{
    "confirmRestart.no": "Cancel",
    "confirmRestart.text": "You're about to start a new game. Are you sure you want to continue?",
    "confirmRestart.title": "Start a new game?",
    "confirmRestart.yes": "Restart game",
    "editor.editing.bigger": "Increase level size",
    "editor.editing.color": "Pick a color in the color list (max 5 per level)",
    "editor.editing.copied": "Level code copied",
    "editor.editing.copy": "Copy level code",
    "editor.editing.credit": "Credits and source",
    "editor.editing.credit_prompt": "Enter the source url or explanation of your level.",
    "editor.editing.delete": "Delete level",
    "editor.editing.down": "Move down all the bricks",
    "editor.editing.help": "Then click a tile to color it.",
    "editor.editing.left": "Move all bricks to the left",
    "editor.editing.play": "Play this level",
    "editor.editing.rename": "Level name",
    "editor.editing.rename_prompt": "Please enter a new name for the level",
    "editor.editing.right": "Move all bricks to the right",
    "editor.editing.show_code": "Show level code",
    "editor.editing.show_code_help": "You can then copy it manually.",
    "editor.editing.smaller": "Decrease level size",
    "editor.editing.title": "Editing level : {{name}}",
    "editor.editing.up": "Move up all the bricks",
    "editor.help": "Create custom levels and share them for inclusion in the game.",
    "editor.import": "Import a level",
    "editor.import_instruction": "Paste a level code to import it in your level list",
    "editor.locked": "Reach a total score of {{min}} to unlock",
    "editor.new_level": "New level",
    "editor.title": "Level Editor",
    "gameOver.creative": "This run will not be recorded. ",
    "gameOver.cumulative_total": "Your total cumulative score went from {{startTs}} to {{endTs}}.",
    "gameOver.lost.summary": "You dropped the ball after catching {{score}} coins.",
    "gameOver.lost.title": "Game Over",
    "gameOver.stats.balls_lost": "Balls lost",
    "gameOver.stats.bricks_broken": "Bricks broken",
    "gameOver.stats.bricks_per_minute": "Bricks broken per minute",
    "gameOver.stats.catch_rate": "Catch rate",
    "gameOver.stats.combo_avg": "Average combo",
    "gameOver.stats.combo_max": "Max combo",
    "gameOver.stats.duration_per_level": "Duration per level",
    "gameOver.stats.hit_rate": "Hit rate",
    "gameOver.stats.level_reached": "Level reached",
    "gameOver.stats.total_score": "Total score",
    "gameOver.stats.upgrades_applied": "Upgrades applied",
    "gameOver.stats_intro": "Find below your game statistics compared to  your {{count}} best games.",
    "gameOver.unlocked_perk": "Upgrade unlocked",
    "gameOver.unlocked_perk_plural": "You just unlocked {{count}} perks",
    "gameOver.win.summary": "This game is over. You stashed {{score}} coins. ",
    "gameOver.win.title": "You completed this game",
    "help.content": "## Goal\n\nCatch as many coins as possible during 7 levels. \nCoins appear when you break bricks.\nCatch them with your paddle to increase your score.\nYour score is displayed in the top right corner of the screen.\nDon't drop the ball or it's game over.\n\nAfter destroying all bricks, you'll get to pick an upgrade.\n\n## Upgrades\n\nThe upgrades you pick will apply until the end of the run. \nSome can be picked multiple times for stronger effect.\nSome help with aiming, or make the game easier in some other ways. \nSome are only useful when combined.\n\nYou always get one upgrade at the beginning of each game. \nIts icon will serve as the bricks of the first level. \nYou can select starting upgrades in the settings.\n\nMany upgrades impact your combo. \n\n## Combo\n\nYour \"combo\" is the number of coins spawned when a brick breaks. \nIt is displayed on your paddle, for example 🪙4 means each brick will spawn 4 coins. \nMost upgrades that increase the combo also add a condition to reset it. \nThe combo will also reset if the ball returns to the paddle without hitting any brick.\nA \"miss\" message will be shown when that happens. \n\nTry to aim towards a brick every time. \n\n## Aiming\n\nOnly the ball position on the paddle decides how it will bounce.\nIf the ball hits the paddle dead center, it will bounce back up vertically. \nIf you hit more on one side, it will have more angle. \nThe paddle speed and incoming angle have no impact on the ball direction after bouncing.\n\nMany upgrades that help with aiming can be unlocked.\n\n## Unlocks\n\nWhen playing Breakout 71 for the first time, most upgrades and levels are locked. \nUpgrades are unlocked by simply playing and catching many coins. \nThe first levels are unlocked by reaching a high score.\nLater levels add a condition about which perks you can select. \n\nReach high scores is much easier when you get multiple upgrades per level thanks to medals. \n\n## Medals\n\nYou'll get an extra upgrades and choices when you play well : \n\n- Clear the level quickly \n- Catch all the coins\n- Always hit something between paddle bounces\n",
    "help.help": "Learn more about the game",
    "help.levels": "Levels",
    "help.title": "Help",
    "help.upgrades": "## Upgrades",
    "history.columns.score": "Score",
