
ctx.stroke();
}
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});
// The puck
ctx.globalAlpha = 1;
ctx.globalCompositeOperation = "source-over";
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drawPuck(ctx, gameState.puckColor, gameState.puckWidth, gameState.puckHeight, 0, gameState.perks.concave_puck, gameState.perks.streak_shots & & hasCombo ? getDashOffset(gameState) : -1);
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if (gameState.combo > 1) {
ctx.globalCompositeOperation = "source-over";
const comboText = "x " + gameState.combo;
const comboTextWidth = comboText.length * gameState.puckHeight / 1.8;
const totalWidth = comboTextWidth + gameState.coinSize * 2;
const left = gameState.puckPosition - totalWidth / 2;
if (totalWidth < gameState.puckWidth ) {
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drawCoin(ctx, "#ffd300", gameState.coinSize, left + gameState.coinSize / 2, gameState.gameZoneHeight - gameState.puckHeight / 2, "#ffd300", 0);
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drawText(ctx, comboText, "#000", gameState.puckHeight, left + gameState.coinSize * 1.5, gameState.gameZoneHeight - gameState.puckHeight / 2, true);
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} else drawText(ctx, comboTextWidth > gameState.puckWidth ? gameState.combo.toString() : comboText, "#000", comboTextWidth > gameState.puckWidth ? 12 : 20, gameState.puckPosition, gameState.gameZoneHeight - gameState.puckHeight / 2, false);
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}
// Borders
ctx.globalCompositeOperation = "source-over";
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ctx.globalAlpha = gameState.perks.unbounded ? 0.1 : 1;
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let redLeftSide = hasCombo & & !gameState.perks.unbounded & & (gameState.perks.left_is_lava || gameState.perks.trampoline);
let redRightSide = hasCombo & & !gameState.perks.unbounded & & (gameState.perks.right_is_lava || gameState.perks.trampoline);
let redTop = hasCombo & & gameState.perks.unbounded < = 2 & & (gameState.perks.top_is_lava || gameState.perks.trampoline);
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if (gameState.offsetXRoundedDown) {
// draw outside of gaming area to avoid capturing borders in recordings
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drawStraightLine(ctx, gameState, redLeftSide & & "#FF0000" || "#FFFFFF", gameState.offsetX - 1, 0, gameState.offsetX - 1, height, gameState.perks.unbounded ? 0.1 : 1);
drawStraightLine(ctx, gameState, redRightSide & & "#FF0000" || "#FFFFFF", width - gameState.offsetX + 1, 0, width - gameState.offsetX + 1, height, gameState.perks.unbounded ? 0.1 : 1);
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} else {
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drawStraightLine(ctx, gameState, redLeftSide & & "#FF0000" || "", 0, 0, 0, height, 1);
drawStraightLine(ctx, gameState, redRightSide & & "#FF0000" || "", width - 1, 0, width - 1, height, 1);
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}
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if (redTop) drawStraightLine(ctx, gameState, "#FF0000", gameState.perks.unbounded ? 0 : gameState.offsetXRoundedDown, 1, gameState.perks.unbounded ? width : width - gameState.offsetXRoundedDown, 1, 1);
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ctx.globalAlpha = 1;
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drawStraightLine(ctx, gameState, hasCombo & & gameState.perks.compound_interest & & "#FF0000" || (0, _options.isOptionOn)("mobile-mode") & & "#FFFFFF" || "", gameState.offsetXRoundedDown, gameState.gameZoneHeight, width - gameState.offsetXRoundedDown, gameState.gameZoneHeight, 1);
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if (!(0, _options.isOptionOn)("basic") & & (0, _options.isOptionOn)("contrast") & & level.svg & & level.color === "#000000") {
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ctx.imageSmoothingEnabled = true;
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// haloCanvasCtx.globalCompositeOperation = 'multiply';
// haloCanvasCtx.fillRect(0,0,haloCanvas.width,haloCanvas.height)
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haloCanvasCtx.fillStyle = "#FFFFFF";
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haloCanvasCtx.globalAlpha = 0.25;
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haloCanvasCtx.globalCompositeOperation = "screen";
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haloCanvasCtx.fillRect(0, 0, haloCanvas.width, haloCanvas.height);
ctx.globalAlpha = 1;
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ctx.globalCompositeOperation = "overlay";
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ctx.drawImage(haloCanvas, 0, 0, width, height);
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ctx.imageSmoothingEnabled = false;
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}
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ctx.globalCompositeOperation = "source-over";
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ctx.globalAlpha = 1;
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if ((0, _options.isOptionOn)("mobile-mode") & & !gameState.running) drawText(ctx, (0, _i18N.t)("play.mobile_press_to_play"), gameState.puckColor, gameState.puckHeight, gameState.canvasWidth / 2, gameState.gameZoneHeight + (gameState.canvasHeight - gameState.gameZoneHeight) / 2);
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if (shaked) ctx.resetTransform();
}
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function drawStraightLine(ctx, gameState, mode, x1, y1, x2, y2, alpha = 1) {
ctx.globalAlpha = alpha;
if (!mode) return;
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if (mode == "#FF0000") {
ctx.strokeStyle = "#FF0000";
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ctx.lineDashOffset = getDashOffset(gameState);
ctx.lineWidth = 2;
ctx.setLineDash(redBorderDash);
} else {
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ctx.strokeStyle = "#FFFFFF";
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ctx.lineWidth = 1;
}
ctx.beginPath();
ctx.moveTo(x1, y1);
ctx.lineTo(x2, y2);
ctx.stroke();
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if (mode == "#FF0000") {
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ctx.setLineDash(emptyArray);
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ctx.lineWidth = 1;
}
ctx.globalAlpha = 1;
}
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let cachedBricksRender = document.createElement("canvas");
let cachedBricksRenderKey = "";
function renderAllBricks() {
ctx.globalAlpha = 1;
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const hasCombo = (0, _game.gameState).combo > (0, _gameStateMutators.baseCombo)((0, _game.gameState));
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const redBorderOnBricksWithWrongColor = hasCombo & & (0, _game.gameState).perks.picky_eater & & (0, _gameUtils.isPickyEatingPossible)((0, _game.gameState));
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const redColorOnAllBricks = hasCombo & & (0, _gameUtils.isMovingWhilePassiveIncome)((0, _game.gameState));
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const redRowReach = (0, _gameUtils.reachRedRowIndex)((0, _game.gameState));
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const { clairvoyant } = (0, _game.gameState).perks;
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let offset = getDashOffset((0, _game.gameState));
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if (!(redBorderOnBricksWithWrongColor || redColorOnAllBricks || redRowReach !== -1 || (0, _game.gameState).perks.zen)) offset = 0;
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const clairVoyance = clairvoyant & & (0, _game.gameState).brickHP.reduce((a, b)=>a + b, 0);
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const newKey = (0, _game.gameState).gameZoneWidth + "_" + (0, _game.gameState).bricks.join("_") + bombSVG.complete + "_" + redRowReach + "_" + redBorderOnBricksWithWrongColor + "_" + redColorOnAllBricks + "_" + (0, _game.gameState).ballsColor + "_" + (0, _game.gameState).perks.pierce_color + "_" + clairVoyance + "_" + offset;
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if (newKey !== cachedBricksRenderKey) {
cachedBricksRenderKey = newKey;
cachedBricksRender.width = (0, _game.gameState).gameZoneWidth;
cachedBricksRender.height = (0, _game.gameState).gameZoneWidth + 1;
const canctx = cachedBricksRender.getContext("2d");
canctx.clearRect(0, 0, (0, _game.gameState).gameZoneWidth, (0, _game.gameState).gameZoneWidth);
canctx.resetTransform();
canctx.translate(-(0, _game.gameState).offsetX, 0);
// Bricks
(0, _game.gameState).bricks.forEach((color, index)=>{
const x = (0, _gameUtils.brickCenterX)((0, _game.gameState), index), y = (0, _gameUtils.brickCenterY)((0, _game.gameState), index);
if (!color) return;
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let redBecauseOfReach = redRowReach === Math.floor(index / (0, _game.gameState).level.size);
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let redBorder = (0, _game.gameState).ballsColor !== color & & color !== "black" & & redBorderOnBricksWithWrongColor || hasCombo & & (0, _game.gameState).perks.zen & & color === "black" || redBecauseOfReach || redColorOnAllBricks;
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canctx.globalCompositeOperation = "source-over";
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drawBrick((0, _game.gameState), canctx, color, x, y, redBorder ? offset : -1, clairvoyant >= 2);
if ((0, _game.gameState).brickHP[index] > 1 & & clairvoyant) {
canctx.globalCompositeOperation = "source-over";
drawText(canctx, (0, _game.gameState).brickHP[index].toString(), clairvoyant >= 2 ? color : (0, _game.gameState).level.color, (0, _game.gameState).puckHeight, x, y);
