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https://github.com/schlagmichdoch/PairDrop.git
synced 2025-04-21 15:26:17 -04:00
Use OffscreenCanvas on supported browsers to offload canvas drawing to a service worker thread
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f0e7250617
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3 changed files with 288 additions and 89 deletions
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@ -333,45 +333,93 @@ class FooterUI {
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class BackgroundCanvas {
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constructor() {
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this.canvas = $$('canvas');
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this.$canvas = $$('canvas');
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this.$footer = $$('footer');
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this.initAnimation();
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}
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async fadeIn() {
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this.$canvas.classList.remove('opacity-0');
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}
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initAnimation() {
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let c = this.canvas;
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let cCtx = c.getContext('2d');
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let $footer = $$('footer');
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this.baseColorNormal = '168 168 168';
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this.baseColorShareMode = '168 168 255';
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this.baseOpacityNormal = 0.4;
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this.baseOpacityShareMode = 0.8;
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this.speed = 0.4;
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this.fps = 40;
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let x0, y0, w, h, dw, offset, baseColor, baseOpacity;
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// if browser supports OffscreenCanvas
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// -> put canvas drawing into serviceworker to unblock main thread
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// otherwise
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// -> use main thread
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let {init, startAnimation, switchAnimation, onShareModeChange} =
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this.$canvas.transferControlToOffscreen
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? this.initAnimationOffscreen()
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: this.initAnimationOnscreen();
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let offscreenCanvases = {false: [], true: []};
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let shareMode = false;
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init();
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startAnimation();
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// redraw canvas
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Events.on('resize', _ => init());
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Events.on('redraw-canvas', _ => init());
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Events.on('translation-loaded', _ => init());
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// ShareMode
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Events.on('share-mode-changed', e => onShareModeChange(e.detail.active));
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// Start and stop animation
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Events.on('background-animation', e => switchAnimation(e.detail.animate))
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Events.on('offline', _ => switchAnimation(false));
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Events.on('online', _ => switchAnimation(true));
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}
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initAnimationOnscreen() {
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let $canvas = this.$canvas;
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let $footer = this.$footer;
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let baseColorNormal = this.baseColorNormal;
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let baseColorShareMode = this.baseColorShareMode;
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let baseOpacityNormal = this.baseOpacityNormal;
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let baseOpacityShareMode = this.baseOpacityShareMode;
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let speed = this.speed;
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let fps = this.fps;
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let c;
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let cCtx;
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let x0, y0, w, h, dw, offset;
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let startTime;
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let animate = true;
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let speed = 0.4;
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let fps = 300;
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let maxFrames = fps / speed;
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let currentFrame = 0;
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let lastFrame;
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let baseColor;
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let baseOpacity;
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for (let frame = 0; frame < maxFrames; frame++) {
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let canvas = document.createElement("canvas");
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offscreenCanvases[false][frame] = {
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"redraw": true,
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"canvas": canvas
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};
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offscreenCanvases[true][frame] = {
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"redraw": true,
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"canvas": canvas
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};
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function createCanvas() {
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c = $canvas;
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cCtx = c.getContext('2d');
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lastFrame = fps / speed - 1;
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baseColor = baseColorNormal;
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baseOpacity = baseOpacityNormal;
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}
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function init() {
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initCanvas($footer.offsetHeight, document.documentElement.clientWidth, document.documentElement.clientHeight);
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}
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function initCanvas(footerOffsetHeight, clientWidth, clientHeight) {
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let oldW = w;
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let oldH = h;
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let oldOffset = offset
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w = document.documentElement.clientWidth;
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h = document.documentElement.clientHeight;
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offset = $footer.offsetHeight - 28;
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let oldOffset = offset;
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w = clientWidth;
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h = clientHeight;
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offset = footerOffsetHeight - 28;
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if (h > 800) offset += 11;
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if (oldW === w && oldH === h && oldOffset === offset) return; // nothing has changed
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@ -380,30 +428,39 @@ class BackgroundCanvas {
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c.height = h;
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x0 = w / 2;
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y0 = h - offset;
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dw = Math.round(Math.max(w, h, 1000) / 15);
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dw = Math.round(Math.min(Math.max(w, h), 800) / 10);
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drawFrame(currentFrame);
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}
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// enforce redrawing of frames
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for (let frame = 0; frame < maxFrames; frame++) {
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offscreenCanvases[true][frame]["redraw"] = true;
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offscreenCanvases[false][frame]["redraw"] = true;
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function startAnimation() {
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startTime = Date.now();
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animateBg();
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}
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function switchAnimation(state) {
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if (!animate && state) {
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// animation starts again. Set startTime to specific value to prevent frame jump
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startTime = Date.now() - 1000 * currentFrame / fps;
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}
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animate = state;
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requestAnimationFrame(animateBg);
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}
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function onShareModeChange(active) {
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baseColor = active ? baseColorShareMode : baseColorNormal;
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baseOpacity = active ? baseOpacityShareMode : baseOpacityNormal;