    "history.columns.started": "Date",
    "history.help": "See your {{count}} best games.",
    "history.include_past_versions": "Show past versions too",
    "history.locked": "Play at least ten games to unlock",
    "history.title": "Runs history",
    "lab.help": "Try any build you want",
    "lab.instructions": "Select upgrades and a level, then click the play button above",
    "lab.menu_entry": "Creative mode",
    "lab.play": "Play",
    "lab.reset": "Reset",
    "lab.select_level": "Select a level to play on",
    "lab.unlocks_at": "Unlocks at total score {{score}}",
    "level_up.challenges.catchRateGood.description": "Catch {{gold}}% of coins for gold,  {{silver}}% for silver.",
    "level_up.challenges.catchRateGood.name": "{{caught}} coins caught out of {{total}}",
    "level_up.challenges.earned_medal": "You earned a medal",
    "level_up.challenges.earned_medal_plural": "You earned {{count}} medals",
    "level_up.challenges.gain": "+{{choices}} choices and +{{up}} upgrades",
    "level_up.challenges.levelMisses.description": "You'll get a gold medal if you miss less than {{gold}} times, silver under {{silver}}. ",
    "level_up.challenges.levelMisses.name": "{{value}} missed shots",
    "level_up.challenges.levelMisses.none": "No missed shots",
    "level_up.challenges.levelTime.description": "You'll get a gold medal under {{gold}}s and a silver medal under {{silver}}s.  ",
    "level_up.challenges.levelTime.name": "{{value}}s play time",
    "level_up.challenges.no_gain": "No gain",
    "level_up.forbidden": "Picking this perk will prevent you from unlocking the level \"{{levelName}}\" in this game run.",
    "level_up.required": "Picking this perk may allow you to unlock level \"{{levelName}}\" in this game run.",
    "level_up.title": "Level {{level}}/{{max}} cleared",
    "level_up.upgrade_perks": "You caught {{coins}} coins. Pick {{count}} upgrade(s) below. ",
    "main_menu.donate": "You've played for {{hours}} hours",
    "main_menu.donate_help": "How about donating? You can hide this reminder in the settings. ",
    "main_menu.high_score": "High score : {{score}}",
    "main_menu.normal": "New Game",
    "main_menu.normal_help": "Play 7 levels with a random starting perk",
    "main_menu.settings_help": "Tailor the game play to your needs and taste",
    "main_menu.settings_title": "Settings",
    "main_menu.title": "Breakout 71",
    "main_menu.unlocks_help": "Try perks and levels you unlocked",
    "play.close_modale_window_tooltip": "close ",
    "play.current_lvl": "Level {{level}}/{{max}}",
    "play.menu_label": "menu",
    "play.menu_tooltip": "Open main menu",
    "play.missed_ball": "miss",
    "play.mobile_press_to_play": "Press and hold here to play",
    "play.score_tooltip": "See your score, upgrades and more",
    "play.stats.coins_catch_rate": "Coins catch rate",
    "play.stats.levelMisses": "Missed shots, where you hit nothing",
    "play.stats.levelTime": "Level time",
    "play.stats.levelWallBounces": "Wall bounces",
    "score_panel.close_to_unlock": "Next level unlock :",
    "score_panel.get_upgrades_to_unlock": "Get {{missingUpgrades}} and score {{points}} more points to unlock level \"{{level}}\"",
    "score_panel.score_to_unlock": "Score {{points}} more points to unlock level \"{{level}}\"",
    "score_panel.title": "{{score}} points at level {{level}}/{{max}} ",
    "score_panel.upcoming_levels": "Upcoming levels",
    "score_panel.upgrade_point_count": "You have accumulated {{count}} upgrade points.",
    "score_panel.upgrades_picked": "Your current build :",
    "settings.autoplay": "Auto play",
    "settings.autoplay_help": "Start a session with random upgrades and a computer controlled paddle",
    "settings.basic": "Basic graphics",
    "settings.basic_help": "Better performance.",
    "settings.colorful_coins": "Colorful coins",
    "settings.colorful_coins_help": "Coins always spawn of the color of the brick",
    "settings.contrast": "High Contrast",
    "settings.contrast_help": "More colorful and dark rendering",
    "settings.donation_reminder": "Remind me to donate",
    "settings.donation_reminder_help": "See time played and donation link in main menu",
    "settings.download_save_file": "Download score and stats",
    "settings.download_save_file_help": "Get a save file",
    "settings.extra_bright": "Extra bright",
    "settings.extra_bright_help": "Increases the size of the halo around coins and bricks.",
    "settings.fullscreen": "Fullscreen",
    "settings.fullscreen_help": "Game will try to go full screen before starting",
    "settings.kid": "Kid mode",
    "settings.kid_help": "Always start with slower ball",
    "settings.language": "Language",
    "settings.language_help": "Choose the game's language",
    "settings.level_unlocks_hints": "Levels unlock hints",
    "settings.level_unlocks_hints_help": "Help you pick the right perks to unlock levels",
    "settings.load_save_file": "Load save file",
    "settings.load_save_file_help": "Select a save file on your device",
    "settings.max_coins": " {{max}} coins on screen maximum",
    "settings.max_coins_help": "Cosmetic only, no effect on score",
    "settings.mobile": "Mobile mode",
