Use OffscreenCanvas on supported browsers to offload canvas drawing to a service worker thread

This commit is contained in:
schlagmichdoch 2025-02-16 19:23:04 +01:00
parent f0e7250617
commit 16523843bd
3 changed files with 288 additions and 89 deletions

View file

@ -333,45 +333,93 @@ class FooterUI {
class BackgroundCanvas {
constructor() {
this.canvas = $$('canvas');
this.$canvas = $$('canvas');
this.$footer = $$('footer');
this.initAnimation();
}
async fadeIn() {
this.$canvas.classList.remove('opacity-0');
}
initAnimation() {
let c = this.canvas;
let cCtx = c.getContext('2d');
let $footer = $$('footer');
this.baseColorNormal = '168 168 168';
this.baseColorShareMode = '168 168 255';
this.baseOpacityNormal = 0.4;
this.baseOpacityShareMode = 0.8;
this.speed = 0.4;
this.fps = 40;
let x0, y0, w, h, dw, offset, baseColor, baseOpacity;
// if browser supports OffscreenCanvas
// -> put canvas drawing into serviceworker to unblock main thread
// otherwise
// -> use main thread
let {init, startAnimation, switchAnimation, onShareModeChange} =
this.$canvas.transferControlToOffscreen
? this.initAnimationOffscreen()
: this.initAnimationOnscreen();
let offscreenCanvases = {false: [], true: []};
let shareMode = false;
init();
startAnimation();
// redraw canvas
Events.on('resize', _ => init());
Events.on('redraw-canvas', _ => init());
Events.on('translation-loaded', _ => init());
// ShareMode
Events.on('share-mode-changed', e => onShareModeChange(e.detail.active));
// Start and stop animation
Events.on('background-animation', e => switchAnimation(e.detail.animate))
Events.on('offline', _ => switchAnimation(false));
Events.on('online', _ => switchAnimation(true));
}
initAnimationOnscreen() {
let $canvas = this.$canvas;
let $footer = this.$footer;
let baseColorNormal = this.baseColorNormal;
let baseColorShareMode = this.baseColorShareMode;
let baseOpacityNormal = this.baseOpacityNormal;
let baseOpacityShareMode = this.baseOpacityShareMode;
let speed = this.speed;
let fps = this.fps;
let c;
let cCtx;
let x0, y0, w, h, dw, offset;
let startTime;
let animate = true;
let speed = 0.4;
let fps = 300;
let maxFrames = fps / speed;
let currentFrame = 0;
let lastFrame;
let baseColor;
let baseOpacity;
for (let frame = 0; frame < maxFrames; frame++) {
let canvas = document.createElement("canvas");
offscreenCanvases[false][frame] = {
"redraw": true,
"canvas": canvas
};
offscreenCanvases[true][frame] = {
"redraw": true,
"canvas": canvas
};
function createCanvas() {
c = $canvas;
cCtx = c.getContext('2d');
lastFrame = fps / speed - 1;
baseColor = baseColorNormal;
baseOpacity = baseOpacityNormal;
}
function init() {
initCanvas($footer.offsetHeight, document.documentElement.clientWidth, document.documentElement.clientHeight);
}
function initCanvas(footerOffsetHeight, clientWidth, clientHeight) {
let oldW = w;
let oldH = h;
let oldOffset = offset
w = document.documentElement.clientWidth;
h = document.documentElement.clientHeight;
offset = $footer.offsetHeight - 28;
let oldOffset = offset;
w = clientWidth;
h = clientHeight;
offset = footerOffsetHeight - 28;
if (h > 800) offset += 11;
if (oldW === w && oldH === h && oldOffset === offset) return; // nothing has changed
@ -380,30 +428,39 @@ class BackgroundCanvas {
c.height = h;
x0 = w / 2;
y0 = h - offset;
dw = Math.round(Math.max(w, h, 1000) / 15);
dw = Math.round(Math.min(Math.max(w, h), 800) / 10);
drawFrame(currentFrame);
}
// enforce redrawing of frames
for (let frame = 0; frame < maxFrames; frame++) {
offscreenCanvases[true][frame]["redraw"] = true;
offscreenCanvases[false][frame]["redraw"] = true;
function startAnimation() {
startTime = Date.now();
animateBg();
}
function switchAnimation(state) {
if (!animate && state) {
// animation starts again. Set startTime to specific value to prevent frame jump
startTime = Date.now() - 1000 * currentFrame / fps;
}
animate = state;
requestAnimationFrame(animateBg);
}
function onShareModeChange(active) {
baseColor = active ? baseColorShareMode : baseColorNormal;