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drawFrame(currentFrame);
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}
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function drawCircle(ctx, radius) {
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ctx.lineWidth = 2;
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baseColor = shareMode ? '168 168 255' : '168 168 168';
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baseOpacity = shareMode ? 0.8 : 0.4;
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let opacity = Math.max(0, baseOpacity * (1 - 1.2 * radius / Math.max(w, h)));
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if (radius < dw) {
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opacity *= (radius - 33) / (dw - 33)
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}
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else if (radius > dw * 5) {
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opacity *= (6 * dw - radius) / dw
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if (radius > dw * 7) {
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opacity *= (8 * dw - radius) / dw
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}
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ctx.strokeStyle = `rgb(${baseColor} / ${opacity})`;
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ctx.beginPath();
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ctx.arc(x0, y0, radius, 0, 2 * Math.PI);
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@ -412,39 +469,21 @@ class BackgroundCanvas {
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function drawCircles(ctx, frame) {
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ctx.clearRect(0, 0, w, h);
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for (let i = 5; i >= 0; i--) {
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for (let i = 7; i >= 0; i--) {
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drawCircle(ctx, dw * i + speed * dw * frame / fps + 33);
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}
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}
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function drawOffscreenCanvas(frame) {
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let canvas = offscreenCanvases[shareMode][frame]["canvas"];
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canvas.width = c.width;
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canvas.height = c.height;
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let ctx = canvas.getContext('2d');
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drawCircles(ctx, frame);
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}
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function drawFrame(frame) {
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cCtx.clearRect(0, 0, w, h);
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if (offscreenCanvases[shareMode][frame]["redraw"]) {
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drawOffscreenCanvas(frame);
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}
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cCtx.drawImage(offscreenCanvases[shareMode][frame]["canvas"], 0, 0);
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drawCircles(cCtx, frame);
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}
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function startAnimating() {
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startTime = Date.now();
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animateBg();
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}
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let currentFrame = 0;
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function animateBg() {
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let now = Date.now();
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if (!animate) {
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// Animation stopped -> don't draw next frame
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if (!animate && currentFrame === lastFrame) {
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// Animation stopped and cycle finished -> stop drawing frames
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return;
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}
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@ -460,38 +499,62 @@ class BackgroundCanvas {
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requestAnimationFrame(animateBg);
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}
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function switchAnimation(state) {
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if (!animate && state) {
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// animation starts again. Set startTime to specific value to prevent frame jump
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startTime = Date.now() - 1000 * currentFrame / fps;
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}
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animate = state;
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animateBg();
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}
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createCanvas();
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function redrawOnShareModeChange(active) {
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shareMode = active
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}
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init();
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startAnimating();
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// redraw canvas
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Events.on('resize', _ => init());
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Events.on('redraw-canvas', _ => init());
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Events.on('translation-loaded', _ => init());
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// ShareMode
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Events.on('share-mode-changed', e => redrawOnShareModeChange(e.detail.active));
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// Start and stop animation
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Events.on('background-animation', e => switchAnimation(e.detail.animate))
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Events.on('offline', _ => switchAnimation(false));
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Events.on('online', _ => switchAnimation(true));
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return {init, startAnimation, switchAnimation, onShareModeChange};
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}
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async fadeIn() {
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this.canvas.classList.remove('opacity-0');
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initAnimationOffscreen() {
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console.log("Use OffscreenCanvas to draw background animation.")
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let baseColorNormal = this.baseColorNormal;
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let baseColorShareMode = this.baseColorShareMode;
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let baseOpacityNormal = this.baseOpacityNormal;
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let baseOpacityShareMode = this.baseOpacityShareMode;
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let speed = this.speed;
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let fps = this.fps;
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let $canvas = this.$canvas;
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let $footer = this.$footer;
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const offscreen = $canvas.transferControlToOffscreen();
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const worker = new Worker("scripts/canvas-worker.js");
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function createCanvas() {
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worker.postMessage({
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type: "createCanvas",
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canvas: offscreen,
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baseColorNormal: baseColorNormal,
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baseColorShareMode: baseColorShareMode,
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baseOpacityNormal: baseOpacityNormal,
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baseOpacityShareMode: baseOpacityShareMode,
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speed: speed,
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fps: fps
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}, [offscreen]);
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}
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function init() {
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worker.postMessage({
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type: "initCanvas",
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footerOffsetHeight: $footer.offsetHeight,
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clientWidth: document.documentElement.clientWidth,
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clientHeight: document.documentElement.clientHeight
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});
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}
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function startAnimation() {
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worker.postMessage({ type: "startAnimation" });
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}
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function onShareModeChange(active) {
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worker.postMessage({ type: "onShareModeChange", active: active });
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}
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function switchAnimation(animate) {
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worker.postMessage({ type: "switchAnimation", animate: animate });
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}
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createCanvas();
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return {init, startAnimation, switchAnimation, onShareModeChange};
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}
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}
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