    "settings.mobile_help": "Leaves space under the paddle.",
    "settings.pointer_lock": "Mouse pointer lock",
    "settings.pointer_lock_help": "Locks and hides the mouse cursor.",
    "settings.precise_lighting": "Precise lighting",
    "settings.precise_lighting_help": "Use a smaller grid for background light effect",
    "settings.probabilistic_lighting": "Persistence of vision",
    "settings.probabilistic_lighting_help": "Improve performance when there are more than 150 coins by reusing some of the light of the previous frame",
    "settings.record": "Record gameplay videos",
    "settings.record_download": "Download video ({{size}} MB)",
    "settings.record_help": "Get a video of each level.",
    "settings.reset": "Reset Game",
    "settings.reset_cancel": "No",
    "settings.reset_confirm": "Yes",
    "settings.reset_help": "Erase high score, play time and statistics",
    "settings.reset_instruction": "You will lose all progress you made in the game, are you sure?",
    "settings.save_file_error": "Error loading save file",
    "settings.save_file_loaded": "Save file loaded",
    "settings.save_file_loaded_help": "The app will now reload to apply your save",
    "settings.save_file_loaded_ok": "Ok",
    "settings.show_fps": "FPS counter",
    "settings.show_fps_help": "Monitor the app's performance",
    "settings.show_stats": "Show real time stats",
    "settings.show_stats_help": "Coins, time,  misses",
    "settings.smooth_lighting": "Smooth lighting",
    "settings.smooth_lighting_help": "Blur the background light effects to make them look less square. Increases lag.",
    "settings.sounds": "Game sounds",
    "settings.sounds_help": "Beeps, bloops and brrrr",
    "settings.stress_test": "Stress test",
    "settings.stress_test_help": "Start a bot controlled game with a very high number of coins, to test the performance limits of your device.",
    "settings.suggestions.applied": "Performance suggestion applied !",
    "settings.suggestions.basic_mode": "Suggestion : turn basic mode on to improve performance.",
    "settings.suggestions.record": "Suggestion : Disable video recording to improve performance.",
    "settings.suggestions.reduce_brightness": "Suggestion : reduce the halo size to improve performance. ",
    "settings.suggestions.reduce_coins": "Suggestion : improve performance by capping coins on screen to {{max}}.",
    "settings.suggestions.simpler_lights": "Suggestion : simplify light calculations to improve performance. ",
    "settings.touch_delayed_start": "Delayed start on mobile",
    "settings.touch_delayed_start_help": "3,2,1,Go  at the start of a level",
    "starting_perks.checked": "When you start a new game, one of those perks will be given to you. Click a perk to exclude it. ",
    "starting_perks.help": "Choose possible starting upgrades",
    "starting_perks.random": "All benefits have been removed, the choice will be random.",
    "starting_perks.title": "Starting perks",
    "starting_perks.unchecked": "The perks below are not offered as starting perks, but you can click to add them to the pool. ",
    "unlocks.category.advanced": "## Advanced upgrades\n\nThose are typically not very useful by themselves, but will can become very powerful when combined with the right combo upgrade. ",
    "unlocks.category.beginner": "## Beginner friendly upgrades\n\nThose upgrades are very helpful for beginners, they help you play longer and miss the ball less.\n",
    "unlocks.category.combo": "## Combo upgrades\n\nThose upgrades help increase your combo progressively, but also add a combo reset condition. Taking one is a good idea, taking more increases the risk and reward.",
    "unlocks.category.combo_boost": "## Combo booster upgrades\n\nThose upgrades increase the combo or combo multiplier without adding a reset condition. ",
    "unlocks.category.simple": "## Helper upgrades\n\nThose upgrades are useful in almost any build.\n",
    "unlocks.greyed_out_help": "The grayed out upgrades can be unlocked by increasing your total score. The total score increases every time you score in game.",
    "unlocks.intro": "Your total score is {{ts}}. Click an upgrade below to start a game with it.",
    "unlocks.just_unlocked": "Level unlocked",
    "unlocks.just_unlocked_plural": "You just unlocked {{count}} levels",
    "unlocks.level": "You unlocked {{unlocked}} levels out of {{out_of}}",
    "unlocks.level_description": "A {{size}}x{{size}} level with {{bricks}} bricks, {{colors}} colors and {{bombs}} bombs.",
    "unlocks.levels": "Unlocked levels",
    "unlocks.minScore": "Reach ${{minScore}} in a run to unlock.",
    "unlocks.minScoreWithPerks": "Reach ${{minScore}} in a run with {{required}} but without {{forbidden}} to unlock.",
    "unlocks.minTotalScore": "Accumulate a total of ${{score}}",
    "unlocks.reached": "Your best score was {{reached}}.",
    "unlocks.title_upgrades": "{{unlocked}} /  {{out_of}} upgrades unlocked",
    "unlocks.try": "Try",
    "unlocks.upgrades": "Unlocked upgrades",
    "unlocks.use": "Use",
    "upgrades.addiction.name": "Addiction",
    "upgrades.addiction.tooltip": "More coins if you break bricks without pause",