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}
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if (color === "black") {
canctx.globalCompositeOperation = "source-over";
drawIMG(canctx, bombSVG, (0, _game.gameState).brickWidth, x, y);
}
});
}
ctx.drawImage(cachedBricksRender, (0, _game.gameState).offsetX, 0);
}
let cachedGraphics = {};
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function drawPuck(ctx, color, puckWidth, puckHeight, yOffset = 0, concave_puck, redBorderOffset) {
const key = "puck" + color + "_" + puckWidth + "_" + puckHeight + "_" + concave_puck + "_" + redBorderOffset;
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if (!cachedGraphics[key]) {
const can = document.createElement("canvas");
can.width = puckWidth;
can.height = puckHeight * 2;
const canctx = can.getContext("2d");
canctx.fillStyle = color;
canctx.beginPath();
canctx.moveTo(0, puckHeight * 2);
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if (concave_puck) {
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canctx.lineTo(0, puckHeight * 0.75);
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canctx.bezierCurveTo(puckWidth / 2, puckHeight * (2 + concave_puck) / 3, puckWidth / 2, puckHeight * (2 + concave_puck) / 3, puckWidth, puckHeight * 0.75);
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canctx.lineTo(puckWidth, puckHeight * 2);
} else {
canctx.lineTo(0, puckHeight * 1.25);
canctx.bezierCurveTo(0, puckHeight * 0.75, puckWidth, puckHeight * 0.75, puckWidth, puckHeight * 1.25);
canctx.lineTo(puckWidth, puckHeight * 2);
}
canctx.fill();
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if (redBorderOffset !== -1) {
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canctx.strokeStyle = "#FF0000";
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canctx.lineWidth = 4;
canctx.setLineDash(redBorderDash);
canctx.lineDashOffset = redBorderOffset;
canctx.stroke();
}
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cachedGraphics[key] = can;
}
ctx.drawImage(cachedGraphics[key], Math.round((0, _game.gameState).puckPosition - puckWidth / 2), (0, _game.gameState).gameZoneHeight - puckHeight * 2 + yOffset);
}
function drawBall(ctx, color, width, x, y, borderColor = "") {
const key = "ball" + color + "_" + width + "_" + borderColor;
const size = Math.round(width);
if (!cachedGraphics[key]) {
const can = document.createElement("canvas");
can.width = size;
can.height = size;
const canctx = can.getContext("2d");
canctx.beginPath();
canctx.arc(size / 2, size / 2, Math.round(size / 2) - 1, 0, 2 * Math.PI);
canctx.fillStyle = color;
canctx.fill();
if (borderColor) {
canctx.lineWidth = 2;
canctx.strokeStyle = borderColor;
canctx.stroke();
}
cachedGraphics[key] = can;
}
ctx.drawImage(cachedGraphics[key], Math.round(x - size / 2), Math.round(y - size / 2));
}
const angles = 32;
function drawCoin(ctx, color, size, x, y, borderColor, rawAngle) {
const angle = (Math.round(rawAngle / Math.PI * 2 * angles) % angles + angles) % angles;
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const key = "coin with halo_" + color + "_" + size + "_" + borderColor + "_" + (color === "#ffd300" ? angle : "whatever");
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if (!cachedGraphics[key]) {
const can = document.createElement("canvas");
can.width = size;
can.height = size;
const canctx = can.getContext("2d");
// coin
canctx.beginPath();
canctx.arc(size / 2, size / 2, size / 2, 0, 2 * Math.PI);
canctx.fillStyle = color;
canctx.fill();
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canctx.strokeStyle = borderColor;
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if (borderColor == "#FF0000") {
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canctx.lineWidth = 2;
canctx.setLineDash(redBorderDash);
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}
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canctx.stroke();
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if (color === "#ffd300") {
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// Fill in
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canctx.beginPath();
canctx.arc(size / 2, size / 2, size / 2 * 0.6, 0, 2 * Math.PI);
canctx.fillStyle = "rgba(255,255,255,0.5)";
canctx.fill();
canctx.translate(size / 2, size / 2);
canctx.rotate(angle / 16);
canctx.translate(-size / 2, -size / 2);
canctx.globalCompositeOperation = "multiply";
drawText(canctx, "$", color, size - 2, size / 2, size / 2 + 1);
drawText(canctx, "$", color, size - 2, size / 2, size / 2 + 1);
}
cachedGraphics[key] = can;
}
ctx.drawImage(cachedGraphics[key], Math.round(x - size / 2), Math.round(y - size / 2));
}
function drawFuzzyBall(ctx, color, width, x, y) {
const key = "fuzzy-circle" + color + "_" + width;
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if (!color?.startsWith("#")) debugger;
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const size = Math.round(width * 3);
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if (!size || isNaN(size)) {
debugger;
return;
}
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if (!cachedGraphics[key]) {
const can = document.createElement("canvas");
can.width = size;
can.height = size;
const canctx = can.getContext("2d");
const gradient = canctx.createRadialGradient(size / 2, size / 2, 0, size / 2, size / 2, size / 2);
gradient.addColorStop(0, color);
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gradient.addColorStop(0.3, color + "88");
gradient.addColorStop(0.6, color + "22");
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gradient.addColorStop(1, "transparent");
canctx.fillStyle = gradient;
canctx.fillRect(0, 0, size, size);
cachedGraphics[key] = can;
}
ctx.drawImage(cachedGraphics[key], Math.round(x - size / 2), Math.round(y - size / 2));
}
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function drawBrick(gameState, ctx, color, x, y, offset = 0, borderOnly) {
const tlx = Math.ceil(x - gameState.brickWidth / 2);
const tly = Math.ceil(y - gameState.brickWidth / 2);
const brx = Math.ceil(x + gameState.brickWidth / 2) - 1;
const bry = Math.ceil(y + gameState.brickWidth / 2) - 1;
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const width = brx - tlx, height = bry - tly;
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const key = "brick" + color + "_" + "_" + width + "_" + height + "_" + offset + "_" + borderOnly + "_";
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if (!cachedGraphics[key]) {
const can = document.createElement("canvas");
can.width = width;
can.height = height;
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const bord = 4;
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const cornerRadius = 2;
const canctx = can.getContext("2d");
canctx.fillStyle = color;
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canctx.setLineDash(offset !== -1 ? redBorderDash : emptyArray);
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canctx.lineDashOffset = offset;
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canctx.strokeStyle = offset !== -1 & & "#FF000033" || color;
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canctx.lineJoin = "round";
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canctx.lineWidth = bord;
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roundRect(canctx, bord / 2, bord / 2, width - bord, height - bord, cornerRadius);
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if (!borderOnly) canctx.fill();
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canctx.stroke();
cachedGraphics[key] = can;
}
ctx.drawImage(cachedGraphics[key], tlx, tly, width, height);
// It's not easy to have a 1px gap between bricks without antialiasing
}
function roundRect(ctx, x, y, width, height, radius) {
ctx.beginPath();
ctx.moveTo(x + radius, y);
ctx.lineTo(x + width - radius, y);
ctx.quadraticCurveTo(x + width, y, x + width, y + radius);
ctx.lineTo(x + width, y + height - radius);
ctx.quadraticCurveTo(x + width, y + height, x + width - radius, y + height);
ctx.lineTo(x + radius, y + height);
ctx.quadraticCurveTo(x, y + height, x, y + height - radius);
ctx.lineTo(x, y + radius);
ctx.quadraticCurveTo(x, y, x + radius, y);
ctx.closePath();
}
function drawIMG(ctx, img, size, x, y) {
const key = "svg" + img + "_" + size + "_" + img.complete;
if (!cachedGraphics[key]) {
const can = document.createElement("canvas");
can.width = size;
can.height = size;
const canctx = can.getContext("2d");
const ratio = size / Math.max(img.width, img.height);
const w = img.width * ratio;
const h = img.height * ratio;
canctx.drawImage(img, (size - w) / 2, (size - h) / 2, w, h);
cachedGraphics[key] = can;
}
ctx.drawImage(cachedGraphics[key], Math.round(x - size / 2), Math.round(y - size / 2));
}
function drawText(ctx, text, color, fontSize, x, y, left = false) {
const key = "text" + text + "_" + color + "_" + fontSize + "_" + left;
if (!cachedGraphics[key]) {
const can = document.createElement("canvas");
can.width = fontSize * text.length;
can.height = fontSize;
const canctx = can.getContext("2d");
canctx.fillStyle = color;
canctx.textAlign = left ? "left" : "center";
canctx.textBaseline = "middle";
canctx.font = fontSize + "px monospace";
canctx.fillText(text, left ? 0 : can.width / 2, can.height / 2, can.width);
cachedGraphics[key] = can;
}
ctx.drawImage(cachedGraphics[key], left ? x : Math.round(x - cachedGraphics[key].width / 2), Math.round(y - cachedGraphics[key].height / 2));
}
const scoreDisplay = document.getElementById("score");
const menuLabel = document.getElementById("menuLabel");
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const emptyArray = [];
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const redBorderDash = [
5,
5
];