baseOpacity = active ? baseOpacityShareMode : baseOpacityNormal;
drawFrame(currentFrame);
}
function drawCircle(ctx, radius) {
ctx.lineWidth = 2;
baseColor = shareMode ? '168 168 255' : '168 168 168';
baseOpacity = shareMode ? 0.8 : 0.4;
let opacity = Math.max(0, baseOpacity * (1 - 1.2 * radius / Math.max(w, h)));
if (radius < dw) {
opacity *= (radius - 33) / (dw - 33)
}
else if (radius > dw * 5) {
opacity *= (6 * dw - radius) / dw
if (radius > dw * 7) {
opacity *= (8 * dw - radius) / dw
}
ctx.strokeStyle = `rgb(${baseColor} / ${opacity})`;
ctx.beginPath();
ctx.arc(x0, y0, radius, 0, 2 * Math.PI);
@ -412,39 +469,21 @@ class BackgroundCanvas {
function drawCircles(ctx, frame) {
ctx.clearRect(0, 0, w, h);
for (let i = 5; i >= 0; i--) {
for (let i = 7; i >= 0; i--) {
drawCircle(ctx, dw * i + speed * dw * frame / fps + 33);
}
}
function drawOffscreenCanvas(frame) {
let canvas = offscreenCanvases[shareMode][frame]["canvas"];
canvas.width = c.width;
canvas.height = c.height;
let ctx = canvas.getContext('2d');
drawCircles(ctx, frame);
}
function drawFrame(frame) {
cCtx.clearRect(0, 0, w, h);
if (offscreenCanvases[shareMode][frame]["redraw"]) {
drawOffscreenCanvas(frame);
}
cCtx.drawImage(offscreenCanvases[shareMode][frame]["canvas"], 0, 0);
drawCircles(cCtx, frame);
}
function startAnimating() {
startTime = Date.now();
animateBg();
}
let currentFrame = 0;
function animateBg() {
let now = Date.now();
if (!animate) {
// Animation stopped -> don't draw next frame
if (!animate && currentFrame === lastFrame) {
// Animation stopped and cycle finished -> stop drawing frames
return;
}
@ -460,38 +499,62 @@ class BackgroundCanvas {
requestAnimationFrame(animateBg);
}
function switchAnimation(state) {
if (!animate && state) {
// animation starts again. Set startTime to specific value to prevent frame jump
startTime = Date.now() - 1000 * currentFrame / fps;
}
animate = state;
animateBg();
}
createCanvas();
function redrawOnShareModeChange(active) {
shareMode = active
}
init();
startAnimating();
// redraw canvas
Events.on('resize', _ => init());
Events.on('redraw-canvas', _ => init());
Events.on('translation-loaded', _ => init());
// ShareMode
Events.on('share-mode-changed', e => redrawOnShareModeChange(e.detail.active));
// Start and stop animation
Events.on('background-animation', e => switchAnimation(e.detail.animate))
Events.on('offline', _ => switchAnimation(false));
Events.on('online', _ => switchAnimation(true));
return {init, startAnimation, switchAnimation, onShareModeChange};
}
async fadeIn() {
this.canvas.classList.remove('opacity-0');
initAnimationOffscreen() {
console.log("Use OffscreenCanvas to draw background animation.")
let baseColorNormal = this.baseColorNormal;
let baseColorShareMode = this.baseColorShareMode;
let baseOpacityNormal = this.baseOpacityNormal;
let baseOpacityShareMode = this.baseOpacityShareMode;
let speed = this.speed;
let fps = this.fps;
let $canvas = this.$canvas;
let $footer = this.$footer;
const offscreen = $canvas.transferControlToOffscreen();
const worker = new Worker("scripts/canvas-worker.js");
function createCanvas() {
worker.postMessage({
type: "createCanvas",
canvas: offscreen,
baseColorNormal: baseColorNormal,
baseColorShareMode: baseColorShareMode,
baseOpacityNormal: baseOpacityNormal,
baseOpacityShareMode: baseOpacityShareMode,
speed: speed,
fps: fps
}, [offscreen]);
}
function init() {
worker.postMessage({
type: "initCanvas",
footerOffsetHeight: $footer.offsetHeight,
clientWidth: document.documentElement.clientWidth,
clientHeight: document.documentElement.clientHeight
});
}
function startAnimation() {
worker.postMessage({ type: "startAnimation" });
}
function onShareModeChange(active) {
worker.postMessage({ type: "onShareModeChange", active: active });
}
function switchAnimation(animate) {
worker.postMessage({ type: "switchAnimation", animate: animate });
}
createCanvas();
return {init, startAnimation, switchAnimation, onShareModeChange};
}
}