    "upgrades.addiction.verbose_description": "+{{lvl}} combo / brick broken, combo resets {{delay}}s after breaking a brick.  The countdown only starts after breaking the first brick of each level. It stops as soon as all bricks are destroyed.",
    "upgrades.asceticism.name": "Asceticism",
    "upgrades.asceticism.tooltip": "More coins if you don't catch them immediately",
    "upgrades.asceticism.verbose_description": "You'll need to store the coins somewhere while your combo climbs. ",
    "upgrades.ball_attract_ball.name": "Gravity",
    "upgrades.ball_attract_ball.tooltip": "Balls attract balls",
    "upgrades.ball_attract_ball.verbose_description": "Balls that are more than \"3/4 of the game area width\" away will start attracting each other. \n\nThe attraction force is stronger when they are furthest away from each other.\n\nRainbow particles will fly to symbolize the attraction force. This perk is only offered if you have more than one ball already.",
    "upgrades.ball_attracts_coins.name": "Balls attract coins",
    "upgrades.ball_attracts_coins.tooltip": "Coins follow the nearest ball ",
    "upgrades.ball_attracts_coins.verbose_description": "This could be used to \"paint around\" the balls with coins if you combined it with \"stain\" and \"ghost coins\". It also works as a substitute for coin magnet. ",
    "upgrades.ball_repulse_ball.name": "Personal space",
    "upgrades.ball_repulse_ball.tooltip": "Balls repulse balls",
    "upgrades.ball_repulse_ball.verbose_description": "Balls that are less than a quarter screen width away will start repulsing each other. The repulsion force is stronger if they are close to each other. Particles will jet out to symbolize this force being applied. This perk is only offered if you have more than one ball already.",
    "upgrades.base_combo.name": "Strong foundations",
    "upgrades.base_combo.tooltip": "3 more coins per brick broken",
    "upgrades.base_combo.verbose_description": "Your combo normally starts at 1 at the beginning of the level, and resets to 1 when you bounce around without hitting anything. With this perk, the combo starts 3 points higher, so you'll always get at least 4 coins per brick. Whenever your combo reset, it will go back to 4 and not 1. Your ball will glitter a bit to indicate that its combo is higher than one. At level 2, it adds 4 coins, then 5,then 6...",
    "upgrades.bigger_explosions.name": "Kaboom",
    "upgrades.bigger_explosions.tooltip": "Bigger explosions",
    "upgrades.bigger_explosions.verbose_description": "The default explosion clears a 3x3 square, with this it becomes a 5x5 square, and the blow on the coins is also significantly stronger. The screen will flash after each explosion (except in basic mode)",
    "upgrades.bigger_puck.name": "Bigger paddle",
    "upgrades.bigger_puck.tooltip": "Easily catch more coins",
    "upgrades.bigger_puck.verbose_description": "A bigger paddle makes it easier to never miss the ball and to catch more coins, and also to precisely angle the bounces (the ball's angle only depends on where it hits the paddle). ",
    "upgrades.bricks_attract_ball.name": "Bricks attract balls",
    "upgrades.bricks_attract_ball.tooltip": "Ball goes toward nearby bricks",
    "upgrades.bricks_attract_ball.verbose_description": "Ball goes toward the first {{count}} bricks it will hit. The effect is stronger at higher levels. The number of bricks that can hit before the effect stops is also higher. The effect rearms when the ball hits the paddle.",
    "upgrades.bricks_attract_coins.name": "Bricks attract coins",
    "upgrades.bricks_attract_coins.tooltip": "Helps them stay up there",
    "upgrades.buoy.name": "Buoy",
    "upgrades.buoy.tooltip": "Coins float for {{duration}} seconds on the bottom line. ",
    "upgrades.buoy.verbose_description": "Effect is most visible in mobile mode",
    "upgrades.chill.name": "Chill",
    "upgrades.chill.tooltip": "No more upgrades, unlimited levels.",
    "upgrades.chill.verbose_description": "The ball will also accelerates much slower. ",
    "upgrades.clairvoyant.name": "Clairvoyant",
    "upgrades.clairvoyant.tooltip": "See upcoming levels, bricks HP and ball direction",
    "upgrades.clairvoyant.verbose_description": "Helps you pick the right upgrades and understand what's going on with sturdy bricks. Level 2 and 3 bring additional knowledge of dubious utility (reachable in loop mode)",
    "upgrades.coin_magnet.name": "Coins magnet",
    "upgrades.coin_magnet.tooltip": "Paddle attracts coins",
    "upgrades.coin_magnet.verbose_description": "Directs the coins to the paddle. The effect is stronger if the coin is close to it already.",
    "upgrades.compound_interest.name": "Compound interest",
    "upgrades.compound_interest.tooltip": "More coins if you catch all coins",
    "upgrades.compound_interest.verbose_description": "Your combo will grow by one every time you break a brick, spawning more and more coin with every brick you break. \nBe sure however to catch every one of those coins with your paddle, as any lost coin will reset your combo.\nOnce your combo is above the minimum, the bottom of the play area will have a red line to remind you that coins should not go there.",