function getDashOffset(gameState) {
if ((0, _options.isOptionOn)("basic")) return 0;
return Math.floor(gameState.levelTime % 500 / 500 * 10) % 10;
}
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function getCoinRenderColor(gameState, coin) {
if (gameState.perks.metamorphosis || (0, _options.isOptionOn)("colorful_coins")) return coin.color;
return "#ffd300";
}
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},{"./gameStateMutators":"9ZeQl","./game_utils":"cEeac","./i18n/i18n":"eNPRm","./game":"edeGs","./options":"d5NoS","@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3","./pure_functions":"6pQh7"}],"caCAf":[function(require,module,exports,__globalThis) {
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var parcelHelpers = require("@parcel/transformer-js/src/esmodule-helpers.js");
parcelHelpers.defineInteropFlag(exports);
parcelHelpers.export(exports, "addToTotalPlayTime", ()=>addToTotalPlayTime);
parcelHelpers.export(exports, "gameOver", ()=>gameOver);
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parcelHelpers.export(exports, "getCreativeModeWarning", ()=>getCreativeModeWarning);
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parcelHelpers.export(exports, "getHistory", ()=>getHistory);
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parcelHelpers.export(exports, "getHistograms", ()=>getHistograms);
var _loadGameData = require("./loadGameData");
var _i18N = require("./i18n/i18n");
var _game = require("./game");
var _gameUtils = require("./game_utils");
var _settings = require("./settings");
var _recording = require("./recording");
var _asyncAlert = require("./asyncAlert");
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var _upgrades = require("./upgrades");
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function addToTotalPlayTime(ms) {
try {
localStorage.setItem("breakout_71_total_play_time", JSON.stringify(JSON.parse(localStorage.getItem("breakout_71_total_play_time") || "0") + ms));
} catch (e) {}
}
function gameOver(title, intro) {
if (!(0, _game.gameState).running) return;
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if ((0, _game.gameState).isGameOver) return;
(0, _game.gameState).isGameOver = true;
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(0, _game.pause)(true);
(0, _recording.stopRecording)();
addToTotalPlayTime((0, _game.gameState).runStatistics.runTime);
// unlocks
const endTs = (0, _settings.getTotalScore)();
const startTs = endTs - (0, _game.gameState).score;
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const unlockedPerks = (0, _upgrades.rawUpgrades).filter((o)=>o.threshold > startTs & & o.threshold < endTs ) ;
let unlocksInfo = unlockedPerks.length ? `
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< h2 > ${unlockedPerks.length === 1 ? (0, _i18N.t)("gameOver.unlocked_perk") : (0, _i18N.t)("gameOver.unlocked_perk_plural", {
count: unlockedPerks.length
})}< / h2 >
${unlockedPerks.map((u)=>`
< div class = "upgrade used" >
${(0, _loadGameData.icons)["icon:" + u.id]}
< p >
< strong > ${u.name}< / strong >
${u.help(1)}
< / p >
< / div >
`).join("\n")}
` : "";
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// Avoid the sad sound right as we restart a new games
(0, _game.gameState).combo = 1;
(0, _asyncAlert.asyncAlert)({
allowClose: true,
title,
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content: [
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getCreativeModeWarning((0, _game.gameState)) || `
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< p > ${intro}< / p >
< p > ${(0, _i18N.t)("gameOver.cumulative_total", {
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startTs,
endTs
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})}< / p >
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`,
{
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icon: (0, _loadGameData.icons)["icon:new_run"],
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value: null,
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text: (0, _i18N.t)("confirmRestart.yes"),
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help: ""
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},
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`< div id = "level-recording-container" > < / div > `,
unlocksInfo,
getHistograms((0, _game.gameState))
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]
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}).then(()=>(0, _game.restart)({
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levelToAvoid: (0, _gameUtils.currentLevelInfo)((0, _game.gameState)).name
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}));
}
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function getCreativeModeWarning(gameState) {
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if (gameState.creative) return "< p > " + (0, _i18N.t)("gameOver.creative") + "< / p > ";
return "";
}
let runsHistory = [];
try {
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runsHistory = JSON.parse(localStorage.getItem("breakout_71_runs_history") || "[]").sort((a, b)=>b.score - a.score).slice(0, 100);
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} catch (e) {}
function getHistory() {
return runsHistory;
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}
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function getHistograms(gameState) {
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if (gameState.creative) return "";
let unlockedLevels = "";
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let runStats = "";
try {
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const locked = (0, _loadGameData.allLevels).map((l, li)=>({
li,
l,
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r: (0, _gameUtils.reasonLevelIsLocked)(li, runsHistory, false)?.text
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})).filter((l)=>l.r);
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gameState.runStatistics.runTime = Math.round(gameState.runStatistics.runTime);
const perks = {
...gameState.perks
};
for(let id in perks)if (!perks[id]) delete perks[id];
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runsHistory.push({
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...gameState.runStatistics,
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perks,
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appVersion: (0, _loadGameData.appVersion)
});
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const unlocked = locked.filter(({ li })=>!(0, _gameUtils.reasonLevelIsLocked)(li, runsHistory, true));
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if (unlocked.length) unlockedLevels = `
< h2 > ${unlocked.length === 1 ? (0, _i18N.t)("unlocks.just_unlocked") : (0, _i18N.t)("unlocks.just_unlocked_plural", {
count: unlocked.length
})}< / h2 >
${unlocked.map(({ l, r })=>`
< div class = "upgrade used" >
${(0, _loadGameData.icons)[l.name]}
< p >
< strong > ${l.name}< / strong >
${(0, _gameUtils.describeLevel)(l)}
< / p >
< / div >
`).join("\n")}
`;
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// Generate some histogram
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localStorage.setItem("breakout_71_runs_history", JSON.stringify(runsHistory, null, 2));
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const makeHistogram = (title, getter, unit)=>{
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let values = runsHistory.map((h)=>getter(h) || 0);
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let min = Math.min(...values);
let max = Math.max(...values);
// No point
if (min === max) return "";
if (max - min < 10 ) {
// This is mostly useful for levels
min = Math.max(0, max - 10);
max = Math.max(max, min + 10);
}
// One bin per unique value, max 10
const binsCount = Math.min(values.length, 10);
if (binsCount < 3 ) return " " ;
const bins = [];
const binsTotal = [];
for(let i = 0; i < binsCount ; i + + ) {
bins.push(0);
binsTotal.push(0);
}
const binSize = (max - min) / bins.length;
const binIndexOf = (v)=>Math.min(bins.length - 1, Math.floor((v - min) / binSize));
values.forEach((v)=>{
if (isNaN(v)) return;
const index = binIndexOf(v);
bins[index]++;
binsTotal[index] += v;
});
if (bins.filter((b)=>b).length < 3 ) return " " ;
const maxBin = Math.max(...bins);
const lastValue = values[values.length - 1];
const activeBin = binIndexOf(lastValue);
const bars = bins.map((v, vi)=>{
const style = `height: ${v / maxBin * 80}px`;
return `< span class = "${vi === activeBin ? " active " : " " } " > < span style = "${style}" title = "${v} run${v > 1 ? " s " : " " } between $ { Math . floor ( min + vi * binSize ) } and $ { Math . floor ( min + ( vi + 1 ) * binSize ) } $ { unit } "
>< span > ${!v & & " " || vi == activeBin & & lastValue + unit || Math.round(binsTotal[vi] / v) + unit}< / span > < / span > < / span > `;
}).join("");
return `< h2 class = "histogram-title" > ${title} : < strong > ${lastValue}${unit}< / strong > < / h2 >
< div class = "histogram" > ${bars}< / div >
`;
};
runStats += makeHistogram((0, _i18N.t)("gameOver.stats.total_score"), (r)=>r.score, "");
runStats += makeHistogram((0, _i18N.t)("gameOver.stats.catch_rate"), (r)=>Math.round(r.score / r.coins_spawned * 100), "%");
runStats += makeHistogram((0, _i18N.t)("gameOver.stats.bricks_broken"), (r)=>r.bricks_broken, "");
runStats += makeHistogram((0, _i18N.t)("gameOver.stats.bricks_per_minute"), (r)=>Math.round(r.bricks_broken / r.runTime * 60000), "");
runStats += makeHistogram((0, _i18N.t)("gameOver.stats.hit_rate"), (r)=>Math.round((1 - r.misses / r.puck_bounces) * 100), "%");
runStats += makeHistogram((0, _i18N.t)("gameOver.stats.duration_per_level"), (r)=>Math.round(r.runTime / 1000 / r.levelsPlayed), "s");
runStats += makeHistogram((0, _i18N.t)("gameOver.stats.level_reached"), (r)=>r.levelsPlayed, "");
