CyberChef/src/core/lib/Salsa20.mjs
2020-01-14 01:29:32 +00:00

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// Forked from https://github.com/thesimj/js-salsa20 by cbeuw (Andy Wang)
/*
* Copyright (c) 2017, Bubelich Mykola
* https://www.bubelich.com
*
* (。◕‿‿◕。)
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* Neither the name of the copyright holder nor the names of its contributors
* may be used to endorse or promote products derived from this software without
* specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
* General information
* Salsa20 is a stream cipher submitted to eSTREAM by Daniel J. Bernstein.
* It is built on a pseudorandom function based on add-rotate-xor (ARX) operations — 32-bit addition,
* bitwise addition (XOR) and rotation operations. Salsa20 maps a 256-bit key, a 64-bit nonce,
* and a 64-bit stream position to a 512-bit block of the key stream (a version with a 128-bit key also exists).
* This gives Salsa20 the unusual advantage that the user can efficiently seek to any position in the key
* stream in constant time. It offers speeds of around 414 cycles per byte in software on modern x86 processors,
* and reasonable hardware performance. It is not patented, and Bernstein has written several
* public domain implementations optimized for common architectures.
*/
/**
* Construct SalSa20 instance with key and nonce
* Key should be Uint8Array with 32 bytes
* None should be Uint8Array with 8 bytes
*
*
* @throws {Error}
* @param {[number]} key
* @param {[number]} nonce
*/
const Salsa20 = function (key, nonce) {
if (key.length !== 16 && key.length !== 32) {
throw new Error("Key should be a 16 or 32 byte array!");
}
if (nonce.length !== 8) {
throw new Error("Nonce should be 8 byte array!");
}
this.rounds = 20;
const sigma = [0x61707865, 0x3320646e, 0x79622d32, 0x6b206574];
const tau = [0x61707865, 0x3120646e, 0x79622d36, 0x6b206574];
let constant, k;
if (key.length === 32) {
constant = sigma;
k = key;
} else {
constant = tau;
k = key.concat(k);
}
this.param = [
// Constant
constant[0],
// Key
_get32(k, 0),
_get32(k, 4),
_get32(k, 8),
_get32(k, 12),
constant[1],
// Nonce
_get32(nonce, 0),
_get32(nonce, 4),
// Counter
0,
0,
// Constant
constant[2],
// Key
_get32(k, 16),
_get32(k, 20),
_get32(k, 24),
_get32(k, 28),
// Const
constant[3]
];
// init block 64 bytes //
this.block = [
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
];
// internal byte counter //
this.byteCounter = 0;
};
/**
* Encrypt or Decrypt data with key and nonce
*
* @param {[number]} data
* @return {Uint8Array}
* @private
*/
Salsa20.prototype._update = function (data) {
/*
if (data.length === 0) {
throw new Error("Data should be type of bytes (Uint8Array) and not empty!");
}
*/
const output = new Uint8Array(data.length);
// core function, build block and xor with input data //
for (let i = 0; i < data.length; i++) {
if (this.byteCounter === 0 || this.byteCounter === 64) {
this._salsa();
this._counterIncrement();
this.byteCounter = 0;
}
output[i] = data[i] ^ this.block[this.byteCounter++];
}
return output;
};
/**
* Encrypt data with key and nonce
*
* @param {Uint8Array} data
* @return {Uint8Array}
*/
Salsa20.prototype.encrypt = function (data) {
return this._update(data);
};
/**
* Decrypt data with key and nonce
*
* @param {Uint8Array} data
* @return {Uint8Array}
*/
Salsa20.prototype.decrypt = function (data) {
return this._update(data);
};
Salsa20.prototype._counterIncrement = function () {
// Max possible blocks is 2^64
this.param[8] = (this.param[8] + 1) >>> 0;
if (this.param[8] === 0) {
this.param[9] = (this.param[9] + 1) >>> 0;
}
};
Salsa20.prototype._salsa = function () {
const mix = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0];
let i = 0;
let b = 0;
const qr = function (a, b, c, d) {
mix[b] ^= _rotl(mix[a] + mix[d], 7) >>> 0;
mix[c] ^= _rotl(mix[b] + mix[a], 9) >>> 0;
mix[d] ^= _rotl(mix[c] + mix[b], 13) >>> 0;
mix[a] ^= _rotl(mix[d] + mix[c], 18) >>> 0;
};
// copy param array to mix //
for (i = 0; i < 16; i++) {
mix[i] = this.param[i];
}
// mix rounds //
for (i = 0; i < this.rounds; i += 2) {
qr(0, 4, 8, 12);
qr(5, 9, 13, 1);
qr(10, 14, 2, 6);
qr(15, 3, 7, 11);
qr(0, 1, 2, 3);
qr(5, 6, 7, 4);
qr(10, 11, 8, 9);
qr(15, 12, 13, 14);
}
for (i = 0; i < 16; i++) {
// add
mix[i] += this.param[i];
// store
this.block[b++] = mix[i] & 0xFF;
this.block[b++] = (mix[i] >>> 8) & 0xFF;
this.block[b++] = (mix[i] >>> 16) & 0xFF;
this.block[b++] = (mix[i] >>> 24) & 0xFF;
}
};
/**
* Little-endian to uint 32 bytes
*
* @param {Uint8Array|[number]} data
* @param {number} index
* @return {number}
* @private
*/
const _get32 = function (data, index) {
return data[index++] ^ (data[index++] << 8) ^ (data[index++] << 16) ^ (data[index] << 24);
};
/**
* Cyclic left rotation
*
* @param {number} data
* @param {number} shift
* @return {number}
* @private
*/
const _rotl = function (data, shift) {
return ((data << shift) | (data >>> (32 - shift)));
};
export default Salsa20
;