breakout71/src/loadGameData.ts

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import { Level, Palette, RawLevel, Upgrade } from "./types";
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import _palette from "./data/palette.json";
import _rawLevelsList from "./data/levels.json";
import _appVersion from "./data/version.json";
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import { rawUpgrades } from "./upgrades";
import { getLevelBackground } from "./getLevelBackground";
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import { levelIconHTML } from "./levelIcon";
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import {automaticBackgroundColor} from "./pure_functions";
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const palette = _palette as Palette;
const rawLevelsList = _rawLevelsList as RawLevel[];
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export const appVersion = _appVersion as string;
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export const icons = {} as { [k: string]: string };
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export function transformRawLevel(level: RawLevel) {
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const splitBricks=level.bricks
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.split("")
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const bricks = splitBricks
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.map((c) => palette[c])
.slice(0, level.size * level.size);
const bricksCount = bricks.filter((i) => i).length;
const icon = levelIconHTML(bricks, level.size, level.color);
icons[level.name] = icon;
return {
...level,
bricks,
bricksCount,
icon,
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color: automaticBackgroundColor(splitBricks) ,
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svg: getLevelBackground(level),
sortKey: ((Math.random() + 3) / 3.5) * bricksCount,
};
}
export const allLevelsAndIcons = rawLevelsList.map(
transformRawLevel,
) as Level[];
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export const allLevels = allLevelsAndIcons.filter(
(l) => !l.name.startsWith("icon:"),
);
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export const upgrades = rawUpgrades.map((u) => ({
...u,
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icon: icons["icon:" + u.id],
})) as Upgrade[];