runStats += makeHistogram((0, _i18N.t)("gameOver.stats.upgrades_applied"), (r)=>r.upgrades_picked, "");
runStats += makeHistogram((0, _i18N.t)("gameOver.stats.balls_lost"), (r)=>r.balls_lost, "");
runStats += makeHistogram((0, _i18N.t)("gameOver.stats.combo_avg"), (r)=>Math.round(r.coins_spawned / r.bricks_broken), "");
runStats += makeHistogram((0, _i18N.t)("gameOver.stats.combo_max"), (r)=>r.max_combo, "");
if (runStats) runStats = `< p > ${(0, _i18N.t)("gameOver.stats.intro", {
count: runsHistory.length - 1
})}< / p > ` + runStats;
} catch (e) {
console.warn(e);
}
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return unlockedLevels + runStats;
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}
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},{"./loadGameData":"l1B4x","./i18n/i18n":"eNPRm","./game":"edeGs","./game_utils":"cEeac","./settings":"5blfu","./recording":"godmD","./asyncAlert":"rSqLY","./upgrades":"1u3Dx","@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3"}],"godmD":[function(require,module,exports,__globalThis) {
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var parcelHelpers = require("@parcel/transformer-js/src/esmodule-helpers.js");
parcelHelpers.defineInteropFlag(exports);
parcelHelpers.export(exports, "recordOneFrame", ()=>recordOneFrame);
parcelHelpers.export(exports, "drawMainCanvasOnSmallCanvas", ()=>drawMainCanvasOnSmallCanvas);
parcelHelpers.export(exports, "startRecordingGame", ()=>startRecordingGame);
parcelHelpers.export(exports, "pauseRecording", ()=>pauseRecording);
parcelHelpers.export(exports, "resumeRecording", ()=>resumeRecording);
parcelHelpers.export(exports, "stopRecording", ()=>stopRecording);
parcelHelpers.export(exports, "captureFileName", ()=>captureFileName);
var _render = require("./render");
var _gameUtils = require("./game_utils");
var _sounds = require("./sounds");
var _i18N = require("./i18n/i18n");
var _options = require("./options");
let mediaRecorder, captureStream, captureTrack, recordCanvas, recordCanvasCtx;
function recordOneFrame(gameState) {
if (!(0, _options.isOptionOn)("record")) return;
// if (!gameState.running) return;
if (!captureStream) return;
drawMainCanvasOnSmallCanvas(gameState);
if (captureTrack?.requestFrame) captureTrack?.requestFrame();
else if (captureStream?.requestFrame) captureStream.requestFrame();
}
function drawMainCanvasOnSmallCanvas(gameState) {
if (!recordCanvasCtx) return;
recordCanvasCtx.drawImage((0, _render.gameCanvas), gameState.offsetXRoundedDown, 0, gameState.gameZoneWidthRoundedUp, gameState.gameZoneHeight, 0, 0, recordCanvas.width, recordCanvas.height);
// Here we don't use drawText as we don't want to cache a picture for each distinct value of score
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recordCanvasCtx.fillStyle = "#FFFFFF";
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recordCanvasCtx.textBaseline = "top";
recordCanvasCtx.font = "12px monospace";
recordCanvasCtx.textAlign = "right";
recordCanvasCtx.fillText(gameState.score.toString(), recordCanvas.width - 12, 12);
recordCanvasCtx.textAlign = "left";
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recordCanvasCtx.fillText("Level " + (gameState.currentLevel + 1) + "/" + (0, _gameUtils.max_levels)(gameState), 12, 12);
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}
function startRecordingGame(gameState) {
if (!(0, _options.isOptionOn)("record")) return;
if (mediaRecorder) return;
if (!recordCanvas) {
// Smaller canvas with fewer details
recordCanvas = document.createElement("canvas");
recordCanvasCtx = recordCanvas.getContext("2d", {
antialias: false,
alpha: false
});
captureStream = recordCanvas.captureStream(0);
captureTrack = captureStream.getVideoTracks()[0];
const track = (0, _sounds.getAudioRecordingTrack)();
if (track) captureStream.addTrack(track.stream.getAudioTracks()[0]);
}
recordCanvas.width = gameState.gameZoneWidthRoundedUp;
recordCanvas.height = gameState.gameZoneHeight;
// drawMainCanvasOnSmallCanvas()
const recordedChunks = [];
const instance = new MediaRecorder(captureStream, {
videoBitsPerSecond: 3500000
});
mediaRecorder = instance;
instance.start();
mediaRecorder.pause();
instance.ondataavailable = function(event) {
recordedChunks.push(event.data);
};
instance.onstop = async function() {
let targetDiv;
let blob = new Blob(recordedChunks, {
type: "video/webm"
});
if (blob.size < 200000 ) return ; / / under 0 . 2MB , probably bugged out or pointlessly short
while(!(targetDiv = document.getElementById("level-recording-container")))await new Promise((r)=>setTimeout(r, 200));
const video = document.createElement("video");
video.autoplay = true;
video.controls = false;
video.disablePictureInPicture = true;
video.disableRemotePlayback = true;
video.width = recordCanvas.width;
video.height = recordCanvas.height;
video.loop = true;
video.muted = true;
video.playsInline = true;
video.src = URL.createObjectURL(blob);
targetDiv.appendChild(video);
const a = document.createElement("a");
a.download = captureFileName("webm");
a.target = "_blank";
if (window.location.href.endsWith("index.html?isInWebView=true")) a.href = await blobToBase64(blob);
else a.href = video.src;
a.textContent = (0, _i18N.t)("main_menu.record_download", {
size: (blob.size / 1000000).toFixed(2)
});
targetDiv.appendChild(a);
};
}
function blobToBase64(blob) {
return new Promise((resolve, reject)=>{
let reader = new FileReader();
reader.onload = function() {
resolve(reader.result);
};
reader.onerror = function(e) {
console.error(e);
reject(new Error("Failed to readAsDataURL of the video "));
};
reader.readAsDataURL(blob);
});
}
function pauseRecording() {
if (!(0, _options.isOptionOn)("record")) return;
if (mediaRecorder?.state === "recording") mediaRecorder?.pause();
}
function resumeRecording() {
if (!(0, _options.isOptionOn)("record")) return;
if (mediaRecorder?.state === "paused") mediaRecorder.resume();
}
function stopRecording() {
if (!(0, _options.isOptionOn)("record")) return;
if (!mediaRecorder) return;
mediaRecorder?.stop();
mediaRecorder = null;
}
function captureFileName(ext = "webm") {
return "breakout-71-capture-" + new Date().toISOString().replace(/[^0-9\-]+/gi, "-") + "." + ext;
}
},{"./render":"9AS2t","./game_utils":"cEeac","./sounds":"dQKPV","./i18n/i18n":"eNPRm","./options":"d5NoS","@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3"}],"rSqLY":[function(require,module,exports,__globalThis) {
var parcelHelpers = require("@parcel/transformer-js/src/esmodule-helpers.js");
parcelHelpers.defineInteropFlag(exports);
parcelHelpers.export(exports, "alertsOpen", ()=>alertsOpen);
parcelHelpers.export(exports, "closeModal", ()=>closeModal);
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parcelHelpers.export(exports, "requiredAsyncAlert", ()=>requiredAsyncAlert);
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parcelHelpers.export(exports, "asyncAlert", ()=>asyncAlert);
var _i18N = require("./i18n/i18n");
let alertsOpen = 0, closeModal = null;
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const popupWrap = document.getElementById("popup");
const closeModaleButton = document.getElementById("close-modale");
closeModaleButton.addEventListener("click", (e)=>{
e.preventDefault();
if (closeModal) closeModal();
});
closeModaleButton.title = (0, _i18N.t)("play.close_modale_window_tooltip");
let lastClickedItemIndex = -1;
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function requiredAsyncAlert(p) {
return asyncAlert({
...p,
allowClose: false
});
}
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async function asyncAlert({ title, content = [], allowClose = true, className = "" }) {
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updateAlertsOpen(1);
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return new Promise((resolve)=>{
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popupWrap.className = className;
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closeModaleButton.style.display = allowClose ? "" : "none";
const popup = document.createElement("div");
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let closed = false;
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function closeWithResult(value) {
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if (closed) return;
closed = true;
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Array.prototype.forEach.call(popup.querySelectorAll("button:not([disabled])"), (b)=>b.disabled = true);
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document.body.style.minHeight = document.body.scrollHeight + "px";
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setTimeout(()=>document.body.style.minHeight = "", 0);
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popup.remove();
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resolve(value);
}
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if (allowClose) closeModal = ()=>{
closeWithResult(undefined);
};
else closeModal = null;
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if (title) {
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const h1 = document.createElement("h1");
h1.innerHTML = title;
popup.appendChild(h1);
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}
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content?.filter((i)=>i).forEach((entry, index)=>{
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if (!entry) return;
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if (typeof entry == "string") {
const p = document.createElement("div");
p.innerHTML = entry;
popup.appendChild(p);
return;
}
let addto;
if (popup.lastChild?.nodeName == "SECTION") addto = popup.lastChild;
else {
addto = document.createElement("section");
addto.className = "actions";
popup.appendChild(addto);
}