    "upgrades.concave_puck.name": "Concave paddle",
    "upgrades.concave_puck.tooltip": "Improves vertical aiming precision",
    "upgrades.concave_puck.verbose_description": "Balls starts the level going straight up, and bounces with less angle.",
    "upgrades.corner_shot.name": "Corner shot",
    "upgrades.corner_shot.tooltip": "Lets your paddle overlap with the borders of the screen",
    "upgrades.corner_shot.verbose_description": "Helps with aiming in the corners. Further levels let you go further out. ",
    "upgrades.double_or_nothing.name": "Double or nothing",
    "upgrades.double_or_nothing.tooltip": "Combo climbs {{multiplier}} times faster, but you'll loose {{percent}}% of your score at each reset.",
    "upgrades.double_or_nothing.verbose_description": "The combo reset only counts when your combo was above the minimum",
    "upgrades.etherealcoins.name": "Coins, in Space",
    "upgrades.etherealcoins.tooltip": "Coins are no  longer affected by gravity",
    "upgrades.etherealcoins.verbose_description": "The coins will maintain their speed even after several bounces, and will no longer be affected by gravity.",
    "upgrades.extra_levels.name": "5 min more",
    "upgrades.extra_levels.tooltip": "Play {{count}} levels instead of 7",
    "upgrades.extra_levels.verbose_description": "The default game can last a max of 7 levels, after which the game is over. \n\nEach level of this perk lets you go one level higher. The last levels are often the ones where you make the most score, so the difference can be dramatic.",
    "upgrades.extra_life.name": "Extra life",
    "upgrades.extra_life.tooltip": "Saves your last ball if it's about to be lost",
    "upgrades.extra_life.verbose_description": "The life will be consumed in the process. Extra lives show as while lines behind the paddle.",
    "upgrades.forgiving.name": "Forgiving",
    "upgrades.forgiving.tooltip": "Keep most of your combo when missing",
    "upgrades.forgiving.verbose_description": "The first miss per level is free, then 10% of the combo, then 20% .. ",
    "upgrades.fountain_toss.name": "Fountain toss",
    "upgrades.fountain_toss.tooltip": "Gain combo when you miss coins. ",
    "upgrades.fountain_toss.verbose_description": "When you miss a coin and your combo was under level*30, your combo has a probability of level/combo to grow by one.",
    "upgrades.ghost_coins.name": "Ghost coins",
    "upgrades.ghost_coins.tooltip": "Coins slowly pass through bricks",
    "upgrades.ghost_coins.verbose_description": "It's not a bug, it's a feature !  Coins fly through bricks slowly. Higher levels let them move faster. ",
    "upgrades.golden_goose.name": "Golden goose",
    "upgrades.golden_goose.tooltip": "Coins teleport to the ball after hitting a brick",
    "upgrades.golden_goose.verbose_description": "Whenever a coin hits a brick, teleport that coin to the nearest ball. At level two, coins teleport after hitting a side too.",
    "upgrades.happy_family.name": "Happy family",
    "upgrades.happy_family.tooltip": "More coins if you keep all balls in game. ",
    "upgrades.happy_family.verbose_description": "+1 combo per extra ball per paddle bounce. Combo resets when a ball is lost.  Only the ball above 1 give combo.",
    "upgrades.helium.name": "Helium",
    "upgrades.helium.tooltip": "Gravity limited left and right of paddle",
    "upgrades.helium.verbose_description": "At level 1, gravity is reduced. At level 2, coins slowly float up. At level 3 they really fly.",
    "upgrades.hot_start.name": "Hot start",
    "upgrades.hot_start.tooltip": "More coins if you clear the level under 30s",
    "upgrades.hot_start.verbose_description": "At the start of every level, your combo will start at +30 points, but then every second it will be decreased by one. The effect stacks with other perks. ",
    "upgrades.implosions.name": "Implosions",
    "upgrades.implosions.tooltip": "Explosions suck coins in instead of blowing them out",
    "upgrades.implosions.verbose_description": "The explosion force is applied the other way. Further levels act as \"bigger explosion\"",
    "upgrades.left_is_lava.name": "Avoid left side",
    "upgrades.left_is_lava.tooltip": "More coins if you don't touch the left side",
    "upgrades.left_is_lava.verbose_description": "Whenever you break a brick, your combo will increase by one, so you'll get one more coin from all the next bricks you break.\n\nHowever, your combo will reset as soon as your ball hits the left side . \n\nAs soon as your combo rises, the left side becomes red to remind you that you should avoid hitting them. \n\nAt level 2, the border is completely removed and your balls and coins might get lost. ",
    "upgrades.limitless.name": "Limitless",
    "upgrades.limitless.tooltip": "Raise all upgrade's maximum level by {{lvl}} ",
    "upgrades.limitless.verbose_description": "Choosing this perk also raises his own limit by one, letting you pick it again.",
    "upgrades.metamorphosis.name": "Metamorphosis",
    "upgrades.metamorphosis.tooltip": "Each coin can stain {{lvl}} brick(s) with its color",
