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Initial async work
Operations can now: 1) return their progress directly. 2) throw an error. 3) (ADDED) return a promise: + that resolves to their progress. + that rejects an error message (like throwing but asynchronous). For an example see the new operation "Wait" (Flow Control) Added a flow control operation "Wait", which waits for the number of milliseconds passed in as its argument. It is a fairly useless operation but it does demonstrate how asynchronous operations now work. A recipe like: ``` Fork Wait (1000ms) ``` will only wait for 1000ms (each wait runs at the same time as each other). I have not looked into performance implications yet, also this code is probably more complicated than it needs to be (would love help on this).
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8 changed files with 346 additions and 108 deletions
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@ -428,3 +428,35 @@ span.btn img {
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border-top: none;
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margin-top: 0;
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}
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@-moz-keyframes spinner {
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from { -moz-transform: rotate(0deg); }
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to { -moz-transform: rotate(359deg); }
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}
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@-webkit-keyframes spinner {
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from { -webkit-transform: rotate(0deg); }
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to { -webkit-transform: rotate(359deg); }
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}
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@keyframes spinner {
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from {transform:rotate(0deg);}
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to {transform:rotate(359deg);}
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}
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.loading-icon::before {
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content: "\21bb";
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}
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.loading-icon {
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-webkit-animation-name: spinner;
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-webkit-animation-duration: 1000ms;
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-webkit-animation-iteration-count: infinite;
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-webkit-animation-timing-function: linear;
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-moz-animation-name: spinner;
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-moz-animation-duration: 1000ms;
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-moz-animation-iteration-count: infinite;
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-moz-animation-timing-function: linear;
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-ms-animation-name: spinner;
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-ms-animation-duration: 1000ms;
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-ms-animation-iteration-count: infinite;
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-ms-animation-timing-function: linear;
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}
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