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const { text, value, help, disabled, className = "", icon = "", tooltip } = entry;
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const button = document.createElement("button");
button.innerHTML = `
${icon}
< div >
< strong > ${text}< / strong >
< em > ${help || ""}< / em >
< / div > `;
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if (tooltip) button.setAttribute("data-tooltip", tooltip);
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if (disabled) button.setAttribute("disabled", "disabled");
else button.addEventListener("click", (e)=>{
e.preventDefault();
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e.stopPropagation();
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closeWithResult(value);
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// Focus "same" button if it's still there
lastClickedItemIndex = index;
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});
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button.className = className + (lastClickedItemIndex === index ? " needs-focus" : "");
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addto.appendChild(button);
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});
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popup.addEventListener("click", (e)=>{
const target = e.target;
if (target.getAttribute("data-resolve-to")) closeWithResult(target.getAttribute("data-resolve-to"));
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}, true);
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popupWrap.appendChild(popup);
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popupWrap.querySelector(`section.actions > button.needs-focus`)?.focus();
lastClickedItemIndex = -1;
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}).then((v)=>{
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updateAlertsOpen(-1);
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closeModal = null;
return v;
}, ()=>{
closeModal = null;
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updateAlertsOpen(-1);
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});
}
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function updateAlertsOpen(delta) {
alertsOpen += delta;
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if (alertsOpen > 1) alert("Two alerts where opened at once");
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document.body.classList[alertsOpen ? "add" : "remove"]("has-alert-open");
}
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},{"./i18n/i18n":"eNPRm","@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3"}],"ka4dG":[function(require,module,exports,__globalThis) {
var parcelHelpers = require("@parcel/transformer-js/src/esmodule-helpers.js");
parcelHelpers.defineInteropFlag(exports);
parcelHelpers.export(exports, "addToTotalScore", ()=>addToTotalScore);
var _loadGameData = require("./loadGameData");
var _gameStateMutators = require("./gameStateMutators");
var _toast = require("./toast");
var _i18N = require("./i18n/i18n");
var _settings = require("./settings");
function addToTotalScore(gameState, points) {
if (gameState.creative) return;
const pastScore = (0, _settings.getTotalScore)();
const newScore = pastScore + points;
(0, _settings.setSettingValue)("breakout_71_total_score", newScore);
// Check unlocked upgrades
(0, _loadGameData.upgrades).forEach((u)=>{
if (u.threshold > pastScore & & u.threshold < = newScore) {
(0, _gameStateMutators.schedulGameSound)(gameState, "colorChange", 0, 1);
(0, _toast.toast)((0, _loadGameData.icons)["icon:" + u.id] + "< strong > " + (0, _i18N.t)("gameOver.unlocked_perk") + "< / strong > ");
}
});
}
},{"./loadGameData":"l1B4x","./gameStateMutators":"9ZeQl","./toast":"nAuvo","./i18n/i18n":"eNPRm","./settings":"5blfu","@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3"}],"nAuvo":[function(require,module,exports,__globalThis) {
var parcelHelpers = require("@parcel/transformer-js/src/esmodule-helpers.js");
parcelHelpers.defineInteropFlag(exports);
parcelHelpers.export(exports, "toast", ()=>toast);
let onScreen = 0;
function toast(html) {
const div = document.createElement("div");
div.classList = "toast";
div.innerHTML = html;
const lasts = 1500 + onScreen * 200;
div.style.animationDuration = lasts + "ms";
div.style.top = 40 + onScreen * 50 + "px";
document.body.appendChild(div);
onScreen++;
setTimeout(()=>{
div.remove();
onScreen--;
}, lasts);
}
},{"@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3"}],"aQN6X":[function(require,module,exports,__globalThis) {
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var parcelHelpers = require("@parcel/transformer-js/src/esmodule-helpers.js");
parcelHelpers.defineInteropFlag(exports);
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parcelHelpers.export(exports, "getRunLevels", ()=>getRunLevels);
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parcelHelpers.export(exports, "newGameState", ()=>newGameState);
var _loadGameData = require("./loadGameData");
var _gameUtils = require("./game_utils");
var _gameStateMutators = require("./gameStateMutators");
var _options = require("./options");
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var _gameOver = require("./gameOver");
var _settings = require("./settings");
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var _startingPerks = require("./startingPerks");
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function getRunLevels(params, randomGift) {
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const unlockedBefore = new Set((0, _settings.getSettingValue)("breakout_71_unlocked_levels", []));
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const history = (0, _gameOver.getHistory)();
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const unlocked = (0, _loadGameData.allLevels).filter((l, li)=>unlockedBefore.has(l.name) || !(0, _gameUtils.reasonLevelIsLocked)(li, history, false));
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const firstLevel = params?.level & & unlocked.filter((l)=>l.name === params?.level) || randomGift & & (0, _loadGameData.allLevelsAndIcons).filter((l)=>l.name == "icon:" + randomGift) || [];
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const restInRandomOrder = unlocked.filter((l)=>l.name !== params?.level).filter((l)=>l.name !== params?.levelToAvoid).sort(()=>Math.random() - 0.5);
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return firstLevel.concat(restInRandomOrder.slice(0, 10).sort((a, b)=>a.sortKey - b.sortKey));
}
function newGameState(params) {
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const highScore = (0, _gameUtils.getHighScore)();
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const perks = {
...(0, _gameUtils.makeEmptyPerksMap)((0, _loadGameData.upgrades)),
...params?.perks || {}
};
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let randomGift = undefined;
if (!(0, _gameUtils.sumOfValues)(perks)) {
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const giftable = (0, _loadGameData.upgrades).filter((u)=>(0, _settings.getTotalScore)() >= u.threshold & & (0, _startingPerks.isStartingPerk)(u));
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randomGift = (0, _options.isOptionOn)("easy") & & "slow_down" || giftable[Math.floor(Math.random() * giftable.length)].id;
perks[randomGift] = 1;
}
const runLevels = getRunLevels(params, randomGift);
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const gameState = {
runLevels,
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level: runLevels[0],
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currentLevel: 0,
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upgradesOfferedFor: -1,
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perks,
puckWidth: 200,
baseSpeed: 12,
combo: 1,
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lastCombo: 1,
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gridSize: 12,
running: false,
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isGameOver: false,
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ballStickToPuck: true,
puckPosition: 400,
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lastPuckPosition: 400,
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lastPuckMove: 0,
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pauseTimeout: null,
canvasWidth: 0,
canvasHeight: 0,
offsetX: 0,
offsetXRoundedDown: 0,
gameZoneWidth: 0,
gameZoneWidthRoundedUp: 0,
gameZoneHeight: 0,
brickWidth: 0,
score: 0,
lastScoreIncrease: -1000,
lastExplosion: -1000,
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lastBrickBroken: 0,
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highScore,
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balls: [],
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ballsColor: "#FFFFFF",
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bricks: [],
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brickHP: [],
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lights: {
indexMin: 0,
total: 0,
list: []
},
particles: {
indexMin: 0,
total: 0,
list: []
},
texts: {
indexMin: 0,
total: 0,
list: []
},
coins: {
indexMin: 0,
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total: 0,
list: []
},
respawns: {
indexMin: 0,
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total: 0,
list: []
},
levelStartScore: 0,
levelMisses: 0,
levelSpawnedCoins: 0,
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puckColor: "#FFFFFF",
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ballSize: 20,
coinSize: 14,
puckHeight: 20,
pauseUsesDuringRun: 0,
keyboardPuckSpeed: 0,
lastTick: performance.now(),
lastTickDown: 0,
runStatistics: {
started: Date.now(),
levelsPlayed: 0,
runTime: 0,
coins_spawned: 0,
score: 0,
bricks_broken: 0,