    "upgrades.metamorphosis.verbose_description": "With this perk, coins will be of the color of the brick they come from, and will color the first brick they touch in the same color. Coins spawn with the speed of the ball that broke them, which means you can aim a bit in the direction of the bricks you want to \"paint\". At level 1, each coin can color 1 bricks before it is \"spent\" and appears hollow. ",
    "upgrades.minefield.name": "Minefield",
    "upgrades.minefield.tooltip": "+{{percent}}% coins per bomb brick on screen",
    "upgrades.minefield.verbose_description": "Bombs are counted while they are exploding too. ",
    "upgrades.multiball.name": "Multi ball",
    "upgrades.multiball.tooltip": "Start every levels with {{count}} balls.",
    "upgrades.multiball.verbose_description": "As soon as you drop the ball in Breakout 71, you lose. \n\nWith this perk, you get two balls, and so you can afford to lose one. \n\nThe lost balls come back on the next level. \n\nHaving more than one balls makes some further perks available, and of course clears the level faster.",
    "upgrades.nbricks.name": "Strict sample size",
    "upgrades.nbricks.tooltip": "More coins if you hit bricks one by one.",
    "upgrades.nbricks.verbose_description": "Hit exactly {{lvl}} bricks per paddle bounce for +{{lvl}} combo, otherwise it resets. You don't necessarily need to destroy those bricks, but you need to hit them. Bricks destroyed by explosions don't count",
    "upgrades.one_more_choice.name": "Extra choice",
    "upgrades.one_more_choice.tooltip": "More upgrade choices",
    "upgrades.one_more_choice.verbose_description": "Every upgrade menu will have one more option.  Doesn't increase the number of upgrades you can pick.",
    "upgrades.ottawa_treaty.name": "Ottawa treaty",
    "upgrades.ottawa_treaty.tooltip": "Breaking a brick near a bomb disarms it",
    "upgrades.ottawa_treaty.verbose_description": "The nearby bomb will be replaced by a colored block. If you have sapper, the ball will loose its sapper effect until next bounce. Only one bomb can be replaced at a time.",
    "upgrades.passive_income.name": "Passive income",
    "upgrades.passive_income.tooltip": "More coins but a moving paddle doesn't catch balls or coins",
    "upgrades.passive_income.verbose_description": "+{{lvl}} combo / brick broken, paddle is immaterial {{time}}s after moving. Some perks can help the balls do what you want without needing to do anything.",
    "upgrades.picky_eater.name": "Picky eater",
    "upgrades.picky_eater.tooltip": "More coins if you break bricks color by color",
    "upgrades.picky_eater.verbose_description": "Whenever you break a brick the same color as your ball, your combo increases by the number of colors on screen minus one. \nIf it's a different color, the ball takes that new color, but the combo resets, unless there were no bricks left of the ball's color. \nOnce you get a combo higher than your minimum, the bricks of the wrong color will get a red border. \nIf you have more than one ball, they all switch color whenever one of them hits a brick.",
    "upgrades.pierce.name": "Piercing",
    "upgrades.pierce.tooltip": "Ball pierces {{count}} bricks after a paddle bounce",
    "upgrades.pierce.verbose_description": "The ball normally bounces as soon as it touches something. With this perk, it will continue its trajectory for up to 3 bricks broken. \n\nAfter that, it will bounce on the 4th brick, and you'll need to touch the paddle to reset the counter.",
    "upgrades.pierce_color.name": "Color pierce",
    "upgrades.pierce_color.tooltip": "The ball goes through bricks of the same color",
    "upgrades.pierce_color.verbose_description": "Normally, balls do 1 damage and bricks have 1 health point (HP). S\nEach level of this perk increase the damage balls do to bricks of their color. \nWhen a ball does more damage than the brick's health points, it will continue straight instead of bouncing;\n\nWhenever a ball hits a brick of the same color, it will just go through unimpeded. \nOnce it reaches a brick of a different color, it will break it, take its color and bounce.\nIf you have sturdy bricks, the ball might still bounce off a brick of the same color.",
    "upgrades.puck_repulse_ball.name": "Soft landing",
    "upgrades.puck_repulse_ball.tooltip": "Paddle repulses balls",
    "upgrades.puck_repulse_ball.verbose_description": "When a ball gets close to the paddle, it will start slowing down, and even potentially bouncing without touching the paddle.",
    "upgrades.rainbow.name": "Rainbow",
    "upgrades.rainbow.tooltip": "Coins spawn with rainbow color.",
    "upgrades.rainbow.verbose_description": "Each level increases the proportion of colored coins. The color depends on level time. ",
    "upgrades.reach.name": "Top down",
    "upgrades.reach.tooltip": "More coins if you avoid the lowest row of bricks",
    "upgrades.reach.verbose_description": " Touching the N bricks of the lowest row resets the combo. Otherwise, +N combo.\n\nIf there is only one row of bricks, or if the lowest row of bricks cover the whole width of the game,  then this perk does nothing. Otherwise, breaking this lowest row resets the combo, while breaking anything else increases the combo by the number of bricks present on that lowest row. \n\nThe lowest row will be highlighted in red. ",
