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197 lines
6.1 KiB
JavaScript
197 lines
6.1 KiB
JavaScript
/**
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* Emulation of the Enigma machine.
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*
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* @author s2224834
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* @copyright Crown Copyright 2019
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* @license Apache-2.0
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*/
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import Operation from "../Operation";
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import OperationError from "../errors/OperationError";
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import {ROTORS, LETTERS, ROTORS_FOURTH, REFLECTORS, Rotor, Reflector, Plugboard, EnigmaMachine} from "../lib/Enigma";
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/**
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* Enigma operation
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*/
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class Enigma extends Operation {
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/**
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* Enigma constructor
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*/
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constructor() {
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super();
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this.name = "Enigma";
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this.module = "Default";
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this.description = "Encipher/decipher with the WW2 Enigma machine.<br><br>The standard set of German military rotors and reflectors are provided. To configure the plugboard, enter a string of connected pairs of letters, e.g. <code>AB CD EF</code> connects A to B, C to D, and E to F. This is also used to create your own reflectors. To create your own rotor, enter the letters that the rotor maps A to Z to, in order, optionally followed by <code><</code> then a list of stepping points.<br>This is deliberately fairly permissive with rotor placements etc compared to a real Enigma (on which, for example, a four-rotor Enigma uses the thin reflectors and the beta or gamma rotor in the 4th slot).";
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this.infoURL = "https://wikipedia.org/wiki/Enigma_machine";
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this.inputType = "string";
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this.outputType = "string";
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this.args = [
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{
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name: "1st (right-hand) rotor",
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type: "editableOption",
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value: ROTORS,
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// Default config is the rotors I-III *left to right*
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defaultIndex: 2
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},
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{
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name: "1st rotor ring setting",
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type: "option",
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value: LETTERS
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},
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{
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name: "1st rotor initial value",
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type: "option",
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value: LETTERS
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},
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{
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name: "2nd (middle) rotor",
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type: "editableOption",
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value: ROTORS,
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defaultIndex: 1
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},
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{
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name: "2nd rotor ring setting",
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type: "option",
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value: LETTERS
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},
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{
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name: "2nd rotor initial value",
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type: "option",
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value: LETTERS
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},
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{
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name: "3rd (left-hand) rotor",
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type: "editableOption",
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value: ROTORS,
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defaultIndex: 0
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},
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{
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name: "3rd rotor ring setting",
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type: "option",
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value: LETTERS
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},
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{
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name: "3rd rotor initial value",
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type: "option",
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value: LETTERS
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},
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{
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name: "4th (left-most, only some models) rotor",
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type: "editableOption",
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value: ROTORS_FOURTH,
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defaultIndex: 0
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},
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{
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name: "4th rotor ring setting",
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type: "option",
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value: LETTERS
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},
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{
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name: "4th rotor initial value",
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type: "option",
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value: LETTERS
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},
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{
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name: "Reflector",
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type: "editableOption",
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value: REFLECTORS
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},
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{
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name: "Plugboard",
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type: "string",
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value: ""
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},
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{
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name: "Strict output",
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hint: "Remove non-alphabet letters and group output",
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type: "boolean",
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value: true
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},
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];
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}
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/**
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* Helper - for ease of use rotors are specified as a single string; this
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* method breaks the spec string into wiring and steps parts.
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*
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* @param {string} rotor - Rotor specification string.
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* @param {number} i - For error messages, the number of this rotor.
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* @returns {string[]}
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*/
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parseRotorStr(rotor, i) {
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if (rotor === "") {
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throw new OperationError(`Rotor ${i} must be provided.`);
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}
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if (!rotor.includes("<")) {
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return [rotor, ""];
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}
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return rotor.split("<", 2);
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}
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/**
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* @param {string} input
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* @param {Object[]} args
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* @returns {string}
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*/
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run(input, args) {
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const reflectorstr = args[12];
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const plugboardstr = args[13];
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const removeOther = args[14];
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const rotors = [];
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for (let i=0; i<4; i++) {
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if (i === 3 && args[i*3] === "") {
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// No fourth rotor
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break;
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}
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const [rotorwiring, rotorsteps] = this.parseRotorStr(args[i*3], 1);
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rotors.push(new Rotor(rotorwiring, rotorsteps, args[i*3 + 1], args[i*3 + 2]));
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}
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const reflector = new Reflector(reflectorstr);
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const plugboard = new Plugboard(plugboardstr);
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if (removeOther) {
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input = input.replace(/[^A-Za-z]/g, "");
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}
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const enigma = new EnigmaMachine(rotors, reflector, plugboard);
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let result = enigma.crypt(input);
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if (removeOther) {
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// Five character cipher groups is traditional
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result = result.replace(/([A-Z]{5})(?!$)/g, "$1 ");
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}
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return result;
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}
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/**
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* Highlight Enigma
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* This is only possible if we're passing through non-alphabet characters.
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*
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* @param {Object[]} pos
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* @param {number} pos[].start
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* @param {number} pos[].end
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* @param {Object[]} args
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* @returns {Object[]} pos
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*/
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highlight(pos, args) {
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if (args[13] === false) {
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return pos;
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}
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}
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/**
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* Highlight Enigma in reverse
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*
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* @param {Object[]} pos
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* @param {number} pos[].start
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* @param {number} pos[].end
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* @param {Object[]} args
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* @returns {Object[]} pos
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*/
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highlightReverse(pos, args) {
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if (args[13] === false) {
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return pos;
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}
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}
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}
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export default Enigma;
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