misses: 0,
balls_lost: 0,
puck_bounces: 0,
wall_bounces: 0,
upgrades_picked: 1,
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max_combo: 1
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},
lastOffered: {},
levelTime: 0,
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winAt: 0,
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levelWallBounces: 0,
needsRender: true,
autoCleanUses: 0,
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...(0, _gameUtils.defaultSounds)(),
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rerolls: 0,
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creative: (0, _gameUtils.sumOfValues)(params.perks) > 1 || params.level
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};
(0, _gameStateMutators.resetBalls)(gameState);
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for (let perk of (0, _loadGameData.upgrades))if (perks[perk.id]) (0, _gameStateMutators.dontOfferTooSoon)(gameState, perk.id);
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return gameState;
}
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},{"./loadGameData":"l1B4x","./game_utils":"cEeac","./gameStateMutators":"9ZeQl","./options":"d5NoS","./gameOver":"caCAf","./settings":"5blfu","./startingPerks":"lv30m","@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3"}],"lv30m":[function(require,module,exports,__globalThis) {
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var parcelHelpers = require("@parcel/transformer-js/src/esmodule-helpers.js");
parcelHelpers.defineInteropFlag(exports);
parcelHelpers.export(exports, "startingPerkMenuButton", ()=>startingPerkMenuButton);
parcelHelpers.export(exports, "isStartingPerk", ()=>isStartingPerk);
parcelHelpers.export(exports, "openStartingPerksEditor", ()=>openStartingPerksEditor);
var _asyncAlert = require("./asyncAlert");
var _i18N = require("./i18n/i18n");
var _loadGameData = require("./loadGameData");
var _settings = require("./settings");
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var _options = require("./options");
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function startingPerkMenuButton() {
return {
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disabled: (0, _options.isOptionOn)("easy"),
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icon: (0, _loadGameData.icons)["icon:starting_perks"],
text: (0, _i18N.t)("main_menu.starting_perks"),
help: (0, _i18N.t)("main_menu.starting_perks_help"),
async value () {
await openStartingPerksEditor();
}
};
}
function isStartingPerk(u) {
return (0, _settings.getSettingValue)("start_with_" + u.id, u.giftable);
}
async function openStartingPerksEditor() {
const ts = (0, _settings.getTotalScore)();
const avaliable = (0, _loadGameData.upgrades).filter((u)=>!u.requires & & ![
"instant_upgrade"
].includes(u.id) & & u.threshold < = ts);
const starting = avaliable.filter((u)=>isStartingPerk(u));
const buttons = avaliable.map((u)=>{
const checked = isStartingPerk(u);
return {
icon: u.icon,
text: u.name,
tooltip: u.help(1),
value: u,
disabled: checked & & starting.length < 2 ,
checked
};
});
const perk = await (0, _asyncAlert.asyncAlert)({
title: (0, _i18N.t)("main_menu.starting_perks"),
className: "actionsAsGrid",
content: [
(0, _i18N.t)("main_menu.starting_perks_checked"),
...buttons.filter((b)=>b.checked),
(0, _i18N.t)("main_menu.starting_perks_unchecked"),
...buttons.filter((b)=>!b.checked)
]
});
if (perk) {
(0, _settings.setSettingValue)("start_with_" + perk.id, !isStartingPerk(perk));
openStartingPerksEditor();
}
}
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},{"./asyncAlert":"rSqLY","./i18n/i18n":"eNPRm","./loadGameData":"l1B4x","./settings":"5blfu","./options":"d5NoS","@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3"}],"bqkdF":[function(require,module,exports,__globalThis) {
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var parcelHelpers = require("@parcel/transformer-js/src/esmodule-helpers.js");
parcelHelpers.defineInteropFlag(exports);
parcelHelpers.export(exports, "helpMenuEntry", ()=>helpMenuEntry);
var _loadGameData = require("./loadGameData");
var _i18N = require("./i18n/i18n");
var _asyncAlert = require("./asyncAlert");
var _pureFunctions = require("./pure_functions");
function helpMenuEntry() {
return {
icon: (0, _loadGameData.icons)["icon:help"],
text: (0, _i18N.t)("main_menu.help_title"),
help: (0, _i18N.t)("main_menu.help_help"),
async value () {
await (0, _asyncAlert.asyncAlert)({
title: (0, _i18N.t)("main_menu.help_title"),
allowClose: true,
content: [
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(0, _pureFunctions.miniMarkDown)((0, _i18N.t)("main_menu.help_content", {
catchRateBest: (0, _pureFunctions.catchRateBest),
catchRateGood: (0, _pureFunctions.catchRateGood),
levelTimeBest: (0, _pureFunctions.levelTimeBest),
levelTimeGood: (0, _pureFunctions.levelTimeGood),
missesBest: (0, _pureFunctions.missesBest),
missesGood: (0, _pureFunctions.missesGood),
wallBouncedBest: (0, _pureFunctions.wallBouncedBest),
wallBouncedGood: (0, _pureFunctions.wallBouncedGood)
})),
(0, _pureFunctions.miniMarkDown)((0, _i18N.t)("main_menu.help_upgrades")),
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...(0, _loadGameData.upgrades).map((u)=>`
< div class = "upgrade used" >
${u.icon}
< p >
< strong > ${u.name}< / strong > < br / >
${u.help(1)}
< / p >
< / div >
${(0, _pureFunctions.miniMarkDown)(u.fullHelp)}
`),
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"< h2 > " + (0, _i18N.t)("main_menu.credit_levels") + "< / h2 > ",
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...(0, _loadGameData.allLevels).filter((l)=>l.credit?.trim()).map((l)=>`
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< div class = "upgrade used" >
${(0, _loadGameData.icons)[l.name]}
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< div >
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< p >
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< strong > ${l.name}< / strong >
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< / p >
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${(0, _pureFunctions.miniMarkDown)(l.credit || "")}
< / div >
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< / div > `)
]
});
}
};
}
},{"./loadGameData":"l1B4x","./i18n/i18n":"eNPRm","./asyncAlert":"rSqLY","./pure_functions":"6pQh7","@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3"}],"63kYJ":[function(require,module,exports,__globalThis) {
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var parcelHelpers = require("@parcel/transformer-js/src/esmodule-helpers.js");
parcelHelpers.defineInteropFlag(exports);
parcelHelpers.export(exports, "creativeMode", ()=>creativeMode);
parcelHelpers.export(exports, "openCreativeModePerksPicker", ()=>openCreativeModePerksPicker);
var _loadGameData = require("./loadGameData");
var _i18N = require("./i18n/i18n");
var _settings = require("./settings");
var _game = require("./game");
var _asyncAlert = require("./asyncAlert");
var _gameUtils = require("./game_utils");
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var _gameOver = require("./gameOver");
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function creativeMode(gameState) {
return {
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icon: (0, _loadGameData.icons)["icon:creative"],
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text: (0, _i18N.t)("lab.menu_entry"),
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help: // highScoreForMode("creative") ||
(0, _settings.getTotalScore)() < (0, _game.creativeModeThreshold) & & (0, _i18N.t)("lab.unlocks_at", {
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score: (0, _game.creativeModeThreshold)
}) || (0, _i18N.t)("lab.help"),
disabled: (0, _settings.getTotalScore)() < (0, _game.creativeModeThreshold),
async value () {
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openCreativeModePerksPicker();
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}
};
}
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async function openCreativeModePerksPicker() {
let creativeModePerks = (0, _settings.getSettingValue)("creativeModePerks", {}), choice;
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let noCreative = [
"extra_levels",
"shunt",
"one_more_choice",
"instant_upgrade"
];
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while(choice = await (0, _asyncAlert.asyncAlert)({
title: (0, _i18N.t)("lab.menu_entry"),
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className: "actionsAsGrid",
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content: [
(0, _i18N.t)("lab.instructions"),
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{
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value: "reset",
text: (0, _i18N.t)("lab.reset"),
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disabled: !(0, _gameUtils.sumOfValues)(creativeModePerks)
},
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...(0, _loadGameData.upgrades).filter((u)=>!noCreative.includes(u.id)).map((u)=>({
icon: u.icon,
text: u.name,
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help: (creativeModePerks[u.id] || 0) + "/" + (u.max + (creativeModePerks.limitless || 0)),
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value: u,
className: creativeModePerks[u.id] ? "sandbox" : "sandbox grey-out-unless-hovered",
tooltip: u.help(creativeModePerks[u.id] || 1)
})),
(0, _i18N.t)("lab.select_level"),
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...(0, _loadGameData.allLevels).map((l, li)=>{
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const problem = (0, _gameUtils.reasonLevelIsLocked)(li, (0, _gameOver.getHistory)(), true)?.text || "";
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return {
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icon: (0, _loadGameData.icons)[l.name],