    "upgrades.respawn.name": "Re-spawn",
    "upgrades.respawn.tooltip": "{{percent}}% of bricks re-spawn after {{delay}}s.",
    "upgrades.respawn.verbose_description": "Some particle effect will let you know where bricks will appear. ",
    "upgrades.right_is_lava.name": "Avoid right side",
    "upgrades.right_is_lava.tooltip": "More coins if you don't touch the right side",
    "upgrades.right_is_lava.verbose_description": "Whenever you break a brick, your combo will increase by one, so you'll get one more coin from all the next bricks you break. \n\nHowever, your combo will reset as soon as your ball hits the right side. \n\nAs soon as your combo rises, the right side becomes red to remind you that you should avoid hitting them.\n\nAt level 2, the border is completely removed and your balls and coins might get lost. \n",
    "upgrades.sacrifice.name": "Sacrifice",
    "upgrades.sacrifice.tooltip": "Loosing a life clears all bricks",
    "upgrades.sacrifice.verbose_description": "At level 2+, the combo is also multiplied by the perk's level before clearing the board. This might get the combo pretty high.",
    "upgrades.sapper.name": "Sapper",
    "upgrades.sapper.tooltip": "The first brick broken becomes a bomb.",
    "upgrades.sapper.verbose_description": "Instead of just disappearing, the first brick you break will be replaced by a bomb brick. Bouncing the ball on the paddle re-arms the effect. Leveling-up this perk will allow you to place more bombs.",
    "upgrades.shocks.name": "Shocks",
    "upgrades.shocks.tooltip": "Explosive balls collisions",
    "upgrades.shocks.verbose_description": "Whenever two balls collide, they exchange their speed, spawn an explosion, and gain added speed to separate them. ",
    "upgrades.shunt.name": "Shunt",
    "upgrades.shunt.tooltip": "Keep {{percent}}% of your combo between levels",
    "upgrades.shunt.verbose_description": "If you also have hot start, the hot start is just added to the current combo",
    "upgrades.side_flip.name": "Right handed",
    "upgrades.side_flip.tooltip": "More coins if you hit bricks from the right only",
    "upgrades.side_flip.verbose_description": "+{{lvl}} combo per brick broken from the right, -{{loss}} otherwise. Impact the brick on its right side to gain one combo, but avoid hitting it on the left side as the would remove 2 combo. Hitting from the top and bottom has no effect. ",
    "upgrades.side_kick.name": "Left handed",
    "upgrades.side_kick.tooltip": "More coins if you hit bricks from the left only",
    "upgrades.side_kick.verbose_description": "+{{lvl}} combo per brick broken from the left, -{{loss}} otherwise. Impact the brick on its left side to gain one combo, but avoid hitting it on the right side as the would remove 2 combo. Hitting from the top and bottom has no effect. ",
    "upgrades.skip_last.name": "Easy Cleanup",
    "upgrades.skip_last.tooltip": "The last brick will self destruct",
    "upgrades.skip_last.verbose_description": "You need to break all bricks to go to the next level. However, it can be hard to get the last ones. \nEach level of this perk increases the number of bricks that will self destruct.\nClearing a level early brings extra choices when upgrading. Never missing the bricks is also very beneficial. \n\nSo if you find it difficult to break the last bricks, getting this perk a few time can help. ",
    "upgrades.slow_down.name": "Slower ball",
    "upgrades.slow_down.tooltip": "Ball moves more slowly",
    "upgrades.slow_down.verbose_description": "The ball starts relatively slow, but every level of your game it will start a bit faster. \n\nIt will also accelerate if you spend a lot of time in one level. \n\nThis perk makes it more manageable. \n\nYou can get it at the start every time by enabling kid mode in the menu.",
    "upgrades.smaller_puck.name": "Smaller paddle",
    "upgrades.smaller_puck.tooltip": "{{percent}}% more coins",
    "upgrades.smaller_puck.verbose_description": "This makes the paddle smaller, which in theory makes some corner shots easier, but really just raises the difficulty.\n\nThat's why you also get a nice bonus of +50% coins spawn.",
    "upgrades.soft_reset.name": "Soft reset",
    "upgrades.soft_reset.tooltip": "Keep {{percent}}% of your combo when it resets",
    "upgrades.soft_reset.verbose_description": "Limit the impact of a combo reset.",
    "upgrades.steering.name": "Steering",
    "upgrades.steering.tooltip": "Balls turn when the paddle moves",
    "upgrades.steering.verbose_description": "The change of paddle location directly influences the direction of the balls's movement. At level 2+, you get a line showing you ball's directions.",
    "upgrades.sticky_coins.name": "Sticky coins",
    "upgrades.sticky_coins.tooltip": "Coins stick to bricks of the same color",
    "upgrades.sticky_coins.verbose_description": "At level 2, they stick to bricks of any color",
    "upgrades.streak_shots.name": "Hit streak",
    "upgrades.streak_shots.tooltip": "More coins if you break many bricks at once",