text: l.name,
value: l,
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disabled: !!problem,
tooltip: problem || (0, _gameUtils.describeLevel)(l)
};
})
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]
})){
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if (choice === "reset") (0, _loadGameData.upgrades).forEach((u)=>{
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creativeModePerks[u.id] = 0;
});
else if ("bricks" in choice) {
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(0, _settings.setSettingValue)("creativeModePerks", creativeModePerks);
if (await (0, _game.confirmRestart)((0, _game.gameState))) (0, _game.restart)({
perks: creativeModePerks,
level: choice.name
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});
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return;
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} else if (choice) creativeModePerks[choice.id] = ((creativeModePerks[choice.id] || 0) + 1) % (choice.max + 1 + (creativeModePerks.limitless || 0));
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else return;
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}
}
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},{"./loadGameData":"l1B4x","./i18n/i18n":"eNPRm","./settings":"5blfu","./game":"edeGs","./asyncAlert":"rSqLY","./game_utils":"cEeac","./gameOver":"caCAf","@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3"}],"3RWxb":[function(require,module,exports,__globalThis) {
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var parcelHelpers = require("@parcel/transformer-js/src/esmodule-helpers.js");
parcelHelpers.defineInteropFlag(exports);
parcelHelpers.export(exports, "setupTooltips", ()=>setupTooltips);
var _options = require("./options");
function setupTooltips() {
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const tooltip = document.getElementById("tooltip");
if ((0, _options.isOptionOn)("mobile-mode")) {
tooltip.style.display = "none";
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return;
}
function updateTooltipPosition(e) {
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tooltip.style.transform = `translate(${e.clientX}px,${e.clientY}px) translate(${e.clientX > window.innerWidth / 2 ? "-100%" : "0"},${e.clientY > window.innerHeight * 2 / 3 ? "-100%" : "20px"})`;
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}
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function closeToolTip() {
tooltip.style.display = "none";
hovering = null;
}
let hovering = null;
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document.body.addEventListener("mouseenter", (e)=>{
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let parent = e.target;
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while(parent & & !parent.hasAttribute("data-tooltip"))parent = parent.parentElement;
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if (parent?.getAttribute("data-tooltip")?.trim()) {
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hovering = parent;
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tooltip.innerHTML = hovering.getAttribute("data-tooltip") || "";
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tooltip.style.display = "";
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updateTooltipPosition(e);
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} else closeToolTip();
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}, true);
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setInterval(()=>{
if (hovering) {
if (!document.body.contains(hovering)) closeToolTip();
}
}, 200);
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document.body.addEventListener("mousemove", (e)=>{
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if (!tooltip.style.display) updateTooltipPosition(e);
}, true);
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document.body.addEventListener("mouseleave", (e)=>{
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closeToolTip();
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}, true);
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}
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},{"./options":"d5NoS","@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3"}],"a9qdY":[function(require,module,exports,__globalThis) {
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var parcelHelpers = require("@parcel/transformer-js/src/esmodule-helpers.js");
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var _versionJson = require("./data/version.json");
var _versionJsonDefault = parcelHelpers.interopDefault(_versionJson);
var _generateSaveFileContent = require("./generateSaveFileContent");
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var _gameUtils = require("./game_utils");
var _loadGameData = require("./loadGameData");
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// The page will be reloaded if any migrations were run
let migrationsRun = 0;
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function migrate(name, cb) {
if (!localStorage.getItem(name)) try {
cb();
console.debug("Ran migration : " + name);
localStorage.setItem(name, "" + Date.now());
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migrationsRun++;
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} catch (e) {
console.warn("Migration " + name + " failed : ", e);
}
}
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function afterMigration() {
// Avoid a boot loop by setting the hash before reloading
// We can't set the query string as it is used for other things
if (migrationsRun & & !window.location.hash) {
window.location.hash = "#reloadAfterMigration";
window.location.reload();
}
if (!migrationsRun) window.location.hash = "";
}
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migrate("save_data_before_upgrade_to_" + (0, _versionJsonDefault.default), ()=>{
localStorage.setItem("recovery_data", JSON.stringify((0, _generateSaveFileContent.generateSaveFileContent)()));
});
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migrate("migrate_high_scores", ()=>{
const old = localStorage.getItem("breakout-3-hs");
if (old) {
localStorage.setItem("breakout-3-hs-short", old);
localStorage.removeItem("breakout-3-hs");
}
});
migrate("recover_high_scores", ()=>{
let runsHistory = JSON.parse(localStorage.getItem("breakout_71_runs_history") || "[]");
runsHistory.forEach((r)=>{
const currentHS = parseInt(localStorage.getItem("breakout-3-hs-" + (r.mode || "short")) || "0");
if (r.score > currentHS) localStorage.setItem("breakout-3-hs-" + (r.mode || "short"), "" + r.score);
});
});
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migrate("remove_long_and_creative_mode_data", ()=>{
let runsHistory = JSON.parse(localStorage.getItem("breakout_71_runs_history") || "[]");
let cleaned = runsHistory.filter((r)=>{
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if (!r.perks) return false;
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if ("mode" in r) {
if (r.mode !== "short") return false;
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}
return true;
});
if (cleaned.length !== runsHistory.length) localStorage.setItem("breakout_71_runs_history", JSON.stringify(cleaned));
});
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migrate("compact_runs_data", ()=>{
let runsHistory = JSON.parse(localStorage.getItem("breakout_71_runs_history") || "[]");
runsHistory.forEach((r)=>{
r.runTime = Math.round(r.runTime);
for(let key in r.perks)if (r.perks & & !r.perks[key]) delete r.perks[key];
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if ("best_level_score" in r) delete r.best_level_score;
if ("worst_level_score" in r) delete r.worst_level_score;
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});
localStorage.setItem("breakout_71_runs_history", JSON.stringify(runsHistory));
});
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migrate("set_breakout_71_unlocked_levels" + (0, _versionJsonDefault.default), ()=>{
// We want to lock any level unlocked by an app upgrade too
let runsHistory = JSON.parse(localStorage.getItem("breakout_71_runs_history") || "[]");
let breakout_71_unlocked_levels = JSON.parse(localStorage.getItem("breakout_71_unlocked_levels") || "[]");
(0, _loadGameData.allLevels).filter((l, li)=>!(0, _gameUtils.reasonLevelIsLocked)(li, runsHistory, false)).forEach((l)=>{
if (!breakout_71_unlocked_levels.includes(l.name)) breakout_71_unlocked_levels.push(l.name);
});
localStorage.setItem("breakout_71_unlocked_levels", JSON.stringify(breakout_71_unlocked_levels));
});
afterMigration();
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},{"./data/version.json":"iyP6E","./generateSaveFileContent":"iEcoB","./game_utils":"cEeac","./loadGameData":"l1B4x","@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3"}],"iEcoB":[function(require,module,exports,__globalThis) {
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var parcelHelpers = require("@parcel/transformer-js/src/esmodule-helpers.js");
parcelHelpers.defineInteropFlag(exports);
parcelHelpers.export(exports, "generateSaveFileContent", ()=>generateSaveFileContent);
function generateSaveFileContent() {
const localStorageContent = {};
for(let i = 0; i < localStorage.length ; i + + ) {
const key = localStorage.key(i);
// Avoid including recovery info in the recovery info
if ([
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"recovery_data"
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].includes(key)) continue;
const value = localStorage.getItem(key);
localStorageContent[key] = value;
}
return JSON.stringify(localStorageContent);
}
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},{"@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3"}],"b80Ki":[function(require,module,exports,__globalThis) {