    "upgrades.streak_shots.verbose_description": "Every time you break a brick, your combo increases by one. \n\nHowever, as soon as the ball touches your paddle, the combo is reset to its default value.\n\nOnce your combo rises above the base value, your paddle will have a red border to remind you that it will destroy your combo to touch it with the ball.",
    "upgrades.sturdy_bricks.name": "Sturdy bricks",
    "upgrades.sturdy_bricks.tooltip": "+{{lvl}} bricks HP, +{{percent}}% coins",
    "upgrades.sturdy_bricks.verbose_description": "Each level of this perk adds one HP to all bricks. You can see the HP number with the \"clairvoyant\" perk. You can increase ball damage by getting the \"piercing\" perk. Each level of the perk adds +50% coins spawn. ",
    "upgrades.superhot.name": "SUPER HOT",
    "upgrades.superhot.tooltip": "Time moves when the paddle moves.",
    "upgrades.superhot.verbose_description": "SUPER HOT SUPER HOT SUPER HOT SUPER HOT",
    "upgrades.telekinesis.name": "Telekinesis",
    "upgrades.telekinesis.tooltip": "The paddle position influences the ball",
    "upgrades.telekinesis.verbose_description": "You control the ball while it's going up. The effect is stronger when the ball is in the bottom half of the screen. ",
    "upgrades.three_cushion.name": "Three cushion",
    "upgrades.three_cushion.tooltip": "More coins if you hit bricks only indirectly",
    "upgrades.three_cushion.verbose_description": "+1 combo per hit on sides and top, up to +{{max}} per paddle bounce. \nEvery hit on a side will raise the combo by one, up to +3.\n After that,  no combo will be gained until  next paddle bounce. \n\nCombo resets when you hit a brick without bouncing first.",
    "upgrades.top_is_lava.name": "Sky is the limit",
    "upgrades.top_is_lava.tooltip": "More coins if you avoid hitting the top",
    "upgrades.top_is_lava.verbose_description": "Whenever you break a brick, your combo will increase by one. However, your combo will reset as soon as your ball hit the top of the screen. \n\nWhen your combo is above the minimum,  a red bar will appear at the top to remind you that you should avoid hitting it. \n\nAt level 2, the border is completely removed and your balls and coins might get lost. ",
    "upgrades.trampoline.name": "Trampoline",
    "upgrades.trampoline.tooltip": "More coins if you bounce on bricks and the paddle only",
    "upgrades.trampoline.verbose_description": "+{{lvl}} combo per paddle bounce,-{{lvl}} combo per bounce on any border.  One of the rare  combo upgrades that don't add a reset condition",
    "upgrades.transparency.name": "Transparency",
    "upgrades.transparency.tooltip": "+50% coins. The ball is invisible at the top of the screen.",
    "upgrades.transparency.verbose_description": "Ball  becomes transparent at the top of the screen.\n +{{percent}} % coins.  \nHigher levels make the ball transparent sooner and increase the point bonus.",
    "upgrades.trickledown.name": "Trickle down",
    "upgrades.trickledown.tooltip": "Coins appear at the top of the screen.",
    "upgrades.trickledown.verbose_description": "The coins might sit on top of a brick if there are bricks on the top row, in that case they will fall down after you break that brick. ",
    "upgrades.unbounded.name": "Padding",
    "upgrades.unbounded.tooltip": "Adds space left and right of the level, but your paddle can't go that far. ",
    "upgrades.unbounded.verbose_description": "Another upgrade might help you extends the reach of your paddle. ",
    "upgrades.viscosity.name": "Viscosity",
    "upgrades.viscosity.tooltip": "Slower coin fall",
    "upgrades.viscosity.verbose_description": "Coins normally accelerate with gravity and explosions to pretty high speeds. \n\nThis perk constantly makes them slow down, as if they were in some sort of viscous liquid. \n\nThis makes catching them easier, and combines nicely with perks that influence the coin's movement.",
    "upgrades.wind.name": "Wind",
    "upgrades.wind.tooltip": "Paddle position creates wind",
    "upgrades.wind.verbose_description": "Wind depends on paddle position: left blows left, right blows right. Affects both balls and coins.",
    "upgrades.wrap_left.name": "Wrap left",
    "upgrades.wrap_left.tooltip": "Hitting the left side teleports the ball to the right side",
    "upgrades.wrap_left.verbose_description": "Higher levels teleport coins too.",
    "upgrades.wrap_right.name": "Wrap right",
    "upgrades.wrap_right.tooltip": "Hitting the right side teleports the ball to the left side",
    "upgrades.wrap_right.verbose_description": "Higher levels teleport coins too.",
    "upgrades.wrap_up.name": "Wrap up",
    "upgrades.wrap_up.tooltip": "Touching the top of the screen will teleport the ball just above the paddle.",
    "upgrades.wrap_up.verbose_description": "This won't count as a paddle hit. At level 2, coins teleport too. ",
    "upgrades.yoyo.name": "Yo-yo",
    "upgrades.yoyo.tooltip": "The ball falls toward the paddle",
    "upgrades.yoyo.verbose_description": "It's the opposite of telekinesis, control the ball while it's falling back down.",
    "upgrades.zen.name": "Zen",
    "upgrades.zen.tooltip": "More coins if you don't trigger bombs",
    "upgrades.zen.verbose_description": "+{{lvl}} combo every 3s, reset when there's an explosion"
}