var parcelHelpers = require("@parcel/transformer-js/src/esmodule-helpers.js");
parcelHelpers.defineInteropFlag(exports);
parcelHelpers.export(exports, "runHistoryViewerMenuEntry", ()=>runHistoryViewerMenuEntry);
var _gameOver = require("./gameOver");
var _loadGameData = require("./loadGameData");
var _i18N = require("./i18n/i18n");
var _asyncAlert = require("./asyncAlert");
var _upgrades = require("./upgrades");
function runHistoryViewerMenuEntry() {
const history = (0, _gameOver.getHistory)();
return {
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icon: (0, _loadGameData.icons)["icon:history"],
text: (0, _i18N.t)("history.title"),
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disabled: history.length < 10 ,
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help: history.length < 10 ? ( 0 , _i18N . t ) ( " history . locked " ) : ( 0 , _i18N . t ) ( " history . help " , {
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count: history.length
}),
async value () {
let sort = 0;
let sortDir = -1;
let columns = [
{
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label: (0, _i18N.t)("history.columns.started"),
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field: (r)=>r.started,
render (v) {
return new Date(v).toISOString().slice(0, 10);
}
},
{
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label: (0, _i18N.t)("history.columns.score"),
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field: (r)=>r.score
},
...(0, _upgrades.rawUpgrades).map((u)=>({
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label: (0, _loadGameData.icons)["icon:" + u.id],
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tooltip: u.name,
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field: (r)=>r.perks?.[u.id] || 0,
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render (v) {
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if (!v) return "-";
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return v;
}
}))
];
while(true){
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const header = columns.map((c, ci)=>`< th data-tooltip = "${c.tooltip || " " } " data-resolve-to = "sort:${ci}" > ${c.label}< / th > `).join("");
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const toString = (v)=>v.toString();
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const tbody = history.sort((a, b)=>sortDir * (columns[sort].field(a) - columns[sort].field(b))).map((h)=>"< tr > " + columns.map((c)=>{
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const value = c.field(h) ?? 0;
const render = c.render || toString;
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return "< td > " + render(value) + "< / td > ";
}).join("") + "< / tr > ").join("");
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const result = await (0, _asyncAlert.asyncAlert)({
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title: (0, _i18N.t)("history.title"),
className: "history",
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content: [
`
< table >
< thead > < tr > ${header}< / tr > < / thead >
< tbody > ${tbody}< / tbody >
< / table >
`
]
});
if (!result) return;
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if (result.startsWith("sort:")) {
const newSort = parseInt(result.split(":")[1]);
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if (newSort == sort) sortDir *= -1;
else {
sortDir = -1;
sort = newSort;
}
}
}
}
};
}
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},{"./gameOver":"caCAf","./loadGameData":"l1B4x","./i18n/i18n":"eNPRm","./asyncAlert":"rSqLY","./upgrades":"1u3Dx","@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3"}],"aHTmD":[function(require,module,exports,__globalThis) {
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var parcelHelpers = require("@parcel/transformer-js/src/esmodule-helpers.js");
parcelHelpers.defineInteropFlag(exports);
parcelHelpers.export(exports, "openScorePanel", ()=>openScorePanel);
parcelHelpers.export(exports, "getNearestUnlockHTML", ()=>getNearestUnlockHTML);
var _asyncAlert = require("./asyncAlert");
var _i18N = require("./i18n/i18n");
var _gameUtils = require("./game_utils");
var _gameOver = require("./gameOver");
var _game = require("./game");
var _loadGameData = require("./loadGameData");
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var _pureFunctions = require("./pure_functions");
var _settings = require("./settings");
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async function openScorePanel(gameState) {
(0, _game.pause)(true);
await (0, _asyncAlert.asyncAlert)({
title: (0, _i18N.t)("score_panel.title", {
score: gameState.score,
level: gameState.currentLevel + 1,
max: (0, _gameUtils.max_levels)(gameState)
}),
content: [
(0, _gameOver.getCreativeModeWarning)(gameState),
(0, _gameUtils.pickedUpgradesHTMl)(gameState),
(0, _gameUtils.levelsListHTMl)(gameState, gameState.currentLevel),
getNearestUnlockHTML(gameState),
gameState.rerolls ? (0, _i18N.t)("score_panel.rerolls_count", {
rerolls: gameState.rerolls
}) : ""
],
allowClose: true
});
}
function getNearestUnlockHTML(gameState) {
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if (gameState.creative) return "";
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const unlocked = new Set((0, _settings.getSettingValue)("breakout_71_unlocked_levels", []));
const firstUnlockable = (0, _pureFunctions.firstWhere)((0, _loadGameData.allLevels), (l, li)=>{
if (unlocked.has(l.name)) return;
const reason = (0, _gameUtils.reasonLevelIsLocked)(li, (0, _gameOver.getHistory)(), false);
if (!reason) return;
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const { minScore, forbidden, required } = (0, _gameUtils.getLevelUnlockCondition)(li);
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const missing = required.filter((u)=>!gameState?.perks?.[u.id]);
// we can't have a forbidden perk
if (forbidden.find((u)=>gameState?.perks?.[u.id])) return;
// All required upgrades need to be unlocked
if (missing.find((u)=>u.threshold > (0, _settings.getTotalScore)())) return;
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return {
l,
li,
minScore,
forbidden,
required,
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missing,
reason
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};
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});
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if (!firstUnlockable) return "";
let missingPoints = firstUnlockable.minScore - gameState.score;
let missingUpgrades = firstUnlockable.missing.map((u)=>u.name).join(", ");
const title = missingUpgrades & & (0, _i18N.t)("score_panel.get_upgrades_to_unlock", {
missingUpgrades,
points: missingPoints,
level: firstUnlockable.l.name
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}) || (0, _i18N.t)("score_panel.score_to_unlock", {
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points: missingPoints,
level: firstUnlockable.l.name
});
return `
< p > ${(0, _i18N.t)("score_panel.close_to_unlock")}< / p >
< div class = "upgrade used" >
${(0, _loadGameData.icons)[firstUnlockable.l.name]}
< p >
< strong > ${title}< / strong >
${firstUnlockable.reason?.text}
< / p >
< / div >
`;
}
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},{"./asyncAlert":"rSqLY","./i18n/i18n":"eNPRm","./game_utils":"cEeac","./gameOver":"caCAf","./game":"edeGs","./loadGameData":"l1B4x","./pure_functions":"6pQh7","./settings":"5blfu","@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3"}],"jjD0P":[function(require,module,exports,__globalThis) {
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var parcelHelpers = require("@parcel/transformer-js/src/esmodule-helpers.js");
parcelHelpers.defineInteropFlag(exports);
parcelHelpers.export(exports, "monitorLevelsUnlocks", ()=>monitorLevelsUnlocks);
var _settings = require("./settings");
var _loadGameData = require("./loadGameData");
var _gameUtils = require("./game_utils");
var _i18N = require("./i18n/i18n");
var _toast = require("./toast");
var _gameStateMutators = require("./gameStateMutators");
let list;
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let unlocked = new Set((0, _settings.getSettingValue)("breakout_71_unlocked_levels", []));
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function monitorLevelsUnlocks(gameState) {
if (gameState.creative) return;
if (!list) list = (0, _loadGameData.allLevels).map((l, li)=>({
name: l.name,
li,
l,
...(0, _gameUtils.getLevelUnlockCondition)(li)
}));
list.forEach(({ name, minScore, forbidden, required, l })=>{
// Already unlocked
if (unlocked.has(name)) return;
// Score not reached yet
if (gameState.score < minScore ) return ;
// We are missing a required perk
if (required.find((id)=>!gameState.perks[id])) return;
// We have a forbidden perk
if (forbidden.find((id)=>gameState.perks[id])) return;
// Level just got unlocked
unlocked.add(name);
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(0, _settings.setSettingValue)("breakout_71_unlocked_levels", (0, _settings.getSettingValue)("breakout_71_unlocked_levels", []).concat([
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name
]));
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(0, _toast.toast)((0, _loadGameData.icons)[name] + "< strong > " + (0, _i18N.t)("unlocks.just_unlocked") + "< / strong > ");
(0, _gameStateMutators.schedulGameSound)(gameState, "colorChange", 0, 1);
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});
}
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},{"./settings":"5blfu","./loadGameData":"l1B4x","./game_utils":"cEeac","./i18n/i18n":"eNPRm","./toast":"nAuvo","./gameStateMutators":"9ZeQl","@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3"}]},["j3Ih9"], "j3Ih9", "parcelRequire94c2")
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< / script >
< / body >
< / html >